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Hortlak Yuvası

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Ghoul Den is a wilderness monster site placed with the world. A fresh site contains Ghoul × 2, Large Ghoul × 1, Small Ghoul × 1 and Rotbloom × 4; corpse-processing results are Small Ghoul: object-specific corpse yield not confirmed; Ghoul: object-specific corpse yield not confirmed; Large Ghoul: object-specific corpse yield not confirmed, and destroying the nest gives No confirmed destructible-nest yield. The sections below explain layouts, conditional yields, random pools and respawn rules; a save's current survivor count still depends on earlier clearing.

İçindekiler

Player quick reference

Use this table to decide whether the trip is worthwhile; the sections below explain layouts, yield conditions, random pools and respawn evidence.

Player quick reference
QuestionConfirmed answerHow to get or read it
What appearsGhoul × 2, Large Ghoul × 1, Small Ghoul × 1A fresh site uses one layout; revisits first load the saved state.
What else is on siteRotbloom × 4Harvest the listed resources; counts are pre-placed amounts in a fresh layout.
What corpses yieldSmall Ghoul: object-specific corpse yield not confirmed; Ghoul: object-specific corpse yield not confirmed; Large Ghoul: object-specific corpse yield not confirmedProcess the matching corpse after a kill; Resourcefulness and skinning conditions apply separately.
What nests yieldNo confirmed destructible-nest yieldDestroy the destructible nest; reliable yields and random pools are rolled separately.
Can it add more enemiesNo confirmed dynamic summonsWhen present, limits are per source and are excluded from the initial count.
When it resets14–28 in-game daysThe site rebuilds its objects only after expiry; an ordinary revisit does not immediately revive cleared objects.

Initial monsters and counts

These counts describe objects pre-placed when a fresh site is built from its scene template. Layouts with the same composition are combined. Dynamically summoned creatures are excluded, and a revisit may contain fewer survivors.

Initial monsters and counts
Layout coveragePre-placed monstersNests and resources
3 of 3 layoutsSmall Ghoul × 1, Ghoul × 2, Large Ghoul × 1Rotbloom × 4

Loot and obtainable items

A reliable yield still requires its matching action: creature materials come from processing a corpse, while structure loot comes from destroying that structure. Yields gated by Resourcefulness, Huntmaster or skinning access are listed separately.

No fixed completion reward was confirmed in the same-version location script. The table covers traceable object-specific yields and does not imply that enemies cannot carry other loot.

Loot and obtainable items
ObjectReliable or base yieldConditional and random yields
Small GhoulNo object-specific corpse-processing yield confirmedThis does not mean other loot cannot be carried
GhoulNo object-specific corpse-processing yield confirmedThis does not mean other loot cannot be carried
Large GhoulNo object-specific corpse-processing yield confirmedThis does not mean other loot cannot be carried

Respawn and revisits

Before base respawn expires, leaving and re-entering loads saved monster and destructible-object state. Killed or destroyed objects do not return merely because the map was re-entered.

Base respawn takes 14–28 in-game days (336–672 hours), calculated as ceil(14 * (2 - Wilderness / 100)) * 24. On expiry it selects a new template and rebuilds monsters, and resets container state and seed.

Growth respawn has a separate 10–20 in-game-day timer (240–480 hours), calculated as ceil(10 * (2 - Wilderness / 100)) * 24. Both formulas use the site's Wilderness value.

The site is marked clear only when no matching enemies remain under the same scene tag. This records a cleared state; it is not a fixed monster count for every visit.

Official description

Hortlaklar çoğunlukla büyük mezarların yanına yerleşir, ancak vahşi doğada da karşılaşılabilir. İnlerini toplu mezarların üzerine kurdukları söyleniyor.

Finding and discovery

Nearby points of interest are identified through world-map discovery. Use the Ghoul Den locations discovered in your current save; the map link below shows example locations of this type only.

Why locations differ

World generation searches for positions using area and tile conditions, relaxing some conditions when suitable candidates are scarce. The resulting placements depend on that world generation. Neither the example coordinates nor the number of displayed sites is a guarantee for every save.

Kaynaklar

Oyun sürümü 0.9.4.25

  1. 0.9.4.25 official names and location description, initial scene templates, creature and item rules, location respawn and map discovery rules
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