Pociones
| Objeto | Precio base | Efectos al beber | Efectos al lanzar | Descripción |
|---|---|---|---|---|
| Poción de Aliviamiento del dolorBeneficial Perfecta Analgésica Reduce el dolor. 200 Reduce el dolor. | 200 | Reduce el dolor.
| Reduce el dolor.
| Direct potion effect; see facts for temporary attribute duration. Reduce el dolor. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de AnestesiaBeneficialPoción de AnestesiaPerfecta Anestesia Reinicia el dolor. Otorga resistencia total al dolor por un tiempo. 200 Reinicia el dolor. Otorga resistencia total al dolor por un tiempo. | 200 | Reinicia el dolor. Otorga resistencia total al dolor por un tiempo.
| Reinicia el dolor. Otorga resistencia total al dolor por un tiempo.
| Direct potion effect; see facts for temporary attribute duration. Reinicia el dolor. Otorga resistencia total al dolor por un tiempo. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de AntivenenoBeneficialPoción de AntivenenoPerfecta Antiveneno Cura cualquier envenenamiento. Reduce la intoxicación. 200 Cura cualquier envenenamiento. Reduce la intoxicación. | 200 | Cura cualquier envenenamiento. Reduce la intoxicación.
| Cura cualquier envenenamiento. Reduce la intoxicación.
| Direct potion effect; see facts for temporary attribute duration. Cura cualquier envenenamiento. Reduce la intoxicación. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de CegueraHarmfulPoción de CegueraPeligrosa Ceguera Enceguece. 200 Enceguece. | 200 | Enceguece. Duración base del estado 40 turnos | Enceguece. Duración base del estado 10 turnos |
Sets the Vision radius to zero. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de ConfusiónHarmfulPoción de ConfusiónPeligrosa Confusión Causa confusión. 200 Causa confusión. | 200 | Causa confusión. Duración base del estado 8 turnos | Causa confusión. Duración base del estado 2 turnos |
Tropiezo: probabilidad de dar un paso en una dirección aleatoria al caminar. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de CuraciónBeneficialPoción de CuraciónPerfecta Curación Recupera puntos de salud. 200 Recupera puntos de salud. | 200 | Recupera puntos de salud. | Recupera puntos de salud. | Direct potion effect; see facts for temporary attribute duration. Recupera puntos de salud. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de CuriosidadBeneficialPoción de CuriosidadPerfecta Receptividad Te otorga recepción. 200 Te otorga recepción. | 200 | Te otorga recepción. Duración base del estado 120 turnos | Te otorga recepción. Duración base del estado 30 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de DañoHarmfulPoción de DañoPeligrosa Daño Daña los puntos de salud. 200 Daña los puntos de salud. | 200 | Daña los puntos de salud. | Daña los puntos de salud. | Direct potion effect; see facts for temporary attribute duration. Daña los puntos de salud. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de DebilidadHarmfulPoción de DebilidadPeligrosa Debilidad Debilita. 200 Debilita. | 200 | Debilita. Duración base del estado 40 turnos | Debilita. Duración base del estado 10 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de EmbriaguezHarmfulPoción de EmbriaguezPeligrosa Borrachera Te emborracha. 200 Te emborracha. | 200 | Te emborracha. Duración base del estado 60 turnos | Te emborracha. Duración base del estado 15 turnos |
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de EnergíaBeneficialPoción de EnergíaPerfecta Energía Recupera energía. 200 Recupera energía. | 200 | Recupera energía.
| Recupera energía.
| Direct potion effect; see facts for temporary attribute duration. Recupera energía. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de EscarchaHarmfulPoción de EscarchaPeligrosa Congelación Congela. 200 Congela. | 200 | Congela. Duración base del estado 40 turnos | Congela. Duración base del estado 10 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de EvasiónBeneficialPoción de EvasiónPerfecta Evasión Te da evasión. 200 Te da evasión. | 200 | Te da evasión. Duración base del estado 20 turnos | Te da evasión. Duración base del estado 5 turnos | Moverse a otras casillas otorga una acumulación adicional del efecto por cada casilla (hasta 5). Cada evasión y cada ataque débil que recibas (tanto golpes como disparos) consume acumulaciones pero extiende la duración del efecto 1 turno (hasta 6). Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de FragilidadHarmfulPoción de FragilidadPeligrosa Fragilidad Te vuelve frágil. 200 Te vuelve frágil. | 200 | Te vuelve frágil. Duración base del estado 40 turnos | Te vuelve frágil. Duración base del estado 10 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de FuriaBeneficialPoción de FuriaPerfecta Furia Enfurece. 200 Enfurece. | 200 | Enfurece. Duración base del estado 60 turnos | Enfurece. Duración base del estado 15 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de HambreHarmfulPoción de HambrePeligrosa Hambre Causa hambre o sed. 200 Causa hambre o sed. | 200 | Causa hambre o sed.
| Causa hambre o sed.
| Direct potion effect; see facts for temporary attribute duration. Causa hambre o sed. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de IgniciónHarmfulPoción de IgniciónPeligrosa Ignición Prende fuego. 200 Prende fuego. | 200 | Prende fuego. Duración base del estado 12 turnos | Prende fuego. Duración base del estado 3 turnos |
Saltarse un turno reduce la duración del efecto algunos turnos (cuántos dependerá de tu Vitalidad y tu Agilidad). Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de MortalidadBeneficialPoción de MortalidadPerfecta Mortalidad Te vuelve mortal. 200 Te vuelve mortal. | 200 | Te vuelve mortal. Duración base del estado 60 turnos | Te vuelve mortal. Duración base del estado 15 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de Piel de piedraBeneficialPoción de Piel de piedraPerfecta Piel de piedra Transforma tu piel en una capa de piedra. 200 Transforma tu piel en una capa de piedra. | 200 | Transforma tu piel en una capa de piedra. Duración base del estado 60 turnos | Transforma tu piel en una capa de piedra. Duración base del estado 15 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de PrecisiónBeneficialPoción de PrecisiónPerfecta Precisión Te da una precisión excepcional. 200 Te da una precisión excepcional. | 200 | Te da una precisión excepcional. Duración base del estado 60 turnos | Te da una precisión excepcional. Duración base del estado 15 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de PurificaciónBeneficialPoción de PurificaciónPerfecta Purificación Elimina algunos efectos activos. 200 Elimina algunos efectos activos. | 200 | Elimina algunos efectos activos.
| Elimina algunos efectos activos.
| Direct potion effect; see facts for temporary attribute duration. Elimina algunos efectos activos. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de Quemadura de manáHarmfulPoción de Quemadura de manáPeligrosa Daño a la energía Quema la energía. 200 Quema la energía. | 200 | Quema la energía.
| Quema la energía.
| Direct potion effect; see facts for temporary attribute duration. Quema la energía. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de RegeneraciónBeneficialPoción de RegeneraciónPerfecta Regeneración Mejora tu regeneración de salud. 200 Mejora tu regeneración de salud. | 200 | Mejora tu regeneración de salud. Duración base del estado 30 turnos | Mejora tu regeneración de salud. Duración base del estado 7.5 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de Robo de energíaBeneficialPoción de Robo de energíaPerfecta Robo de energía Te permite robar energía con tus ataques físicos. 200 Te permite robar energía con tus ataques físicos. | 200 | Te permite robar energía con tus ataques físicos. Duración base del estado 90 turnos | Te permite robar energía con tus ataques físicos. Duración base del estado 22.5 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de Robo de vidaBeneficialPoción de Robo de vidaPerfecta Robo de vida Te permite robar salud con tus ataques físicos. 200 Te permite robar salud con tus ataques físicos. | 200 | Te permite robar salud con tus ataques físicos. Duración base del estado 60 turnos | Te permite robar salud con tus ataques físicos. Duración base del estado 15 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de RobustezBeneficialPoción de RobustezPerfecta Aguante Potencia tus puntos de salud. 200 Potencia tus puntos de salud. | 200 | Potencia tus puntos de salud. Duración base del estado 60 turnos | Potencia tus puntos de salud. Duración base del estado 15 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de SaciedadBeneficialPoción de SaciedadPerfecta Saciedad Mata el hambre y la sed. 200 Mata el hambre y la sed. | 200 | Mata el hambre y la sed.
| Mata el hambre y la sed.
| Direct potion effect; see facts for temporary attribute duration. Mata el hambre y la sed. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de SueñoHarmfulPoción de SueñoPeligrosa Sedación Te pone a dormir. 200 Te pone a dormir. | 200 | Te pone a dormir. Duración base del estado 12 turnos | Te pone a dormir. Duración base del estado 3 turnos |
No puedes realizar ninguna acción. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de SufrimientoHarmfulPoción de SufrimientoPeligrosa Sufrimiento Causa dolor. 200 Causa dolor. | 200 | Causa dolor.
| Causa dolor.
| Direct potion effect; see facts for temporary attribute duration. Causa dolor. Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de TorpezaHarmfulPoción de TorpezaPeligrosa Torpeza Te vuelve torpe. 200 Te vuelve torpe. | 200 | Te vuelve torpe. Duración base del estado 40 turnos | Te vuelve torpe. Duración base del estado 10 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de VenenoHarmfulPoción de VenenoPeligrosa Veneno Envenena. 200 Envenena. | 200 | Envenena. Duración base del estado 12 turnos | Envenena. Duración base del estado 3 turnos |
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
Poción de VértigoHarmfulPoción de VértigoPeligrosa Vértigo Causa vértigo. 200 Causa vértigo. | 200 | Causa vértigo. Duración base del estado 40 turnos | Causa vértigo. Duración base del estado 10 turnos |
No puedes recibir efectos mentales positivos.Provoca unas secuelas desagradables. Created after natural expiration of hallucinations.
Additional state from drinking only.
2, 3 y 4 acumulaciones: probabilidad de causar confusión. 3 y 4 acumulaciones: probabilidad de causar vómitos 4 acumulaciones: probabilidad de ponerse a dormir. Created on removal of drunkenness above stage 2; see conditions.
La duración de la resaca depende de la intoxicación. |
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Cambio de dolor
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Resistencia al dolor
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- Cambio de dolor
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Cambio de intoxicación
- −100 × c
Player only.
- Eliminar veneno
- 1
Both drinking and throwing remove existing poison.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 40 × c turnos
- Ajuste de duración del estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Visión máxima
- -VSN
While the status is active.
- Precisión
- -66 %
While the status is active.
- Probabilidad de golpe débil
- 66 %
While the status is active.
- Probabilidad de contrahechizo
- 66 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 8 × c turnos
- Ajuste de duración del estado
- ceil(8 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Probabilidad de esquivar
- -15 %
While the status is active.
- Probabilidad de bloquear
- -15 %
While the status is active.
- Probabilidad de contraatacar
- -15 %
While the status is active.
- Probabilidad de golpe débil
- 15 %
While the status is active.
- Probabilidad de contrahechizo
- 15 %
While the status is active.
- Poder mágico
- -15 %
While the status is active.
- Probabilidad de movimiento aleatorio del jugador
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- Moral situacional del jugador
- −0.5
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Restauración de salud
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) PV
Capped by health threshold; requires a living target and positive healing.
- Exceso de curación: recuperación de partes heridas
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 120 × c turnos
- Ajuste de duración del estado
- math_round(120 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Probabilidad de contrahechizo
- -10 %
While the status is active.
- Obtención de experiencia
- 10 %
While the status is active.
- Resistencia psiónica
- -25 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Daño directo
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) PV
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 40 × c turnos
- Ajuste de duración del estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Daño de arma
- -10 %
While the status is active.
- Probabilidad de crítico
- -10 %
While the status is active.
- Probabilidad de golpe débil
- 10 %
While the status is active.
- Probabilidad de bloquear
- -10 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 60 × c turnos
- Ajuste de duración del estado
- ceil(60 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Daño de arma
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- Embriaguez repetida
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Cambio de energía
- 100 × c Energía
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 40 × c turnos
- Ajuste de duración del estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Precisión
- -15 %
While the status is active.
- Probabilidad de golpe débil
- 15 %
While the status is active.
- Probabilidad de contrahechizo
- 15 %
While the status is active.
- Probabilidad de contraatacar
- -15 %
While the status is active.
- Resistencia a la escarcha
- -25 %
While the status is active.
- Costo de nado
- 20 %
While the status is active.
- Entrar al agua
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 20 × c turnos
- Ajuste de duración del estado
- math_round(20 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Probabilidad de esquivar
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Daño recibido
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Acumulaciones iniciales
- 5
- Escalado por acumulaciones
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- Cambios de acumulaciones en combate
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- Pifia del enemigo adyacente
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- Moverse añade acumulaciones
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- Acumulaciones máximas
- 5
- Límite del temporizador de estado
- 7 turnos
- Acumulaciones mínimas
- 1
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 40 × c turnos
- Ajuste de duración del estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Salud máxima
- -0.1 * max_hp
While the status is active.
- Tenacidad
- -10 %
While the status is active.
- Daño recibido
- 10 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 60 × c turnos
- Ajuste de duración del estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Daño de arma
- 10 %
While the status is active.
- Probabilidad de crítico
- 5 %
While the status is active.
- Eficiencia de críticos
- 20 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Hambre
- +50 × c
Player only.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 12 × c turnos
- Ajuste de duración del estado
- ceil(12 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Inflige daño de fuego
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Probabilidad de golpe débil
- 35 %
While the status is active.
- Duración de los enfriamientos
- 100 %
While the status is active.
- Costo de energía de las capacidades
- 100 %
While the status is active.
- Límite del temporizador de estado
- min(duration, 10)
- Pérdida de durabilidad por turno
- 0.5; equipped non-fireproof cloth / wood / leather
- Moral situacional del jugador
- −2
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 60 × c turnos
- Ajuste de duración del estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Daño de arma
- 10 %
While the status is active.
- Probabilidad de crítico
- 5 %
While the status is active.
- Eficiencia de críticos
- 20 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 60 × c turnos
- Ajuste de duración del estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Resistencia física
- 20 %
While the status is active.
- Daño recibido
- -10 %
While the status is active.
- Eliminar sangrado
- 移除现有流血效果 / Remove existing bleeding
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 60 × c turnos
- Ajuste de duración del estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Precisión
- 25 %
While the status is active.
- Probabilidad de crítico
- 10 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Máximo de efectos eliminados
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Cambio de energía
- -80 × c Energía
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 30 × c turnos
- Ajuste de duración del estado
- math_round(30 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Regeneración de salud
- 100 %
While the status is active.
- Curación por turno
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Curación al aplicar
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 90 × c turnos
- Ajuste de duración del estado
- math_round(90 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Robo de energía
- 20 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 60 × c turnos
- Ajuste de duración del estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Robo de vida
- 20 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 60 × c turnos
- Ajuste de duración del estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Salud máxima
- 0.2 * max_hp
While the status is active.
- Tenacidad
- 25 %
While the status is active.
- Regeneración de salud
- 1.5 %
While the status is active.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Hambre
- −75
Player only; throwing does not scale the value.
- Sed
- −75
Player only; throwing does not scale the value.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 12 × c turnos
- Ajuste de duración del estado
- ceil(12 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Visión máxima
- -VSN
While the status is active.
- Regeneración de energía
- 50 %
While the status is active.
- Probabilidad de esquivar
- -125 %
While the status is active.
- Probabilidad de contraatacar
- -CTA %
While the status is active.
- Probabilidad de bloquear
- -PRR %
While the status is active.
- Recuperación de poder de bloqueo
- -100 %
While the status is active.
- Resistencia a la fatiga
- 100 %
While the status is active.
- Variación de la fatiga
- -0.025
cada turno; While the status is active.
- Restricciones de acciones
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- Al recibir daño
- 解除睡眠 / Ends sleep
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Cambio de dolor
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 40 × c turnos
- Ajuste de duración del estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Probabilidad de contraatacar
- -50 %
While the status is active.
- Probabilidad de esquivar
- -50 %
While the status is active.
- Probabilidad de bloquear
- -50 %
While the status is active.
- Recuperación de poder de bloqueo
- -0.5 * Block_Recovery %
While the status is active.
- Probabilidad de crítico
- -50 %
While the status is active.
- Probabilidad de golpe débil
- 50 %
While the status is active.
- Probabilidad de contrahechizo
- 50 %
While the status is active.
- Límite del temporizador de estado
- min(duration, 2)
- Moral situacional del jugador
- −1
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 12 × c turnos
- Ajuste de duración del estado
- ceil(12 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Inflige daño de veneno
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Variación de la intoxicación
- 1
cada turno; While the status is active.
- Ajuste de adaptabilidad
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Daño base a aves
- base damage / 2
- Moral situacional del jugador
- −2
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Precio base
- 200
- Tamaño en inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Apilable en una casilla
- 0
- Material
- vidrio
- Categoría de peso
- Ligero
- Identificación
- Identificado / sin identificar
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Al beber: cambio de intoxicación
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Variación de la intoxicación
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistencia a la intoxicación
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Al beber: duración base de embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duración base del estado
- 40 × c turnos
- Ajuste de duración del estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Daño de arma
- -33 %
While the status is active.
- Precisión
- -33 %
While the status is active.
- Poder mágico
- -66 %
While the status is active.
- Probabilidad de golpe débil
- 33 %
While the status is active.
- Probabilidad de contrahechizo
- 33 %
While the status is active.
- Resistencia al dolor
- 75 %
While the status is active.
- Probabilidad de confusión por turno
- 10%; base 2 turns
- Ajuste de adaptabilidad
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Moral situacional del jugador
- −10
- Efectos eliminados
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- Secuela de droga al expirar
- 30 turnos
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- Variación de la cordura sit.
- -0.5
cada turno; During the drug aftereffect after natural expiration of hallucinations.
- Variación de la moral sit.
- -0.5
cada turno; During the drug aftereffect after natural expiration of hallucinations.
- Visión adicional
- -10
During the drug aftereffect after natural expiration of hallucinations.
- Resistencia a la intoxicación
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- Interacción de drogas
- 600 turnos
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Variación de la moral sit.
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de crítico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de milagro
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Daño de arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistencia al dolor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de esquivar
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisión
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de golpe débil
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Probabilidad de contrahechizo
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusión por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusión y náuseas
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusión, náuseas y sueño
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duración de estados secundarios
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duración base de resaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber con resaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duración de los enfriamientos
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de golpe débil
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo de energía de las capacidades
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Probabilidad de contrahechizo
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación del dolor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la moral sit.
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la cordura sit.
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Variación de la sed
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interacción de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
Poción de Aliviamiento del dolor
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Cambio de dolor:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Anestesia
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Resistencia al dolor:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Cambio de dolor:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Antiveneno
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Eliminar veneno:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Ceguera
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Visión máxima:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Confusión
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Probabilidad de bloquear:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Probabilidad de contraatacar:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Poder mágico:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Probabilidad de movimiento aleatorio del jugador:
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - Moral situacional del jugador:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Curación
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Restauración de salud:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - Exceso de curación: recuperación de partes heridas:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Curiosidad
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Obtención de experiencia:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Resistencia psiónica:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Daño
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Daño directo:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Debilidad
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Probabilidad de bloquear:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Embriaguez
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Energía
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Cambio de energía:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Escarcha
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Probabilidad de contraatacar:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Resistencia a la escarcha:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Costo de nado:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Entrar al agua:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Evasión
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Daño recibido:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Acumulaciones iniciales:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Escalado por acumulaciones:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Cambios de acumulaciones en combate:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - Pifia del enemigo adyacente:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Moverse añade acumulaciones:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - Acumulaciones máximas:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Límite del temporizador de estado:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Acumulaciones mínimas:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Fragilidad
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Salud máxima:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Tenacidad:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Daño recibido:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Furia
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Eficiencia de críticos:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Hambre
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Hambre:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Ignición
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Inflige daño de fuego:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Límite del temporizador de estado:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Pérdida de durabilidad por turno:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - Moral situacional del jugador:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Mortalidad
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Eficiencia de críticos:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Piel de piedra
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Resistencia física:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Daño recibido:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Eliminar sangrado:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Precisión
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Precisión:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Purificación
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Máximo de efectos eliminados:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Quemadura de maná
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Cambio de energía:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Regeneración
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Regeneración de salud:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Curación por turno:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - Curación al aplicar:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Robo de energía
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Robo de energía:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Robo de vida
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Robo de vida:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Robustez
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Salud máxima:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Tenacidad:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Regeneración de salud:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Saciedad
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Hambre:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Sed:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Sueño
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Visión máxima:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Regeneración de energía:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Probabilidad de contraatacar:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Probabilidad de bloquear:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Recuperación de poder de bloqueo:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Resistencia a la fatiga:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Variación de la fatiga:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Restricciones de acciones:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - Al recibir daño:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Sufrimiento
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Cambio de dolor:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Torpeza
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Probabilidad de contraatacar:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Probabilidad de bloquear:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Recuperación de poder de bloqueo:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Límite del temporizador de estado:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Moral situacional del jugador:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Veneno
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Inflige daño de veneno:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Ajuste de adaptabilidad:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Daño base a aves:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Moral situacional del jugador:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poción de Vértigo
Fuentes
- Precio base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Tamaño en inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Apilable en una casilla:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoría de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificación:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Al beber: cambio de intoxicación:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Variación de la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Al beber: duración base de embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duración base del estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - Ajuste de duración del estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Poder mágico:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Probabilidad de confusión por turno:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - Ajuste de adaptabilidad:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Moral situacional del jugador:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Efectos eliminados:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Secuela de droga al expirar:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Visión adicional:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Resistencia a la intoxicación:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de crítico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de milagro:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Daño de arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistencia al dolor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de esquivar:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisión:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusión por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusión y náuseas:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusión, náuseas y sueño:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duración de estados secundarios:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración base de resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber con resaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duración de los enfriamientos:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de golpe débil:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo de energía de las capacidades:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Probabilidad de contrahechizo:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación del dolor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la moral sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la cordura sit.:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Variación de la sed:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interacción de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml