Кошмары
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Nightmares is a negative settlement situation that can follow an unresolved Crypt contract. It rewrites sleep settlement in the affected area, withholds Vigor, and changes alcohol trading. Its ending path requires the same dungeon connection to be cleared.
Start, changes and ending
Select a node for entry conditions and player actions.
- 1A Crypt contract leaves an aftermathAn eligible failure or expiry may trigger Nightmares
- 2The situation activatesBegins at the front of the queue with no active main situation
- 3Sleep in the affected areaMorale and Sanity do not recover, and Vigor is withheld
- 4Deliveries may deteriorateEconomic stages may appear while it persists
- 5Resolve the linked dungeon contractAn update removes it after the dungeon connection is resolved
Содержание
Settlements that can be affected
These settlements have paths to the relevant dungeon contracts. They can be affected only when the contract and situation conditions are met. The actual target is the contract’s origin in that save; events are not guaranteed to occur in every settlement at once.
Stages and entry conditions
1 A Crypt contract leaves an aftermath
When a settlement-origin Crypt contract ends without successful resolution, the game rolls its aftermath parameter. A claimed contract missing its deadline, an unclaimed contract expiring, and Competition removing an unclaimed contract can reach this check. The player need not have accepted the contract.
Only if no negative situation is active or queued there can a successful roll queue Nightmares. It binds the origin settlement and dungeon saved by that contract.
↑ Назад к схеме2 The situation activates
A later situation update activates Nightmares when it is first in the queue and no main situation is active, schedules restocking, and applies its alcohol-trade and contract-reputation modifiers. If its linked problem was resolved while queued, validation discards it instead.
↑ Назад к схеме3 Sleep in the affected area
When sleeping in the affected area, Morale restoration and Sanity restoration stop; the supplied changes for Hunger change, Thirst change, Intoxication recovery, Immunity change, Pain recovery, Health restoration, Body-part recovery, Fatigue recovery, Sleep progress change are halved. These items include recovery as well as sleep costs or progress changes, so “halved” does not mean every outcome is uniformly worse. Energy restoration and ability cooldown reset are not affected by this scaling.
Sleeping in the affected area does not grant Vigor. Local residents also suffer Fatigue until the situation ends.
↑ Назад к схеме4 Deliveries may deteriorate
Nightmares has no fixed-day expiry timer. Daily economic checks can progress through these stages in order: Delayed Deliveries, Disrupted Logistics, Supplies Shortage. They replace one another in a single economic slot.
↑ Назад к схеме5 Resolve the linked dungeon contract
Successfully settling the contract for the same linked dungeon clears the connection, and background contract completion has a clearing path too. A different dungeon cannot substitute for this connection. A later situation update then removes Nightmares and any no-longer-applicable economic stage, schedules restocking, and recalculates modifiers.
↑ Назад к схемеAlcohol and contract effects
Values are contributions to price terms or the successful-contract reputation formula, not final quotes or fixed reputation points.
| Effect | Value | Meaning |
|---|---|---|
| Crypt contract reputation contribution | +50 | Added in percentage points: the base contract reputation reward is multiplied by “1 + total modifier / 100”, rather than awarding that many fixed reputation points. |
| Alcohol: merchant selling-price term | +40 percentage points | Added to the alcohol selling-price term; not a direct increase to the final quote. |
| Alcohol: merchant buying-price term | +20 percentage points | Affects the price term when selling alcohol to a merchant, alongside other conditions. |
Sleep settlement boundaries
Morale restoration and Sanity restoration stop; the supplied changes for Hunger change, Thirst change, Intoxication recovery, Immunity change, Pain recovery, Health restoration, Body-part recovery, Fatigue recovery, Sleep progress change are halved; Vigor is not granted after sleep. Energy restoration and ability cooldown reset are not affected by this scaling.
Official description
Ни сна, ни отдыха измученной душе - зловещие видения одолевают всех, кто задремает хотя бы на минуту.