Repaire de goules
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Ghoul Den is a wilderness monster site placed with the world. A fresh site contains Ghoul × 2, Large Ghoul × 1, Small Ghoul × 1 and Rotbloom × 4; corpse-processing results are Small Ghoul: object-specific corpse yield not confirmed; Ghoul: object-specific corpse yield not confirmed; Large Ghoul: object-specific corpse yield not confirmed, and destroying the nest gives No confirmed destructible-nest yield. The sections below explain layouts, conditional yields, random pools and respawn rules; a save's current survivor count still depends on earlier clearing.
Sommaire
Player quick reference
Use this table to decide whether the trip is worthwhile; the sections below explain layouts, yield conditions, random pools and respawn evidence.
| Question | Confirmed answer | How to get or read it |
|---|---|---|
| What appears | Ghoul × 2, Large Ghoul × 1, Small Ghoul × 1 | A fresh site uses one layout; revisits first load the saved state. |
| What else is on site | Rotbloom × 4 | Harvest the listed resources; counts are pre-placed amounts in a fresh layout. |
| What corpses yield | Small Ghoul: object-specific corpse yield not confirmed; Ghoul: object-specific corpse yield not confirmed; Large Ghoul: object-specific corpse yield not confirmed | Process the matching corpse after a kill; Resourcefulness and skinning conditions apply separately. |
| What nests yield | No confirmed destructible-nest yield | Destroy the destructible nest; reliable yields and random pools are rolled separately. |
| Can it add more enemies | No confirmed dynamic summons | When present, limits are per source and are excluded from the initial count. |
| When it resets | 14–28 in-game days | The site rebuilds its objects only after expiry; an ordinary revisit does not immediately revive cleared objects. |
Initial monsters and counts
These counts describe objects pre-placed when a fresh site is built from its scene template. Layouts with the same composition are combined. Dynamically summoned creatures are excluded, and a revisit may contain fewer survivors.
| Layout coverage | Pre-placed monsters | Nests and resources |
|---|---|---|
| 3 of 3 layouts | Small Ghoul × 1, Ghoul × 2, Large Ghoul × 1 | Rotbloom × 4 |
Loot and obtainable items
A reliable yield still requires its matching action: creature materials come from processing a corpse, while structure loot comes from destroying that structure. Yields gated by Resourcefulness, Huntmaster or skinning access are listed separately.
No fixed completion reward was confirmed in the same-version location script. The table covers traceable object-specific yields and does not imply that enemies cannot carry other loot.
| Object | Reliable or base yield | Conditional and random yields |
|---|---|---|
| Small Ghoul | No object-specific corpse-processing yield confirmed | This does not mean other loot cannot be carried |
| Ghoul | No object-specific corpse-processing yield confirmed | This does not mean other loot cannot be carried |
| Large Ghoul | No object-specific corpse-processing yield confirmed | This does not mean other loot cannot be carried |
Respawn and revisits
Before base respawn expires, leaving and re-entering loads saved monster and destructible-object state. Killed or destroyed objects do not return merely because the map was re-entered.
Base respawn takes 14–28 in-game days (336–672 hours), calculated as ceil(14 * (2 - Wilderness / 100)) * 24. On expiry it selects a new template and rebuilds monsters, and resets container state and seed.
Growth respawn has a separate 10–20 in-game-day timer (240–480 hours), calculated as ceil(10 * (2 - Wilderness / 100)) * 24. Both formulas use the site's Wilderness value.
The site is marked clear only when no matching enemies remain under the same scene tag. This records a cleared state; it is not a fixed monster count for every visit.
Official description
Les goules s'installent en général près des sites funéraires importants, mais on peut également en trouver dans la nature. Il est dit qu'elles construisent leur repaire au-dessus des charniers et des vieux champs de bataille.
Finding and discovery
Nearby points of interest are identified through world-map discovery. Use the Ghoul Den locations discovered in your current save; the map link below shows example locations of this type only.
Why locations differ
World generation searches for positions using area and tile conditions, relaxing some conditions when suitable candidates are scarce. The resulting placements depend on that world generation. Neither the example coordinates nor the number of displayed sites is a guarantee for every save.
