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Gwynnel's Answers

Gwynnel's Answers follows Verren's investigation in Brynn from the tavern meeting through Gwynnel's house and laboratory, then back to the caravan camp for the report. Completion adds 150 Fodder to the caravan stash; later merchant restocks also depend on the conditions in the table.

Quest flow

Advance through the investigation stages, report at the caravan camp, then check the separate conditional-stock table.

Contents

Starting and travelling

The quest starts with Verren in Brynn. Meet Verren first, then follow the objective to Gwynnel's house.

01 Meet Verren by the Close Harbor Tavern

Accept the investigation from Verren in Brynn, then follow the objective to Gwynnel's house. The opening conversation sends you to the house entrance.

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02 Head to Gwynnel's House

Follow the objective to Gwynnel's door. Verren must reach the doorway in his waiting pose and stay within 1 tile of the entrance; only then does the entry dialogue appear.

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Entering the house

Continue the quest dialogue inside the house; the objectives then move through clues, the hidden route and the laboratory.

03 Enter Gwynnel's House

After you enter the house, the quest dialogue starts the first-floor search automatically.

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Looking for clues

04 Look for Potential Clues

On the first floor, examine the empty flasks, the dusty alchemical apparatus and the damp, hard-to-read papers. Then find the first note in the house, read it and close it. After all 4 first-floor checks, Verren gives the next clue and the mechanism is revealed.

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Searching the next room

05 Search the Next Room

Follow Verren's clue through the next room, then reach the concealed passage area inside the house leading down to the laboratory and trigger the scene to continue the secret-door conversation.

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Descending the hidden stairs

06 Descend the Hidden Stairs

Follow the hidden passage down to the laboratory and begin the next search stage.

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Investigating the laboratory

07 Search the Laboratory

In the laboratory, examine the bloodstained table and the blue-liquid apparatus. Find and read the two notes there, close each one, then search the bookcase for the third note and read and close it. Once all 5 laboratory checks are complete, Verren's dialogue appears; ask all 3 different questions before choosing a plan and returning to camp.

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Report and reward

08 Head to the Caravan Camp

Go to the caravan camp and report to Verren. The report adds 150 Fodder to the caravan stash; the post-quest merchant stock conditions are listed below.

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Report and reward
ResultContents
Caravan stash150 × Fodder added to the caravan stash

Conditional stock after completion

After the quest is complete, merchant restocks check the conditions below independently. Stock may appear for that seller when the listed upgrades are still locked, the required earlier upgrades are open, and the player character's race matches. Each row is one seller and one exact condition combination.

Conditional stock after completion
SellerConditionsPossible stock
Butcherthe quest is complete; with Cooking Spot unlocked; while Chicken Coop remain lockedCages with Chickens, Bucket
Reynoldthe quest is complete; while Messenger Pigeons remain lockedCage with Pigeons
Reynoldthe quest is complete; while Training Area remain lockedStraw Dummy
Reynoldthe quest is complete; while Modest Tent remain lockedCanvas Roll
Reynoldthe quest is complete; while Praying Spot remain locked; for the player's Human characterHieronite Altar, Wax Candle, Censer
Dirkthe quest is complete; while Workbench remain lockedToolbox
Dirkthe quest is complete; while Training Area remain lockedStraw Dummy
Dirkthe quest is complete; while Sturdy Chest remain lockedSturdy Chest
Dirkthe quest is complete; with Sturdy Wheels, Sturdy Chest unlocked; while Spacious Chests remain lockedSpacious Chests
Dirkthe quest is complete; with Ironbound Wheels, Spacious Chests unlocked; while Ironbound Chests remain lockedIronbound Chests
Dirkthe quest is complete; while Sturdy Wheels remain lockedSet of Sturdy Wheels
Dirkthe quest is complete; with Sturdy Wheels unlocked; while Ironbound Wheels remain lockedSet of Ironbound Wheels
Jurgthe quest is complete; while Sturdy Wheels remain lockedSet of Sturdy Wheels
Jurgthe quest is complete; while Workbench remain lockedToolbox
Jurgthe quest is complete; while Training Area remain lockedStraw Dummy
Jurgthe quest is complete; while Sturdy Chest remain lockedSturdy Chest
Gavrinthe quest is complete; with Modest Tent unlocked; while Herbal Remedies remain lockedApothecary Box
Gavrinthe quest is complete; with Cooking Spot unlocked; while Foraging Table remain lockedForaging Supplies, Sickle
Herbalistthe quest is complete; with Modest Tent unlocked; while Herbal Remedies remain lockedApothecary Box
Herbalistthe quest is complete; with Cooking Spot unlocked; while Foraging Table remain lockedForaging Supplies, Sickle
Fridthe quest is complete; with Modest Tent unlocked; while Herbal Remedies remain lockedApothecary Box
Fridthe quest is complete; with Cooking Spot unlocked; while Foraging Table remain lockedForaging Supplies, Sickle
Kredthe quest is complete; while Cooking Spot remain locked1 × Ladle
Rixathe quest is complete; while Cooking Spot remain locked1 × Ladle
Farleythe quest is complete; while Cooking Spot remain locked1 × Ladle
Arennthe quest is complete; while Cooking Spot remain lockedLadle
Brukkthe quest is complete; while Cooking Spot remain locked1 × Ladle
Weemart (Roadside Inn)the quest is complete; while Cooking Spot remain locked1 × Ladle
Kenrick (Kenrick's Homestead)the quest is complete; with Cooking Spot unlocked; while Chicken Coop remain lockedCages with Chickens
Kenrick (Kenrick's Homestead)the quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain lockedQuality Reins
Kenrick (Kenrick's Homestead)the quest is complete; while Sturdy Wheels remain lockedSet of Sturdy Wheels
Kenrick (Kenrick's Homestead)the quest is complete; while Sturdy Chest remain lockedSturdy Chest
Bryman (Charcoal Burners' Camp)the quest is complete; while Workbench remain lockedToolbox
Bryman (Charcoal Burners' Camp)the quest is complete; while Modest Tent remain lockedCanvas Roll
Belric (Oaken Glade)the quest is complete; while Workbench remain lockedToolbox
Godric (St Wald's Bridge)the quest is complete; while Workbench remain lockedToolbox
Merchantthe quest is complete; while Caravan Banner remain lockedFoldable Flagpole
Merchantthe quest is complete; while Cooking Spot remain lockedHuge Cauldron, Ladle
Merchantthe quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain lockedQuality Reins, Horseshoe
Merchantthe quest is complete; while Sturdy Wheels remain lockedSet of Sturdy Wheels
Merchantthe quest is complete; while Sturdy Chest remain lockedSturdy Chest
Merchantthe quest is complete; while Modest Tent remain lockedCanvas Roll
Merchantthe quest is complete; with Cooking Spot unlocked; while Chicken Coop remain lockedCages with Chickens, Bucket
Gauthier vir Roanthe quest is complete; while Offering Spot remain locked; for the player's Dwarf characterLesser Runic Stone
Mathisthe quest is complete; with Cooking Spot unlocked; while Chicken Coop remain lockedCages with Chickens, Bucket
Mathisthe quest is complete; while Cooking Spot remain lockedHuge Cauldron, Ladle
Mathisthe quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain lockedQuality Reins, Horseshoe
Mathisthe quest is complete; while Sturdy Wheels remain lockedSet of Sturdy Wheels
Armuzthe quest is complete; with Cooking Spot unlocked; while Special Spices remain lockedSpice Box
Armuzthe quest is complete; with at least one of Praying Spot, Offering Spot, Meditation Spot unlocked; while Soothing Incense remain lockedIncense Burner
Armuzthe quest is complete; while Meditation Spot remain locked; for the player's Elf characterMeditation Table
Fair Merchant (dynamic Fair merchant)the quest is complete; while Sturdy Wheels remain lockedSet of Sturdy Wheels
Fair Merchant (dynamic Fair merchant)the quest is complete; with Sturdy Wheels unlocked; while Ironbound Wheels remain lockedSet of Ironbound Wheels
Fair Merchant (dynamic Fair merchant)the quest is complete; while Sturdy Chest remain lockedSturdy Chest
Fair Merchant (dynamic Fair merchant)the quest is complete; with Sturdy Wheels, Sturdy Chest unlocked; while Spacious Chests remain lockedSpacious Chests
Fair Merchant (dynamic Fair merchant)the quest is complete; with Cooking Spot unlocked; while Special Spices remain lockedSpice Box
Ormithe quest is complete; while Offering Spot remain locked; for the player's Dwarf characterLesser Runic Stone
Gerlotthe quest is complete; while Messenger Pigeons remain lockedCage with Pigeons
Gerlotthe quest is complete; with Cooking Spot unlocked; while Chicken Coop remain lockedCages with Chickens, Bucket
Bertthe quest is complete; with Cooking Spot unlocked; while Chicken Coop remain lockedCages with Chickens, Bucket
New Orchard ownerthe quest is complete; with Cooking Spot unlocked; while Foraging Table remain lockedForaging Supplies
Joshthe quest is complete; while Praying Spot remain locked; for the player's Human characterHieronite Altar, Wax Candle, Censer
Joshthe quest is complete; with Cooking Spot unlocked; while Foraging Table remain lockedForaging Supplies, Sickle
Joshthe quest is complete; while Praying Spot remain locked; for the player's Human characterHieronite Altar, Altar Bell
Dietrichthe quest is complete; while Cooking Spot remain lockedHuge Cauldron
Jebarthe quest is complete; while Cooking Spot remain lockedHuge Cauldron
Southern Outpost Smiththe quest is complete; while Cooking Spot remain lockedHuge Cauldron
Anselm (Osbrook stableman)the quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain lockedQuality Reins
Stablemanthe quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain lockedQuality Reins
Stablemanthe quest is complete; with Fitting Accouterments, Ironbound Wheels unlocked; while Сustom-Made Gear remain lockedReinforced Harness
Mericthe quest is complete; while Modest Tent remain lockedCanvas Roll
Mericthe quest is complete; with Modest Tent unlocked; while Roomy Tent remain lockedHardy Tent Cloth
Holdthe quest is complete; while Modest Tent remain lockedCanvas Roll
Holdthe quest is complete; with Modest Tent unlocked; while Roomy Tent remain lockedHardy Tent Cloth
One-Eyed Wigmarthe quest is complete; while Cooking Spot remain lockedHuge Cauldron, Ladle
One-Eyed Wigmarthe quest is complete; with Sturdy Wheels, Hitching Post unlocked; while Fitting Accouterments remain lockedQuality Reins
One-Eyed Wigmarthe quest is complete; with Ironbound Wheels unlocked; while Сustom-Made Gear remain lockedReinforced Harness
One-Eyed Wigmarthe quest is complete; while Sturdy Chest remain lockedSturdy Chest
One-Eyed Wigmarthe quest is complete; with Sturdy Wheels, Sturdy Chest unlocked; while Spacious Chests remain lockedSpacious Chests
One-Eyed Wigmarthe quest is complete; with Ironbound Wheels, Spacious Chests unlocked; while Ironbound Chests remain lockedIronbound Chests

Official quest description

Here we're in Brynn. Gwynnel lives somewhere in the city - it's time to pay him a visit and get some answers: what exactly is that Stoneshard? Why does he need it so much? When he sent Verren to the Abbey, was he aware of the mortal danger lurking in its cellars?

References

Game version 0.9.4.25

  1. 0.9.4.25 official quest, stages and place text
  2. Same-release quest dialogue, progression routes and completion action
  3. Same-release caravan reward and restock conditions
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