Mikstury
| Przedmiot | Cena podstawowa | Efekty wypicia | Efekty rzutu | Opis |
|---|---|---|---|---|
| Mikstura ciekawościBeneficial Świetna Otwartość Zwiększa otwartość. 200 Zwiększa otwartość. | 200 | Zwiększa otwartość. Podstawowy czas stanu 120 tur | Zwiększa otwartość. Podstawowy czas stanu 30 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura cierpieniaHarmfulMikstura cierpieniaSzkodliwa Ból Powoduje ból. 200 Powoduje ból. | 200 | Powoduje ból.
| Powoduje ból.
| Direct potion effect; see facts for temporary attribute duration. Powoduje ból. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura dezorientacjiHarmfulMikstura dezorientacjiSzkodliwa Dezorientacja Dezorientuje. 200 Dezorientuje. | 200 | Dezorientuje. Podstawowy czas stanu 8 tur | Dezorientuje. Podstawowy czas stanu 2 tur |
Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura energiiBeneficialMikstura energiiŚwietna Energia Odnawia energię. 200 Odnawia energię. | 200 | Odnawia energię.
| Odnawia energię.
| Direct potion effect; see facts for temporary attribute duration. Odnawia energię. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura głoduHarmfulMikstura głoduSzkodliwa Głód Powoduje głód lub pragnienie. 200 Powoduje głód lub pragnienie. | 200 | Powoduje głód lub pragnienie.
| Powoduje głód lub pragnienie.
| Direct potion effect; see facts for temporary attribute duration. Powoduje głód lub pragnienie. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura gniewuBeneficialMikstura gniewuŚwietna Szał Powoduje szał. 200 Powoduje szał. | 200 | Powoduje szał. Podstawowy czas stanu 60 tur | Powoduje szał. Podstawowy czas stanu 15 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura halucynacjiHarmfulMikstura halucynacjiSzkodliwa Zła faza Powoduje złą fazę. 200 Powoduje złą fazę. | 200 | Powoduje złą fazę. Podstawowy czas stanu 40 tur | Powoduje złą fazę. Podstawowy czas stanu 10 tur |
Powstrzymuje jakiekolwiek pozytywne stany psychiczne .Kończy się nieprzyjemnymi efektami ubocznymi. Created after natural expiration of hallucinations.
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura kamiennej skóryBeneficialMikstura kamiennej skóryŚwietna Kamienna skóra Zmienia twoją skórę w kamień. 200 Zmienia twoją skórę w kamień. | 200 | Zmienia twoją skórę w kamień. Podstawowy czas stanu 60 tur | Zmienia twoją skórę w kamień. Podstawowy czas stanu 15 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura kruchościHarmfulMikstura kruchościSzkodliwa Kruchość Zwiększa wrażliwość. 200 Zwiększa wrażliwość. | 200 | Zwiększa wrażliwość. Podstawowy czas stanu 40 tur | Zwiększa wrażliwość. Podstawowy czas stanu 10 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura krzywdyHarmfulMikstura krzywdySzkodliwa Krzywda Zadaje obrażenia. 200 Zadaje obrażenia. | 200 | Zadaje obrażenia. | Zadaje obrażenia. | Direct potion effect; see facts for temporary attribute duration. Zadaje obrażenia. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura leczeniaBeneficialMikstura leczeniaŚwietna Leczenie Przywraca życie. 200 Przywraca życie. | 200 | Przywraca życie. | Przywraca życie. | Direct potion effect; see facts for temporary attribute duration. Przywraca życie. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura mrozuHarmfulMikstura mrozuSzkodliwa Zamrożenie Zamraża. 200 Zamraża. | 200 | Zamraża. Podstawowy czas stanu 40 tur | Zamraża. Podstawowy czas stanu 10 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura nasyceniaBeneficialMikstura nasyceniaŚwietna Nasycenie Zaspakaja głód i pragnienie. 200 Zaspakaja głód i pragnienie. | 200 | Zaspakaja głód i pragnienie.
| Zaspakaja głód i pragnienie.
| Direct potion effect; see facts for temporary attribute duration. Zaspakaja głód i pragnienie. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura niezdarnościHarmfulMikstura niezdarnościSzkodliwa Niezdarność Powoduje niezdarność. 200 Powoduje niezdarność. | 200 | Powoduje niezdarność. Podstawowy czas stanu 40 tur | Powoduje niezdarność. Podstawowy czas stanu 10 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura oczyszczeniaBeneficialMikstura oczyszczeniaŚwietna Oczyszczenie Usuwa część aktywnych efektów. 200 Usuwa część aktywnych efektów. | 200 | Usuwa część aktywnych efektów.
| Usuwa część aktywnych efektów.
| Direct potion effect; see facts for temporary attribute duration. Usuwa część aktywnych efektów. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura pokrzepieniaBeneficialMikstura pokrzepieniaŚwietna Odporność Zwiększa życie. 200 Zwiększa życie. | 200 | Zwiększa życie. Podstawowy czas stanu 60 tur | Zwiększa życie. Podstawowy czas stanu 15 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura precyzjiBeneficialMikstura precyzjiŚwietna Celność Daje wyjątkową celność. 200 Daje wyjątkową celność. | 200 | Daje wyjątkową celność. Podstawowy czas stanu 60 tur | Daje wyjątkową celność. Podstawowy czas stanu 15 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura przeciw bólowiBeneficialMikstura przeciw bólowiŚwietna Uśmierzenie bólu Zmniejsza ból. 200 Zmniejsza ból. | 200 | Zmniejsza ból.
| Zmniejsza ból.
| Direct potion effect; see facts for temporary attribute duration. Zmniejsza ból. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura regeneracjiBeneficialMikstura regeneracjiŚwietna Regeneracja Zwiększa odzyskiwanie życia. 200 Zwiększa odzyskiwanie życia. | 200 | Zwiększa odzyskiwanie życia. Podstawowy czas stanu 30 tur | Zwiększa odzyskiwanie życia. Podstawowy czas stanu 7.5 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura słabościHarmfulMikstura słabościSzkodliwa Słabość Osłabia. 200 Osłabia. | 200 | Osłabia. Podstawowy czas stanu 40 tur | Osłabia. Podstawowy czas stanu 10 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura ślepotyHarmfulMikstura ślepotySzkodliwa Ślepota Oślepia. 200 Oślepia. | 200 | Oślepia. Podstawowy czas stanu 40 tur | Oślepia. Podstawowy czas stanu 10 tur |
Zmniejsza pole widzenia do zera. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura śmiercionośnościBeneficialMikstura śmiercionośnościŚwietna Śmiercionośność Daje śmiercionośność. 200 Daje śmiercionośność. | 200 | Daje śmiercionośność. Podstawowy czas stanu 60 tur | Daje śmiercionośność. Podstawowy czas stanu 15 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura snuHarmfulMikstura snuSzkodliwa Uśpienie Usypia. 200 Usypia. | 200 | Usypia. Podstawowy czas stanu 12 tur | Usypia. Podstawowy czas stanu 3 tur |
Uniemożliwia wykonywanie akcji Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura surowicyBeneficialMikstura surowicyŚwietna Surowica Zdejmuje stan zatrucia i zmniejsza jego poziom. 200 Zdejmuje stan zatrucia i zmniejsza jego poziom. | 200 | Zdejmuje stan zatrucia i zmniejsza jego poziom.
| Zdejmuje stan zatrucia i zmniejsza jego poziom.
| Direct potion effect; see facts for temporary attribute duration. Zdejmuje stan zatrucia i zmniejsza jego poziom. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura unikuBeneficialMikstura unikuŚwietna Nieuchwytność Czyni nieuchwytnym. 200 Czyni nieuchwytnym. | 200 | Czyni nieuchwytnym. Podstawowy czas stanu 20 tur | Czyni nieuchwytnym. Podstawowy czas stanu 5 tur | Poruszanie się na inne pola zwiększa kumulację efektu za każde przebyte pole (maks. V). Każdy unik lub otrzymany cios lub strzał z porażką przedłuża trwanie efektu o 1 turę (maks. 6), ale zmniejsza kumulację efektu. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura upojeniaHarmfulMikstura upojeniaSzkodliwa Upojenie Upija. 200 Upija. | 200 | Upija. Podstawowy czas stanu 60 tur | Upija. Podstawowy czas stanu 15 tur |
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura wysysania energiiBeneficialMikstura wysysania energiiŚwietna Wysysanie energii Pozwala na wysysanie energii fizycznymi atakami. 200 Pozwala na wysysanie energii fizycznymi atakami. | 200 | Pozwala na wysysanie energii fizycznymi atakami. Podstawowy czas stanu 90 tur | Pozwala na wysysanie energii fizycznymi atakami. Podstawowy czas stanu 22.5 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura wysysania życiaBeneficialMikstura wysysania życiaŚwietna Wysysanie życia Pozwala na wysysanie życia przy pomocy ataków fizycznych. 200 Pozwala na wysysanie życia przy pomocy ataków fizycznych. | 200 | Pozwala na wysysanie życia przy pomocy ataków fizycznych. Podstawowy czas stanu 60 tur | Pozwala na wysysanie życia przy pomocy ataków fizycznych. Podstawowy czas stanu 15 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura zapłonuHarmfulMikstura zapłonuSzkodliwa Zapłon Zapala. 200 Zapala. | 200 | Zapala. Podstawowy czas stanu 12 tur | Zapala. Podstawowy czas stanu 3 tur |
Pominięcie tury skraca czas trwania efektu o kilka tur (w zależności od witalności i zręczności). Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura zatruciaHarmfulMikstura zatruciaSzkodliwa Trucizna Zatruwa. 200 Zatruwa. | 200 | Zatruwa. Podstawowy czas stanu 12 tur | Zatruwa. Podstawowy czas stanu 3 tur |
Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura znieczuleniaBeneficialMikstura znieczuleniaŚwietna Znieczulenie Usuwa ból. Na pewien czas daje całkowitą odporność na ból. 200 Usuwa ból. Na pewien czas daje całkowitą odporność na ból. | 200 | Usuwa ból. Na pewien czas daje całkowitą odporność na ból.
| Usuwa ból. Na pewien czas daje całkowitą odporność na ból.
| Direct potion effect; see facts for temporary attribute duration. Usuwa ból. Na pewien czas daje całkowitą odporność na ból. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
Mikstura zniszczenia manyHarmfulMikstura zniszczenia manySzkodliwa Spalenie energii Spala energię. 200 Spala energię. | 200 | Spala energię.
| Spala energię.
| Direct potion effect; see facts for temporary attribute duration. Spala energię. Additional state from drinking only.
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację. 3 i 4 szansa na wymioty 4 szansa na wymuszenie snu. Created on removal of drunkenness above stage 2; see conditions.
Czas trwania kaca zależy od poziomu odurzenia |
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 120 × c tur
- Modyfikacja czasu stanu
- math_round(120 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Szansa na rykoszet
- -10 %
While the status is active.
- Otrzymywane doświadczenie
- 10 %
While the status is active.
- Odporność na obr. psioniczne
- -25 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Zmiana bólu
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 8 × c tur
- Modyfikacja czasu stanu
- ceil(8 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Szansa na unik
- -15 %
While the status is active.
- Szansa na blok
- -15 %
While the status is active.
- Szansa na kontrę
- -15 %
While the status is active.
- Szansa na porażkę
- 15 %
While the status is active.
- Szansa na rykoszet
- 15 %
While the status is active.
- Moc magiczna
- -15 %
While the status is active.
- Szansa losowego ruchu gracza
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- Morale sytuacyjne gracza
- −0.5
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Zmiana energii
- 100 × c Energia
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Głód
- +50 × c
Player only.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 60 × c tur
- Modyfikacja czasu stanu
- math_round(60 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Obrażenia broni
- 10 %
While the status is active.
- Szansa na trafienie krytyczne
- 5 %
While the status is active.
- Skuteczność obr. krytycznych
- 20 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 40 × c tur
- Modyfikacja czasu stanu
- ceil(40 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Obrażenia broni
- -33 %
While the status is active.
- Celność
- -33 %
While the status is active.
- Moc magiczna
- -66 %
While the status is active.
- Szansa na porażkę
- 33 %
While the status is active.
- Szansa na rykoszet
- 33 %
While the status is active.
- Odporność na ból
- 75 %
While the status is active.
- Szansa dezorientacji na turę
- 10%; base 2 turns
- Modyfikacja adaptacji
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Morale sytuacyjne gracza
- −10
- Usuwane efekty
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- Następstwo narkotyku po wygaśnięciu
- 30 tur
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.5
każdej tury; During the drug aftereffect after natural expiration of hallucinations.
- Zmiana sytuacyjnego morale
- -0.5
każdej tury; During the drug aftereffect after natural expiration of hallucinations.
- Bonusowe pole widzenia
- -10
During the drug aftereffect after natural expiration of hallucinations.
- Odporność na odurzenie
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- Interakcja narkotyków
- 600 tur
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 60 × c tur
- Modyfikacja czasu stanu
- math_round(60 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Odporność na obr. fizyczne
- 20 %
While the status is active.
- Otrzymywane obrażenia
- -10 %
While the status is active.
- Usuwanie krwawienia
- 移除现有流血效果 / Remove existing bleeding
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 40 × c tur
- Modyfikacja czasu stanu
- ceil(40 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Maksymalne życie
- -0.1 * max_hp
While the status is active.
- Zahartowanie
- -10 %
While the status is active.
- Otrzymywane obrażenia
- 10 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Obrażenia bezpośrednie
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) PŻ
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Odnawianie zdrowia
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) PŻ
Capped by health threshold; requires a living target and positive healing.
- Nadmiar leczenia: regeneracja rannych części ciała
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 40 × c tur
- Modyfikacja czasu stanu
- ceil(40 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Celność
- -15 %
While the status is active.
- Szansa na porażkę
- 15 %
While the status is active.
- Szansa na rykoszet
- 15 %
While the status is active.
- Szansa na kontrę
- -15 %
While the status is active.
- Odporność na mróz
- -25 %
While the status is active.
- Koszt energii pływania
- 20 %
While the status is active.
- Wejście do wody
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Głód
- −75
Player only; throwing does not scale the value.
- Pragnienie
- −75
Player only; throwing does not scale the value.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 40 × c tur
- Modyfikacja czasu stanu
- ceil(40 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Szansa na kontrę
- -50 %
While the status is active.
- Szansa na unik
- -50 %
While the status is active.
- Szansa na blok
- -50 %
While the status is active.
- Odnowienie siły bloku
- -0.5 * Block_Recovery %
While the status is active.
- Szansa na trafienie krytyczne
- -50 %
While the status is active.
- Szansa na porażkę
- 50 %
While the status is active.
- Szansa na rykoszet
- 50 %
While the status is active.
- Limit czasu stanu
- min(duration, 2)
- Morale sytuacyjne gracza
- −1
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Maksymalna liczba usuwanych efektów
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 60 × c tur
- Modyfikacja czasu stanu
- math_round(60 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Maksymalne życie
- 0.2 * max_hp
While the status is active.
- Zahartowanie
- 25 %
While the status is active.
- Odzyskiwanie życia
- 1.5 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 60 × c tur
- Modyfikacja czasu stanu
- math_round(60 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Celność
- 25 %
While the status is active.
- Szansa na trafienie krytyczne
- 10 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Zmiana bólu
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 30 × c tur
- Modyfikacja czasu stanu
- math_round(30 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Odzyskiwanie życia
- 100 %
While the status is active.
- Leczenie na turę
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Leczenie przy nałożeniu
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 40 × c tur
- Modyfikacja czasu stanu
- ceil(40 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Obrażenia broni
- -10 %
While the status is active.
- Szansa na trafienie krytyczne
- -10 %
While the status is active.
- Szansa na porażkę
- 10 %
While the status is active.
- Szansa na blok
- -10 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 40 × c tur
- Modyfikacja czasu stanu
- ceil(40 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Maks. pole widzenia
- -VSN
While the status is active.
- Celność
- -66 %
While the status is active.
- Szansa na porażkę
- 66 %
While the status is active.
- Szansa na rykoszet
- 66 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 60 × c tur
- Modyfikacja czasu stanu
- math_round(60 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Obrażenia broni
- 10 %
While the status is active.
- Szansa na trafienie krytyczne
- 5 %
While the status is active.
- Skuteczność obr. krytycznych
- 20 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 12 × c tur
- Modyfikacja czasu stanu
- ceil(12 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Maks. pole widzenia
- -VSN
While the status is active.
- Odzyskiwanie energii
- 50 %
While the status is active.
- Szansa na unik
- -125 %
While the status is active.
- Szansa na kontrę
- -CTA %
While the status is active.
- Szansa na blok
- -PRR %
While the status is active.
- Odnowienie siły bloku
- -100 %
While the status is active.
- Odporność na zmęczenie
- 100 %
While the status is active.
- Zmiana zmęczenia
- -0.025
każdej tury; While the status is active.
- Ograniczenia działań
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- Otrzymanie obrażeń
- 解除睡眠 / Ends sleep
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Zmiana odurzenia
- −100 × c
Player only.
- Usuwanie zatrucia
- 1
Both drinking and throwing remove existing poison.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 20 × c tur
- Modyfikacja czasu stanu
- math_round(20 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Szansa na unik
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Otrzymywane obrażenia
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Początkowe kumulacje
- 5
- Skalowanie kumulacji
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- Zmiana kumulacji w walce
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- Błąd sąsiedniego wroga
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- Ruch zwiększa kumulacje
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- Maksymalne kumulacje
- 5
- Limit czasu stanu
- 7 tur
- Minimalne kumulacje
- 1
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 60 × c tur
- Modyfikacja czasu stanu
- ceil(60 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Obrażenia broni
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- Ponowne upojenie
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 90 × c tur
- Modyfikacja czasu stanu
- math_round(90 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Wysysanie energii
- 20 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 60 × c tur
- Modyfikacja czasu stanu
- math_round(60 × c) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Wysysanie życia
- 20 %
While the status is active.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 12 × c tur
- Modyfikacja czasu stanu
- ceil(12 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Zadaje obrażenia od ognia
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Szansa na porażkę
- 35 %
While the status is active.
- Długość czasu odnawiania
- 100 %
While the status is active.
- Koszt energii umiejętności
- 100 %
While the status is active.
- Limit czasu stanu
- min(duration, 10)
- Utrata trwałości na turę
- 0.5; equipped non-fireproof cloth / wood / leather
- Morale sytuacyjne gracza
- −2
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Podstawowy czas stanu
- 12 × c tur
- Modyfikacja czasu stanu
- ceil(12 × c × (1 − Fortitude / 100)) tur
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Zadaje obrażenia od trucizny
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Zmiana poziomu odurzenia
- 1
każdej tury; While the status is active.
- Modyfikacja adaptacji
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Podstawowe obrażenia ptaków
- base damage / 2
- Morale sytuacyjne gracza
- −2
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Odporność na ból
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- Zmiana bólu
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Cena podstawowa
- 200
- Rozmiar w ekwipunku
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Użycia
- 1
- Łączenie w jednym polu
- 0
- Materiał
- szkło
- Kategoria wagowa
- Lekki
- Identyfikacja
- Zidentyfikowane / niezidentyfikowane
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Współczynnik użycia c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Picie: zmiana odurzenia
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Zmiana poziomu odurzenia
- +0.25
każdej tury; Drinking only; base consumable effect duration 60 turns.
- Odporność na odurzenie
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Picie: podstawowy czas upojenia
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Zmiana energii
- -80 × c Energia
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Zmiana sytuacyjnego morale
- 0.01
każdej tury; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na trafienie krytyczne
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na cud
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Obrażenia broni
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Odporność na ból
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na unik
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Celność
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na porażkę
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Szansa na rykoszet
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Etap 2: dezorientacja na turę
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Etap 3: dezorientacja i nudności
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Etap 4: dezorientacja, nudności i sen
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Czas stanów wtórnych
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ponowne upojenie
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Podstawowy czas kaca
- 1200 × (1 + Intoxication / 100) tur
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Picie podczas kaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Długość czasu odnawiania
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na porażkę
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Koszt energii umiejętności
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Szansa na rykoszet
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana natężenia bólu
- 0.1
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego morale
- -0.02
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana sytuacyjnego zdrowia psychicznego
- -0.01
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Zmiana poziomu pragnienia
- 0.04
każdej tury; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interakcja narkotyków
- 600 tur
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
Mikstura ciekawości
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Otrzymywane doświadczenie:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Odporność na obr. psioniczne:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura cierpienia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Zmiana bólu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura dezorientacji
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Szansa na blok:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Szansa na kontrę:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Moc magiczna:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Szansa losowego ruchu gracza:
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - Morale sytuacyjne gracza:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura energii
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Zmiana energii:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura głodu
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Głód:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura gniewu
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Skuteczność obr. krytycznych:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura halucynacji
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Moc magiczna:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Szansa dezorientacji na turę:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - Modyfikacja adaptacji:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Morale sytuacyjne gracza:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Usuwane efekty:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Następstwo narkotyku po wygaśnięciu:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Bonusowe pole widzenia:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura kamiennej skóry
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Odporność na obr. fizyczne:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Otrzymywane obrażenia:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Usuwanie krwawienia:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura kruchości
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Maksymalne życie:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Zahartowanie:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Otrzymywane obrażenia:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura krzywdy
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Obrażenia bezpośrednie:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura leczenia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Odnawianie zdrowia:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - Nadmiar leczenia: regeneracja rannych części ciała:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura mrozu
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Szansa na kontrę:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Odporność na mróz:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Koszt energii pływania:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Wejście do wody:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura nasycenia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Głód:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Pragnienie:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura niezdarności
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Szansa na kontrę:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Szansa na blok:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Odnowienie siły bloku:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Limit czasu stanu:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Morale sytuacyjne gracza:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura oczyszczenia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Maksymalna liczba usuwanych efektów:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura pokrzepienia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Maksymalne życie:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Zahartowanie:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Odzyskiwanie życia:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura precyzji
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Celność:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura przeciw bólowi
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Zmiana bólu:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura regeneracji
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Odzyskiwanie życia:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Leczenie na turę:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - Leczenie przy nałożeniu:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura słabości
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Szansa na blok:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura ślepoty
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Maks. pole widzenia:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura śmiercionośności
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Skuteczność obr. krytycznych:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura snu
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Maks. pole widzenia:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Odzyskiwanie energii:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Szansa na kontrę:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Szansa na blok:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Odnowienie siły bloku:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Odporność na zmęczenie:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Zmiana zmęczenia:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Ograniczenia działań:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - Otrzymanie obrażeń:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura surowicy
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Usuwanie zatrucia:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura uniku
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Otrzymywane obrażenia:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Początkowe kumulacje:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Skalowanie kumulacji:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Zmiana kumulacji w walce:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - Błąd sąsiedniego wroga:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Ruch zwiększa kumulacje:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - Maksymalne kumulacje:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Limit czasu stanu:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Minimalne kumulacje:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura upojenia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura wysysania energii
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Wysysanie energii:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura wysysania życia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Wysysanie życia:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura zapłonu
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Zadaje obrażenia od ognia:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Limit czasu stanu:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Utrata trwałości na turę:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - Morale sytuacyjne gracza:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura zatrucia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Podstawowy czas stanu:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - Modyfikacja czasu stanu:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Zadaje obrażenia od trucizny:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Modyfikacja adaptacji:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Podstawowe obrażenia ptaków:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Morale sytuacyjne gracza:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura znieczulenia
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Odporność na ból:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Zmiana bólu:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Mikstura zniszczenia many
Źródła
- Cena podstawowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Rozmiar w ekwipunku:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Użycia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Łączenie w jednym polu:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiał:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Kategoria wagowa:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identyfikacja:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Współczynnik użycia c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Picie: zmiana odurzenia:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Zmiana poziomu odurzenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Odporność na odurzenie:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Picie: podstawowy czas upojenia:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Zmiana energii:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na trafienie krytyczne:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na cud:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Obrażenia broni:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Odporność na ból:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na unik:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Celność:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Etap 2: dezorientacja na turę:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 3: dezorientacja i nudności:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Etap 4: dezorientacja, nudności i sen:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Czas stanów wtórnych:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ponowne upojenie:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Podstawowy czas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Picie podczas kaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Długość czasu odnawiania:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na porażkę:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Koszt energii umiejętności:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Szansa na rykoszet:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana natężenia bólu:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego morale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana sytuacyjnego zdrowia psychicznego:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Zmiana poziomu pragnienia:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interakcja narkotyków:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml