Tränke
| Gegenstand | Grundpreis | Trinkeffekte | Wurfeffekte | Beschreibung |
|---|---|---|---|---|
| Trank der AnästhesieBeneficial Makellos Anästhesie Löst den Schmerz auf. Verleiht einige Zeit vollen Widerstand gegen Schmerz. 200 Löst den Schmerz auf. Verleiht einige Zeit vollen Widerstand gegen Schmerz. | 200 | Löst den Schmerz auf. Verleiht einige Zeit vollen Widerstand gegen Schmerz.
| Löst den Schmerz auf. Verleiht einige Zeit vollen Widerstand gegen Schmerz.
| Direct potion effect; see facts for temporary attribute duration. Löst den Schmerz auf. Verleiht einige Zeit vollen Widerstand gegen Schmerz. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der BlindheitHarmfulTrank der BlindheitSchädigend Blindheit Blendet. 200 Blendet. | 200 | Blendet. Grunddauer des Zustands 40 Runden | Blendet. Grunddauer des Zustands 10 Runden |
Setzt den Sichtradius auf null. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der EnergieBeneficialTrank der EnergieMakellos Energie Regeneriert Energie. 200 Regeneriert Energie. | 200 | Regeneriert Energie.
| Regeneriert Energie.
| Direct potion effect; see facts for temporary attribute duration. Regeneriert Energie. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der EntzündungHarmfulTrank der EntzündungSchädigend Entzündung Entzündet. 200 Entzündet. | 200 | Entzündet. Grunddauer des Zustands 12 Runden | Entzündet. Grunddauer des Zustands 3 Runden |
Überspringen einer Runde verringert die Effektdauer um ein paar Runden (abhängig von Vitalität und Beweglichkeit). Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der GebrechlichkeitHarmfulTrank der GebrechlichkeitSchädigend Gebrechlichkeit Macht dich gebrechlich. 200 Macht dich gebrechlich. | 200 | Macht dich gebrechlich. Grunddauer des Zustands 40 Runden | Macht dich gebrechlich. Grunddauer des Zustands 10 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der HalluzinationenHarmfulTrank der HalluzinationenSchädigend Horrortrip Löst einen Horrortrip aus. 200 Löst einen Horrortrip aus. | 200 | Löst einen Horrortrip aus. Grunddauer des Zustands 40 Runden | Löst einen Horrortrip aus. Grunddauer des Zustands 10 Runden |
Kann keine positiven mentalen Effekte erhalten.Führt zu unangenehmen Nachwirkungen. Created after natural expiration of hallucinations.
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der HeilungBeneficialTrank der HeilungMakellos Heilung Regeneriert Gesundheit. 200 Regeneriert Gesundheit. | 200 | Regeneriert Gesundheit. | Regeneriert Gesundheit. | Direct potion effect; see facts for temporary attribute duration. Regeneriert Gesundheit. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der NeugierdeBeneficialTrank der NeugierdeMakellos Aufnahmebereitschaft Macht dich aufnahmefähiger. 200 Macht dich aufnahmefähiger. | 200 | Macht dich aufnahmefähiger. Grunddauer des Zustands 120 Runden | Macht dich aufnahmefähiger. Grunddauer des Zustands 30 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der PräzisionBeneficialTrank der PräzisionMakellos Genauigkeit Macht dich außergewöhnlich genau. 200 Macht dich außergewöhnlich genau. | 200 | Macht dich außergewöhnlich genau. Grunddauer des Zustands 60 Runden | Macht dich außergewöhnlich genau. Grunddauer des Zustands 15 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der RegenerationBeneficialTrank der RegenerationMakellos Regeneration Verbessert deine Gesundsheitsregeneration 200 Verbessert deine Gesundsheitsregeneration | 200 | Verbessert deine Gesundsheitsregeneration Grunddauer des Zustands 30 Runden | Verbessert deine Gesundsheitsregeneration Grunddauer des Zustands 7.5 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der ReinigungBeneficialTrank der ReinigungMakellos Reinigung Entfernt einige aktive Effekte. 200 Entfernt einige aktive Effekte. | 200 | Entfernt einige aktive Effekte.
| Entfernt einige aktive Effekte.
| Direct potion effect; see facts for temporary attribute duration. Entfernt einige aktive Effekte. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der RobustheitBeneficialTrank der RobustheitMakellos Robustheit Steigert deine Gesundheit. 200 Steigert deine Gesundheit. | 200 | Steigert deine Gesundheit. Grunddauer des Zustands 60 Runden | Steigert deine Gesundheit. Grunddauer des Zustands 15 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der SättigungBeneficialTrank der SättigungMakellos Sättigung Stillt Hunger und Durst. 200 Stillt Hunger und Durst. | 200 | Stillt Hunger und Durst.
| Stillt Hunger und Durst.
| Direct potion effect; see facts for temporary attribute duration. Stillt Hunger und Durst. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der SchädigungHarmfulTrank der SchädigungSchädigend Schädigung Schädigt Gesundheit. 200 Schädigt Gesundheit. | 200 | Schädigt Gesundheit. | Schädigt Gesundheit. | Direct potion effect; see facts for temporary attribute duration. Schädigt Gesundheit. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der SchmerzstillungBeneficialTrank der SchmerzstillungMakellos Schmerzstillung Verringert Schmerz. 200 Verringert Schmerz. | 200 | Verringert Schmerz.
| Verringert Schmerz.
| Direct potion effect; see facts for temporary attribute duration. Verringert Schmerz. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der SchwächungHarmfulTrank der SchwächungSchädigend Schwäche Schwächt. 200 Schwächt. | 200 | Schwächt. Grunddauer des Zustands 40 Runden | Schwächt. Grunddauer des Zustands 10 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der SteinhautBeneficialTrank der SteinhautMakellos Steinhaut Verwandelt deine Haut in Stein. 200 Verwandelt deine Haut in Stein. | 200 | Verwandelt deine Haut in Stein. Grunddauer des Zustands 60 Runden | Verwandelt deine Haut in Stein. Grunddauer des Zustands 15 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der TödlichkeitBeneficialTrank der TödlichkeitMakellos Tödlichkeit Macht dich tödlich. 200 Macht dich tödlich. | 200 | Macht dich tödlich. Grunddauer des Zustands 60 Runden | Macht dich tödlich. Grunddauer des Zustands 15 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der TrunkenheitHarmfulTrank der TrunkenheitSchädigend Trunkenheit Macht dich betrunken. 200 Macht dich betrunken. | 200 | Macht dich betrunken. Grunddauer des Zustands 60 Runden | Macht dich betrunken. Grunddauer des Zustands 15 Runden |
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der UnbestimmtheitBeneficialTrank der UnbestimmtheitMakellos Flüchtigkeit Macht dich schwer zu fassen. 200 Macht dich schwer zu fassen. | 200 | Macht dich schwer zu fassen. Grunddauer des Zustands 20 Runden | Macht dich schwer zu fassen. Grunddauer des Zustands 5 Runden | Das Bewegen auf andere Felder gewährt pro zurückgelegtem Feld einen zusätzlichen Stapel des Effekts (bis zu V). Jedes Ausweichen und jeder erlittene Patzer (Nahkampf und Fernkampf) verlängert die Effektdauer um 1 Runde (max. 6) und reduziert die Anzahl der Stapel. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der UngeschicklichkeitHarmfulTrank der UngeschicklichkeitSchädigend Ungeschicklichkeit Macht dich ungeschickt. 200 Macht dich ungeschickt. | 200 | Macht dich ungeschickt. Grunddauer des Zustands 40 Runden | Macht dich ungeschickt. Grunddauer des Zustands 10 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der VerwirrungHarmfulTrank der VerwirrungSchädigend Verwirrung Verursacht Verwirrtheit. 200 Verursacht Verwirrtheit. | 200 | Verursacht Verwirrtheit. Grunddauer des Zustands 8 Runden | Verursacht Verwirrtheit. Grunddauer des Zustands 2 Runden |
Stolpern: Chance, bei Bewegung einen Schritt in eine zufällige Richtung zu tun. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank der WutBeneficialTrank der WutMakellos Wut Macht wütend. 200 Macht wütend. | 200 | Macht wütend. Grunddauer des Zustands 60 Runden | Macht wütend. Grunddauer des Zustands 15 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des EnergieentzugsBeneficialTrank des EnergieentzugsMakellos Energieentzug Erlaubt dir, mit deinen phys. Angriffen Energie zu entziehen. 200 Erlaubt dir, mit deinen phys. Angriffen Energie zu entziehen. | 200 | Erlaubt dir, mit deinen phys. Angriffen Energie zu entziehen. Grunddauer des Zustands 90 Runden | Erlaubt dir, mit deinen phys. Angriffen Energie zu entziehen. Grunddauer des Zustands 22.5 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des FrostsHarmfulTrank des FrostsSchädigend Frieren Friert ein. 200 Friert ein. | 200 | Friert ein. Grunddauer des Zustands 40 Runden | Friert ein. Grunddauer des Zustands 10 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des GegengiftsBeneficialTrank des GegengiftsMakellos Gegengift Entfernt Vergiftung. Verringert Intoxikation. 200 Entfernt Vergiftung. Verringert Intoxikation. | 200 | Entfernt Vergiftung. Verringert Intoxikation.
| Entfernt Vergiftung. Verringert Intoxikation.
| Direct potion effect; see facts for temporary attribute duration. Entfernt Vergiftung. Verringert Intoxikation. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des GiftesHarmfulTrank des GiftesSchädigend Gift Vergiftet. 200 Vergiftet. | 200 | Vergiftet. Grunddauer des Zustands 12 Runden | Vergiftet. Grunddauer des Zustands 3 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des HungersHarmfulTrank des HungersSchädigend Hunger Verursacht Hunger oder Durst. 200 Verursacht Hunger oder Durst. | 200 | Verursacht Hunger oder Durst.
| Verursacht Hunger oder Durst.
| Direct potion effect; see facts for temporary attribute duration. Verursacht Hunger oder Durst. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des LebensentzugsBeneficialTrank des LebensentzugsMakellos Lebensentzug Erlaubt dir, mit deinen phys. Angriffen Leben zu entziehen. 200 Erlaubt dir, mit deinen phys. Angriffen Leben zu entziehen. | 200 | Erlaubt dir, mit deinen phys. Angriffen Leben zu entziehen. Grunddauer des Zustands 60 Runden | Erlaubt dir, mit deinen phys. Angriffen Leben zu entziehen. Grunddauer des Zustands 15 Runden |
Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des LeidensHarmfulTrank des LeidensSchädigend Leiden Verursacht Schmerz. 200 Verursacht Schmerz. | 200 | Verursacht Schmerz.
| Verursacht Schmerz.
| Direct potion effect; see facts for temporary attribute duration. Verursacht Schmerz. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des ManabrandsHarmfulTrank des ManabrandsSchädigend Energiebrand Verbrennt Energie. 200 Verbrennt Energie. | 200 | Verbrennt Energie.
| Verbrennt Energie.
| Direct potion effect; see facts for temporary attribute duration. Verbrennt Energie. Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
Trank des SchlafensHarmfulTrank des SchlafensSchädigend Sedierung Versetzt dich in den Schlaf. 200 Versetzt dich in den Schlaf. | 200 | Versetzt dich in den Schlaf. Grunddauer des Zustands 12 Runden | Versetzt dich in den Schlaf. Grunddauer des Zustands 3 Runden |
Kann keine Aktionen ausführen Additional state from drinking only.
II, III und IV Stapel: Chance auf Verwirrung. III und IV Stapel: Chance auf Erbrechen IV Stapel: Chance auf Schlaf. Created on removal of drunkenness above stage 2; see conditions.
Die Dauer des Katers hängt von dem Rausch ab |
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Schmerzresistenz
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- Schmerzänderung
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 40 × c Runden
- Anpassung der Zustandsdauer
- ceil(40 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Max. Sicht
- -VSN
While the status is active.
- Genauigkeit
- -66 %
While the status is active.
- Patzerchance
- 66 %
While the status is active.
- Fehlschlagchance
- 66 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Energieänderung
- 100 × c Energie
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 12 × c Runden
- Anpassung der Zustandsdauer
- ceil(12 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- verursacht Feuerschaden
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Patzerchance
- 35 %
While the status is active.
- Abklingdauer
- 100 %
While the status is active.
- Energiekosten für Fähigkeiten
- 100 %
While the status is active.
- Grenze des Zustandstimers
- min(duration, 10)
- Haltbarkeitsverlust pro Runde
- 0.5; equipped non-fireproof cloth / wood / leather
- Situative Moral des Spielers
- −2
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 40 × c Runden
- Anpassung der Zustandsdauer
- ceil(40 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Max. Gesundheit
- -0.1 * max_hp
While the status is active.
- Standhaftigkeit
- -10 %
While the status is active.
- Erlittener Schaden
- 10 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 40 × c Runden
- Anpassung der Zustandsdauer
- ceil(40 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Waffenschaden
- -33 %
While the status is active.
- Genauigkeit
- -33 %
While the status is active.
- Magische Kraft
- -66 %
While the status is active.
- Patzerchance
- 33 %
While the status is active.
- Fehlschlagchance
- 33 %
While the status is active.
- Schmerzresistenz
- 75 %
While the status is active.
- Verwirrungschance pro Runde
- 10%; base 2 turns
- Anpassung durch Anpassungsfähigkeit
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Situative Moral des Spielers
- −10
- Entfernte Effekte
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- Drogennachwirkung bei Ablauf
- 30 Runden
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- Sit. Verstandsveränderung
- -0.5
jede Runde; During the drug aftereffect after natural expiration of hallucinations.
- Sit. Moralveränderung
- -0.5
jede Runde; During the drug aftereffect after natural expiration of hallucinations.
- Bonussicht
- -10
During the drug aftereffect after natural expiration of hallucinations.
- Vergiftungsresistenz
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- Drogenwechselwirkung
- 600 Runden
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Lebensregeneration
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) LP
Capped by health threshold; requires a living target and positive healing.
- Überheilung: Heilung verletzter Körperteile
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 120 × c Runden
- Anpassung der Zustandsdauer
- math_round(120 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Fehlschlagchance
- -10 %
While the status is active.
- Erhaltene Erfahrung
- 10 %
While the status is active.
- Psionik-Resistenz
- -25 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 60 × c Runden
- Anpassung der Zustandsdauer
- math_round(60 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Genauigkeit
- 25 %
While the status is active.
- Krit. Chance
- 10 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 30 × c Runden
- Anpassung der Zustandsdauer
- math_round(30 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Gesundheitsregeneration
- 100 %
While the status is active.
- Heilung pro Runde
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Heilung bei Anwendung
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Maximal entfernte Effekte
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 60 × c Runden
- Anpassung der Zustandsdauer
- math_round(60 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Max. Gesundheit
- 0.2 * max_hp
While the status is active.
- Standhaftigkeit
- 25 %
While the status is active.
- Gesundheitsregeneration
- 1.5 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Hunger
- −75
Player only; throwing does not scale the value.
- Durst
- −75
Player only; throwing does not scale the value.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Direkter Schaden
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) LP
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Schmerzänderung
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 40 × c Runden
- Anpassung der Zustandsdauer
- ceil(40 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Waffenschaden
- -10 %
While the status is active.
- Krit. Chance
- -10 %
While the status is active.
- Patzerchance
- 10 %
While the status is active.
- Blockchance
- -10 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 60 × c Runden
- Anpassung der Zustandsdauer
- math_round(60 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Phys. Resistenz
- 20 %
While the status is active.
- Erlittener Schaden
- -10 %
While the status is active.
- Blutung entfernen
- 移除现有流血效果 / Remove existing bleeding
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 60 × c Runden
- Anpassung der Zustandsdauer
- math_round(60 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Waffenschaden
- 10 %
While the status is active.
- Krit. Chance
- 5 %
While the status is active.
- Krit. Effizienz
- 20 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 60 × c Runden
- Anpassung der Zustandsdauer
- ceil(60 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Waffenschaden
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- Erneute Trunkenheit
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 20 × c Runden
- Anpassung der Zustandsdauer
- math_round(20 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Ausweichchance
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Erlittener Schaden
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Anfangsstapel
- 5
- Skalierung mit Stapeln
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- Stapeländerungen im Kampf
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- Patzer benachbarter Gegner
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- Bewegung erhöht Stapel
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- Maximale Stapel
- 5
- Grenze des Zustandstimers
- 7 Runden
- Minimale Stapel
- 1
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 40 × c Runden
- Anpassung der Zustandsdauer
- ceil(40 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Konterchance
- -50 %
While the status is active.
- Ausweichchance
- -50 %
While the status is active.
- Blockchance
- -50 %
While the status is active.
- Blockkraftregenerierung
- -0.5 * Block_Recovery %
While the status is active.
- Krit. Chance
- -50 %
While the status is active.
- Patzerchance
- 50 %
While the status is active.
- Fehlschlagchance
- 50 %
While the status is active.
- Grenze des Zustandstimers
- min(duration, 2)
- Situative Moral des Spielers
- −1
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 8 × c Runden
- Anpassung der Zustandsdauer
- ceil(8 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Ausweichchance
- -15 %
While the status is active.
- Blockchance
- -15 %
While the status is active.
- Konterchance
- -15 %
While the status is active.
- Patzerchance
- 15 %
While the status is active.
- Fehlschlagchance
- 15 %
While the status is active.
- Magische Kraft
- -15 %
While the status is active.
- Zufallsbewegungschance des Spielers
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- Situative Moral des Spielers
- −0.5
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 60 × c Runden
- Anpassung der Zustandsdauer
- math_round(60 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Waffenschaden
- 10 %
While the status is active.
- Krit. Chance
- 5 %
While the status is active.
- Krit. Effizienz
- 20 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 90 × c Runden
- Anpassung der Zustandsdauer
- math_round(90 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Energieabzug
- 20 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 40 × c Runden
- Anpassung der Zustandsdauer
- ceil(40 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Genauigkeit
- -15 %
While the status is active.
- Patzerchance
- 15 %
While the status is active.
- Fehlschlagchance
- 15 %
While the status is active.
- Konterchance
- -15 %
While the status is active.
- Frostresistenz
- -25 %
While the status is active.
- Schwimmkosten
- 20 %
While the status is active.
- Wasser betreten
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Rauschänderung
- −100 × c
Player only.
- Vergiftung entfernen
- 1
Both drinking and throwing remove existing poison.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 12 × c Runden
- Anpassung der Zustandsdauer
- ceil(12 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- verursacht Giftschaden
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Vergiftungsänderung
- 1
jede Runde; While the status is active.
- Anpassung durch Anpassungsfähigkeit
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Grundschaden gegen Vögel
- base damage / 2
- Situative Moral des Spielers
- −2
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Hunger
- +50 × c
Player only.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 60 × c Runden
- Anpassung der Zustandsdauer
- math_round(60 × c) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Lebensabzug
- 20 %
While the status is active.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Schmerzänderung
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Energieänderung
- -80 × c Energie
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Grundpreis
- 200
- Inventargröße
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Verwendungen
- 1
- In einem Inventarplatz stapelbar
- 0
- Material
- Glas
- Gewichtsklasse
- Leicht
- Identifizierung
- Identifiziert / nicht identifiziert
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Anwendungsfaktor c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Trinken: Rauschänderung
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Vergiftungsänderung
- +0.25
jede Runde; Drinking only; base consumable effect duration 60 turns.
- Vergiftungsresistenz
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Trinken: Grunddauer der Trunkenheit
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Grunddauer des Zustands
- 12 × c Runden
- Anpassung der Zustandsdauer
- ceil(12 × c × (1 − Fortitude / 100)) Runden
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Max. Sicht
- -VSN
While the status is active.
- Energieregeneration
- 50 %
While the status is active.
- Ausweichchance
- -125 %
While the status is active.
- Konterchance
- -CTA %
While the status is active.
- Blockchance
- -PRR %
While the status is active.
- Blockkraftregenerierung
- -100 %
While the status is active.
- Erschöpfungsresistenz
- 100 %
While the status is active.
- Erschöpfungsänderung
- -0.025
jede Runde; While the status is active.
- Aktionsbeschränkungen
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- Schaden erleiden
- 解除睡眠 / Ends sleep
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sit. Moralveränderung
- 0.01
jede Runde; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Krit. Chance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Wunderchance
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Waffenschaden
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Schmerzresistenz
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Ausweichchance
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Genauigkeit
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Patzerchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fehlschlagchance
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stufe 2: Verwirrungschance pro Runde
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stufe 3: Verwirrungs- und Übelkeitschance
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Dauer sekundärer Zustände
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Erneute Trunkenheit
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Grunddauer des Katers
- 1200 × (1 + Intoxication / 100) Runden
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Trinken mit Kater
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Abklingdauer
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Patzerchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Energiekosten für Fähigkeiten
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Fehlschlagchance
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Schmerzänderung
- 0.1
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Moralveränderung
- -0.02
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sit. Verstandsveränderung
- -0.01
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Durständerung
- 0.04
jede Runde; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Drogenwechselwirkung
- 600 Runden
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
Trank der Anästhesie
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Schmerzresistenz:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Schmerzänderung:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Blindheit
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Max. Sicht:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Energie
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Energieänderung:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Entzündung
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - verursacht Feuerschaden:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Grenze des Zustandstimers:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Haltbarkeitsverlust pro Runde:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - Situative Moral des Spielers:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Gebrechlichkeit
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Max. Gesundheit:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Standhaftigkeit:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Erlittener Schaden:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Halluzinationen
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Magische Kraft:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - Anpassung durch Anpassungsfähigkeit:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Situative Moral des Spielers:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Entfernte Effekte:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Drogennachwirkung bei Ablauf:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Bonussicht:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Heilung
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Lebensregeneration:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - Überheilung: Heilung verletzter Körperteile:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Neugierde
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Erhaltene Erfahrung:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Psionik-Resistenz:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Präzision
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Regeneration
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Gesundheitsregeneration:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Heilung pro Runde:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - Heilung bei Anwendung:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Reinigung
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Maximal entfernte Effekte:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Robustheit
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Max. Gesundheit:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Standhaftigkeit:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Gesundheitsregeneration:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Sättigung
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Hunger:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Durst:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Schädigung
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Direkter Schaden:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Schmerzstillung
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Schmerzänderung:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Schwächung
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Blockchance:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Steinhaut
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Phys. Resistenz:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Erlittener Schaden:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Blutung entfernen:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Tödlichkeit
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Krit. Effizienz:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Trunkenheit
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Unbestimmtheit
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Erlittener Schaden:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Anfangsstapel:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Skalierung mit Stapeln:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Stapeländerungen im Kampf:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - Patzer benachbarter Gegner:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Bewegung erhöht Stapel:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - Maximale Stapel:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Grenze des Zustandstimers:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Minimale Stapel:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Ungeschicklichkeit
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Konterchance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Blockchance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Blockkraftregenerierung:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Grenze des Zustandstimers:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Situative Moral des Spielers:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Verwirrung
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Blockchance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Konterchance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Magische Kraft:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Zufallsbewegungschance des Spielers:
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - Situative Moral des Spielers:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank der Wut
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Krit. Effizienz:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Energieentzugs
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Energieabzug:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Frosts
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Konterchance:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Frostresistenz:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Schwimmkosten:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Wasser betreten:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Gegengifts
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Vergiftung entfernen:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Giftes
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - verursacht Giftschaden:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Anpassung durch Anpassungsfähigkeit:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Grundschaden gegen Vögel:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Situative Moral des Spielers:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Hungers
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Hunger:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Lebensentzugs
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Lebensabzug:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Leidens
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Schmerzänderung:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Manabrands
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Energieänderung:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Trank des Schlafens
Quellen
- Grundpreis:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Inventargröße:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Verwendungen:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - In einem Inventarplatz stapelbar:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Gewichtsklasse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identifizierung:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Anwendungsfaktor c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Trinken: Rauschänderung:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Vergiftungsänderung:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Vergiftungsresistenz:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Trinken: Grunddauer der Trunkenheit:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Grunddauer des Zustands:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - Anpassung der Zustandsdauer:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Max. Sicht:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Energieregeneration:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Konterchance:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Blockchance:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Blockkraftregenerierung:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Erschöpfungsresistenz:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Erschöpfungsänderung:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Aktionsbeschränkungen:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - Schaden erleiden:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Krit. Chance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Wunderchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Waffenschaden:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Schmerzresistenz:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Ausweichchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Genauigkeit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stufe 2: Verwirrungschance pro Runde:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 3: Verwirrungs- und Übelkeitschance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stufe 4: Verwirrungs-, Übelkeits- und Schlafchance:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Dauer sekundärer Zustände:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Erneute Trunkenheit:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Grunddauer des Katers:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Trinken mit Kater:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Abklingdauer:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Patzerchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Energiekosten für Fähigkeiten:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Fehlschlagchance:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Schmerzänderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Moralveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sit. Verstandsveränderung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Durständerung:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Drogenwechselwirkung:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml