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Captive Emissary is a Bastion contract template: Free the Captive. Once offered, go to the assigned dungeon, complete the steps below, and return to its issuing settlement. The location and final payout vary by contract instance.

Contract flow

Select a step for its conditions and actions; follow the dungeon assigned by this offer.

Contenido

Where it can be offered

Osbrook is eligible for this template. The contract pool also checks dungeon faction, cooldown and save state, so this lists eligible locations rather than live offers.

This emissary rescue does not regenerate after successful completion, so it is not a repeatable ordinary contract.

Objective and turn-in

The flow above separates entering the dungeon, completing its objective and reporting back. Each step opens separately. The job is bound to the generated dungeon, not another bastion of the same type.

01 Accept this contract

Osbrook is eligible for this template; the job is not always offered there. When taking it, check the assigned dungeon, deadline and actual reward.

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02 Reach the assigned dungeon

Travel to the dungeon named by this offer. Its objectives are bound to the generated instance; an example map position cannot replace the target in your save.

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03 Libera al cautivo

Free the captive chosen when this contract was generated. Another similar-looking character does not satisfy the target.

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04 Escort to the surface

Freeing the captive alone does not finish the rescue objective. Lead him to the surface, finish the follow-up conversation, then check that the journal has reached the reward stage.

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05 Return to claim the reward

After completing the dungeon objective, return to the settlement that issued this instance. Money and reputation are calculated for the current contract; the template base is not the final payout.

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Deadline and failure

The template's base deadline is 72 game hours; the caravan upgrade Web of Contacts adds another 24 game hours when taking the job. It counts down only while the job is accepted and unfinished and the character is outside the target dungeon. Follow the remaining time shown in your journal. Expiry or abandonment uses failure resolution rather than a normal payout.

How the payout is determined

Generated reward R = 495 × (0.75 + 0.25 × D)^1.636, rounded to a whole crown by the game. D is the assigned dungeon's danger tier, and 495 crowns is this template's input base. The table substitutes tiers 1–5 as examples; use the tier of your assigned dungeon for the actual job.

With no negotiated change, advance or settlement modifier, you receive R on turn-in; for example, D=3 gives 961 crowns. Negotiation can change the recorded reward, so neither the template base nor these examples guarantee the final payout.

How the payout is determined
Dungeon danger tier D (example)Generated amount R
1495 crowns
2713 crowns
3961 crowns
41237 crowns
51538 crowns

Settlement modifiers and advances

Start with the contract's currently recorded amount Q. It begins with the generated reward above, but choices such as negotiation can change it.

If an advance A > 0 was paid, the turn-in base P = max(1, Q − A); without an advance, P = Q. The turn-in payout C = P × (1 + M / 100), rounded to a whole crown by the game. M is the settlement modifier in percent; count any earlier advance separately.

M starts at 0: a dungeon modification adds 25 percentage points; with the caravan upgrade Old Favors, each settlement at Respect adds 10 points; a qualifying boss trophy adds 10 more. Add these percentages together; they are not flat crown amounts. For example, with D=3, Q=961, A=0 and only the dungeon modification (M=25), turn-in pays 1201 crowns.

Reputation gain and failure loss have separate template bases and modifiers; the crown formula above does not calculate them.

Fuentes

Versión del juego 0.9.4.25

  1. 0.9.4.25 official contract names, objectives and template parameters
  2. 0.9.4.25 contract target, countdown and settlement scripts
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