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Rest and saving

Sleeping is the verified save touchpoint: interacting with a bed runs four checks first - an unpaid room fee, guards looking for you, enemies nearby, deadly effects - and only when none of them applies does the duration panel open, where confirming sleep follows the default sleep-and-save flow. At the shortest, 0-hour setting the confirm button becomes "REST", which still saves the game without advancing time. This page quotes the same-release official "Save System" tutorial verbatim and covers the sleeping places it names, how recovery differs between them, the bedroll rules and the save model; campfires are not save points.

Contents

Sleeping and saving

Interacting with a bed first checks whether sleeping is allowed, and there are four checks: an unpaid room fee, guards looking for you, enemies nearby, deadly effects. The duration panel opens only when none of them applies, and confirming sleep follows the default sleep-and-save flow.

Each of the four cases has its own official line: "To use the bed, rent the room from the innkeeper." "You can't sleep while guards are looking for you." "You can't sleep when enemies are nearby." "You can't sleep while suffering from deadly effects."

Pulling the duration slider to its shortest, 0-hour setting changes the confirm button from "SLEEP" to "REST". That path saves the game as well, but it does not advance game time, while sleeping for a positive duration advances time by the amount you chose. A 0-hour "REST" also cannot run into a wilderness ambush, because the ambush is only rolled when the sleep duration is positive.

Only 22 of 25 camp templates include a usable bed, so not every camp allows sleep; use the facilities actually present.

Save System

Below is the save tutorial from the same-release official hint table; its title and body are quoted verbatim, with only the in-game highlight markup removed.

To save the game, you need to either Sleep for any amount of time or use a suitable sleeping spot for a momentary Rest. This can usually be done in taverns, cleared-out camps, your future Caravan, or by using bedrolls, which can be crafted or bought from some traders.

Exiting the game saves your progress as well, however this exit save is deleted upon loading.

If you die in adventure mode, you can resume playing from the last save made by sleeping.

In permadeath mode your saves are irreversibly erased on death.

This map symbol indicates locations with a save point.

Lodging at places

Towns and places may offer lodging through dialogue rather than a bedside menu. The table lists the verified lodging entries and their conditions.

The official tutorial names four kinds of sleeping place: taverns, cleared-out camps, your future caravan and bedrolls, which can be crafted or bought. Recovery differs between them: a better tavern room recovers more, and each tavern room is settled separately; the caravan bed's recovery depends on the caravan upgrades you have unlocked, while the camp bed and the bedroll depend on whether a character skill is open.

Some beds come at a price: a prison bed does not restore Morale or Sanity and instead leaves you hungrier and thirstier, while a leprosarium bed is worse - it lowers Sanity and Morale and does not restore hunger or thirst.

Rented beds come with terms: prices and days differ by town and room, the official rent comes in one-day, seven-day and fourteen-day tiers, and once the term has lapsed you must pay again before sleeping there.

Only a bedroll in the wilderness or a dungeon can run into an ambush: being ambushed shortens the actual sleep and triggers the character's startled line, while tavern, camp and caravan beds have no such roll.

Denbrie's lodging menu is opened by the local captain - the person named in the second column below - not by an innkeeper; the innkeeper only appears in the generic rent-a-bed line.

Lodging at places
PlaceLodging entryConditions
Wilderness campsCamp bedsA bed is present and the sleep check succeeds
DenbrieReynoldThe lodging menu opens after the overnight matter is settled with the captain (multiple durations)
WineryWinery loftUnlocked after reporting the quest; the camp and winery beds are registered separately
Taverns and innsRented bedsThe room must be paid for first; rent comes in one-day, seven-day and fourteen-day tiers and lapses until you pay again
CaravanCaravan bedRecovery depends on the caravan upgrades you have unlocked
Wilderness and dungeonsBedrollsPlaced by the player, crafted or bought; after sleeping it becomes "used" and disappears a day later

Bedrolls

A bedroll is a sleeping place you place yourself: the official tutorial says it can be crafted or bought from some traders, and once placed it becomes a bed you can sleep in.

After sleeping on a bedroll you placed yourself, it turns into a used one and disappears a day later.

Placing a bedroll has two restrictions: it cannot be placed on a building's indoor floor, and it cannot be placed in the roadside chapel's cemetery while the ritual of "A Matter of Faith" is under way.

Saving, exits and death

Sleeping for any amount of time, or taking a momentary rest at a suitable sleeping spot, saves your progress.

Exiting the game saves your progress as well, but that exit save is only temporary: it is deleted once you load again.

In adventure mode you can resume playing from the last save made by sleeping after your character dies; in permadeath mode your progress is irreversibly erased on death.

The world map marks the places where you can sleep and save: when this symbol appears, that location is a save point. The icon follows the same-release sleeping-place registry, while whether you can actually sleep is decided by the bed itself.

Campfires and cooking

Campfires offer lighting and cooking actions, not a save point. To save, find a bed where sleep is possible; to cook, use an interactive campfire that is actually present.

Unverified details

These are not closed in the same-release data and are not asserted here (documented gaps): the selectable upper limit of the sleep duration, so this page states no maximum number of hours; the names of the effects behind the restricted character states and the deadly effects; the complete list of lodging entries in other towns and places; and the exact distribution of the automatic-save triggers.

The interface also has a sustained-recovery stance ("Rest Mode") that is separate from beds; it is not the same mechanic as the 0-hour "REST" at a bed and is deliberately not described here.

References

Game version 0.9.4.25

  1. Same-release camp sleep and campfire interaction contracts
  2. Same-release Denbrie lodging dialogue and person profile
  3. Same-release quest lodging unlock and scene registrations
  4. 0.9.4.25 hint table gml_GlobalScript_table_hints (Save System title and both bodies, twelve language columns)
  5. 0.9.4.25 official interface text gml_GlobalScript_table_text (context_menu sleep action and four refusal lines, button_hover sleep and rest labels)
  6. 0.9.4.25 sleep flow scripts gml_GlobalScript_scr_bed_get_state, gml_GlobalScript_scr_create_context_menu, gml_Object_c_bed_sleep_Other_10, gml_Object_o_skip_time_panel_Create_0, gml_Object_o_skip_time_panel_Step_2, gml_Object_o_skip_time_panel_Other_10, gml_GlobalScript_scr_smoothSaveSleep, gml_Object_o_sleepController_Alarm_0, gml_GlobalScript_scr_timeUpdate
  7. 0.9.4.25 bed types and recovery resolution gml_Object_c_bed_sleep_Create_0, gml_Object_c_bed_sleep_tavern_Create_0, gml_Object_c_bed_sleep_jail_Create_0, gml_Object_c_bed_sleep_crafted_Create_0, gml_Object_c_bed_sleep_camp_Create_0, gml_Object_c_bed_sleep_lepro_Create_0, gml_Object_c_bed_sleep_caravan_Create_0, gml_Object_o_sleepController_Other_10 to gml_Object_o_sleepController_Other_15
  8. 0.9.4.25 bedroll scripts gml_Object_o_skill_set_bed_use_Other_13, gml_GlobalScript_scr_quest_check_bedroll_placement_blockers, gml_Object_c_bed_sleep_crafted_Destroy_0, gml_Object_c_bed_sleep_crafted_Alarm_0
  9. 0.9.4.25 sleeping-place map icon gml_GlobalScript_scr_glmap_hasSleepingPlace, gml_Object_o_globalmap_Create_0, gml_Object_o_hintTextSleepingPlace_Create_0
  10. 0.9.4.25 innkeeper room script gml_GlobalScript_scr_innkeeper_room (rent tiers and rent-active test)
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