Escape the Dungeon
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Learn the survival and combat basics in the prologue dungeon, cross the cell, hallway, and chapel, then regroup with your companions.
Quest flow
Open a node for its place, progression condition, and result.
- 01Start in the cellOpen the inventory, remove the shackles, inspect the cell and Locke's body, and take the items.
- 02Leave the cellDeal with hunger and thirst, leave the cell, pick the lock, find the exit, and kill the guard.
- 03Handle the hallway and injuryExamine the hallway, disarm the trap, search the stockroom, then use the health tab to stabilize the injury, apply salve, address pain and toxicity, and rest.
- 04Learn the spellOpen the gates and continue, pick up and read the treatise, and learn Fire Barrage.
- 05Cross the chapelMove to the next room, search the shelves, find the transition, explore the chapel, destroy the statues, and kill the Archon.
- 06Take the shard and regroupPick up the Stoneshard and talk with your companions to finish the prologue dungeon tutorial.
Conteúdo
How to start
This is the new-save prologue tutorial. It starts in the dungeon cell and is not accepted from a settlement.
Walkthrough
01 Start in the cell
Open the inventory, remove the shackles, inspect the cell and Locke's body, and take the items.
↑ Voltar ao fluxo02 Leave the cell
Deal with hunger and thirst, leave the cell, pick the lock, find the exit, and kill the guard.
↑ Voltar ao fluxo03 Handle the hallway and injury
Examine the hallway, disarm the trap, search the stockroom, then use the health tab to stabilize the injury, apply salve, address pain and toxicity, and rest.
↑ Voltar ao fluxo04 Learn the spell
Open the gates and continue, pick up and read the treatise, and learn Fire Barrage.
↑ Voltar ao fluxo05 Cross the chapel
Move to the next room, search the shelves, find the transition, explore the chapel, destroy the statues, and kill the Archon.
↑ Voltar ao fluxo06 Take the shard and regroup
Pick up the Stoneshard and talk with your companions to finish the prologue dungeon tutorial.
↑ Voltar ao fluxoBranches
The same-release definition is a fixed tutorial chain with no mutually exclusive choice. Lockpicking, trap, and medicine steps advance in journal order; failure or a temporary retreat does not create another reward route.
Rewards and consequences
Completion teaches the core inventory, lockpicking, trap, treatment, resting, and spell-learning actions and leads into the prologue regrouping. The quest definition has no separate gold or item reward action. Use the related mechanic articles below to review a specific system.
- Locks and lockpicking
- Traps · Em desenvolvimento
- Injuries and body parts
- Pain and intoxication
- Resting and saving
- Escape the Dungeon
Related place
The whole flow takes place in the prologue dungeon; the page links only to its registered quest route rather than exposing an unregistered room page.