Stoneshard Wiki

Experience and progression

Character progression records level, experience, stat points and ability points together. The same-release sources confirm that each level grants 1 stat point and 1 ability point, with a level cap of 30. From level 1 onward, each next-level threshold is the current level multiplied by 250; the cumulative totals are listed in the per-level table.

Contents

Initial progression state

Character-map initialization creates level, experience, stat-point, ability-point and experience-gain values. The table shows initialization and purpose; it is not a save editor and does not imply that every playable character shares the same story prerequisites.

Initial progression state
EntryInitial valueUse or scope
Level1Character-map initialization
Experience0Current accumulated XP; see the per-level XP table for thresholds
Stat points0Spent on primary attributes
Ability points2Spent on skills and spells
Experience gain100Baseline coefficient for all XP sources

What a level-up changes

The official attribute text confirms that each level grants 1 stat point and 1 ability point, with a level cap of 30. Stat points improve primary attributes, while ability points are spent on unlocked abilities and spells. Level marks the character's progression stage and cap; it is not a list of which individual content is unlocked.

The XP field records experience already acquired, while Experience Gain is the coefficient used by all XP sources. The level-up check calculates the threshold from the current level, increments the level when it is reached, and carries excess XP forward; the level-30 threshold is guarded by the cap clamp first.

What a level-up changes
Confirmed itemResult
Stat points on level-up+1
Ability points on level-up+1
Character level cap30

XP required for each level

The table expands the runtime rule into a queryable level list. “XP to next level” is the amount needed to move from that level to the next; “cumulative XP from level 1” is the total needed to arrive at that level, calculated as 125 × level × (level − 1). XP left after a level-up carries into the next level. Level 30 is the cap; there is no level 31.

XP required for each level
LevelXP to next levelCumulative XP from level 1Note
12500Reaching this threshold levels up; excess XP carries into the next level
2500250Reaching this threshold levels up; excess XP carries into the next level
3750750Reaching this threshold levels up; excess XP carries into the next level
410001500Reaching this threshold levels up; excess XP carries into the next level
512502500Reaching this threshold levels up; excess XP carries into the next level
615003750Reaching this threshold levels up; excess XP carries into the next level
717505250Reaching this threshold levels up; excess XP carries into the next level
820007000Reaching this threshold levels up; excess XP carries into the next level
922509000Reaching this threshold levels up; excess XP carries into the next level
10250011250Reaching this threshold levels up; excess XP carries into the next level
11275013750Reaching this threshold levels up; excess XP carries into the next level
12300016500Reaching this threshold levels up; excess XP carries into the next level
13325019500Reaching this threshold levels up; excess XP carries into the next level
14350022750Reaching this threshold levels up; excess XP carries into the next level
15375026250Reaching this threshold levels up; excess XP carries into the next level
16400030000Reaching this threshold levels up; excess XP carries into the next level
17425034000Reaching this threshold levels up; excess XP carries into the next level
18450038250Reaching this threshold levels up; excess XP carries into the next level
19475042750Reaching this threshold levels up; excess XP carries into the next level
20500047500Reaching this threshold levels up; excess XP carries into the next level
21525052500Reaching this threshold levels up; excess XP carries into the next level
22550057750Reaching this threshold levels up; excess XP carries into the next level
23575063250Reaching this threshold levels up; excess XP carries into the next level
24600069000Reaching this threshold levels up; excess XP carries into the next level
25625075000Reaching this threshold levels up; excess XP carries into the next level
26650081250Reaching this threshold levels up; excess XP carries into the next level
27675087750Reaching this threshold levels up; excess XP carries into the next level
28700094500Reaching this threshold levels up; excess XP carries into the next level
297250101500Reaching this threshold levels up; excess XP carries into the next level
30Level cap (no next level)108750At level 30, the runtime clamps XP to one point below this level's threshold

Using the information for planning

Record the character's current level and XP, then subtract the current XP from the table's “XP to next level”; after crossing a threshold, keep the remainder and continue with the next row. Reserve +1 stat point and +1 ability point for each level-up; do not plan a next level after level 30.

References

Game version 0.9.4.25

  1. 0.9.4.25 character progression initialization and save fields
  2. 0.9.4.25 official attribute labels and level-up hints
  3. 0.9.4.25 player-step level-up check and XP carry-over
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