Potions
| Objet | Prix de base | Effets en buvant | Effets au lancer | Description |
|---|---|---|---|---|
| Potion d'anesthésieBeneficial Parfaite Anesthésie Supprime la Douleur. Donne une résistance totale à la Douleur pendant un certain temps. 200 Supprime la Douleur. Donne une résistance totale à la Douleur pendant un certain temps. | 200 | Supprime la Douleur. Donne une résistance totale à la Douleur pendant un certain temps.
| Supprime la Douleur. Donne une résistance totale à la Douleur pendant un certain temps.
| Direct potion effect; see facts for temporary attribute duration. Supprime la Douleur. Donne une résistance totale à la Douleur pendant un certain temps. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion d'antiveninBeneficialPotion d'antiveninParfaite Antivenin Supprime l'Empoisonnement. Diminue l'Intoxication. 200 Supprime l'Empoisonnement. Diminue l'Intoxication. | 200 | Supprime l'Empoisonnement. Diminue l'Intoxication.
| Supprime l'Empoisonnement. Diminue l'Intoxication.
| Direct potion effect; see facts for temporary attribute duration. Supprime l'Empoisonnement. Diminue l'Intoxication. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion d'énergieBeneficialPotion d'énergieParfaite Énergie Restaure l'Énergie. 200 Restaure l'Énergie. | 200 | Restaure l'Énergie.
| Restaure l'Énergie.
| Direct potion effect; see facts for temporary attribute duration. Restaure l'Énergie. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion d'esquiveBeneficialPotion d'esquiveParfaite Insaisissable Vous rend Insaisissable. 200 Vous rend Insaisissable. | 200 | Vous rend Insaisissable. Durée de base de l’état 20 tours | Vous rend Insaisissable. Durée de base de l’état 5 tours | Se déplacer vers d'autres cases octroie un cumul supplémentaire de l'effet pour chaque case parcourue (maximum V). Chaque esquive, et chaque attaque et tir maladroits reçus prolongent la durée de l'effet de 1 tour (maximum 6), mais diminuent le nombre de cumuls. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion d'hallucinationHarmfulPotion d'hallucinationNocive Mauvais délire Provoque un Mauvais délire. 200 Provoque un Mauvais délire. | 200 | Provoque un Mauvais délire. Durée de base de l’état 40 tours | Provoque un Mauvais délire. Durée de base de l’état 10 tours |
Ne peut pas recevoir d'effets mentaux positifs.Conduit à des Conséquences désagréables. Created after natural expiration of hallucinations.
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion d'ignitionHarmfulPotion d'ignitionNocive Enflammé S'enflamme. 200 S'enflamme. | 200 | S'enflamme. Durée de base de l’état 12 tours | S'enflamme. Durée de base de l’état 3 tours |
Passer un tour réduit la durée de l'effet de quelques tours (en fonction de la Vitalité et de l'Agilité). Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion d'ivresseHarmfulPotion d'ivresseNocive Ivresse Vous rend Ivre. 200 Vous rend Ivre. | 200 | Vous rend Ivre. Durée de base de l’état 60 tours | Vous rend Ivre. Durée de base de l’état 15 tours |
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de bien-êtreBeneficialPotion de bien-êtreParfaite Calmant Diminue la Douleur. 200 Diminue la Douleur. | 200 | Diminue la Douleur.
| Diminue la Douleur.
| Direct potion effect; see facts for temporary attribute duration. Diminue la Douleur. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de cécitéHarmfulPotion de cécitéNocive Cécité Provoque l'Aveuglement. 200 Provoque l'Aveuglement. | 200 | Provoque l'Aveuglement. Durée de base de l’état 40 tours | Provoque l'Aveuglement. Durée de base de l’état 10 tours |
Change le champ de vision à zéro. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de combustion d'énergieHarmfulPotion de combustion d'énergieNocive Combustion d'Énergie Consomme l'Énergie. 200 Consomme l'Énergie. | 200 | Consomme l'Énergie.
| Consomme l'Énergie.
| Direct potion effect; see facts for temporary attribute duration. Consomme l'Énergie. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de confusionHarmfulPotion de confusionNocive Confusion Provoque la Confusion. 200 Provoque la Confusion. | 200 | Provoque la Confusion. Durée de base de l’état 8 tours | Provoque la Confusion. Durée de base de l’état 2 tours |
Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de curiositéBeneficialPotion de curiositéParfaite Réceptivité Vous rend réceptif. 200 Vous rend réceptif. | 200 | Vous rend réceptif. Durée de base de l’état 120 tours | Vous rend réceptif. Durée de base de l’état 30 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de dégâtsHarmfulPotion de dégâtsNocive Dégâts Réduit la Santé. 200 Réduit la Santé. | 200 | Réduit la Santé. | Réduit la Santé. | Direct potion effect; see facts for temporary attribute duration. Réduit la Santé. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de drain d'énergieBeneficialPotion de drain d'énergieParfaite Drain d'Énergie Permet de Drainer l'Énergie avec vos attaques physiques. 200 Permet de Drainer l'Énergie avec vos attaques physiques. | 200 | Permet de Drainer l'Énergie avec vos attaques physiques. Durée de base de l’état 90 tours | Permet de Drainer l'Énergie avec vos attaques physiques. Durée de base de l’état 22.5 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de drain de vieBeneficialPotion de drain de vieParfaite Drain de vie Permet de Drainer la Santé avec vos attaques physiques. 200 Permet de Drainer la Santé avec vos attaques physiques. | 200 | Permet de Drainer la Santé avec vos attaques physiques. Durée de base de l’état 60 tours | Permet de Drainer la Santé avec vos attaques physiques. Durée de base de l’état 15 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de faiblesseHarmfulPotion de faiblesseNocive Faiblesse Affaiblit. 200 Affaiblit. | 200 | Affaiblit. Durée de base de l’état 40 tours | Affaiblit. Durée de base de l’état 10 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de faimHarmfulPotion de faimNocive Faim Provoque la Faim ou la Soif. 200 Provoque la Faim ou la Soif. | 200 | Provoque la Faim ou la Soif.
| Provoque la Faim ou la Soif.
| Direct potion effect; see facts for temporary attribute duration. Provoque la Faim ou la Soif. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de fragilitéHarmfulPotion de fragilitéNocive Fragilité Vous rend Fragile. 200 Vous rend Fragile. | 200 | Vous rend Fragile. Durée de base de l’état 40 tours | Vous rend Fragile. Durée de base de l’état 10 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de gelHarmfulPotion de gelNocive Gelé Se fige. 200 Se fige. | 200 | Se fige. Durée de base de l’état 40 tours | Se fige. Durée de base de l’état 10 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de la mortBeneficialPotion de la mortParfaite Léthalité Vous rend Mortel. 200 Vous rend Mortel. | 200 | Vous rend Mortel. Durée de base de l’état 60 tours | Vous rend Mortel. Durée de base de l’état 15 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de maladresseHarmfulPotion de maladresseNocive Maladresse Vous rend Maladroit. 200 Vous rend Maladroit. | 200 | Vous rend Maladroit. Durée de base de l’état 40 tours | Vous rend Maladroit. Durée de base de l’état 10 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de peau de pierreBeneficialPotion de peau de pierreParfaite Peau de Pierre Transforme votre peau en Pierre. 200 Transforme votre peau en Pierre. | 200 | Transforme votre peau en Pierre. Durée de base de l’état 60 tours | Transforme votre peau en Pierre. Durée de base de l’état 15 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de poisonHarmfulPotion de poisonNocive Poison Empoisonne. 200 Empoisonne. | 200 | Empoisonne. Durée de base de l’état 12 tours | Empoisonne. Durée de base de l’état 3 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de précisionBeneficialPotion de précisionParfaite Précision Vous rend exceptionnellement Précis. 200 Vous rend exceptionnellement Précis. | 200 | Vous rend exceptionnellement Précis. Durée de base de l’état 60 tours | Vous rend exceptionnellement Précis. Durée de base de l’état 15 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de purificationBeneficialPotion de purificationParfaite Purification Supprime certains Effets Actifs. 200 Supprime certains Effets Actifs. | 200 | Supprime certains Effets Actifs.
| Supprime certains Effets Actifs.
| Direct potion effect; see facts for temporary attribute duration. Supprime certains Effets Actifs. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de rageBeneficialPotion de rageParfaite Rage Provoque la Rage. 200 Provoque la Rage. | 200 | Provoque la Rage. Durée de base de l’état 60 tours | Provoque la Rage. Durée de base de l’état 15 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de restaurationBeneficialPotion de restaurationParfaite Restauration Améliore votre Restauration de Santé 200 Améliore votre Restauration de Santé | 200 | Améliore votre Restauration de Santé Durée de base de l’état 30 tours | Améliore votre Restauration de Santé Durée de base de l’état 7.5 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de robustesseBeneficialPotion de robustesseParfaite Robustesse Augmente votre Santé. 200 Augmente votre Santé. | 200 | Augmente votre Santé. Durée de base de l’état 60 tours | Augmente votre Santé. Durée de base de l’état 15 tours |
Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de satiétéBeneficialPotion de satiétéParfaite Satiété Satisfait la Faim et la Soif. 200 Satisfait la Faim et la Soif. | 200 | Satisfait la Faim et la Soif.
| Satisfait la Faim et la Soif.
| Direct potion effect; see facts for temporary attribute duration. Satisfait la Faim et la Soif. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de soinsBeneficialPotion de soinsParfaite Guérison Restaure la Santé. 200 Restaure la Santé. | 200 | Restaure la Santé. | Restaure la Santé. | Direct potion effect; see facts for temporary attribute duration. Restaure la Santé. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de sommeilHarmfulPotion de sommeilNocive Sommeil Vous met en Sommeil. 200 Vous met en Sommeil. | 200 | Vous met en Sommeil. Durée de base de l’état 12 tours | Vous met en Sommeil. Durée de base de l’état 3 tours |
Impossible d'effectuer des actions Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
Potion de souffranceHarmfulPotion de souffranceNocive Douleur Provoque de la Douleur. 200 Provoque de la Douleur. | 200 | Provoque de la Douleur.
| Provoque de la Douleur.
| Direct potion effect; see facts for temporary attribute duration. Provoque de la Douleur. Additional state from drinking only.
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement Cumuls III et IV : peut induire un Vomissement Cumuls IV : il se peut que vous tombiez de sommeil Created on removal of drunkenness above stage 2; see conditions.
La durée de la Gueule de bois dépend de l'Intoxication |
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Résistance à la Douleur
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- Variation de douleur
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variation d’intoxication
- −100 × c
Player only.
- Retirer le poison
- 1
Both drinking and throwing remove existing poison.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variation d’énergie
- 100 × c Énergie
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 20 × c tours
- Ajustement de durée de l’état
- math_round(20 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Chance d'Esquive
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Dégâts reçus
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Cumuls initiaux
- 5
- Variation selon les cumuls
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- Variation des cumuls au combat
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- Maladresse de l’ennemi adjacent
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- Le déplacement ajoute des cumuls
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- Cumuls maximaux
- 5
- Limite du compteur d’état
- 7 tours
- Cumuls minimaux
- 1
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 40 × c tours
- Ajustement de durée de l’état
- ceil(40 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dégâts des armes
- -33 %
While the status is active.
- Précision
- -33 %
While the status is active.
- Puissance magique
- -66 %
While the status is active.
- Chance de Maladresse
- 33 %
While the status is active.
- Chances de Retour de flamme
- 33 %
While the status is active.
- Résistance à la Douleur
- 75 %
While the status is active.
- Chance de confusion par tour
- 10%; base 2 turns
- Ajustement d’adaptabilité
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Moral situationnel du joueur
- −10
- Effets retirés
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- Séquelles de drogue à expiration
- 30 tours
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- Variation santé mentale (circ.)
- -0.5
à chaque tour; During the drug aftereffect after natural expiration of hallucinations.
- Variation du moral (circ.)
- -0.5
à chaque tour; During the drug aftereffect after natural expiration of hallucinations.
- Bonus de champ de vision
- -10
During the drug aftereffect after natural expiration of hallucinations.
- Résistance à l'Intoxication
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- Interaction de drogues
- 600 tours
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 12 × c tours
- Ajustement de durée de l’état
- ceil(12 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Inflige des Dégâts de feu
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Chance de Maladresse
- 35 %
While the status is active.
- Temps de Recharge
- 100 %
While the status is active.
- Coût en énergie des compétences
- 100 %
While the status is active.
- Limite du compteur d’état
- min(duration, 10)
- Perte de durabilité par tour
- 0.5; equipped non-fireproof cloth / wood / leather
- Moral situationnel du joueur
- −2
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 60 × c tours
- Ajustement de durée de l’état
- ceil(60 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dégâts des armes
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- Ivresse répétée
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variation de douleur
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 40 × c tours
- Ajustement de durée de l’état
- ceil(40 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Champ de vision max.
- -VSN
While the status is active.
- Précision
- -66 %
While the status is active.
- Chance de Maladresse
- 66 %
While the status is active.
- Chances de Retour de flamme
- 66 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variation d’énergie
- -80 × c Énergie
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 8 × c tours
- Ajustement de durée de l’état
- ceil(8 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Chance d'Esquive
- -15 %
While the status is active.
- Chance de Blocage
- -15 %
While the status is active.
- Chance de Contre-attaque
- -15 %
While the status is active.
- Chance de Maladresse
- 15 %
While the status is active.
- Chances de Retour de flamme
- 15 %
While the status is active.
- Puissance magique
- -15 %
While the status is active.
- Chance de déplacement aléatoire du joueur
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- Moral situationnel du joueur
- −0.5
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 120 × c tours
- Ajustement de durée de l’état
- math_round(120 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Chances de Retour de flamme
- -10 %
While the status is active.
- Expérience reçue
- 10 %
While the status is active.
- Résistance aux Dégâts psioniques
- -25 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Dégâts directs
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) PV
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 90 × c tours
- Ajustement de durée de l’état
- math_round(90 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Drain d'Énergie
- 20 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 60 × c tours
- Ajustement de durée de l’état
- math_round(60 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Drain de Vie
- 20 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 40 × c tours
- Ajustement de durée de l’état
- ceil(40 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dégâts des armes
- -10 %
While the status is active.
- Chance de Coup critique
- -10 %
While the status is active.
- Chance de Maladresse
- 10 %
While the status is active.
- Chance de Blocage
- -10 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Faim
- +50 × c
Player only.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 40 × c tours
- Ajustement de durée de l’état
- ceil(40 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Santé maximale
- -0.1 * max_hp
While the status is active.
- Détermination
- -10 %
While the status is active.
- Dégâts reçus
- 10 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 40 × c tours
- Ajustement de durée de l’état
- ceil(40 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Précision
- -15 %
While the status is active.
- Chance de Maladresse
- 15 %
While the status is active.
- Chances de Retour de flamme
- 15 %
While the status is active.
- Chance de Contre-attaque
- -15 %
While the status is active.
- Résistance aux Dégâts de gel
- -25 %
While the status is active.
- Coût en énergie pour nager
- 20 %
While the status is active.
- Entrée dans l’eau
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 60 × c tours
- Ajustement de durée de l’état
- math_round(60 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dégâts des armes
- 10 %
While the status is active.
- Chance de Coup critique
- 5 %
While the status is active.
- Efficacité de Coup critique
- 20 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 40 × c tours
- Ajustement de durée de l’état
- ceil(40 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Chance de Contre-attaque
- -50 %
While the status is active.
- Chance d'Esquive
- -50 %
While the status is active.
- Chance de Blocage
- -50 %
While the status is active.
- Récupération de puissance de blocage
- -0.5 * Block_Recovery %
While the status is active.
- Chance de Coup critique
- -50 %
While the status is active.
- Chance de Maladresse
- 50 %
While the status is active.
- Chances de Retour de flamme
- 50 %
While the status is active.
- Limite du compteur d’état
- min(duration, 2)
- Moral situationnel du joueur
- −1
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 60 × c tours
- Ajustement de durée de l’état
- math_round(60 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Résistance physique
- 20 %
While the status is active.
- Dégâts reçus
- -10 %
While the status is active.
- Arrêter le saignement
- 移除现有流血效果 / Remove existing bleeding
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 12 × c tours
- Ajustement de durée de l’état
- ceil(12 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Inflige des Dégâts de poison
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Variation de l'Intoxication
- 1
à chaque tour; While the status is active.
- Ajustement d’adaptabilité
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Dégâts de base aux oiseaux
- base damage / 2
- Moral situationnel du joueur
- −2
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 60 × c tours
- Ajustement de durée de l’état
- math_round(60 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Précision
- 25 %
While the status is active.
- Chance de Coup critique
- 10 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Nombre maximal d’effets retirés
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 60 × c tours
- Ajustement de durée de l’état
- math_round(60 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dégâts des armes
- 10 %
While the status is active.
- Chance de Coup critique
- 5 %
While the status is active.
- Efficacité de Coup critique
- 20 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 30 × c tours
- Ajustement de durée de l’état
- math_round(30 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Régénération de Santé
- 100 %
While the status is active.
- Soins par tour
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Soins à l’application
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 60 × c tours
- Ajustement de durée de l’état
- math_round(60 × c) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Santé maximale
- 0.2 * max_hp
While the status is active.
- Détermination
- 25 %
While the status is active.
- Régénération de Santé
- 1.5 %
While the status is active.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Faim
- −75
Player only; throwing does not scale the value.
- Soif
- −75
Player only; throwing does not scale the value.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Restauration de santé
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) PV
Capped by health threshold; requires a living target and positive healing.
- Surplus de soins : récupération des parties blessées
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durée de base de l’état
- 12 × c tours
- Ajustement de durée de l’état
- ceil(12 × c × (1 − Fortitude / 100)) tours
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Champ de vision max.
- -VSN
While the status is active.
- Régénération d'Énergie
- 50 %
While the status is active.
- Chance d'Esquive
- -125 %
While the status is active.
- Chance de Contre-attaque
- -CTA %
While the status is active.
- Chance de Blocage
- -PRR %
While the status is active.
- Récupération de puissance de blocage
- -100 %
While the status is active.
- Résistance à la Fatigue
- 100 %
While the status is active.
- Variation de la Fatigue
- -0.025
à chaque tour; While the status is active.
- Restrictions d’action
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- Réception de dégâts
- 解除睡眠 / Ends sleep
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prix de base
- 200
- Taille dans l’inventaire
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilisations
- 1
- Empilable dans une case
- 0
- Matériau
- verre
- Catégorie de poids
- Léger
- Identification
- Identifié / non identifié
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficient d’utilisation c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Consommation : variation d’intoxication
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variation de l'Intoxication
- +0.25
à chaque tour; Drinking only; base consumable effect duration 60 turns.
- Résistance à l'Intoxication
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Consommation : durée de base de l’ivresse
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variation de douleur
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variation du moral (circ.)
- 0.01
à chaque tour; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Coup critique
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Miracle
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dégâts des armes
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Résistance à la Douleur
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance d'Esquive
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Précision
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Maladresse
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chances de Retour de flamme
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Stade 2 : confusion par tour
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Stade 3 : confusion et nausée
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Stade 4 : confusion, nausée et sommeil
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durée des états secondaires
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ivresse répétée
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durée de base de la gueule de bois
- 1200 × (1 + Intoxication / 100) tours
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Boire avec la gueule de bois
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Temps de Recharge
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Maladresse
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Coût en énergie des compétences
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chances de Retour de flamme
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la douleur
- 0.1
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation du moral (circ.)
- -0.02
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation santé mentale (circ.)
- -0.01
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variation de la soif
- 0.04
à chaque tour; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interaction de drogues
- 600 tours
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
Potion d'anesthésie
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Variation de douleur:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion d'antivenin
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Retirer le poison:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion d'énergie
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variation d’énergie:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion d'esquive
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Dégâts reçus:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Cumuls initiaux:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Variation selon les cumuls:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Variation des cumuls au combat:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - Maladresse de l’ennemi adjacent:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Le déplacement ajoute des cumuls:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - Cumuls maximaux:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Limite du compteur d’état:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Cumuls minimaux:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion d'hallucination
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Puissance magique:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Chance de confusion par tour:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - Ajustement d’adaptabilité:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Moral situationnel du joueur:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Effets retirés:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Séquelles de drogue à expiration:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Bonus de champ de vision:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion d'ignition
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Inflige des Dégâts de feu:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Limite du compteur d’état:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Perte de durabilité par tour:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - Moral situationnel du joueur:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion d'ivresse
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de bien-être
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variation de douleur:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de cécité
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Champ de vision max.:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de combustion d'énergie
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variation d’énergie:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de confusion
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de Blocage:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de Contre-attaque:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Puissance magique:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de déplacement aléatoire du joueur:
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - Moral situationnel du joueur:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de curiosité
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Expérience reçue:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Résistance aux Dégâts psioniques:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de dégâts
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Dégâts directs:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de drain d'énergie
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Drain d'Énergie:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de drain de vie
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Drain de Vie:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de faiblesse
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Chance de Blocage:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de faim
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Faim:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de fragilité
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Santé maximale:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Détermination:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Dégâts reçus:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de gel
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Chance de Contre-attaque:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Résistance aux Dégâts de gel:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Coût en énergie pour nager:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Entrée dans l’eau:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de la mort
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Efficacité de Coup critique:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de maladresse
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Chance de Contre-attaque:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance de Blocage:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Récupération de puissance de blocage:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Limite du compteur d’état:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Moral situationnel du joueur:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de peau de pierre
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Résistance physique:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Dégâts reçus:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Arrêter le saignement:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de poison
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Inflige des Dégâts de poison:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Ajustement d’adaptabilité:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Dégâts de base aux oiseaux:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Moral situationnel du joueur:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de précision
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Précision:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de purification
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Nombre maximal d’effets retirés:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de rage
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Efficacité de Coup critique:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de restauration
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Régénération de Santé:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Soins par tour:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - Soins à l’application:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de robustesse
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Santé maximale:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Détermination:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Régénération de Santé:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de satiété
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Faim:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Soif:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de soins
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Restauration de santé:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - Surplus de soins : récupération des parties blessées:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de sommeil
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durée de base de l’état:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - Ajustement de durée de l’état:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Champ de vision max.:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Régénération d'Énergie:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Chance de Contre-attaque:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Chance de Blocage:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Récupération de puissance de blocage:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Résistance à la Fatigue:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Variation de la Fatigue:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Restrictions d’action:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - Réception de dégâts:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Potion de souffrance
Sources
- Prix de base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Taille dans l’inventaire:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilisations:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilable dans une case:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Matériau:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Catégorie de poids:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identification:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficient d’utilisation c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Consommation : variation d’intoxication:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variation de l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Résistance à l'Intoxication:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Consommation : durée de base de l’ivresse:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variation de douleur:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Coup critique:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Miracle:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dégâts des armes:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Résistance à la Douleur:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance d'Esquive:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Précision:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Stade 2 : confusion par tour:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 3 : confusion et nausée:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Stade 4 : confusion, nausée et sommeil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durée des états secondaires:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ivresse répétée:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durée de base de la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Boire avec la gueule de bois:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Temps de Recharge:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Maladresse:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Coût en énergie des compétences:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chances de Retour de flamme:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la douleur:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation du moral (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation santé mentale (circ.):
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variation de la soif:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interaction de drogues:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml