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Caravan banner collection

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This page lists the nine banners in the Caravan collection, their confirmed effects and acquisition evidence, while keeping unresolved raising, switching and source details explicit.

Содержание

Quick rules

Use this table for the confirmed scope. Ownership, unlock and switching conditions absent from the evidence are not inferred.

Quick rules
ItemConfirmed content
Banner count9
Game version0.9.4.25
Shared effectOnce the flagpole upgrade is available, every banner increases positive reputation gains by +5%.

Nine banners

Each row keeps the game banner icon, name, official raised effect, confirmed acquisition and item base value. The base value is not a confirmed merchant purchase price.

Nine banners
BannerOfficial raised effectConfirmed acquisitionBase value

Acquisition and collection

Use the banner table for each confirmed acquisition; banners without a confirmed source remain listed in the documentation gaps.

A shared banner pool only confirms that the ox, wolf and bear banners share one pool; it does not establish a per-banner drop rate.

Acquisition and collection
RuleConfirmed content
Added to collection by defaultThe blank banner starts as a collection entry.
Use a banner at the campUse a banner item at the Caravan Camp to add its appearance to the collection; the item is consumed after use.
Shared banner drop poolThe ox, wolf and bear banners share one Bastion boss chest pool; the tier fields below come from the evidence and cannot be converted into a per-banner rate; Tier 2: pool field 5; Tier 3: pool field 10; Tier 4: pool field 20; Tier 5: pool field 30
DLC appearance entitlementInstalling the DLC adds the nomad appearance content and removing it removes that content; the product name and price are not confirmed.
Merchant purchase sourceThe same-release evidence does not confirm a merchant purchase source. The base value in the table is not a confirmed merchant sale price.

Raising and switching

This table only shows rules supplied by the runtime evidence. When a switching condition is not confirmed, the documentation gap remains visible.

Raising and switching
RuleConfirmed content
Camp use and collectionUse a banner item at the Caravan Camp to add its appearance to the collection; the item is consumed after use.
Collection selection and active bannerOnly collected appearances can be selected; one banner is active at a time.
Switching applicationThe camp reloads after switching to apply the appearance.
Effect condition and reputation gainThe effect applies once the flagpole upgrade is available; every positive reputation change entering the reputation calculation receives +5%, while zero and negative changes are not multiplied.

Documentation gaps

No same-release source in the reviewed banner contract closes merchant purchase availability for any banner.

No same-release drop-table row closes acquisition for blank, boar, horse, lion, owl, or nomad; blank is only proven as the default collection entry and nomad as DLC-gated.

The reviewed DLC enum proves that nomad is entitlement-gated but does not establish a storefront product name or price.

The same-release icon-name mapping is closed; the current icon file manifest comes from another build, so the file content version is not confirmed.

Источники

Версия игры 0.9.4.25

  1. Official item and banner text
  2. Item base value and category table
  3. Bastion boss chest drop tables
  4. Appearance item identity
  5. Camp use rule for appearance items
  6. Appearance item base rule
  7. Appearance collection add rule
  8. Appearance collection selection rule
  9. Appearance collection initial state
  10. Banner icon mapping
  11. DLC appearance gate
  12. DLC appearance catalog
  13. Appearance card switching rule
  14. flagpole switching rule
  15. Banner effect rule
  16. Player and flagpole effect condition
  17. Positive reputation gain rule
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