The surface of the blade bears an inscription, faded by time. The words are no longer decipherable, but Arna can still recite them from memory.
Equipment
Compendium data from the current generated pipeline.
The roads are dangerous, the turns unpredictable - the only thing worth trusting is your own blade.
Most suitable for a fight in tight formation.
This sword has witnessed many a front line and survived plenty of close battles.
Skonfert is famous for its furnaces and masterful smiths. In times of great conflict, it was there that victories were forged.
The ornate pommel bears the crest of yet another noble house that did not survive the war.
A single glance at this noble blade is all it takes to realize that only a select few are worthy to wield it.
In the times of the Radiant Wars, many high-born lords were more than happy to join King Etbert's army. Some did it to earn the Host's favor, others - for more practical reasons, such as glory and new riches.
Apparently, it was forged by a commoner with a dream of heroic feats.
Forging a similar sword is a graduation exam of sorts for apprentice blacksmiths.
Commonly issued to guards of higher rank.
These swords are forged by the dozen in underground smithies, far from prying eyes and unwanted questions.
Making these swords is a routine job for the Guild's smiths - day after day, night after night...
Skirmishing, plundering, murdering - nothing is impossible with this blade!
A sword of newfangled design that has been growing in popularity among the mercenaries of the Grand Magistrate.
Entire wars have been fought in Fjall to claim such a sword - and the title that comes with it.
There is an etching on the blade's surface, pledging loyalty to the Host and the court... the usual kind of court.
A sword from King Etbert's personal armory. Clearly not his favorite, otherwise it would have followed the monarch into his tomb.
Forged by great weaponsmiths in times immemorial, this blade still carries the blessing of the Host.
A simple butcher's cleaver, crudely refashioned into a sword-like shape by an unknown craftsman.
Will slice through a brigand's gambeson or a beast's hide - and for the militia, it's all that's needed.
A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.
Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are often carried by captains of the most renowned mercenary companies.
These swords were intended for King Etbert's bodyguards. After the monarch's death, at least several of them ended up stolen from the royal arsenal.
The edge requires surprisingly little maintenance. If the rumors are true, the tribes of the Yellow Steppe achieve this by treating their swords with some special solution.
Some of the local aristocrats favor eastern sabers over traditional Aldorian swords - despite any weird looks they get from their subjects.
Half the stories about distant Jibey one way or another mentions its legendary scimitars. Acquiring one in Aldor costs a fortune.
Despite being at least half a millennia old, it somehow continues to perfectly hold the edge.
The gilded guard is decorated with intricate eastern ornaments - this weapon is a true work of art.
Hefty enough to roughen up a training dummy.
A sword that has seen better days. It looks like it's about to crumble to dust.
The only thing it's decent at is splitting firewood.
Lends itself to a higher grip whenever the enemy gets too close for a full swing.
These axes don't see much use in Aldor, but in Skadia they are ubiquitous. If the axeblade ever gets too chipped to use, you can always switch your grip and strike with the hammerhead.
Left behind by the Ancestors, the Vaults conceal boundless riches and unspeakable horrors alike. Only the most capable warriors have the courage to explore their forsaken halls.
This small, easy to carry hatchet comes into play when a sword just doesn't cut it anymore.
Invented by an unknown Aldwynn smith, this design quickly caught the eye of the local knights.
Engraved on the blade is a phrase in Sentian Aldorian: "To Gill Korde, for the valor and courage demonstrated by him and his troops at the Battle of Arnem."
Entire sagas have been woven about the martial valor and tireless spirit of the legendary konung Haakon the Graybeard. Under his command, the dwarves managed, if only briefly, to conquer several Skadian cities.
A handy tool that can be used to carve a path through the thicket, chop some wood, or skin a dead animal.
The trade fleet of Brynn is small but well equipped - each sailor is required to always carry a hatchet in case of a pirate attack.
A weapon frequently carried by the nomads of the Ohirian barrens - every tribesman is given one after surviving his first battle.
A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.
A squad of competent engineers can determine the outcome of an entire siege. Therefore, it pays to keep them well-protected and properly armed: tunnel skirmishes beneath the walls are a common occurrence.
A weapon of rank, proudly carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is a sight to behold.
As the centuries-old tradition of knightly ransom becomes a thing of the past, aristocratic weapons grow increasingly more deadly, aiming to kill the opponent right on the spot.
A legacy of an age when the skill and artistry of the dwarven smiths were the envy of the entire Continent.
It seems like someone tried to improvise a battle axe of sorts. Not the worst result, all things considered.
More than a few Aldorian folk songs were shaped to the rhythm of this axe.
A traditional weapon of Fjall clans, first adopted by the guards protecting the Northern Borderlands and then - by the rest of the kingdom.
It's best to keep your distance when someone is swinging this axe around - it chops limbs and heads with equal ease.
If there's anything that dwarves appreciate more than booze and looting, it's a good axe.
A frequent joke among the free companies is to hand one of these to a fresh recruit during drill, then stand back and enjoy the spectacle.
No armor can resist a blow dealt with such a monstrously heavy axeblade.
A tabar is a symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even the nobility require a special permission to arm themselves with one.
A successful attempt at making an axe look luxurious without sacrificing its battle performance.
Light enough to swing with relative ease while still carrying enough weight to hack through armor and shields.
It sits snugly in the grip, ideal for lightning-fast assaults on straggling enemy caravans.
Over the last few decades, Aldorians have attained incredible mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
Such axes are well-suited for mounted combat. Aldorian knights often choose them over the rest of their arsenal when they ride into battle.
Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can chop through it.
For the longest time, Aldorian nobles had been rather dismissive towards axes. Their perspective took a turn when the late King Etbert introduced a fashion for richly decorated axes, turning them into a symbol of power.
The spikes alone are menacing enough to make any tavern loudmouth reconsider his words.
Add a bunch of cheaply-made spikes, and suddenly a simple mace becomes far more deadly and menacing.
A hit or two, and this morgenstern will be the last star your enemy will ever see.
A bludgeon is a surprisingly deadly piece of gear. If anyone knows their maces, it's Skadians.
A reliable weapon which doesn't require much skill or maintenance, an easy choice for many common soldiers.
The Elder Prince's druzhyna doesn't give ground even in the face of insurmountable odds. It's most distinguished members may receive a great privilege - a gift of an honorary weapon granted personally by the Prince.
Perfectly suited for knocking the life out of your opponent with a single well-placed strike, once you've gotten them off-balance.
The Chervenian nobility is small but proud. Centuries of rivalry with the rest of Nistra's aristocracy have driven them to cultivate a unique style in dress and arms, ensuring they always stand out.
The Council's nobles expected a swift and decisive victory - and miscalculated. As a result, baronial weaponry is now being passed down from one new owner to the next.