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浄化の儀式

この記事には選択言語の翻訳がまだありません。以下は英語本文です。利用可能な公式名は選択言語を優先します。

Cleansing Ritual is a Crypt contract template: Cleanse the altar with the relic, then defeat the three quest enemies. Once offered, go to the assigned dungeon, complete the steps below, and return to its issuing settlement. The location and final payout vary by contract instance.

Contract flow

Select a step for its conditions and actions; follow the dungeon assigned by this offer.

目次

Where it can be offered

Mannshire, Denbrie, Rotten Willow Inn are eligible for this template. The contract pool also checks dungeon faction, cooldown and save state, so this lists eligible locations rather than live offers.

Objective and turn-in

The flow above separates entering the dungeon, completing its objective and reporting back. Each step opens separately. The job is bound to the generated dungeon, not another crypt of the same type.

01 Accept this contract

Mannshire, Denbrie, Rotten Willow Inn are eligible for this template; the job is not always offered there. When taking it, check the assigned dungeon, deadline and actual reward.

↑ フローに戻る

02 Reach the assigned dungeon

Travel to the dungeon named by this offer. Its objectives are bound to the generated instance; an example map position cannot replace the target in your save.

↑ フローに戻る

03 Cleanse the altar with the relic

The altar interaction requires the contract relic. Without it the altar objective does not advance. Use it and confirm that stage is complete.

↑ フローに戻る

04 Defeat the ritual enemies

Using the relic triggers resurrected enemies. The contract also tracks three quest enemies. Defeat them and check that the journal reaches the reward stage; using the relic alone is not enough.

↑ フローに戻る

05 Return to claim the reward

After completing the dungeon objective, return to the settlement that issued this instance. Money and reputation are calculated for the current contract; the template base is not the final payout.

↑ フローに戻る

Deadline and failure

The template's base deadline is 72 game hours; the caravan upgrade Web of Contacts adds another 24 game hours when taking the job. It counts down only while the job is accepted and unfinished and the character is outside the target dungeon. Follow the remaining time shown in your journal. Expiry or abandonment uses failure resolution rather than a normal payout.

How the payout is determined

Generated reward R = 420 × (0.75 + 0.25 × D)^1.636, rounded to a whole crown by the game. D is the assigned dungeon's danger tier, and 420 crowns is this template's input base. The table substitutes tiers 1–5 as examples; use the tier of your assigned dungeon for the actual job.

With no negotiated change, advance or settlement modifier, you receive R on turn-in; for example, D=3 gives 815 crowns. Negotiation can change the recorded reward, so neither the template base nor these examples guarantee the final payout.

How the payout is determined
Dungeon danger tier D (example)Generated amount R
1420 crowns
2605 crowns
3815 crowns
41049 crowns
51305 crowns

Settlement modifiers and advances

Start with the contract's currently recorded amount Q. It begins with the generated reward above, but choices such as negotiation can change it.

If an advance A > 0 was paid, the turn-in base P = max(1, Q − A); without an advance, P = Q. The turn-in payout C = P × (1 + M / 100), rounded to a whole crown by the game. M is the settlement modifier in percent; count any earlier advance separately.

M starts at 0: a dungeon modification adds 25 percentage points; with the caravan upgrade Old Favors, each settlement at Respect adds 10 points; a qualifying boss trophy adds 10 more. Add these percentages together; they are not flat crown amounts. For example, with D=3, Q=815, A=0 and only the dungeon modification (M=25), turn-in pays 1019 crowns.

Reputation gain and failure loss have separate template bases and modifiers; the crown formula above does not calculate them.

出典

ゲームバージョン 0.9.4.25

  1. 0.9.4.25 official contract names, objectives and template parameters
  2. 0.9.4.25 contract target, countdown and settlement scripts
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