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Kromm

Kromm is a brewer at the Oaken Barrel Brewery and a key character on the peaceful route through Fate of the Brewery. He asks you to deal with Odar's thugs; his trade opens only after the farm report.

Contents

Location and availability

Kromm can be found in and around the Oaken Barrel Brewery. If Osbrook takes over the brewery, he is no longer available afterward; he remains after a peaceful resolution. The brewery is placed per save, so follow the current journal and map.

To open the peaceful negotiation, first obtain Jurg's information and then speak with the mercenaries outside. Merely reaching the brewery does not automatically open Kromm's farm request.

Quest interactions

The farm request is a separate quest identity inside the brewery story. Report the clearing to Kromm before abandoning the route that helps the brewery, or the request is discarded. The farm report does not complete the whole brewery story.

Quest interactions
QuestRole
Fate of the BreweryNegotiation, farm request and follow-up rewards on the peaceful route
Odar's ThugsGives the request and receives the clearing report

Trading and branch rewards

Kromm does not trade at first. Reporting the farm clearing opens trade and grants one Barrel of Beer; brewery-local reputation below 5000 is raised to 5000. This report also improves the prices he offers.

If Odar agrees to leave the brewery alone, reassuring Kromm grants 150 crowns and changes both his buying and selling offers again. When Kromm is encountered later, the selling benefit returns to the level granted by the farm report. These changes apply only to Kromm's trades.

Verified accepted groups include jewelry, valuables, wheat and timber; some specific items follow separate purchase rules. Individual trades still depend on item and trade rules. The takeover ending removes Kromm and therefore his trade entry point.

References

Game version 0.9.4.25

  1. 0.9.4.25 official name, character object and explicit icon
  2. Same-release room instances and brewery scene conditions
  3. Same-release quest dialogue, rewards and trade consumers
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