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Bastion

Bastions are a dungeon type based on military strongholds. Their official background describes a change from garrisons protecting settlements to bases used by brigands and deserters. This article brings together map examples, possible dungeon conditions and the distinction between a location and its contract objective.

Contents

Background and character

This bastion once provided protection to the surrounding settlements, but now it's just a den of brigands and deserters, who use it as a base for their raids.

Finding a location and map generation

One type can contain several differently named locations. Wilderness dungeon generation draws locations from the relevant pools and selects positions using region, terrain and surrounding-space constraints. A type name does not identify one fixed coordinate.

First identify the location by name in the table, then open the interactive map if needed. Coordinates on this site belong to an example map; when travelling, check the discovered locations, roads and quest records in your own save.

Dungeon conditions

A dungeon can use an explicitly specified condition. Without one, a contract-supplied condition takes precedence; otherwise, a random condition can be selected according to the dungeon's current state. The table lists candidates, not effects that are all active on every visit.

Use these names to identify the condition shown for your location. Read that condition's in-game description for its effects, and check the current contract for your objective.

Dungeon conditions
Possible condition
Trapped Entrance
Iron Discipline
Revelry
Hefty Stockpiles

Locations, contracts and current state

A location type describes a category of dungeon; a contract describes what a particular commission asks you to do. Where a location is associated with a contract, use that contract's acceptance conditions, objective and delivery requirements rather than the type name to determine completion.

Dungeon conditions and settlement situations are separate subjects. Conditions concern a dungeon, while situations describe settlement events and economic changes. A settlement event is not presented here as a condition guaranteed in every nearby dungeon, and no single reset interval is asserted for all locations.

Recorded map examples

These rows show named locations in the current example map. Name links retain the existing directory entries, while map links open the corresponding markers. They do not represent a fixed distribution across saves.

Related towns and named locations

These places correspond to verified dungeon-generation zones. Follow their articles for local travel, people and quests. A generation-zone association does not make the place itself a dungeon or establish that it currently offers a particular contract.

Related towns and named locations
PlaceRelationship
MillAssociated map-generation zone
DenbrieAssociated map-generation zone
New OrchardAssociated map-generation zone

References

Game version 0.9.4.25

  1. 0.9.4.25 official type names, background and condition names
  2. Same-release wilderness dungeon generation and map instances
  3. Same-release dungeon initialization and random condition selection
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