Ölümiğnesi Yuvası
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Deathstinger Hive is a wilderness monster site placed with the world. A fresh site contains No pre-placed monsters and Death Cap × 1, Mindwort × 1; corpse-processing results are No confirmed corpse-processing yields, and destroying the nest gives Destroy Destructible nest × 1–2 → Hornet Honey × 1; no additional random pool confirmed. The sections below explain layouts, conditional yields, random pools and respawn rules; a save's current survivor count still depends on earlier clearing.
İçindekiler
Player quick reference
Use this table to decide whether the trip is worthwhile; the sections below explain layouts, yield conditions, random pools and respawn evidence.
| Question | Confirmed answer | How to get or read it |
|---|---|---|
| What appears | No pre-placed monsters | A fresh site uses one layout; revisits first load the saved state. |
| What else is on site | Death Cap × 1, Mindwort × 1 | Harvest the listed resources; counts are pre-placed amounts in a fresh layout. |
| What corpses yield | No confirmed corpse-processing yields | Process the matching corpse after a kill; Resourcefulness and skinning conditions apply separately. |
| What nests yield | Destroy Destructible nest × 1–2 → Hornet Honey × 1; no additional random pool confirmed | Destroy the destructible nest; reliable yields and random pools are rolled separately. |
| Can it add more enemies | Per source: up to 3 active groups, 9 over its current lifetime, with a 8-turn cooldown | When present, limits are per source and are excluded from the initial count. |
| When it resets | 14–28 in-game days | The site rebuilds its objects only after expiry; an ordinary revisit does not immediately revive cleared objects. |
Initial monsters and counts
These counts describe objects pre-placed when a fresh site is built from its scene template. Layouts with the same composition are combined. Dynamically summoned creatures are excluded, and a revisit may contain fewer survivors.
| Layout coverage | Pre-placed monsters | Nests and resources |
|---|---|---|
| 5 of 6 layouts | No pre-placed monsters | Destructible nest × 1 |
| 1 of 6 layouts | No pre-placed monsters | Destructible nest × 2, Mindwort × 1, Death Cap × 1 |
Dynamic summons in combat
Limits are calculated per summoning source. The active cap is not the total a site can ever produce, and the lifetime total is not a simultaneous count.
| Source | Summoned creature | Limits and cadence |
|---|---|---|
| Each destructible hive at a Deathstinger Hive | Deathstinger Swarm | Per source: up to 3 active swarms, 9 summons over its current lifetime; cooldown: 8 turns |
Loot and obtainable items
A reliable yield still requires its matching action: creature materials come from processing a corpse, while structure loot comes from destroying that structure. Yields gated by Resourcefulness, Huntmaster or skinning access are listed separately.
No fixed completion reward was confirmed in the same-version location script. The table covers traceable object-specific yields and does not imply that enemies cannot carry other loot.
| Object | Reliable or base yield | Conditional and random yields |
|---|---|---|
| Destructible nest | Hornet Honey × 1 | No additional random pool |
| Scene container | 1 in the Hive06 layout | Contents use the container's own loot rule |
Respawn and revisits
Before base respawn expires, leaving and re-entering loads saved monster and destructible-object state. Killed or destroyed objects do not return merely because the map was re-entered.
Base respawn takes 14–28 in-game days (336–672 hours), calculated as ceil(14 * (2 - Wilderness / 100)) * 24. On expiry it selects a new template and rebuilds monsters, and resets container state and seed.
Growth respawn has a separate 10–20 in-game-day timer (240–480 hours), calculated as ceil(10 * (2 - Wilderness / 100)) * 24. Both formulas use the site's Wilderness value.
The site is marked clear only when no matching enemies remain under the same scene tag. This records a cleared state; it is not a fixed monster count for every visit.
Official description
Ölümiğneleri ayrım gözetmeksizin öldürür: Bu korkunç böcekler, devasa kovanlarına yaklaşan herkese saldırır.
Finding and discovery
Exploring the world map identifies nearby points of interest through map discovery. Use the hives discovered in your current save when planning a route. The map link below shows example Deathstinger Hive locations only.
Why locations differ
World generation searches for positions using area and tile conditions, relaxing some conditions when suitable candidates are scarce. The resulting placements depend on that world generation. Neither the example coordinates nor the number of displayed sites is a guarantee for every save.
