Stoneshard Wiki

Potions

ItemBase priceDrinking effectsThrown effectsNotes
Potion of AnesthesiaBeneficial

Potion of Anesthesia

Flawless
Anesthesia
Resets Pain. Gives full resistance to Pain for some time.
200
Resets Pain. Gives full resistance to Pain for some time.
200
Resets Pain. Gives full resistance to Pain for some time.
Pain Resistance
100 %

Lasts 60×c turns, rounded by temporary-status creation.

Pain change
-100

Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.

Resets Pain. Gives full resistance to Pain for some time.
Pain Resistance
100 %

Lasts 60×c turns, rounded by temporary-status creation.

Pain change
-100

Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.

Potion of Anesthesia
Resets Pain. Gives full resistance to Pain for some time.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of AntivenomBeneficial

Potion of Antivenom

Flawless
Antivenom
Removes Poisoning. Decreases Intoxication.
200
Removes Poisoning. Decreases Intoxication.
200
Removes Poisoning. Decreases Intoxication.
Intoxication change
-100

Player only.

Remove poison
1

Both drinking and throwing remove existing poison.

Removes Poisoning. Decreases Intoxication.
Intoxication change
-25

Player only.

Remove poison
1

Both drinking and throwing remove existing poison.

Potion of Antivenom
Removes Poisoning. Decreases Intoxication.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of BlindnessHarmful

Potion of Blindness

Harmful
Blindness
Blinds.
200
Blinds.
200
Blinds.

Base status duration 40 turns

Blinds.

Base status duration 10 turns

Blindness
Accuracy
-66%
Fumble Chance
+66%
Backfire Chance
+66%
Sets the Vision radius to zero.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of ClumsinessHarmful

Potion of Clumsiness

Harmful
Clumsiness
Makes you Clumsy.
200
Makes you Clumsy.
200
Makes you Clumsy.

Base status duration 40 turns

Makes you Clumsy.

Base status duration 10 turns

Stagger
Crit Chance
-50%
Counter Chance
-50%
Fumble Chance
+50%
Dodge Chance
-50%
Block Chance
-50%
Backfire Chance
+50%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of ConfusionHarmful

Potion of Confusion

Harmful
Confusion
Causes Confusion.
200
Causes Confusion.
200
Causes Confusion.

Base status duration 8 turns

Causes Confusion.

Base status duration 2 turns

Confusion
Counter Chance
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Block Chance
-15%
Magic Power
-15%
Backfire Chance
+15%
Stumbling: a chance to take a step in a random direction when walking.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of CuriosityBeneficial

Potion of Curiosity

Flawless
Receptivity
Makes you Receptive.
200
Makes you Receptive.
200
Makes you Receptive.

Base status duration 120 turns

Makes you Receptive.

Base status duration 30 turns

Receptiveness
Psionic Resistance
-25%
Backfire Chance
-10%
Experience Gain
+10%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of DeadlinessBeneficial

Potion of Deadliness

Flawless
Deadliness
Makes you Deadly.
200
Makes you Deadly.
200
Makes you Deadly.

Base status duration 60 turns

Makes you Deadly.

Base status duration 15 turns

Battle Rage
Weapon Damage
+10%
Crit Chance
+5%
Crit Efficiency
+20%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of DrunkennessHarmful

Potion of Drunkenness

Harmful
Drunkeness
Makes you Drunk.
200
Makes you Drunk.
200
Makes you Drunk.

Base status duration 60 turns

Makes you Drunk.

Base status duration 15 turns

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of ElusivenessBeneficial

Potion of Elusiveness

Flawless
Elusiveness
Makes you Elusive.
200
Makes you Elusive.
200
Makes you Elusive.

Base status duration 20 turns

Makes you Elusive.

Base status duration 5 turns

Elusiveness
Moving to other tiles grants an extra stack of the effect for each traveled tile (up to V).
Each dodge as well as received fumbled strikes and shots prolong the effect's duration by 1 turn (up to 6) but reduce its number of stacks.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of EnergyBeneficial

Potion of Energy

Flawless
Energy
Restores Energy.
200
Restores Energy.
200
Restores Energy.
Energy change
100 Energy

Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.

