Stoneshard Wiki

Character Traits

This page lists the 10 Character Traits in the same-release official skill table and presents each complete effect in a searchable English and Chinese reference. Traits describe a character's long-term starting or growth tendency; a complete same-release source for character backgrounds is still a documented gap.

Contents

What this page covers

The official table places these entries in the CHARACTER TRAITS category, while their effect text is recorded in the CHARACTER PERKS block of the same skill table under the game id. This page joins the two source blocks by stable id so a display-order change cannot attach an effect to the wrong trait.

The table keeps the values, turn durations, stack limits and trigger conditions in the official effects; colour markup is removed for continuous reading. No complete same-release source is available for character backgrounds, so a background system is not presented as published here.

Character trait effects

Listed in the order used by the official skill table. Each row contains the complete official effect for that trait; when the text says starting or first time, keep that condition instead of treating it as a default ability for every character.

The same-release official Chinese Magical Erudition text omits the Experience Gain cap stated in the English source. The table preserves both official strings; the +1% Experience Gain per learned Sorcery ability is capped at +15%.

Character trait effects
TraitOfficial effect
Artifact KnowledgeEach turn has 1% chance to reveal the properties of a random unidentified item in the Inventory.
Gore and GloryAllows "Butchering" to harvest various trophies from Mini-Bosses. Delivering a trophy while turning in a Сontract grants additional +10% Reward and +10% Reputation. Also grants 1 Stat Point and +2% Weapon Damage for every 3 trophies delivered for the first time (up to 5 times). Killing enemies grants +5% Experience Gain for 30 turns (the effect stacks up to 10 times).
Vow of the FeatEach enemy within Vision increases the rate of "Heroism", "Optimism", and "Second Wind" activation by 20% (up to 100%). Increases the duration of positive Psyche states by 100% and improves their effects by 40% (+2% for each character level). While affected by "Second Wind", with 50% chance allows the character to avoid death an unlimited number of times. Killing dangerous enemies grants additional Experience depending on the character's level.
Ranger's GritStarts the game with "Make a Halt" already learned. Grants "Butchering" 20% chance to harvest pelts, regardless of the damage type used to kill the animal. Increases this chance by 1% and grants +1% Experience Gain (up to +20%) for each Den, Hunting Ground, or Cave cleared out for the first time. Grants 1 Stat Point for every 4 types of Dens, Hunting Grounds, or Caves cleared out for the first time (up to 3 times). Discovering a Hunting Ground and killing at least one animal there counts as clearing it. Grants 1 Ability Point for every 3 learned "Survival" abilities.
Magical EruditionGrants +6% Power of the corresponding School and +7.5% Miracle Potency for each unique Sorcery treatise in the Inventory (up to 4 times). Grants -1% Backfire Chance for each Sorcery treatise read for the first time. Reading a complete set of four treatises grants +2% Miracle Chance. Grants +1% Experience Gain (up to +15%) for each learned Sorcery ability.
With Great VengeanceIf there's a Boss, Mini-Boss, or more than four enemies within Vision, applies all enemies within Vision with +1.5% Damage Taken for each Mini-Boss killed for the first time (up to +30%). Killing a Mini-Boss applies all enemies on the location with half of this penalty (doesn't stack with the full effect) and replenishes Situational Morale and Sanity. Grants +1% Experience Gain (up to +15%) for each Mini-Boss killed for the first time. Grants +10% Reputation Gain and 2 Stat Points for each killed Boss.
Lifelong JourneyGrants +0.4% Experience Gain and +0.4% Fatigue Resistance (up to +20%) for each location visited for the first time. Activates "Vigor" for 600 turns upon visiting a location for the first time (1200 turns if it's a Dungeon). Grants 1 Ability Point for every 6 abilities learned in any ability tree (once per tree, no more than 5 times).
Might and MagicGrants +2% Magic Power and +1% Experience Gain for each learned Weaponry ability. Grants +2% Weapon Damage and +1% Experience Gain for each learned Sorcery ability. Grants +2 Max Health and +2 Max Energy for each learned Utility ability (the abilities learned by default don't count). All effects stack up to 15 times.
Wild HuntStarts the game with "Resourcefulness" already learned and a bone charm that allows the character to sacrifice special hunting trophies. Sacrifices grants the bone charm various bonuses that can be further empowered by killing respective animals and beastly Bosses. Each character level increases the threshold for activating negative effects caused by Hunger, Thirst, Pain, Intoxication, and Fatigue by 0.33%.
Hunting SecretsGrants "Butchering" 20% chance to harvest pelts, regardless of the damage type used to kill the animal. Killing animals grants +50% Experience.

Reading boundaries

These rows describe character-trait effects; they are not the active or passive ability list in the skill index. Use the skills index for individual abilities, learning resources and skill-tree positions, and use Experience and progression for level planning.

References

Game version 0.9.4.25

  1. 0.9.4.25 official skill table: CHARACTER TRAITS name block
  2. 0.9.4.25 official skill table: CHARACTER PERKS effect block
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