Stoneshard Wiki

Equipment

Compendium data from the current generated pipeline.

730/730 items
Rarity:
Tier:
Arna's SwordUnique One-Handed Swords
17Slashing Damage
Armor Penetration+5%
Fumble Chance-3%
Block Chance+7%
Block Power+5%
Durability:80

The surface of the blade bears an inscription, faded by time. The words are no longer decipherable, but Arna can still recite them from memory.

475
Drifter SwordCommon One-Handed Swords
18Slashing Damage
Armor Penetration+5%
Counter Chance+5%
Block Chance+6%
Block Power+4%
Skills Energy Cost+5%
Durability:80

The roads are dangerous, the turns unpredictable - the only thing worth trusting is your own blade.

475
Footman SwordCommon One-Handed Swords
21Slashing Damage
Armor Penetration+10%
Counter Chance+6%
Block Chance+8%
Block Power+6%
Skills Energy Cost+5%
Durability:100

Most suitable for a fight in tight formation.

1250
Veteran SwordCommon One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Counter Chance+7%
Block Chance+10%
Block Power+8%
Skills Energy Cost+5%
Durability:120

This sword has witnessed many a front line and survived plenty of close battles.

2775
Skonfert SwordCommon One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Accuracy+3%
Counter Chance+4%
Block Chance+10%
Block Power+10%
Skills Energy Cost+5%
Durability:130

Skonfert is famous for its furnaces and masterful smiths. In times of great conflict, it was there that victories were forged.

2925
Heirloom SwordUnique One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Fumble Chance-3%
Counter Chance+6%
Block Chance+8%
Block Power+6%
Skills Energy Cost+5%
Spells Energy Cost-5%
Magic Power+5%
Durability:110

The ornate pommel bears the crest of yet another noble house that did not survive the war.

2775
Knight BladeCommon One-Handed Swords
28Slashing Damage
Armor Penetration+15%
Counter Chance+8%
Block Chance+12%
Block Power+10%
Skills Energy Cost+5%
Durability:140

A single glance at this noble blade is all it takes to realize that only a select few are worthy to wield it.

5875
Radiant SwordUnique One-Handed Swords
25Slashing Damage2Sacred Damage
Armor Penetration+15%
Counter Chance+8%
Block Chance+12%
Block Power+12%
Energy Restoration+5%
Skills Energy Cost+5%
Fatigue Resistance+5%
Block Power Recovery+5%
Durability:140

In the times of the Radiant Wars, many high-born lords were more than happy to join King Etbert's army. Some did it to earn the Host's favor, others - for more practical reasons, such as glory and new riches.

5875
Homemade SwordCommon One-Handed Swords
16Slashing Damage
Armor Penetration+5%
Accuracy+3%
Block Chance+2%
Bleed Chance+8%
Skills Energy Cost+5%
Durability:55

Apparently, it was forged by a commoner with a dream of heroic feats.

100
Recruit BladeCommon One-Handed Swords
18Slashing Damage
Armor Penetration+5%
Accuracy+4%
Block Chance+4%
Bleed Chance+11%
Skills Energy Cost+5%
Durability:70

Forging a similar sword is a graduation exam of sorts for apprentice blacksmiths.

500
Guard BladeCommon One-Handed Swords
18Slashing Damage
Armor Penetration+5%
Accuracy+4%
Counter Chance+2%
Block Chance+4%
Bleed Chance+4%
Skills Energy Cost+5%
Durability:70

Commonly issued to guards of higher rank.

500
Brigand BladeCommon One-Handed Swords
18Slashing Damage
Armor Penetration+5%
Bodypart Damage+4%
Accuracy+3%
Block Chance+4%
Bleed Chance+11%
Skills Energy Cost+5%
Durability:70

These swords are forged by the dozen in underground smithies, far from prying eyes and unwanted questions.

500
Guild BladeCommon One-Handed Swords
21Slashing Damage
Armor Penetration+10%
Accuracy+5%
Block Chance+6%
Bleed Chance+14%
Skills Energy Cost+5%
Durability:90

Making these swords is a routine job for the Guild's smiths - day after day, night after night...

1300
Norse BladeCommon One-Handed Swords
21Slashing Damage
Armor Penetration+10%
Accuracy+3%
Crit Chance+1%
Crit Efficiency+5%
Block Chance+3%
Bleed Chance+9%
Skills Energy Cost+5%
Durability:90

Skirmishing, plundering, murdering - nothing is impossible with this blade!

1300
KatzbalgerCommon One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Accuracy+6%
Block Chance+8%
Bleed Chance+17%
Skills Energy Cost+5%
Durability:110

A sword of newfangled design that has been growing in popularity among the mercenaries of the Grand Magistrate.

2900
Jarl BladeUnique One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Bodypart Damage+7%
Accuracy+4%
Crit Chance+3%
Crit Efficiency+10%
Block Chance+8%
Bleed Chance+17%
Skills Energy Cost+5%
Durability:105

Entire wars have been fought in Fjall to claim such a sword - and the title that comes with it.

2900
Templar SwordCommon One-Handed Swords
24Slashing Damage2Sacred Damage
Armor Penetration+15%
Fumble Chance-1%
Accuracy+7%
Block Chance+10%
Bleed Chance+20%
Skills Energy Cost+5%
Durability:125

There is an etching on the blade's surface, pledging loyalty to the Host and the court... the usual kind of court.

6125
Royal BladeUnique One-Handed Swords
28Slashing Damage
Armor Penetration+15%
Accuracy+7%
Block Chance+10%
Bleed Chance+20%
Skills Energy Cost-5%
Damage Taken-5%
Durability:145

A sword from King Etbert's personal armory. Clearly not his favorite, otherwise it would have followed the monarch into his tomb.

6125
Theurgist BladeUnique One-Handed Swords
24Slashing Damage4Sacred Damage
Armor Penetration+15%
Accuracy+7%
Block Chance+10%
Bleed Chance+20%
Miracle Chance+3%
Miracle Potency+10%
Skills Energy Cost+5%
Cooldowns Duration-5%
Durability:115

Forged by great weaponsmiths in times immemorial, this blade still carries the blessing of the Host.

6125
Battle CleaverCommon One-Handed Swords
17Slashing Damage
Armor Penetration+3%
Fumble Chance+4%
Crit Chance+3%
Bleed Chance+10%
Skills Energy Cost+10%
Durability:50

A simple butcher's cleaver, crudely refashioned into a sword-like shape by an unknown craftsman.

75
Militia FalchionCommon One-Handed Swords
19Slashing Damage
Armor Penetration+3%
Fumble Chance+5%
Crit Chance+4%
Bleed Chance+13%
Skills Energy Cost+10%
Durability:70

Will slice through a brigand's gambeson or a beast's hide - and for the militia, it's all that's needed.

450
Jagged FalchionCommon One-Handed Swords
22Slashing Damage
Armor Penetration+7%
Fumble Chance+6%
Crit Chance+5%
Bleed Chance+16%
Skills Energy Cost+15%
Durability:85

A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.

1200
Mercenary FalchionCommon One-Handed Swords
26Slashing Damage
Armor Penetration+7%
Fumble Chance+7%
Crit Chance+6%
Bleed Chance+20%
Skills Energy Cost+15%
Durability:100

Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.

2650
Captain MesserCommon One-Handed Swords
29Slashing Damage
Armor Penetration+10%
Fumble Chance+8%
Crit Chance+7%
Bleed Chance+24%
Skills Energy Cost+15%
Durability:120

It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are often carried by captains of the most renowned mercenary companies.

5600
Guardsman BroadswordUnique One-Handed Swords
29Slashing Damage
Armor Penetration+10%
Bodypart Damage+15%
Fumble Chance+8%
Crit Chance+7%
Crit Efficiency+15%
Block Chance+5%
Block Power+3%
Bleed Chance+24%
Skills Energy Cost+15%
Spells Energy Cost-5%
Durability:115

These swords were intended for King Etbert's bodyguards. After the monarch's death, at least several of them ended up stolen from the royal arsenal.

5600
Nomad SaberCommon One-Handed Swords
22Slashing Damage
Armor Penetration+5%
Bodypart Damage+15%
Block Chance+4%
Bleed Chance+20%
Skills Energy Cost+10%
Durability:75

The edge requires surprisingly little maintenance. If the rumors are true, the tribes of the Yellow Steppe achieve this by treating their swords with some special solution.

1400
Elven SaberCommon One-Handed Swords
25Slashing Damage
Armor Penetration+5%
Bodypart Damage+20%
Block Chance+6%
Bleed Chance+24%
Skills Energy Cost+10%
Durability:90

Some of the local aristocrats favor eastern sabers over traditional Aldorian swords - despite any weird looks they get from their subjects.

3150
Jibean ScimitarCommon One-Handed Swords
28Slashing Damage
Armor Penetration+5%
Bodypart Damage+25%
Block Chance+8%
Bleed Chance+28%
Skills Energy Cost+10%
Durability:105

Half the stories about distant Jibey one way or another mentions its legendary scimitars. Acquiring one in Aldor costs a fortune.

6625
Ancient ScimitarUnique One-Handed Swords
25Slashing Damage
Armor Penetration+5%
Bodypart Damage+31%
Crit Chance+5%
Crit Efficiency+10%
Block Chance+8%
Bleed Chance+36%
Skills Energy Cost+15%
Durability:85

Despite being at least half a millennia old, it somehow continues to perfectly hold the edge.

6625
Ornate SaberUnique One-Handed Swords
28Slashing Damage
Armor Penetration+10%
Bodypart Damage+25%
Fumble Chance-3%
Accuracy+3%
Block Chance+8%
Bleed Chance+28%
Skills Energy Cost+5%
Spells Energy Cost-5%
Durability:105

The gilded guard is decorated with intricate eastern ornaments - this weapon is a true work of art.

6625
Wooden SwordCommon One-Handed Swords
9Crushing Damage
Armor Penetration-50%
Daze Chance+5%
Armor Damage-50%
Durability:25

Hefty enough to roughen up a training dummy.

5
Rusty SwordCommon One-Handed Swords
10Crushing Damage2Poison Damage
Fumble Chance+33%
Accuracy-10%
Crit Chance-33%
Block Power-10%
Armor Damage-30%
Durability:15

A sword that has seen better days. It looks like it's about to crumble to dust.

5
Peasant HatchetCommon One-Handed Axes
17Slashing Damage
Armor Penetration+5%
Bodypart Damage+13%
Accuracy+3%
Bleed Chance+8%
Skills Energy Cost+10%
Armor Damage+10%
Durability:60

The only thing it's decent at is splitting firewood.

75
Bearded HatchetCommon One-Handed Axes
19Slashing Damage
Armor Penetration+10%
Bodypart Damage+16%
Accuracy+4%
Bleed Chance+12%
Skills Energy Cost+10%
Armor Damage+15%
Durability:80

Lends itself to a higher grip whenever the enemy gets too close for a full swing.

400
Skadian HatchetCommon One-Handed Axes
22Slashing Damage
Armor Penetration+10%
Bodypart Damage+19%
Accuracy+4%
Crit Efficiency+5%
Bleed Chance+16%
Skills Energy Cost+15%
Armor Damage+23%
Durability:100

These axes don't see much use in Aldor, but in Skadia they are ubiquitous. If the axeblade ever gets too chipped to use, you can always switch your grip and strike with the hammerhead.

1025
Vault Raider HatchetCommon One-Handed Axes
22Slashing Damage
Armor Penetration+10%
Bodypart Damage+19%
Accuracy+5%
Bleed Chance+13%
Stagger Chance+5%
Skills Energy Cost+10%
Armor Damage+20%
Durability:100

Left behind by the Ancestors, the Vaults conceal boundless riches and unspeakable horrors alike. Only the most capable warriors have the courage to explore their forsaken halls.

1025
Sergeant HatchetCommon One-Handed Axes
26Slashing Damage
Armor Penetration+15%
Bodypart Damage+22%
Accuracy+6%
Bleed Chance+20%
Skills Energy Cost+20%
Armor Damage+25%
Durability:120

This small, easy to carry hatchet comes into play when a sword just doesn't cut it anymore.

2300
Knight HatchetCommon One-Handed Axes
29Slashing Damage
Armor Penetration+15%
Bodypart Damage+25%
Accuracy+7%
Bleed Chance+24%
Skills Energy Cost+20%
Armor Damage+30%
Durability:140

Invented by an unknown Aldwynn smith, this design quickly caught the eye of the local knights.

4850
Honorary HatchetUnique One-Handed Axes
28Slashing Damage
Armor Penetration+15%
Bodypart Damage+31%
Accuracy+4%
Bleed Chance+31%
Skills Energy Cost+15%
Spells Energy Cost-5%
Cooldowns Duration-5%
Armor Damage+30%
Durability:120

Engraved on the blade is a phrase in Sentian Aldorian: "To Gill Korde, for the valor and courage demonstrated by him and his troops at the Battle of Arnem."

4850
Haakon's AxeUnique One-Handed Axes
29Slashing Damage
Armor Penetration+15%
Bodypart Damage+25%
Fumble Chance-3%
Accuracy+7%
Bleed Chance+24%
Energy Restoration+5%
Skills Energy Cost+20%
Armor Damage+30%
Energy Drain+5%
Durability:155

Entire sagas have been woven about the martial valor and tireless spirit of the legendary konung Haakon the Graybeard. Under his command, the dwarves managed, if only briefly, to conquer several Skadian cities.

4850
Hunter HatchetCommon One-Handed Axes
19Slashing Damage
Armor Penetration+10%
Bodypart Damage+11%
Counter Chance+4%
Block Chance+5%
Bleed Chance+11%
Skills Energy Cost+10%
Durability:90

A handy tool that can be used to carve a path through the thicket, chop some wood, or skin a dead animal.

375
Naval HatchetCommon One-Handed Axes
22Slashing Damage
Armor Penetration+10%
Bodypart Damage+14%
Counter Chance+5%
Block Chance+6%
Bleed Chance+14%
Skills Energy Cost+15%
Durability:110

The trade fleet of Brynn is small but well equipped - each sailor is required to always carry a hatchet in case of a pirate attack.

975
Nomad SagarisCommon One-Handed Axes
22Slashing Damage
Armor Penetration+10%
Bodypart Damage+17%
Counter Chance+3%
Block Chance+6%
Bleed Chance+14%
Skills Energy Cost+15%
Durability:120

A weapon frequently carried by the nomads of the Ohirian barrens - every tribesman is given one after surviving his first battle.

1075
Boarding HatchetCommon One-Handed Axes
26Slashing Damage
Armor Penetration+15%
Bodypart Damage+17%
Counter Chance+6%
Block Chance+8%
Bleed Chance+17%
Skills Energy Cost+20%
Durability:130

A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.

2175
Siege Engineer HatchetCommon One-Handed Axes
26Slashing Damage
Armor Penetration+15%
Bodypart Damage+17%
Counter Chance+5%
Block Chance+12%
Block Power+3%
Bleed Chance+9%
Skills Energy Cost+15%
Durability:160

A squad of competent engineers can determine the outcome of an entire siege. Therefore, it pays to keep them well-protected and properly armed: tunnel skirmishes beneath the walls are a common occurrence.

2175
Brynn HatchetCommon One-Handed Axes
27Slashing Damage
Armor Penetration+15%
Bodypart Damage+20%
Counter Chance+10%
Block Chance+10%
Bleed Chance+27%
Skills Energy Cost+10%
Durability:140

A weapon of rank, proudly carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is a sight to behold.

4600
Noble HatchetCommon One-Handed Axes
29Slashing Damage
Armor Penetration+15%
Bodypart Damage+20%
Counter Chance+7%
Block Chance+10%
Bleed Chance+20%
Skills Energy Cost+20%
Durability:170

As the centuries-old tradition of knightly ransom becomes a thing of the past, aristocratic weapons grow increasingly more deadly, aiming to kill the opponent right on the spot.

4600
Ancestral HatchetCommon One-Handed Axes
29Slashing Damage
Armor Penetration+20%
Bodypart Damage+20%
Crit Chance+3%
Counter Chance+7%
Block Chance+10%
Bleed Chance+20%
Skills Energy Cost+15%
Block Power Recovery+5%
Durability:200

A legacy of an age when the skill and artistry of the dwarven smiths were the envy of the entire Continent.

4600
Makeshift AxeCommon One-Handed Axes
16Slashing Damage
Armor Penetration+10%
Bodypart Damage+21%
Fumble Chance+2%
Crit Efficiency+10%
Stagger Chance+10%
Skills Energy Cost+15%
Durability:45

It seems like someone tried to improvise a battle axe of sorts. Not the worst result, all things considered.

50
Felling AxeCommon One-Handed Axes
18Slashing Damage
Armor Penetration+10%
Bodypart Damage+21%
Crit Efficiency+10%
Stagger Chance+10%
Skills Energy Cost+15%
Durability:65

More than a few Aldorian folk songs were shaped to the rhythm of this axe.

75
Norse AxeCommon One-Handed Axes
20Slashing Damage
Armor Penetration+15%
Bodypart Damage+24%
Crit Efficiency+12%
Stagger Chance+13%
Skills Energy Cost+20%
Durability:90

A traditional weapon of Fjall clans, first adopted by the guards protecting the Northern Borderlands and then - by the rest of the kingdom.

450
BroadaxeCommon One-Handed Axes
23Slashing Damage
Armor Penetration+15%
Bodypart Damage+27%
Crit Efficiency+15%
Stagger Chance+17%
Skills Energy Cost+25%
Durability:110

It's best to keep your distance when someone is swinging this axe around - it chops limbs and heads with equal ease.

1200
Dwarven AxeCommon One-Handed Axes
24Slashing Damage
Armor Penetration+15%
Bodypart Damage+20%
Fumble Chance+4%
Crit Efficiency+24%
Stagger Chance+17%
Skills Energy Cost+30%
Durability:95

If there's anything that dwarves appreciate more than booze and looting, it's a good axe.

1075
Heavy BroadaxeCommon One-Handed Axes
27Slashing Damage
Armor Penetration+20%
Bodypart Damage+30%
Crit Efficiency+18%
Stagger Chance+20%
Skills Energy Cost+25%
Durability:130

A frequent joke among the free companies is to hand one of these to a fresh recruit during drill, then stand back and enjoy the spectacle.

2650
Noble AxeCommon One-Handed Axes
31Slashing Damage
Armor Penetration+20%
Bodypart Damage+33%
Crit Efficiency+20%
Stagger Chance+24%
Skills Energy Cost+30%
Durability:155

No armor can resist a blow dealt with such a monstrously heavy axeblade.

5600
Exquisite TabarUnique One-Handed Axes
31Slashing Damage
Armor Penetration+20%
Bodypart Damage+33%
Crit Efficiency+20%
Bleed Chance+15%
Stagger Chance+24%
Skills Energy Cost+20%
Armor Damage+15%
Durability:145

A tabar is a symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even the nobility require a special permission to arm themselves with one.

5600
Gilded AxeUnique One-Handed Axes
31Slashing Damage
Armor Penetration+20%
Bodypart Damage+33%
Counter Chance+4%
Crit Efficiency+20%
Stagger Chance+30%
Skills Energy Cost+30%
Energy+5
Durability:130

A successful attempt at making an axe look luxurious without sacrificing its battle performance.

5600
Footman AxeCommon One-Handed Axes
23Slashing Damage
Armor Penetration+25%
Bodypart Damage+20%
Accuracy+5%
Crit Efficiency+10%
Skills Energy Cost+20%
Armor Damage+30%
Durability:130

Light enough to swing with relative ease while still carrying enough weight to hack through armor and shields.

1075
Raider AxeCommon One-Handed Axes
22Slashing Damage
Armor Penetration+25%
Bodypart Damage+27%
Crit Chance+1%
Crit Efficiency+5%
Skills Energy Cost+16%
Armor Damage+30%
Durability:110

It sits snugly in the grip, ideal for lightning-fast assaults on straggling enemy caravans.

1075
Mercenary AxeCommon One-Handed Axes
27Slashing Damage
Armor Penetration+25%
Bodypart Damage+25%
Accuracy+6%
Crit Efficiency+12%
Skills Energy Cost+20%
Armor Damage+35%
Durability:155

Over the last few decades, Aldorians have attained incredible mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.

2425
Knight AxeCommon One-Handed Axes
31Slashing Damage
Armor Penetration+30%
Bodypart Damage+30%
Accuracy+7%
Crit Efficiency+15%
Skills Energy Cost+25%
Armor Damage+40%
Durability:180

Such axes are well-suited for mounted combat. Aldorian knights often choose them over the rest of their arsenal when they ride into battle.

5100
Aldwynn AxeCommon One-Handed Axes
31Slashing Damage
Armor Penetration+30%
Bodypart Damage+30%
Fumble Chance+2%
Accuracy+7%
Crit Chance+3%
Crit Efficiency+15%
Skills Energy Cost+25%
Armor Damage+40%
Durability:180

Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can chop through it.

5100
Baron AxeUnique One-Handed Axes
31Slashing Damage
Armor Penetration+30%
Bodypart Damage+30%
Accuracy+7%
Crit Efficiency+15%
Skills Energy Cost+20%
Cooldowns Duration-5%
Armor Damage+40%
Durability:200

For the longest time, Aldorian nobles had been rather dismissive towards axes. Their perspective took a turn when the late King Etbert introduced a fashion for richly decorated axes, turning them into a symbol of power.

5100
Spiked ClubCommon One-Handed Maces
2Piercing Damage14Crushing Damage
Armor Penetration+15%
Bodypart Damage+7%
Bleed Chance+4%
Daze Chance+5%
Stagger Chance+10%
Skills Energy Cost+10%
Durability:60

The spikes alone are menacing enough to make any tavern loudmouth reconsider his words.

75
Militia MorgensternCommon One-Handed Maces
3Piercing Damage16Crushing Damage
Armor Penetration+15%
Bodypart Damage+10%
Bleed Chance+8%
Daze Chance+7%
Stagger Chance+15%
Skills Energy Cost+10%
Durability:80

Add a bunch of cheaply-made spikes, and suddenly a simple mace becomes far more deadly and menacing.

375
MorgensternCommon One-Handed Maces
2Piercing Damage19Crushing Damage
Armor Penetration+20%
Bodypart Damage+20%
Bleed Chance+12%
Daze Chance+10%
Stagger Chance+20%
Skills Energy Cost+15%
Durability:100

A hit or two, and this morgenstern will be the last star your enemy will ever see.

975
Skadian BludgeonCommon One-Handed Maces
21Crushing Damage
Armor Penetration+20%
Fumble Chance-5%
Crit Efficiency+18%
Daze Chance+13%
Stagger Chance+13%
Skills Energy Cost+15%
Durability:120

A bludgeon is a surprisingly deadly piece of gear. If anyone knows their maces, it's Skadians.

1125
Veteran MorgensternCommon One-Handed Maces
2Piercing Damage22Crushing Damage
Armor Penetration+20%
Bodypart Damage+16%
Bleed Chance+16%
Daze Chance+12%
Stagger Chance+25%
Skills Energy Cost+20%
Durability:120

A reliable weapon which doesn't require much skill or maintenance, an easy choice for many common soldiers.

2175
Druzhyna BludgeonCommon One-Handed Maces
24Crushing Damage
Armor Penetration+20%
Fumble Chance-6%
Crit Efficiency+22%
Daze Chance+16%
Stagger Chance+16%
Skills Energy Cost+20%
Durability:145

The Elder Prince's druzhyna doesn't give ground even in the face of insurmountable odds. It's most distinguished members may receive a great privilege - a gift of an honorary weapon granted personally by the Prince.

2625
Knight MorgensternCommon One-Handed Maces
3Piercing Damage25Crushing Damage
Armor Penetration+25%
Bodypart Damage+20%
Bleed Chance+20%
Daze Chance+15%
Stagger Chance+30%
Skills Energy Cost+20%
Durability:140

Perfectly suited for knocking the life out of your opponent with a single well-placed strike, once you've gotten them off-balance.

4600
Chervenian MaceCommon One-Handed Maces
28Crushing Damage
Armor Penetration+25%
Fumble Chance-7%
Crit Efficiency+26%
Daze Chance+20%
Stagger Chance+20%
Skills Energy Cost+20%
Durability:160

The Chervenian nobility is small but proud. Centuries of rivalry with the rest of Nistra's aristocracy have driven them to cultivate a unique style in dress and arms, ensuring they always stand out.

4600
Baron MorgensternUnique One-Handed Maces
4Piercing Damage25Crushing Damage
Armor Penetration+25%
Bodypart Damage+25%
Crit Chance+3%
Crit Efficiency+10%
Bleed Chance+26%
Daze Chance+15%
Stagger Chance+30%
Skills Energy Cost+20%
Durability:135

The Council's nobles expected a swift and decisive victory - and miscalculated. As a result, baronial weaponry is now being passed down from one new owner to the next.

4600
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