Зелья
| Предмет | Базовая цена | При употреблении | При броске | Описание |
|---|---|---|---|---|
| Зелье анестезииBeneficial Безупречное Анестезия Полностью снимает боль. Дает полную сопротивляемость боли на некоторое время. 200 Полностью снимает боль. Дает полную сопротивляемость боли на некоторое время. | 200 | Полностью снимает боль. Дает полную сопротивляемость боли на некоторое время.
| Полностью снимает боль. Дает полную сопротивляемость боли на некоторое время.
| Direct potion effect; see facts for temporary attribute duration. Полностью снимает боль. Дает полную сопротивляемость боли на некоторое время. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье болеутоленияBeneficialЗелье болеутоленияБезупречное Болеутоление Облегчает боль. 200 Облегчает боль. | 200 | Облегчает боль.
| Облегчает боль.
| Direct potion effect; see facts for temporary attribute duration. Облегчает боль. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье вампиризмаBeneficialЗелье вампиризмаБезупречное Похищение жизни Позволяет похищать жизнь у врагов. 200 Позволяет похищать жизнь у врагов. | 200 | Позволяет похищать жизнь у врагов. Базовая длительность состояния 60 ходов | Позволяет похищать жизнь у врагов. Базовая длительность состояния 15 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье воспламененияHarmfulЗелье воспламененияВредоносное Воспламенение Воспламеняет. 200 Воспламеняет. | 200 | Воспламеняет. Базовая длительность состояния 12 ходов | Воспламеняет. Базовая длительность состояния 3 ходов |
Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от живучести и ловкости). Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье вредаHarmfulЗелье вредаВредоносное Вред Наносит урон. 200 Наносит урон. | 200 | Наносит урон. | Наносит урон. | Direct potion effect; see facts for temporary attribute duration. Наносит урон. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье выжиганияHarmfulЗелье выжиганияВредоносное Выжигание энергии Сжигает энергию. 200 Сжигает энергию. | 200 | Сжигает энергию.
| Сжигает энергию.
| Direct potion effect; see facts for temporary attribute duration. Сжигает энергию. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье галлюцинацийHarmfulЗелье галлюцинацийВредоносное Приход Вызывает галлюцинации. 200 Вызывает галлюцинации. | 200 | Вызывает галлюцинации. Базовая длительность состояния 40 ходов | Вызывает галлюцинации. Базовая длительность состояния 10 ходов |
Невозможность получения положительных ментальных эффектов.Приводит к последствиям. Created after natural expiration of hallucinations.
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье голодаHarmfulЗелье голодаВредоносное Голод Вызывает голод или жажду. 200 Вызывает голод или жажду. | 200 | Вызывает голод или жажду.
| Вызывает голод или жажду.
| Direct potion effect; see facts for temporary attribute duration. Вызывает голод или жажду. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье замешательстваHarmfulЗелье замешательстваВредоносное Замешательство Вызывает замешательство. 200 Вызывает замешательство. | 200 | Вызывает замешательство. Базовая длительность состояния 8 ходов | Вызывает замешательство. Базовая длительность состояния 2 ходов |
Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье исцеленияBeneficialЗелье исцеленияБезупречное Исцеление Восстанавливает здоровье. 200 Восстанавливает здоровье. | 200 | Восстанавливает здоровье. | Восстанавливает здоровье. | Direct potion effect; see facts for temporary attribute duration. Восстанавливает здоровье. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье каменной кожиBeneficialЗелье каменной кожиБезупречное Каменная кожа Превращает кожу в камень. 200 Превращает кожу в камень. | 200 | Превращает кожу в камень. Базовая длительность состояния 60 ходов | Превращает кожу в камень. Базовая длительность состояния 15 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье крепостиBeneficialЗелье крепостиБезупречное Крепость Укрепляет. 200 Укрепляет. | 200 | Укрепляет. Базовая длительность состояния 60 ходов | Укрепляет. Базовая длительность состояния 15 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье любопытстваBeneficialЗелье любопытстваБезупречное Восприимчивость Делает восприимчивым. 200 Делает восприимчивым. | 200 | Делает восприимчивым. Базовая длительность состояния 120 ходов | Делает восприимчивым. Базовая длительность состояния 30 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье насыщенияBeneficialЗелье насыщенияБезупречное Насыщение Утоляет голод и жажду. 200 Утоляет голод и жажду. | 200 | Утоляет голод и жажду.
| Утоляет голод и жажду.
| Direct potion effect; see facts for temporary attribute duration. Утоляет голод и жажду. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье неуклюжестиHarmfulЗелье неуклюжестиВредоносное Неуклюжесть Делает неуклюжим. 200 Делает неуклюжим. | 200 | Делает неуклюжим. Базовая длительность состояния 40 ходов | Делает неуклюжим. Базовая длительность состояния 10 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье неуловимостиBeneficialЗелье неуловимостиБезупречное Неуловимость Делает неуловимым. 200 Делает неуловимым. | 200 | Делает неуловимым. Базовая длительность состояния 20 ходов | Делает неуловимым. Базовая длительность состояния 5 ходов | Перемещения увеличивают степень эффекта за каждую преодолённую клетку (вплоть до V). Каждое уклонение, а также полученные неудачные удары и выстрелы продлевают длительность эффекта на 1 ход (вплоть до 6), но уменьшают его степень. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье оледененияHarmfulЗелье оледененияВредоносное Оледенение Замораживает. 200 Замораживает. | 200 | Замораживает. Базовая длительность состояния 40 ходов | Замораживает. Базовая длительность состояния 10 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье опьяненияHarmfulЗелье опьяненияВредоносное Опьянение Опьяняет. 200 Опьяняет. | 200 | Опьяняет. Базовая длительность состояния 60 ходов | Опьяняет. Базовая длительность состояния 15 ходов |
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье ослабленияHarmfulЗелье ослабленияВредоносное Ослабление Ослабляет. 200 Ослабляет. | 200 | Ослабляет. Базовая длительность состояния 40 ходов | Ослабляет. Базовая длительность состояния 10 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье отравленияHarmfulЗелье отравленияВредоносное Отравление Отравляет. 200 Отравляет. | 200 | Отравляет. Базовая длительность состояния 12 ходов | Отравляет. Базовая длительность состояния 3 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье очищенияBeneficialЗелье очищенияБезупречное Очищение Избавляет от нескольких активных эффектов. 200 Избавляет от нескольких активных эффектов. | 200 | Избавляет от нескольких активных эффектов.
| Избавляет от нескольких активных эффектов.
| Direct potion effect; see facts for temporary attribute duration. Избавляет от нескольких активных эффектов. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье похищения энергииBeneficialЗелье похищения энергииБезупречное Похищение энергии Позволяет похищать энергию у врагов. 200 Позволяет похищать энергию у врагов. | 200 | Позволяет похищать энергию у врагов. Базовая длительность состояния 90 ходов | Позволяет похищать энергию у врагов. Базовая длительность состояния 22.5 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье противоядияBeneficialЗелье противоядияБезупречное Противоядие Снимает отравление. Снижает уровень интоксикации. 200 Снимает отравление. Снижает уровень интоксикации. | 200 | Снимает отравление. Снижает уровень интоксикации.
| Снимает отравление. Снижает уровень интоксикации.
| Direct potion effect; see facts for temporary attribute duration. Снимает отравление. Снижает уровень интоксикации. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье регенерацииBeneficialЗелье регенерацииБезупречное Регенерация Ускоряет регенерацию. 200 Ускоряет регенерацию. | 200 | Ускоряет регенерацию. Базовая длительность состояния 30 ходов | Ускоряет регенерацию. Базовая длительность состояния 7.5 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье слепотыHarmfulЗелье слепотыВредоносное Слепота Ослепляет. 200 Ослепляет. | 200 | Ослепляет. Базовая длительность состояния 40 ходов | Ослепляет. Базовая длительность состояния 10 ходов |
Обнуляет радиус зоны видимости. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье смертоносностиBeneficialЗелье смертоносностиБезупречное Смертоносность Делает смертоносным. 200 Делает смертоносным. | 200 | Делает смертоносным. Базовая длительность состояния 60 ходов | Делает смертоносным. Базовая длительность состояния 15 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье страданийHarmfulЗелье страданийВредоносное Страдание Причиняет боль. 200 Причиняет боль. | 200 | Причиняет боль.
| Причиняет боль.
| Direct potion effect; see facts for temporary attribute duration. Причиняет боль. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье точностиBeneficialЗелье точностиБезупречное Точность Делает потрясающе точным. 200 Делает потрясающе точным. | 200 | Делает потрясающе точным. Базовая длительность состояния 60 ходов | Делает потрясающе точным. Базовая длительность состояния 15 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье усыпленияHarmfulЗелье усыпленияВредоносное Усыпление Погружает в сон. 200 Погружает в сон. | 200 | Погружает в сон. Базовая длительность состояния 12 ходов | Погружает в сон. Базовая длительность состояния 3 ходов |
Невозможность выполнения любых действий. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье хрупкостиHarmfulЗелье хрупкостиВредоносное Хрупкость Делает хрупким. 200 Делает хрупким. | 200 | Делает хрупким. Базовая длительность состояния 40 ходов | Делает хрупким. Базовая длительность состояния 10 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье энергииBeneficialЗелье энергииБезупречное Энергия Восстанавливает энергию. 200 Восстанавливает энергию. | 200 | Восстанавливает энергию.
| Восстанавливает энергию.
| Direct potion effect; see facts for temporary attribute duration. Восстанавливает энергию. Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
Зелье яростиBeneficialЗелье яростиБезупречное Ярость Вызывает ярость. 200 Вызывает ярость. | 200 | Вызывает ярость. Базовая длительность состояния 60 ходов | Вызывает ярость. Базовая длительность состояния 15 ходов |
Additional state from drinking only.
II, III и IV степени: с шансом вызывает замешательство. III и IV степени: с шансом вызывает рвоту IV степень: с шансом вгоняет в сон. Created on removal of drunkenness above stage 2; see conditions.
Длительность похмелья зависит от уровня интоксикации. |
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Сопр. боли
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- Изменение боли
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Изменение боли
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 60 × c ходов
- Изменение длительности состояния
- math_round(60 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Похищение жизни
- 20 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 12 × c ходов
- Изменение длительности состояния
- ceil(12 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Наносит урон огнём
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Шанс неудачи
- 35 %
While the status is active.
- Время восст. способностей
- 100 %
While the status is active.
- Затраты на способности
- 100 %
While the status is active.
- Предел таймера состояния
- min(duration, 10)
- Потеря прочности снаряжения за ход
- 0.5; equipped non-fireproof cloth / wood / leather
- Ситуативная мораль игрока
- −2
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Прямой урон
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) Здоровье
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Изменение энергии
- -80 × c Энергия
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 40 × c ходов
- Изменение длительности состояния
- ceil(40 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Урон оружия
- -33 %
While the status is active.
- Точность
- -33 %
While the status is active.
- Сила магии
- -66 %
While the status is active.
- Шанс неудачи
- 33 %
While the status is active.
- Шанс Отдачи
- 33 %
While the status is active.
- Сопр. боли
- 75 %
While the status is active.
- Шанс спутанности за ход
- 10%; base 2 turns
- Поправка адаптивности
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Ситуативная мораль игрока
- −10
- Снимаемые эффекты
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- Последействие наркотика при истечении
- 30 ходов
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- Изм. сит. рассудка
- -0.5
каждый ход; During the drug aftereffect after natural expiration of hallucinations.
- Изм. сит. морали
- -0.5
каждый ход; During the drug aftereffect after natural expiration of hallucinations.
- Бонусный обзор
- -10
During the drug aftereffect after natural expiration of hallucinations.
- Сопр. интоксикации
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- Взаимодействие наркотиков
- 600 ходов
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Голод
- +50 × c
Player only.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 8 × c ходов
- Изменение длительности состояния
- ceil(8 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Шанс уклонения
- -15 %
While the status is active.
- Шанс блока
- -15 %
While the status is active.
- Шанс контрудара
- -15 %
While the status is active.
- Шанс неудачи
- 15 %
While the status is active.
- Шанс Отдачи
- 15 %
While the status is active.
- Сила магии
- -15 %
While the status is active.
- Шанс случайного движения игрока
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- Ситуативная мораль игрока
- −0.5
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Восстановление здоровья
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) Здоровье
Capped by health threshold; requires a living target and positive healing.
- Избыточное лечение: восстановление частей тела
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 60 × c ходов
- Изменение длительности состояния
- math_round(60 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Сопр. физ. урону
- 20 %
While the status is active.
- Получаемый урон
- -10 %
While the status is active.
- Остановка кровотечения
- 移除现有流血效果 / Remove existing bleeding
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 60 × c ходов
- Изменение длительности состояния
- math_round(60 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Запас здоровья
- 0.2 * max_hp
While the status is active.
- Стойкость
- 25 %
While the status is active.
- Регенерация здоровья
- 1.5 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 120 × c ходов
- Изменение длительности состояния
- math_round(120 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Шанс Отдачи
- -10 %
While the status is active.
- Получаемый опыт
- 10 %
While the status is active.
- Сопр. псионике
- -25 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Голод
- −75
Player only; throwing does not scale the value.
- Жажда
- −75
Player only; throwing does not scale the value.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 40 × c ходов
- Изменение длительности состояния
- ceil(40 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Шанс контрудара
- -50 %
While the status is active.
- Шанс уклонения
- -50 %
While the status is active.
- Шанс блока
- -50 %
While the status is active.
- Восст. силы блока
- -0.5 * Block_Recovery %
While the status is active.
- Шанс крита
- -50 %
While the status is active.
- Шанс неудачи
- 50 %
While the status is active.
- Шанс Отдачи
- 50 %
While the status is active.
- Предел таймера состояния
- min(duration, 2)
- Ситуативная мораль игрока
- −1
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 20 × c ходов
- Изменение длительности состояния
- math_round(20 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Шанс уклонения
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Получаемый урон
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Начальные заряды
- 5
- Масштабирование зарядов
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- Изменение зарядов в бою
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- Неудача соседнего врага
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- Движение добавляет заряды
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- Максимум зарядов
- 5
- Предел таймера состояния
- 7 ходов
- Минимум зарядов
- 1
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 40 × c ходов
- Изменение длительности состояния
- ceil(40 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Точность
- -15 %
While the status is active.
- Шанс неудачи
- 15 %
While the status is active.
- Шанс Отдачи
- 15 %
While the status is active.
- Шанс контрудара
- -15 %
While the status is active.
- Сопр. морозу
- -25 %
While the status is active.
- Затраты на плаванье
- 20 %
While the status is active.
- Вход в воду
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 60 × c ходов
- Изменение длительности состояния
- ceil(60 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Урон оружия
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- Повторное опьянение
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 40 × c ходов
- Изменение длительности состояния
- ceil(40 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Урон оружия
- -10 %
While the status is active.
- Шанс крита
- -10 %
While the status is active.
- Шанс неудачи
- 10 %
While the status is active.
- Шанс блока
- -10 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 12 × c ходов
- Изменение длительности состояния
- ceil(12 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Наносит урон ядом
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Изм. интоксикации
- 1
каждый ход; While the status is active.
- Поправка адаптивности
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Базовый урон по птицам
- base damage / 2
- Ситуативная мораль игрока
- −2
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Максимум снимаемых эффектов
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 90 × c ходов
- Изменение длительности состояния
- math_round(90 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Похищение энергии
- 20 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Изменение интоксикации
- −100 × c
Player only.
- Снятие отравления
- 1
Both drinking and throwing remove existing poison.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 30 × c ходов
- Изменение длительности состояния
- math_round(30 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Регенерация здоровья
- 100 %
While the status is active.
- Лечение каждый ход
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Лечение при наложении
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 40 × c ходов
- Изменение длительности состояния
- ceil(40 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Макс. обзор
- -VSN
While the status is active.
- Точность
- -66 %
While the status is active.
- Шанс неудачи
- 66 %
While the status is active.
- Шанс Отдачи
- 66 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 60 × c ходов
- Изменение длительности состояния
- math_round(60 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Урон оружия
- 10 %
While the status is active.
- Шанс крита
- 5 %
While the status is active.
- Эффективность критов
- 20 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Изменение боли
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 60 × c ходов
- Изменение длительности состояния
- math_round(60 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Точность
- 25 %
While the status is active.
- Шанс крита
- 10 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 12 × c ходов
- Изменение длительности состояния
- ceil(12 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Макс. обзор
- -VSN
While the status is active.
- Регенерация энергии
- 50 %
While the status is active.
- Шанс уклонения
- -125 %
While the status is active.
- Шанс контрудара
- -CTA %
While the status is active.
- Шанс блока
- -PRR %
While the status is active.
- Восст. силы блока
- -100 %
While the status is active.
- Сопр. усталости
- 100 %
While the status is active.
- Изм. усталости
- -0.025
каждый ход; While the status is active.
- Ограничения действий
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- Получение урона
- 解除睡眠 / Ends sleep
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 40 × c ходов
- Изменение длительности состояния
- ceil(40 × c × (1 − Fortitude / 100)) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Запас здоровья
- -0.1 * max_hp
While the status is active.
- Стойкость
- -10 %
While the status is active.
- Получаемый урон
- 10 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Изменение энергии
- 100 × c Энергия
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Базовая цена
- 200
- Размер в инвентаре
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Использований
- 1
- Объединение в ячейке
- 0
- Материал
- стекло
- Весовая категория
- лёгкий
- Опознание
- Опознано / не опознано
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Коэффициент применения c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Выпивание: изменение интоксикации
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Изм. интоксикации
- +0.25
каждый ход; Drinking only; base consumable effect duration 60 turns.
- Сопр. интоксикации
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Выпивание: базовая длительность опьянения
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Базовая длительность состояния
- 60 × c ходов
- Изменение длительности состояния
- math_round(60 × c) ходов
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Урон оружия
- 10 %
While the status is active.
- Шанс крита
- 5 %
While the status is active.
- Эффективность критов
- 20 %
While the status is active.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Изм. сит. морали
- 0.01
каждый ход; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс крита
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс чуда
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Урон оружия
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Сопр. боли
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс уклонения
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Точность
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс неудачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Шанс Отдачи
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Стадия 2: шанс спутанности за ход
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Стадия 3: шанс спутанности и тошноты
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Стадия 4: шанс спутанности, тошноты и сна
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Длительность вторичных состояний
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Повторное опьянение
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Базовая длительность похмелья
- 1200 × (1 + Intoxication / 100) ходов
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Выпивание при похмелье
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Время восст. способностей
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс неудачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Затраты на способности
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Шанс Отдачи
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. боли
- 0.1
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. морали
- -0.02
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. сит. рассудка
- -0.01
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Изм. жажды
- 0.04
каждый ход; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Взаимодействие наркотиков
- 600 ходов
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
Зелье анестезии
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Сопр. боли:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Изменение боли:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье болеутоления
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Изменение боли:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье вампиризма
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Похищение жизни:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье воспламенения
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Наносит урон огнём:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Предел таймера состояния:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Потеря прочности снаряжения за ход:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - Ситуативная мораль игрока:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье вреда
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Прямой урон:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье выжигания
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Изменение энергии:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье галлюцинаций
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Сила магии:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - Поправка адаптивности:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Ситуативная мораль игрока:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Снимаемые эффекты:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Последействие наркотика при истечении:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Бонусный обзор:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье голода
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Голод:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье замешательства
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Шанс блока:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Шанс контрудара:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Сила магии:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Шанс случайного движения игрока:
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - Ситуативная мораль игрока:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье исцеления
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Восстановление здоровья:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - Избыточное лечение: восстановление частей тела:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье каменной кожи
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Сопр. физ. урону:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Получаемый урон:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Остановка кровотечения:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье крепости
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Запас здоровья:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Стойкость:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Регенерация здоровья:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье любопытства
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Получаемый опыт:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Сопр. псионике:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье насыщения
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Голод:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Жажда:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье неуклюжести
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Шанс контрудара:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Шанс блока:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Восст. силы блока:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Предел таймера состояния:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Ситуативная мораль игрока:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье неуловимости
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Получаемый урон:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Начальные заряды:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Масштабирование зарядов:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Изменение зарядов в бою:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - Неудача соседнего врага:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Движение добавляет заряды:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - Максимум зарядов:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Предел таймера состояния:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Минимум зарядов:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье оледенения
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Шанс контрудара:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Сопр. морозу:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Затраты на плаванье:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Вход в воду:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье опьянения
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье ослабления
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Шанс блока:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье отравления
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Наносит урон ядом:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Поправка адаптивности:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Базовый урон по птицам:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Ситуативная мораль игрока:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье очищения
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Максимум снимаемых эффектов:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье похищения энергии
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Похищение энергии:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье противоядия
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Снятие отравления:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье регенерации
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Регенерация здоровья:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Лечение каждый ход:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - Лечение при наложении:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье слепоты
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Макс. обзор:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье смертоносности
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Эффективность критов:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье страданий
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Изменение боли:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье точности
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Точность:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье усыпления
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Макс. обзор:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Регенерация энергии:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Шанс контрудара:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Шанс блока:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Восст. силы блока:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Сопр. усталости:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Изм. усталости:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Ограничения действий:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - Получение урона:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье хрупкости
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Запас здоровья:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Стойкость:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Получаемый урон:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье энергии
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Изменение энергии:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Зелье ярости
Источники
- Базовая цена:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Размер в инвентаре:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Использований:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Объединение в ячейке:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Материал:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Весовая категория:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Опознание:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Коэффициент применения c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Выпивание: изменение интоксикации:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Изм. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Сопр. интоксикации:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Выпивание: базовая длительность опьянения:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Базовая длительность состояния:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - Изменение длительности состояния:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Эффективность критов:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс крита:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс чуда:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Урон оружия:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Сопр. боли:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс уклонения:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Точность:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Стадия 2: шанс спутанности за ход:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 3: шанс спутанности и тошноты:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Стадия 4: шанс спутанности, тошноты и сна:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Длительность вторичных состояний:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Повторное опьянение:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Базовая длительность похмелья:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Выпивание при похмелье:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Время восст. способностей:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс неудачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Затраты на способности:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Шанс Отдачи:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. боли:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. морали:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. сит. рассудка:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Изм. жажды:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Взаимодействие наркотиков:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml