Pestilenza
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Pestilence is a negative settlement situation that can follow an unresolved Catacombs contract. It affects sick beasts, gathered food, village residents, and medicine trading, and can lead to delivery problems. Its ending path requires the same dungeon connection to be cleared.
Start, changes and ending
Select a node for entry conditions and player actions.
- 1A Catacombs contract leaves an aftermathAn eligible failure or expiry may trigger Pestilence
- 2The situation activatesBegins at the front of the queue with no active main situation
- 3Sick beasts and rotten forage appearBeasts, gathered items, and villagers are affected separately
- 4Deliveries may deteriorateEconomic stages may appear while it persists
- 5Resolve the linked dungeon contractAn update removes it after the dungeon connection is resolved
Indice
Settlements that can be affected
These settlements have paths to the relevant dungeon contracts. They can be affected only when the contract and situation conditions are met. The actual target is the contract’s origin in that save; events are not guaranteed to occur in every settlement at once.
Stages and entry conditions
1 A Catacombs contract leaves an aftermath
When a settlement-origin Catacombs contract ends without successful resolution, the game rolls its aftermath parameter. A claimed contract missing its deadline, an unclaimed contract expiring, and Competition removing an unclaimed contract can reach this check. The player need not have accepted the contract.
Only if no negative situation is active or queued there can a successful roll queue Pestilence. It binds the origin settlement and dungeon saved by that contract; fixed-map relations establish possible origins, while the save supplies the actual binding.
↑ Torna al flusso2 The situation activates
A later situation update activates Pestilence when it is first in the queue and no main situation is active, schedules restocking, and applies its medicine-trade and contract-reputation modifiers. If its linked problem was resolved while queued, validation discards it instead.
Daily validation skips the player’s current settlement, while transitions and some sleep updates can process it; leaving town is not the only activation path.
↑ Torna al flusso3 Sick beasts and rotten forage appear
Eligible beasts generated in the affected area contract Pestilence. Its effects are Health Restoration -5, Energy Restoration -10, Healing Received -25, and poison damage equal to 5% of the target’s damage. It has no ordinary duration. The diseased beast itself can also suffer Poisoning: each check draws an integer from 0 through 100 and succeeds when it is below 2. This check affects the disease carrier itself. The Ancient Troll does not retain this disease effect.
Each berry at harvest and each mushroom at pickup is checked separately for replacement with a rotten item: each check draws an integer from 0 through 100 and succeeds when it is below 50, and a matching rotten version must exist. Eligible surface village residents also keep Coughing until the situation ends. The reviewed evidence does not establish transmission from villagers to the player.
↑ Torna al flusso4 Deliveries may deteriorate
Pestilence has no fixed-day expiry timer. Daily economic checks can progress through these stages in order: Delayed Deliveries, Disrupted Logistics, Supplies Shortage. They replace one another in a single economic slot.
↑ Torna al flusso5 Resolve the linked dungeon contract
Successfully settling the contract for the same linked dungeon clears the connection, and background contract completion has a clearing path too. A different dungeon cannot substitute for this connection. A later situation update then removes Pestilence and any no-longer-applicable economic stage, schedules restocking, and recalculates modifiers.
↑ Torna al flussoMedicine and contract effects
Values are contributions to price terms or the successful-contract reputation formula, not final quotes or fixed reputation points.
| Effect | Value | Meaning |
|---|---|---|
| Catacombs contract reputation contribution | +50 | Added in percentage points: the base contract reputation reward is multiplied by “1 + total modifier / 100”, rather than awarding that many fixed reputation points. |
| Medicine: merchant selling-price term | +40 percentage points | Added to the medicine selling-price term; not a direct increase to the final quote. |
| Medicine: merchant buying-price term | +20 percentage points | Affects the price term when selling medicine to a merchant, alongside other conditions. |
Disease and harvest checks
Sick beasts, coughing villagers, and rotten forage are checked separately. For each gathered item, each check draws an integer from 0 through 100 and succeeds when it is below 50; independent checks do not guarantee that a fixed share of gathered items will be rotten.
Official description
Una strana malattia affligge questa zona: persone, animali e persino piante ne soffrono e muoiono ogni giorno.