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Verspätete Lieferungen

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Delayed Deliveries is the first economic deterioration stage that a negative settlement situation can cause. It changes trading conditions and merchant fund generation, may worsen further, and can be cleared by resolving its parent situation.

Start, changes and ending

Select a node for entry conditions and player actions.

Inhalt

Settlements that can be affected

These settlements have paths to the relevant dungeon contracts. They can be affected only when the contract and situation conditions are met. The actual target is the contract’s origin in that save; events are not guaranteed to occur in every settlement at once.

Stages and entry conditions

1 A negative main situation persists

Delayed Deliveries is not a regular random candidate. The settlement first needs an active main situation with economic progression: Dangerous Roads, Pestilence, Nightmares. A negative event still in the queue does not advance economic stages through this path.

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2 A daily check advances to Delayed Deliveries

At 06:00 each day, the economic check rolls the parent situation’s configured chance. With no economic stage selected, success selects Delayed Deliveries. A subsequent validation activates it. There is no guaranteed number of days until it appears and no independent fixed duration.

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3 Inspect trading changes

Delayed Deliveries changes trade favorability, merchant gold generation and the commodity buying-price term. Matching modifiers from the main and economic situations add together; reputation, supply and merchant conditions also affect quotes. Stage changes schedule restocking rather than immediately deducting the stated amount from current funds.

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4 Worsen, or end with the cause

While the parent persists, later daily rolls can advance Delayed Deliveries to Disrupted Logistics and then Supplies Shortage. Resolving the parent’s linked dungeon problem lets validation clear an economic stage that no longer has its parent. Waiting alone does not guarantee recovery; selling goods to merchants is not a direct ending condition in this state machine.

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Verified trading effects

Verified trading effects
EffectValueMeaning
Trade favorability-0.05Merchant selling uses “1 − favorability”; buying uses “1 + favorability”. A negative contribution is worse for the player.
Merchant gold generation-10The random base gold amount is multiplied by “1 + this modifier / 100”; it does not directly deduct existing gold.
Commodities: merchant buying-price term+10 percentage pointsAffects the price term when selling commodities to a merchant, alongside other conditions.

Repairs and restocking

This release also declares repair and restock-interval adjustments, but their connection to the service calculations has not been established. They are therefore not presented as guaranteed price increases or delays. Situation starts, changes and endings do demonstrably schedule restocking.

Official description

Aufgrund der Gerüchte über das Unglück, das diese Siedlung heimgesucht hat, überlegen es sich Kaufleute zweimal, ob sie diesen Ort aufsuchen.

Quellen

Spielversion 0.9.4.25

  1. 0.9.4.25 official settlement situation names and descriptions
  2. Contract aftermaths, dungeon connections, daily economic stages and situation updates from the same release
  3. Trading, inventory, area, sleep and status-effect calculations from the same release; unconfirmed service changes identified separately
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