Crafting recipes
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The crafting table defines Basic, Advanced and Other entries. Standard recipes list up to six component slots, output quantity, XP and a source label. This article presents that table with the crafting menu's component-matching rules; special rows without components are not expanded into unverified recipes.
Sommaire
What the table covers
The same-release table records 19 entries: 9 Basic, 8 Advanced and 2 Other. Source labels include 7 Base recipe, 5 Trade, 3 point-of-interest find, 3 Random find and 1 Other entries. Recorded XP ranges from 0 to 50.
A source label describes how an entry is classified or obtained; it does not guarantee a particular drop in every save. Other rows can also be handled by dedicated menu logic.
| Product | Category | Component slots | Output | XP | Source |
|---|---|---|---|---|---|
| Torch | Basic | Stick / Torch; Rag / Bandage / Cloth Scraps; Bottle of Oil | 1 | 10 | Base recipe |
| Hunting Net | Basic | Rope; Rope; Wire; Stone; Stone | 1 | 10 | Random find |
| Rope | Basic | Hemp; Hemp | 1 | 2 | Trade |
| Splint | Basic | Rag / Bandage / Rope / Cloth Scraps; Stick; Stick | 1 | 5 | Base recipe |
| Bandage | Basic | Rag / Cloth Scraps; Rag / Cloth Scraps | 1 | 5 | Base recipe |
| Bedroll | Basic | Large/Medium Pelt; Straw / Hay; Rope | 1 | 20 | Base recipe |
| Brushwood Bundle | Basic | Stick; Stick; Stick; Stick | 1 | 0 | Base recipe |
| Smoking Mix | Basic | Stick; Hemp | 1 | 5 | Trade |
| Hay | Basic | herb; herb | 1 | 1 | Base recipe |
| Nails | Advanced | Crafting Kit / Workbench; Piece of Steel / Steel Fragments / Wire | 3 | 5 | Trade |
| Caltrops | Advanced | Crafting Kit / Workbench; Nails; Nails | 1 | 10 | Random find |
| Lockpicks | Advanced | Crafting Kit / Workbench; Nails; Wire | 1 | 10 | Trade |
| Smoke Bomb | Advanced | Crafting Kit / Workbench; Empty Casing; Bottle of Oil; herb / Straw; Charcoal Chunk | 1 | 20 | Random find |
| Repair Kit | Advanced | Crafting Kit / Workbench; Blacksmith Hammer / Blacksmith Tongs; Spool of Thread; Wire | 1 | 50 | Point-of-interest find |
| Herbal Extract | Advanced | Crafting Kit / Workbench; Poppy; Poppy; Wormwood / Henbane | 1 | 15 | Point-of-interest find |
| Healing Salve | Advanced | Crafting Kit / Workbench; Bottle of Oil / Butter / Honeycomb; Burnet / Bogbean; Fleawort / Burdock | 1 | 20 | Point-of-interest find |
| Antitoxin | Advanced | Crafting Kit / Workbench; Bottle of Oil; Agrimony; Horsetail / Rhubarb | 1 | 20 | Trade |
| Fodder | Other | No components listed | — | — | Base recipe |
| Bone Charm | Other | No components listed | — | — | Other |
Component slots and alternatives
Recipe1 through Recipe6 are checked in order. Comma-separated values in one slot are displayed as alternatives by the crafting menu, such as different herbs or cloth choices; they do not require every value on both sides of the comma.
Advanced recipes commonly put a crafting tool and workbench choice in the first slot. The matcher checks an inventory item's id, category or additional category; when a workbench is present it can satisfy that workbench condition, while the crafting kit provides the portable route for advanced items.
How entries are sourced
Base recipe, Trade, point-of-interest find and Random find are the four main source labels in the table. The page groups those labels without turning Trade into a particular merchant's fixed stock or point-of-interest find into an unsupported fixed room.
Checking a recipe in game
Open the crafting menu and choose an entry. The menu expands Recipe1–Recipe6 into component slots and shows the product, quantity and XP. Place items that match an exact id, category or additional category; when a slot has alternatives, one matching choice is enough. The menu reports the recipe as craftable once the required slots match.
The component check matches slot by slot against the crafting menu's item collection and removes matched items so one item cannot fill two slots. That is why quantities and alternative order can affect the result. The script retries with another ordering, but this table does not invent a time, gold cost or extra success chance.
Other rows and data boundaries
Fodder and Bone Charm are Other entries with no standard component slots, output quantity or XP in this table. Their dedicated crafting-menu logic needs to be consulted; this table does not close the full list of food accepted for fodder or every sacrifice that can empower the bone charm.