Potions
| Item | Base price | Drinking effects | Thrown effects | Notes |
|---|---|---|---|---|
| Potion of AnesthesiaBeneficial Flawless Anesthesia Resets Pain. Gives full resistance to Pain for some time. 200 Resets Pain. Gives full resistance to Pain for some time. | 200 | Resets Pain. Gives full resistance to Pain for some time.
| Resets Pain. Gives full resistance to Pain for some time.
| Direct potion effect; see facts for temporary attribute duration. Resets Pain. Gives full resistance to Pain for some time. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of AntivenomBeneficialPotion of AntivenomFlawless Antivenom Removes Poisoning. Decreases Intoxication. 200 Removes Poisoning. Decreases Intoxication. | 200 | Removes Poisoning. Decreases Intoxication.
| Removes Poisoning. Decreases Intoxication.
| Direct potion effect; see facts for temporary attribute duration. Removes Poisoning. Decreases Intoxication. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of BlindnessHarmfulPotion of BlindnessHarmful Blindness Blinds. 200 Blinds. | 200 | Blinds. Base status duration 40 turns | Blinds. Base status duration 10 turns |
Sets the Vision radius to zero. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of ClumsinessHarmfulPotion of ClumsinessHarmful Clumsiness Makes you Clumsy. 200 Makes you Clumsy. | 200 | Makes you Clumsy. Base status duration 40 turns | Makes you Clumsy. Base status duration 10 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of ConfusionHarmfulPotion of ConfusionHarmful Confusion Causes Confusion. 200 Causes Confusion. | 200 | Causes Confusion. Base status duration 8 turns | Causes Confusion. Base status duration 2 turns |
Stumbling: a chance to take a step in a random direction when walking. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of CuriosityBeneficialPotion of CuriosityFlawless Receptivity Makes you Receptive. 200 Makes you Receptive. | 200 | Makes you Receptive. Base status duration 120 turns | Makes you Receptive. Base status duration 30 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of DeadlinessBeneficialPotion of DeadlinessFlawless Deadliness Makes you Deadly. 200 Makes you Deadly. | 200 | Makes you Deadly. Base status duration 60 turns | Makes you Deadly. Base status duration 15 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of DrunkennessHarmfulPotion of DrunkennessHarmful Drunkeness Makes you Drunk. 200 Makes you Drunk. | 200 | Makes you Drunk. Base status duration 60 turns | Makes you Drunk. Base status duration 15 turns |
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of ElusivenessBeneficialPotion of ElusivenessFlawless Elusiveness Makes you Elusive. 200 Makes you Elusive. | 200 | Makes you Elusive. Base status duration 20 turns | Makes you Elusive. Base status duration 5 turns | Moving to other tiles grants an extra stack of the effect for each traveled tile (up to V). Each dodge as well as received fumbled strikes and shots prolong the effect's duration by 1 turn (up to 6) but reduce its number of stacks. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of EnergyBeneficialPotion of EnergyFlawless Energy Restores Energy. 200 Restores Energy. | 200 | Restores Energy.
| Restores Energy.
| Direct potion effect; see facts for temporary attribute duration. Restores Energy. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of Energy DrainBeneficialPotion of Energy DrainFlawless Energy Drain Allows you to Drain Energy with your physical attacks. 200 Allows you to Drain Energy with your physical attacks. | 200 | Allows you to Drain Energy with your physical attacks. Base status duration 90 turns | Allows you to Drain Energy with your physical attacks. Base status duration 22.5 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of FragilityHarmfulPotion of FragilityHarmful Frailness Makes you Fragile. 200 Makes you Fragile. | 200 | Makes you Fragile. Base status duration 40 turns | Makes you Fragile. Base status duration 10 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of FrostHarmfulPotion of FrostHarmful Freezing Freezes. 200 Freezes. | 200 | Freezes. Base status duration 40 turns | Freezes. Base status duration 10 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of HallucinationsHarmfulPotion of HallucinationsHarmful Bad Trip Causes Bad Trip. 200 Causes Bad Trip. | 200 | Causes Bad Trip. Base status duration 40 turns | Causes Bad Trip. Base status duration 10 turns |
Can't receive positive mental effects.Leads to an unpleasant Aftermath. Created after natural expiration of hallucinations.
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of HarmHarmfulPotion of HarmHarmful Harm Damages Health. 200 Damages Health. | 200 | Damages Health. | Damages Health. | Direct potion effect; see facts for temporary attribute duration. Damages Health. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of HealingBeneficialPotion of HealingFlawless Healing Restores Health. 200 Restores Health. | 200 | Restores Health. | Restores Health. | Direct potion effect; see facts for temporary attribute duration. Restores Health. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of HungerHarmfulPotion of HungerHarmful Hunger Causes Hunger or Thirst. 200 Causes Hunger or Thirst. | 200 | Causes Hunger or Thirst.
| Causes Hunger or Thirst.
| Direct potion effect; see facts for temporary attribute duration. Causes Hunger or Thirst. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of IgnitionHarmfulPotion of IgnitionHarmful Ignition Ignites. 200 Ignites. | 200 | Ignites. Base status duration 12 turns | Ignites. Base status duration 3 turns |
Skipping a turn reduces the effect's duration by a few turns (depending on Vitality and Agility). Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of Life DrainBeneficialPotion of Life DrainFlawless Life Drain Allows you to Drain Health with your physical attacks. 200 Allows you to Drain Health with your physical attacks. | 200 | Allows you to Drain Health with your physical attacks. Base status duration 60 turns | Allows you to Drain Health with your physical attacks. Base status duration 15 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of ManaburnHarmfulPotion of ManaburnHarmful Energy Burn Burns Energy. 200 Burns Energy. | 200 | Burns Energy.
| Burns Energy.
| Direct potion effect; see facts for temporary attribute duration. Burns Energy. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of PainkillingBeneficialPotion of PainkillingFlawless Painkilling Decreases Pain. 200 Decreases Pain. | 200 | Decreases Pain.
| Decreases Pain.
| Direct potion effect; see facts for temporary attribute duration. Decreases Pain. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of PoisonHarmfulPotion of PoisonHarmful Poison Poisons. 200 Poisons. | 200 | Poisons. Base status duration 12 turns | Poisons. Base status duration 3 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of PrecisionBeneficialPotion of PrecisionFlawless Accuracy Makes you Exceptionally Accurate. 200 Makes you Exceptionally Accurate. | 200 | Makes you Exceptionally Accurate. Base status duration 60 turns | Makes you Exceptionally Accurate. Base status duration 15 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of PurificationBeneficialPotion of PurificationFlawless Purification Removes some active effects. 200 Removes some active effects. | 200 | Removes some active effects.
| Removes some active effects.
| Direct potion effect; see facts for temporary attribute duration. Removes some active effects. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of RageBeneficialPotion of RageFlawless Rage Enrages. 200 Enrages. | 200 | Enrages. Base status duration 60 turns | Enrages. Base status duration 15 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of RestorationBeneficialPotion of RestorationFlawless Restoration Improves your Health Restoration 200 Improves your Health Restoration | 200 | Improves your Health Restoration Base status duration 30 turns | Improves your Health Restoration Base status duration 7.5 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of SatietyBeneficialPotion of SatietyFlawless Satiation Satisfies Hunger and Thirst. 200 Satisfies Hunger and Thirst. | 200 | Satisfies Hunger and Thirst.
| Satisfies Hunger and Thirst.
| Direct potion effect; see facts for temporary attribute duration. Satisfies Hunger and Thirst. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of SleepingHarmfulPotion of SleepingHarmful Sedation Puts you to Sleep. 200 Puts you to Sleep. | 200 | Puts you to Sleep. Base status duration 12 turns | Puts you to Sleep. Base status duration 3 turns |
Can't perform any actions. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of StoneskinBeneficialPotion of StoneskinFlawless Stoneskin Turns your skin into stone. 200 Turns your skin into stone. | 200 | Turns your skin into stone. Base status duration 60 turns | Turns your skin into stone. Base status duration 15 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of SturdinessBeneficialPotion of SturdinessFlawless Sturdiness Boosts your health. 200 Boosts your health. | 200 | Boosts your health. Base status duration 60 turns | Boosts your health. Base status duration 15 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of SufferingHarmfulPotion of SufferingHarmful Suffering Causes Pain. 200 Causes Pain. | 200 | Causes Pain.
| Causes Pain.
| Direct potion effect; see facts for temporary attribute duration. Causes Pain. Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
Potion of WeaknessHarmfulPotion of WeaknessHarmful Weakness Weakens. 200 Weakens. | 200 | Weakens. Base status duration 40 turns | Weakens. Base status duration 10 turns |
Additional state from drinking only.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. Created on removal of drunkenness above stage 2; see conditions.
The duration of Hangover depends on Intoxication. |
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Pain Resistance
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- Pain change
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Intoxication change
- −100 × c
Player only.
- Remove poison
- 1
Both drinking and throwing remove existing poison.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 40 × c turns
- Status duration adjustment
- ceil(40 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Max Vision
- -VSN
While the status is active.
- Accuracy
- -66 %
While the status is active.
- Fumble Chance
- 66 %
While the status is active.
- Backfire Chance
- 66 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 40 × c turns
- Status duration adjustment
- ceil(40 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Counter Chance
- -50 %
While the status is active.
- Dodge Chance
- -50 %
While the status is active.
- Block Chance
- -50 %
While the status is active.
- Block Power Recovery
- -0.5 * Block_Recovery %
While the status is active.
- Crit Chance
- -50 %
While the status is active.
- Fumble Chance
- 50 %
While the status is active.
- Backfire Chance
- 50 %
While the status is active.
- Status timer cap
- min(duration, 2)
- Situational morale (player)
- −1
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 8 × c turns
- Status duration adjustment
- ceil(8 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dodge Chance
- -15 %
While the status is active.
- Block Chance
- -15 %
While the status is active.
- Counter Chance
- -15 %
While the status is active.
- Fumble Chance
- 15 %
While the status is active.
- Backfire Chance
- 15 %
While the status is active.
- Magic Power
- -15 %
While the status is active.
- Random movement chance (player)
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- Situational morale (player)
- −0.5
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 120 × c turns
- Status duration adjustment
- math_round(120 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Backfire Chance
- -10 %
While the status is active.
- Experience Gain
- 10 %
While the status is active.
- Psionic Resistance
- -25 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 60 × c turns
- Status duration adjustment
- math_round(60 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Weapon Damage
- 10 %
While the status is active.
- Crit Chance
- 5 %
While the status is active.
- Crit Efficiency
- 20 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 60 × c turns
- Status duration adjustment
- ceil(60 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Weapon Damage
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- Repeated drunkenness
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 20 × c turns
- Status duration adjustment
- math_round(20 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dodge Chance
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Damage Taken
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Initial stacks
- 5
- Stack scaling
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- Combat stack changes
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- Adjacent enemy fumble
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- Movement adds stacks
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- Maximum stacks
- 5
- Status timer cap
- 7 turns
- Minimum stacks
- 1
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Energy change
- 100 × c Energy
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 90 × c turns
- Status duration adjustment
- math_round(90 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Energy Drain
- 20 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 40 × c turns
- Status duration adjustment
- ceil(40 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Max Health
- -0.1 * max_hp
While the status is active.
- Fortitude
- -10 %
While the status is active.
- Damage Taken
- 10 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 40 × c turns
- Status duration adjustment
- ceil(40 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Accuracy
- -15 %
While the status is active.
- Fumble Chance
- 15 %
While the status is active.
- Backfire Chance
- 15 %
While the status is active.
- Counter Chance
- -15 %
While the status is active.
- Frost Resistance
- -25 %
While the status is active.
- Swimming Cost
- 20 %
While the status is active.
- Entering water
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 40 × c turns
- Status duration adjustment
- ceil(40 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Weapon Damage
- -33 %
While the status is active.
- Accuracy
- -33 %
While the status is active.
- Magic Power
- -66 %
While the status is active.
- Fumble Chance
- 33 %
While the status is active.
- Backfire Chance
- 33 %
While the status is active.
- Pain Resistance
- 75 %
While the status is active.
- Confusion chance each turn
- 10%; base 2 turns
- Adaptability adjustment
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Situational morale (player)
- −10
- Effects removed
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- Drug aftereffect on natural expiration
- 30 turns
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- Sit. Sanity Change
- -0.5
each turn; During the drug aftereffect after natural expiration of hallucinations.
- Sit. Morale Change
- -0.5
each turn; During the drug aftereffect after natural expiration of hallucinations.
- Bonus Vision
- -10
During the drug aftereffect after natural expiration of hallucinations.
- Intoxication Resistance
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- Drug interaction
- 600 turns
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Direct damage
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) HP
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Health restoration
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) HP
Capped by health threshold; requires a living target and positive healing.
- Overhealing: injured bodypart recovery
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Hunger
- +50 × c
Player only.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 12 × c turns
- Status duration adjustment
- ceil(12 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Deals Fire Damage
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Fumble Chance
- 35 %
While the status is active.
- Cooldowns Duration
- 100 %
While the status is active.
- Abilities Energy Cost
- 100 %
While the status is active.
- Status timer cap
- min(duration, 10)
- Equipment durability loss per turn
- 0.5; equipped non-fireproof cloth / wood / leather
- Situational morale (player)
- −2
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 60 × c turns
- Status duration adjustment
- math_round(60 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Life Drain
- 20 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Energy change
- -80 × c Energy
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Pain change
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 12 × c turns
- Status duration adjustment
- ceil(12 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Deals Poison Damage
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Intoxication Change
- 1
each turn; While the status is active.
- Adaptability adjustment
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Bird target base damage
- base damage / 2
- Situational morale (player)
- −2
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 60 × c turns
- Status duration adjustment
- math_round(60 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Accuracy
- 25 %
While the status is active.
- Crit Chance
- 10 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Maximum effects removed
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 60 × c turns
- Status duration adjustment
- math_round(60 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Weapon Damage
- 10 %
While the status is active.
- Crit Chance
- 5 %
While the status is active.
- Crit Efficiency
- 20 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 30 × c turns
- Status duration adjustment
- math_round(30 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Health Restoration
- 100 %
While the status is active.
- Per-turn healing
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Healing on application
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Hunger
- −75
Player only; throwing does not scale the value.
- Thirst
- −75
Player only; throwing does not scale the value.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 12 × c turns
- Status duration adjustment
- ceil(12 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Max Vision
- -VSN
While the status is active.
- Energy Restoration
- 50 %
While the status is active.
- Dodge Chance
- -125 %
While the status is active.
- Counter Chance
- -CTA %
While the status is active.
- Block Chance
- -PRR %
While the status is active.
- Block Power Recovery
- -100 %
While the status is active.
- Fatigue Resistance
- 100 %
While the status is active.
- Fatigue Change
- -0.025
each turn; While the status is active.
- Action restrictions
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- Taking damage
- 解除睡眠 / Ends sleep
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 60 × c turns
- Status duration adjustment
- math_round(60 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Physical Resistance
- 20 %
While the status is active.
- Damage Taken
- -10 %
While the status is active.
- Bleeding removal
- 移除现有流血效果 / Remove existing bleeding
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 60 × c turns
- Status duration adjustment
- math_round(60 × c) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Max Health
- 0.2 * max_hp
While the status is active.
- Fortitude
- 25 %
While the status is active.
- Health Restoration
- 1.5 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Pain change
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Base price
- 200
- Inventory footprint
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Uses
- 1
- Merge in one inventory slot
- 0
- Material
- glass
- Weight class
- Light
- Identification
- Identified / unidentified
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Use coefficient c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Drinking: intoxication change
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Intoxication Change
- +0.25
each turn; Drinking only; base consumable effect duration 60 turns.
- Intoxication Resistance
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Drinking: base drunkenness duration
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Base status duration
- 40 × c turns
- Status duration adjustment
- ceil(40 × c × (1 − Fortitude / 100)) turns
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Weapon Damage
- -10 %
While the status is active.
- Crit Chance
- -10 %
While the status is active.
- Fumble Chance
- 10 %
While the status is active.
- Block Chance
- -10 %
While the status is active.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Morale Change
- 0.01
each turn; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Crit Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Miracle Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Weapon Damage
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Pain Resistance
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dodge Chance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Accuracy
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fumble Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Backfire Chance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stage 2: confusion chance per turn
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stage 3: confusion / nausea chances
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stage 4: confusion / nausea / sleep chances
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Secondary status durations
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Repeated drunkenness
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Base hangover duration
- 1200 × (1 + Intoxication / 100) turns
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Drinking while hungover
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Cooldowns Duration
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fumble Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Abilities Energy Cost
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Backfire Chance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Pain Change
- 0.1
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Morale Change
- -0.02
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Sanity Change
- -0.01
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Thirst Change
- 0.04
each turn; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drug interaction
- 600 turns
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
Potion of Anesthesia
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Pain Resistance:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Pain change:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Antivenom
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Intoxication change:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Remove poison:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Blindness
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Max Vision:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Clumsiness
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Counter Chance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Block Chance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Block Power Recovery:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Status timer cap:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Situational morale (player):
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Confusion
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Block Chance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Counter Chance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Magic Power:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Random movement chance (player):
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - Situational morale (player):
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Curiosity
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Experience Gain:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Psionic Resistance:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Deadliness
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Crit Efficiency:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Drunkenness
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Elusiveness
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Damage Taken:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Initial stacks:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Stack scaling:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Combat stack changes:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - Adjacent enemy fumble:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Movement adds stacks:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - Maximum stacks:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Status timer cap:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Minimum stacks:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Energy
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Energy change:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Energy Drain
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Energy Drain:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Fragility
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Max Health:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Fortitude:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Damage Taken:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Frost
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Counter Chance:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Frost Resistance:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Swimming Cost:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Entering water:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Hallucinations
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Magic Power:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Confusion chance each turn:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - Adaptability adjustment:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Situational morale (player):
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Effects removed:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Drug aftereffect on natural expiration:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Bonus Vision:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Harm
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Direct damage:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Healing
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Health restoration:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - Overhealing: injured bodypart recovery:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Hunger
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Hunger:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Ignition
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Deals Fire Damage:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Status timer cap:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Equipment durability loss per turn:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - Situational morale (player):
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Life Drain
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Life Drain:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Manaburn
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Energy change:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Painkilling
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Pain change:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Poison
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Deals Poison Damage:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Adaptability adjustment:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Bird target base damage:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Situational morale (player):
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Precision
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Purification
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Maximum effects removed:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Rage
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Crit Efficiency:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Restoration
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Health Restoration:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Per-turn healing:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - Healing on application:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Satiety
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Hunger:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Thirst:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Sleeping
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Max Vision:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Energy Restoration:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Counter Chance:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Block Chance:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Block Power Recovery:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Fatigue Resistance:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Fatigue Change:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Action restrictions:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - Taking damage:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Stoneskin
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Physical Resistance:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Damage Taken:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Bleeding removal:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Sturdiness
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Max Health:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Fortitude:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Health Restoration:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Suffering
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Pain change:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion of Weakness
Sources
- Base price:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventory footprint:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Uses:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Merge in one inventory slot:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Weight class:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Use coefficient c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Drinking: intoxication change:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Intoxication Change:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Intoxication Resistance:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Drinking: base drunkenness duration:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Base status duration:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - Status duration adjustment:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Block Chance:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Crit Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Miracle Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Weapon Damage:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Pain Resistance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dodge Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Accuracy:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stage 2: confusion chance per turn:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 3: confusion / nausea chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stage 4: confusion / nausea / sleep chances:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Secondary status durations:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Repeated drunkenness:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Base hangover duration:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Drinking while hungover:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Cooldowns Duration:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fumble Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Abilities Energy Cost:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Backfire Chance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Pain Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Morale Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Sanity Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Thirst Change:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drug interaction:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml