Situations des colonies
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Consultez les situations, lieux, cycles et effets confirmés des colonies.
Sommaire
Situations des colonies
| Nom | Aperçu |
|---|---|
| Foire | A Fair is a randomly occurring settlement situation. Its official effect describes visiting wandering traders, alongside changed conditions for food, alcohol and other trading. Its timer lasts 7 game days from activation; a situation update then processes its ending. |
| Routes dangereuses | Dangerous Roads is a negative settlement situation caused by eligible Bastion contract aftermaths. It changes trading and wilderness generation and can lead to supply problems. Resolving the linked dungeon contract allows a situation update to remove it; it has no fixed-day expiry. |
| Épidémie | Pestilence is a negative settlement situation that can follow an unresolved Catacombs contract. It affects sick beasts, gathered food, village residents, and medicine trading, and can lead to delivery problems. Its ending path requires the same dungeon connection to be cleared. |
| Cauchemars | Nightmares is a negative settlement situation that can follow an unresolved Crypt contract. It rewrites sleep settlement in the affected area, withholds Vigor, and changes alcohol trading. Its ending path requires the same dungeon connection to be cleared. |
| Retards de livraison | Delayed Deliveries is the first economic deterioration stage that a negative settlement situation can cause. It changes trading conditions and merchant fund generation, may worsen further, and can be cleared by resolving its parent situation. |
| Approvisionnement coupé | Disrupted Logistics is stage 2 of economic deterioration caused by a negative main situation. It further changes trading, stock generation, and merchant fund generation. It is replaced or cleared only by further deterioration or removal of the linked negative parent. |
| Pénurie de marchandises | Supplies Shortage is the third and final economic deterioration stage caused by a negative main situation. It further changes trading, stock generation, and merchant fund generation. A situation update clears it after the linked negative parent is removed. |
| Marché aux puces | Flea Market is a timed situation at Rotten Willow. Visiting junk dealers accompany increases to the valuables buying-price term, trade favorability and stock generation, offering a reason to return and inspect trading opportunities. |
| Luxuriance | Bloom is a timed settlement situation from the regular rotation. It changes plant growth and herb buying prices, and refreshes growth in the settlement’s owning area when it starts. |
| Saison des amours | Rut is a timed settlement situation from the regular rotation. It changes wilderness activity and creature spawn counts, and refreshes global animal and monster locations when it starts. |
| Compétition | Competition is a timed settlement situation from the regular rotation. It changes contract availability, deadlines, reputation calculation and selected trade terms, and processes qualifying existing dungeon contracts on activation. |
| Pèlerinage | Pilgrimage is a timed situation associated with visiting pilgrims. It increases reputation reward modifiers for Crypt and Catacombs contracts and changes food and medicine trading-price terms. |
| Conseil occulte | Occult Consilium is a timed regular situation in the Rotten Willow rotation. It changes Crypt and Catacombs contract reputation and ingredient buying prices, and changes the related dialogue scene. |
| Renforts | Reinforcements is a timed settlement situation from the regular rotation. It lowers wilderness activity and ambush chance in the owning area, changes trade terms, and lets qualifying kills affect reputation through player XP. |
| Assemblée des malandrins | Outlaw Gathering is a timed regular situation in the Rotten Willow rotation. It changes wilderness activity, ambush chance and trade terms; there is no evidence that it grants kill reputation like Reinforcements. |