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노상강도

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Dangerous Roads is a negative settlement situation caused by eligible Bastion contract aftermaths. It changes trading and wilderness generation and can lead to supply problems. Resolving the linked dungeon contract allows a situation update to remove it; it has no fixed-day expiry.

Start, changes and ending

Select a node for entry conditions and player actions.

목차

Settlements that can be affected

These settlements have paths to the relevant dungeon contracts. They can be affected only when the contract and situation conditions are met. The actual target is the contract’s origin in that save; events are not guaranteed to occur in every settlement at once.

Stages and entry conditions

1 A Bastion contract leaves an aftermath

When a settlement-origin Bastion contract ends without successful resolution, the game rolls its aftermath parameter. A claimed contract missing its deadline, an unclaimed contract expiring, and Competition removing an unclaimed contract can reach this check. The player need not have accepted the contract.

Only if no negative situation is active or queued there can a successful roll queue Dangerous Roads. It is tied to that contract’s origin settlement and dungeon, not to universal coordinates from a sample map.

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2 The situation activates

A later situation update activates Dangerous Roads when it is first in the queue and no main situation is active, schedules restocking and applies trading and area modifiers. If its linked problem was resolved while queued, validation discards it instead.

Daily validation skips the player’s current settlement, while transitions and some sleep updates can process it; leaving town is not the only possible activation condition.

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3 Deal with danger and worsening supplies

There is no fixed-day expiry timer. While it persists, trading and area generation parameters change. Daily economic checks can also progress through these stages in order: Delayed Deliveries, Disrupted Logistics, Supplies Shortage. These replace one another in a single economic slot.

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4 Resolve the linked dungeon contract

Resolve the same linked dungeon: successful contract settlement clears its connection, and background contract completion has a clearing path too. A contract in a different dungeon does not substitute for that connection. A later situation update removes Dangerous Roads and any no-longer-applicable economic stage, schedules restocking and recalculates modifiers.

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Trading and area effects

Values are this situation’s contributions, not final quotes, final spawn chances or fixed reputation rewards.

Trading and area effects
EffectValueMeaning
Bastion contract reputation contribution+50Added in percentage points: the base contract reputation reward is multiplied by “1 + total modifier / 100”, rather than awarding that many fixed reputation points.
Trade favorability-0.05Merchant selling uses “1 − favorability”; buying uses “1 + favorability”. A negative contribution is worse for the player.
Stock generation scalar-0.25Added to the random base scalar before row weights and rounding determine quantities; current stock does not uniformly decrease.
Commodities: merchant selling-price term+10 percentage pointsAdded to this category’s selling-price term; not a direct increase to the final quote.
Ambush generation parameter+25Added to the owning settlement area’s ambush generation parameter, not a final chance for each player move.
Area wilderness parameter+33Added to the owning settlement area’s wilderness setting, not a uniform increase to enemy counts.

Official description

도적들의 횡행이 절정에 달해서, 마을 밖으로 나갈 엄두를 못 내는 사람들이 거의 없습니다.

출처

게임 버전 0.9.4.25

  1. 0.9.4.25 official settlement situation names and descriptions
  2. Contract aftermaths, dungeon connections, daily economic stages and situation updates from the same release
  3. Trading, inventory, area, sleep and status-effect calculations from the same release; unconfirmed service changes identified separately
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