配送の遅れ
この記事には選択言語の翻訳がまだありません。以下は英語本文です。利用可能な公式名は選択言語を優先します。
Delayed Deliveries is the first economic deterioration stage that a negative settlement situation can cause. It changes trading conditions and merchant fund generation, may worsen further, and can be cleared by resolving its parent situation.
Start, changes and ending
Select a node for entry conditions and player actions.
- 1A negative main situation persistsCaused by: Dangerous Roads, Pestilence, Nightmares
- 2A daily check advances to Delayed DeliveriesAfter a successful roll, validation switches the stage
- 3Inspect trading changesCheck current quotes and merchant funds
- 4Worsen, or end with the causeCan be replaced by Disrupted Logistics or end with its parent
目次
Settlements that can be affected
These settlements have paths to the relevant dungeon contracts. They can be affected only when the contract and situation conditions are met. The actual target is the contract’s origin in that save; events are not guaranteed to occur in every settlement at once.
Stages and entry conditions
1 A negative main situation persists
Delayed Deliveries is not a regular random candidate. The settlement first needs an active main situation with economic progression: Dangerous Roads, Pestilence, Nightmares. A negative event still in the queue does not advance economic stages through this path.
↑ フローに戻る2 A daily check advances to Delayed Deliveries
At 06:00 each day, the economic check rolls the parent situation’s configured chance. With no economic stage selected, success selects Delayed Deliveries. A subsequent validation activates it. There is no guaranteed number of days until it appears and no independent fixed duration.
↑ フローに戻る3 Inspect trading changes
Delayed Deliveries changes trade favorability, merchant gold generation and the commodity buying-price term. Matching modifiers from the main and economic situations add together; reputation, supply and merchant conditions also affect quotes. Stage changes schedule restocking rather than immediately deducting the stated amount from current funds.
↑ フローに戻る4 Worsen, or end with the cause
While the parent persists, later daily rolls can advance Delayed Deliveries to Disrupted Logistics and then Supplies Shortage. Resolving the parent’s linked dungeon problem lets validation clear an economic stage that no longer has its parent. Waiting alone does not guarantee recovery; selling goods to merchants is not a direct ending condition in this state machine.
↑ フローに戻るVerified trading effects
| Effect | Value | Meaning |
|---|---|---|
| Trade favorability | -0.05 | Merchant selling uses “1 − favorability”; buying uses “1 + favorability”. A negative contribution is worse for the player. |
| Merchant gold generation | -10 | The random base gold amount is multiplied by “1 + this modifier / 100”; it does not directly deduct existing gold. |
| Commodities: merchant buying-price term | +10 percentage points | Affects the price term when selling commodities to a merchant, alongside other conditions. |
Repairs and restocking
This release also declares repair and restock-interval adjustments, but their connection to the service calculations has not been established. They are therefore not presented as guaranteed price increases or delays. Situation starts, changes and endings do demonstrably schedule restocking.
Official description
この集落にまつわる不吉な噂のせいで、商人たちは立ち寄ることを躊躇している。