물약
| 아이템 | 기본 가격 | 음용 효과 | 투척 효과 | 설명 |
|---|---|---|---|---|
| 물약 감수성의Beneficial 완벽함 감수성 감수성이 높아집니다. 200 감수성이 높아집니다. | 200 | 감수성이 높아집니다. 상태 기본 지속시간 120 턴 | 감수성이 높아집니다. 상태 기본 지속시간 30 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 경화의Beneficial물약 경화의완벽함 경화 체력의 회복력이 강화됩니다. 200 체력의 회복력이 강화됩니다. | 200 | 체력의 회복력이 강화됩니다. 상태 기본 지속시간 60 턴 | 체력의 회복력이 강화됩니다. 상태 기본 지속시간 15 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 고통의Harmful물약 고통의해로움 고통 고통이 발생합니다. 200 고통이 발생합니다. | 200 | 고통이 발생합니다.
| 고통이 발생합니다.
| Direct potion effect; see facts for temporary attribute duration. 고통이 발생합니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 공복의Harmful물약 공복의해로움 공복 공복이나 갈증이 발생합니다. 200 공복이나 갈증이 발생합니다. | 200 | 공복이나 갈증이 발생합니다.
| 공복이나 갈증이 발생합니다.
| Direct potion effect; see facts for temporary attribute duration. 공복이나 갈증이 발생합니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 기력 소모의Harmful물약 기력 소모의해로움 기력 소모 기력이 소모됩니다. 200 기력이 소모됩니다. | 200 | 기력이 소모됩니다.
| 기력이 소모됩니다.
| Direct potion effect; see facts for temporary attribute duration. 기력이 소모됩니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 기력 흡수의Beneficial물약 기력 흡수의완벽함 기력 흡수 물리적 공격력에 비례하여 기력을 흡수합니다. 200 물리적 공격력에 비례하여 기력을 흡수합니다. | 200 | 물리적 공격력에 비례하여 기력을 흡수합니다. 상태 기본 지속시간 90 턴 | 물리적 공격력에 비례하여 기력을 흡수합니다. 상태 기본 지속시간 22.5 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 기력의Beneficial물약 기력의완벽함 기력 기력을 회복합니다. 200 기력을 회복합니다. | 200 | 기력을 회복합니다.
| 기력을 회복합니다.
| Direct potion effect; see facts for temporary attribute duration. 기력을 회복합니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 마취의Beneficial물약 마취의완벽함 마취 고통을 초기화하고, 일정 시간 동안 고통 저항력이 최대가 됩니다. 200 고통을 초기화하고, 일정 시간 동안 고통 저항력이 최대가 됩니다. | 200 | 고통을 초기화하고, 일정 시간 동안 고통 저항력이 최대가 됩니다.
| 고통을 초기화하고, 일정 시간 동안 고통 저항력이 최대가 됩니다.
| Direct potion effect; see facts for temporary attribute duration. 고통을 초기화하고, 일정 시간 동안 고통 저항력이 최대가 됩니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 만취의Harmful물약 만취의해로움 만취 만취 상태가 됩니다. 200 만취 상태가 됩니다. | 200 | 만취 상태가 됩니다. 상태 기본 지속시간 60 턴 | 만취 상태가 됩니다. 상태 기본 지속시간 15 턴 |
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 맹목의Harmful물약 맹목의해로움 맹목 눈이 멀게 됩니다. 200 눈이 멀게 됩니다. | 200 | 눈이 멀게 됩니다. 상태 기본 지속시간 40 턴 | 눈이 멀게 됩니다. 상태 기본 지속시간 10 턴 |
시야의 반경이 0으로 설정됩니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 무자비의Beneficial물약 무자비의완벽함 무자비 무자비 상태가 됩니다. 200 무자비 상태가 됩니다. | 200 | 무자비 상태가 됩니다. 상태 기본 지속시간 60 턴 | 무자비 상태가 됩니다. 상태 기본 지속시간 15 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 발화의Harmful물약 발화의해로움 발화 불이 붙습니다. 200 불이 붙습니다. | 200 | 불이 붙습니다. 상태 기본 지속시간 12 턴 | 불이 붙습니다. 상태 기본 지속시간 3 턴 |
턴을 건너뛰면 효과의 지속 시간이 (생명력 및 민첩성에 따라) 몇 턴 정도 감소합니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 분노의Beneficial물약 분노의완벽함 분노 분노합니다. 200 분노합니다. | 200 | 분노합니다. 상태 기본 지속시간 60 턴 | 분노합니다. 상태 기본 지속시간 15 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 빙결의Harmful물약 빙결의해로움 빙결 얼어붙습니다. 200 얼어붙습니다. | 200 | 얼어붙습니다. 상태 기본 지속시간 40 턴 | 얼어붙습니다. 상태 기본 지속시간 10 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 석화의Beneficial물약 석화의완벽함 석화 피부가 석화됩니다. 200 피부가 석화됩니다. | 200 | 피부가 석화됩니다. 상태 기본 지속시간 60 턴 | 피부가 석화됩니다. 상태 기본 지속시간 15 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 수면의Harmful물약 수면의해로움 수면 잠에 빠집니다. 200 잠에 빠집니다. | 200 | 잠에 빠집니다. 상태 기본 지속시간 12 턴 | 잠에 빠집니다. 상태 기본 지속시간 3 턴 |
아무 행동도 할 수 없습니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 신속의Beneficial물약 신속의완벽함 신속 눈에 띄지 않게 움직입니다. 200 눈에 띄지 않게 움직입니다. | 200 | 눈에 띄지 않게 움직입니다. 상태 기본 지속시간 20 턴 | 눈에 띄지 않게 움직입니다. 상태 기본 지속시간 5 턴 | 다른 타일로 이동할 경우, 지나간 타일마다 효과가 1회(최대 5회) 누적됩니다. 회피하거나 실수한 공격 및 사격을 받을 때마다, 효과의 지속 시간이 1턴(최대 6턴) 증가하지만, 누적 수치는 감소합니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 실족의Harmful물약 실족의해로움 실족 실족 상태가 됩니다. 200 실족 상태가 됩니다. | 200 | 실족 상태가 됩니다. 상태 기본 지속시간 40 턴 | 실족 상태가 됩니다. 상태 기본 지속시간 10 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 약화의Harmful물약 약화의해로움 약화 약화됩니다. 200 약화됩니다. | 200 | 약화됩니다. 상태 기본 지속시간 40 턴 | 약화됩니다. 상태 기본 지속시간 10 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 유약의Harmful물약 유약의해로움 유약 유약 상태가 됩니다. 200 유약 상태가 됩니다. | 200 | 유약 상태가 됩니다. 상태 기본 지속시간 40 턴 | 유약 상태가 됩니다. 상태 기본 지속시간 10 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 정화의Beneficial물약 정화의완벽함 정화 몇몇 직접 발동 효과를 제거합니다. 200 몇몇 직접 발동 효과를 제거합니다. | 200 | 몇몇 직접 발동 효과를 제거합니다.
| 몇몇 직접 발동 효과를 제거합니다.
| Direct potion effect; see facts for temporary attribute duration. 몇몇 직접 발동 효과를 제거합니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 정확의Beneficial물약 정확의완벽함 정확 정확도가 이례적으로 높아집니다. 200 정확도가 이례적으로 높아집니다. | 200 | 정확도가 이례적으로 높아집니다. 상태 기본 지속시간 60 턴 | 정확도가 이례적으로 높아집니다. 상태 기본 지속시간 15 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 중독의Harmful물약 중독의해로움 중독 중독시킵니다. 200 중독시킵니다. | 200 | 중독시킵니다. 상태 기본 지속시간 12 턴 | 중독시킵니다. 상태 기본 지속시간 3 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 진통의Beneficial물약 진통의완벽함 진통 고통이 감소합니다. 200 고통이 감소합니다. | 200 | 고통이 감소합니다.
