ポーション
| アイテム | 基本価格 | 飲用効果 | 投擲効果 | 説明 |
|---|---|---|---|---|
| 保護のポーションBeneficial 最高級 石肌 肌を石化する。 200 肌を石化する。 | 200 | 肌を石化する。 状態の基本持続時間 60 ターン | 肌を石化する。 状態の基本持続時間 15 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
不自由さのポーションHarmful不自由さのポーション有害 不自由 体が不自由になる。 200 体が不自由になる。 | 200 | 体が不自由になる。 状態の基本持続時間 40 ターン | 体が不自由になる。 状態の基本持続時間 10 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
凍結のポーションHarmful凍結のポーション有害 凍結 凍結する。 200 凍結する。 | 200 | 凍結する。 状態の基本持続時間 40 ターン | 凍結する。 状態の基本持続時間 10 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
毒のポーションHarmful毒のポーション有害 毒 毒を受ける。 200 毒を受ける。 | 200 | 毒を受ける。 状態の基本持続時間 12 ターン | 毒を受ける。 状態の基本持続時間 3 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
憤怒のポーションBeneficial憤怒のポーション最高級 激怒 激怒させる。 200 激怒させる。 | 200 | 激怒させる。 状態の基本持続時間 60 ターン | 激怒させる。 状態の基本持続時間 15 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
好奇心のポーションBeneficial好奇心のポーション最高級 受容力 物覚えが良くなる。 200 物覚えが良くなる。 | 200 | 物覚えが良くなる。 状態の基本持続時間 120 ターン | 物覚えが良くなる。 状態の基本持続時間 30 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
幻覚のポーションHarmful幻覚のポーション有害 幻覚 幻覚を発生させる。 200 幻覚を発生させる。 | 200 | 幻覚を発生させる。 状態の基本持続時間 40 ターン | 幻覚を発生させる。 状態の基本持続時間 10 ターン |
好ましい精神的効果を受けられない不快な離脱症状を引き起こす Created after natural expiration of hallucinations.
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
回復のポーションBeneficial回復のポーション最高級 回復 体力回復を増加させる。 200 体力回復を増加させる。 | 200 | 体力回復を増加させる。 状態の基本持続時間 30 ターン | 体力回復を増加させる。 状態の基本持続時間 7.5 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
混乱のポーションHarmful混乱のポーション有害 混乱 混乱を発生させる。 200 混乱を発生させる。 | 200 | 混乱を発生させる。 状態の基本持続時間 8 ターン | 混乱を発生させる。 状態の基本持続時間 2 ターン |
ふらつき:歩行時に確率でランダムな方向に進む Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
活力のポーションBeneficial活力のポーション最高級 活力 活力を回復する 200 活力を回復する | 200 | 活力を回復する
| 活力を回復する
| Direct potion effect; see facts for temporary attribute duration. 活力を回復する Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
解毒のポーションBeneficial解毒のポーション最高級 抗毒 毒を取り除く。中毒を取り除く。 200 毒を取り除く。中毒を取り除く。 | 200 | 毒を取り除く。中毒を取り除く。
| 毒を取り除く。中毒を取り除く。
| Direct potion effect; see facts for temporary attribute duration. 毒を取り除く。中毒を取り除く。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
精密さのポーションBeneficial精密さのポーション最高級 精度 精度をかなり改善する。 200 精度をかなり改善する。 | 200 | 精度をかなり改善する。 状態の基本持続時間 60 ターン | 精度をかなり改善する。 状態の基本持続時間 15 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
浄化のポーションBeneficial浄化のポーション最高級 浄化 発生中の効果をいくつか取り除く。 200 発生中の効果をいくつか取り除く。 | 200 | 発生中の効果をいくつか取り除く。
| 発生中の効果をいくつか取り除く。
| Direct potion effect; see facts for temporary attribute duration. 発生中の効果をいくつか取り除く。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
酒精のポーションHarmful酒精のポーション有害 酩酊 酩酊状態になる。 200 酩酊状態になる。 | 200 | 酩酊状態になる。 状態の基本持続時間 60 ターン | 酩酊状態になる。 状態の基本持続時間 15 ターン |
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
空腹のポーションHarmful空腹のポーション有害 空腹 空腹と喉の渇きを発生させる。 200 空腹と喉の渇きを発生させる。 | 200 | 空腹と喉の渇きを発生させる。
| 空腹と喉の渇きを発生させる。
| Direct potion effect; see facts for temporary attribute duration. 空腹と喉の渇きを発生させる。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
苦痛のポーションHarmful苦痛のポーション有害 苦痛 苦痛を発生させる。 200 苦痛を発生させる。 | 200 | 苦痛を発生させる。
| 苦痛を発生させる。
| Direct potion effect; see facts for temporary attribute duration. 苦痛を発生させる。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
麻酔のポーションBeneficial麻酔のポーション最高級 麻酔 苦痛を取り除く。 一定時間、苦痛に対して完全な耐性を得る。 200 苦痛を取り除く。 一定時間、苦痛に対して完全な耐性を得る。 | 200 | 苦痛を取り除く。 一定時間、苦痛に対して完全な耐性を得る。
| 苦痛を取り除く。 一定時間、苦痛に対して完全な耐性を得る。
| Direct potion effect; see facts for temporary attribute duration. 苦痛を取り除く。 一定時間、苦痛に対して完全な耐性を得る。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
満腹のポーションBeneficial満腹のポーション最高級 飽食 空腹と喉の渇きを満足させる。 200 空腹と喉の渇きを満足させる。 | 200 | 空腹と喉の渇きを満足させる。
| 空腹と喉の渇きを満足させる。
| Direct potion effect; see facts for temporary attribute duration. 空腹と喉の渇きを満足させる。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
盲目のポーションHarmful盲目のポーション有害 盲目 目が見えなくなる。 200 目が見えなくなる。 | 200 | 目が見えなくなる。 状態の基本持続時間 40 ターン | 目が見えなくなる。 状態の基本持続時間 10 ターン |
視界半径が0になる Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
眠りのポーションHarmful眠りのポーション有害 鎮静 睡眠を引き起こす。 200 睡眠を引き起こす。 | 200 | 睡眠を引き起こす。 状態の基本持続時間 12 ターン | 睡眠を引き起こす。 状態の基本持続時間 3 ターン |
いかなる行動も実行できない Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
軟化のポーションHarmful軟化のポーション有害 軟化 脆弱になる。 200 脆弱になる。 | 200 | 脆弱になる。 状態の基本持続時間 40 ターン | 脆弱になる。 状態の基本持続時間 10 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
弱体化のポーションHarmful弱体化のポーション有害 弱体化 弱体化する。 200 弱体化する。 | 200 | 弱体化する。 状態の基本持続時間 40 ターン | 弱体化する。 状態の基本持続時間 10 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
身躱しのポーションBeneficial身躱しのポーション最高級 身躱し 発見されにくくなる。 200 発見されにくくなる。 | 200 | 発見されにくくなる。 状態の基本持続時間 20 ターン | 発見されにくくなる。 状態の基本持続時間 5 ターン | 別のタイルに移動するたび、移動したタイル一つにつきこの効果のスタックが一つ増加する(最大 Ⅴ) スタック数は攻撃を回避したり、ファンブルした近接攻撃や射撃を受けたりするたび減少するが、効果の持続時間は 1 ターン延びる(最大 6 ターン) Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
頑丈さのポーションBeneficial頑丈さのポーション最高級 頑健 体力を強化する。 200 体力を強化する。 | 200 | 体力を強化する。 状態の基本持続時間 60 ターン | 体力を強化する。 状態の基本持続時間 15 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
無慈悲のポーションBeneficial無慈悲のポーション最高級 激昂 凶暴になる。 200 凶暴になる。 | 200 | 凶暴になる。 状態の基本持続時間 60 ターン | 凶暴になる。 状態の基本持続時間 15 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
吸収のポーションBeneficial吸収のポーション最高級 活力吸収 物理攻撃で活力を吸収できるようになる。 200 物理攻撃で活力を吸収できるようになる。 | 200 | 物理攻撃で活力を吸収できるようになる。 状態の基本持続時間 90 ターン | 物理攻撃で活力を吸収できるようになる。 状態の基本持続時間 22.5 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
吸血鬼のポーションBeneficial吸血鬼のポーション最高級 体力吸収 物理攻撃で体力を吸収できるようになる。 200 物理攻撃で体力を吸収できるようになる。 | 200 | 物理攻撃で体力を吸収できるようになる。 状態の基本持続時間 60 ターン | 物理攻撃で体力を吸収できるようになる。 状態の基本持続時間 15 ターン |
Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
消耗のポーションHarmful消耗のポーション有害 活力消耗 活力を消耗する。 200 活力を消耗する。 | 200 | 活力を消耗する。
| 活力を消耗する。
| Direct potion effect; see facts for temporary attribute duration. 活力を消耗する。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
炎上のポーションHarmful炎上のポーション有害 炎上 炎上させる。 200 炎上させる。 | 200 | 炎上させる。 状態の基本持続時間 12 ターン | 炎上させる。 状態の基本持続時間 3 ターン |
ターンをスキップすることで効果時間を数ターン短縮することができる(短縮幅は生命力と敏捷性に依存する) Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
有害なポーションHarmful有害なポーション有害 有害 体力にダメージを受ける。 200 体力にダメージを受ける。 | 200 | 体力にダメージを受ける。 | 体力にダメージを受ける。 | Direct potion effect; see facts for temporary attribute duration. 体力にダメージを受ける。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
癒しのポーションBeneficial癒しのポーション最高級 回復 体力を回復する。 200 体力を回復する。 | 200 | 体力を回復する。 | 体力を回復する。 | Direct potion effect; see facts for temporary attribute duration. 体力を回復する。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
鎮痛のポーションBeneficial鎮痛のポーション最高級 鎮痛 苦痛を緩和する。 200 苦痛を緩和する。 | 200 | 苦痛を緩和する。
| 苦痛を緩和する。
| Direct potion effect; see facts for temporary attribute duration. 苦痛を緩和する。 Additional state from drinking only.
スタックⅡ、Ⅲ、Ⅳ:確率で混乱を引き起こす スタックⅢ、Ⅳ:確率で嘔吐を引き起こす スタックⅣ:確率で睡眠状態に陥る Created on removal of drunkenness above stage 2; see conditions.
二日酔いの持続時間は中毒の値で変動する |
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 60 × c ターン
- 状態持続時間の補正
- math_round(60 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 物理耐性
- 20 %
While the status is active.
- 被ダメージ
- -10 %
While the status is active.
- 出血を解除
- 移除现有流血效果 / Remove existing bleeding
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 40 × c ターン
- 状態持続時間の補正
- ceil(40 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 反撃率
- -50 %
While the status is active.
- 回避率
- -50 %
While the status is active.
- ブロック率
- -50 %
While the status is active.
- ブロック力回復
- -0.5 * Block_Recovery %
While the status is active.
- クリティカル率
- -50 %
While the status is active.
- ファンブル率
- 50 %
While the status is active.
- 反動確率
- 50 %
While the status is active.
- 状態タイマーの上限
- min(duration, 2)
- 状況による士気(プレイヤー)
- −1
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 40 × c ターン
- 状態持続時間の補正
- ceil(40 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 精度
- -15 %
While the status is active.
- ファンブル率
- 15 %
While the status is active.
- 反動確率
- 15 %
While the status is active.
- 反撃率
- -15 %
While the status is active.
- 氷結耐性
- -25 %
While the status is active.
- 水泳コスト
- 20 %
While the status is active.
- 水域に入る
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 12 × c ターン
- 状態持続時間の補正
- ceil(12 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 毒与ダメージ
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- 中毒変化量
- 1
毎ターン; While the status is active.
- 適応能力による補正
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- 鳥への基本ダメージ
- base damage / 2
- 状況による士気(プレイヤー)
- −2
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 60 × c ターン
- 状態持続時間の補正
- math_round(60 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 武器ダメージ
- 10 %
While the status is active.
- クリティカル率
- 5 %
While the status is active.
- クリティカル倍率
- 20 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 120 × c ターン
- 状態持続時間の補正
- math_round(120 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 反動確率
- -10 %
While the status is active.
- 獲得経験値
- 10 %
While the status is active.
- 精神耐性
- -25 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 40 × c ターン
- 状態持続時間の補正
- ceil(40 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 武器ダメージ
- -33 %
While the status is active.
- 精度
- -33 %
While the status is active.
- 魔力
- -66 %
While the status is active.
- ファンブル率
- 33 %
While the status is active.
- 反動確率
- 33 %
While the status is active.
- 苦痛耐性
- 75 %
While the status is active.
- 毎ターンの混乱確率
- 10%; base 2 turns
- 適応能力による補正
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- 状況による士気(プレイヤー)
- −10
- 解除される効果
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- 自然終了時の薬物後遺症
- 30 ターン
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- 状況起因正気度変化量
- -0.5
毎ターン; During the drug aftereffect after natural expiration of hallucinations.
- 状況起因士気変化量
- -0.5
毎ターン; During the drug aftereffect after natural expiration of hallucinations.
- 視界ボーナス
- -10
During the drug aftereffect after natural expiration of hallucinations.
- 中毒耐性
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- 薬物の相互作用
- 600 ターン
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 30 × c ターン
- 状態持続時間の補正
- math_round(30 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 体力回復
- 100 %
While the status is active.
- 毎ターンの回復
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- 付与時の回復
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 8 × c ターン
- 状態持続時間の補正
- ceil(8 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 回避率
- -15 %
While the status is active.
- ブロック率
- -15 %
While the status is active.
- 反撃率
- -15 %
While the status is active.
- ファンブル率
- 15 %
While the status is active.
- 反動確率
- 15 %
While the status is active.
- 魔力
- -15 %
While the status is active.
- ランダム移動確率(プレイヤー)
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- 状況による士気(プレイヤー)
- −0.5
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 活力の変化
- 100 × c エネルギー
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 中毒の変化
- −100 × c
Player only.
- 毒を解除
- 1
Both drinking and throwing remove existing poison.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 60 × c ターン
- 状態持続時間の補正
- math_round(60 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 精度
- 25 %
While the status is active.
- クリティカル率
- 10 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 解除効果数の上限
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 60 × c ターン
- 状態持続時間の補正
- ceil(60 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 武器ダメージ
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- 酩酊の重複
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 空腹度
- +50 × c
Player only.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 痛みの変化
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 苦痛耐性
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- 痛みの変化
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 空腹度
- −75
Player only; throwing does not scale the value.
- 渇水度
- −75
Player only; throwing does not scale the value.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 40 × c ターン
- 状態持続時間の補正
- ceil(40 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 最大視界
- -VSN
While the status is active.
- 精度
- -66 %
While the status is active.
- ファンブル率
- 66 %
While the status is active.
- 反動確率
- 66 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 12 × c ターン
- 状態持続時間の補正
- ceil(12 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 最大視界
- -VSN
While the status is active.
- 活力回復
- 50 %
While the status is active.
- 回避率
- -125 %
While the status is active.
- 反撃率
- -CTA %
While the status is active.
- ブロック率
- -PRR %
While the status is active.
- ブロック力回復
- -100 %
While the status is active.
- 疲労耐性
- 100 %
While the status is active.
- 疲労変化量
- -0.025
毎ターン; While the status is active.
- 行動制限
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- 被ダメージ時
- 解除睡眠 / Ends sleep
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 40 × c ターン
- 状態持続時間の補正
- ceil(40 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 最大体力
- -0.1 * max_hp
While the status is active.
- 忍耐力
- -10 %
While the status is active.
- 被ダメージ
- 10 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 40 × c ターン
- 状態持続時間の補正
- ceil(40 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 武器ダメージ
- -10 %
While the status is active.
- クリティカル率
- -10 %
While the status is active.
- ファンブル率
- 10 %
While the status is active.
- ブロック率
- -10 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 20 × c ターン
- 状態持続時間の補正
- math_round(20 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 回避率
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- 被ダメージ
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- 初期累積数
- 5
- 累積数による変化
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- 戦闘時の累積数変化
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- 隣接する敵の失敗
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- 移動時の累積追加
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- 最大累積数
- 5
- 状態タイマーの上限
- 7 ターン
- 最小累積数
- 1
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 60 × c ターン
- 状態持続時間の補正
- math_round(60 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 最大体力
- 0.2 * max_hp
While the status is active.
- 忍耐力
- 25 %
While the status is active.
- 体力回復
- 1.5 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 60 × c ターン
- 状態持続時間の補正
- math_round(60 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 武器ダメージ
- 10 %
While the status is active.
- クリティカル率
- 5 %
While the status is active.
- クリティカル倍率
- 20 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 90 × c ターン
- 状態持続時間の補正
- math_round(90 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 活力吸収
- 20 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 60 × c ターン
- 状態持続時間の補正
- math_round(60 × c) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 体力吸収
- 20 %
While the status is active.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 活力の変化
- -80 × c エネルギー
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 状態の基本持続時間
- 12 × c ターン
- 状態持続時間の補正
- ceil(12 × c × (1 − Fortitude / 100)) ターン
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- 火炎与ダメージ
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- ファンブル率
- 35 %
While the status is active.
- クールダウン時間
- 100 %
While the status is active.
- アビリティコスト
- 100 %
While the status is active.
- 状態タイマーの上限
- min(duration, 10)
- 毎ターンの装備耐久損失
- 0.5; equipped non-fireproof cloth / wood / leather
- 状況による士気(プレイヤー)
- −2
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 直接ダメージ
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) 体力
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 体力回復
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) 体力
Capped by health threshold; requires a living target and positive healing.
- 過剰回復:負傷部位の回復
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- 基本価格
- 200
- 所持品の占有マス
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- 使用回数
- 1
- 同一マスへのスタック
- 0
- 材質
- ガラス
- 重量区分
- 軽い
- 鑑定
- 鑑定済み / 未鑑定
An effect can be identified or unidentified; merchant inventory generation starts identified.
- 使用係数 c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- 飲用:中毒変化
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- 中毒変化量
- +0.25
毎ターン; Drinking only; base consumable effect duration 60 turns.
- 中毒耐性
- −1 %
Drinking only; base consumable effect duration 60 turns.
- 飲用:酩酊の基本持続時間
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- 痛みの変化
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 状況起因士気変化量
- 0.01
毎ターン; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- クリティカル率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 奇跡確率
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 武器ダメージ
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 苦痛耐性
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 回避率
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 精度
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- ファンブル率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 反動確率
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- 段階2:毎ターンの混乱確率
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- 段階3:混乱・吐き気の確率
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- 段階4:混乱・吐き気・睡眠の確率
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- 派生状態の持続時間
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- 酩酊の重複
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- 二日酔いの基本持続時間
- 1200 × (1 + Intoxication / 100) ターン
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- 二日酔い中の飲酒
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- クールダウン時間
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- ファンブル率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- アビリティコスト
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 反動確率
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 苦痛変化量
- 0.1
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因士気変化量
- -0.02
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 状況起因正気度変化量
- -0.01
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 渇水度変化量
- 0.04
毎ターン; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- 薬物の相互作用
- 600 ターン
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
保護のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 物理耐性:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - 被ダメージ:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - 出血を解除:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
不自由さのポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 反撃率:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - ブロック率:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - ブロック力回復:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 状態タイマーの上限:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 状況による士気(プレイヤー):
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
凍結のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 反撃率:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 氷結耐性:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 水泳コスト:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - 水域に入る:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
毒のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 毒与ダメージ:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 適応能力による補正:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 鳥への基本ダメージ:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 状況による士気(プレイヤー):
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
憤怒のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - クリティカル倍率:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
好奇心のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - 獲得経験値:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - 精神耐性:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
幻覚のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 魔力:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - 適応能力による補正:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 状況による士気(プレイヤー):
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 解除される効果:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - 自然終了時の薬物後遺症:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - 視界ボーナス:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
回復のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 体力回復:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - 毎ターンの回復:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - 付与時の回復:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
混乱のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - ブロック率:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 反撃率:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 魔力:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - ランダム移動確率(プレイヤー):
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - 状況による士気(プレイヤー):
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
活力のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 活力の変化:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
解毒のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 中毒の変化:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - 毒を解除:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
精密さのポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 精度:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
浄化のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 解除効果数の上限:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
酒精のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
空腹のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 空腹度:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
苦痛のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 痛みの変化:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
麻酔のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 苦痛耐性:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - 痛みの変化:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
満腹のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 空腹度:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - 渇水度:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
盲目のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 最大視界:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
眠りのポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 最大視界:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 活力回復:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 反撃率:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - ブロック率:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - ブロック力回復:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 疲労耐性:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 疲労変化量:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - 行動制限:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - 被ダメージ時:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
軟化のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 最大体力:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - 忍耐力:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - 被ダメージ:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
弱体化のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - ブロック率:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
身躱しのポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 回避率:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - 被ダメージ:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - 初期累積数:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - 累積数による変化:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - 戦闘時の累積数変化:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - 隣接する敵の失敗:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - 移動時の累積追加:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - 最大累積数:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - 状態タイマーの上限:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - 最小累積数:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
頑丈さのポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 最大体力:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - 忍耐力:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - 体力回復:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
無慈悲のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - クリティカル倍率:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
吸収のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 活力吸収:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
吸血鬼のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 体力吸収:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
消耗のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 活力の変化:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
炎上のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 状態の基本持続時間:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - 状態持続時間の補正:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - 火炎与ダメージ:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 状態タイマーの上限:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 毎ターンの装備耐久損失:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - 状況による士気(プレイヤー):
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
有害なポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 直接ダメージ:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
癒しのポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 体力回復:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - 過剰回復:負傷部位の回復:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
鎮痛のポーション
出典
- 基本価格:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 所持品の占有マス:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - 使用回数:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 同一マスへのスタック:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 材質:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 重量区分:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 鑑定:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - 使用係数 c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - 飲用:中毒変化:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - 中毒変化量:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 中毒耐性:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - 飲用:酩酊の基本持続時間:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - 痛みの変化:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - クリティカル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 奇跡確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 武器ダメージ:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 苦痛耐性:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 回避率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 精度:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - 段階2:毎ターンの混乱確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階3:混乱・吐き気の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 段階4:混乱・吐き気・睡眠の確率:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 派生状態の持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - 酩酊の重複:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - 二日酔いの基本持続時間:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - 二日酔い中の飲酒:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - クールダウン時間:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - ファンブル率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - アビリティコスト:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 反動確率:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 苦痛変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因士気変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 状況起因正気度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 渇水度変化量:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - 薬物の相互作用:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml