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Bran's Cabin

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Bran's Cabin is a world-map place with an official name and an official description: a hunting cabin built far away from well-trodden paths that right now serves as a temporary shelter to Bran, a former Royal Ranger. The same release's character data names that trapper record Bran: he sells hunting goods around Osbrook and Mannshire and says that when he leaves the villages he stays at this cabin in the woods, and the same release also carries a rumor entry about the cabin, which only he offers to the player. It is placed by example position, with no independent placement contract and no audited road using it as an endpoint, so this article lists no roads; whether the cabin can be used to rest, exactly when Bran is there, and the interior layout and loot are not closed by the same-release source (documented gaps).

İçindekiler

Location and purpose

Bran's Cabin is a world-map place generated at an example position, so it is not at the same coordinates in every save; this site's map shows one example. Its official description calls it a hunting cabin built far away from well-trodden paths that right now serves as a temporary shelter to Bran, a former Royal Ranger. In the same release's character data the trapper named Bran sells hunting goods around Osbrook and Mannshire: by his own account he only stays a couple of days in either place, and when he can be found in neither he is out hunting at his cabin in the woods. He is also the one who passes the cabin's location on as a rumor, while ordinary villagers do not mention it by default. The cabin has an exterior and an interior room, and the same release's dialogue data attaches a Bran-related opening conversation to both, with a separate greeting when the player character is named Dirwin. The same release's scripts also contain a sleeping-place entry for this location, but the category written when the place is generated does not match the branch that entry sits in, so this article does not present the cabin as a confirmed sleeping place; use the in-game sleeping-place hint to see whether you can stay here (documented gap). The same release records no independent placement contract and no audited road using this place as an endpoint, and its generation record leaves every road connection switched off, so this article lists no roads. The interior layout and furnishing, whether any enemies are inside, the exact loot, and exactly when and under which conditions Bran is at the cabin are not closed by the same-release source (documented gaps). Use the map and explored routes in your current save when planning.

Official description

A hunting cabin built far away from well-trodden paths. Right now it serves as a temporary shelter to Bran, a former Royal Ranger.

Kaynaklar

Oyun sürümü 0.9.4.25

  1. Same-release official location name (12-language export row, key HuntersCabin: Хижина Брана / Bran's Cabin / 布兰的木屋 and others)
  2. Same-release official location description (12-language export row, key HuntersCabin)
  3. Same-release fixed-feature object mapping (o_globalmap_editor_HuntersCabin -> hunters-cabin / HuntersCabin)
  4. Same-release sleeping-place script (scr_glmap_hasSleepingPlace lists this location and applies a room check)
  5. Same-release rumor definition (scr_rumors_choose rumor_define: HuntersCabin uses the same-named single-variant rumor entry)
  6. Same-release trapper dialogue script (scr_npc_lines_trapper: gated on the player name and the BranDirwinHello dialogue flag, and triggered only in the Osbrook or Mannshire rooms; scr_npc_lines_trapper_rumor_open opens the cabin rumor for that NPC)
  7. Same-release NPC data (NPC stat row Bran -> o_npc_trapperA; its record removes HuntersCabin from the default rumor block list that the base NPC record adds)
  8. Same-release rooms and dialogue data (r_HuntersCabin, r_HuntersCabin_Inside and their RoomCC_* room templates, the outside/inside position tags, and the DialogueData opening-dialogue conditions attached to both cabin rooms)
  9. The same release records no independent placement contract for this place in LOCATION_CONTRACTS; no placement rules are given (documented gap)
  10. No audited road in the same release's BASE_ROAD_SPECS or LATE_ROAD_SPECS uses this place as an endpoint; no roads are listed (documented gap)
  11. The location entry in the same-release sleeping-place script does not agree with the category and room written by the same-release generation record; the cabin is not listed as a confirmed sleeping place (documented gap)
  12. Exactly when and under which conditions Bran is at the cabin, the interior layout and furnishing, enemies and loot are outside the same-release source and are not asserted (documented gaps)
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