Stoneshard Wiki

Map discovery

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Seeing a map tile, gaining a location marker, and actually opening a location are three separate processes. Entering a world-map tile reveals the current tile and by default checks a 3×3 square for markable locations; it does not reveal every surrounding tile on every step.

Inhalt

Three separate processes

The table separates fog reveal, gaining a lead, and opening a location in their actual execution order. A location marker alone does not prove that the player has entered it.

Three separate processes
ProcessCommon triggerResult
Reveal the current tileEnter or load a world-map tileThe current tile changes from hidden to revealed; some adjacent tiles meeting a special condition and special terrain can also update.
Mark nearby locationsRuns with a tile update by default; dialogue, paper maps, or reconnaissance can also trigger itChecks still-hidden points of interest, dungeons, and random encounters without an existing rumor marker in a square area. This adds a map lead; it does not open the location.
Open the locationEnter the relevant area or encounter; an area entrance must also allow openingThe first opening records the location as open and removes its rumor marker. The usual experience base is 50, then character XP modifiers apply; Abandoned Carts and Roadside Altars skip this XP award.

How to plan exploration

While exploring on foot, read 3×3 as the nearby location-marker check. Usually the current tile is the direct fog reveal; adjacent tiles meeting a dedicated condition and special terrain may also reveal, so the visible edge can sometimes expand farther.

For example, if the current tile is (10,10), (11,11) is inside the ordinary location-check area, while (12,10) is outside it. Being in range is not enough: the tile must still be fogged, have an eligible location type, and lack an existing rumor marker; near a map edge, only valid map tiles can meet those conditions.

Dialogue and paper maps use different defaults: a 5×5 square for location checks and an actual 3×3 paper-map reveal. Reconnaissance is an exception that checks a 13×13 square around the player for locations without revealing paper-map tiles through that call.

Dialogue rumors and leads generated by approaching a location use the same map rumor marker. Reaching and opening the location for the first time clears that rumor marker and records it as open; the character's current XP modifiers still apply before the reward is awarded.

The site's interactive map shows example placements under the same-release rules. Use it to recognise possible wilderness-event types, rather than treating example coordinates as fixed across every save.

Boundaries not yet closed

This page does not assign the dedicated adjacent-tile value to a named terrain type or expand the generation classes behind linked special-terrain reveals; those identity mappings still need same-release verification (documented gap).

This page verifies how the current map state writes and clears records, but does not claim that location markers persist permanently across separate saves (documented gap).

Quellen

Spielversion 0.9.4.25

  1. 0.9.4.25 world-map discovery, rumor, and location-opening scripts
  2. Same-release wilderness-event placement and example rules
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