Restores Energy.
Energy change
25 Energy

Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.

Potion of Energy
Restores Energy.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of Energy DrainBeneficial

Potion of Energy Drain

Flawless
Energy Drain
Allows you to Drain Energy with your physical attacks.
200
Allows you to Drain Energy with your physical attacks.
200
Allows you to Drain Energy with your physical attacks.

Base status duration 90 turns

Allows you to Drain Energy with your physical attacks.

Base status duration 22.5 turns

Energy Drain
Energy Drain
+20%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of FragilityHarmful

Potion of Fragility

Harmful
Frailness
Makes you Fragile.
200
Makes you Fragile.
200
Makes you Fragile.

Base status duration 40 turns

Makes you Fragile.

Base status duration 10 turns

Enervation
Damage Taken
+10%
Fortitude
-10%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of FrostHarmful

Potion of Frost

Harmful
Freezing
Freezes.
200
Freezes.
200
Freezes.

Base status duration 40 turns

Freezes.

Base status duration 10 turns

Freezing Stiff
Frost Resistance
-25%
Accuracy
-15%
Counter Chance
-15%
Fumble Chance
+15%
Backfire Chance
+15%
Swimming Cost
+20
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of HallucinationsHarmful

Potion of Hallucinations

Harmful
Bad Trip
Causes Bad Trip.
200
Causes Bad Trip.
200
Causes Bad Trip.

Base status duration 40 turns

Causes Bad Trip.

Base status duration 10 turns

Bad Trip
Pain Resistance
+75%
Weapon Damage
-33%
Accuracy
-33%
Fumble Chance
+33%
Magic Power
-66%
Backfire Chance
+33%
Can't receive positive mental effects.Leads to an unpleasant Aftermath.
Bad Trip Aftermath
Bonus Vision
-10%
Intoxication Resistance
-30%
Sit. Sanity Change
-0.5%
Sit. Morale Change
-0.5%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of HarmHarmful

Potion of Harm

Harmful
Harm
Damages Health.
200
Damages Health.
200
Damages Health.
Damages Health.
Potion of Harm
Damages Health.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of HealingBeneficial

Potion of Healing

Flawless
Healing
Restores Health.
200
Restores Health.
200
Restores Health.
Restores Health.
Potion of Healing
Restores Health.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of HungerHarmful

Potion of Hunger

Harmful
Hunger
Causes Hunger or Thirst.
200
Causes Hunger or Thirst.
200
Causes Hunger or Thirst.
Hunger
50

Player only.

Causes Hunger or Thirst.
Hunger
12.5

Player only.

Potion of Hunger
Causes Hunger or Thirst.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of IgnitionHarmful

Potion of Ignition

Harmful
Ignition
Ignites.
200
Ignites.
200
Ignites.

Base status duration 12 turns

Ignites.

Base status duration 3 turns

Burning
Fumble Chance
+35%
Abilities Energy Cost
+100%
Cooldowns Duration
+100%
Skipping a turn reduces the effect's duration by a few turns (depending on Vitality and Agility).
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of Life DrainBeneficial

Potion of Life Drain

Flawless
Life Drain
Allows you to Drain Health with your physical attacks.
200
Allows you to Drain Health with your physical attacks.
200
Allows you to Drain Health with your physical attacks.

Base status duration 60 turns

Allows you to Drain Health with your physical attacks.

Base status duration 15 turns

Life Drain
Life Drain
+20%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of ManaburnHarmful

Potion of Manaburn

Harmful
Energy Burn
Burns Energy.
200
Burns Energy.
200
Burns Energy.
Energy change
-80 Energy

Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.

Burns Energy.
Energy change
-20 Energy

Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.

Potion of Manaburn
Burns Energy.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of PainkillingBeneficial

Potion of Painkilling

Flawless
Painkilling
Decreases Pain.
200
Decreases Pain.
200
Decreases Pain.
Pain change
-75

Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.

Decreases Pain.
Pain change
-18.75

Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.

Potion of Painkilling
Decreases Pain.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of PoisonHarmful

Potion of Poison

Harmful
Poison
Poisons.
200
Poisons.
200
Poisons.

Base status duration 12 turns

Poisons.

Base status duration 3 turns

Poisoning
Intoxication Change
+1%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of PrecisionBeneficial

Potion of Precision

Flawless
Accuracy
Makes you Exceptionally Accurate.
200
Makes you Exceptionally Accurate.
200
Makes you Exceptionally Accurate.

Base status duration 60 turns

Makes you Exceptionally Accurate.

Base status duration 15 turns

Exceptional Precision
Accuracy
+25%
Crit Chance
+10%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of PurificationBeneficial

Potion of Purification

Flawless
Purification
Removes some active effects.
200
Removes some active effects.
200
Removes some active effects.
Maximum effects removed
3

In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.

Removes some active effects.
Maximum effects removed
3

In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.

Potion of Purification
Removes some active effects.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of RageBeneficial

Potion of Rage

Flawless
Rage
Enrages.
200
Enrages.
200
Enrages.

Base status duration 60 turns

Enrages.

Base status duration 15 turns

Battle Rage
Weapon Damage
+10%
Crit Chance
+5%
Crit Efficiency
+20%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of RestorationBeneficial

Potion of Restoration

Flawless
Restoration
Improves your Health Restoration
200
Improves your Health Restoration
200
Improves your Health Restoration

Base status duration 30 turns

Improves your Health Restoration

Base status duration 7.5 turns

Rapid Restoration
Health Restoration
+100%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of SatietyBeneficial

Potion of Satiety

Flawless
Satiation
Satisfies Hunger and Thirst.
200
Satisfies Hunger and Thirst.
200
Satisfies Hunger and Thirst.
Hunger
-75

Player only; throwing does not scale the value.

Thirst
-75

Player only; throwing does not scale the value.

Satisfies Hunger and Thirst.
Hunger
-75

Player only; throwing does not scale the value.

Thirst
-75

Player only; throwing does not scale the value.

Potion of Satiety
Satisfies Hunger and Thirst.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of SleepingHarmful

Potion of Sleeping

Harmful
Sedation
Puts you to Sleep.
200
Puts you to Sleep.
200
Puts you to Sleep.

Base status duration 12 turns

Puts you to Sleep.

Base status duration 3 turns

Sleep
Dodge Chance
-125%
Block Power Recovery
-100%
Energy Restoration
+50%
Fatigue Resistance
+100%
Fatigue Change
-0.03%
Can't perform any actions.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of StoneskinBeneficial

Potion of Stoneskin

Flawless
Stoneskin
Turns your skin into stone.
200
Turns your skin into stone.
200
Turns your skin into stone.

Base status duration 60 turns

Turns your skin into stone.

Base status duration 15 turns

Stone Skin
Physical Resistance
+20%
Damage Taken
-10%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of SturdinessBeneficial

Potion of Sturdiness

Flawless
Sturdiness
Boosts your health.
200
Boosts your health.
200
Boosts your health.

Base status duration 60 turns

Boosts your health.

Base status duration 15 turns

Sturdiness
Health Restoration
+1.5%
Fortitude
+25%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of SufferingHarmful

Potion of Suffering

Harmful
Suffering
Causes Pain.
200
Causes Pain.
200
Causes Pain.
Pain change
80

Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.

Causes Pain.
Pain change
20

Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.

Potion of Suffering
Causes Pain.
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
Potion of WeaknessHarmful

Potion of Weakness

Harmful
Weakness
Weakens.
200
Weakens.
200
Weakens.

Base status duration 40 turns

Weakens.

Base status duration 10 turns

Weakness
Weapon Damage
-10%
Crit Chance
-10%
Fumble Chance
+10%
Block Chance
-10%
Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.
Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.