Gwynnel's Answers
Gwynnel's Answers follows Verren's investigation in Brynn from the tavern meeting through Gwynnel's house and laboratory, then back to the caravan camp for the report. Completion adds 150 Fodder to the caravan stash; later merchant restocks also depend on the conditions in the table.
Quest flow
Advance through the investigation stages, report at the caravan camp, then check the separate conditional-stock table.
- 01Meet Verren by the Close Harbor TavernMeet Verren by the Close Harbor Tavern
- 02Head to Gwynnel's HouseHead to Gwynnel's House
- 03Enter Gwynnel's HouseEnter Gwynnel's House
- 04Look for Potential CluesLook for Potential Clues
- 05Search the Next RoomSearch the Next Room
- 06Descend the Hidden StairsDescend the Hidden Stairs
- 07Search the LaboratorySearch the Laboratory
- 08Head to the Caravan CampHead to the Caravan Camp
Contents
Starting and travelling
The quest starts with Verren in Brynn. Meet Verren first, then follow the objective to Gwynnel's house.
01 Meet Verren by the Close Harbor Tavern
Accept the investigation from Verren in Brynn, then follow the objective to Gwynnel's house. The opening conversation sends you to the house entrance.
↑ Back to flow02 Head to Gwynnel's House
Follow the objective to Gwynnel's door. Verren must reach the doorway in his waiting pose and stay within 1 tile of the entrance; only then does the entry dialogue appear.
↑ Back to flowEntering the house
Continue the quest dialogue inside the house; the objectives then move through clues, the hidden route and the laboratory.
03 Enter Gwynnel's House
After you enter the house, the quest dialogue starts the first-floor search automatically.
↑ Back to flowLooking for clues
04 Look for Potential Clues
On the first floor, examine the empty flasks, the dusty alchemical apparatus and the damp, hard-to-read papers. Then find the first note in the house, read it and close it. After all 4 first-floor checks, Verren gives the next clue and the mechanism is revealed.
↑ Back to flowSearching the next room
05 Search the Next Room
Follow Verren's clue through the next room, then reach the concealed passage area inside the house leading down to the laboratory and trigger the scene to continue the secret-door conversation.
↑ Back to flowDescending the hidden stairs
06 Descend the Hidden Stairs
Follow the hidden passage down to the laboratory and begin the next search stage.
↑ Back to flowInvestigating the laboratory
07 Search the Laboratory
In the laboratory, examine the bloodstained table and the blue-liquid apparatus. Find and read the two notes there, close each one, then search the bookcase for the third note and read and close it. Once all 5 laboratory checks are complete, Verren's dialogue appears; ask all 3 different questions before choosing a plan and returning to camp.
↑ Back to flowReport and reward
08 Head to the Caravan Camp
Go to the caravan camp and report to Verren. The report adds 150 Fodder to the caravan stash; the post-quest merchant stock conditions are listed below.
↑ Back to flow| Result | Contents |
|---|---|
| Caravan stash | 150 × Fodder added to the caravan stash |
Conditional stock after completion
After the quest is complete, merchant restocks check the conditions below independently. Stock may appear for that seller when the listed upgrades are still locked, the required earlier upgrades are open, and the player character's race matches. Each row is one seller and one exact condition combination.
| Seller | Conditions | Possible stock |
|---|---|---|
| Butcher | the quest is complete; with Cooking Spot unlocked; while Chicken Coop remain locked | Cages with Chickens, Bucket |
| Reynold | the quest is complete; while Messenger Pigeons remain locked | Cage with Pigeons |
| Reynold | the quest is complete; while Training Area remain locked | Straw Dummy |
| Reynold | the quest is complete; while Modest Tent remain locked | Canvas Roll |
| Reynold | the quest is complete; while Praying Spot remain locked; for the player's Human character | Hieronite Altar, Wax Candle, Censer |
| Dirk | the quest is complete; while Workbench remain locked | Toolbox |
| Dirk | the quest is complete; while Training Area remain locked | Straw Dummy |
| Dirk | the quest is complete; while Sturdy Chest remain locked | Sturdy Chest |
| Dirk | the quest is complete; with Sturdy Wheels, Sturdy Chest unlocked; while Spacious Chests remain locked | Spacious Chests |
| Dirk | the quest is complete; with Ironbound Wheels, Spacious Chests unlocked; while Ironbound Chests remain locked | Ironbound Chests |
| Dirk | the quest is complete; while Sturdy Wheels remain locked | Set of Sturdy Wheels |
| Dirk | the quest is complete; with Sturdy Wheels unlocked; while Ironbound Wheels remain locked | Set of Ironbound Wheels |
| Jurg | the quest is complete; while Sturdy Wheels remain locked | Set of Sturdy Wheels |
| Jurg | the quest is complete; while Workbench remain locked | Toolbox |
| Jurg | the quest is complete; while Training Area remain locked | Straw Dummy |
| Jurg | the quest is complete; while Sturdy Chest remain locked | Sturdy Chest |
| Gavrin | the quest is complete; with Modest Tent unlocked; while Herbal Remedies remain locked | Apothecary Box |
| Gavrin | the quest is complete; with Cooking Spot unlocked; while Foraging Table remain locked | Foraging Supplies, Sickle |
| Herbalist | the quest is complete; with Modest Tent unlocked; while Herbal Remedies remain locked | Apothecary Box |
| Herbalist | the quest is complete; with Cooking Spot unlocked; while Foraging Table remain locked | Foraging Supplies, Sickle |
| Frid | the quest is complete; with Modest Tent unlocked; while Herbal Remedies remain locked | Apothecary Box |
| Frid | the quest is complete; with Cooking Spot unlocked; while Foraging Table remain locked | Foraging Supplies, Sickle |
| Kred | the quest is complete; while Cooking Spot remain locked | 1 × Ladle |
| Rixa | the quest is complete; while Cooking Spot remain locked | 1 × Ladle |
| Farley | the quest is complete; while Cooking Spot remain locked | 1 × Ladle |
| Arenn | the quest is complete; while Cooking Spot remain locked | Ladle |
| Brukk | the quest is complete; while Cooking Spot remain locked | 1 × Ladle |
| Weemart (Roadside Inn) | the quest is complete; while Cooking Spot remain locked | 1 × Ladle |
| Kenrick (Kenrick's Homestead) | the quest is complete; with Cooking Spot unlocked; while Chicken Coop remain locked | Cages with Chickens |
| Kenrick (Kenrick's Homestead) | the quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain locked | Quality Reins |
| Kenrick (Kenrick's Homestead) | the quest is complete; while Sturdy Wheels remain locked | Set of Sturdy Wheels |
| Kenrick (Kenrick's Homestead) | the quest is complete; while Sturdy Chest remain locked | Sturdy Chest |
| Bryman (Charcoal Burners' Camp) | the quest is complete; while Workbench remain locked | Toolbox |
| Bryman (Charcoal Burners' Camp) | the quest is complete; while Modest Tent remain locked | Canvas Roll |
| Belric (Oaken Glade) | the quest is complete; while Workbench remain locked | Toolbox |
| Godric (St Wald's Bridge) | the quest is complete; while Workbench remain locked | Toolbox |
| Merchant | the quest is complete; while Caravan Banner remain locked | Foldable Flagpole |
| Merchant | the quest is complete; while Cooking Spot remain locked | Huge Cauldron, Ladle |
| Merchant | the quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain locked | Quality Reins, Horseshoe |
| Merchant | the quest is complete; while Sturdy Wheels remain locked | Set of Sturdy Wheels |
| Merchant | the quest is complete; while Sturdy Chest remain locked | Sturdy Chest |
| Merchant | the quest is complete; while Modest Tent remain locked | Canvas Roll |
| Merchant | the quest is complete; with Cooking Spot unlocked; while Chicken Coop remain locked | Cages with Chickens, Bucket |
| Gauthier vir Roan | the quest is complete; while Offering Spot remain locked; for the player's Dwarf character | Lesser Runic Stone |
| Mathis | the quest is complete; with Cooking Spot unlocked; while Chicken Coop remain locked | Cages with Chickens, Bucket |
| Mathis | the quest is complete; while Cooking Spot remain locked | Huge Cauldron, Ladle |
| Mathis | the quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain locked | Quality Reins, Horseshoe |
| Mathis | the quest is complete; while Sturdy Wheels remain locked | Set of Sturdy Wheels |
| Armuz | the quest is complete; with Cooking Spot unlocked; while Special Spices remain locked | Spice Box |
| Armuz | the quest is complete; with at least one of Praying Spot, Offering Spot, Meditation Spot unlocked; while Soothing Incense remain locked | Incense Burner |
| Armuz | the quest is complete; while Meditation Spot remain locked; for the player's Elf character | Meditation Table |
| Fair Merchant (dynamic Fair merchant) | the quest is complete; while Sturdy Wheels remain locked | Set of Sturdy Wheels |
| Fair Merchant (dynamic Fair merchant) | the quest is complete; with Sturdy Wheels unlocked; while Ironbound Wheels remain locked | Set of Ironbound Wheels |
| Fair Merchant (dynamic Fair merchant) | the quest is complete; while Sturdy Chest remain locked | Sturdy Chest |
| Fair Merchant (dynamic Fair merchant) | the quest is complete; with Sturdy Wheels, Sturdy Chest unlocked; while Spacious Chests remain locked | Spacious Chests |
| Fair Merchant (dynamic Fair merchant) | the quest is complete; with Cooking Spot unlocked; while Special Spices remain locked | Spice Box |
| Ormi | the quest is complete; while Offering Spot remain locked; for the player's Dwarf character | Lesser Runic Stone |
| Gerlot | the quest is complete; while Messenger Pigeons remain locked | Cage with Pigeons |
| Gerlot | the quest is complete; with Cooking Spot unlocked; while Chicken Coop remain locked | Cages with Chickens, Bucket |
| Bert | the quest is complete; with Cooking Spot unlocked; while Chicken Coop remain locked | Cages with Chickens, Bucket |
| New Orchard owner | the quest is complete; with Cooking Spot unlocked; while Foraging Table remain locked | Foraging Supplies |
| Josh | the quest is complete; while Praying Spot remain locked; for the player's Human character | Hieronite Altar, Wax Candle, Censer |
| Josh | the quest is complete; with Cooking Spot unlocked; while Foraging Table remain locked | Foraging Supplies, Sickle |
| Josh | the quest is complete; while Praying Spot remain locked; for the player's Human character | Hieronite Altar, Altar Bell |
| Dietrich | the quest is complete; while Cooking Spot remain locked | Huge Cauldron |
| Jebar | the quest is complete; while Cooking Spot remain locked | Huge Cauldron |
| Southern Outpost Smith | the quest is complete; while Cooking Spot remain locked | Huge Cauldron |
| Anselm (Osbrook stableman) | the quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain locked | Quality Reins |
| Stableman | the quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain locked | Quality Reins |
| Stableman | the quest is complete; with Fitting Accouterments, Ironbound Wheels unlocked; while Сustom-Made Gear remain locked | Reinforced Harness |
| Meric | the quest is complete; while Modest Tent remain locked | Canvas Roll |
| Meric | the quest is complete; with Modest Tent unlocked; while Roomy Tent remain locked | Hardy Tent Cloth |
| Hold | the quest is complete; while Modest Tent remain locked | Canvas Roll |
| Hold | the quest is complete; with Modest Tent unlocked; while Roomy Tent remain locked | Hardy Tent Cloth |
| One-Eyed Wigmar | the quest is complete; while Cooking Spot remain locked | Huge Cauldron, Ladle |
| One-Eyed Wigmar | the quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain locked | Quality Reins |
| One-Eyed Wigmar | the quest is complete; with Ironbound Wheels unlocked; while Сustom-Made Gear remain locked | Reinforced Harness |
| One-Eyed Wigmar | the quest is complete; while Sturdy Chest remain locked | Sturdy Chest |
| One-Eyed Wigmar | the quest is complete; with Sturdy Wheels, Sturdy Chest unlocked; while Spacious Chests remain locked | Spacious Chests |
| One-Eyed Wigmar | the quest is complete; with Ironbound Wheels, Spacious Chests unlocked; while Ironbound Chests remain locked | Ironbound Chests |
Official quest description
Here we're in Brynn. Gwynnel lives somewhere in the city - it's time to pay him a visit and get some answers: what exactly is that Stoneshard? Why does he need it so much? When he sent Verren to the Abbey, was he aware of the mortal danger lurking in its cellars?