오컬트 집회
이 문서는 선택한 언어로 아직 번역되지 않았습니다. 아래에는 영어 본문이 표시되며, 가능한 공식 명칭은 선택 언어를 유지합니다.
Occult Consilium is a timed regular situation in the Rotten Willow rotation. It changes Crypt and Catacombs contract reputation and ingredient buying prices, and changes the related dialogue scene.
How Occult Consilium starts and ends
Select a node for its entry conditions. The first two stages are system-handled; the third shows the official effect and confirmed situation effects.
목차
Where it can occur
These settlements include this situation among their regular candidates; whether it occurs depends on the current world rotation, queue and situation state.
Stages and entry conditions
1 Enter the candidate pool
At 06:00 each day, the game checks regular situation generation. When the check succeeds, settlements are shuffled and a candidate is selected from an eligible settlement with no situation state, excluding the same main situation active elsewhere. At most one new situation is queued per check. Occult Consilium is one candidate, not a daily appointment in every town.
↑ 흐름으로 돌아가기2 Wait for activation
Entering the queue does not mean the situation has begun. An update activates the first queued event when no main situation is active and the queue is non-empty. Daily validation skips the player’s current settlement; transitions and some sleep updates can also process it. The 7-day timer starts on activation, along with the common restocking call.
↑ 흐름으로 돌아가기3 Inspect the active situation
While active, Rotten Willow uses the meeting scene, and related conversations still require their own dialogue conditions. A follow-up interaction tied to the Manticore quest is also updated if that quest is complete and the relevant dialogue state is set. The situation itself does not complete the quest again or award another quest reward.
오컬트주의자들이 선술집에서 모임을 엽니다.
↑ 흐름으로 돌아가기4 End after the timer
After 7 full game days from activation, the situation becomes eligible to end during a later update. Daily validation skips the current settlement, but transitions or some sleep updates can end it. Ending removes the situation scene preset, schedules restocking and updates modifiers; later scene preparation switches layers according to the active situation.
↑ 흐름으로 돌아가기Modifiers and trade effects
The values show changes caused by the situation. They are settled together with other settlement conditions; a price value is not necessarily the final quote percentage.
| Effect | Value | Meaning |
|---|---|---|
| Crypt contract reputation | +33 percentage points | Affects reputation awarded for completing a Crypt contract. |
| Catacombs contract reputation | +33 percentage points | Affects reputation awarded for completing a Catacombs contract. |
| Food: merchant selling-price term | +20 percentage points | Adds to other price terms when buying food from a merchant. |
| Ingredients: merchant buying-price term | +60 percentage points | Adds to other price terms when a merchant buys ingredients. |
Additional situation effects
Alongside trading parameters, these changes affect settlement scenes, wilderness exploration or contracts.
| Behavior | Value | Scope and limits |
|---|---|---|
| Settlement scene | — | While the situation is active, returning to the settlement prepares its corresponding scene. |
| Manticore dialogue-flag clearing | — | Updates the follow-up interaction when the Manticore quest is complete and the corresponding dialogue state is set; this does not award the quest reward again. |
| Situation dialogue condition | — | The follow-up conversation requires the earlier related dialogue to be complete and the Occult Consilium to be active. |
Rotation and coexistence
Each settlement has one active main situation and a separate economic slot. Matching effects are added together. Regular generation requires the settlement to have no situation state, so this does not imply that the situation freely coexists with every economic situation.
Official description
그 어떤 법과 금지령도 사물의 본질을 파악하려는 욕망을 막지 못했습니다.