Caverna
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Caves are a world-map category for Aldor's underground caverns and passages. They have a distinct dungeon type and initialization handling. To find a particular cave, use its location name and the map in your own save. Below are the recorded map examples and the difference between caves and the other three types in random condition selection.
Indice
Background and character
An intricate system of caves and underground passages - a common sight in Aldor, the realm surrounded by impenetrable mountains.
Finding a location and map generation
One type can contain several differently named locations. Wilderness dungeon generation draws locations from the relevant pools and selects positions using region, terrain and surrounding-space constraints. A type name does not identify one fixed coordinate.
First identify the location by name in the table, then open the interactive map if needed. Coordinates on this site belong to an example map; when travelling, check the discovered locations, roads and quest records in your own save.
Cave conditions and rebuilding
The verified random dungeon-condition selector has no candidate branch for caves. The crypt, catacombs and bastion condition lists therefore cannot simply be applied to them. This does not mean caves cannot have scripted effects or other special mechanics.
Dungeon initialization calls a separate rebuilding routine for caves. This distinction does not establish a universal reset interval or identical enemies and loot in every cave.
Locations, contracts and current state
A location type describes a category of dungeon; a contract describes what a particular commission asks you to do. Where a location is associated with a contract, use that contract's acceptance conditions, objective and delivery requirements rather than the type name to determine completion.
Dungeon conditions and settlement situations are separate subjects. Conditions concern a dungeon, while situations describe settlement events and economic changes. A settlement event is not presented here as a condition guaranteed in every nearby dungeon, and no single reset interval is asserted for all locations.
Recorded map examples
These rows show named locations in the current example map. Name links retain the existing directory entries, while map links open the corresponding markers. They do not represent a fixed distribution across saves.
| Location | Position | Map |
|---|---|---|
| Storm Hollow | Example position | Locate on the map |
| Damp Ravine | Example position | Locate on the map |
| Three Knives Hideout | Example position | Locate on the map |
| Mossy Ledge | Example position | Locate on the map |
| Beast Burrow | Example position | Locate on the map |
| Gnarly Ash | Example position | Locate on the map |
| Smoky Tunnel | Example position | Locate on the map |
| Rusty Mine | Example position | Locate on the map |
| Olaf's Shaft | Example position | Locate on the map |
| Raven Cleft | Example position | Locate on the map |
