Status dictionary
Перевода этой статьи на выбранный язык пока нет. Ниже показан английский текст; доступные официальные названия сохраняются на выбранном языке.
Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.
Содержание
Reading this dictionary
Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.
Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.
Find an entry
211 / 211 entries
Other official effects
ОптимизмOptimismOfficial description
Game detail
Бонус к стойкости зависит от морали.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_optimism
ГероизмHeroismMechanics explained
Game detail
Степень эффекта зависит от количества врагов в зоне видимости (увеличиваясь вплоть до V).Убийства восполняют (0.04 × Energy capacity × strength)% запаса энергии и дают +(10 × strength)% к эффективности лечения на 30 ходов за каждую степень эффекта.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Energy restored per kill
Energy restoration input = 0.04 × Energy capacity × strength
This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.
Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.
Healing Efficiency after a kill
Healing Efficiency bonus = 10 × stacks × strength (percentage points)
Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.
Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
Второе дыханиеSecond WindMechanics explained
Game detail
Уменьшает время восст. всех способностей на 1 ход.При активации сбрасывает все негативные физические эффекты, а также восполняет (20 × strength)% запаса здоровья и (20 × strength)% запаса энергии.Раз в 30 ходов с 50% шансом предотвращает смерть.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Restoration on activation
Base restoration fraction = 20% × strength
Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.
Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
БезумиеFrenzyMechanics explained
Game detail
current target-switch chance% шанс нанести удар, совершить выстрел или применить заклинание по случайному ближайшему врагу вместо изначальной цели.current movement-redirection chance% шанс сделать шаг в сторону ближайшего врага при ходьбе.Каждый ход увеличивает оба шанса в зависимости от показателя рассудка. Пропуск хода обнуляет оба шанса.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Accumulating both loss-of-control chances
Gain each turn = 5 − 0.05 × Sanity (percentage points)
New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.
Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.
МегаломанияMegalomaniaOfficial description
Game detail
Обнуляет пассивный шанс услышать врагов и обнаружить ловушки.Заставляет переоценивать собственные силы.Постепенно увеличивает штрафы к выгодности торговли и получаемой репутации (вплоть до -25%).
Выполнение контрактов обнуляет штраф.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_megalomania
Жажда смертиDeath WishOfficial description
Game detail
Восполняет здоровье и энергию, равные части нанесённого заклинаниями урона.
С каждой клеткой до цели восполняемые здоровье и энергия уменьшаются.Сила бонусов и процент восполняемых здоровья и энергии меняются каждый ход в зависимости от уровня боли и недостающего здоровья.Убийства уменьшают длительность эффекта.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_deathwish
ПаникаPanicMechanics explained
Game detail
При активации восполняет 30% запаса энергии.Даёт -10% к затратам на способности и -1% к изм. сит. морали за каждого врага в зоне видимости.Пропуск хода значительно уменьшает длительность эффекта, а также восполняет 1% сит. морали за каждого врага в зоне видимости.Раз в 30 ходов, если ситуативная мораль опускается до 0% (текущ. значение: current Situation Morale), заставляет выронить из рук экипированное оружие.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
The weapon-drop check's input
Check value = current Situation Morale
The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.
Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.
ПессимизмPessimismOfficial description
Game detail
Штрафы к стойкости, эффективности лечения и сопр. усталости зависят от показателя морали.Использование восполняющих сит. мораль предметов временно сбрасывает эффект.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_pessimism
ТревогаAnxietyOfficial description
Game detail
Удары и выстрелы дают -3% к точности и +3% к шансу неудачи.
Промахи, а также неудачные удары и выстрелы обнуляют штраф.Применение заклинаний даёт +6% к шансу Отдачи.
Срабатывание Отдачи обнуляет штраф.Оба эффекта суммируются до 5 раз.В зависимости от показателя морали, с шансом уводит случайное атакующее умение на восстановление на 1 ход.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_anxiety
ПаранойяParanoiaOfficial description
Game detail
Штрафы к стоимости способностей, получаемому урону, шансу неудачи и шансу Отдачи зависят от показателя усталости.Вынуждает видеть и слышать несуществующие опасности.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_paranoia
ДелирийDeliriumOfficial description
Game detail
Шанс сделать шаг в случайную сторону при ходьбе.Шанс выбросить предмет при его применении, метании или экипировке.Шанс применить прицельные способности с разбросом в 1-2 клетки от изначальной цели.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_irrationality
КатарсисCatharsisOfficial description
Game detail
При активации восполняет 10% запаса здоровья и 10% запаса энергии.Убийство опасных врагов восполняет здоровье, энергию, а также сит. мораль и рассудок в зависимости от уровня персонажа.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_catharsis
Кислотная ваннаAcid BathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_acid
Проклятие агонииCurse of AgonyOfficial description
Game detail
Штрафы меняются каждый ход в зависимости от уровня боли.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_agony
ПриходBad TripOfficial description
Game detail
Невозможность получения положительных ментальных эффектов.Приводит к последствиям.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_bad_trip
СлепотаBlindnessOfficial description
Game detail
Обнуляет радиус зоны видимости.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_blind
КрепостьSturdinessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_burly
ЗамешательствоConfusionOfficial description
Game detail
Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confuse
Боевой ражBattle RageDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rage
ПромоканиеWetnessOfficial description
Game detail
III и IV степени: металлическое снаряжение начинает очень медленно ржаветь.Каждая степень эффекта, начиная со II, даёт +10% к шансу Отдачи для заклинаний электромантии.Нахождение возле источников огня быстро снижает длительность эффекта.Экипированный плащ защищает от промокания выше I степени при дожде.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wet
ОпьянениеDrunkennessOfficial description
Game detail
II, III и IV степени: с шансом вызывает замешательство.
III и IV степени: с шансом вызывает рвоту
IV степень: с шансом вгоняет в сон.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drunk
НеуловимостьElusivenessOfficial description
Game detail
Перемещения увеличивают степень эффекта за каждую преодолённую клетку (вплоть до V).
Каждое уклонение, а также полученные неудачные удары и выстрелы продлевают длительность эффекта на 1 ход (вплоть до 6), но уменьшают его степень.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_elusive
Потрясающая точностьExceptional PrecisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_accurate
РазбитостьEnervationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fragile
БодростьVigorDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fresh
ОкоченениеFreezing StiffDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ice
СетьNetOfficial description
Game detail
Невозможность передвижения.Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от силы и ловкости).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_net
ПаутинаWebOfficial description
Game detail
Невозможность передвижения.Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от силы и ловкости).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_web
ГорениеBurningOfficial description
Game detail
Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от живучести и ловкости).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fire
Жертвенная кровьSacrificial BloodOfficial description
Game detail
Применение заклинаний по цели с этим эффектом даёт +6% к силе магии и +6% к эффективности лечения (оба эффекта суммируются до 6 раз), восполняет 6% запаса энергии и уменьшает время восст. всех способностей на 1 ход.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sacrifical
ОкаменениеPetrificationOfficial description
Game detail
Невозможность получения физических эффектов.
Невозможность выполнения любых действий.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stone
ОдержимостьPossessionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_poss
Ускоренная регенерацияRapid RestorationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regen
СонSleepOfficial description
Game detail
Невозможность выполнения любых действий.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sleep
Каменная кожаStone SkinDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stoneskin
ОглушениеStunOfficial description
Game detail
Невозможность выполнения любых действий.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stun
Призрачное преследованиеSpectral HauntingOfficial description
Game detail
Даёт получаемым ударам и выстрелам +20% к шансу неудачи и -10% к точности.Получение урона сбрасывает эффект.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_unstable
СлабостьWeaknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_weak
ВосприимчивостьReceptivenessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_receptive
Похищение жизниLife DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_lifesteal
Похищение энергииEnergy DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_manasteal
Ясное зрениеClear VisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_clearsight
УсталостьFatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired01
Сильная усталостьSevere FatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired02
ИзнурениеExhaustionMechanics explained
Game detail
Глаза слипаются: шанс вогнать в сон.
Смерть близка: каждые несколько ходов уменьшает макс. здоровье персонажа.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired03
Вопреки всемуAgainst the OddsMechanics explained
Game detail
Здоровье не может опуститься ниже (2.5 × Vitality)%.Убийства восполняют (2.5 × Vitality)% запаса здоровья и (2.5 × Willpower)% запаса энергии.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Health floor and restoration on a kill
Health floor = Health capacity × 2.5 × Vitality / 100
A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.
Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.
