Stoneshard Wiki

Item pricing and supply/demand

Buying and selling prices stack several verified inputs: a person's own base markup and buying demand, per-category supply/demand values, settlement trade favorability, and in some people, personal quest price modifiers. This page explains the composition and the bucket accounting; use the trading tool to compare final prices.

Contents

What prices are made of

Same-release data records these verified inputs: a person's base selling markup and buying demand correction (from the Selling_Prices and Buying_Prices source tables, shown as e.g. 1.1x, -5%); per-category supply and base multipliers (each commodity has its own Supply and base value, e.g. Ale 1.05x, Additive 0.3x, marked as selling_modifier); settlement trade favorability (see the reputation article); and for some people, personal quest price modifiers (see the follow-up tables in person articles).

Buying is also bounded by rules: whether stolen goods are accepted, durability thresholds and buying tier, confirmed per person profile.

Why prices differ

The table contrasts two verified merchants: for the same commodity, or even the same item, different people use different base markups and demand corrections; personal modifiers and settlement favorability stack on top.

Why prices differ
PersonSelling markupBuying demandPrice scope
Bert1.1x-5%Osbrook
Dietrich1.15x+0%Mannshire

Bucket accounting

Price aggregation is bucketed by item and category/material combination (currently 1214 items across 62 combinations). The compendium and trading tool show in-bucket results, not the final transaction price of every item.

Restock and supply cadence

Supply and demand are not fixed values: settlements and individual merchants bring in goods on their own restock cycles (the game checks hourly), and the affected goods' supply and demand are rolled again when a restock happens. Between restocks they drift toward neutral hour by hour, always inside an upper and lower bound. Merchant Stock and Repairs covers the cycles, restock modes and repair service.

Unverified details

Some intermediate values in the price chain are not yet closed in the same-release data and are not asserted here (documented gap); a final transaction price still depends on several conditions, so use the trading tool to compare.

References

Game version 0.9.4.25

  1. Same-release person trading profiles (markup, demand, buying rules, scopes)
  2. Same-release category supply/demand and base multipliers
  3. Same-release price bucket audit
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