Pozioni
| Oggetto | Prezzo base | Effetti bevendo | Effetti al lancio | Descrizione |
|---|---|---|---|---|
| Pozione del ConsumoHarmful Pozione Nociva Consumo Energetico Consuma Energia. 200 Consuma Energia. | 200 | Consuma Energia.
| Consuma Energia.
| Direct potion effect; see facts for temporary attribute duration. Consuma Energia. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione del GeloHarmfulPozione del GeloPozione Nociva Congelamento Ti congela. 200 Ti congela. | 200 | Ti congela. Durata base dello stato 40 turni | Ti congela. Durata base dello stato 10 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione del PericoloHarmfulPozione del PericoloPozione Nociva Dolore Danneggia la Salute. 200 Danneggia la Salute. | 200 | Danneggia la Salute. | Danneggia la Salute. | Direct potion effect; see facts for temporary attribute duration. Danneggia la Salute. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione del ProsciugamentoBeneficialPozione del ProsciugamentoPozione Impeccabile Prosciugamento Vitale Conferisce Prosciugamento Vitale ai tuoi attacchi fisici. 200 Conferisce Prosciugamento Vitale ai tuoi attacchi fisici. | 200 | Conferisce Prosciugamento Vitale ai tuoi attacchi fisici. Durata base dello stato 60 turni | Conferisce Prosciugamento Vitale ai tuoi attacchi fisici. Durata base dello stato 15 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione del RistoroBeneficialPozione del RistoroPozione Impeccabile Rigenerazione Aumenta la tua Rigenerazione Salute. 200 Aumenta la tua Rigenerazione Salute. | 200 | Aumenta la tua Rigenerazione Salute. Durata base dello stato 30 turni | Aumenta la tua Rigenerazione Salute. Durata base dello stato 7.5 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione del SollievoBeneficialPozione del SollievoPozione Impeccabile Antidolorifico Riduce il Dolore. 200 Riduce il Dolore. | 200 | Riduce il Dolore.
| Riduce il Dolore.
| Direct potion effect; see facts for temporary attribute duration. Riduce il Dolore. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione del SonnoHarmfulPozione del SonnoPozione Nociva Sedativo Ti fa addormentare. 200 Ti fa addormentare. | 200 | Ti fa addormentare. Durata base dello stato 12 turni | Ti fa addormentare. Durata base dello stato 3 turni |
Impossibile compiere alcuna azione Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione del VelenoHarmfulPozione del VelenoPozione Nociva Veleno Ti avvelena. 200 Ti avvelena. | 200 | Ti avvelena. Durata base dello stato 12 turni | Ti avvelena. Durata base dello stato 3 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione dell'AnestesiaBeneficialPozione dell'AnestesiaPozione Impeccabile Anestesia Azzera il Dolore. Ti rende temporaneamente resistente al Dolore. 200 Azzera il Dolore. Ti rende temporaneamente resistente al Dolore. | 200 | Azzera il Dolore. Ti rende temporaneamente resistente al Dolore.
| Azzera il Dolore. Ti rende temporaneamente resistente al Dolore.
| Direct potion effect; see facts for temporary attribute duration. Azzera il Dolore. Ti rende temporaneamente resistente al Dolore. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione dell'AntidotoBeneficialPozione dell'AntidotoPozione Impeccabile Antidoto Elimina Avvelenamento. Riduce Intossicazione. 200 Elimina Avvelenamento. Riduce Intossicazione. | 200 | Elimina Avvelenamento. Riduce Intossicazione.
| Elimina Avvelenamento. Riduce Intossicazione.
| Direct potion effect; see facts for temporary attribute duration. Elimina Avvelenamento. Riduce Intossicazione. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione dell'EbbrezzaHarmfulPozione dell'EbbrezzaPozione Nociva Ebbrezza Conferisce Ubriachezza. 200 Conferisce Ubriachezza. | 200 | Conferisce Ubriachezza. Durata base dello stato 60 turni | Conferisce Ubriachezza. Durata base dello stato 15 turni |
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione dell'ElusivitàBeneficialPozione dell'ElusivitàPozione Impeccabile Elusività Conferisce Elusività. 200 Conferisce Elusività. | 200 | Conferisce Elusività. Durata base dello stato 20 turni | Conferisce Elusività. Durata base dello stato 5 turni | Lo spostamento su altre caselle conferisce un ulteriore livello dell'effetto (fino a V). Ogni schivata o tentennamento nemico (di colpi ravvicinati o tiri) estende la durata dell'effetto di 1 turno (fino a un massimo di 6) ma riduce il numero di livelli accumulati. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione dell'EnergiaBeneficialPozione dell'EnergiaPozione Impeccabile Energia Ripristina Energia. 200 Ripristina Energia. | 200 | Ripristina Energia.
| Ripristina Energia.
| Direct potion effect; see facts for temporary attribute duration. Ripristina Energia. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della CecitàHarmfulPozione della CecitàPozione Nociva Cecità Ti acceca. 200 Ti acceca. | 200 | Ti acceca. Durata base dello stato 40 turni | Ti acceca. Durata base dello stato 10 turni |
Azzera il raggio del Campo Visivo. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della ConfusioneHarmfulPozione della ConfusionePozione Nociva Confusione Provoca Confusione. 200 Provoca Confusione. | 200 | Provoca Confusione. Durata base dello stato 8 turni | Provoca Confusione. Durata base dello stato 2 turni |
Incespicamento: possibilità di muoversi in una direzione diversa da quella scelta. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della CuriositàBeneficialPozione della CuriositàPozione Impeccabile Ricettività Conferisce Ricettività. 200 Conferisce Ricettività. | 200 | Conferisce Ricettività. Durata base dello stato 120 turni | Conferisce Ricettività. Durata base dello stato 30 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della DebolezzaHarmfulPozione della DebolezzaPozione Nociva Debolezza Ti indebolisce. 200 Ti indebolisce. | 200 | Ti indebolisce. Durata base dello stato 40 turni | Ti indebolisce. Durata base dello stato 10 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della FameHarmfulPozione della FamePozione Nociva Fame Provoca Fame o Sete. 200 Provoca Fame o Sete. | 200 | Provoca Fame o Sete.
| Provoca Fame o Sete.
| Direct potion effect; see facts for temporary attribute duration. Provoca Fame o Sete. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della FragilitàHarmfulPozione della FragilitàPozione Nociva Fragilità Conferisce Fragilità. 200 Conferisce Fragilità. | 200 | Conferisce Fragilità. Durata base dello stato 40 turni | Conferisce Fragilità. Durata base dello stato 10 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della FuriaBeneficialPozione della FuriaPozione Impeccabile Rabbia Ti manda su tutte le furie. 200 Ti manda su tutte le furie. | 200 | Ti manda su tutte le furie. Durata base dello stato 60 turni | Ti manda su tutte le furie. Durata base dello stato 15 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della GoffaggineHarmfulPozione della GoffagginePozione Nociva Goffaggine Conferisce Goffaggine. 200 Conferisce Goffaggine. | 200 | Conferisce Goffaggine. Durata base dello stato 40 turni | Conferisce Goffaggine. Durata base dello stato 10 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della LetalitàBeneficialPozione della LetalitàPozione Impeccabile Letalità Conferisce Furia Battagliera. 200 Conferisce Furia Battagliera. | 200 | Conferisce Furia Battagliera. Durata base dello stato 60 turni | Conferisce Furia Battagliera. Durata base dello stato 15 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della PietraBeneficialPozione della PietraPozione Impeccabile Pelle di Pietra Trasforma la tua pelle in pietra. 200 Trasforma la tua pelle in pietra. | 200 | Trasforma la tua pelle in pietra. Durata base dello stato 60 turni | Trasforma la tua pelle in pietra. Durata base dello stato 15 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della PrecisioneBeneficialPozione della PrecisionePozione Impeccabile Precisione Aumenta notevolmente la tua Precisione. 200 Aumenta notevolmente la tua Precisione. | 200 | Aumenta notevolmente la tua Precisione. Durata base dello stato 60 turni | Aumenta notevolmente la tua Precisione. Durata base dello stato 15 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della PurificazioneBeneficialPozione della PurificazionePozione Impeccabile Purificazione Elimina alcuni effetti attivi. 200 Elimina alcuni effetti attivi. | 200 | Elimina alcuni effetti attivi.
| Elimina alcuni effetti attivi.
| Direct potion effect; see facts for temporary attribute duration. Elimina alcuni effetti attivi. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della RobustezzaBeneficialPozione della RobustezzaPozione Impeccabile Resistenza Potenzia la tua Salute. 200 Potenzia la tua Salute. | 200 | Potenzia la tua Salute. Durata base dello stato 60 turni | Potenzia la tua Salute. Durata base dello stato 15 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della SaluteBeneficialPozione della SalutePozione Impeccabile Guarigione Ripristina la Salute. 200 Ripristina la Salute. | 200 | Ripristina la Salute. | Ripristina la Salute. | Direct potion effect; see facts for temporary attribute duration. Ripristina la Salute. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della SazietàBeneficialPozione della SazietàPozione Impeccabile Sazietà Soddisfa Fame e Sete. 200 Soddisfa Fame e Sete. | 200 | Soddisfa Fame e Sete.
| Soddisfa Fame e Sete.
| Direct potion effect; see facts for temporary attribute duration. Soddisfa Fame e Sete. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione della SofferenzaHarmfulPozione della SofferenzaPozione Nociva Sofferenza Provoca Dolore. 200 Provoca Dolore. | 200 | Provoca Dolore.
| Provoca Dolore.
| Direct potion effect; see facts for temporary attribute duration. Provoca Dolore. Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione delle AllucinazioniHarmfulPozione delle AllucinazioniPozione Nociva Bad Trip Provoca Bad Trip. 200 Provoca Bad Trip. | 200 | Provoca Bad Trip. Durata base dello stato 40 turni | Provoca Bad Trip. Durata base dello stato 10 turni |
Insensibile agli effetti mentali positivi.Provoca Postumi spiacevoli. Created after natural expiration of hallucinations.
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione delle FiammeHarmfulPozione delle FiammePozione Nociva Incendio Incendia. 200 Incendia. | 200 | Incendia. Durata base dello stato 12 turni | Incendia. Durata base dello stato 3 turni |
Saltare un turno riduce la durata dell'effetto di alcuni turni (determinati dalla tua Vitalità e Agilità). Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
Pozione dello SfiancamentoBeneficialPozione dello SfiancamentoPozione Impeccabile Prosciugamento Energetico Conferisce Prosciugamento Energetico ai tuoi attacchi fisici. 200 Conferisce Prosciugamento Energetico ai tuoi attacchi fisici. | 200 | Conferisce Prosciugamento Energetico ai tuoi attacchi fisici. Durata base dello stato 90 turni | Conferisce Prosciugamento Energetico ai tuoi attacchi fisici. Durata base dello stato 22.5 turni |
Additional state from drinking only.
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento. III e IV livelli: può provocare Vomito IV livelli: può farti addormentare. Created on removal of drunkenness above stage 2; see conditions.
La durata delle Sbornie dipende dal livello di Intossicazione. |
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variazione di energia
- -80 × c Energia
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 40 × c turni
- Modifica della durata dello stato
- ceil(40 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Precisione
- -15 %
While the status is active.
- Prob. di Tentennamento
- 15 %
While the status is active.
- Prob. di Ritorsione
- 15 %
While the status is active.
- Prob. di Contrattacco
- -15 %
While the status is active.
- Resistenza al Gelo
- -25 %
While the status is active.
- Costo di Nuoto
- 20 %
While the status is active.
- Entrare in acqua
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Danno diretto
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) PV
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 60 × c turni
- Modifica della durata dello stato
- math_round(60 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Prosciugamento Vitale
- 20 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 30 × c turni
- Modifica della durata dello stato
- math_round(30 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Rigenerazione Salute
- 100 %
While the status is active.
- Cura per turno
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Cura all’applicazione
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variazione del dolore
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 12 × c turni
- Modifica della durata dello stato
- ceil(12 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Campo Visivo Massimo
- -VSN
While the status is active.
- Rigenerazione Energia
- 50 %
While the status is active.
- Prob. di Schivata
- -125 %
While the status is active.
- Prob. di Contrattacco
- -CTA %
While the status is active.
- Prob. di Blocco
- -PRR %
While the status is active.
- Ripristino Capacità di Blocco
- -100 %
While the status is active.
- Resistenza alla Fatica
- 100 %
While the status is active.
- Sensibilità alla Fatica
- -0.025
ogni turno; While the status is active.
- Restrizioni alle azioni
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- Subire danni
- 解除睡眠 / Ends sleep
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 12 × c turni
- Modifica della durata dello stato
- ceil(12 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Infligge Danni da Veleno
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Sensibilità all'Intossicazione
- 1
ogni turno; While the status is active.
- Modifica dell’adattabilità
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Danno base agli uccelli
- base damage / 2
- Morale situazionale del giocatore
- −2
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Resistenza al Dolore
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- Variazione del dolore
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variazione di intossicazione
- −100 × c
Player only.
- Rimuovi veleno
- 1
Both drinking and throwing remove existing poison.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 60 × c turni
- Modifica della durata dello stato
- ceil(60 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Danni d'Arma
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- Ebbrezza ripetuta
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 20 × c turni
- Modifica della durata dello stato
- math_round(20 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Prob. di Schivata
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Danni Subiti
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Accumuli iniziali
- 5
- Scala degli accumuli
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- Variazioni degli accumuli in combattimento
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- Errore del nemico adiacente
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- Muoversi aggiunge accumuli
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- Accumuli massimi
- 5
- Limite del tempo dello stato
- 7 turni
- Accumuli minimi
- 1
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variazione di energia
- 100 × c Energia
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 40 × c turni
- Modifica della durata dello stato
- ceil(40 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Campo Visivo Massimo
- -VSN
While the status is active.
- Precisione
- -66 %
While the status is active.
- Prob. di Tentennamento
- 66 %
While the status is active.
- Prob. di Ritorsione
- 66 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 8 × c turni
- Modifica della durata dello stato
- ceil(8 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Prob. di Schivata
- -15 %
While the status is active.
- Prob. di Blocco
- -15 %
While the status is active.
- Prob. di Contrattacco
- -15 %
While the status is active.
- Prob. di Tentennamento
- 15 %
While the status is active.
- Prob. di Ritorsione
- 15 %
While the status is active.
- Potere Magico
- -15 %
While the status is active.
- Probabilità di movimento casuale del giocatore
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- Morale situazionale del giocatore
- −0.5
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 120 × c turni
- Modifica della durata dello stato
- math_round(120 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Prob. di Ritorsione
- -10 %
While the status is active.
- Esperienza Ottenuta
- 10 %
While the status is active.
- Resistenza Psionica
- -25 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 40 × c turni
- Modifica della durata dello stato
- ceil(40 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Danni d'Arma
- -10 %
While the status is active.
- Prob. di Colpo Critico
- -10 %
While the status is active.
- Prob. di Tentennamento
- 10 %
While the status is active.
- Prob. di Blocco
- -10 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Fame
- +50 × c
Player only.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 40 × c turni
- Modifica della durata dello stato
- ceil(40 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Salute Massima
- -0.1 * max_hp
While the status is active.
- Forza d'Animo
- -10 %
While the status is active.
- Danni Subiti
- 10 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 60 × c turni
- Modifica della durata dello stato
- math_round(60 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Danni d'Arma
- 10 %
While the status is active.
- Prob. di Colpo Critico
- 5 %
While the status is active.
- Efficienza Critica
- 20 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 40 × c turni
- Modifica della durata dello stato
- ceil(40 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Prob. di Contrattacco
- -50 %
While the status is active.
- Prob. di Schivata
- -50 %
While the status is active.
- Prob. di Blocco
- -50 %
While the status is active.
- Ripristino Capacità di Blocco
- -0.5 * Block_Recovery %
While the status is active.
- Prob. di Colpo Critico
- -50 %
While the status is active.
- Prob. di Tentennamento
- 50 %
While the status is active.
- Prob. di Ritorsione
- 50 %
While the status is active.
- Limite del tempo dello stato
- min(duration, 2)
- Morale situazionale del giocatore
- −1
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 60 × c turni
- Modifica della durata dello stato
- math_round(60 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Danni d'Arma
- 10 %
While the status is active.
- Prob. di Colpo Critico
- 5 %
While the status is active.
- Efficienza Critica
- 20 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 60 × c turni
- Modifica della durata dello stato
- math_round(60 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Resistenza Fisica
- 20 %
While the status is active.
- Danni Subiti
- -10 %
While the status is active.
- Rimuovi sanguinamento
- 移除现有流血效果 / Remove existing bleeding
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 60 × c turni
- Modifica della durata dello stato
- math_round(60 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Precisione
- 25 %
While the status is active.
- Prob. di Colpo Critico
- 10 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Numero massimo di effetti rimossi
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 60 × c turni
- Modifica della durata dello stato
- math_round(60 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Salute Massima
- 0.2 * max_hp
While the status is active.
- Forza d'Animo
- 25 %
While the status is active.
- Rigenerazione Salute
- 1.5 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Ripristino della salute
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) PV
Capped by health threshold; requires a living target and positive healing.
- Cura in eccesso: recupero delle parti ferite
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Fame
- −75
Player only; throwing does not scale the value.
- Sete
- −75
Player only; throwing does not scale the value.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variazione del dolore
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 40 × c turni
- Modifica della durata dello stato
- ceil(40 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Danni d'Arma
- -33 %
While the status is active.
- Precisione
- -33 %
While the status is active.
- Potere Magico
- -66 %
While the status is active.
- Prob. di Tentennamento
- 33 %
While the status is active.
- Prob. di Ritorsione
- 33 %
While the status is active.
- Resistenza al Dolore
- 75 %
While the status is active.
- Probabilità di confusione per turno
- 10%; base 2 turns
- Modifica dell’adattabilità
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Morale situazionale del giocatore
- −10
- Effetti rimossi
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- Postumi della droga alla scadenza
- 30 turni
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- Sensibilità alla Sanità Situazionale
- -0.5
ogni turno; During the drug aftereffect after natural expiration of hallucinations.
- Sensibilità al Morale Situazionale
- -0.5
ogni turno; During the drug aftereffect after natural expiration of hallucinations.
- Campo Visivo Bonus
- -10
During the drug aftereffect after natural expiration of hallucinations.
- Resistenza all'Intossicazione
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- Interazione tra droghe
- 600 turni
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 12 × c turni
- Modifica della durata dello stato
- ceil(12 × c × (1 − Fortitude / 100)) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Infligge Danni da Fuoco
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Prob. di Tentennamento
- 35 %
While the status is active.
- Tempi di Ricarica
- 100 %
While the status is active.
- Costo in Energia delle Abilità
- 100 %
While the status is active.
- Limite del tempo dello stato
- min(duration, 10)
- Perdita di durabilità per turno
- 0.5; equipped non-fireproof cloth / wood / leather
- Morale situazionale del giocatore
- −2
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Prezzo base
- 200
- Spazio nell’inventario
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Utilizzi
- 1
- Impilabile in uno spazio
- 0
- Materiale
- vetro
- Categoria di peso
- Leggero
- Identificazione
- Identificato / non identificato
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coefficiente d’uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Bevendo: variazione di intossicazione
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Sensibilità all'Intossicazione
- +0.25
ogni turno; Drinking only; base consumable effect duration 60 turns.
- Resistenza all'Intossicazione
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Bevendo: durata base dell’ebbrezza
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Durata base dello stato
- 90 × c turni
- Modifica della durata dello stato
- math_round(90 × c) turni
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Prosciugamento Energetico
- 20 %
While the status is active.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Sensibilità al Morale Situazionale
- 0.01
ogni turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Colpo Critico
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Miracolo
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Danni d'Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistenza al Dolore
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Schivata
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisione
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Tentennamento
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Prob. di Ritorsione
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Fase 2: confusione per turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Fase 3: confusione e nausea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Fase 4: confusione, nausea e sonno
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Durata degli stati secondari
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Ebbrezza ripetuta
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Durata base dei postumi
- 1200 × (1 + Intoxication / 100) turni
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Bere con i postumi
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Tempi di Ricarica
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Tentennamento
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Costo in Energia delle Abilità
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Prob. di Ritorsione
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Dolore
- 0.1
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità al Morale Situazionale
- -0.02
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sanità Situazionale
- -0.01
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Sensibilità alla Sete
- 0.04
ogni turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interazione tra droghe
- 600 turni
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
Pozione del Consumo
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variazione di energia:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione del Gelo
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Prob. di Contrattacco:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Resistenza al Gelo:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Costo di Nuoto:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Entrare in acqua:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione del Pericolo
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Danno diretto:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione del Prosciugamento
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Prosciugamento Vitale:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione del Ristoro
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Rigenerazione Salute:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Cura per turno:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - Cura all’applicazione:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione del Sollievo
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variazione del dolore:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione del Sonno
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Campo Visivo Massimo:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Rigenerazione Energia:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Prob. di Contrattacco:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Prob. di Blocco:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Ripristino Capacità di Blocco:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Resistenza alla Fatica:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Sensibilità alla Fatica:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Restrizioni alle azioni:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - Subire danni:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione del Veleno
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Infligge Danni da Veleno:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Modifica dell’adattabilità:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Danno base agli uccelli:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Morale situazionale del giocatore:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione dell'Anestesia
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Variazione del dolore:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione dell'Antidoto
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Rimuovi veleno:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione dell'Ebbrezza
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione dell'Elusività
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Danni Subiti:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Accumuli iniziali:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Scala degli accumuli:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Variazioni degli accumuli in combattimento:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - Errore del nemico adiacente:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Muoversi aggiunge accumuli:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - Accumuli massimi:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Limite del tempo dello stato:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Accumuli minimi:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione dell'Energia
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variazione di energia:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Cecità
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Campo Visivo Massimo:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Confusione
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Prob. di Blocco:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Prob. di Contrattacco:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Potere Magico:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Probabilità di movimento casuale del giocatore:
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - Morale situazionale del giocatore:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Curiosità
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Esperienza Ottenuta:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Resistenza Psionica:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Debolezza
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Prob. di Blocco:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Fame
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Fame:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Fragilità
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Salute Massima:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Forza d'Animo:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Danni Subiti:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Furia
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Efficienza Critica:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Goffaggine
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Prob. di Contrattacco:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Prob. di Blocco:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Ripristino Capacità di Blocco:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Limite del tempo dello stato:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Morale situazionale del giocatore:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Letalità
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Efficienza Critica:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Pietra
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Resistenza Fisica:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Danni Subiti:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Rimuovi sanguinamento:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Precisione
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Precisione:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Purificazione
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Numero massimo di effetti rimossi:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Robustezza
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Salute Massima:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Forza d'Animo:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Rigenerazione Salute:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Salute
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Ripristino della salute:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - Cura in eccesso: recupero delle parti ferite:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Sazietà
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Fame:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Sete:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione della Sofferenza
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variazione del dolore:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione delle Allucinazioni
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Potere Magico:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Probabilità di confusione per turno:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - Modifica dell’adattabilità:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Morale situazionale del giocatore:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Effetti rimossi:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Postumi della droga alla scadenza:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Campo Visivo Bonus:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione delle Fiamme
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Infligge Danni da Fuoco:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Limite del tempo dello stato:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Perdita di durabilità per turno:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - Morale situazionale del giocatore:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Pozione dello Sfiancamento
Fonti
- Prezzo base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Spazio nell’inventario:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Utilizzi:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Impilabile in uno spazio:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Materiale:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria di peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificazione:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coefficiente d’uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Bevendo: variazione di intossicazione:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Sensibilità all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistenza all'Intossicazione:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Bevendo: durata base dell’ebbrezza:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Durata base dello stato:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - Modifica della durata dello stato:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Prosciugamento Energetico:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Colpo Critico:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Miracolo:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Danni d'Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistenza al Dolore:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Schivata:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Fase 2: confusione per turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 3: confusione e nausea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Fase 4: confusione, nausea e sonno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Durata degli stati secondari:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Ebbrezza ripetuta:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Durata base dei postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Bere con i postumi:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Tempi di Ricarica:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Tentennamento:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Costo in Energia delle Abilità:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Prob. di Ritorsione:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Dolore:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità al Morale Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sanità Situazionale:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Sensibilità alla Sete:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interazione tra droghe:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml