Stoneshard Wiki

Status dictionary

Перевода этой статьи на выбранный язык пока нет. Ниже показан английский текст; доступные официальные названия сохраняются на выбранном языке.

Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.

Содержание

Reading this dictionary

Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.

Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.

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211 / 211 entries

Other official effects

ОптимизмOptimismOfficial description
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Game detail

Оптимизм

Бонус к стойкости зависит от морали.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_optimism
ГероизмHeroismMechanics explained
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Game detail

Героизм

Степень эффекта зависит от количества врагов в зоне видимости (увеличиваясь вплоть до V).Убийства восполняют (0.04 × Energy capacity × strength)% запаса энергии и дают +(10 × strength)% к эффективности лечения на 30 ходов за каждую степень эффекта.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Energy restored per kill

Energy restoration input = 0.04 × Energy capacity × strength

This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.

Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.

Healing Efficiency after a kill

Healing Efficiency bonus = 10 × stacks × strength (percentage points)

Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.

Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.

Psyche effect strength multiplier

Strength = 1 + Vow of the Feat bonus + crown bonus

Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.

Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.

o_state_heroism
Второе дыханиеSecond WindMechanics explained
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Game detail

Второе дыхание

Уменьшает время восст. всех способностей на 1 ход.При активации сбрасывает все негативные физические эффекты, а также восполняет (20 × strength)% запаса здоровья и (20 × strength)% запаса энергии.Раз в 30 ходов с 50% шансом предотвращает смерть.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Restoration on activation

Base restoration fraction = 20% × strength

Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.

Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.

Psyche effect strength multiplier

Strength = 1 + Vow of the Feat bonus + crown bonus

Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.

Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.

o_state_secondwind
БезумиеFrenzyMechanics explained
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Game detail

Безумие

current target-switch chance% шанс нанести удар, совершить выстрел или применить заклинание по случайному ближайшему врагу вместо изначальной цели.current movement-redirection chance% шанс сделать шаг в сторону ближайшего врага при ходьбе.Каждый ход увеличивает оба шанса в зависимости от показателя рассудка. Пропуск хода обнуляет оба шанса.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Accumulating both loss-of-control chances

Gain each turn = 5 − 0.05 × Sanity (percentage points)

New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.

Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.

o_state_frenzy
МегаломанияMegalomaniaOfficial description
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Game detail

Мегаломания

Обнуляет пассивный шанс услышать врагов и обнаружить ловушки.Заставляет переоценивать собственные силы.Постепенно увеличивает штрафы к выгодности торговли и получаемой репутации (вплоть до -25%).
Выполнение контрактов обнуляет штраф.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_megalomania
Жажда смертиDeath WishOfficial description
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Game detail

Жажда смерти

Восполняет здоровье и энергию, равные части нанесённого заклинаниями урона.
С каждой клеткой до цели восполняемые здоровье и энергия уменьшаются.Сила бонусов и процент восполняемых здоровья и энергии меняются каждый ход в зависимости от уровня боли и недостающего здоровья.Убийства уменьшают длительность эффекта.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_deathwish
ПаникаPanicMechanics explained
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Game detail

Паника

При активации восполняет 30% запаса энергии.Даёт -10% к затратам на способности и -1% к изм. сит. морали за каждого врага в зоне видимости.Пропуск хода значительно уменьшает длительность эффекта, а также восполняет 1% сит. морали за каждого врага в зоне видимости.Раз в 30 ходов, если ситуативная мораль опускается до 0% (текущ. значение: current Situation Morale), заставляет выронить из рук экипированное оружие.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

The weapon-drop check's input

Check value = current Situation Morale

The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.

Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.

o_state_panic
ПессимизмPessimismOfficial description
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Game detail

Пессимизм

Штрафы к стойкости, эффективности лечения и сопр. усталости зависят от показателя морали.Использование восполняющих сит. мораль предметов временно сбрасывает эффект.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_pessimism
ТревогаAnxietyOfficial description
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Game detail

Тревога

Удары и выстрелы дают -3% к точности и +3% к шансу неудачи.
Промахи, а также неудачные удары и выстрелы обнуляют штраф.Применение заклинаний даёт +6% к шансу Отдачи.
Срабатывание Отдачи обнуляет штраф.Оба эффекта суммируются до 5 раз.В зависимости от показателя морали, с шансом уводит случайное атакующее умение на восстановление на 1 ход.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_anxiety
ПаранойяParanoiaOfficial description
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Game detail

Паранойя

Штрафы к стоимости способностей, получаемому урону, шансу неудачи и шансу Отдачи зависят от показателя усталости.Вынуждает видеть и слышать несуществующие опасности.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_paranoia
ДелирийDeliriumOfficial description
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Game detail

Делирий

Шанс сделать шаг в случайную сторону при ходьбе.Шанс выбросить предмет при его применении, метании или экипировке.Шанс применить прицельные способности с разбросом в 1-2 клетки от изначальной цели.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_irrationality
КатарсисCatharsisOfficial description
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Game detail

Катарсис

При активации восполняет 10% запаса здоровья и 10% запаса энергии.Убийство опасных врагов восполняет здоровье, энергию, а также сит. мораль и рассудок в зависимости от уровня персонажа.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_catharsis
Кислотная ваннаAcid BathDescription needed
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Game detail

Кислотная ваннаВоздействие

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_acid
Проклятие агонииCurse of AgonyOfficial description
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Game detail

Проклятие агонииФизический

Штрафы меняются каждый ход в зависимости от уровня боли.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_agony
ПриходBad TripOfficial description
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Game detail

ПриходВоздействие

Невозможность получения положительных ментальных эффектов.Приводит к последствиям.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_bad_trip
СлепотаBlindnessOfficial description
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Game detail

СлепотаМентальный

Обнуляет радиус зоны видимости.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_blind
КрепостьSturdinessDescription needed
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Game detail

КрепостьФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_burly
ЗамешательствоConfusionOfficial description
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Game detail

ЗамешательствоМентальный

Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_confuse
Боевой ражBattle RageDescription needed
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Game detail

Боевой ражФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_rage
ПромоканиеWetnessOfficial description
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Game detail

ПромоканиеВоздействие

III и IV степени: металлическое снаряжение начинает очень медленно ржаветь.Каждая степень эффекта, начиная со II, даёт +10% к шансу Отдачи для заклинаний электромантии.Нахождение возле источников огня быстро снижает длительность эффекта.Экипированный плащ защищает от промокания выше I степени при дожде.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_wet
ОпьянениеDrunkennessOfficial description
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Game detail

ОпьянениеВоздействие

II, III и IV степени: с шансом вызывает замешательство.
III и IV степени: с шансом вызывает рвоту
IV степень: с шансом вгоняет в сон.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drunk
НеуловимостьElusivenessOfficial description
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Game detail

НеуловимостьМанёвр

Перемещения увеличивают степень эффекта за каждую преодолённую клетку (вплоть до V).
Каждое уклонение, а также полученные неудачные удары и выстрелы продлевают длительность эффекта на 1 ход (вплоть до 6), но уменьшают его степень.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_elusive
Потрясающая точностьExceptional PrecisionDescription needed
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Game detail

Потрясающая точностьМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_accurate
РазбитостьEnervationDescription needed
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Game detail

РазбитостьФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fragile
БодростьVigorDescription needed
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Game detail

БодростьМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_fresh
ОкоченениеFreezing StiffDescription needed
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Game detail

ОкоченениеФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_ice
СетьNetOfficial description
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Game detail

СетьВоздействие

Невозможность передвижения.Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от силы и ловкости).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_net
ПаутинаWebOfficial description
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Game detail

ПаутинаВоздействие

Невозможность передвижения.Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от силы и ловкости).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_web
ГорениеBurningOfficial description
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Game detail

ГорениеВоздействие

Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от живучести и ловкости).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fire
Жертвенная кровьSacrificial BloodOfficial description
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Game detail

Жертвенная кровьМагический

Применение заклинаний по цели с этим эффектом даёт +6% к силе магии и +6% к эффективности лечения (оба эффекта суммируются до 6 раз), восполняет 6% запаса энергии и уменьшает время восст. всех способностей на 1 ход.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sacrifical
ОкаменениеPetrificationOfficial description
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Game detail

ОкаменениеМагический

Невозможность получения физических эффектов.
Невозможность выполнения любых действий.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stone
ОдержимостьPossessionDescription needed
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Game detail

ОдержимостьМагический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_poss
Ускоренная регенерацияRapid RestorationDescription needed
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Game detail

Ускоренная регенерацияФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_regen
СонSleepOfficial description
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Game detail

СонМентальный

Невозможность выполнения любых действий.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sleep
Каменная кожаStone SkinDescription needed
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Game detail

Каменная кожаМагический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stoneskin
ОглушениеStunOfficial description
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Game detail

ОглушениеФизический

Невозможность выполнения любых действий.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stun
Призрачное преследованиеSpectral HauntingOfficial description
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Game detail

Призрачное преследованиеМагический

Даёт получаемым ударам и выстрелам +20% к шансу неудачи и -10% к точности.Получение урона сбрасывает эффект.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_unstable
СлабостьWeaknessDescription needed
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Game detail

СлабостьФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_weak
ВосприимчивостьReceptivenessDescription needed
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Game detail

ВосприимчивостьМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_receptive
Похищение жизниLife DrainDescription needed
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Game detail

