Osbrook
Osbrook is a village sustained by its mill and wheat fields. Its official description discusses the villagers’ livelihood and their wish to keep war from disrupting their lives. Several characters trade in the village, and roads connect it to the mill, brewery and the Drunken Woodsman Tavern.
Contents
Location and travel
Osbrook is a fixed location on the world map. Its direct road connections lead to Osbrook Mill, the brewery and the Drunken Woodsman Tavern. Surrounding locations follow different placement rules, so consult your own map for the exact route.
People and services
These documented traders are located in the village. The buying column lists accepted item categories, rather than current stock for sale; individual items may also be subject to material, durability and other buying conditions. This is not a list of every resident or every available service.
| Character | Occupation | Confirmed services | Examples of accepted categories |
|---|---|---|---|
| Bert | Merchant | Trading | Alcohol, Armor, Jewelry, Materials, Medicine, Scrolls, Tools, Treatises, Valuables, Weapon |
| Jebar | Smith | Trading, repairs | Alcohol, Armor, Jewelry, Materials, Tools, Valuables, Weapon |
| Frid | Herbalist | Trading | Alcohol, Jewelry, Medicine, Valuables |
| Brukk | Merchant | Trading | Alcohol, Jewelry, Valuables |
| Jurg | Carpenter | Trading, repairs | Alcohol, Armor, Food, Jewelry, Materials, Valuables, Weapon |
| Hold | Tailor | Trading, repairs | Alcohol, Armor, Food, Jewelry, Materials, Valuables, Weapon |
| Ormond | Butcher | Trading | Alcohol, Jewelry, Valuables |
Quests and contracts
These quests can be discussed or progressed in Osbrook. The main objectives below come from the quest journal. Availability depends on story progress and prerequisite conversations; they are not all available on arrival.
The elder also offers contracts associated with the settlement’s linked dungeons. The available selection depends on which of those dungeons have contracts; consult the elder in your current save for the specific job and destination.
| Quest | Contact | Main objective |
|---|---|---|
| Gathering the Caravan | Odar | Talk to the Osbrook Elder |
| Fate of the Brewery | Odar | Reach the Brewery |
| Forgotten Plane | Jurg | Recover the Plane |
| Bert the Merchant's Request | Bert | Find Bison Pelt and Horns |
| Jebar the Smith's Request | Jebar | Find Cleavers and Home-Made Swords |
| Frid the Herbalist's Request | Frid | Gather the Required Herbs |
| Hold the Tailor's Request | Hold | Find a Bear Pelt |
| Important Report | Rickerd | Find Governor Weber |
Trading and reputation
Merchants differ in what they buy and sell, and settlement reputation also affects trading. The table shows the trade favorability modifier granted by each reputation tier. This is one input to pricing, not a universal discount on every item; supply, demand, merchant parameters and other conditions still affect final prices.
| Reputation tier | Trade favorability modifier |
|---|---|
| Hatred | -25% |
| Resentment | -10% |
| INDIFFERENCE | +0% |
| Benevolence | +0% |
| Amity | +5% |
| Respect | +10% |
Special events
These documented settlement situations, location quests and quest follow-ups apply here. Regular candidates are not guaranteed on each visit; quests follow their own prerequisites and locations. Open an article for entry conditions, effects and ending.
| Event | How it occurs | What changes |
|---|---|---|
| Fair | Regular candidate | A Fair is a randomly occurring settlement situation. Its official effect describes visiting wandering traders, alongside changed conditions for food, alcohol and other trading. Its timer lasts 7 game days from activation; a situation update then processes its ending. |
| Bloom | Regular candidate | Bloom is a timed settlement situation from the regular rotation. It changes plant growth and herb buying prices, and refreshes growth in the settlement’s owning area when it starts. |
| Rut | Regular candidate | Rut is a timed settlement situation from the regular rotation. It changes wilderness activity and creature spawn counts, and refreshes global animal and monster locations when it starts. |
| Competition | Regular candidate | Competition is a timed settlement situation from the regular rotation. It changes contract availability, deadlines, reputation calculation and selected trade terms, and processes qualifying existing dungeon contracts on activation. |
| Pilgrimage | Regular candidate | Pilgrimage is a timed situation associated with visiting pilgrims. It increases reputation reward modifiers for Crypt and Catacombs contracts and changes food and medicine trading-price terms. |
| Reinforcements | Regular candidate | Reinforcements is a timed settlement situation from the regular rotation. It lowers wilderness activity and ambush chance in the owning area, changes trade terms, and lets qualifying kills affect reputation through player XP. |
| Dangerous Roads | Possible contract aftermath | Dangerous Roads is a negative settlement situation caused by eligible Bastion contract aftermaths. It changes trading and wilderness generation and can lead to supply problems. Resolving the linked dungeon contract allows a situation update to remove it; it has no fixed-day expiry. |
| Pestilence | Possible contract aftermath | Pestilence is a negative settlement situation that can follow an unresolved Catacombs contract. It affects sick beasts, gathered food, village residents, and medicine trading, and can lead to delivery problems. Its ending path requires the same dungeon connection to be cleared. |
| Nightmares | Possible contract aftermath | Nightmares is a negative settlement situation that can follow an unresolved Crypt contract. It rewrites sleep settlement in the affected area, withholds Vigor, and changes alcohol trading. Its ending path requires the same dungeon connection to be cleared. |
| Delayed Deliveries | Economic consequence of a negative situation | Delayed Deliveries is the first economic deterioration stage that a negative settlement situation can cause. It changes trading conditions and merchant fund generation, may worsen further, and can be cleared by resolving its parent situation. |
| Disrupted Logistics | Economic consequence of a negative situation | Disrupted Logistics is stage 2 of economic deterioration caused by a negative main situation. It further changes trading, stock generation, and merchant fund generation. It is replaced or cleared only by further deterioration or removal of the linked negative parent. |
| Supplies Shortage | Economic consequence of a negative situation | Supplies Shortage is the third and final economic deterioration stage caused by a negative main situation. It further changes trading, stock generation, and merchant fund generation. A situation update clears it after the linked negative parent is removed. |
| Fate of the Brewery | Story events and consequences | Fate of the Brewery is a story quest during caravan preparations in Osbrook. You can clear the brewery for Odar or use Jurg’s information to uncover the truth and help Kromm preserve it. Choices change rewards, reputation, trading services and the cart’s location. |
| Bert the Merchant's Request | Quest follow-up: service changes | Quest progress and follow-up conditions change this person’s services. Open the quest flow for prerequisites, entry conditions and the actual results. |
| Jebar the Smith's Request | Quest follow-up: service changes | Quest progress and follow-up conditions change this person’s services. Open the quest flow for prerequisites, entry conditions and the actual results. |
| Frid the Herbalist's Request | Quest follow-up: service changes | Quest progress and follow-up conditions change this person’s services. Open the quest flow for prerequisites, entry conditions and the actual results. |
| Lost Key | Nearby location quest | Lost Key is a request from Alan to recover a shed key. Search the fields around the Mill, return the Shed Key, then unlock the shed to receive the result. |
| Gwynnel's Answers | Quest follow-up: conditional stock | After completion, some merchants can restock specific caravan materials when the upgrade prerequisites, character race and restock conditions are met. |
Background
A thoroughly unassuming village that lives off its mill and wheat fields. The war went past these hinterlands, leaving almost no traces in its wake - and the locals wouldn't take it any other way.