While equipped or in the inventory:Killing enemies replenishes twice as much Situational Morale and Sanity.
Increases the activation rate, power, and duration of positive Psyche States by 25%.
Artifacts
Compendium data from the current generated pipeline.
Can be activated once per day. Sates 50% Thirst, replenishes 25% Max Health, and improves Condition of each body part by 15%.
While in the Inventory, killing an enemy reduces Sanity by 6, with 33% chance activates Unholy Blessing for 9 turns, and grants the following effect for 9 turns:+9% Life Drain
-9% Damage Taken
+9% Experience Gain
Can be filled with water.Drinking from the chalice replenishes 10% Max Energy and removes all negative Physical and Magical effects.Each removed effect reduces Fatigue by 1%.
Drinking from the chalice replenishes 10% Max Energy and removes all negative Physical and Magical effects.Each removed effect reduces Fatigue by 1%.
Once per day negates lethal damage, while also replenishing 20% Max Health and 35% Max Energy.Doesn't need to be equipped for the effect to trigger.
Can be activated on the surface once per day.If activated during day time, grants one of these effects at random for 1440 turns: Sturdiness or Life DrainIf activated during night time, grants one of these effects at random for 2880 turns: Energy Drain or Receptiveness
While in the Inventory, grants +15% Weapon Damage and -10% Damage Taken.
Using it reveals the terrain and certain locations across the entire global map.While in the Inventory, grants +20% Fatigue Resistance and +10% Energy Restoration.
Can be activated on the surface once per day during night time. Grants Clear Vision for 2880 turns.
While in the Inventory, killing an Undead or Proselyte enemy has 25% chance to grant Blessing for 100 turns.
Can be activated once per day. Reduces intoxication by 50% and removes the effects of ~g~Poisoning~/~, Bad Trip, Drunkenness, as well as Aftermaths from every type of drug.
While in the Inventory, grants +0.33% Miracle Chance, -0.33% Fumble Chance, and -0.33% Cooldowns Duration for each missing percent of Health.
While in the Inventory, grants +30% Unholy Resistance and Immunity to "Curse of Decay" and "Curse of Agony".
At last, it's in your hands! Sadly, its curious script will yield its secrets only to someone well versed in such things.
Can be ignited when equipped or fastened to the belt.Illuminates the surroundings within 9 tiles.
Remaining within a lit area removes the penalties of darkness.Slowly replenishes its charge over time.
A magical artifact with unknown properties. Gwynnel is supposed to pay a hefty sum for it.