| 고통이 감소합니다.
| Direct potion effect; see facts for temporary attribute duration. 고통이 감소합니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 체력 흡수의Beneficial물약 체력 흡수의완벽함 체력 흡수 물리적 공격력에 비례하여 체력을 흡수합니다. 200 물리적 공격력에 비례하여 체력을 흡수합니다. | 200 | 물리적 공격력에 비례하여 체력을 흡수합니다. 상태 기본 지속시간 60 턴 | 물리적 공격력에 비례하여 체력을 흡수합니다. 상태 기본 지속시간 15 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 치유의Beneficial물약 치유의완벽함 치유 체력을 회복합니다. 200 체력을 회복합니다. | 200 | 체력을 회복합니다. | 체력을 회복합니다. | Direct potion effect; see facts for temporary attribute duration. 체력을 회복합니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 포만의Beneficial물약 포만의완벽함 포만 공복과 갈증을 충족시킵니다. 200 공복과 갈증을 충족시킵니다. | 200 | 공복과 갈증을 충족시킵니다.
| 공복과 갈증을 충족시킵니다.
| Direct potion effect; see facts for temporary attribute duration. 공복과 갈증을 충족시킵니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 해독의Beneficial물약 해독의완벽함 해독 중독 상태를 제거하고, 중독 수준을 낮춥니다. 200 중독 상태를 제거하고, 중독 수준을 낮춥니다. | 200 | 중독 상태를 제거하고, 중독 수준을 낮춥니다.
| 중독 상태를 제거하고, 중독 수준을 낮춥니다.
| Direct potion effect; see facts for temporary attribute duration. 중독 상태를 제거하고, 중독 수준을 낮춥니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 해로운Harmful물약 해로운해로움 유해 체력이 소모됩니다. 200 체력이 소모됩니다. | 200 | 체력이 소모됩니다. | 체력이 소모됩니다. | Direct potion effect; see facts for temporary attribute duration. 체력이 소모됩니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 혼란의Harmful물약 혼란의해로움 혼란 혼란이 발생합니다. 200 혼란이 발생합니다. | 200 | 혼란이 발생합니다. 상태 기본 지속시간 8 턴 | 혼란이 발생합니다. 상태 기본 지속시간 2 턴 |
비틀거립니다. 걸을 때 확률적으로 무작위 방향으로 걸음을 옮깁니다. Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 환각의Harmful물약 환각의해로움 환각 환각이 발생합니다. 200 환각이 발생합니다. | 200 | 환각이 발생합니다. 상태 기본 지속시간 40 턴 | 환각이 발생합니다. 상태 기본 지속시간 10 턴 |
정신 강화 효과를 받지 못합니다.불쾌한 후유증을 유발합니다. Created after natural expiration of hallucinations.
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
물약 회복의Beneficial물약 회복의완벽함 회복 체력 회복률이 향상됩니다. 200 체력 회복률이 향상됩니다. | 200 | 체력 회복률이 향상됩니다. 상태 기본 지속시간 30 턴 | 체력 회복률이 향상됩니다. 상태 기본 지속시간 7.5 턴 |
Additional state from drinking only.
이 효과가 2회, 3회 및 4회 누적 시, 확률적으로 혼란이 발생합니다. 3회 및 4회 누적 시, 확률적으로 구토합니다. 4회 누적 시, 확률적으로 수면에 빠집니다. Created on removal of drunkenness above stage 2; see conditions.
숙취의 지속 시간이 중독의 영향을 받습니다. |
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 120 × c 턴
- 상태 지속시간 보정
- math_round(120 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 역효과 발생률
- -10 %
While the status is active.
- 획득 경험치
- 10 %
While the status is active.
- 염력 저항력
- -25 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 60 × c 턴
- 상태 지속시간 보정
- math_round(60 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 최대 체력
- 0.2 * max_hp
While the status is active.
- 인내력
- 25 %
While the status is active.
- 체력 회복률
- 1.5 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 고통 변화
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 공복
- +50 × c
Player only.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 기력 변화
- -80 × c 에너지
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 90 × c 턴
- 상태 지속시간 보정
- math_round(90 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 기력 흡수율
- 20 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 기력 변화
- 100 × c 에너지
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 고통 저항력
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- 고통 변화
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 60 × c 턴
- 상태 지속시간 보정
- ceil(60 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 무기 피해
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- 취함 중복
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 40 × c 턴
- 상태 지속시간 보정
- ceil(40 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 최대 시야
- -VSN
While the status is active.
- 정확도
- -66 %
While the status is active.
- 실책률
- 66 %
While the status is active.
- 역효과 발생률
- 66 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 60 × c 턴
- 상태 지속시간 보정
- math_round(60 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 무기 피해
- 10 %
While the status is active.
- 치명타율
- 5 %
While the status is active.
- 치명타 효율성
- 20 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 12 × c 턴
- 상태 지속시간 보정
- ceil(12 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 받는 화염 피해
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- 실책률
- 35 %
While the status is active.
- 재준비 시간
- 100 %
While the status is active.
- 능력 사용 기력
- 100 %
While the status is active.
- 상태 타이머 상한
- min(duration, 10)
- 턴당 장비 내구도 손실
- 0.5; equipped non-fireproof cloth / wood / leather
- 상황 사기(플레이어)
- −2
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 60 × c 턴
- 상태 지속시간 보정
- math_round(60 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 무기 피해
- 10 %
While the status is active.
- 치명타율
- 5 %
While the status is active.
- 치명타 효율성
- 20 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 40 × c 턴
- 상태 지속시간 보정
- ceil(40 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 정확도
- -15 %
While the status is active.
- 실책률
- 15 %
While the status is active.
- 역효과 발생률
- 15 %
While the status is active.
- 반격률
- -15 %
While the status is active.
- 빙결 저항력
- -25 %
While the status is active.
- 수영 시 소모 기력
- 20 %
While the status is active.
- 물에 들어갈 때
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 60 × c 턴
- 상태 지속시간 보정
- math_round(60 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 물리 저항력
- 20 %
While the status is active.
- 받는 피해
- -10 %
While the status is active.
- 출혈 해제
- 移除现有流血效果 / Remove existing bleeding
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 12 × c 턴
- 상태 지속시간 보정
- ceil(12 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 최대 시야
- -VSN
While the status is active.
- 기력 회복률
- 50 %
While the status is active.
- 회피율
- -125 %
While the status is active.
- 반격률
- -CTA %
While the status is active.
- 방어 확률
- -PRR %
While the status is active.
- 방어 수치 회복률
- -100 %
While the status is active.
- 피로 저항력
- 100 %
While the status is active.
- 피로 변화율
- -0.025
매 턴; While the status is active.
- 행동 제한
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- 피해를 받을 때
- 解除睡眠 / Ends sleep
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 20 × c 턴
- 상태 지속시간 보정
- math_round(20 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 회피율
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- 받는 피해
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- 초기 중첩 수
- 5
- 중첩별 변화
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- 전투 중 중첩 변화
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- 인접 적의 실수
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- 이동 시 중첩 증가
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- 최대 중첩 수
- 5
- 상태 타이머 상한
- 7 턴
- 최소 중첩 수
- 1
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 40 × c 턴
- 상태 지속시간 보정
- ceil(40 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 반격률
- -50 %
While the status is active.
- 회피율
- -50 %
While the status is active.
- 방어 확률
- -50 %
While the status is active.
- 방어 수치 회복률
- -0.5 * Block_Recovery %
While the status is active.
- 치명타율
- -50 %
While the status is active.
- 실책률
- 50 %
While the status is active.
- 역효과 발생률
- 50 %
While the status is active.
- 상태 타이머 상한
- min(duration, 2)
- 상황 사기(플레이어)
- −1
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 40 × c 턴
- 상태 지속시간 보정
- ceil(40 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 무기 피해
- -10 %
While the status is active.
- 치명타율
- -10 %
While the status is active.
- 실책률
- 10 %
While the status is active.
- 방어 확률
- -10 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 40 × c 턴
- 상태 지속시간 보정
- ceil(40 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 최대 체력
- -0.1 * max_hp
While the status is active.
- 인내력
- -10 %
While the status is active.
- 받는 피해
- 10 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 최대 제거 효과 수
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 60 × c 턴
- 상태 지속시간 보정
- math_round(60 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 정확도
- 25 %
While the status is active.
- 치명타율
- 10 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 12 × c 턴
- 상태 지속시간 보정
- ceil(12 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 받는 독성 피해
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- 중독 변화율
- 1
매 턴; While the status is active.
- 적응력 보정
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- 조류 대상 기본 피해
- base damage / 2
- 상황 사기(플레이어)
- −2
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 고통 변화
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 60 × c 턴
- 상태 지속시간 보정
- math_round(60 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 체력 흡수율
- 20 %
While the status is active.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 체력 회복
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) 체력
Capped by health threshold; requires a living target and positive healing.
- 초과 치유: 부상 부위 회복
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 공복
- −75
Player only; throwing does not scale the value.
- 갈증
- −75
Player only; throwing does not scale the value.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 중독 변화
- −100 × c
Player only.
- 중독 해제
- 1
Both drinking and throwing remove existing poison.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 직접 피해
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) 체력
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 8 × c 턴
- 상태 지속시간 보정
- ceil(8 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 회피율
- -15 %
While the status is active.
- 방어 확률
- -15 %
While the status is active.
- 반격률
- -15 %
While the status is active.
- 실책률
- 15 %
While the status is active.
- 역효과 발생률
- 15 %
While the status is active.
- 마법력
- -15 %
While the status is active.
- 무작위 이동 확률(플레이어)
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- 상황 사기(플레이어)
- −0.5
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 40 × c 턴
- 상태 지속시간 보정
- ceil(40 × c × (1 − Fortitude / 100)) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 무기 피해
- -33 %
While the status is active.
- 정확도
- -33 %
While the status is active.
- 마법력
- -66 %
While the status is active.
- 실책률
- 33 %
While the status is active.
- 역효과 발생률
- 33 %
While the status is active.
- 고통 저항력
- 75 %
While the status is active.
- 턴당 혼란 확률
- 10%; base 2 turns
- 적응력 보정
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- 상황 사기(플레이어)
- −10
- 제거 효과
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- 자연 종료 후 약물 후유증
- 30 턴
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- 상황 이성 변화율
- -0.5
매 턴; During the drug aftereffect after natural expiration of hallucinations.
- 상황 사기 변화율
- -0.5
매 턴; During the drug aftereffect after natural expiration of hallucinations.
- 보너스 시야
- -10
During the drug aftereffect after natural expiration of hallucinations.
- 중독 저항력
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- 약물 상호작용
- 600 턴
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 기본 가격
- 200
- 소지품 차지 칸
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 사용 횟수
- 1
- 한 칸에 겹치기
- 0
- 재질
- 유리
- 무게 분류
- 가벼움
- 감정
- 감정됨 / 미감정
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 사용 계수 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 마시기: 중독 변화
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 중독 변화율
- +0.25
매 턴; Drinking only; base consumable effect duration 60 turns.
- 중독 저항력
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 마시기: 취함 기본 지속시간
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 상태 기본 지속시간
- 30 × c 턴
- 상태 지속시간 보정
- math_round(30 × c) 턴
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 체력 회복률
- 100 %
While the status is active.
- 턴당 회복
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- 적용 시 회복
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 상황 사기 변화율
- 0.01
매 턴; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 치명타율
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 기적 발생률
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 무기 피해
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 고통 저항력
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 회피율
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 정확도
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 실책률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 역효과 발생률
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 2단계: 턴당 혼란 확률
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 3단계: 혼란·구역질 확률
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 4단계: 혼란·구역질·수면 확률
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 추가 상태 지속시간
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 취함 중복
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 숙취 기본 지속시간
- 1200 × (1 + Intoxication / 100) 턴
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 숙취 중 음주
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- 재준비 시간
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 실책률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 능력 사용 기력
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 역효과 발생률
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 고통 변화율
- 0.1
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 사기 변화율
- -0.02
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 상황 이성 변화율
- -0.01
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 갈증 변화율
- 0.04
매 턴; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 약물 상호작용
- 600 턴
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
물약 감수성의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - 획득 경험치:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - 염력 저항력:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 경화의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 최대 체력:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - 인내력:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - 체력 회복률:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 고통의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 고통 변화:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 공복의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 공복:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 기력 소모의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 기력 변화:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 기력 흡수의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 기력 흡수율:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 기력의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 기력 변화:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 마취의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 고통 저항력:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - 고통 변화:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 만취의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 맹목의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 최대 시야:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 무자비의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - 치명타 효율성:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 발화의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 받는 화염 피해:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 상태 타이머 상한:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 턴당 장비 내구도 손실:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - 상황 사기(플레이어):
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 분노의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - 치명타 효율성:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 빙결의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 반격률:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 빙결 저항력:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 수영 시 소모 기력:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 물에 들어갈 때:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 석화의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 물리 저항력:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - 받는 피해:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - 출혈 해제:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 수면의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 최대 시야:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 기력 회복률:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 반격률:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 방어 확률:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 방어 수치 회복률:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 피로 저항력:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 피로 변화율:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 행동 제한:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - 피해를 받을 때:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 신속의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 회피율:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - 받는 피해:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - 초기 중첩 수:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - 중첩별 변화:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - 전투 중 중첩 변화:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - 인접 적의 실수:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - 이동 시 중첩 증가:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - 최대 중첩 수:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - 상태 타이머 상한:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - 최소 중첩 수:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 실족의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 반격률:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 방어 확률:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 방어 수치 회복률:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 상태 타이머 상한:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 상황 사기(플레이어):
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 약화의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - 방어 확률:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 유약의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 최대 체력:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - 인내력:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - 받는 피해:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 정화의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 최대 제거 효과 수:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 정확의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 정확도:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 중독의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 받는 독성 피해:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 적응력 보정:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 조류 대상 기본 피해:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 상황 사기(플레이어):
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 진통의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 고통 변화:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 체력 흡수의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 체력 흡수율:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 치유의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 체력 회복:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - 초과 치유: 부상 부위 회복:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 포만의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 공복:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - 갈증:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 해독의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 중독 변화:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - 중독 해제:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 해로운
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 직접 피해:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 혼란의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 방어 확률:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 반격률:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 마법력:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 무작위 이동 확률(플레이어):
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - 상황 사기(플레이어):
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 환각의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 마법력:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - 적응력 보정:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 상황 사기(플레이어):
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 제거 효과:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 자연 종료 후 약물 후유증:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - 보너스 시야:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
물약 회복의
출처
- 기본 가격:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 소지품 차지 칸:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 사용 횟수:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 한 칸에 겹치기:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 재질:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 무게 분류:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 감정:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 사용 계수 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 마시기: 중독 변화:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 중독 변화율:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 중독 저항력:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 마시기: 취함 기본 지속시간:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 상태 기본 지속시간:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - 상태 지속시간 보정:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 체력 회복률:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - 턴당 회복:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - 적용 시 회복:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 치명타율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 기적 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 무기 피해:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 고통 저항력:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 회피율:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 정확도:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 2단계: 턴당 혼란 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 3단계: 혼란·구역질 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 4단계: 혼란·구역질·수면 확률:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 추가 상태 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 취함 중복:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 숙취 기본 지속시간:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 숙취 중 음주:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 재준비 시간:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 실책률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 능력 사용 기력:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 역효과 발생률:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 고통 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 사기 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 상황 이성 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 갈증 변화율:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 약물 상호작용:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
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data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml