Poções
| Item | Preço base | Efeitos ao beber | Efeitos ao lançar | Descrição |
|---|---|---|---|---|
| Poção AntivenenoBeneficial Impecável Antiveneno Remove o envenenamento. Diminui a intoxicação. 200 Remove o envenenamento. Diminui a intoxicação. | 200 | Remove o envenenamento. Diminui a intoxicação.
| Remove o envenenamento. Diminui a intoxicação.
| Direct potion effect; see facts for temporary attribute duration. Remove o envenenamento. Diminui a intoxicação. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de AlucinaçõesHarmfulPoção de AlucinaçõesPrejudicial Viagem Ruim Causa viagem ruim. 200 Causa viagem ruim. | 200 | Causa viagem ruim. Duração base do estado 40 turnos | Causa viagem ruim. Duração base do estado 10 turnos |
Leva a uma Consequência desagradável. Created after natural expiration of hallucinations.
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de AnalgésicoBeneficialPoção de AnalgésicoImpecável Analgésico Diminui a dor. 200 Diminui a dor. | 200 | Diminui a dor.
| Diminui a dor.
| Direct potion effect; see facts for temporary attribute duration. Diminui a dor. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de AnestesiaBeneficialPoção de AnestesiaImpecável Anestesia Remove a dor. Concede resistência total à dor por algum tempo. 200 Remove a dor. Concede resistência total à dor por algum tempo. | 200 | Remove a dor. Concede resistência total à dor por algum tempo.
| Remove a dor. Concede resistência total à dor por algum tempo.
| Direct potion effect; see facts for temporary attribute duration. Remove a dor. Concede resistência total à dor por algum tempo. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de CegueiraHarmfulPoção de CegueiraPrejudicial Cegueira Causa cegueira. 200 Causa cegueira. | 200 | Causa cegueira. Duração base do estado 40 turnos | Causa cegueira. Duração base do estado 10 turnos |
Sets the Vision radius to zero. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de ConfusãoHarmfulPoção de ConfusãoPrejudicial Confusão Causa confusão. 200 Causa confusão. | 200 | Causa confusão. Duração base do estado 8 turnos | Causa confusão. Duração base do estado 2 turnos |
Tropeçar: chance de andar para um espaço aleatório ao se mover. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de CuraBeneficialPoção de CuraImpecável Cura Recupera vida. 200 Recupera vida. | 200 | Recupera vida. | Recupera vida. | Direct potion effect; see facts for temporary attribute duration. Recupera vida. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de CuriosidadeBeneficialPoção de CuriosidadeImpecável Receptividade Torna você receptivo. 200 Torna você receptivo. | 200 | Torna você receptivo. Duração base do estado 120 turnos | Torna você receptivo. Duração base do estado 30 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de EmbriaguezHarmfulPoção de EmbriaguezPrejudicial Embriaguez Causa Embriaguez. 200 Causa Embriaguez. | 200 | Causa Embriaguez. Duração base do estado 60 turnos | Causa Embriaguez. Duração base do estado 15 turnos |
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de EnergiaBeneficialPoção de EnergiaImpecável Energia Recupera energia. 200 Recupera energia. | 200 | Recupera energia.
| Recupera energia.
| Direct potion effect; see facts for temporary attribute duration. Recupera energia. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de EvasãoBeneficialPoção de EvasãoImpecável Evasão Torna você evasivo. 200 Torna você evasivo. | 200 | Torna você evasivo. Duração base do estado 20 turnos | Torna você evasivo. Duração base do estado 5 turnos | Mover-se para outros espaços concede uma carga extra do efeito (máx.: V cargas). Cada esquiva ou golpe atrapalhado recebido reduz o número de cargas. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de FomeHarmfulPoção de FomePrejudicial Fome Deixa você com fome e sede. 200 Deixa você com fome e sede. | 200 | Deixa você com fome e sede.
| Deixa você com fome e sede.
| Direct potion effect; see facts for temporary attribute duration. Deixa você com fome e sede. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de FragilidadeHarmfulPoção de FragilidadePrejudicial Fragilidade Torna você Frágil. 200 Torna você Frágil. | 200 | Torna você Frágil. Duração base do estado 40 turnos | Torna você Frágil. Duração base do estado 10 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de FraquezaHarmfulPoção de FraquezaPrejudicial Fraqueza Enfraquece. 200 Enfraquece. | 200 | Enfraquece. Duração base do estado 40 turnos | Enfraquece. Duração base do estado 10 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de FúriaBeneficialPoção de FúriaImpecável Fúria Enfurece. 200 Enfurece. | 200 | Enfurece. Duração base do estado 60 turnos | Enfurece. Duração base do estado 15 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de GeloHarmfulPoção de GeloPrejudicial Congelamento Congela. 200 Congela. | 200 | Congela. Duração base do estado 40 turnos | Congela. Duração base do estado 10 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de IgniçãoHarmfulPoção de IgniçãoPrejudicial Ignição Incendeia. 200 Incendeia. | 200 | Incendeia. Duração base do estado 12 turnos | Incendeia. Duração base do estado 3 turnos |
Pular um turno reduz a duração do efeito em alguns turnos (dependendo da Vitalidade e da Agilidade). Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de InabilidadeHarmfulPoção de InabilidadePrejudicial Inabilidade Faz você ficar Desajeitado. 200 Faz você ficar Desajeitado. | 200 | Faz você ficar Desajeitado. Duração base do estado 40 turnos | Faz você ficar Desajeitado. Duração base do estado 10 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de LetalidadeBeneficialPoção de LetalidadeImpecável Letalidade Torna você mais Mortífero. 200 Torna você mais Mortífero. | 200 | Torna você mais Mortífero. Duração base do estado 60 turnos | Torna você mais Mortífero. Duração base do estado 15 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de Pele de PedraBeneficialPoção de Pele de PedraImpecável Pele de Pedra Transforma sua pele em pedra. 200 Transforma sua pele em pedra. | 200 | Transforma sua pele em pedra. Duração base do estado 60 turnos | Transforma sua pele em pedra. Duração base do estado 15 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de PrecisãoBeneficialPoção de PrecisãoImpecável Precisão Torna você excepcionalmente preciso. 200 Torna você excepcionalmente preciso. | 200 | Torna você excepcionalmente preciso. Duração base do estado 60 turnos | Torna você excepcionalmente preciso. Duração base do estado 15 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de PrejuízoHarmfulPoção de PrejuízoPrejudicial Prejuízo Perde vida. 200 Perde vida. | 200 | Perde vida. | Perde vida. | Direct potion effect; see facts for temporary attribute duration. Perde vida. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de PurificaçãoBeneficialPoção de PurificaçãoImpecável Purificação Remove alguns efeitos negativos. 200 Remove alguns efeitos negativos. | 200 | Remove alguns efeitos negativos.
| Remove alguns efeitos negativos.
| Direct potion effect; see facts for temporary attribute duration. Remove alguns efeitos negativos. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de Queima de ManaHarmfulPoção de Queima de ManaPrejudicial Queima de Energia Queima sua energia. 200 Queima sua energia. | 200 | Queima sua energia.
| Queima sua energia.
| Direct potion effect; see facts for temporary attribute duration. Queima sua energia. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de RecuperaçãoBeneficialPoção de RecuperaçãoImpecável Recuperação Melhora sua Recuperação de Vida 200 Melhora sua Recuperação de Vida | 200 | Melhora sua Recuperação de Vida Duração base do estado 30 turnos | Melhora sua Recuperação de Vida Duração base do estado 7.5 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de ResistênciaBeneficialPoção de ResistênciaImpecável Resistência Aumenta sua vida. 200 Aumenta sua vida. | 200 | Aumenta sua vida. Duração base do estado 60 turnos | Aumenta sua vida. Duração base do estado 15 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de Roubo de EnergiaBeneficialPoção de Roubo de EnergiaImpecável Roubo de Energia Permite que você roube energia com seus ataques físicos. 200 Permite que você roube energia com seus ataques físicos. | 200 | Permite que você roube energia com seus ataques físicos. Duração base do estado 90 turnos | Permite que você roube energia com seus ataques físicos. Duração base do estado 22.5 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de Roubo de VidaBeneficialPoção de Roubo de VidaImpecável Roubo de Vida Permite que você roube vida com seus ataques físicos. 200 Permite que você roube vida com seus ataques físicos. | 200 | Permite que você roube vida com seus ataques físicos. Duração base do estado 60 turnos | Permite que você roube vida com seus ataques físicos. Duração base do estado 15 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de SaciedadeBeneficialPoção de SaciedadeImpecável Saciedade Sacia sua fome e sede. 200 Sacia sua fome e sede. | 200 | Sacia sua fome e sede.
| Sacia sua fome e sede.
| Direct potion effect; see facts for temporary attribute duration. Sacia sua fome e sede. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de SofrimentoHarmfulPoção de SofrimentoPrejudicial Sofrimento Causa dor. 200 Causa dor. | 200 | Causa dor.
| Causa dor.
| Direct potion effect; see facts for temporary attribute duration. Causa dor. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de SonoHarmfulPoção de SonoPrejudicial Sedação Faz você dormir. 200 Faz você dormir. | 200 | Faz você dormir. Duração base do estado 12 turnos | Faz você dormir. Duração base do estado 3 turnos |
Não pode executar nenhuma ação. Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
Poção de VenenoHarmfulPoção de VenenoPrejudicial Veneno Envenena. 200 Envenena. | 200 | Envenena. Duração base do estado 12 turnos | Envenena. Duração base do estado 3 turnos |
Additional state from drinking only.
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se. 3 e 4 cargas: pode causar Vômito 4 cargas: pode fazer com que você adormeça. Created on removal of drunkenness above stage 2; see conditions.
A duração da Ressaca depende da Intoxicação. |
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variação de intoxicação
- −100 × c
Player only.
- Remover veneno
- 1
Both drinking and throwing remove existing poison.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 40 × c turnos
- Ajuste de duração do estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dano da Arma
- -33 %
While the status is active.
- Precisão
- -33 %
While the status is active.
- Poder Mágico
- -66 %
While the status is active.
- Chance de Atrapalhar-se
- 33 %
While the status is active.
- Chance de Retrofeitiço
- 33 %
While the status is active.
- Resistência à Dor
- 75 %
While the status is active.
- Chance de confusão por turno
- 10%; base 2 turns
- Ajuste de adaptabilidade
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Moral situacional do jogador
- −10
- Efeitos removidos
- 正面心理状态、药物正负状态 / positive mental states and drug buffs/debuffs
- Efeito residual da droga ao expirar
- 30 turnos
Created only at duration≤0; debuff duration adjustments and immunity rules still apply.
- Alteração da Sanidade Sit
- -0.5
cada turno; During the drug aftereffect after natural expiration of hallucinations.
- Alteração da Moral Sit
- -0.5
cada turno; During the drug aftereffect after natural expiration of hallucinations.
- Visão Bônus
- -10
During the drug aftereffect after natural expiration of hallucinations.
- Resistência à Intoxicação
- -30 %
During the drug aftereffect after natural expiration of hallucinations.
- Interação de drogas
- 600 turnos
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variação de dor
- −75 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Resistência à Dor
- +100 %
Lasts 60×c turns, rounded by temporary-status creation.
- Variação de dor
- −100
Same for drinking and throwing; pain is clamped to 0–100, simple units skip pain.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 40 × c turnos
- Ajuste de duração do estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Visão Máx
- -VSN
While the status is active.
- Precisão
- -66 %
While the status is active.
- Chance de Atrapalhar-se
- 66 %
While the status is active.
- Chance de Retrofeitiço
- 66 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 8 × c turnos
- Ajuste de duração do estado
- ceil(8 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Chance de Esquiva
- -15 %
While the status is active.
- Chance de Bloqueio
- -15 %
While the status is active.
- Chance de Contra-ataque
- -15 %
While the status is active.
- Chance de Atrapalhar-se
- 15 %
While the status is active.
- Chance de Retrofeitiço
- 15 %
While the status is active.
- Poder Mágico
- -15 %
While the status is active.
- Chance de movimento aleatório do jogador
- 50%; random neighboring tile attempt; x and y chosen independently from −1 / 0 / +1, if both 0 choose x=−1 or +1
- Moral situacional do jogador
- −0.5
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Restauração de vida
- math_round(ceil(0.66 × max_hp) × c × Healing_Received / 100) PV
Capped by health threshold; requires a living target and positive healing.
- Cura excedente: recuperação de partes feridas
- (k + extra) × 100 × (excess / max_hp) / damaged_parts
k=0.4, or 0.25 for corresponding injuries; extra=0.1 with unlocked Study of Anatomy, otherwise 0. Each bodypart is capped at injury_point.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 120 × c turnos
- Ajuste de duração do estado
- math_round(120 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Chance de Retrofeitiço
- -10 %
While the status is active.
- Experiência Recebida
- 10 %
While the status is active.
- Resistência Psiônica
- -25 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 60 × c turnos
- Ajuste de duração do estado
- ceil(60 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dano da Arma
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
- Embriaguez repetida
- duration += incoming duration
Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variação de energia
- 100 × c Energia
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 20 × c turnos
- Ajuste de duração do estado
- math_round(20 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Chance de Esquiva
- (0.4 × owner.PRC) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Dano Recebido
- (−0.2 × owner.Vitality) * stage %
Starts at 5 stacks; combat events change stacks as described below.
- Acúmulos iniciais
- 5
- Escala de acúmulos
- EVS +0.4 × PRC × stage; Damage_Received −0.2 × Vitality × stage
- Variações de acúmulos em combate
- 遭到miss/fumble/fumbleBlock:层数−1、时长+1 / incoming miss/fumble/fumbleBlock: stacks−1, duration+1
- Falha do inimigo adjacente
- +0.5 × AGL; distance=1; duration 5 (player target) / 10 (non-player target)
- Movimento adiciona acúmulos
- +1
Triggered by successful movement and teleportation; maximum 5 stacks.
- Acúmulos máximos
- 5
- Limite do temporizador de estado
- 7 turnos
- Acúmulos mínimos
- 1
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Fome
- +50 × c
Player only.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 40 × c turnos
- Ajuste de duração do estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Vida Máx
- -0.1 * max_hp
While the status is active.
- Fortitude
- -10 %
While the status is active.
- Dano Recebido
- 10 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 40 × c turnos
- Ajuste de duração do estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dano da Arma
- -10 %
While the status is active.
- Chance de Acerto Crít
- -10 %
While the status is active.
- Chance de Atrapalhar-se
- 10 %
While the status is active.
- Chance de Bloqueio
- -10 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 60 × c turnos
- Ajuste de duração do estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dano da Arma
- 10 %
While the status is active.
- Chance de Acerto Crít
- 5 %
While the status is active.
- Eficiência de Acerto Crít
- 20 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 40 × c turnos
- Ajuste de duração do estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Precisão
- -15 %
While the status is active.
- Chance de Atrapalhar-se
- 15 %
While the status is active.
- Chance de Retrofeitiço
- 15 %
While the status is active.
- Chance de Contra-ataque
- -15 %
While the status is active.
- Resistência ao Congelamento
- -25 %
While the status is active.
- Custo de Natação
- 20 %
While the status is active.
- Entrar na água
- 移除冻结 / Removes freezing
Checked each turn when the target occupies a water tile.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 12 × c turnos
- Ajuste de duração do estado
- ceil(12 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Causa Dano Flamejante
- round((8 + min(math_round(0.01 * max_hp), 10)) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Chance de Atrapalhar-se
- 35 %
While the status is active.
- Duração de Recarga
- 100 %
While the status is active.
- Custo de Energia de Aptidões
- 100 %
While the status is active.
- Limite do temporizador de estado
- min(duration, 10)
- Perda de durabilidade por turno
- 0.5; equipped non-fireproof cloth / wood / leather
- Moral situacional do jogador
- −2
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 40 × c turnos
- Ajuste de duração do estado
- ceil(40 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Chance de Contra-ataque
- -50 %
While the status is active.
- Chance de Esquiva
- -50 %
While the status is active.
- Chance de Bloqueio
- -50 %
While the status is active.
- Recuperação de Bloqueio
- -0.5 * Block_Recovery %
While the status is active.
- Chance de Acerto Crít
- -50 %
While the status is active.
- Chance de Atrapalhar-se
- 50 %
While the status is active.
- Chance de Retrofeitiço
- 50 %
While the status is active.
- Limite do temporizador de estado
- min(duration, 2)
- Moral situacional do jogador
- −1
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 60 × c turnos
- Ajuste de duração do estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Dano da Arma
- 10 %
While the status is active.
- Chance de Acerto Crít
- 5 %
While the status is active.
- Eficiência de Acerto Crít
- 20 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 60 × c turnos
- Ajuste de duração do estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Resistência Física
- 20 %
While the status is active.
- Dano Recebido
- -10 %
While the status is active.
- Remover sangramento
- 移除现有流血效果 / Remove existing bleeding
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 60 × c turnos
- Ajuste de duração do estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Precisão
- 25 %
While the status is active.
- Chance de Acerto Crít
- 10 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Dano direto
- math_round(ceil(random_range(0.05 × max_hp, 0.1 × max_hp)) × c) PV
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Máximo de efeitos removidos
- 3
In effect-list order; skips wound and condition debuffs. Throwing does not reduce count.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variação de energia
- -80 × c Energia
Rounded; final energy clamped between 0 and max_mp×Max_Energy_Threshold/100.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 30 × c turnos
- Ajuste de duração do estado
- math_round(30 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Recuperação de Vida
- 100 %
While the status is active.
- Cura por turno
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Cura ao aplicar
- math_round(0.05 × max_hp × Healing_Received / 100); capped by Health_Threshold
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 60 × c turnos
- Ajuste de duração do estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Vida Máx
- 0.2 * max_hp
While the status is active.
- Fortitude
- 25 %
While the status is active.
- Recuperação de Vida
- 1.5 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 90 × c turnos
- Ajuste de duração do estado
- math_round(90 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Roubo de Energia
- 20 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 60 × c turnos
- Ajuste de duração do estado
- math_round(60 × c) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Roubo de Vida
- 20 %
While the status is active.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Fome
- −75
Player only; throwing does not scale the value.
- Sede
- −75
Player only; throwing does not scale the value.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Variação de dor
- 80 × c
Positive pain is multiplied by (1−Pain_Resistance/100) and limited by pain limit/immunity; reductions ignore resistance. Final pain is clamped 0–100.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 12 × c turnos
- Ajuste de duração do estado
- ceil(12 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Visão Máx
- -VSN
While the status is active.
- Recuperação de Energia
- 50 %
While the status is active.
- Chance de Esquiva
- -125 %
While the status is active.
- Chance de Contra-ataque
- -CTA %
While the status is active.
- Chance de Bloqueio
- -PRR %
While the status is active.
- Recuperação de Bloqueio
- -100 %
While the status is active.
- Resistência a Fadiga
- 100 %
While the status is active.
- Alteração da Fadiga
- -0.025
cada turno; While the status is active.
- Restrições de ações
- 无法移动、攻击、使用技能、法术或物品 / Cannot move, attack, use skills, spells or items
- Ao receber dano
- 解除睡眠 / Ends sleep
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
- Preço base
- 200
- Espaço no inventário
- 1 × 2
Computed from inventory object sprite dimensions 27×54 and the 27-pixel cell rule.
- Usos
- 1
- Empilhável em um espaço
- 0
- Material
- vidro
- Categoria de peso
- Leve
- Identificação
- Identificado / não identificado
An effect can be identified or unidentified; merchant inventory generation starts identified.
- Coeficiente de uso c
- 1 / 0.25
Drink: c=1; throw: c=0.25. Applies only where used by the effect function, not to status attribute magnitudes.
- Ao beber: variação de intoxicação
- 20 × (1 − Toxicity_Resistance / 100)
Drinking only; capped at 100.
- Alteração da Intoxicação
- +0.25
cada turno; Drinking only; base consumable effect duration 60 turns.
- Resistência à Intoxicação
- −1 %
Drinking only; base consumable effect duration 60 turns.
- Ao beber: duração base da embriaguez
- 60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Toxicity_Resistance / 100)
Then applies status duration rules; existing drunkenness can merge.
- Duração base do estado
- 12 × c turnos
- Ajuste de duração do estado
- ceil(12 × c × (1 − Fortitude / 100)) turnos
Internal timer adds 1 when target has not processed buffs this turn. Status-specific overrides below still apply; immunities and exclusions can prevent application.
- Causa Dano Venenoso
- round(min(1 + (0.03 * max_hp), 10) * (1 - (Fortitude / 100)))
Base damage each turn, still processed by damage calculation; not final resistance-ignoring HP loss.
- Alteração da Intoxicação
- 1
cada turno; While the status is active.
- Ajuste de adaptabilidade
- duration − math_round(duration × 0.5)
State event rule; Adaptability reduction requires an unlocked player passive and a newly applied status.
- Dano base a aves
- base damage / 2
- Moral situacional do jogador
- −2
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Alteração da Moral Sit
- 0.01
cada turno; Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- 1 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 1; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 10 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Acerto Crít
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Milagre
- 3 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 2; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Dano da Arma
- 5 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 25 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 15 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 3; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Resistência à Dor
- 33 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Esquiva
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Precisão
- -30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Atrapalhar-se
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Chance de Retrofeitiço
- 30 %
Drinking-only drunkenness and subsequent states; Drunkenness stage 4; duration thresholds <120 / 120–239 / 240–299 / ≥300 turns; stage does not fall as time elapses.
- Estágio 2: confusão por turno
- 1.3 + 0.01 × duration %; 2 or 3 turns
Drinking-only drunkenness and subsequent states;
- Estágio 3: confusão e náusea
- 7.6 + 0.01 × duration % / 0.003 × duration × (1 − 0.02 × Hunger) %
Drinking-only drunkenness and subsequent states;
- Estágio 4: confusão, náusea e sono
- 12 + 0.01 × duration % / 0.005 × duration × (1 − 0.01 × Hunger) % / 0.01 × duration %
Drinking-only drunkenness and subsequent states;
- Duração dos estados secundários
- confusion: choose(2,3); nausea: 1; sleep: irandom_range(10,16)
Drinking-only drunkenness and subsequent states;
- Embriaguez repetida
- duration += incoming duration
Drinking-only drunkenness and subsequent states; Raises the stage using the merged timer; stages do not naturally decrease.
- Duração base da ressaca
- 1200 × (1 + Intoxication / 100) turnos
Drinking-only drunkenness and subsequent states; Created when drunkenness is removed at stage>2; subject to debuff duration adjustment.
- Beber com ressaca
- duration += incoming duration
Drinking-only drunkenness and subsequent states; With existing hangover, incoming drunkenness timer≥240 or merged drunkenness stage>2 adds its timer to hangover and removes drunkenness.
- Duração de Recarga
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Atrapalhar-se
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Custo de Energia de Aptidões
- 20 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Chance de Retrofeitiço
- 10 %
Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Dor
- 0.1
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Moral Sit
- -0.02
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sanidade Sit
- -0.01
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Alteração da Sede
- 0.04
cada turno; Drinking-only drunkenness and subsequent states; During the subsequent hangover; a player with unlocked Adaptability loses another math_round(duration×0.5) turns on new application.
- Interação de drogas
- 600 turnos
Drinking-only drunkenness and subsequent states; New drunkenness without existing drunkenness/hangover invokes drug conflict checks. A checked drug state replaces relevant effects with hallucinations for600 turns; existing hallucinations resets to600. This is not triggered by every potion combination.
Poção Antiveneno
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Remover veneno:
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_antivenom.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Alucinações
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Poder Mágico:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Chance de confusão por turno:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml - Ajuste de adaptabilidade:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Moral situacional do jogador:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Efeitos removidos:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml - Efeito residual da droga ao expirar:
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Visão Bônus:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_narcotic.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_bad_trip_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_drug_hungover_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Analgésico
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variação de dor:
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_painkilling.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Anestesia
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Resistência à Dor:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Variação de dor:
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_anestetic.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Cegueira
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Visão Máx:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_blinding.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_blind_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Confusão
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de Bloqueio:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de Contra-ataque:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Poder Mágico:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Chance de movimento aleatório do jogador:
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml - Moral situacional do jogador:
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_confuse.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_player_move.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_confuse_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Cura
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Restauração de vida:
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml - Cura excedente: recuperação de partes feridas:
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_healing.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_restore_hp.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Curiosidade
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Experiência Recebida:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Resistência Psiônica:
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_curiosity.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_receptive_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Embriaguez
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_drunk.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Energia
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variação de energia:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Evasão
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Dano Recebido:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Acúmulos iniciais:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Escala de acúmulos:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml - Variações de acúmulos em combate:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml - Falha do inimigo adjacente:
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml - Movimento adiciona acúmulos:
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml - Acúmulos máximos:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Limite do temporizador de estado:
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml - Acúmulos mínimos:
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_evasive.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Create_0.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_13.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_14.gml
data/item_catalog_sources/gml_Object_o_b_elusive_Other_15.gml
data/item_catalog_sources/gml_Object_o_modificators_Other_15.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Fome
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Fome:
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_hunger.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Fragilidade
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Vida Máx:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Fortitude:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Dano Recebido:
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_fragility.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fragile_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Fraqueza
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Chance de Bloqueio:
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_weakening.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_weak_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Fúria
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Eficiência de Acerto Crít:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_rage.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Gelo
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Chance de Contra-ataque:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Resistência ao Congelamento:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Custo de Natação:
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml - Entrar na água:
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_freezing.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_ice_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Ignição
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Causa Dano Flamejante:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Limite do temporizador de estado:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Perda de durabilidade por turno:
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml - Moral situacional do jogador:
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_ignition.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_fire_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Inabilidade
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Chance de Contra-ataque:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance de Bloqueio:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Recuperação de Bloqueio:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Limite do temporizador de estado:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Moral situacional do jogador:
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_clymsy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_stagger_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Letalidade
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Eficiência de Acerto Crít:
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_deadless.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_rage_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Pele de Pedra
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Resistência Física:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Dano Recebido:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Remover sangramento:
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_stoneskin.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_stoneskin_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Precisão
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Precisão:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_accuracy.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_accurate_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Prejuízo
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Dano direto:
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_harm.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Purificação
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Máximo de efeitos removidos:
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_pure.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Queima de Mana
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variação de energia:
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_manaburn.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Recuperação
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Recuperação de Vida:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Cura por turno:
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml - Cura ao aplicar:
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_regeneration.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_regen_Other_10.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_regen_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Resistência
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Vida Máx:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Fortitude:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Recuperação de Vida:
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_fortifying.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_b_burly_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Roubo de Energia
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Roubo de Energia:
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_mana_drain.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_manasteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Roubo de Vida
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Roubo de Vida:
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_lifesteal.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_b_lifesteal_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Saciedade
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Fome:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Sede:
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_good_pt_satitution.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Sofrimento
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Variação de dor:
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_painfull.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Sono
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Visão Máx:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Recuperação de Energia:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Chance de Contra-ataque:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Chance de Bloqueio:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Recuperação de Bloqueio:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Resistência a Fadiga:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Alteração da Fadiga:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml - Restrições de ações:
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml - Ao receber dano:
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_sedative.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Other_11.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_sleep_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
Poção de Veneno
Fontes
- Preço base:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Espaço no inventário:
data/item_catalog_sources/gml_Object_o_inv_slot_Other_11.gml - Usos:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Empilhável em um espaço:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Material:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Categoria de peso:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Identificação:
data/item_catalog_sources/gml_GlobalScript_scr_roll_potion.gml - Coeficiente de uso c:
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml - Ao beber: variação de intoxicação:
data/item_catalog_sources/gml_GlobalScript_scr_intoxication_change.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Resistência à Intoxicação:
data/item_catalog_sources/gml_Object_o_inv_bottle_Create_0.gml - Ao beber: duração base da embriaguez:
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml - Duração base do estado:
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml - Ajuste de duração do estado:
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml - Causa Dano Venenoso:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Alteração da Intoxicação:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Ajuste de adaptabilidade:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Dano base a aves:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Moral situacional do jogador:
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Acerto Crít:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Milagre:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Dano da Arma:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Resistência à Dor:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Esquiva:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Precisão:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml - Estágio 2: confusão por turno:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 3: confusão e náusea:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Estágio 4: confusão, náusea e sono:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Duração dos estados secundários:
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml - Embriaguez repetida:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração base da ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml - Beber com ressaca:
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml - Duração de Recarga:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Atrapalhar-se:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Custo de Energia de Aptidões:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Chance de Retrofeitiço:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Dor:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Moral Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sanidade Sit:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Alteração da Sede:
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml - Interação de drogas:
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_GlobalScript_bad_pt_poison.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_GlobalScript_scr_effect_create.gml
data/item_catalog_sources/gml_GlobalScript_scr_potion_use.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_poison_Alarm_2.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drugs_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_10.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_inv_bottle_Other_24.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Other_15.gml
data/item_catalog_sources/gml_GlobalScript_scr_buff_atr.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Alarm_1.gml
data/item_catalog_sources/gml_Object_o_db_drunk_Destroy_0.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/objects.tsv
data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversGetAttributeValue.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml
data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml
data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Draw_0.gml
data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml
data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml
data/item_catalog_sources/gml_Object_o_db_hangover_Alarm_2.gml