Лечение пиявкамиLeech TherapyOfficial description
Game detail
Улучшает состояние затронутой части тела на +0.5%.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leech_parent
ОбездвиженностьImmobilizationOfficial description
Game detail
Невозможность передвижения
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_immob
КомаComaOfficial description
Game detail
Невозможность передвижения.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_coma
Проклятие разложенияCurse of DecayOfficial description
Game detail
IV степень: ухудшает состояние случайной части тела на 1%.Каждый ход увеличивает степень эффекта (вплоть до IV). Обычные удары, выстрелы и применение способностей уменьшают степень на 2.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_curse
Щит поднятShield RaisedDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_shield_raised
Чары молнийLightning EnchantmentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_electric
Метка пиршестваMark of the FeastOfficial description
Game detail
Даёт получаемым ударам +13% к похищению жизни.Каждое получаемое кровотечение продлевает длительность эффекта на 1 ход.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_feast
Клятва на кровиBlood OathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_vow
Нечестивое благословениеUnholy BlessingOfficial description
Game detail
Повторное наложение этого эффекта увеличивает его степень (вплоть до III) и обновляет длительность.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_dark_blessing
Стойка фехтовальщикаFencer StanceOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары мечами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fencer_stance
Каменная броняStone ArmorOfficial description
Game detail
Призыв рунных валунов продлевает длительность эффекта на 2 хода.По истечении эффекта или при его повторной активации каменная броня взрывается, нанося арканический и дробящий урон по всем соседним целям, и с шансом отбрасывая их назад.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stone_armor
Руническое усилениеRunic EmpowermentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_runic_power
ОшеломлениеDazeOfficial description
Game detail
Невозможность использования способностей
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_daze
Держать строй!Hold the Line!Official description
Game detail
Применение умений ветки даёт 2 степени эффекта (вплоть до IV), но уменьшает его длительность на 1 ход.Каждый полученный удар продлевает длительность эффекта на 1 ход (вплоть до 10), но уменьшает его степень.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_defence_stance
РезняMassacreOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары топорами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_massacre
Молот и наковальняHammer and AnvilOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары булавами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_hammer_and_anvil
Пиршество сталиFeast of SteelOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары двуручными мечами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_steel_feast
ПарированиеParryDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_riposte
Стойка непоколебимостиUnwavering StanceOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары посохами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_unwavering_stance
ПрицеливаниеTaking AimDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_taking_aim
ПодавлениеSuppressionOfficial description
Game detail
Применение умений ветки (кроме Прицеливания) увеличивает степень эффекта (вплоть до IV).Обычные выстрелы продлевают длительность эффекта на 1 ход (вплоть до 12), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_suppression
Болезненные ударыPainful StabsOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары кинжалами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_painful_stabs
Метка охотникаHunter's MarkDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hunters_mark
Охотничий азартThrill of the HuntOfficial description
Game detail
Убийство целей с "Меткой охотника" или её накладывание на новые цели увеличивают степень эффекта (вплоть до IV).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_hunter
Зияющая ранаGaping WoundOfficial description
Game detail
Применение способностей с шансом вызывает кровотечение.
Кровотечения срабатывают дважды за ход при применении способностей, ударах, выстрелах и перемещениях.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_gaping_wound
Вампирическая кровьVampiric BloodOfficial description
Game detail
Восполняет 6% запаса здоровья и 6% запаса энергии.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_vampiric_blood
Кровавое безумиеBlood CrazeOfficial description
Game detail
Нанесение ударов увеличивает степень эффекта (вплоть до VI) и обновляет его длительность.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_craze
Добровольная жертваWilling SacrificeOfficial description
Game detail
Каждый раз, когда заклинатель теряет здоровье, аналогичное количество здоровья восстанавливается всем союзникам в его зоне видимости, а их активные перезарядки снижаются на 1 ход.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_willing_sacrifice
Перехваченная инициативаSeized InitiativeDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ini_seized
Утрата инициативыInitiative LossDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ini_lost
Оборонительная тактикаDefensive TacticOfficial description
Game detail
Обычные удары и выстрелы, а также применение атакующих умений уменьшают степень эффекта (не более чем на одну за ход).Убийства увеличивают степень эффекта на 2 (вплоть до VI).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_tactics_def
Наступательная тактикаOffensive TacticOfficial description
Game detail
Обычные удары и выстрелы, а также применение атакующих умений уменьшают степень эффекта (не более чем на одну за ход).Убийства увеличивают степень эффекта на 2 (вплоть до VI).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_tactics_off
Жажда битвыThirst for BattleOfficial description
Game detail
Сила эффекта меняется каждый ход в зависимости от текущего запаса здоровья.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_battle_thirst
Прилив адреналинаAdrenaline RushOfficial description
Game detail
III степень: уменьшает время восст. всех способностей на 1 ход.
VI степень: восполняет 4% запаса здоровья, если текущий меньше 40%.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_adrenaline
БлагословениеBlessingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless
УмиротворениеPeace of MindOfficial description
Game detail
Получение опыта уменьшает длительность эффекта.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless_elf
Взор предковAncestors' GazeOfficial description
Game detail
Убийства увеличивают степень эффекта (вплоть до VI).
Каждые 60 ходов уменьшает степень.Сбрасывает эффект, если текущий запас здоровья опускается ниже 30%.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless_dwarf
Троллиная регенерацияTroll RegenerationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_troll_regeneration
ОтходRegroupDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regroup
Стойка пикинёраPikeman StanceOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Нахождение на одной и той же клетке продлевает длительность эффекта на 1 ход (вплоть до 10), а обычные удары копьями уменьшают его степень.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_pikemanstanceСтойка пикинёраPikeman StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_spear
СосредоточенностьConcentrationOfficial description
Game detail
Применение атакующих оружейных умений увеличивает степень эффекта (вплоть до IV).
Применение атакующих умений ветки уменьшает степень эффекта на 2.Убийства продлевают длительность эффекта на 2 хода.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_honed_moves
Достанется каждомуEnough for EveryoneOfficial description
Game detail
Получает удар каждый раз, когда персонаж находится на соседней клетке и наносит удар по другой цели.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_crowdcontrol
Жертвоприношение душиSoul SacrificeOfficial description
Game detail
По истечении эффекта цель взрывается, нанося ~ur~нечестивый урон~/~ по всем соседним клеткам, равный остававшемуся запасу здоровья (но не более 20% от макс. запаса).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soul_sacrifice
Связующий сигилBinding SigilOfficial description
Game detail
Магическая связь между заклинателем и союзником-нежитью.Даёт союзнику -33% к получаемому урону.
Перенаправляет союзнику 33% получаемого заклинателем урона.
Восполняет заклинателю энергию, равную 33% нанесенного союзником урона.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_binding_sigil
Ату!Sic!Official description
Game detail
Даёт получаемым от собак атакам +50% урона.
Пока цель с этим эффектом находится в зоне видимости, собаки не обращаются в бегство.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sic_em
Удушающее облакоSuffocating CloudOfficial description
Game detail
С шансом вызывает кашель.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_suffocating_cloud
КашельCoughingOfficial description
Game detail
Издаёт шум.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_cough
Облитие алкоголемDoused in AlcoholDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_alco
Облитие масломDoused in OilDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_oil
Могучий замахMighty SwingOfficial description
Game detail
Усиливает другие способности ветки, придавая им уникальные свойства.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_mighty_swing
Стойка молотобойцаStriker StanceOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары двуручными булавами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_carnageСтойка молотобойцаStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2hmace
БуйствоRampageOfficial description
Game detail
Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары двуручными топорами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rampageСтойка молотобойцаStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2haxe
Аль'кудAl'qudOfficial description
Game detail
Приводит к последствиям.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_alqud
АбасаAbasaOfficial description
Game detail
Приводит к последствиям.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_abasa
Осиный мёдHornet HoneyOfficial description
Game detail
Приводит к последствиям.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_honey
НиккафNikkafOfficial description
Game detail
Приводит к последствиям.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_nikkaf
Звёздная пыльStardustDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_stardust
ПарегорикParegoricOfficial description
Game detail
Уменьшает штрафы кашля вдвое.Приводит к последствиям.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_paregoric
Последствия аль'кудаAl'qud AftermathOfficial description
Game detail
Шанс вызвать ошеломление или замешательство.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_alqud
Последствия осиного мёдаHornet Honey AftermathOfficial description
Game detail
Шанс вызвать рвоту.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_honey
Последствия парегорикаParegoric AftermathOfficial description
Game detail
Шанс вогнать в сон.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_paregoric
Последствия никкафаNikkaf AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_nikkaf
Последствия приходаBad Trip AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_hungover
НеустойчивостьStaggerDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stagger
Розыск: штраф или тюрьмаWanted: Fine or JailMechanics explained
Game detail
Вы нарушили закон и теперь вас разыскивают.Штраф: current jurisdiction's fine (crowns)
или
Тюремный срок: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Розыск: смерть на местеWanted: Attacked on SightMechanics explained
Game detail
За вашу голову назначена награда. На вас будут нападать, едва завидев.Штраф: current jurisdiction's fine (crowns)
или
Тюремный срок: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Звериная яростьBestial RageOfficial description
Game detail
66% шанс нанести удар по случайной соседней цели вместо изначальной.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bestial_rage
МракMurkOfficial description
Game detail
Каждый ход увеличивает степень эффекта (вплоть до VI).Получение урона, применение способностей и нанесение ударов сбрасывают эффект.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_murk
Плоть от плотиShared FleshOfficial description
Game detail
Невозможность передвижения и атак.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_flesh_pile
Воля к жизниWill to SurviveOfficial description
Game detail
Временный иммунитет к травмам и негативным состояниям.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_will_to_survive
РезонансResonanceDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_resonance
ИмпульсImpulseOfficial description
Game detail
С шансом отбрасывает от заклинателя.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_impulse
Статическое полеStatic FieldOfficial description
Game detail
Наносит электрический урон всем целям в области действия, а также с шансом обездвиживает их и уменьшает сопротивление электричеству.
Не затрагивает заклинателя.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_static_field
Печать ИскусностиSeal of FinesseOfficial description
Game detail
Нахождение на одной и той же клетке увеличивает степень эффекта (вплоть до V).Каждое перемещение уменьшает степень эффекта. Перемещение на I степени сбрасывает эффект.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_finesse
Печать УсиленияSeal of PowerOfficial description
Game detail
Применение заклинаний перерождает эффект в "Печать" соответствующей школы (если она еще не активна) и продлевает её длительность на 3 хода (вплоть до 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_power
Место СилыPlace of PowerOfficial description
Game detail
Нахождение на месте силы продлевает длительность эффекта на 1 ход и увеличивает его степень (вплоть до IV).Применение заклинаний уменьшает степень эффекта.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_place_of_power
Печать ОтраженияSeal of ReflectionOfficial description
Game detail
Перенаправляет все получаемые прицельные заклинания на случайную цель в радиусе 8 клеток, если таковая имеется.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_reflection
Печать УзSeal of ShacklesOfficial description
Game detail
Применение способностей наносит арканический урон равный определённому проценту затраченной энергии.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_mute
Печать ПиромантииSeal of PyromancyOfficial description
Game detail
Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_pyromancy
Печать ЭлектромантииSeal of ElectromancyOfficial description
Game detail
Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_electromancy
Печать ГеомантииSeal of GeomancyOfficial description
Game detail
Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_geomancy
Печать АрканистикиSeal of ArcanisticsOfficial description
Game detail
Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_arcanistics
Печать НечестивостиSeal of UnholinessOfficial description
Game detail
Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_unholy
Печать СангвимантииSeal of SanguimancyOfficial description
Game detail
Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_vampire
Живым или мёртвымDead or AliveOfficial description
Game detail
Пока цель с этим эффектом находится в зоне видимости казначея, даёт наносимым по ней ударам и выстрелам +10% к точности, +15% к пробитию брони и +20% к травмирующему урону.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_dead_or_alive
ПохмельеHangoverOfficial description
Game detail
Длительность похмелья зависит от уровня интоксикации.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hangover
Глухая оборонаUnyielding DefenseDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_def_unyielding
Приготовиться!Brace for Impact!Official description
Game detail
Даёт получаемым ударам и выстрелам штраф к шансу неудачи, точности и пробитию брони.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_brace_for_impact
Похищенная эссенцияStolen EssenceOfficial description
Game detail
Применение заклинаний восполняет здоровье, равное 9% затраченной энергии.Повторное применение "Похищения эссенции" увеличивает степень эффекта (вплоть до III) и обновляет его длительность.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_harvested_essence
Предчувствие смертиDeadly PremonitionOfficial description
Game detail
Даёт следующему применённому атакующему умению или заклинанию +50% к шансу неудачи, +50% к шансу Отдачи и +50% к времени восстановления.Применение атакующих умений или заклинаний сбрасывает эффект и уменьшает время восст. всех способностей заклинателя на 2 хода.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_deadly_premonition
Призрачное преследованиеSpectral HauntingOfficial description
Game detail
Даёт получаемым ударам и выстрелам +20% к шансу неудачи и -10% к точности.Получение урона сбрасывает эффект.По истечении эффекта умертвие исчезает на 2-4 хода, после чего материализуется на соседней с врагом клетке и наносит по нему удар, усиливая себя при попадании.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ghost_mark
Отдых караванаCaravan's RestOfficial description
Game detail
Лошадям нужна передышка.Перемещение каравана временно недоступно.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_caravan_cd
МорPestilenceOfficial description
Game detail
С шансом вызывает отравление.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_pest
Тренировка на ловкостьAgility TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_agility_training
Тренировка на координациюPrecision TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_coordination_training
Тренировка на силуStrength TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_strength_training
Тренировка на выносливостьEndurance TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_endurance_training
Зловещее сияниеBaleful GlowDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_baleful_glow
Откровение: СпешкаRevelation: HastinessOfficial description
Game detail
Перемещение на другие клетки и применение манёвров наносит ~ur~33 нечестивого урона~/~.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_revelation_move
Откровение: НеудачиRevelation: MisfortuneOfficial description
Game detail
Неудачные удары, выстрелы и заклинания уводят все способности на восстановление на 2 хода.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_revelation_fumble
Откровение: СамоуверенностьRevelation: OverconfidenceOfficial description
Game detail
Применение атакующих умений или заклинаний призывает случайное слабое умертвие на соседней клетке.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_revelation_attack
Откровение: РасходыRevelation: LossesOfficial description
Game detail
Применение или метание предметов вызывает "Слабость", "Разбитость" или замешательство на 10 ходов, либо слепоту на 3 хода.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_revelation_item
ВознесениеAscensionOfficial description
Game detail
Обращённые усилены ритуалом Вознесения.
Прервите ритуал, чтобы сбросить эффект.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ascensionРитуал вознесенияRite of AscensionOfficial description
Game detail
The icon mapping has not been verified.
Убийство всех врагов с этим эффектом прервёт ритуал.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ascension_ritual
Вампирическая порчаVampiric CorruptionOfficial description
Game detail
Вы слабеете от злотворных чар: эффект постепенно усиливается.Найдите их источник, чтобы ослабить или снять проклятие.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_relic_curse
Заговор кровиBlood HexOfficial description
Game detail
Вы чувствуете, как кровь сочится изо всех пор: с постепенно растущим шансом вызывает кровотечение.Убивайте, чтобы отсрочить появление кровотечения.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fever
Егерский отварRanger BrewDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_gamekeeper_brew
Железная дисциплинаIron DisciplineOfficial description
Game detail
Уменьшает затраты на способности и скорость падения боевого духа за каждого разбойника в зоне видимости.
Уменьшает время восст. способностей и получаемый урон за каждого менее опасного разбойника в зоне видимости.
Увеличивает урон оружия и точность за каждого более опасного разбойника в зоне видимости.Все эффекты суммируются до 5 раз.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_brigand_discipline
ПодкопUndermineOfficial description
Game detail
Восполняет 5% запаса здоровья.
Невозможность выполнения действий.Получение 25 ед. урона сбрасывает эффект.По истечении эффекта позволяет переместиться на расстояние до 4 клеток, игнорируя все препятствия, а также даёт суммирующиеся бонусы к пробитию брони и урону.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_dig_in
ЧервоточинаWormholeOfficial description
Game detail
По истечении эффекта или при его сбросе, телепортирует цель на отмеченную клетку, нанося арканический урон.Если отмеченная клетка занята, телепортирует цель на ближайшую свободную клетку, нанося ей дополнительный арканический урон и с шансом оглушая её.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wormhole
Эфирный щитAether ShieldOfficial description
Game detail
Восполняет количество энергии, равное 20% получаемого урона.
Уничтожает попавшие по заклинателю физические и магические снаряды (включая метаемые предметы), предотвращая их урон и эффекты.Телепортация продлевает длительность эффекта на 3 хода (вплоть до 8), а каждый уничтоженный снаряд уменьшает её на 1 ход.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_aether_shield
СтазисStasisOfficial description
Game detail
Иммунитет ко всем типам урона, кроме арканического.
Иммунитет ко всем эффектам, кроме "Червоточины".
Невозможность выполнения любых действий.
Предотвращает смерть.
Замораживает длительность активных эффектов и перезарядку способностей.По истечении эффекта или при его сбросе, наносит определённый процент полученного за время действия "Стазиса" арканического урона по области 3х3 клетки и с шансом ошеломляет все задетые цели.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stasisПризванная сущностьSummoned EntityOfficial description
Game detail
The icon mapping has not been verified.
По истечении эффекта или при его сбросе, призванная сущность исчезает.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_summoned_entity
НеосязаемостьIntangibilityOfficial description
Game detail
Персонажа невозможно выбрать целью для ударов, выстрелов и заклинаний.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_untargetable
НепреклонностьDeterminationMechanics explained
Game detail
Наносит не тратящие ход удары с +round(Agility + Perception)% к урону оружия и +round(55 + 2 × Strength)% к шансу кровотечения по каждому передвигающемуся на соседние клетки врагу.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Bonuses to the triggered strike
Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%
Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.
Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.
ОбжорствоGluttonyOfficial description
Game detail
Этому упырю наконец-то улыбнулась удача: он едва не лопается от всего съеденного за ночь.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_gluttony
Во славу Престола!Praise the Court!Official description
Game detail
По истечении эффекта молельщик трансформируется в порабощённого и накладывает эффект "Клятва на крови" на всех Обращённых в зоне видимости на 9 ходов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_worship
Клятва защитыOath of ProtectionOfficial description
Game detail
Перенаправляет заклинателю 100% получаемого урона.
Получение урона уменьшает время восст. всех способностей заклинателя на 1 ход.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_oath_protection
Клятва воздаянияOath of RetributionOfficial description
Game detail
Отражает 33% получаемого от ударов и выстрелов урона в виде ~ur~нечестивого~/~.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_oath_retribution
Клятва наставленияOath of GuidanceOfficial description
Game detail
Промахи, неудачи, получаемые удары и выстрелы, а также дистанция до ближайшего врага усиливают эффект.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_oath_guidance
Кровная связьBlood BondOfficial description
Game detail
100% получаемого союзниками урона также наносится и по заклинателю.
33% восполняемого заклинателем здоровья также восполняется и союзникам.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_bond
Кипящая кровьBoiling BloodMechanics explained
Game detail
Перемещения наносят ~ur~нечестивый урон~/~ и ухудшают состояние случайной части тела на 3% за каждую преодолённую клетку.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 3
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.
ИсповедьConfessionOfficial description
Game detail
Применение способностей накладывает на заклинателя и всех Обращённых в его зоне видимости один из эффектов на 3 хода (6 ходов, если в зоне видимости заклинателя нет союзников):Атакующие умения накладывают "Боевой раж".
Умения-рывки накладывают "Клятву на крови".
Манёвры накладывают 1 степень "Неуловимости".
Заклинания накладывают "Ускоренную регенерацию".
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confession
Бремя грехаBurden of SinOfficial description
Game detail
Каждый ход вне зоны видимости заклинателя, а также использование им умений увеличивает степень эффекта (вплоть до VI). Убийство врагов уменьшает степень эффекта на 3.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sin
УдушениеConstrictionOfficial description
Game detail
Наносит дробящий, колющий и ~ur~нечестивый урон~/~. Каждый ход увеличивает наносимый урон на 15%.
Невозможность передвижения.
Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от силы и ловкости).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_constricted
Сердце тьмыHeart of DarknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_heart_of_darkness
Отнятый ДарGift RescindedOfficial description
Game detail
После смерти оставляет 2-3 лужи крови на случайных соседних клетках.По истечении эффекта Обращённый умирает, мгновенно завершая восстановление всех способностей заклинателя и восполняя ему 33% запаса здоровья и 33% запаса энергии.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_gift_denied
ВоспарениеExaltationOfficial description
Game detail
Даёт получаемым ударам и выстрелам +26% к шансу неудачи и -26% к точности.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_exaltation
Судный деньJudgement DayMechanics explained
Game detail
Перемещения или телепортация сбрасывают эффект, нанося ~ur~нечестивый урон~/~ и с шансом вызывая кровотечение и обездвиживание.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 9
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.
МиазмыMiasmaOfficial description
Game detail
The icon mapping has not been verified.
С шансом вызывает кашель.
Наносит ядовитый урон, если интоксикация равна 100%.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_miasmaЗаряд жезла: ОгоньWand Charge: FireOfficial description
Game detail
The icon mapping has not been verified.
Задаёт способностям жезлов огненный урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_fireЗаряд жезла: МорозWand Charge: FrostOfficial description
Game detail
The icon mapping has not been verified.
Задаёт способностям жезлов морозный урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_frostЗаряд жезла: ЭлектричествоWand Charge: ElectricityOfficial description
Game detail
The icon mapping has not been verified.
Задаёт способностям жезлов электрический урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_shockЗаряд жезла: ЯдWand Charge: PoisonOfficial description
Game detail
The icon mapping has not been verified.
Задаёт способностям жезлов ядовитый урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_poisonЗаряд жезла: КислотаWand Charge: AcidOfficial description
Game detail
The icon mapping has not been verified.
Задаёт способностям жезлов разъедающий урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_acidЗаряд жезла: АрканаWand Charge: ArcaneOfficial description
Game detail
The icon mapping has not been verified.
Задаёт способностям жезлов арканический урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_arcaneЗаряд жезла: ПсионикаWand Charge: PsionicOfficial description
Game detail
The icon mapping has not been verified.
Задаёт способностям жезлов псионический урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_psionicЗаряд жезла: ЭнтропияWand Charge: EntropyOfficial description
Game detail
The icon mapping has not been verified.
Задаёт способностям жезлов энтропический урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_entropyСопряжение лей-линийLey Line AlignmentOfficial description
Game detail
The icon mapping has not been verified.
Попадания атаками жезлов, а также умениями "Фокусирующий удар" и "Вспышка" наносят 33% изначального урона по всем соседним с основной целью врагам.Применение способностей жезлов увеличивает степень эффекта (вплоть до VI) и продлевают длительность эффекта на 1 ход (вплоть до 6).Применение заклинаний уменьшает его степень.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leyCore health and survival effects
КровотечениеBleedingMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Ухудшает состояние затронутой части тела на 1%.
Code-reviewed mechanics
- Ongoing bleeding
- Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
- What changes it
- Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
Further reading:Body conditions and injuries
o_db_bleed
РвотаVomitingMechanics explained
Game detail
Рвота во время сна наносит значительный урон.
Code-reviewed mechanics
- What happens after entry
- Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
- Why vomiting occurs
- Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Сытость
Further reading:Hunger and ThirstCooking
o_db_nause
СытостьSatietyMechanics explained
Game detail
Пока активен эффект, утоление голода будет приводить к рвоте.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Satiety and overeating
- Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Рвота
Further reading:Hunger and ThirstCooking
o_db_hunger0
ОтравлениеPoisoningMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Code-reviewed mechanics
- Per-turn poison damage
- Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
- Worked example
- At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
- What changes it
- Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
Further reading:Pain and IntoxicationDamage and resistances
o_db_poison
ИнтоксикацияIntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Пассивное уменьшение интоксикации зависит от иммунитета.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:БольСильная больБолевой шокТяжелая интоксикацияСмертельная интоксикация
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox1
Тяжелая интоксикацияSevere IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.Пассивное уменьшение интоксикации зависит от иммунитета.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:БольСильная больБолевой шокИнтоксикацияСмертельная интоксикация
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox2
Смертельная интоксикацияDeadly IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.
Шанс вызвать рвоту.Пассивное уменьшение интоксикации зависит от иммунитета.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:БольСильная больБолевой шокИнтоксикацияТяжелая интоксикация
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox3
БольPainMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:Сильная больБолевой шокИнтоксикацияТяжелая интоксикацияСмертельная интоксикация
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain1
Сильная больSevere PainMechanics explained
Game detail
Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:БольБолевой шокИнтоксикацияТяжелая интоксикацияСмертельная интоксикация
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain2
Болевой шокPain ShockMechanics explained
Game detail
Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.
Смерть близка: каждые несколько ходов уменьшает макс. здоровье персонажа.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:БольСильная больИнтоксикацияТяжелая интоксикацияСмертельная интоксикация
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain3
ГолодHungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:Мучительный голодГолодная смертьЖаждаМучительная жаждаОбезвоживание
Further reading:Hunger and ThirstRest mode
o_db_hunger1
Мучительный голодTerrible HungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:ГолодГолодная смертьЖаждаМучительная жаждаОбезвоживание
Further reading:Hunger and ThirstRest mode
o_db_hunger2
Голодная смертьStarvationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Смерть близка: каждые несколько ходов уменьшает макс. здоровье персонажа.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:ГолодМучительный голодЖаждаМучительная жаждаОбезвоживание
Further reading:Hunger and ThirstRest mode
o_db_hunger3
ЖаждаThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:ГолодМучительный голодГолодная смертьМучительная жаждаОбезвоживание
Further reading:Hunger and ThirstRest mode
o_db_thirst1
Мучительная жаждаTerrible ThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:ГолодМучительный голодГолодная смертьЖаждаОбезвоживание
Further reading:Hunger and ThirstRest mode
o_db_thirst2
ОбезвоживаниеDehydrationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Смерть близка: каждые несколько ходов уменьшает макс. здоровье персонажа.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:ГолодМучительный голодГолодная смертьЖаждаМучительная жажда
Further reading:Hunger and ThirstRest mode
o_db_thirst3
Лёгкая травмаMinor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Средняя травмаТяжелая травмаСтабилизированная лёгкая травмаСтабилизированная средняя травмаСтабилизированная тяжёлая травма
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1
Средняя травмаModerate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Лёгкая травмаТяжелая травмаСтабилизированная лёгкая травмаСтабилизированная средняя травмаСтабилизированная тяжёлая травма
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2
Тяжелая травмаSevere InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Лёгкая травмаСредняя травмаСтабилизированная лёгкая травмаСтабилизированная средняя травмаСтабилизированная тяжёлая травма
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3
Стабилизированная лёгкая травмаStabilized Minor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Лёгкая травмаСредняя травмаТяжелая травмаСтабилизированная средняя травмаСтабилизированная тяжёлая травма
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1_stabil
Стабилизированная средняя травмаStabilized Moderate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Лёгкая травмаСредняя травмаТяжелая травмаСтабилизированная лёгкая травмаСтабилизированная тяжёлая травма
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2_stabil
Стабилизированная тяжёлая травмаStabilized Severe InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Лёгкая травмаСредняя травмаТяжелая травмаСтабилизированная лёгкая травмаСтабилизированная средняя травма
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3_stabil