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Todesstachler-Bienenstock

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Deathstinger Hive is a wilderness monster site placed with the world. A fresh site contains No pre-placed monsters and Death Cap × 1, Mindwort × 1; corpse-processing results are No confirmed corpse-processing yields, and destroying the nest gives Destroy Destructible nest × 1–2 → Hornet Honey × 1; no additional random pool confirmed. The sections below explain layouts, conditional yields, random pools and respawn rules; a save's current survivor count still depends on earlier clearing.

Inhalt

Player quick reference

Use this table to decide whether the trip is worthwhile; the sections below explain layouts, yield conditions, random pools and respawn evidence.

Player quick reference
QuestionConfirmed answerHow to get or read it
What appearsNo pre-placed monstersA fresh site uses one layout; revisits first load the saved state.
What else is on siteDeath Cap × 1, Mindwort × 1Harvest the listed resources; counts are pre-placed amounts in a fresh layout.
What corpses yieldNo confirmed corpse-processing yieldsProcess the matching corpse after a kill; Resourcefulness and skinning conditions apply separately.
What nests yieldDestroy Destructible nest × 1–2 → Hornet Honey × 1; no additional random pool confirmedDestroy the destructible nest; reliable yields and random pools are rolled separately.
Can it add more enemiesPer source: up to 3 active groups, 9 over its current lifetime, with a 8-turn cooldownWhen present, limits are per source and are excluded from the initial count.
When it resets14–28 in-game daysThe site rebuilds its objects only after expiry; an ordinary revisit does not immediately revive cleared objects.

Initial monsters and counts

These counts describe objects pre-placed when a fresh site is built from its scene template. Layouts with the same composition are combined. Dynamically summoned creatures are excluded, and a revisit may contain fewer survivors.

Initial monsters and counts
Layout coveragePre-placed monstersNests and resources
5 of 6 layoutsNo pre-placed monstersDestructible nest × 1
1 of 6 layoutsNo pre-placed monstersDestructible nest × 2, Mindwort × 1, Death Cap × 1

Dynamic summons in combat

Limits are calculated per summoning source. The active cap is not the total a site can ever produce, and the lifetime total is not a simultaneous count.

Dynamic summons in combat
SourceSummoned creatureLimits and cadence
Each destructible hive at a Deathstinger HiveDeathstinger SwarmPer source: up to 3 active swarms, 9 summons over its current lifetime; cooldown: 8 turns

Loot and obtainable items

A reliable yield still requires its matching action: creature materials come from processing a corpse, while structure loot comes from destroying that structure. Yields gated by Resourcefulness, Huntmaster or skinning access are listed separately.

No fixed completion reward was confirmed in the same-version location script. The table covers traceable object-specific yields and does not imply that enemies cannot carry other loot.

Loot and obtainable items
ObjectReliable or base yieldConditional and random yields
Destructible nestHornet Honey × 1No additional random pool
Scene container1 in the Hive06 layoutContents use the container's own loot rule

Respawn and revisits

Before base respawn expires, leaving and re-entering loads saved monster and destructible-object state. Killed or destroyed objects do not return merely because the map was re-entered.

Base respawn takes 14–28 in-game days (336–672 hours), calculated as ceil(14 * (2 - Wilderness / 100)) * 24. On expiry it selects a new template and rebuilds monsters, and resets container state and seed.

Growth respawn has a separate 10–20 in-game-day timer (240–480 hours), calculated as ceil(10 * (2 - Wilderness / 100)) * 24. Both formulas use the site's Wilderness value.

The site is marked clear only when no matching enemies remain under the same scene tag. This records a cleared state; it is not a fixed monster count for every visit.

Official description

Todesstachler töten wahllos: Diese furchterregenden Insekten greifen jeden an, der sich ihren riesigen Bienenstöcken nähert.

Finding and discovery

Exploring the world map identifies nearby points of interest through map discovery. Use the hives discovered in your current save when planning a route. The map link below shows example Deathstinger Hive locations only.

Why locations differ

World generation searches for positions using area and tile conditions, relaxing some conditions when suitable candidates are scarce. The resulting placements depend on that world generation. Neither the example coordinates nor the number of displayed sites is a guarantee for every save.

Quellen

Spielversion 0.9.4.25

  1. 0.9.4.25 official names and location description, initial scene templates, creature and item rules, location respawn and map discovery rules
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