危険な道
この記事には選択言語の翻訳がまだありません。以下は英語本文です。利用可能な公式名は選択言語を優先します。
Dangerous Roads is a negative settlement situation caused by eligible Bastion contract aftermaths. It changes trading and wilderness generation and can lead to supply problems. Resolving the linked dungeon contract allows a situation update to remove it; it has no fixed-day expiry.
Start, changes and ending
Select a node for entry conditions and player actions.
- 1A Bastion contract leaves an aftermathAn eligible failure or expiry may trigger the situation
- 2The situation activatesBegins at the front of the queue with no active main situation
- 3Deal with danger and worsening suppliesEconomic stages may appear while it persists
- 4Resolve the linked dungeon contractAn update removes it after the dungeon connection is resolved
目次
Settlements that can be affected
These settlements have paths to the relevant dungeon contracts. They can be affected only when the contract and situation conditions are met. The actual target is the contract’s origin in that save; events are not guaranteed to occur in every settlement at once.
Stages and entry conditions
1 A Bastion contract leaves an aftermath
When a settlement-origin Bastion contract ends without successful resolution, the game rolls its aftermath parameter. A claimed contract missing its deadline, an unclaimed contract expiring, and Competition removing an unclaimed contract can reach this check. The player need not have accepted the contract.
Only if no negative situation is active or queued there can a successful roll queue Dangerous Roads. It is tied to that contract’s origin settlement and dungeon, not to universal coordinates from a sample map.
↑ フローに戻る2 The situation activates
A later situation update activates Dangerous Roads when it is first in the queue and no main situation is active, schedules restocking and applies trading and area modifiers. If its linked problem was resolved while queued, validation discards it instead.
Daily validation skips the player’s current settlement, while transitions and some sleep updates can process it; leaving town is not the only possible activation condition.
↑ フローに戻る3 Deal with danger and worsening supplies
There is no fixed-day expiry timer. While it persists, trading and area generation parameters change. Daily economic checks can also progress through these stages in order: Delayed Deliveries, Disrupted Logistics, Supplies Shortage. These replace one another in a single economic slot.
↑ フローに戻る4 Resolve the linked dungeon contract
Resolve the same linked dungeon: successful contract settlement clears its connection, and background contract completion has a clearing path too. A contract in a different dungeon does not substitute for that connection. A later situation update removes Dangerous Roads and any no-longer-applicable economic stage, schedules restocking and recalculates modifiers.
↑ フローに戻るTrading and area effects
Values are this situation’s contributions, not final quotes, final spawn chances or fixed reputation rewards.
| Effect | Value | Meaning |
|---|---|---|
| Bastion contract reputation contribution | +50 | Added in percentage points: the base contract reputation reward is multiplied by “1 + total modifier / 100”, rather than awarding that many fixed reputation points. |
| Trade favorability | -0.05 | Merchant selling uses “1 − favorability”; buying uses “1 + favorability”. A negative contribution is worse for the player. |
| Stock generation scalar | -0.25 | Added to the random base scalar before row weights and rounding determine quantities; current stock does not uniformly decrease. |
| Commodities: merchant selling-price term | +10 percentage points | Added to this category’s selling-price term; not a direct increase to the final quote. |
| Ambush generation parameter | +25 | Added to the owning settlement area’s ambush generation parameter, not a final chance for each player move. |
| Area wilderness parameter | +33 | Added to the owning settlement area’s wilderness setting, not a uniform increase to enemy counts. |
Official description
追い剥ぎの被害は留まることを知らず、集落の外に出る勇気のある者はほとんどいない。