repaire des Trois couteaux
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Three Knives Hideout is a named location that uses the brigand-cave generation rules. Its name and identity remain consistent while its surface position and scene variant are determined during map generation. Its interior uses a dedicated cave room profile. Use the map in your own save to plan a route.
Sommaire
Finding the location
The location participates in random wilderness-cave selection and placement. Its name identifies the same location, not a coordinate shared by every save. The map link shows this site's example placement; use your current save when searching for it.
Interior layout
The interior uses a dedicated brigand-cave room profile, with the number of connecting areas affected by dungeon tier. The profile distinguishes entrance, connecting and boss areas; these room roles do not establish a fixed enemy count or reward list.
| Area | Generation |
|---|---|
| Entrance area | 1 configured |
| Connecting areas | Count varies with dungeon tier |
| Boss area | 1 configured |
Enemies and exploration
This location sets its dungeon class to the brigand faction. That relationship identifies the enemy-generation rules in use, but does not guarantee identical enemies, counts or carried items on every visit.
The room profile includes candidate templates for secret areas. Having these candidates does not guarantee a secret room in every generated interior. Explore according to the actual layout and what you discover.
Caves and dungeon conditions
Caves have their own rebuilding and class handling. The random condition pools for crypts, catacombs and bastions cannot simply be applied to them. The current evidence does not establish a universal reset time for this location.
