Mannshire
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Mannshire was once a prosperous vineyard village before war devastated it. The Grand Magistrate has recently begun rebuilding it and bringing in settlers. This article covers its traders, repairs, elder and documented quest contacts, with road links to the winery and New Orchard.
Conteúdo
Location and travel
Mannshire is a fixed location on the world map. Its verified direct road connections lead to the winery and New Orchard. Follow the roads in your own save rather than each bend in the example map.
People and services
The table lists verified traders and the elder. Accepted categories are examples of what they buy, not their stock for sale; repairs also depend on the item. Their listed locations associate them with the village or inn, while their actual presence can vary with time and story progress.
| Character | Occupation | Confirmed services | Examples of accepted categories |
|---|---|---|---|
| Gerlot | Merchant | Trading | Alcohol, Armor, Food, Jewelry, Materials, Medicine, Scrolls, Tools, Valuables, Weapon |
| Dietrich | Smith | Trading, repairs | Alcohol, Armor, Jewelry, Materials, Tools, Valuables, Weapon |
| Arenn | Innkeeper | Trading | Alcohol, Jewelry, Valuables |
| Dirk | Carpenter | Trading, repairs | Alcohol, Armor, Food, Jewelry, Materials, Valuables, Weapon |
| Meric | Tanner | Trading, repairs | Alcohol, Armor, Jewelry, Materials, Valuables, Weapon |
| Gunda | Food Trader | Trading | Jewelry, Valuables |
| Josh | Priest | Trading | Alcohol, Food, Jewelry, Medicine, Scrolls, Valuables |
| Knud | Elder | Contracts and quest conversations | — |
Quests and contracts
These quest associations are verified in character dialogue. A contact is not necessarily the sole issuer or recipient. Objectives come from the journal; availability and current stages depend on story progress and preceding conversations. This table does not yet cover every Mannshire quest.
The elder’s dialogue provides contract options. The current selection depends on the settlement’s linked dungeons and their contract states; consult your save for the actual destinations.
| Quest | Contact | Journal objective |
|---|---|---|
| Contrato Velho | Knud | Encontre o ancião de Mannshire |
| Herborista para Mannshire | Josh | Encontre a Cabana do Eremita |
| Pedido do Mercador Gerlot | Gerlot | Encontre galhadas de alce e cervo |
| Pedido do ferreiro Dietrich | Dietrich | Encontre lingotes de ferro |
| Caça aos Trolls | Weber vir Lecri | Vá para a Torre de Sinal |
Trading and reputation
Merchants differ in what they buy and sell, and settlement reputation also affects trading. The table shows the trade favorability modifier granted by each reputation tier. This is one input to pricing, not a universal discount on every item; supply, demand, merchant parameters and other conditions still affect final prices.
| Reputation tier | Trade favorability modifier |
|---|---|
| Hatred | -25% |
| Resentment | -10% |
| INDIFFERENCE | +0% |
| Benevolence | +5% |
| Amity | +10% |
| Respect | +10% |
Special events
These documented settlement situations, location quests and quest follow-ups apply here. Regular candidates are not guaranteed on each visit; quests follow their own prerequisites and locations. Open an article for entry conditions, effects and ending.
| Event | How it occurs | What changes |
|---|---|---|
| Feira | Regular candidate | A Fair is a randomly occurring settlement situation. Its official effect describes visiting wandering traders, alongside changed conditions for food, alcohol and other trading. Its timer lasts 7 game days from activation; a situation update then processes its ending. |
| Colheita | Regular candidate | Bloom is a timed settlement situation from the regular rotation. It changes plant growth and herb buying prices, and refreshes growth in the settlement’s owning area when it starts. |
| Procriação | Regular candidate | Rut is a timed settlement situation from the regular rotation. It changes wilderness activity and creature spawn counts, and refreshes global animal and monster locations when it starts. |
| Competição | Regular candidate | Competition is a timed settlement situation from the regular rotation. It changes contract availability, deadlines, reputation calculation and selected trade terms, and processes qualifying existing dungeon contracts on activation. |
| Peregrinação | Regular candidate | Pilgrimage is a timed situation associated with visiting pilgrims. It increases reputation reward modifiers for Crypt and Catacombs contracts and changes food and medicine trading-price terms. |
| Reforços | Regular candidate | Reinforcements is a timed settlement situation from the regular rotation. It lowers wilderness activity and ambush chance in the owning area, changes trade terms, and lets qualifying kills affect reputation through player XP. |
| Estradas Perigosas | Possible contract aftermath | Dangerous Roads is a negative settlement situation caused by eligible Bastion contract aftermaths. It changes trading and wilderness generation and can lead to supply problems. Resolving the linked dungeon contract allows a situation update to remove it; it has no fixed-day expiry. |
| Pestilência | Possible contract aftermath | Pestilence is a negative settlement situation that can follow an unresolved Catacombs contract. It affects sick beasts, gathered food, village residents, and medicine trading, and can lead to delivery problems. Its ending path requires the same dungeon connection to be cleared. |
| Pesadelos | Possible contract aftermath | Nightmares is a negative settlement situation that can follow an unresolved Crypt contract. It rewrites sleep settlement in the affected area, withholds Vigor, and changes alcohol trading. Its ending path requires the same dungeon connection to be cleared. |
| Entregas Atrasadas | Economic consequence of a negative situation | Delayed Deliveries is the first economic deterioration stage that a negative settlement situation can cause. It changes trading conditions and merchant fund generation, may worsen further, and can be cleared by resolving its parent situation. |
| Logística Interrompida | Economic consequence of a negative situation | Disrupted Logistics is stage 2 of economic deterioration caused by a negative main situation. It further changes trading, stock generation, and merchant fund generation. It is replaced or cleared only by further deterioration or removal of the linked negative parent. |
| Escassez de Suprimentos | Economic consequence of a negative situation | Supplies Shortage is the third and final economic deterioration stage caused by a negative main situation. It further changes trading, stock generation, and merchant fund generation. A situation update clears it after the linked negative parent is removed. |
| Herborista para Mannshire | Quest follow-up: service changes | Quest progress and follow-up conditions change this person’s services. Open the quest flow for prerequisites, entry conditions and the actual results. |
| Pedido do Mercador Gerlot | Quest follow-up: service changes | Quest progress and follow-up conditions change this person’s services. Open the quest flow for prerequisites, entry conditions and the actual results. |
| Pedido do ferreiro Dietrich | Quest follow-up: service changes | Quest progress and follow-up conditions change this person’s services. Open the quest flow for prerequisites, entry conditions and the actual results. |
| Infestação de zangão da morte | Nearby location quest | Deathstinger Infestation is a request from New Orchard owner to deal with deathstingers. Clear the hives and deathstingers at the New Orchard, then return for the standard or reduced result. |
| Vinho Roubado é Sempre Amargo | Story events and consequences | Stolen Wine's Always Bitter is a quest from Wyot, the foreman at the Mannshire winery. Recover the stolen wine crate and decide how to deal with the worker who fled with it. Investigation, confrontation and reporting choices affect rewards, Mannshire reputation, winery lodging and Wyot's selling price. |
| Respostas do Gwynnel | Quest follow-up: conditional stock | After completion, some merchants can restock specific caravan materials when the upgrade prerequisites, character race and restock conditions are met. |
| Caça aos Trolls | Story events and consequences | Troll Hunt is a request from Weber vir Lecri in Mannshire to kill the Ancient Troll at the Signal Tower. Return after the kill to receive crowns, the Jousting Cloak and Mannshire reputation, and move the tower to its post-battle scene. |
Background
The Mannshire Fort had seen a lot of brutal action during the war, resulting in almost complete destruction of this once prosperous vineyard village.
Only recently the Grand Magistrate bothered to rebuild it, bringing settlers from other villages to Mannshire.