Stoneshard Wiki

도둑맞은 포도주는 항상 쓴 맛

이 문서는 선택한 언어로 아직 번역되지 않았습니다. 아래에는 영어 본문이 표시되며, 가능한 공식 명칭은 선택 언어를 유지합니다.

Stolen Wine's Always Bitter is a quest from Wyot, the foreman at the Mannshire winery. Recover the stolen wine crate and decide how to deal with the worker who fled with it. Investigation, confrontation and reporting choices affect rewards, Mannshire reputation, winery lodging and Wyot's selling price.

Quest flow

After starting at the winery, the investigation node explains the free and paid clues. The third node then branches into five mutually exclusive confrontation results. Reporting and deadline failure have their own nodes.

목차

Starting and preparing

01 Ask Wyot about the stolen wine

Find Wyot at the Mannshire Winery and ask about the wine crate taken by a worker. Hear the request, then agree to find and return the stolen wine to start the quest.

Refusing the request does not start the quest. While it has not started, you can return to Wyot and reconsider the request.

↑ 흐름으로 돌아가기

Investigating and finding the camp

02 Investigate the winery

After accepting the quest, while its investigation is unfinished, complete Elva's clue conversation to reveal Camp for free; alternatively, use the other investigation dialogue with a worker and pay 20 crowns. The two routes are alternatives, so you do not need both.

After the quest starts, the nearest suitable Steppe camp is selected from the winery and changed into Camp. It has no universal coordinate shared by every save; follow the journal, clues and map in your current game.

↑ 흐름으로 돌아가기

People involved

People involved
PersonRole in this quest
위오트Quest giver and recipient
엘바Provides the winery clue
할마르Subject of the camp confrontation

Camp confrontation and whereabouts

03 Confront Halmar at the camp

After finding Camp, speak with Halmar and decide what to do. The five results below are mutually exclusive branches from this node, not a sequence of required steps after completion.

↑ 흐름으로 돌아가기

C1 Kill

Choose the attack option in the first confrontation at Camp to enter combat. If the fight instead reaches the wounded dialogue, you can refuse mercy and let Halmar die; that still counts as the kill result. Reporting at the winery uses Standard return.

↑ 흐름으로 돌아가기

C2 Persuade him to return to the winery

Choose the dialogue option to persuade Halmar to return to the winery, then confirm it. He returns to the winery on this route after the confrontation; reporting with the quest crate uses Voluntary return.

↑ 흐름으로 돌아가기

C3 Return him after treatment

During the active quest's initial camp fight, while Halmar is still fighting normally and visible, your damage reducing him below 10% of maximum health opens the wounded dialogue. You can treat him with unlocked Cauterize Wounds, or use Bandage or Rag. Item treatment consumes a rag first if one is available; otherwise it uses 1 bandage charge and removes the bandage when depleted. Refusing treatment lets him die afterward. Choose treatment, then choose to return him to the winery; after treatment and return, reporting uses Return after treatment.

↑ 흐름으로 돌아가기

C4 Release him

Choose to release Halmar in the first confrontation, letting him leave the camp instead of returning to the winery. You may pay the additional 100 crowns, but that choice does not change Standard return.

↑ 흐름으로 돌아가기

C5 Release him after treatment

During the active quest's initial camp fight, while Halmar is still fighting normally and visible, your damage reducing him below 10% of maximum health opens the wounded dialogue. You can treat him with unlocked Cauterize Wounds, or use Bandage or Rag. Item treatment consumes a rag first if one is available; otherwise it uses 1 bandage charge and removes the bandage when depleted. Refusing treatment lets him die afterward. Choose treatment, then release him; he does not return to the winery. You may pay the additional 100 crowns, but that choice does not change Standard return.

↑ 흐름으로 돌아가기
Camp confrontation and whereabouts
DispositionScope of result
KillHalmar dies and the report uses the standard reward tier.
Persuade him to return to the wineryHalmar returns to the winery on this route and the corresponding higher reward tier applies.
Return him after treatmentHalmar returns to the winery on this route and the corresponding higher reward tier applies.
Release himHalmar does not return to the winery on this route and the report uses the standard reward tier.
Release him after treatmentHalmar does not return to the winery on this route and the report uses the standard reward tier.

Recovering the crate

04 Recover the quest wine crate

Find the tagged quest wine crate at Camp and carry it back to the Winery. Taking the crate makes the quest ready for reporting and changes the camp's current cleared state.

↑ 흐름으로 돌아가기

Reporting and rewards

05 Return the crate to Wyot

Bring the quest crate back to Winery and report to Wyot. The three reward tiers are listed below. The standard tier is used when higher conditions are not met; it is not a kill-only reward.

The table lists base Mannshire reputation changes. Positive reputation is multiplied by the character's global reputation-gain modifier, then rounded. Returning the crate successfully completes the quest and opens the winery loft for sleeping.

↑ 흐름으로 돌아가기
Reporting and rewards
ConditionImmediate rewardReputationState
Standard return250 crowns, 1 × Mannshire FortifiedMannshire: base reputation change +100Completes the quest
Return after treatment350 crowns, 2 × Mannshire FortifiedMannshire: base reputation change +200Completes the quest
Voluntary return400 crowns, 3 × Mannshire Fortified, 4 × GrapeMannshire: base reputation change +250Completes the quest

Failure after the deadline

Failure causes Mannshire: base reputation change -200 and adds +0.15 to Wyot's selling-price multiplier. This price change applies to Wyot personally, not uniformly to every Mannshire merchant or everyone at the winery.

F1 Return the crate before the deadline

While the quest is active and retrieving the crate is still an unfinished objective, detecting the tagged quest crate makes the quest ready to report. A start time is recorded only if none exists. The 72-in-game-hour deadline runs from this record, not from accepting the quest.

The hourly deadline check runs only while the quest is ready to report. If the crate is no longer detected, the quest returns to the retrieval stage and failure checks stop. The original timestamp remains, so elapsed time is neither paused nor reset. Once the crate is detected again, an overdue quest fails at the next eligible hourly check. Detection concerns tagged quest-crate instances; moving the crate out of your backpack alone does not establish that the deadline is safe.

↑ 흐름으로 돌아가기

Location and service changes

The lodging effects apply separately to the Winery and Camp map locations. The winery is associated with Mannshire but remains a separate place. The table lists the confirmed opening states.

Location and service changes
ChangeDescription
Winery lodgingThe winery loft is available for sleeping after a successful report.
Camp lodgingConfirmed opening states include after Halmar's death, reaching the persuasion dialogue where he fears execution if he returns to the winery, the wounded dialogue opening; meeting any one of them makes the camp available for sleeping.

출처

게임 버전 0.9.4.25

  1. 0.9.4.25 official quest definition, journal and location data
  2. Same-release NPC dialogue, branch conditions and reporting actions
  3. Same-release camp generation, timer, reputation and trade-parameter consumers
맨 위로