Stoneshard Wiki

Equipment Planner

Choose weapons, armor, and jewelry, then aggregate item stats. V1 does not calculate skill cost, cooldown, DPS, or unconfirmed final build formulas.

Equipment, images, tier, rarity, and stats come from wiki_data.json; classification is not inferred from image or display names.

Slot
Category
Subtype
Tier
Rarity
Tier 1
Common
Homemade SwordCommon One-Handed Swords
16Slashing Damage
Armor Penetration+5%
Accuracy+3%
Block Chance+2%
Bleed Chance+8%
Skills Energy Cost+5%
Durability:55

Apparently, it was forged by a commoner with a dream of heroic feats.

100
Battle CleaverCommon One-Handed Swords
17Slashing Damage
Armor Penetration+3%
Fumble Chance+4%
Crit Chance+3%
Bleed Chance+10%
Skills Energy Cost+10%
Durability:50

A simple butcher's cleaver, crudely refashioned into a sword-like shape by an unknown craftsman.

75
Wooden SwordCommon One-Handed Swords
9Crushing Damage
Armor Penetration-50%
Daze Chance+5%
Armor Damage-50%
Durability:25

Hefty enough to roughen up a training dummy.

5
Rusty SwordCommon One-Handed Swords
10Crushing Damage2Poison Damage
Fumble Chance+33%
Accuracy-10%
Crit Chance-33%
Block Power-10%
Armor Damage-30%
Durability:15

A sword that has seen better days. It looks like it's about to crumble to dust.

5
Peasant HatchetCommon One-Handed Axes
17Slashing Damage
Armor Penetration+5%
Bodypart Damage+13%
Accuracy+3%
Bleed Chance+8%
Skills Energy Cost+10%
Armor Damage+10%
Durability:60

The only thing it's decent at is splitting firewood.

75
Makeshift AxeCommon One-Handed Axes
16Slashing Damage
Armor Penetration+10%
Bodypart Damage+21%
Fumble Chance+2%
Crit Efficiency+10%
Stagger Chance+10%
Skills Energy Cost+15%
Durability:45

It seems like someone tried to improvise a battle axe of sorts. Not the worst result, all things considered.

50
Felling AxeCommon One-Handed Axes
18Slashing Damage
Armor Penetration+10%
Bodypart Damage+21%
Crit Efficiency+10%
Stagger Chance+10%
Skills Energy Cost+15%
Durability:65

More than a few Aldorian folk songs were shaped to the rhythm of this axe.

75
Spiked ClubCommon One-Handed Maces
2Piercing Damage14Crushing Damage
Armor Penetration+15%
Bodypart Damage+7%
Bleed Chance+4%
Daze Chance+5%
Stagger Chance+10%
Skills Energy Cost+10%
Durability:60

The spikes alone are menacing enough to make any tavern loudmouth reconsider his words.

75
CudgelCommon One-Handed Maces
14Crushing Damage
Armor Penetration+10%
Counter Chance+3%
Knockback Chance+5%
Daze Chance+8%
Stun Chance+4%
Skills Energy Cost+10%
Durability:45

A crude club for a crude peasant.

25
Reinforced ClubCommon One-Handed Maces
15Crushing Damage
Armor Penetration+20%
Counter Chance+3%
Knockback Chance+5%
Daze Chance+10%
Stun Chance+4%
Skills Energy Cost+10%
Durability:70

Clubs like this one are often employed by city guards - don't need anything more substantial to intimidate a pickpocket.

75
Peasant FlailCommon One-Handed Maces
18Crushing Damage
Armor Penetration+5%
Bodypart Damage+5%
Fumble Chance+4%
Accuracy-3%
Crit Chance+2%
Daze Chance+6%
Stagger Chance+10%
Skills Energy Cost+15%
Durability:50

During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.

75
Rebel FlailCommon One-Handed Maces
18Crushing Damage
Armor Penetration+5%
Bodypart Damage+5%
Fumble Chance+6%
Accuracy-2%
Crit Chance+3%
Daze Chance+6%
Stagger Chance+10%
Skills Energy Cost+15%
Durability:50

As the common folk like to say, a flail is the final argument of peasants.

75
Iron BarCommon One-Handed Maces
14Crushing Damage
Fumble Chance+3%
Block Chance+1%
Durability:50

Passable as a club, though each blow bends it further out of shape.

5
Carpenter HammerCommon One-Handed Maces
15Crushing Damage
Armor Penetration+3%
Fumble Chance+2%
Stagger Chance+3%
Durability:40

An ordinary hammer that can also be used to pull out bent or errant nails.

25
Blacksmith HammerCommon One-Handed Maces
17Crushing Damage
Armor Penetration+5%
Fumble Chance+1%
Daze Chance+3%
Durability:60

恨不得能张嘴叫你开工。

50
Commoner DaggerCommon Daggers
13Piercing Damage
Armor Penetration+5%
Accuracy+3%
Crit Chance+2%
Bleed Chance+5%
Durability:40

Swords are prohibitively expensive for most commoners, while axes and clubs can't be comfortably tucked into a belt. What else is left to an honest peasant?

50
ShivCommon Daggers
13Piercing Damage
Armor Penetration+5%
Accuracy+1%
Bleed Chance+5%
Durability:25

A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.

25
Kitchen KnifeCommon Daggers
9Piercing Damage
Armor Penetration-20%
Fumble Chance+15%
Durability:25

Too dull to cut anything but cheese.

10
War ScytheCommon Two-Handed Swords
18Slashing Damage
Armor Penetration+10%
Accuracy+2%
Block Chance+4%
Stagger Chance+10%
Skills Energy Cost+15%
Durability:70

A weapon of uncertain times - a humble scythe blade, fastened to a wooden handle.

125
WarbrandCommon Two-Handed Swords
18Slashing Damage
Armor Penetration+10%
Fumble Chance+2%
Crit Chance+2%
Bleed Chance+5%
Skills Energy Cost+15%
Durability:65

It's sharp to such a degree that a strong enough strike will easily separate your opponent's head from their body.

125
Peasant SpearCommon Spears
17Piercing Damage
Armor Penetration+10%
Fumble Chance-2%
Accuracy+4%
Bleed Chance+10%
Skills Energy Cost+10%
Immobilization Chance+8%
Durability:80

A plain homemade spear, handy for driving off wolves that follow your cart a little too closely.

100
Peasant PitchforkCommon Spears
16Piercing Damage
Armor Penetration+5%
Accuracy+2%
Bleed Chance+10%
Skills Energy Cost+15%
Durability:80

Makes short work of haystacks and distracted opponents.

100
DoloireCommon Two-Handed Axes
18Slashing Damage
Armor Penetration+10%
Bodypart Damage+20%
Fumble Chance+2%
Accuracy+2%
Counter Chance+2%
Bleed Chance+20%
Skills Energy Cost+10%
Durability:80

The doloire is also known as a "wagoner's axe". It's often carried by caravaneers tasked with escorting military wagons.

125
Lumberjack AxeCommon Two-Handed Axes
20Slashing Damage
Armor Penetration+15%
Bodypart Damage+10%
Fumble Chance+2%
Accuracy-7%
Stagger Chance+15%
Skills Energy Cost+20%
Durability:75

This axe is great for felling trees. It fares only slightly worse when used for chopping heads.

125
Peasant ScytheCommon Two-Handed Axes
11Slashing Damage
Armor Penetration-15%
Fumble Chance+10%
Bleed Chance+10%
Durability:50

When a peasant war is about to erupt, a scythe is as good a weapon as any.

25
Large ClubCommon Two-Handed Maces
17Crushing Damage
Armor Penetration+20%
Bodypart Damage+5%
Fumble Chance+2%
Accuracy-2%
Knockback Chance+20%
Stun Chance+5%
Stagger Chance+20%
Skills Energy Cost+20%
Durability:40

A weapon tested by millennia of hunting and gathering.

50
Heavy WarclubCommon Two-Handed Maces
19Crushing Damage
Armor Penetration+25%
Bodypart Damage+5%
Accuracy-2%
Knockback Chance+20%
Stun Chance+6%
Stagger Chance+20%
Skills Energy Cost+20%
Durability:85

Even though a strike from this club is unlikely to harm a well-armored opponent, it still has all the chances to briefly knock the wind out of them.

150
Peasant LongflailCommon Two-Handed Maces
21Crushing Damage
Armor Penetration+10%
Bodypart Damage+20%
Fumble Chance+6%
Accuracy-4%
Daze Chance+10%
Stun Chance+10%
Stagger Chance+15%
Skills Energy Cost+25%
Durability:65

An old farm tool, hastily repurposed for war - neither sturdy nor comfortable to wield.

125
Peasant BowCommon Bow Ranged Weapons
16Piercing Damage
Range8
Armor Penetration+10%
Fumble Chance-3%
Accuracy-65%
Knockback Chance+10%
Stagger Chance+10%
Skills Energy Cost+15%
Durability:40

These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord's land.

75
Training ShortbowCommon Bow Ranged Weapons
16Piercing Damage
Range7
Armor Penetration+10%
Fumble Chance-1%
Accuracy-60%
Bleed Chance+15%
Skills Energy Cost+15%
Immobilization Chance+5%
Durability:35

A simple wooden bow that is remarkably tricky to land a shot with.

75
Training CrossbowCommon Crossbow Ranged Weapons
17Piercing Damage
Range6
Armor Penetration+15%
Fumble Chance-3%
Accuracy-36%
Stagger Chance+5%
Skills Energy Cost+5%
Immobilization Chance+5%
Durability:40

It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.

100
Makeshift SlingCommon Sling Ranged Weapons
9Crushing Damage
Range6
Armor Penetration+5%
Accuracy-70%
Crit Chance+2%
Daze Chance+15%
Stagger Chance+10%
Skills Energy Cost+5%
Cooldowns Duration-5%
Durability:65

A shepherd's ol' reliable, perfectly adequate for driving stray wolves away from the flock.

50
Wilder SlingCommon Sling Ranged Weapons
9Crushing Damage
Range6
Armor Penetration+5%
Bodypart Damage+5%
Accuracy-70%
Crit Chance+2%
Stagger Chance+18%
Skills Energy Cost+5%
Cooldowns Duration-5%
Durability:45

The material leaves much to be desired, but the craftsmanship shows no small measure of ingenuity.

50
Peasant Staff SlingCommon Sling Ranged Weapons
10Crushing Damage
Range6
Armor Penetration+10%
Bodypart Damage+10%
Accuracy-75%
Stun Chance+10%
Stagger Chance+20%
Skills Energy Cost+10%
Cooldowns Duration-2%
Durability:75

If the old tales are to be trusted, Saint Dekar once struck down a forest troll with a sling much like this.

50
Traveling StaffCommon Staves
13Crushing Damage
Armor Penetration+5%
Block Chance+6%
Crit Avoidance+7%
Knockback Chance+10%
Stagger Chance+10%
Skills Energy Cost-3%
Spells Energy Cost-3%
Durability:65

Any journey feels easier with a staff in hand.

75
CammockCommon Staves
10Crushing Damage
Armor Penetration+10%
Backfire Chance-1%
Miracle Potency+3%
Skills Energy Cost+10%
Spells Energy Cost-2%
Magic Power+4%
Durability:30

So withered that it's almost impossible to think of any good use for it.

125
Sling BulletCommon Sling Ranged Weapons
Armor Penetration+10%
Bodypart Damage+20%
Weapon Damage+65%

The unusual shape allows these missiles to punch cleanly through light defenses and sink deep into flesh.

4
Lead ShotCommon Sling Ranged Weapons
Weapon Damage+50%

Increases the chance for ranged attacks to stagger, daze, and stun by 1.25х.

4
StoneCommon Sling Ranged Weapons
Weapon Damage+25%

地上到处都是。

1
Leaf-Shaped ArrowsCommon Bow Ranged Weapons

普普通通的弓箭,可以打猎,也可以打仗。

4
Bodkin ArrowsCommon Bow Ranged Weapons
Armor Penetration+20%
Accuracy+10%
Weapon Damage-20%

Bodkin arrows are designed to penetrate light armor, but they lack raw stopping power.

6
Bodkin BoltsCommon Crossbow Ranged Weapons
Armor Penetration+20%
Accuracy+10%
Weapon Damage-20%

Bodkin bolts are designed to penetrate light armor, but they lack raw stopping power.

6
Broadhead ArrowsCommon Bow Ranged Weapons
Armor Penetration-15%
Bodypart Damage+25%
Accuracy-10%
Weapon Damage+10%

Arrows like these often get stuck deep in the flesh, causing massive bleeding. However, they are rather heavy, cumbersome, and of limited use against armor.

6
Broadhead BoltsCommon Crossbow Ranged Weapons
Armor Penetration-15%
Bodypart Damage+25%
Accuracy-10%
Weapon Damage+10%

Bolts like these often get stuck deep in the flesh, causing massive bleeding. However, they are rather heavy, cumbersome, and of limited use against armor.

6
Leaf-Shaped BoltsCommon Crossbow Ranged Weapons

普普通通的弩箭,可以打猎,也可以打仗。

4
Tier 2
Unique
Arna's SwordUnique One-Handed Swords
17Slashing Damage
Armor Penetration+5%
Fumble Chance-3%
Block Chance+7%
Block Power+5%
Durability:80

The surface of the blade bears an inscription, faded by time. The words are no longer decipherable, but Arna can still recite them from memory.

475
Hilda's SpearUnique Spears
17Piercing Damage
Armor Penetration+15%
Bodypart Damage+5%
Fumble Chance-4%
Accuracy+6%
Bleed Chance+12%
Skills Energy Cost+10%
Immobilization Chance+18%
Durability:95

Hilda crafted this spear herself from the debris washed ashore after the shipwreck. Her hands remember every scratch and groove on the weathered shaft.

525
Dirwin's ShortbowUnique Bow Ranged Weapons
18Piercing Damage
Range8
Armor Penetration+10%
Fumble Chance-2%
Accuracy-55%
Bleed Chance+20%
Skills Energy Cost+20%
Immobilization Chance+10%
Durability:60

The sheer number of notches can be a source of either pride or dread. Depends on who does the tallying.

375
Witch StaffUnique Staves
6Crushing Damage3Unholy Damage3Psionic Damage
Armor Penetration+10%
Miracle Chance+3%
Miracle Potency+5%
Skills Energy Cost+10%
Spells Energy Cost-3%
Magic Power+5%
Durability:30

In a witch's hands, it lays terrible hexes - and sustains her life by doing so.

650
Common
Drifter SwordCommon One-Handed Swords
18Slashing Damage
Armor Penetration+5%
Counter Chance+5%
Block Chance+6%
Block Power+4%
Skills Energy Cost+5%
Durability:80

The roads are dangerous, the turns unpredictable - the only thing worth trusting is your own blade.

475
Recruit BladeCommon One-Handed Swords
18Slashing Damage
Armor Penetration+5%
Accuracy+4%
Block Chance+4%
Bleed Chance+11%
Skills Energy Cost+5%
Durability:70

Forging a similar sword is a graduation exam of sorts for apprentice blacksmiths.

500
Guard BladeCommon One-Handed Swords
18Slashing Damage
Armor Penetration+5%
Accuracy+4%
Counter Chance+2%
Block Chance+4%
Bleed Chance+4%
Skills Energy Cost+5%
Durability:70

Commonly issued to guards of higher rank.

500
Brigand BladeCommon One-Handed Swords
18Slashing Damage
Armor Penetration+5%
Bodypart Damage+4%
Accuracy+3%
Block Chance+4%
Bleed Chance+11%
Skills Energy Cost+5%
Durability:70

These swords are forged by the dozen in underground smithies, far from prying eyes and unwanted questions.

500
Militia FalchionCommon One-Handed Swords
19Slashing Damage
Armor Penetration+3%
Fumble Chance+5%
Crit Chance+4%
Bleed Chance+13%
Skills Energy Cost+10%
Durability:70

Will slice through a brigand's gambeson or a beast's hide - and for the militia, it's all that's needed.

450
Bearded HatchetCommon One-Handed Axes
19Slashing Damage
Armor Penetration+10%
Bodypart Damage+16%
Accuracy+4%
Bleed Chance+12%
Skills Energy Cost+10%
Armor Damage+15%
Durability:80

Lends itself to a higher grip whenever the enemy gets too close for a full swing.

400
Hunter HatchetCommon One-Handed Axes
19Slashing Damage
Armor Penetration+10%
Bodypart Damage+11%
Counter Chance+4%
Block Chance+5%
Bleed Chance+11%
Skills Energy Cost+10%
Durability:90

A handy tool that can be used to carve a path through the thicket, chop some wood, or skin a dead animal.

375
Norse AxeCommon One-Handed Axes
20Slashing Damage
Armor Penetration+15%
Bodypart Damage+24%
Crit Efficiency+12%
Stagger Chance+13%
Skills Energy Cost+20%
Durability:90

A traditional weapon of Fjall clans, first adopted by the guards protecting the Northern Borderlands and then - by the rest of the kingdom.

450
Militia MorgensternCommon One-Handed Maces
3Piercing Damage16Crushing Damage
Armor Penetration+15%
Bodypart Damage+10%
Bleed Chance+8%
Daze Chance+7%
Stagger Chance+15%
Skills Energy Cost+10%
Durability:80

Add a bunch of cheaply-made spikes, and suddenly a simple mace becomes far more deadly and menacing.

375
Militia ClubCommon One-Handed Maces
17Crushing Damage
Armor Penetration+20%
Fumble Chance-2%
Counter Chance+5%
Knockback Chance+11%
Daze Chance+12%
Stun Chance+7%
Skills Energy Cost+10%
Durability:95

Peasants call these clubs "snails" - the curled head adds weight to every blow.

375
Recruit ClubCommon One-Handed Maces
17Crushing Damage
Armor Penetration+20%
Counter Chance+4%
Knockback Chance+8%
Daze Chance+14%
Stun Chance+8%
Skills Energy Cost+10%
Durability:100

Despite being more dangerous than a simple makeshift club, it's still no real mace.

375
Militia FlailCommon One-Handed Maces
20Crushing Damage
Armor Penetration+5%
Bodypart Damage+7%
Fumble Chance+6%
Accuracy-4%
Crit Chance+3%
Daze Chance+10%
Stagger Chance+15%
Skills Energy Cost+15%
Durability:70

Village militias are called upon only as a last resort. And when the going gets dire, even a farming tool can become a weapon.

425
Recruit FlailCommon One-Handed Maces
20Crushing Damage
Armor Penetration+5%
Bodypart Damage+12%
Fumble Chance+8%
Accuracy-5%
Crit Chance+3%
Bleed Chance+3%
Daze Chance+8%
Stagger Chance+15%
Skills Energy Cost+15%
Durability:75

A flail like this can be quite unpredictable, demanding much more finesse than you might initially assume.

425
Bollock DaggerCommon Daggers
15Piercing Damage
Armor Penetration+5%
Accuracy+4%
Crit Chance+3%
Bleed Chance+10%
Durability:50

As gamblers like to say, always keep an ace up your sleeve and a dagger down your boot.

275
DirkCommon Daggers
15Piercing Damage
Armor Penetration+5%
Fumble Chance+1%
Accuracy+4%
Crit Chance+3%
Bleed Chance+14%
Durability:50

The very name of this dagger sounds like someone is choking on their own blood.

275
Recruit DaggerCommon Daggers
14Piercing Damage
Armor Penetration+5%
Counter Chance+4%
Block Chance+4%
Block Power+3%
Bleed Chance+8%
Durability:70

A crudely reforged hunting knife suitable for butchering game and slitting throats.

250
Crude LongswordCommon Two-Handed Swords
21Slashing Damage
Armor Penetration+10%
Accuracy+4%
Block Chance+6%
Stagger Chance+15%
Skills Energy Cost+20%
Durability:95

A commendable, even if not particularly successful, attempt at forging a real longsword.

675
Recruit Bastard SwordCommon Two-Handed Swords
21Slashing Damage
Armor Penetration+10%
Fumble Chance+4%
Crit Chance+3%
Bleed Chance+10%
Skills Energy Cost+20%
Durability:90

This wide blade is best wielded with both hands.

700
Hunting SpearCommon Spears
19Piercing Damage
Armor Penetration+15%
Fumble Chance-4%
Accuracy+6%
Bleed Chance+15%
Skills Energy Cost+15%
Immobilization Chance+12%
Durability:105

A scourge of deer, wolves, and boars, this weapon was made for large game.

525
GoedendagCommon Spears
17Piercing Damage
Armor Penetration+15%
Fumble Chance+2%
Accuracy+2%
Bleed Chance+20%
Daze Chance+10%
Skills Energy Cost+20%
Durability:115

To the knightly estate's great displeasure, this modest peasant weapon is perfectly capable of slipping through gaps in even the heaviest armor.

525
Militia SpearCommon Spears
19Piercing Damage
Armor Penetration+15%
Accuracy+4%
Counter Chance+6%
Block Chance+7%
Block Power+7%
Knockback Chance+20%
Skills Energy Cost+15%
Durability:130

It doesn't take much time to learn how to use a spear efficiently. For this very reason, it became almost synonymous with peasant militias.

500
War PitchforkCommon Spears
18Piercing Damage
Armor Penetration+10%
Accuracy+4%
Crit Chance+2%
Block Chance+4%
Bleed Chance+20%
Skills Energy Cost+20%
Durability:105

There isn't a single agricultural tool which hasn't been repurposed for military use.

525
MancatcherCommon Spears
17Piercing Damage
Armor Penetration+10%
Accuracy+2%
Counter Chance+4%
Block Chance+4%
Bleed Chance+20%
Skills Energy Cost+20%
Immobilization Chance+20%
Durability:105

An indispensable tool for pinning down fugitives and wild beasts, it can often be seen in the hands of bounty hunters.

525
Guard HalberdCommon Spears
20Slashing Damage
Armor Penetration+20%
Bodypart Damage+14%
Fumble Chance+6%
Crit Chance+3%
Stagger Chance+13%
Skills Energy Cost+25%
Armor Damage+15%
Durability:105

These halberds are typically forged from poor steel: city guards don't see a lot of action.

625
Recruit BillhookCommon Spears
20Piercing Damage
Armor Penetration+20%
Bodypart Damage+8%
Fumble Chance+4%
Crit Efficiency+10%
Skills Energy Cost+25%
Armor Damage+8%
Immobilization Chance+11%
Durability:110

It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.

625
Militia PoleaxeCommon Two-Handed Axes
22Slashing Damage
Armor Penetration+15%
Block Chance+6%
Block Power+7%
Bleed Chance+20%
Knockback Chance+20%
Skills Energy Cost+20%
Durability:110

A home-made axe on a long pole - this weapon sees frequent use in the hands of the Gray Army.

575
Recruit Heavy BroadaxeCommon Two-Handed Axes
22Slashing Damage
Armor Penetration+15%
Fumble Chance+6%
Crit Chance+5%
Crit Efficiency+7%
Skills Energy Cost+20%
Armor Damage+30%
Durability:105

Upon closer inspection, it becomes apparent that this poleaxe was inspired by Skadian bardiches.

625
VoulgeCommon Two-Handed Axes
21Slashing Damage
Armor Penetration+10%
Bodypart Damage+25%
Accuracy+4%
Counter Chance+3%
Bleed Chance+25%
Skills Energy Cost+15%
Durability:110

A predecessor to halberds, a voulge is still occasionally used by guards and some militias.

625
Militia BillCommon Two-Handed Axes
21Slashing Damage
Armor Penetration+10%
Bodypart Damage+25%
Accuracy+4%
Counter Chance+3%
Bleed Chance+19%
Knockback Chance+5%
Skills Energy Cost+15%
Armor Damage+5%
Durability:110

Every now and then, the clergy and nobility consider outlawing this weapon - with a billhook in hand even a greenhorn can stand his ground against the heavy cavalry.

625
Militia LongaxeCommon Two-Handed Axes
25Slashing Damage
Armor Penetration+20%
Bodypart Damage+15%
Accuracy-8%
Stagger Chance+20%
Skills Energy Cost+25%
Durability:100

Gather a group of peasants, provide them with a handful of longaxes and a clever sergeant, and even a better-equipped opponent might find itself stumped on how to deal with the resulting force.

625
Recruit PolemaceCommon Two-Handed Maces
21Crushing Damage
Armor Penetration+25%
Fumble Chance+4%
Crit Chance+3%
Daze Chance+20%
Stagger Chance+15%
Skills Energy Cost+20%
Armor Damage+35%
Durability:110

A single solid strike from this polemace will make your enemy forget even their own name.

575
Militia PolehammerCommon Two-Handed Maces
20Crushing Damage
Armor Penetration+35%
Accuracy+5%
Block Chance+8%
Block Power+8%
Daze Chance+25%
Skills Energy Cost+20%
Armor Damage+55%
Durability:130

Looks like it used to be a common hammer until some smith reinforced it with additional metal and put it on a longer shaft.

550
Reinforced WarclubCommon Two-Handed Maces
22Crushing Damage
Armor Penetration+30%
Bodypart Damage+8%
Accuracy-4%
Knockback Chance+25%
Stun Chance+10%
Stagger Chance+25%
Skills Energy Cost+25%
Durability:110

A few rows of spiked iron bands is certainly one way to add to your weapon's heftiness.

525
Long FlailCommon Two-Handed Maces
24Crushing Damage
Armor Penetration+10%
Bodypart Damage+25%
Fumble Chance+8%
Accuracy-6%
Daze Chance+15%
Stun Chance+15%
Stagger Chance+23%
Skills Energy Cost+30%
Durability:90

A lucky hit from such a flail can squash a cheap helmet along with the wearer's skull.

600
Woodwight LongflailCommon Two-Handed Maces
24Crushing Damage
Armor Penetration+14%
Bodypart Damage+25%
Fumble Chance+11%
Accuracy-5%
Daze Chance+17%
Stun Chance+17%
Stagger Chance+18%
Skills Energy Cost+30%
Durability:95

The Woodwights were a band of Eeders rebels who gave the royal authorities a run for their money about a decade ago. Eventually, every Woodwight was captured and quartered, but the flails they used continue to live on.

775
Guard BowCommon Bow Ranged Weapons
18Piercing Damage
Range8
Armor Penetration+10%
Fumble Chance-5%
Accuracy-60%
Knockback Chance+15%
Stagger Chance+15%
Skills Energy Cost+20%
Durability:55

A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.

400
Hunting ShortbowCommon Bow Ranged Weapons
18Piercing Damage
Range7
Armor Penetration+10%
Fumble Chance-2%
Accuracy-55%
Bleed Chance+20%
Skills Energy Cost+20%
Immobilization Chance+10%
Durability:50

It will send an arrow from one end of the glade to the other, but whether it hits the squirrel in the branches - that depends on your aim.

375
Hunting CrossbowCommon Crossbow Ranged Weapons
19Piercing Damage
Range6
Armor Penetration+15%
Fumble Chance-6%
Accuracy-32%
Stagger Chance+10%
Skills Energy Cost+10%
Immobilization Chance+10%
Durability:55

Crossbows are well-suited for hunting - their accuracy and stopping power leave little chance even to large animals.

525
Belt Hook CrossbowCommon Crossbow Ranged Weapons
21Piercing Damage
Range7
Armor Penetration+20%
Accuracy-42%
Bleed Chance+20%
Knockback Chance+20%
Stagger Chance+20%
Skills Energy Cost+15%
Durability:50

Rather than relying on your arm strength alone, the belt hook also allows to engage back muscles when drawing the string, which makes reloading this crossbow noticeably less tiring.

600
Guard CrossbowCommon Crossbow Ranged Weapons
23Piercing Damage
Range8
Armor Penetration+25%
Bodypart Damage+20%
Accuracy-55%
Knockback Chance+25%
Skills Energy Cost+30%
Immobilization Chance+20%
Durability:40

Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it takes much less effort to arm them with crossbows than teach them archery from scratch.

650
Militia SlingCommon Sling Ranged Weapons
11Crushing Damage
Range6
Armor Penetration+5%
Accuracy-65%
Crit Chance+4%
Daze Chance+20%
Stagger Chance+15%
Skills Energy Cost+5%
Cooldowns Duration-6%
Durability:90

When defending one's home, no weapon is too humble.

250
Hunting SlingCommon Sling Ranged Weapons
10Crushing Damage
Range6
Bodypart Damage+10%
Accuracy-65%
Crit Chance+4%
Stagger Chance+23%
Skills Energy Cost+5%
Cooldowns Duration-7%
Durability:90

A long-established peasant weapon for hunting small game, demanding both training and a fair bit of dexterity.

250
Militia Staff SlingCommon Sling Ranged Weapons
12Crushing Damage
Range7
Armor Penetration+10%
Bodypart Damage+15%
Accuracy-70%
Stun Chance+15%
Stagger Chance+25%
Skills Energy Cost+10%
Cooldowns Duration-3%
Durability:100

Peasants are seldom accustomed to close combat, so outfitting them with slings is a sound strategy - though usually overlooked by noble lords.

300
Healer StaffCommon Staves
12Crushing Damage
Armor Penetration+10%
Backfire Chance-4%
Energy Restoration+3%
Health Restoration+1%
Skills Energy Cost+10%
Spells Energy Cost-5%
Fatigue Resistance+6%
Healing Efficiency+7%
Durability:60

Some Aldorian healers place special enchantments on their staves, much to the displeasure of village priests.

400
Pilgrim StaffCommon Staves
13Crushing Damage1Sacred Damage
Armor Penetration+5%
Block Chance+8%
Crit Avoidance+10%
Knockback Chance+8%
Stagger Chance+13%
Skills Energy Cost-3%
Spells Energy Cost-3%
Fatigue Resistance+5%
Energy+4
Durability:90

A trusty companion for long journeys between holy sites.

400
QuarterstaffCommon Staves
15Crushing Damage
Armor Penetration+5%
Block Chance+9%
Block Power+3%
Crit Avoidance+10%
Knockback Chance+12%
Stagger Chance+10%
Skills Energy Cost-3%
Spells Energy Cost-3%
Durability:100

Though mainly a practice weapon, it can still cave in the skull of a careless foe.

400
Hexer StaffCommon Staves
9Crushing Damage3Unholy Damage
Armor Penetration+10%
Miracle Potency+5%
Skills Energy Cost+10%
Spells Energy Cost-3%
Magic Power+5%
Durability:40

A tree branch, darkened from age and covered with strange etchings - simply looking at it fills you with a sense of deep-seated anxiety.

650
Tier 3
Unique
Blessed CrossbowUnique Crossbow Ranged Weapons
16Piercing Damage5Sacred Damage
Range7
Armor Penetration+20%
Bodypart Damage+5%
Fumble Chance-9%
Accuracy-31%
Stagger Chance+30%
Skills Energy Cost+10%
Fatigue Resistance+10%
Damage Taken-3%
Durability:55

An old-fashioned crossbow, restored with care, if somewhat hastily. The opening words of a common Hieronite prayer are carved into its stock.

1625
Necromancer StaffUnique Staves
9Crushing Damage6Unholy Damage
Armor Penetration+10%
Backfire Chance-6%
Miracle Potency+13%
Skills Energy Cost+13%
Spells Energy Cost-13%
Magic Power+13%
Fatigue Resistance-9%
Damage Taken-6%
Energy Drain+9%
Durability:33

Necromancers aren't bereft of a sense of humor, albeit theirs comes with a morbid twist: most of them find joy in desecrating graves of the clergy, using harvested skulls as a decoration for their staves.

1725
Common
Footman SwordCommon One-Handed Swords
21Slashing Damage
Armor Penetration+10%
Counter Chance+6%
Block Chance+8%
Block Power+6%
Skills Energy Cost+5%
Durability:100

Most suitable for a fight in tight formation.

1250
Guild BladeCommon One-Handed Swords
21Slashing Damage
Armor Penetration+10%
Accuracy+5%
Block Chance+6%
Bleed Chance+14%
Skills Energy Cost+5%
Durability:90

Making these swords is a routine job for the Guild's smiths - day after day, night after night...

1300
Norse BladeCommon One-Handed Swords
21Slashing Damage
Armor Penetration+10%
Accuracy+3%
Crit Chance+1%
Crit Efficiency+5%
Block Chance+3%
Bleed Chance+9%
Skills Energy Cost+5%
Durability:90

Skirmishing, plundering, murdering - nothing is impossible with this blade!

1300
Jagged FalchionCommon One-Handed Swords
22Slashing Damage
Armor Penetration+7%
Fumble Chance+6%
Crit Chance+5%
Bleed Chance+16%
Skills Energy Cost+15%
Durability:85

A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.

1200
Nomad SaberCommon One-Handed Swords
22Slashing Damage
Armor Penetration+5%
Bodypart Damage+15%
Block Chance+4%
Bleed Chance+20%
Skills Energy Cost+10%
Durability:75

The edge requires surprisingly little maintenance. If the rumors are true, the tribes of the Yellow Steppe achieve this by treating their swords with some special solution.

1400
Skadian HatchetCommon One-Handed Axes
22Slashing Damage
Armor Penetration+10%
Bodypart Damage+19%
Accuracy+4%
Crit Efficiency+5%
Bleed Chance+16%
Skills Energy Cost+15%
Armor Damage+23%
Durability:100

These axes don't see much use in Aldor, but in Skadia they are ubiquitous. If the axeblade ever gets too chipped to use, you can always switch your grip and strike with the hammerhead.

1025
Vault Raider HatchetCommon One-Handed Axes
22Slashing Damage
Armor Penetration+10%
Bodypart Damage+19%
Accuracy+5%
Bleed Chance+13%
Stagger Chance+5%
Skills Energy Cost+10%
Armor Damage+20%
Durability:100

Left behind by the Ancestors, the Vaults conceal boundless riches and unspeakable horrors alike. Only the most capable warriors have the courage to explore their forsaken halls.

1025
Naval HatchetCommon One-Handed Axes
22Slashing Damage
Armor Penetration+10%
Bodypart Damage+14%
Counter Chance+5%
Block Chance+6%
Bleed Chance+14%
Skills Energy Cost+15%
Durability:110

The trade fleet of Brynn is small but well equipped - each sailor is required to always carry a hatchet in case of a pirate attack.

975
Nomad SagarisCommon One-Handed Axes
22Slashing Damage
Armor Penetration+10%
Bodypart Damage+17%
Counter Chance+3%
Block Chance+6%
Bleed Chance+14%
Skills Energy Cost+15%
Durability:120

A weapon frequently carried by the nomads of the Ohirian barrens - every tribesman is given one after surviving his first battle.

1075
BroadaxeCommon One-Handed Axes
23Slashing Damage
Armor Penetration+15%
Bodypart Damage+27%
Crit Efficiency+15%
Stagger Chance+17%
Skills Energy Cost+25%
Durability:110

It's best to keep your distance when someone is swinging this axe around - it chops limbs and heads with equal ease.

1200
Dwarven AxeCommon One-Handed Axes
24Slashing Damage
Armor Penetration+15%
Bodypart Damage+20%
Fumble Chance+4%
Crit Efficiency+24%
Stagger Chance+17%
Skills Energy Cost+30%
Durability:95

If there's anything that dwarves appreciate more than booze and looting, it's a good axe.

1075
Footman AxeCommon One-Handed Axes
23Slashing Damage
Armor Penetration+25%
Bodypart Damage+20%
Accuracy+5%
Crit Efficiency+10%
Skills Energy Cost+20%
Armor Damage+30%
Durability:130

Light enough to swing with relative ease while still carrying enough weight to hack through armor and shields.

1075
Raider AxeCommon One-Handed Axes
22Slashing Damage
Armor Penetration+25%
Bodypart Damage+27%
Crit Chance+1%
Crit Efficiency+5%
Skills Energy Cost+16%
Armor Damage+30%
Durability:110

It sits snugly in the grip, ideal for lightning-fast assaults on straggling enemy caravans.

1075
MorgensternCommon One-Handed Maces
2Piercing Damage19Crushing Damage
Armor Penetration+20%
Bodypart Damage+20%
Bleed Chance+12%
Daze Chance+10%
Stagger Chance+20%
Skills Energy Cost+15%
Durability:100

A hit or two, and this morgenstern will be the last star your enemy will ever see.

975
Skadian BludgeonCommon One-Handed Maces
21Crushing Damage
Armor Penetration+20%
Fumble Chance-5%
Crit Efficiency+18%
Daze Chance+13%
Stagger Chance+13%
Skills Energy Cost+15%
Durability:120

A bludgeon is a surprisingly deadly piece of gear. If anyone knows their maces, it's Skadians.

1125
Flanged MaceCommon One-Handed Maces
19Crushing Damage
Armor Penetration+25%
Counter Chance+5%
Knockback Chance+12%
Daze Chance+16%
Stun Chance+10%
Skills Energy Cost+15%
Durability:120

What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.

975
ShishparCommon One-Handed Maces
19Crushing Damage
Armor Penetration+25%
Counter Chance+3%
Knockback Chance+14%
Daze Chance+18%
Stun Chance+10%
Skills Energy Cost+15%
Armor Damage+10%
Durability:140

A shishpar is a flanged mace used by soldiers of Jibey and the Maaf Empire. It particularly excels at punching through scaled armor, which is quite popular in those lands.

1125
Footman WarhammerCommon One-Handed Maces
20Crushing Damage
Armor Penetration+30%
Fumble Chance-2%
Accuracy+5%
Daze Chance+12%
Stagger Chance+16%
Skills Energy Cost+15%
Armor Damage+40%
Durability:110

Has the capacity to injure even a heavily armored foe, but there are far better options if your opponent is light on defenses.

1075
Brynn WarhammerCommon One-Handed Maces
20Crushing Damage
Armor Penetration+30%
Accuracy+5%
Crit Chance+3%
Bleed Chance+5%
Daze Chance+6%
Stagger Chance+16%
Skills Energy Cost+15%
Armor Damage+40%
Durability:120

The design has unmistakably Brynnian roots, blending a multi-pronged hammerhead with a sharp spike, typical of the South.

1075
ChekanCommon One-Handed Maces
20Crushing Damage
Armor Penetration+33%
Bodypart Damage+10%
Accuracy+2%
Daze Chance+10%
Stagger Chance+10%
Skills Energy Cost+15%
Armor Damage+46%
Durability:125

Skadian warhammers are forged to last and are sought after even outside of their country of origin.

1200
Footman FlailCommon One-Handed Maces
2Piercing Damage21Crushing Damage
Armor Penetration+10%
Bodypart Damage+15%
Fumble Chance+8%
Accuracy-8%
Crit Chance+4%
Bleed Chance+6%
Daze Chance+10%
Stagger Chance+23%
Skills Energy Cost+20%
Durability:95

Has the potential for many surprises - whether they harm or help the opponent is up to the wielder's skill.

1125
Vehement FlailCommon One-Handed Maces
22Crushing Damage1Sacred Damage
Armor Penetration+10%
Bodypart Damage+10%
Fumble Chance+10%
Accuracy-6%
Crit Chance+5%
Crit Efficiency+5%
Daze Chance+14%
Stagger Chance+20%
Skills Energy Cost+15%
Spells Energy Cost-5%
Durability:80

The ease of maintenance and lethal power of flails make them a staple choice among the Vehement, particularly in battles against the undead.

1250
RondelCommon Daggers
17Piercing Damage
Armor Penetration+10%
Accuracy+5%
Crit Chance+4%
Bleed Chance+15%
Durability:65

With its disk-shaped guard and pommel, this dagger offers a firm grip while keeping the blade from driving too deep into the enemy's body.

750
BaselardCommon Daggers
17Piercing Damage
Armor Penetration+10%
Accuracy+5%
Crit Chance+2%
Counter Chance+3%
Bleed Chance+15%
Durability:65

Baselards are so popular among both the nobility and townsmen that they are often viewed as an accessory rather than an actual weapon.

750
Soldier DaggerCommon Daggers
16Piercing Damage
Armor Penetration+10%
Counter Chance+6%
Block Chance+6%
Block Power+4%
Bleed Chance+12%
Durability:85

You never know, it just might save your life one day.

650
Merchant DaggerCommon Daggers
16Piercing Damage
Armor Penetration+10%
Fumble Chance-1%
Counter Chance+6%
Block Chance+6%
Block Power+1%
Bleed Chance+12%
Durability:85

Every self-respecting merchant has a similar dagger. It can add more weight to your words when dealing with disgruntled clients - unless they come in numbers.

650
Footman LongswordCommon Two-Handed Swords
24Slashing Damage
Armor Penetration+15%
Accuracy+6%
Block Chance+8%
Stagger Chance+20%
Skills Energy Cost+25%
Durability:120

These swords can improve your chances when fighting a heavily armored opponent, making them a popular choice among common foot soldiers.

1775
Footman Bastard SwordCommon Two-Handed Swords
24Slashing Damage
Armor Penetration+15%
Fumble Chance+6%
Crit Chance+4%
Bleed Chance+15%
Skills Energy Cost+25%
Durability:110

Seasoned soldiers expect to be provided with better weapons, usually purchased with the gold directly from their lord's coffers.

1825
Nistrian RhomphaiaCommon Two-Handed Swords
25Slashing Damage
Armor Penetration+10%
Fumble Chance+7%
Accuracy-3%
Crit Chance+4%
Bleed Chance+18%
Stagger Chance+8%
Skills Energy Cost+20%
Durability:110

Even to this day, Nistrian smiths continue producing certain types of antique weaponry, although they use steel instead of iron now.

2025
[0.9.4.22] Changes
Bleed Chance+19%->+18%
Vanguard Two-HanderCommon Two-Handed Swords
24Slashing Damage
Armor Penetration+15%
Counter Chance+6%
Block Chance+10%
Block Power+9%
Skills Energy Cost+25%
Durability:140

The backbone of the Magistrate's army, the Vanguard, is formed by mercenaries. A decent pay, plentiful drinks, and honorary swords make for a surefire way to earn the loyalty of the dogs of war.

1725
Ox Tongue SpearCommon Spears
22Piercing Damage
Armor Penetration+20%
Fumble Chance-6%
Accuracy+8%
Bleed Chance+20%
Skills Energy Cost+20%
Immobilization Chance+16%
Durability:130

When properly sharpened, the broad edges of the "ox tongue" spearhead bite into flesh, leaving gruesome, slow-to-heal wounds.

1400
Footman SpearCommon Spears
22Piercing Damage
Armor Penetration+20%
Accuracy+6%
Counter Chance+8%
Block Chance+10%
Block Power+9%
Knockback Chance+25%
Skills Energy Cost+20%
Durability:160

Its main purpose is to halt the enemy cavalry in its tracks, and it does so with flying colors.

1300
Norse SpearCommon Spears
22Piercing Damage
Armor Penetration+20%
Bodypart Damage+5%
Accuracy+6%
Counter Chance+8%
Crit Efficiency+20%
Block Chance+7%
Block Power+5%
Knockback Chance+25%
Skills Energy Cost+20%
Durability:160

The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.

1300
BrandistockCommon Spears
21Piercing Damage
Armor Penetration+15%
Accuracy+6%
Crit Chance+3%
Block Chance+6%
Bleed Chance+25%
Skills Energy Cost+25%
Durability:130

A brandistock is a fairly uncommon weapon which is sometimes issued to sergeants of the Road Guard.

1350
Footman HalberdCommon Spears
23Slashing Damage
Armor Penetration+25%
Bodypart Damage+18%
Fumble Chance+8%
Crit Chance+4%
Stagger Chance+16%
Skills Energy Cost+30%
Armor Damage+20%
Durability:130

A halberd is beloved by the Aldorian infantry for its versatility. Being able to use your weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.

1625
GuisarmeCommon Spears
23Piercing Damage
Armor Penetration+25%
Bodypart Damage+12%
Fumble Chance+6%
Crit Efficiency+15%
Skills Energy Cost+30%
Armor Damage+12%
Immobilization Chance+14%
Durability:140

It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the inhabitants of the Bronze Isles.

1625
Soldier PoleaxeCommon Two-Handed Axes
25Slashing Damage
Armor Penetration+20%
Block Chance+8%
Block Power+9%
Bleed Chance+25%
Knockback Chance+25%
Skills Energy Cost+25%
Durability:140

Such poleaxes are forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.

1500
Soldier Heavy BroadaxeCommon Two-Handed Axes
25Slashing Damage
Armor Penetration+20%
Fumble Chance+8%
Crit Chance+6%
Crit Efficiency+9%
Skills Energy Cost+25%
Armor Damage+35%
Durability:130

It takes a truly impressive amount of strength and stamina to handle this axe efficiently.

1625
Nistrian BardicheCommon Two-Handed Axes
25Slashing Damage
Armor Penetration+20%
Fumble Chance+8%
Crit Chance+6%
Crit Efficiency+9%
Bleed Chance+8%
Skills Energy Cost+25%
Armor Damage+20%
Durability:135

It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring varangs, this weapon shape became known to Nistrians as well.

1775
Jagged VoulgeCommon Two-Handed Axes
24Slashing Damage
Armor Penetration+15%
Bodypart Damage+30%
Accuracy+6%
Counter Chance+4%
Crit Efficiency+5%
Bleed Chance+36%
Skills Energy Cost+20%
Durability:135

All these spikes offer plenty of options: can use them to intercept an incoming strike, pull down a rider from their horse, finish off a wounded opponent...

1625
Skadian SovnyaCommon Two-Handed Axes
24Slashing Damage
Armor Penetration+10%
Bodypart Damage+30%
Accuracy+6%
Crit Chance+2%
Counter Chance+5%
Bleed Chance+30%
Skills Energy Cost+20%
Durability:150

This weapon can often be seen in the hands of Skadian horsemen. They weren't the ones who first started using it though: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.

1775
Footman LongaxeCommon Two-Handed Axes
29Slashing Damage
Armor Penetration+25%
Bodypart Damage+20%
Accuracy-10%
Stagger Chance+25%
Skills Energy Cost+30%
Durability:125

While many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, as an example.

1625
Soldier PolemaceCommon Two-Handed Maces
24Crushing Damage
Armor Penetration+30%
Fumble Chance+6%
Crit Chance+4%
Daze Chance+25%
Stagger Chance+20%
Skills Energy Cost+25%
Armor Damage+40%
Durability:140

If blunt force alone isn't enough to get through your opponent's armor, this polemace also has a spike for precise jabs to the neck.

1500
KriegshammerCommon Two-Handed Maces
23Crushing Damage
Armor Penetration+40%
Bodypart Damage+8%
Accuracy+6%
Block Chance+10%
Block Power+10%
Daze Chance+30%
Skills Energy Cost+25%
Armor Damage+40%
Durability:160

Can break one's jaw just by trying to spell its name.

1450
Spiked WarclubCommon Two-Handed Maces
25Crushing Damage
Armor Penetration+25%
Bodypart Damage+15%
Fumble Chance+3%
Accuracy-6%
Crit Efficiency+5%
Bleed Chance+15%
Knockback Chance+30%
Stun Chance+10%
Stagger Chance+30%
Skills Energy Cost+30%
Durability:140

It's best not to find yourself on the receiving end of this warclub - its strikes not only shatter bones but also leave deep puncture wounds.

1400
Maen Heavy FlailCommon Two-Handed Maces
28Crushing Damage
Armor Penetration+15%
Bodypart Damage+30%
Fumble Chance+10%
Accuracy-8%
Crit Chance+2%
Crit Efficiency+5%
Daze Chance+22%
Stun Chance+20%
Stagger Chance+25%
Skills Energy Cost+35%
Durability:110

The majority of the Cowls, the fanatical followers of Neer, are former peasants, so it comes as no surprise that their favorite weapon is a heavy flail.

1900
Soldier LongflailCommon Two-Handed Maces
28Crushing Damage
Armor Penetration+15%
Bodypart Damage+24%
Fumble Chance+8%
Accuracy-8%
Daze Chance+20%
Stun Chance+22%
Stagger Chance+29%
Skills Energy Cost+35%
Durability:125

Even plate armor can only do so much when it catches a solid hit from a full-cast flailhead.

1650
Soldier BowCommon Bow Ranged Weapons
21Piercing Damage
Range8
Armor Penetration+10%
Fumble Chance-7%
Accuracy-55%
Knockback Chance+20%
Stagger Chance+20%
Skills Energy Cost+25%
Durability:70

The sooner you start, the better your chances of mastering the bow - which is why in Aldorian villages training begins in early childhood.

1075
Norse BowCommon Bow Ranged Weapons
21Piercing Damage
Range8
Armor Penetration+10%
Bodypart Damage+10%
Fumble Chance-7%
Accuracy-60%
Crit Efficiency+10%
Knockback Chance+20%
Stagger Chance+20%
Skills Energy Cost+25%
Durability:70

Dwarves don't hold much respect for bows. They are usually handed out to youngsters who aren't experienced enough to fight on the frontline.

1075
Yew ShortbowCommon Bow Ranged Weapons
21Piercing Damage
Range7
Armor Penetration+10%
Fumble Chance-4%
Accuracy-50%
Bleed Chance+25%
Skills Energy Cost+25%
Immobilization Chance+15%
Durability:60

Yew is generally used to make longbows, but sometimes craftsmen settle for something more modest.

975
Nomad ShortbowCommon Bow Ranged Weapons
21Piercing Damage
Range7
Armor Penetration+10%
Fumble Chance-5%
Accuracy-50%
Bleed Chance+29%
Stagger Chance+10%
Skills Energy Cost+25%
Immobilization Chance+10%
Durability:70

For many, the first clash with Jarimad mounted archers is also the last: deadly on foot, they are even deadlier from the saddle.

1075
Soldier LongbowCommon Bow Ranged Weapons
24Piercing Damage
Range9
Armor Penetration+15%
Fumble Chance+10%
Accuracy-60%
Knockback Chance+25%
Skills Energy Cost+35%
Immobilization Chance+20%
Durability:80

As the boastful proverb goes, as long as Aldor has at least a dozen longbows, it'll remain unconquered.

1300
Soldier CrossbowCommon Crossbow Ranged Weapons
22Piercing Damage
Range7
Armor Penetration+20%
Fumble Chance-9%
Accuracy-28%
Stagger Chance+15%
Skills Energy Cost+10%
Immobilization Chance+15%
Durability:70

A crossbow used by both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.

1400
Maen CrossbowCommon Crossbow Ranged Weapons
21Piercing Damage
Range7
Armor Penetration+20%
Bodypart Damage+5%
Fumble Chance-9%
Accuracy-28%
Crit Chance+3%
Stagger Chance+15%
Skills Energy Cost+10%
Cooldowns Duration-5%
Immobilization Chance+15%
Durability:65

Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.

1400
Cranequin CrossbowCommon Crossbow Ranged Weapons
24Piercing Damage
Range8
Armor Penetration+25%
Accuracy-38%
Bleed Chance+25%
Knockback Chance+25%
Stagger Chance+25%
Skills Energy Cost+20%
Durability:60

A cranequin is a cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor compete for the title of its original inventor.

1575
Pull-Lever CrossbowCommon Crossbow Ranged Weapons
26Piercing Damage
Range9
Armor Penetration+30%
Bodypart Damage+25%
Accuracy-50%
Knockback Chance+30%
Skills Energy Cost+35%
Immobilization Chance+25%
Durability:50

Reloading a crossbow with a lever offers much greater convenience without sacrificing the weapon's draw weight.

1725
Raider SlingCommon Sling Ranged Weapons
12Crushing Damage
Range7
Armor Penetration+5%
Accuracy-57%
Crit Chance+6%
Daze Chance+25%
Stagger Chance+20%
Skills Energy Cost+5%
Cooldowns Duration-7%
Durability:110

Light to carry, yet far from harmless - a weapon well suited for clashes with village guards.

650
Scout SlingCommon Sling Ranged Weapons
11Crushing Damage
Range8
Armor Penetration+5%
Accuracy-60%
Crit Chance+6%
Daze Chance+38%
Skills Energy Cost+5%
Cooldowns Duration-7%
Durability:110

Brought out when a scouting mission calls for a probing strike.

650
Nomad SlingCommon Sling Ranged Weapons
12Crushing Damage
Range7
Armor Penetration+5%
Accuracy-60%
Crit Chance+6%
Crit Avoidance+12%
Stagger Chance+30%
Skills Energy Cost+5%
Cooldowns Duration-8%
Durability:125

The Ohirian barrens offer nothing but sand and rocks, yet the tribes who dwell there make do with little else.

725
Woodwight Staff SlingCommon Sling Ranged Weapons
14Crushing Damage
Range7
Armor Penetration+10%
Bodypart Damage+20%
Accuracy-65%
Stun Chance+20%
Stagger Chance+30%
Skills Energy Cost+15%
Cooldowns Duration-4%
Durability:100

While suppressing the Eeders' rebellion a dozen years ago, the nobles received an unexpected and rather unwelcome reminder: staff slings are far deadlier than one might assume.

800
Soldier Staff SlingCommon Sling Ranged Weapons
15Crushing Damage
Range7
Armor Penetration+10%
Bodypart Damage+20%
Accuracy-65%
Crit Chance+3%
Crit Efficiency+10%
Stun Chance+28%
Skills Energy Cost+15%
Cooldowns Duration-4%
Armor Damage+10%
Durability:125

The siege caught Brynn unprepared, and the defenders soon realized their supply of arrows would not last. To combat this, they quickly crafted and distributed a great number of slings.

1050
Monk StaffCommon Staves
13Crushing Damage1Sacred Damage
Armor Penetration+10%
Backfire Chance-5%
Crit Avoidance+7%
Energy Restoration+4%
Skills Energy Cost+15%
Spells Energy Cost-6%
Cooldowns Duration-3%
Fatigue Resistance+8%
Durability:75

Aldorian monks' staves are blessed by the Host themself to help the faithful endure the hardships of daily toil and distant travels.

1075
Dwarven StaffCommon Staves
11Crushing Damage3Fire Damage
Armor Penetration+10%
Crit Chance+4%
Energy Restoration+4%
Miracle Chance+2%
Skills Energy Cost+15%
Spells Energy Cost-6%
Cooldowns Duration-3%
Fatigue Resistance+8%
Durability:75

The headpiece in the form of a sea leviathan is carved with such attention to detail that it looks like it could start spewing flames at any moment.

1075
Reinforced StaffCommon Staves
17Crushing Damage
Armor Penetration+5%
Block Chance+10%
Crit Avoidance+13%
Knockback Chance+14%
Daze Chance+10%
Stagger Chance+17%
Skills Energy Cost-4%
Spells Energy Cost-4%
Durability:125

With enough dexterity, this staff's heavy knob is all you need to beat the living daylights out of a slow-witted brigand.

1075
Vehement WarstaffCommon Staves
15Crushing Damage2Sacred Damage
Armor Penetration+5%
Crit Chance+2%
Block Chance+10%
Crit Avoidance+9%
Knockback Chance+12%
Stagger Chance+17%
Skills Energy Cost-4%
Spells Energy Cost-4%
Durability:110

Quite a few mages are drawn to the Vehement ranks, seeking to apply their knowledge and skills for the benefit of the common folk.

1075
Sorcerer StaffCommon Staves
10Crushing Damage1Fire Damage1Frost Damage1Arcane Damage
Armor Penetration+10%
Miracle Potency+7%
Skills Energy Cost+15%
Spells Energy Cost-3%
Magic Power+6%
Durability:50

After surviving the Academy and the first handful of battles, most mages usually seek to invest their earnings into a proper staff.

1725
Tier 4
Unique
Heirloom SwordUnique One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Fumble Chance-3%
Counter Chance+6%
Block Chance+8%
Block Power+6%
Skills Energy Cost+5%
Spells Energy Cost-5%
Magic Power+5%
Durability:110

The ornate pommel bears the crest of yet another noble house that did not survive the war.

2775
Jarl BladeUnique One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Bodypart Damage+7%
Accuracy+4%
Crit Chance+3%
Crit Efficiency+10%
Block Chance+8%
Bleed Chance+17%
Skills Energy Cost+5%
Durability:105

Entire wars have been fought in Fjall to claim such a sword - and the title that comes with it.

2900
Ornate DaggerUnique Daggers
19Piercing Damage
Armor Penetration+10%
Accuracy+8%
Crit Chance+5%
Bleed Chance+20%
Abilities Energy Cost-4%
Durability:70

Local noblemen have an ancient tradition of exchanging daggers. As a rule, it's done by plunging them into each other's back.

1700
Gilded DaggerUnique Daggers
18Piercing Damage
Armor Penetration+10%
Accuracy+5%
Counter Chance+8%
Backfire Chance-2%
Block Chance+8%
Block Power+6%
Bleed Chance+16%
Energy Drain+5%
Durability:90

No need to spend countless crowns to convince the onlookers of your great wealth: an elegant gilded dagger on your hip will speak for itself.

1450
Common
Veteran SwordCommon One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Counter Chance+7%
Block Chance+10%
Block Power+8%
Skills Energy Cost+5%
Durability:120

This sword has witnessed many a front line and survived plenty of close battles.

2775
Skonfert SwordCommon One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Accuracy+3%
Counter Chance+4%
Block Chance+10%
Block Power+10%
Skills Energy Cost+5%
Durability:130

Skonfert is famous for its furnaces and masterful smiths. In times of great conflict, it was there that victories were forged.

2925
KatzbalgerCommon One-Handed Swords
24Slashing Damage
Armor Penetration+10%
Accuracy+6%
Block Chance+8%
Bleed Chance+17%
Skills Energy Cost+5%
Durability:110

A sword of newfangled design that has been growing in popularity among the mercenaries of the Grand Magistrate.

2900
Mercenary FalchionCommon One-Handed Swords
26Slashing Damage
Armor Penetration+7%
Fumble Chance+7%
Crit Chance+6%
Bleed Chance+20%
Skills Energy Cost+15%
Durability:100

Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.

2650
Elven SaberCommon One-Handed Swords
25Slashing Damage
Armor Penetration+5%
Bodypart Damage+20%
Block Chance+6%
Bleed Chance+24%
Skills Energy Cost+10%
Durability:90

Some of the local aristocrats favor eastern sabers over traditional Aldorian swords - despite any weird looks they get from their subjects.

3150
Sergeant HatchetCommon One-Handed Axes
26Slashing Damage
Armor Penetration+15%
Bodypart Damage+22%
Accuracy+6%
Bleed Chance+20%
Skills Energy Cost+20%
Armor Damage+25%
Durability:120

This small, easy to carry hatchet comes into play when a sword just doesn't cut it anymore.

2300
Boarding HatchetCommon One-Handed Axes
26Slashing Damage
Armor Penetration+15%
Bodypart Damage+17%
Counter Chance+6%
Block Chance+8%
Bleed Chance+17%
Skills Energy Cost+20%
Durability:130

A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.

2175
Siege Engineer HatchetCommon One-Handed Axes
26Slashing Damage
Armor Penetration+15%
Bodypart Damage+17%
Counter Chance+5%
Block Chance+12%
Block Power+3%
Bleed Chance+9%
Skills Energy Cost+15%
Durability:160

A squad of competent engineers can determine the outcome of an entire siege. Therefore, it pays to keep them well-protected and properly armed: tunnel skirmishes beneath the walls are a common occurrence.

2175
Heavy BroadaxeCommon One-Handed Axes
27Slashing Damage
Armor Penetration+20%
Bodypart Damage+30%
Crit Efficiency+18%
Stagger Chance+20%
Skills Energy Cost+25%
Durability:130

A frequent joke among the free companies is to hand one of these to a fresh recruit during drill, then stand back and enjoy the spectacle.

2650
Mercenary AxeCommon One-Handed Axes
27Slashing Damage
Armor Penetration+25%
Bodypart Damage+25%
Accuracy+6%
Crit Efficiency+12%
Skills Energy Cost+20%
Armor Damage+35%
Durability:155

Over the last few decades, Aldorians have attained incredible mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.

2425
Veteran MorgensternCommon One-Handed Maces
2Piercing Damage22Crushing Damage
Armor Penetration+20%
Bodypart Damage+16%
Bleed Chance+16%
Daze Chance+12%
Stagger Chance+25%
Skills Energy Cost+20%
Durability:120

A reliable weapon which doesn't require much skill or maintenance, an easy choice for many common soldiers.

2175
Druzhyna BludgeonCommon One-Handed Maces
24Crushing Damage
Armor Penetration+20%
Fumble Chance-6%
Crit Efficiency+22%
Daze Chance+16%
Stagger Chance+16%
Skills Energy Cost+20%
Durability:145

The Elder Prince's druzhyna doesn't give ground even in the face of insurmountable odds. It's most distinguished members may receive a great privilege - a gift of an honorary weapon granted personally by the Prince.

2625
Reinforced Flanged MaceCommon One-Handed Maces
22Crushing Damage
Armor Penetration+25%
Counter Chance+6%
Knockback Chance+16%
Daze Chance+20%
Stun Chance+13%
Skills Energy Cost+20%
Durability:150

A mace that offers the best value for its price - it's simple, easy to wield, and utterly lethal.

2175
BozdoganCommon One-Handed Maces
22Crushing Damage
Armor Penetration+25%
Counter Chance+4%
Knockback Chance+16%
Daze Chance+24%
Stun Chance+13%
Skills Energy Cost+20%
Armor Damage+15%
Durability:145

After the Maafs conquered Jarimad, the nomad chieftains presented their bozdogans to the conquerors - who, unexpectedly, took quite a liking to the weapon.

2500
Mercenary WarhammerCommon One-Handed Maces
23Crushing Damage
Armor Penetration+30%
Fumble Chance-3%
Accuracy+6%
Daze Chance+16%
Stagger Chance+20%
Skills Energy Cost+20%
Armor Damage+45%
Durability:130

A heavy warhammer is one of the few weapons that can give an infantryman a fighting chance against a dismounted knight.

2425
Fisted WarhammerCommon One-Handed Maces
23Crushing Damage
Armor Penetration+35%
Accuracy+6%
Daze Chance+21%
Stagger Chance+24%
Skills Energy Cost+20%
Armor Damage+45%
Durability:120

Initially crafted in jest, this hammer shape quickly caught on and is no longer treated as an outlandish curiosity.

2425
Nistrian FlailCommon One-Handed Maces
27Crushing Damage
Armor Penetration+15%
Bodypart Damage+12%
Fumble Chance+10%
Accuracy-8%
Crit Chance+5%
Daze Chance+23%
Stagger Chance+25%
Skills Energy Cost+25%
Durability:135

A typical weapon of Zeinesh mountain brigands. During times of conflict, they descend to the flatlands, offering to fight for the highest bidder.

2925
Veteran FlailCommon One-Handed Maces
27Crushing Damage
Armor Penetration+10%
Bodypart Damage+18%
Fumble Chance+12%
Accuracy-6%
Crit Chance+6%
Crit Efficiency+8%
Bleed Chance+7%
Daze Chance+13%
Stagger Chance+29%
Skills Energy Cost+25%
Durability:100

Only a seasoned fighter can handle a two-headed flail without embarrassing themselves.

2550
MisericordeCommon Daggers
19Piercing Damage
Armor Penetration+10%
Accuracy+6%
Crit Chance+5%
Bleed Chance+20%
Durability:80

Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.

1700
JambiyaCommon Daggers
19Piercing Damage
Armor Penetration+10%
Bodypart Damage+10%
Accuracy+3%
Crit Chance+5%
Bleed Chance+24%
Durability:80

In southern regions of Ahjat, it would be considered a traditional coming-of-age gift to a young free man.

1950
Duelist DaggerCommon Daggers
18Piercing Damage
Armor Penetration+10%
Counter Chance+9%
Block Chance+11%
Block Power+7%
Bleed Chance+7%
Durability:100

Some duelists become so apt at wielding a dagger that even sword strikes are no challenge for them to parry and counter.

1450
Veteran DaggerCommon Daggers
18Piercing Damage
Armor Penetration+10%
Counter Chance+8%
Block Chance+8%
Block Power+6%
Bleed Chance+16%
Durability:100

The presence of a dagger on one's belt is what sets apart an experienced warrior from a greenhorn: it gives you an indisputable edge the moment the fight moves to the ground.

1450
Mercenary LongswordCommon Two-Handed Swords
28Slashing Damage
Armor Penetration+20%
Accuracy+10%
Block Chance+8%
Stagger Chance+25%
Skills Energy Cost+30%
Durability:145

As mercenaries like to jest, the longer the sword, the shorter the opposition.

4000
Sergeant LongswordCommon Two-Handed Swords
28Slashing Damage
Armor Penetration+20%
Accuracy+8%
Block Chance+10%
Bleed Chance+15%
Stagger Chance+15%
Skills Energy Cost+30%
Durability:150

A well-made sword, forged from good steel and completely bereft of any trifling decorations.

4000
ClaymoreCommon Two-Handed Swords
28Slashing Damage
Armor Penetration+20%
Fumble Chance+8%
Crit Chance+5%
Bleed Chance+20%
Skills Energy Cost+30%
Durability:130

Initially these swords were used only by the nobility of the Firn foothills, but now they can be found all over Aldor.

4125
Dueling Two-HanderCommon Two-Handed Swords
28Slashing Damage
Armor Penetration+20%
Counter Chance+8%
Block Chance+12%
Block Power+11%
Skills Energy Cost+30%
Durability:150

Single combat with two-handed swords is a form of art, where your reflexes and precision matter just as much as brute strength.

3875
Sergeant Two-HanderCommon Two-Handed Swords
28Slashing Damage
Armor Penetration+20%
Counter Chance+6%
Block Chance+10%
Block Power+11%
Bleed Chance+7%
Skills Energy Cost+30%
Durability:170

A weapon often used by sergeants of the Magistrate. Such blades aren't cheap but definitely worth it.

3875
Awl PikeCommon Spears
26Piercing Damage
Armor Penetration+25%
Fumble Chance-8%
Accuracy+10%
Bleed Chance+25%
Skills Energy Cost+25%
Immobilization Chance+20%
Durability:155

A distant cousin of a goedendag, forged by a skilled weaponsmith.

3400
Veteran SpearCommon Spears
26Piercing Damage
Armor Penetration+25%
Accuracy+8%
Counter Chance+10%
Block Chance+13%
Block Power+11%
Knockback Chance+30%
Skills Energy Cost+25%
Durability:190

As one prominent Aldorian commander used to say, wars are waged by knights but are won with spears. Spears like this one.

3025
Fauchard ForkCommon Spears
24Piercing Damage
Armor Penetration+20%
Accuracy+8%
Crit Chance+4%
Block Chance+8%
Bleed Chance+30%
Skills Energy Cost+30%
Durability:155

When it comes to inventing weapons for killing their own kind, the creativity of people never fails to achieve new heights.

3150
Mercenary HalberdCommon Spears
27Slashing Damage
Armor Penetration+30%
Bodypart Damage+22%
Fumble Chance+10%
Crit Chance+5%
Stagger Chance+19%
Skills Energy Cost+35%
Armor Damage+25%
Durability:155

Halberds were originally a mercenary weapon, so their widespread use among the Grand Magistrate's soldiers is hardly surprising - at least half of them hail from free companies.

3625
Sergeant BillhookCommon Spears
27Piercing Damage
Armor Penetration+30%
Bodypart Damage+16%
Fumble Chance+8%
Crit Efficiency+20%
Skills Energy Cost+35%
Armor Damage+16%
Immobilization Chance+17%
Durability:170

It's a common practice for such polearms to be adorned with vibrant scraps of cloth, helping soldiers distinguish friend from foe as they head into the fray.

3625
Veteran PoleaxeCommon Two-Handed Axes
29Slashing Damage
Armor Penetration+25%
Block Chance+10%
Block Power+11%
Bleed Chance+30%
Knockback Chance+30%
Skills Energy Cost+30%
Durability:185

An axe capable of cleaving open both the laminar armor of maaf riders and the breastplates of Nistrian cataphracts.

3400
Sergeant PoleaxeCommon Two-Handed Axes
29Slashing Damage
Armor Penetration+25%
Counter Chance+3%
Block Chance+5%
Block Power+11%
Bleed Chance+30%
Knockback Chance+39%
Skills Energy Cost+30%
Durability:170

Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had been becoming more and more apparent.

3400
EederaxCommon Two-Handed Axes
29Slashing Damage
Armor Penetration+25%
Fumble Chance+10%
Crit Chance+7%
Crit Efficiency+12%
Knockback Chance+10%
Skills Energy Cost+30%
Armor Damage+40%
Durability:155

When the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the Eeders militia took the humiliating defeat to heart and started attaching special anti-cavalry hooks to their axes.

3625
GlaiveCommon Two-Handed Axes
28Slashing Damage
Armor Penetration+20%
Bodypart Damage+35%
Accuracy+8%
Counter Chance+5%
Bleed Chance+35%
Skills Energy Cost+20%
Durability:160

Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.

3625
Veteran LongaxeCommon Two-Handed Axes
33Slashing Damage
Armor Penetration+30%
Bodypart Damage+25%
Accuracy-12%
Stagger Chance+30%
Skills Energy Cost+35%
Durability:150

It's hard to imagine armor which would protect from a direct hit with this axe.

3625
Orient LongaxeCommon Two-Handed Axes
33Slashing Damage
Armor Penetration+33%
Bodypart Damage+25%
Accuracy-10%
Stagger Chance+30%
Skills Energy Cost+35%
Armor Damage+10%
Durability:165

Jarimad nomads fight on foot only when there's no other option, but when they do, they rely on these axes - the design proved its usefulness through many battles against the heavy maaf infantry.

4000
Veteran PolemaceCommon Two-Handed Maces
28Crushing Damage
Armor Penetration+35%
Fumble Chance+8%
Crit Chance+5%
Daze Chance+30%
Stagger Chance+25%
Skills Energy Cost+30%
Armor Damage+45%
Durability:170

The mace head is shaped in such a way that it's equally effective against both lightly and heavily armored opponents.

3400
Nistrian PolemaceCommon Two-Handed Maces
28Crushing Damage
Armor Penetration+35%
Bodypart Damage+5%
Fumble Chance+8%
Crit Chance+5%
Crit Efficiency+5%
Bleed Chance+10%
Daze Chance+30%
Stagger Chance+21%
Skills Energy Cost+30%
Armor Damage+30%
Durability:185

Constant wars with Aldor left a deep mark on Nistrian warfare. Naturally, they've become quite successful at combating heavily armored troops.

3725
Mercenary PolehammerCommon Two-Handed Maces
27Crushing Damage
Armor Penetration+45%
Accuracy+7%
Block Chance+13%
Block Power+10%
Daze Chance+35%
Skills Energy Cost+25%
Armor Damage+65%
Durability:190

Among the Magistrate mercenaries, polehammers are almost as widespread as halberds.

3600
Veteran PolehammerCommon Two-Handed Maces
27Crushing Damage
Armor Penetration+45%
Accuracy+8%
Block Chance+12%
Block Power+12%
Daze Chance+41%
Skills Energy Cost+30%
Armor Damage+65%
Durability:210

The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.

3275
Hawk's BeakCommon Two-Handed Maces
28Crushing Damage
Armor Penetration+40%
Accuracy+6%
Crit Efficiency+10%
Block Chance+12%
Block Power+12%
Bleed Chance+10%
Daze Chance+35%
Skills Energy Cost+30%
Armor Damage+40%
Durability:175

There aren't that many helmets or cuirasses which can survive a strike from a three-pronged hammerhead.

3275
Veteran War MaulCommon Two-Handed Maces
29Crushing Damage
Armor Penetration+40%
Bodypart Damage+20%
Accuracy-8%
Knockback Chance+35%
Stun Chance+20%
Stagger Chance+35%
Skills Energy Cost+35%
Durability:170

Sometimes the simplest solution is the best one - this maul is a testament to it.

3400
Veteran LongflailCommon Two-Handed Maces
32Crushing Damage
Armor Penetration+15%
Bodypart Damage+35%
Fumble Chance+12%
Accuracy-10%
Daze Chance+25%
Stun Chance+25%
Stagger Chance+30%
Skills Energy Cost+40%
Durability:130

The two-handed flail is hardly the most widespread weapon. The reason is simple: few soldiers possess the strength, skill, and finesse to master it.

3875
Veteran BowCommon Bow Ranged Weapons
24Piercing Damage
Range9
Armor Penetration+15%
Fumble Chance-7%
Accuracy-50%
Knockback Chance+25%
Stagger Chance+25%
Skills Energy Cost+30%
Durability:85

Armed with such a bow, an experienced archer can single-handedly stall the advance of a full squad of light infantry.

2425
Firn BowCommon Bow Ranged Weapons
24Piercing Damage
Range9
Armor Penetration+15%
Bodypart Damage+5%
Fumble Chance-9%
Accuracy-50%
Knockback Chance+30%
Stagger Chance+20%
Skills Energy Cost+30%
Durability:85

The Firns had a reputation not only as excellent marksmen, but also as gifted bowyers: their bow designs still remain in common use.

2425
Skirmisher ShortbowCommon Bow Ranged Weapons
24Piercing Damage
Range8
Armor Penetration+15%
Fumble Chance-6%
Accuracy-45%
Bleed Chance+30%
Skills Energy Cost+30%
Immobilization Chance+20%
Durability:70

Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.

2175
Nistrian BowCommon Bow Ranged Weapons
24Piercing Damage
Range8
Armor Penetration+15%
Fumble Chance-6%
Accuracy-45%
Crit Efficiency+5%
Bleed Chance+39%
Skills Energy Cost+24%
Immobilization Chance+18%
Durability:70

The Zeineshes of Nistra are among the most skilled mounted archers on the entire Continent, rivaled only by the nomads of the Ohirian barrens and Jarimad.

2400
Eeders LongbowCommon Bow Ranged Weapons
28Piercing Damage
Range10
Armor Penetration+20%
Fumble Chance+12%
Accuracy-55%
Knockback Chance+30%
Skills Energy Cost+40%
Immobilization Chance+25%
Durability:95

The production process for these famous longbows isn't exactly common knowledge - the denizens of Eeders tend to keep to themselves.

2900
Aldwynn CrossbowCommon Crossbow Ranged Weapons
26Piercing Damage
Range7
Armor Penetration+25%
Fumble Chance-12%
Accuracy-24%
Stagger Chance+25%
Skills Energy Cost+10%
Armor Damage+10%
Immobilization Chance+15%
Durability:90

A while ago, His Lordship Brodwyn der Razen made it his personal mission to fit his soldiers with crossbows of this design. His success inspired some other prominent Council commanders to eventually do the same.

3150
Mercenary CrossbowCommon Crossbow Ranged Weapons
28Piercing Damage
Range8
Armor Penetration+25%
Accuracy-34%
Bleed Chance+30%
Knockback Chance+30%
Stagger Chance+30%
Skills Energy Cost+20%
Durability:70

A crossbow fitted with a more sophisticated cranequin than usual, allowing for a noticeably smoother reloading process.

3500
Windlass CrossbowCommon Crossbow Ranged Weapons
30Piercing Damage
Range9
Armor Penetration+30%
Bodypart Damage+30%
Accuracy-45%
Knockback Chance+35%
Skills Energy Cost+35%
Immobilization Chance+30%
Durability:60

Spend a few months actively using this crossbow, and even village fair strongmen will envy your muscles.

3875
Mercenary SlingCommon Sling Ranged Weapons
13Crushing Damage
Range7
Armor Penetration+5%
Accuracy-55%
Crit Chance+8%
Daze Chance+30%
Stagger Chance+25%
Skills Energy Cost+10%
Cooldowns Duration-8%
Durability:130

Not all free companies are sent to the front - some are contracted to protect supply convoys and undertake other auxiliary duties.

1450
Skirmisher SlingCommon Sling Ranged Weapons
14Crushing Damage
Range6
Armor Penetration+5%
Accuracy-55%
Crit Chance+8%
Crit Efficiency+15%
Stagger Chance+45%
Skills Energy Cost+5%
Cooldowns Duration-8%
Durability:110

Attrition through small engagements is certainly one way to tip the decisive battle in your favor.

1450
Veteran Staff SlingCommon Sling Ranged Weapons
16Crushing Damage
Range8
Armor Penetration+10%
Bodypart Damage+25%
Accuracy-60%
Stun Chance+25%
Stagger Chance+35%
Skills Energy Cost+20%
Cooldowns Duration-5%
Durability:150

A soldier adept with the sling can be every bit as lethal as a seasoned archer or crossbowman.

1825
Hierophant StaffCommon Staves
11Crushing Damage4Sacred Damage
Armor Penetration+10%
Fumble Chance-3%
Backfire Chance-6%
Energy Restoration+8%
Skills Energy Cost+20%
Spells Energy Cost-7%
Cooldowns Duration-4%
Fatigue Resistance+10%
Damage Taken-3%
Durability:90

These staves, still bearing the mark of the Host, are the main proof of the clerical estate's divine patronage.

2425
Vanguard StaffCommon Staves
16Crushing Damage
Armor Penetration+12%
Backfire Chance-6%
Crit Avoidance+8%
Energy Restoration+5%
Skills Energy Cost+10%
Spells Energy Cost-7%
Cooldowns Duration-4%
Fatigue Resistance+10%
Energy+3
Durability:100

Seemingly cumbersome, this steel staff is actually quite light. It's also an excellent conduit for magic.

2425
Skadian StaffCommon Staves
13Crushing Damage3Frost Damage
Armor Penetration+10%
Backfire Chance-6%
Energy Restoration+5%
Health Restoration+2%
Skills Energy Cost+20%
Spells Energy Cost-7%
Cooldowns Duration-4%
Fatigue Resistance+10%
Max Health+4
Durability:90

Distant Skadia is notable for its powerful spellcasters, known as volkhvs. There must be quite a story to this staff.

2425
Maen WarstaffCommon Staves
19Crushing Damage
Armor Penetration+5%
Accuracy+4%
Block Chance+12%
Crit Avoidance+16%
Knockback Chance+16%
Stagger Chance+21%
Miracle Chance+2%
Miracle Potency+5%
Skills Energy Cost-4%
Spells Energy Cost-4%
Fatigue Resistance+10%
Durability:130

For years, the Maen Academy was the crucible that forged battlemages in service of the crown. Predictably, it fell on hard times after the King's death and the rise of the Gray Army.

2425
Battlemage WarstaffCommon Staves
18Crushing Damage2Arcane Damage
Armor Penetration+5%
Counter Chance+5%
Block Chance+12%
Crit Avoidance+16%
Knockback Chance+16%
Stagger Chance+21%
Skills Energy Cost-6%
Spells Energy Cost-4%
Magic Power+5%
Block Power Recovery+5%
Durability:145

Every so often, there's simply no time for casting spells, and fighting up close becomes the only option.

2425
Geomancer StaffCommon Staves
18Crushing Damage4Arcane Damage
Armor Penetration+5%
Block Chance+12%
Block Power+8%
Crit Avoidance+16%
Knockback Chance+16%
Stagger Chance+21%
Skills Energy Cost-4%
Spells Energy Cost-4%
Damage Taken-4%
Geomantic Power+5%
Durability:160

A staff fashioned from nigh indestructible stone, yet somehow it still weighs lighter than wood.

2425
Cryomancer StaffCommon Staves
14Crushing Damage6Frost Damage
Armor Penetration+5%
Block Chance+12%
Crit Avoidance+16%
Knockback Chance+16%
Stagger Chance+33%
Skills Energy Cost-4%
Spells Energy Cost-4%
Cryomantic Power+5%
Durability:120

Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.

2425
Arcanist StaffCommon Staves
14Crushing Damage6Arcane Damage
Armor Penetration+5%
Block Chance+12%
Crit Avoidance+16%
Knockback Chance+16%
Stagger Chance+21%
Skills Energy Cost-4%
Spells Energy Cost-4%
Magic Power+3%
Energy Drain+5%
Arcanistic Power+5%
Energy+6
Durability:120

Don't even try prying the enchanted amethyst out of this staff's headpiece - that is unless you want to spend the rest of your life outside of this plane of existence.

2425
Pyromancer StaffCommon Staves
11Crushing Damage5Fire Damage
Armor Penetration+10%
Miracle Potency+18%
Skills Energy Cost+20%
Spells Energy Cost-4%
Magic Power+6%
Pyromantic Power+5%
Durability:60

The spherical headpiece radiates extreme heat, which, paradoxically, doesn't seem to cause any harm - at least for the time being...

3875
Electromancer StaffCommon Staves
11Crushing Damage5Shock Damage
Armor Penetration+10%
Miracle Potency+9%
Skills Energy Cost+20%
Spells Energy Cost-4%
Magic Power+4%
Electromantic Power+5%
Energy+6
Durability:60

The Pyromancy Circle used to spread malicious rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly allowing a similar staff to come in contact with a street puddle.

3875
Astromancer StaffCommon Staves
10Crushing Damage2Fire Damage2Frost Damage2Arcane Damage
Armor Penetration+10%
Miracle Potency+9%
Skills Energy Cost+20%
Spells Energy Cost-4%
Magic Power+4%
Cooldowns Duration-5%
Astromantic Power+5%
Durability:60

Astromancers claim such staves to possess an astonishingly precise ability to model the motion of our... What do they call it? Right, our "planet".

3875
Psimancer StaffCommon Staves
11Crushing Damage5Psionic Damage
Armor Penetration+10%
Backfire Chance-3%
Miracle Potency+9%
Skills Energy Cost+20%
Spells Energy Cost-4%
Magic Power+4%
Psimantic Power+5%
Durability:60

The open palm on top has a strange tendency to attract glances... A truly mesmerizing feeling.

3875
Venomancer StaffCommon Staves
10Crushing Damage3Poison Damage3Caustic Damage
Armor Penetration+10%
Miracle Potency+9%
Skills Energy Cost+20%
Spells Energy Cost-4%
Magic Power+4%
Energy Drain+5%
Venomantic Power+5%
Durability:60

In knowledgeable hands, this staff can turn even the weakest poison into a deadly one.

3875
Tier 5
Unique
Radiant SwordUnique One-Handed Swords
25Slashing Damage2Sacred Damage
Armor Penetration+15%
Counter Chance+8%
Block Chance+12%
Block Power+12%
Energy Restoration+5%
Skills Energy Cost+5%
Fatigue Resistance+5%
Block Power Recovery+5%
Durability:140

In the times of the Radiant Wars, many high-born lords were more than happy to join King Etbert's army. Some did it to earn the Host's favor, others - for more practical reasons, such as glory and new riches.

5875
Royal BladeUnique One-Handed Swords
28Slashing Damage
Armor Penetration+15%
Accuracy+7%
Block Chance+10%
Bleed Chance+20%
Skills Energy Cost-5%
Damage Taken-5%
Durability:145

A sword from King Etbert's personal armory. Clearly not his favorite, otherwise it would have followed the monarch into his tomb.

6125
Theurgist BladeUnique One-Handed Swords
24Slashing Damage4Sacred Damage
Armor Penetration+15%
Accuracy+7%
Block Chance+10%
Bleed Chance+20%
Miracle Chance+3%
Miracle Potency+10%
Skills Energy Cost+5%
Cooldowns Duration-5%
Durability:115

Forged by great weaponsmiths in times immemorial, this blade still carries the blessing of the Host.

6125
Guardsman BroadswordUnique One-Handed Swords
29Slashing Damage
Armor Penetration+10%
Bodypart Damage+15%
Fumble Chance+8%
Crit Chance+7%
Crit Efficiency+15%
Block Chance+5%
Block Power+3%
Bleed Chance+24%
Skills Energy Cost+15%
Spells Energy Cost-5%
Durability:115

These swords were intended for King Etbert's bodyguards. After the monarch's death, at least several of them ended up stolen from the royal arsenal.

5600
Ancient ScimitarUnique One-Handed Swords
25Slashing Damage
Armor Penetration+5%
Bodypart Damage+31%
Crit Chance+5%
Crit Efficiency+10%
Block Chance+8%
Bleed Chance+36%
Skills Energy Cost+15%
Durability:85

Despite being at least half a millennia old, it somehow continues to perfectly hold the edge.

6625
Ornate SaberUnique One-Handed Swords
28Slashing Damage
Armor Penetration+10%
Bodypart Damage+25%
Fumble Chance-3%
Accuracy+3%
Block Chance+8%
Bleed Chance+28%
Skills Energy Cost+5%
Spells Energy Cost-5%
Durability:105

The gilded guard is decorated with intricate eastern ornaments - this weapon is a true work of art.

6625
Honorary HatchetUnique One-Handed Axes
28Slashing Damage
Armor Penetration+15%
Bodypart Damage+31%
Accuracy+4%
Bleed Chance+31%
Skills Energy Cost+15%
Spells Energy Cost-5%
Cooldowns Duration-5%
Armor Damage+30%
Durability:120

Engraved on the blade is a phrase in Sentian Aldorian: "To Gill Korde, for the valor and courage demonstrated by him and his troops at the Battle of Arnem."

4850
Haakon's AxeUnique One-Handed Axes
29Slashing Damage
Armor Penetration+15%
Bodypart Damage+25%
Fumble Chance-3%
Accuracy+7%
Bleed Chance+24%
Energy Restoration+5%
Skills Energy Cost+20%
Armor Damage+30%
Energy Drain+5%
Durability:155

Entire sagas have been woven about the martial valor and tireless spirit of the legendary konung Haakon the Graybeard. Under his command, the dwarves managed, if only briefly, to conquer several Skadian cities.

4850
Exquisite TabarUnique One-Handed Axes
31Slashing Damage
Armor Penetration+20%
Bodypart Damage+33%
Crit Efficiency+20%
Bleed Chance+15%
Stagger Chance+24%
Skills Energy Cost+20%
Armor Damage+15%
Durability:145

A tabar is a symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even the nobility require a special permission to arm themselves with one.

5600
Gilded AxeUnique One-Handed Axes
31Slashing Damage
Armor Penetration+20%
Bodypart Damage+33%
Counter Chance+4%
Crit Efficiency+20%
Stagger Chance+30%
Skills Energy Cost+30%
Energy+5
Durability:130

A successful attempt at making an axe look luxurious without sacrificing its battle performance.

5600
Baron AxeUnique One-Handed Axes
31Slashing Damage
Armor Penetration+30%
Bodypart Damage+30%
Accuracy+7%
Crit Efficiency+15%
Skills Energy Cost+20%
Cooldowns Duration-5%
Armor Damage+40%
Durability:200

For the longest time, Aldorian nobles had been rather dismissive towards axes. Their perspective took a turn when the late King Etbert introduced a fashion for richly decorated axes, turning them into a symbol of power.

5100
Baron MorgensternUnique One-Handed Maces
4Piercing Damage25Crushing Damage
Armor Penetration+25%
Bodypart Damage+25%
Crit Chance+3%
Crit Efficiency+10%
Bleed Chance+26%
Daze Chance+15%
Stagger Chance+30%
Skills Energy Cost+20%
Durability:135

The Council's nobles expected a swift and decisive victory - and miscalculated. As a result, baronial weaponry is now being passed down from one new owner to the next.

4600
Voivod MaceUnique One-Handed Maces
28Crushing Damage
Armor Penetration+33%
Fumble Chance-7%
Crit Efficiency+26%
Daze Chance+20%
Stun Chance+5%
Stagger Chance+20%
Energy Restoration+5%
Skills Energy Cost+20%
Cooldowns Duration-5%
Durability:175

Maces are held in great regard in Skadia, where even high-born military commanders don't scoff at using them on the battlefield - although this particular weapon looks somewhat ceremonial in nature.

4600
Ghazi Flanged MaceUnique One-Handed Maces
24Crushing Damage1Sacred Damage
Armor Penetration+30%
Counter Chance+7%
Knockback Chance+20%
Daze Chance+33%
Stun Chance+19%
Skills Energy Cost+15%
Fatigue Resistance+5%
Armor Damage+5%
Durability:175

Ghazi are warriors of the Jacinth Kingdoms who voluntarily joined the holy war against King Etbert's invasion. Naturally, their ranks included many highborn elves...

4600
Ornate Flanged MaceUnique One-Handed Maces
25Crushing Damage
Armor Penetration+35%
Counter Chance+7%
Knockback Chance+25%
Daze Chance+25%
Stun Chance+15%
Stagger Chance+25%
Skills Energy Cost+20%
Armor Damage+25%
Durability:160

It's clear as day that the master smith, who meticulously crafted this weapon, put his heart and soul into it. The lord ordering it must have had money to spare.

4600
Ornate WarhammerUnique One-Handed Maces
27Crushing Damage
Armor Penetration+35%
Bodypart Damage+15%
Accuracy+7%
Daze Chance+20%
Stagger Chance+25%
Skills Energy Cost+15%
Cooldowns Duration-5%
Armor Damage+56%
Durability:145

The sentiment that maces are a weapon of the peasantry is long obsolete. Adorned with gold and horsehair, this warhammer demonstrates it better than anything.

5100
Ceremonial DaggerUnique Daggers
18Piercing Damage3Sacred Damage
Armor Penetration+15%
Bodypart Damage+5%
Accuracy+7%
Crit Chance+6%
Bleed Chance+33%
Miracle Chance+1%
Durability:75

A true piece of art - many weapon connoisseurs would pay through the nose to acquire it for their collection.

3575
Ducal DaggerUnique Daggers
21Piercing Damage
Armor Penetration+15%
Fumble Chance-2%
Crit Chance+2%
Counter Chance+10%
Block Chance+11%
Block Power+9%
Bleed Chance+20%
Durability:135

The seal on the pommel leaves no room for interpretation: this exotic dagger used to belong to Orro Denye, the one and only Duke of Bronza.

3050
Ornate LongswordUnique Two-Handed Swords
32Slashing Damage
Armor Penetration+20%
Accuracy+10%
Counter Chance+5%
Block Chance+10%
Stagger Chance+30%
Energy Restoration+4%
Skills Energy Cost+20%
Durability:145

The blade is inscribed with words of dedication to one Idrich Jorg of Aldwynn.

8425
Blademaster GreatswordUnique Two-Handed Swords
32Slashing Damage
Armor Penetration+33%
Fumble Chance+13%
Crit Chance+6%
Counter Chance+3%
Block Chance+3%
Bleed Chance+30%
Skills Energy Cost+30%
Durability:170

Blademasters are paid double wages to fight on the frontline - and they don't need to be asked twice to demonstrate why this expense is well-founded.

8675
[0.9.4.22] Changes
Bleed Chance+31%->+30%
Exquisite Two-HanderUnique Two-Handed Swords
34Slashing Damage
Armor Penetration+20%
Counter Chance+12%
Block Chance+15%
Block Power+16%
Stagger Chance+15%
Skills Energy Cost+30%
Fatigue Resistance-5%
Durability:215

The handle makes this sword's origins crystal clear - Brynn weaponsmiths have a soft spot for elegant and somewhat ostentatious detailing.

8150
EspadonUnique Two-Handed Swords
32Slashing Damage
Armor Penetration+30%
Accuracy+3%
Crit Chance+3%
Counter Chance+10%
Block Chance+14%
Block Power+13%
Skills Energy Cost+35%
Durability:185

Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. A lot of the time the contraband includes various swords: if anything, the islanders have had a lot of practice crafting weaponry.

8150
Spear of the FacelessUnique Spears
29Piercing Damage
Armor Penetration+30%
Bodypart Damage+15%
Fumble Chance-10%
Accuracy+12%
Crit Chance+3%
Crit Efficiency+5%
Bleed Chance+30%
Knockback Chance+36%
Skills Energy Cost+30%
Immobilization Chance+12%
Durability:200

The Faceless are the Palace Guard of the Great Jacinth and are considered the best warriors in all the Elven Kingdoms. Among other feats, they distinguished themselves on the frontlines of the Radiant Wars by repelling the advance of King Etbert's army.

7150
Radiant SpearUnique Spears
26Piercing Damage3Sacred Damage
Armor Penetration+30%
Fumble Chance-10%
Accuracy+12%
Bleed Chance+30%
Energy Restoration+3%
Skills Energy Cost+20%
Fatigue Resistance+9%
Immobilization Chance+24%
Energy Drain+3%
Durability:165

The Radiant Wars offered plenty of opportunities to make a show of one's piety: the nobility spared no expense in adorning their weapons and armor with symbols of the Host.

7150
Castellier SpearUnique Spears
29Piercing Damage
Armor Penetration+30%
Accuracy+10%
Counter Chance+12%
Block Chance+21%
Block Power+20%
Crit Avoidance+10%
Knockback Chance+35%
Skills Energy Cost+30%
Block Power Recovery+15%
Damage Taken-3%
Durability:260

The Castelliers were the Bronzian branch of the Order of the Triune Hand, famed for their relentless fight against piracy and the construction of impregnable fortresses, from which they took their name.

7150
Ornate ForkUnique Spears
28Piercing Damage
Armor Penetration+30%
Accuracy+10%
Crit Chance+5%
Counter Chance+7%
Block Chance+10%
Bleed Chance+45%
Skills Energy Cost+30%
Cooldowns Duration-5%
Immobilization Chance+20%
Durability:165

At some point, it likely belonged to a Sentian patrician with a keen interest in the weapon traditions of the Bronze Isles.

6625
Ceremonial HalberdUnique Spears
31Slashing Damage
Armor Penetration+35%
Bodypart Damage+35%
Fumble Chance+14%
Crit Chance+8%
Crit Efficiency+15%
Bleed Chance+12%
Stagger Chance+22%
Skills Energy Cost+40%
Armor Damage+30%
Durability:165

The famed Brynnian weaponsmith, Etien Morel, crafted many masterpieces in his lifetime, and this elaborate halberd is one of them. Tragically, his life was cut short when he perished during the siege of Brynn, burning alive along with his workshop.

7650
Labyrinth Warden PoleaxeUnique Two-Handed Axes
27Slashing Damage3Arcane Damage3Sacred Damage
Armor Penetration+33%
Block Chance+11%
Block Power+17%
Bleed Chance+33%
Knockback Chance+28%
Energy Restoration+3%
Skills Energy Cost+29%
Spells Energy Cost-9%
Magic Power+9%
Immobilization Chance+18%
Durability:205

It is said that in the very heart of the desert between Hazzun and Al-Qaza lies the Labyrinth, guarded by silent warriors. Whatever is kept within remains secret, for no one who entered it has ever returned alive and sane.

7150
Ornate VoulgeUnique Two-Handed Axes
32Slashing Damage
Armor Penetration+25%
Bodypart Damage+45%
Fumble Chance-1%
Accuracy+10%
Crit Chance+3%
Counter Chance+6%
Bleed Chance+40%
Knockback Chance+15%
Skills Energy Cost+25%
Durability:170

The stamp of the Guild makes it safe to assume that this voulge was intended for some high-ranking Magistrate commander.

7650
Exquisite LongaxeUnique Two-Handed Axes
38Slashing Damage
Armor Penetration+35%
Bodypart Damage+30%
Fumble Chance-3%
Accuracy-9%
Block Chance+4%
Bleed Chance+5%
Stagger Chance+40%
Skills Energy Cost+40%
Durability:160

A longaxe is a highly unusual choice for a ceremonial weapon. And by the looks of the decorations, the original owner shelled out a pretty sum for it.

7650
Exquisite PolemaceUnique Two-Handed Maces
32Crushing Damage
Armor Penetration+40%
Fumble Chance+9%
Accuracy+4%
Crit Chance+6%
Knockback Chance+15%
Daze Chance+35%
Stagger Chance+30%
Skills Energy Cost+35%
Magic Power+5%
Armor Damage+50%
Durability:155

Don't let the glint of gold mislead you: despite its elegant ornaments, this polemace shatters skulls and bones just as efficiently as its plain counterparts.

7150
Honorary PolehammerUnique Two-Handed Maces
31Crushing Damage
Armor Penetration+55%
Fumble Chance-4%
Accuracy+8%
Block Chance+14%
Block Power+14%
Bleed Chance+10%
Daze Chance+40%
Stagger Chance+10%
Skills Energy Cost+35%
Armor Damage+70%
Durability:215

It looks like one of the polehammers awarded by Duke Arno di Berro to captains of the Falcon Plume company for their display of heroism during the defense of the Northern Gates.

6875
Ornate PolehammerUnique Two-Handed Maces
31Crushing Damage
Armor Penetration+50%
Accuracy+8%
Block Chance+14%
Block Power+14%
Daze Chance+40%
Stun Chance+10%
Skills Energy Cost+30%
Armor Damage+75%
Energy+5
Durability:190

A customary weapon of the Royal Armorbreakers - a renowned guard unit currently employed in the service of the Council.

6875
Ordermarshal LongflailUnique Two-Handed Maces
33Crushing Damage4Sacred Damage
Armor Penetration+20%
Bodypart Damage+40%
Fumble Chance+14%
Accuracy-12%
Daze Chance+30%
Stun Chance+34%
Stagger Chance+35%
Skills Energy Cost+37%
Spells Energy Cost-9%
Cooldowns Duration-9%
Durability:140

Back in the day, these flails were a symbol of the exceptional strength and impeccable training demonstrated by the marshals of the Triune Hand Order.

8150
Relict BowUnique Bow Ranged Weapons
26Piercing Damage4Arcane Damage
Range8
Armor Penetration+15%
Fumble Chance-15%
Accuracy-55%
Knockback Chance+30%
Stagger Chance+30%
Skills Energy Cost+35%
Magic Power+9%
Cooldowns Duration-5%
Energy Drain+7%
Durability:125

This marvelous artifact appears to be at least millennia old. It's a mystery how it hasn't yet rotted away.

6125
Ornate BowUnique Bow Ranged Weapons
28Piercing Damage
Range9
Armor Penetration+15%
Bodypart Damage+12%
Fumble Chance-8%
Accuracy-36%
Bleed Chance+44%
Skills Energy Cost+35%
Immobilization Chance+25%
Durability:85

A prize from the Aldwynn Tournament of 407, claimed by Sir Tibalt der Wald, who impressed the King himself by hitting five moving targets squarely in the center in just one minute.

4600
Sand Guard BowUnique Bow Ranged Weapons
32Piercing Damage
Range11
Armor Penetration+20%
Bodypart Damage+15%
Fumble Chance+7%
Accuracy-45%
Knockback Chance+35%
Skills Energy Cost+40%
Cooldowns Duration-5%
Immobilization Chance+30%
Durability:110

The deserts of Ahjat are harsh, fickle, and teeming with dangers. Fortunately, the Sand Guard, tasked with escorting caravans, knows exactly how to handle them - whether it's raiding nomadic bands or something even worse...

6125
Carved LongbowUnique Bow Ranged Weapons
32Piercing Damage
Range9
Armor Penetration+20%
Fumble Chance+14%
Accuracy-50%
Crit Chance+3%
Bleed Chance+15%
Knockback Chance+39%
Skills Energy Cost+50%
Immobilization Chance+39%
Durability:100

It was most likely crafted for a wealthy Royal Ranger, who had been granted a fief for his loyal service.

6125
Carved CrossbowUnique Crossbow Ranged Weapons
28Piercing Damage
Range8
Armor Penetration+20%
Fumble Chance-15%
Accuracy-17%
Bleed Chance+10%
Stagger Chance+25%
Skills Energy Cost+15%
Immobilization Chance+25%
Durability:90

Any weapon has a potential to be transformed into an object of art. It's the age of redundancy after all.

7300
Royal Huntmaster CrossbowUnique Crossbow Ranged Weapons
32Piercing Damage
Range8
Armor Penetration+25%
Bodypart Damage+15%
Accuracy-30%
Crit Efficiency+15%
Bleed Chance+47%
Knockback Chance+35%
Stagger Chance+35%
Skills Energy Cost+25%
Fatigue Resistance+10%
Durability:85

A royal huntmaster is defined by three duties: the king should have plenty of game to pursue, he must never return from the hunt empty-handed, and he shall always remain safe and sound while doing so.

7400
Guardsman CrossbowUnique Crossbow Ranged Weapons
35Piercing Damage
Range8
Armor Penetration+30%
Bodypart Damage+35%
Fumble Chance-5%
Accuracy-35%
Knockback Chance+45%
Skills Energy Cost+40%
Armor Damage+15%
Immobilization Chance+40%
Durability:80

Not too long before his demise, King Etbert ordered to form a unit of crossbow-wielding guardsmen. The most skilled Aldwynn bowyers were tasked with providing the weaponry, but they'd managed to produce only a few dozen crossbows before the monarch's death.

8150
Ornate SlingUnique Sling Ranged Weapons
15Crushing Damage
Range8
Armor Penetration+5%
Bodypart Damage+20%
Fumble Chance-5%
Accuracy-50%
Crit Chance+10%
Daze Chance+35%
Stagger Chance+30%
Skills Energy Cost+8%
Cooldowns Duration-10%
Fatigue Resistance+10%
Durability:155

To the nobility, the sling is more a plaything than a true weapon, fit only for occasional displays of skill at a tournament.

3050
Theobrand's Staff SlingUnique Sling Ranged Weapons
13Crushing Damage4Sacred Damage
Range7
Armor Penetration+20%
Bodypart Damage+30%
Accuracy-55%
Crit Efficiency+20%
Stun Chance+35%
Stagger Chance+40%
Skills Energy Cost+33%
Cooldowns Duration-6%
Armor Damage+20%
Durability:175

The legendary templar Theobrand was born and raised in a poor shepherd's family. A master of the sling since childhood, he kept up the practice even after joining the Order.

3825
Farseer StaffUnique Staves
13Crushing Damage3Arcane Damage3Sacred Damage
Armor Penetration+10%
Bonus Range+5%
Fumble Chance-5%
Backfire Chance-9%
Crit Avoidance+10%
Energy Restoration+6%
Skills Energy Cost+25%
Spells Energy Cost-8%
Cooldowns Duration-5%
Fatigue Resistance+12%
Durability:105

The multiple attempts to marry Hieronite teachings with elven rituals produced a number of prominent Aldorian saints capable of glimpsing into the future - nevertheless, most of the clergy rejected this path, branding it as a perversion of the church traditions.

5100
Axonian WarstaffUnique Staves
16Crushing Damage7Arcane Damage
Armor Penetration+5%
Crit Chance+4%
Block Chance+15%
Crit Avoidance+20%
Knockback Chance+20%
Stagger Chance+25%
Miracle Chance+4%
Skills Energy Cost-5%
Spells Energy Cost-5%
Durability:145

Hundreds of years ago, this boar-shaped piece was carried at the head of countless battle-hardened phalanxes.

5100
Mage General WarstaffUnique Staves
16Crushing Damage3Arcane Damage3Psionic Damage
Armor Penetration+5%
Life Drain+4%
Backfire Chance-4%
Block Chance+15%
Crit Avoidance+20%
Knockback Chance+20%
Stagger Chance+25%
Skills Energy Cost-5%
Spells Energy Cost-5%
Magic Power+8%
Energy Drain+4%
Durability:155

Kasper Stern, a legendary sorcerer and mentor at the Maen Academy, lived about a century ago and was an exceptionally versatile individual. Conrad II Ironhand held the mage in such high esteem that he entrusted him with leading a part of the royal army - an unprecedented decision!

5100
Sky-Reader WarstaffUnique Staves
16Crushing Damage4Arcane Damage2Sacred Damage
Armor Penetration+5%
Fumble Chance-3%
Counter Chance+3%
Backfire Chance-3%
Block Chance+15%
Crit Avoidance+33%
Knockback Chance+20%
Stagger Chance+25%
Skills Energy Cost-5%
Spells Energy Cost-5%
Damage Taken-3%
Durability:140

"Sky-readers" was the name given by King Etbert's soldiers to the elven oracles who fought on the Jacinth's side during the Radiant Wars. Many attribute the Aldorian army's defeat to their involvement, for how can one defeat an enemy who sees the outcome of every battle in advance?

5100
Hermit StaffUnique Staves
16Crushing Damage3Poison Damage3Sacred Damage
Armor Penetration+5%
Block Chance+15%
Crit Avoidance+20%
Knockback Chance+20%
Stagger Chance+25%
Energy Restoration+4%
Health Restoration+4%
Skills Energy Cost-5%
Spells Energy Cost-5%
Energy+8
Max Health+8
Healing Efficiency+5%
Durability:175

The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. There seems to be a growing rumor that many of them have disappeared without a trace over the past few years.

5100
Vampiric StaffUnique Staves
13Crushing Damage9Unholy Damage
Armor Penetration+13%
Life Drain+13%
Crit Efficiency+9%
Block Chance+13%
Crit Avoidance+26%
Bleed Chance+13%
Knockback Chance+13%
Stagger Chance+26%
Health Restoration-9%
Skills Energy Cost-6%
Spells Energy Cost-6%
Durability:130

This staff saturates the surrounding air with a heavy stench of stale blood.

5100
Orient StaffUnique Staves
13Crushing Damage3Fire Damage3Sacred Damage
Armor Penetration+10%
Energy Restoration+5%
Miracle Potency+12%
Skills Energy Cost+25%
Spells Energy Cost-5%
Magic Power+10%
Cooldowns Duration-5%
Energy+5
Durability:75

At the end of the day, few things can beat fine elven craftsmanship: it clearly took a lot of skill to create a staff this magnificent.

8150
Common
Knight BladeCommon One-Handed Swords
28Slashing Damage
Armor Penetration+15%
Counter Chance+8%
Block Chance+12%
Block Power+10%
Skills Energy Cost+5%
Durability:140

A single glance at this noble blade is all it takes to realize that only a select few are worthy to wield it.

5875
Templar SwordCommon One-Handed Swords
24Slashing Damage2Sacred Damage
Armor Penetration+15%
Fumble Chance-1%
Accuracy+7%
Block Chance+10%
Bleed Chance+20%
Skills Energy Cost+5%
Durability:125

There is an etching on the blade's surface, pledging loyalty to the Host and the court... the usual kind of court.

6125
Captain MesserCommon One-Handed Swords
29Slashing Damage
Armor Penetration+10%
Fumble Chance+8%
Crit Chance+7%
Bleed Chance+24%
Skills Energy Cost+15%
Durability:120

It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are often carried by captains of the most renowned mercenary companies.

5600
Jibean ScimitarCommon One-Handed Swords
28Slashing Damage
Armor Penetration+5%
Bodypart Damage+25%
Block Chance+8%
Bleed Chance+28%
Skills Energy Cost+10%
Durability:105

Half the stories about distant Jibey one way or another mentions its legendary scimitars. Acquiring one in Aldor costs a fortune.

6625
Knight HatchetCommon One-Handed Axes
29Slashing Damage
Armor Penetration+15%
Bodypart Damage+25%
Accuracy+7%
Bleed Chance+24%
Skills Energy Cost+20%
Armor Damage+30%
Durability:140

Invented by an unknown Aldwynn smith, this design quickly caught the eye of the local knights.

4850
Brynn HatchetCommon One-Handed Axes
27Slashing Damage
Armor Penetration+15%
Bodypart Damage+20%
Counter Chance+10%
Block Chance+10%
Bleed Chance+27%
Skills Energy Cost+10%
Durability:140

A weapon of rank, proudly carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is a sight to behold.

4600
Noble HatchetCommon One-Handed Axes
29Slashing Damage
Armor Penetration+15%
Bodypart Damage+20%
Counter Chance+7%
Block Chance+10%
Bleed Chance+20%
Skills Energy Cost+20%
Durability:170

As the centuries-old tradition of knightly ransom becomes a thing of the past, aristocratic weapons grow increasingly more deadly, aiming to kill the opponent right on the spot.

4600
Ancestral HatchetCommon One-Handed Axes
29Slashing Damage
Armor Penetration+20%
Bodypart Damage+20%
Crit Chance+3%
Counter Chance+7%
Block Chance+10%
Bleed Chance+20%
Skills Energy Cost+15%
Block Power Recovery+5%
Durability:200

A legacy of an age when the skill and artistry of the dwarven smiths were the envy of the entire Continent.

4600
Noble AxeCommon One-Handed Axes
31Slashing Damage
Armor Penetration+20%
Bodypart Damage+33%
Crit Efficiency+20%
Stagger Chance+24%
Skills Energy Cost+30%
Durability:155

No armor can resist a blow dealt with such a monstrously heavy axeblade.

5600
Knight AxeCommon One-Handed Axes
31Slashing Damage
Armor Penetration+30%
Bodypart Damage+30%
Accuracy+7%
Crit Efficiency+15%
Skills Energy Cost+25%
Armor Damage+40%
Durability:180

Such axes are well-suited for mounted combat. Aldorian knights often choose them over the rest of their arsenal when they ride into battle.

5100
Aldwynn AxeCommon One-Handed Axes
31Slashing Damage
Armor Penetration+30%
Bodypart Damage+30%
Fumble Chance+2%
Accuracy+7%
Crit Chance+3%
Crit Efficiency+15%
Skills Energy Cost+25%
Armor Damage+40%
Durability:180

Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can chop through it.

5100
Knight MorgensternCommon One-Handed Maces
3Piercing Damage25Crushing Damage
Armor Penetration+25%
Bodypart Damage+20%
Bleed Chance+20%
Daze Chance+15%
Stagger Chance+30%
Skills Energy Cost+20%
Durability:140

Perfectly suited for knocking the life out of your opponent with a single well-placed strike, once you've gotten them off-balance.

4600
Chervenian MaceCommon One-Handed Maces
28Crushing Damage
Armor Penetration+25%
Fumble Chance-7%
Crit Efficiency+26%
Daze Chance+20%
Stagger Chance+20%
Skills Energy Cost+20%
Durability:160

The Chervenian nobility is small but proud. Centuries of rivalry with the rest of Nistra's aristocracy have driven them to cultivate a unique style in dress and arms, ensuring they always stand out.

4600
Knight Flanged MaceCommon One-Handed Maces
25Crushing Damage
Armor Penetration+30%
Counter Chance+7%
Knockback Chance+20%
Daze Chance+25%
Stun Chance+15%
Skills Energy Cost+20%
Durability:170

Knights are demanding customers, expecting both excellent combat performance and elegant appearance from their weapon - hence the elaborate shaping of the head and handle.

4600
Noble Flanged MaceCommon One-Handed Maces
25Crushing Damage
Armor Penetration+30%
Bodypart Damage+10%
Fumble Chance-1%
Counter Chance+4%
Knockback Chance+20%
Daze Chance+25%
Stun Chance+15%
Skills Energy Cost+20%
Durability:195

With the exception of Aldwynn weaponsmiths, there aren't that many craftsmen in Aldor who can produce a mace of similar quality.

4825
Captain WarhammerCommon One-Handed Maces
27Crushing Damage
Armor Penetration+40%
Accuracy+7%
Daze Chance+20%
Stagger Chance+30%
Skills Energy Cost+20%
Armor Damage+50%
Durability:145

In the hands of mercenary captains, warhammers are mainly treated as a symbol of command. Nevertheless, this doesn't prevent them from being highly effective tools of war.

5100
Knight WarhammerCommon One-Handed Maces
27Crushing Damage
Armor Penetration+35%
Accuracy+7%
Crit Chance+3%
Daze Chance+26%
Stagger Chance+20%
Skills Energy Cost+20%
Armor Damage+50%
Durability:155

In the Aldorian tradition, a sword is the only "knightly" weapon there is. Lately, however, the nobility has been demonstrating a growing appreciation for warhammers and maces.

5100
Fish WarhammerCommon One-Handed Maces
27Crushing Damage
Armor Penetration+35%
Fumble Chance-4%
Accuracy+7%
Daze Chance+20%
Stun Chance+5%
Stagger Chance+25%
Skills Energy Cost+20%
Armor Damage+50%
Durability:140

A short-lived fad had weaponsmiths in each major Aldorian city competing fiercely to create the most extravagant warhammer. This one was clearly among the winners.

5100
Knight FlailCommon One-Handed Maces
31Crushing Damage
Armor Penetration+15%
Bodypart Damage+15%
Fumble Chance+12%
Accuracy-10%
Crit Chance+6%
Daze Chance+22%
Stagger Chance+30%
Skills Energy Cost+25%
Durability:120

Flails are considered to be a weapon of the low-born, but sometimes they are used by lords as well. Such "noble" flails are crafted with quality in mind.

5350
Three-Headed FlailCommon One-Handed Maces
3Piercing Damage28Crushing Damage
Armor Penetration+15%
Bodypart Damage+26%
Fumble Chance+14%
Accuracy-8%
Crit Chance+7%
Crit Efficiency+12%
Bleed Chance+9%
Daze Chance+15%
Stagger Chance+35%
Skills Energy Cost+25%
Durability:105

A risky weapon for those who are confident in their skill.

5350
Elven FlailCommon One-Handed Maces
29Crushing Damage
Armor Penetration+20%
Bodypart Damage+15%
Fumble Chance+12%
Accuracy-10%
Crit Chance+3%
Daze Chance+25%
Stun Chance+10%
Stagger Chance+27%
Skills Energy Cost+25%
Durability:135

Elven flails serve mostly a ceremonial purpose, carried only by the most skillful of warriors to flaunt their status. No money is spared to make these weapons look the part.

5900
Emir FlailCommon One-Handed Maces
31Crushing Damage
Armor Penetration+15%
Bodypart Damage+30%
Fumble Chance+12%
Accuracy-8%
Crit Chance+6%
Crit Efficiency+20%
Bleed Chance+10%
Daze Chance+17%
Stagger Chance+38%
Skills Energy Cost+25%
Durability:120

The apparent unity of Jibey, Ahjat, and other realms of Jacinth is merely a mirage. In reality, each is a patchwork of diverse tribes, khanates, and emirates, with every local "monarch" wielding almost absolute power over their people.

5350
Grandmaster FlailCommon One-Handed Maces
26Crushing Damage5Sacred Damage
Armor Penetration+15%
Bodypart Damage+15%
Fumble Chance+14%
Accuracy-10%
Crit Chance+6%
Daze Chance+25%
Stagger Chance+25%
Skills Energy Cost+25%
Spells Energy Cost-10%
Energy Drain+5%
Durability:130

The Grandmaster was the highest rank in the now-disbanded Order of the Triune Hand, yet their flails of office bore almost no adornments, honoring the vow of austerity.

5350
StilettoCommon Daggers
22Piercing Damage
Armor Penetration+15%
Fumble Chance-2%
Accuracy+7%
Crit Chance+6%
Bleed Chance+30%
Durability:90

Slender and elegant - like a sonnet spoken over the grave of an old foe.

3575
Assassin DaggerCommon Daggers
22Piercing Damage
Armor Penetration+18%
Accuracy+7%
Crit Chance+7%
Crit Efficiency+5%
Bleed Chance+25%
Durability:95

One of King Etbert's decrees prohibited his vassals from quarreling with one another. Therefore, most conflicts began involving middlemen - assassins for hire, for instance.

3575
Parrying DaggerCommon Daggers
21Piercing Damage
Armor Penetration+15%
Counter Chance+12%
Block Chance+13%
Block Power+11%
Bleed Chance+10%
Durability:125

On the Bronze Isles, every dispute is resolved in a duel. These daggers are a product of the times.

3050
Quillon DaggerCommon Daggers
21Piercing Damage
Armor Penetration+15%
Counter Chance+10%
Block Chance+10%
Block Power+8%
Bleed Chance+20%
Durability:120

In the aftermath of the Council's crushing defeat under the walls of Brynn, many patricians decided to purchase themself a quillon to at least partly resemble Duke di Berro, whose daring deeds allowed the Magistrate to emerge victorious.

3050
Noble LongswordCommon Two-Handed Swords
32Slashing Damage
Armor Penetration+20%
Accuracy+10%
Block Chance+12%
Stagger Chance+30%
Skills Energy Cost+35%
Durability:170

It could have easily belonged to either a small-time baron or a duke - basically the kind of person who doesn't skimp on expanding their arsenal.

8425
FlambergeCommon Two-Handed Swords
34Slashing Damage
Armor Penetration+20%
Bodypart Damage+15%
Fumble Chance+14%
Crit Chance+6%
Bleed Chance+30%
Skills Energy Cost+35%
Durability:140

A flamberge's wavy blade deals such dreadful wounds, that the voices for prohibiting it outright grow louder with each passing day.

8675
GrossmesserCommon Two-Handed Swords
32Slashing Damage
Armor Penetration+20%
Fumble Chance+10%
Accuracy-3%
Crit Chance+7%
Crit Efficiency+10%
Bleed Chance+25%
Skills Energy Cost+40%
Durability:155

Technically not a sword but a very large knife - though who besides weapon collectors would lose sleep over such a distinction?

8675
[0.9.4.22] Changes
Accuracy-2%->-3%
Captain GreatswordCommon Two-Handed Swords
32Slashing Damage
Armor Penetration+20%
Fumble Chance+9%
Accuracy+3%
Crit Chance+6%
Bleed Chance+25%
Skills Energy Cost+35%
Durability:160

For a mercenary warband's captain, a greatsword isn't just a weapon but a proof of their rank and combat experience. And if they need to spend some extra gold to make it stand out, then so be it.

8675
[0.9.4.22] Changes
Accuracy->+3%
Fumble Chance+10%->+9%
Knight Two-HanderCommon Two-Handed Swords
32Slashing Damage
Armor Penetration+20%
Fumble Chance-2%
Counter Chance+10%
Block Chance+14%
Block Power+13%
Skills Energy Cost+35%
Durability:195

This two-handed sword was created with pure functionality in mind: its strength lies in perfect simplicity and great balance.

8150
SpontoonCommon Spears
29Piercing Damage
Armor Penetration+30%
Fumble Chance-10%
Accuracy+12%
Bleed Chance+30%
Skills Energy Cost+30%
Immobilization Chance+24%
Durability:180

Another great example of the Bronze Isles craftsmanship, where a weapon's aesthetics is prized just as much as its killing potential.

7150
PartizanCommon Spears
29Piercing Damage
Armor Penetration+30%
Accuracy+10%
Counter Chance+12%
Block Chance+16%
Block Power+13%
Knockback Chance+35%
Skills Energy Cost+30%
Durability:225

The protrusions on both sides of the spearhead allow for some fancy moves, such as parrying sluggish sword strikes.

6375
SpetumCommon Spears
28Piercing Damage
Armor Penetration+25%
Accuracy+10%
Crit Chance+5%
Block Chance+10%
Bleed Chance+45%
Skills Energy Cost+35%
Durability:180

Unlike a common pitchfork, a spetum has its prongs pointed at different directions, which makes them much more suitable for catching enemy blades.

6625
Sabre HalberdCommon Spears
31Slashing Damage
Armor Penetration+35%
Bodypart Damage+26%
Fumble Chance+12%
Crit Chance+6%
Stagger Chance+22%
Skills Energy Cost+40%
Armor Damage+30%
Durability:180

There are two kinds of halberdiers: those who favor thrusting and those who favor slashing. But in case you want to do both, this is a weapon for you.

7650
Scorpion HalberdCommon Spears
31Piercing Damage
Armor Penetration+35%
Bodypart Damage+20%
Fumble Chance+10%
Crit Efficiency+25%
Skills Energy Cost+40%
Armor Damage+20%
Immobilization Chance+20%
Durability:195

This halberd's name comes from its vague resemblance to a scorpion's tail and the ability to deliver equally painful "stings".

7650
Knight PoleaxeCommon Two-Handed Axes
34Slashing Damage
Armor Penetration+30%
Block Chance+12%
Block Power+13%
Bleed Chance+35%
Knockback Chance+35%
Skills Energy Cost+35%
Durability:215

Aldorian knights are slow to accept novelty, but the numerous advantages of poleaxes can persuade even the most stubborn.

7150
Captain PoleaxeCommon Two-Handed Axes
34Slashing Damage
Armor Penetration+30%
Counter Chance+4%
Block Chance+10%
Block Power+13%
Bleed Chance+35%
Knockback Chance+40%
Skills Energy Cost+35%
Durability:195

A captain's poleaxe stands out even at a distance - a rallying point, and a reassuring sign that the company is still in the fight.

7150
Garrison EederaxCommon Two-Handed Axes
34Slashing Damage
Armor Penetration+30%
Fumble Chance+12%
Crit Chance+8%
Crit Efficiency+15%
Knockback Chance+12%
Skills Energy Cost+35%
Armor Damage+45%
Durability:180

A heavier version of an eederax: the traditional hook became a part of the axeblade itself.

7650
Skadian BardicheCommon Two-Handed Axes
34Slashing Damage
Armor Penetration+30%
Fumble Chance+12%
Crit Chance+8%
Crit Efficiency+20%
Bleed Chance+12%
Skills Energy Cost+35%
Armor Damage+30%
Durability:210

Skadian bardiches are a weapon of status. Only the greatest warriors - the champions and the retinue of Skadian princes - are allowed to carry them.

8425
Forholt StaffCommon Two-Handed Axes
32Slashing Damage
Armor Penetration+25%
Bodypart Damage+40%
Accuracy+10%
Counter Chance+6%
Bleed Chance+40%
Skills Energy Cost+25%
Durability:190

It hails from the area around Forholt, where it was once carried by mounted guards. Contrary to its name, this weapon has more in common with a bardiche than a staff.

7650
Double-Headed LongaxeCommon Two-Handed Axes
38Slashing Damage
Armor Penetration+35%
Bodypart Damage+30%
Fumble Chance+8%
Accuracy-14%
Crit Chance+4%
Crit Efficiency+8%
Stagger Chance+35%
Skills Energy Cost+40%
Durability:160

Despite its formidable appearance, this axe is rather unwieldy in a real fight.

7650
Elven LongaxeCommon Two-Handed Axes
38Slashing Damage
Armor Penetration+35%
Bodypart Damage+25%
Accuracy-10%
Stagger Chance+35%
Skills Energy Cost+40%
Armor Damage+15%
Durability:175

Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.

7650
Knight PolemaceCommon Two-Handed Maces
32Crushing Damage
Armor Penetration+40%
Fumble Chance+10%
Crit Chance+6%
Daze Chance+35%
Stagger Chance+30%
Skills Energy Cost+35%
Armor Damage+50%
Durability:195

Well-suited for fighters who want their every strike to leave the opponent in the dirt.

7150
Knight PolehammerCommon Two-Handed Maces
31Crushing Damage
Armor Penetration+50%
Accuracy+8%
Block Chance+14%
Block Power+14%
Daze Chance+44%
Skills Energy Cost+35%
Armor Damage+70%
Durability:245

Polehammers have recently begun to rise in popularity as a weapon of choice for knightly jousts.

6875
Brynn PolehammerCommon Two-Handed Maces
31Crushing Damage
Armor Penetration+50%
Accuracy+10%
Crit Chance+1%
Counter Chance+1%
Block Chance+14%
Block Power+14%
Daze Chance+36%
Skills Energy Cost+30%
Armor Damage+50%
Durability:225

A line of soldiers bristling with such polehammers is a force that can threaten even the heavy cavalry. Especially the heavy cavalry.

6875
Knight War MaulCommon Two-Handed Maces
34Crushing Damage
Armor Penetration+45%
Bodypart Damage+33%
Accuracy-10%
Knockback Chance+40%
Stun Chance+25%
Stagger Chance+40%
Skills Energy Cost+40%
Durability:195

This weapon is a world apart from the tool which originally inspired it - a humble pickaxe.

7150
Elven War MaulCommon Two-Handed Maces
34Crushing Damage
Armor Penetration+50%
Bodypart Damage+25%
Accuracy-12%
Knockback Chance+40%
Stun Chance+25%
Stagger Chance+46%
Skills Energy Cost+45%
Armor Damage+20%
Durability:215

Elves call this hammer shape a "bull horn" for the distinctive spike on its back end.

8200
Knight LongflailCommon Two-Handed Maces
36Crushing Damage
Armor Penetration+20%
Bodypart Damage+40%
Fumble Chance+14%
Accuracy-12%
Daze Chance+34%
Stun Chance+30%
Stagger Chance+35%
Skills Energy Cost+45%
Durability:155

The shift in attitude towards this decidedly non-chivalrous weapon was driven by the rising number of treatises extolling the benefits and virtues of sparring with flails.

8150
Noble LongflailCommon Two-Handed Maces
2Piercing Damage35Crushing Damage
Armor Penetration+20%
Bodypart Damage+46%
Fumble Chance+14%
Accuracy-12%
Crit Efficiency+15%
Bleed Chance+8%
Daze Chance+27%
Stun Chance+27%
Stagger Chance+35%
Skills Energy Cost+45%
Durability:160

Two-handed flails may have originated on tournament grounds, but it's a rare occurrence to see a noble lord using one as he goes to war.

8150
Aldorian BowCommon Bow Ranged Weapons
28Piercing Damage
Range9
Armor Penetration+15%
Fumble Chance-12%
Accuracy-45%
Knockback Chance+30%
Stagger Chance+30%
Skills Energy Cost+35%
Durability:100

Has enough power to knock a charging knight from his saddle.

5100
Curved ShortbowCommon Bow Ranged Weapons
28Piercing Damage
Range8
Armor Penetration+15%
Fumble Chance-8%
Accuracy-40%
Bleed Chance+35%
Skills Energy Cost+33%
Immobilization Chance+25%
Durability:85

This bow's curved shape allows it to send arrows further and with more precision than usual, though it has a bit of a kick which takes time to get used to.

4600
Sharpshooter BowCommon Bow Ranged Weapons
32Piercing Damage
Range10
Armor Penetration+20%
Fumble Chance+14%
Accuracy-50%
Knockback Chance+35%
Skills Energy Cost+50%
Immobilization Chance+30%
Durability:110

Countless Nistrian commanders, standard-bearers, and mages were left forever in Aldorian soil during the Nistrian Wars. The archers responsible could expect little mercy in return.

6125
Brynn CrossbowCommon Crossbow Ranged Weapons
29Piercing Damage
Range7
Armor Penetration+30%
Fumble Chance-15%
Accuracy-20%
Stagger Chance+25%
Skills Energy Cost+15%
Immobilization Chance+25%
Durability:100

The Falcon Company is one of the most infamous detachments of the Magistrate's army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.

6625
Garrison CrossbowCommon Crossbow Ranged Weapons
32Piercing Damage
Range8
Armor Penetration+25%
Accuracy-30%
Bleed Chance+35%
Knockback Chance+35%
Stagger Chance+35%
Skills Energy Cost+25%
Durability:85

These crossbows are excellent at taking out siege engineers even when shooting over large distances

7400
Siege CrossbowCommon Crossbow Ranged Weapons
35Piercing Damage
Range9
Armor Penetration+30%
Bodypart Damage+35%
Accuracy-40%
Knockback Chance+40%
Skills Energy Cost+40%
Immobilization Chance+35%
Durability:70

The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren't safe from the bolts launched with it.

8150
Citadel Defender CrossbowCommon Crossbow Ranged Weapons
35Piercing Damage
Range9
Armor Penetration+30%
Bodypart Damage+35%
Accuracy-40%
Crit Efficiency+10%
Skills Energy Cost+50%
Immobilization Chance+55%
Durability:65

With crossbows like these, a citadel garrison can tie down an entire army for months on end.

8150
Sentian SlingCommon Sling Ranged Weapons
15Crushing Damage
Range7
Armor Penetration+8%
Accuracy-50%
Crit Chance+10%
Daze Chance+42%
Stagger Chance+30%
Skills Energy Cost+8%
Cooldowns Duration-9%
Durability:155

"As vexing as a Sentian slinger" - a saying dating back to the wars of Aldor's unification, still in use in the kingdom's western reaches.

3050
Beastslayer SlingCommon Sling Ranged Weapons
17Crushing Damage
Range7
Armor Penetration+5%
Bodypart Damage+15%
Accuracy-55%
Crit Chance+10%
Daze Chance+35%
Stagger Chance+30%
Skills Energy Cost+15%
Cooldowns Duration-9%
Durability:155

In the eyes of the Fjall dwarves, the sling is a far more honorable weapon than the bow - so much so that even battle-hardened veterans readily wield it in combat.

3050
Highlander Staff SlingCommon Sling Ranged Weapons
18Crushing Damage
Range8
Armor Penetration+10%
Bodypart Damage+30%
Accuracy-55%
Stun Chance+30%
Stagger Chance+40%
Skills Energy Cost+25%
Cooldowns Duration-6%
Durability:175

To this very day, certain noble Firn lineages still preserve the tradition of instructing male heirs in the art of the sling.

3825
Spellweaver StaffCommon Staves
18Crushing Damage
Armor Penetration+10%
Backfire Chance-7%
Energy Restoration+6%
Skills Energy Cost+25%
Spells Energy Cost-8%
Magic Power+5%
Cooldowns Duration-6%
Fatigue Resistance+12%
Durability:105

The ranks of Spellweavers only accept the best of the best - even prominent Academy mentors often find themself snubbed and rebuked.

5100
Aristocrat WarstaffCommon Staves
22Crushing Damage
Armor Penetration+8%
Block Chance+15%
Block Power+5%
Crit Avoidance+25%
Knockback Chance+25%
Stagger Chance+25%
Skills Energy Cost-5%
Spells Energy Cost-5%
Armor Damage+10%
Block Power Recovery+5%
Durability:185

Staff duels are a staple of fencers' training, with some fighters growing so confident in their prowess that they don't shy away from bringing the weapon into real combat.

5100
Gilded WarstaffCommon Staves
22Crushing Damage
Armor Penetration+5%
Block Chance+15%
Crit Avoidance+15%
Knockback Chance+20%
Stagger Chance+20%
Skills Energy Cost-5%
Spells Energy Cost-5%
Magic Power+7%
Cooldowns Duration-4%
Energy+9
Durability:125

A distinguished staff for a distinguished mage: with gilding this lavish, there is plenty of precious metal for magic to course through.

5600
Templar WarstaffCommon Staves
20Crushing Damage2Sacred Damage
Armor Penetration+5%
Block Chance+10%
Crit Avoidance+20%
Knockback Chance+15%
Stagger Chance+20%
Miracle Chance+3%
Miracle Potency+8%
Skills Energy Cost-5%
Spells Energy Cost-5%
Energy Drain+5%
Energy+5
Durability:155

Templars of the Order united chivalric discipline and magic mastery with the relentless study of the Host - all in the hopes of earning the gift of thaumaturgy.

5100
Court Mage StaffCommon Staves
15Crushing Damage3Arcane Damage
Armor Penetration+10%
Miracle Chance+1%
Miracle Potency+15%
Skills Energy Cost+25%
Spells Energy Cost-4%
Magic Power+10%
Durability:55

This enchanted staff's headpiece was designed for conducting all types of magic.

8150