Похищение жизниМагический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_lifesteal
Похищение энергииEnergy DrainDescription needed
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Game detail

Похищение энергииМагический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_manasteal
Ясное зрениеClear VisionDescription needed
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Game detail

Ясное зрениеФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_clearsight
УсталостьFatigueMechanics explained
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Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired01
Сильная усталостьSevere FatigueMechanics explained
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Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired02
ИзнурениеExhaustionMechanics explained
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Game detail

ИзнурениеСостояние

Глаза слипаются: шанс вогнать в сон.
Смерть близка: каждые несколько ходов уменьшает макс. здоровье персонажа.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired03
Вопреки всемуAgainst the OddsMechanics explained
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Game detail

Вопреки всемуМанёвр

Здоровье не может опуститься ниже (2.5 × Vitality)%.Убийства восполняют (2.5 × Vitality)% запаса здоровья и (2.5 × Willpower)% запаса энергии.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Health floor and restoration on a kill

Health floor = Health capacity × 2.5 × Vitality / 100

A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.

Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.

o_b_against_all
Лечение пиявкамиLeech TherapyOfficial description
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Game detail

Лечение пиявкамиФизический

Улучшает состояние затронутой части тела на +0.5%.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_leech_parent
ОбездвиженностьImmobilizationOfficial description
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Game detail

ОбездвиженностьФизический

Невозможность передвижения

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o_db_immob
КомаComaOfficial description
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Game detail

КомаФизический

Невозможность передвижения.

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o_db_coma
Проклятие разложенияCurse of DecayOfficial description
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Game detail

Проклятие разложенияМагический

IV степень: ухудшает состояние случайной части тела на 1%.Каждый ход увеличивает степень эффекта (вплоть до IV). Обычные удары, выстрелы и применение способностей уменьшают степень на 2.

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o_db_curse
Щит поднятShield RaisedDescription needed
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Game detail

Щит поднятМанёвр

This official entry has no written description.

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o_b_shield_raised
Чары молнийLightning EnchantmentDescription needed
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Game detail

Чары молнийМагический

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_electric
Метка пиршестваMark of the FeastOfficial description
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Game detail

Метка пиршестваМагический

Даёт получаемым ударам +13% к похищению жизни.Каждое получаемое кровотечение продлевает длительность эффекта на 1 ход.

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o_db_feast
Багровый ДарCrimson GiftDescription needed
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Game detail

The icon mapping has not been verified.

Багровый Дар

This official entry has no written description.

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o_b_crimson_banner_effect
Клятва на кровиBlood OathDescription needed
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Game detail

Клятва на кровиМагический

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_blood_vow
Нечестивое благословениеUnholy BlessingOfficial description
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Game detail

Нечестивое благословениеФизический

Повторное наложение этого эффекта увеличивает его степень (вплоть до III) и обновляет длительность.

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Change sources and calculation notes remain to be documented.

o_b_dark_blessing
Стойка фехтовальщикаFencer StanceOfficial description
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Game detail

Стойка фехтовальщикаСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары мечами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).

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Change sources and calculation notes remain to be documented.

o_b_fencer_stance
Каменная броняStone ArmorOfficial description
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Game detail

Каменная броняМагический

Призыв рунных валунов продлевает длительность эффекта на 2 хода.По истечении эффекта или при его повторной активации каменная броня взрывается, нанося арканический и дробящий урон по всем соседним целям, и с шансом отбрасывая их назад.

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o_b_stone_armor
Руническое усилениеRunic EmpowermentDescription needed
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Game detail

Руническое усилениеМагический

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_runic_power
ОшеломлениеDazeOfficial description
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Game detail

ОшеломлениеМентальный

Невозможность использования способностей

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Change sources and calculation notes remain to be documented.

o_db_daze
Держать строй!Hold the Line!Official description
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Game detail

Держать строй!Манёвр

Применение умений ветки даёт 2 степени эффекта (вплоть до IV), но уменьшает его длительность на 1 ход.Каждый полученный удар продлевает длительность эффекта на 1 ход (вплоть до 10), но уменьшает его степень.

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Change sources and calculation notes remain to be documented.

o_b_defence_stance
РезняMassacreOfficial description
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Game detail

РезняСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары топорами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).

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o_b_massacre
Молот и наковальняHammer and AnvilOfficial description
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Game detail

Молот и наковальняСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары булавами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).

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Change sources and calculation notes remain to be documented.

o_b_hammer_and_anvil
Пиршество сталиFeast of SteelOfficial description
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Game detail

Пиршество сталиСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары двуручными мечами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).

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o_b_steel_feast
ПарированиеParryDescription needed
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Game detail

ПарированиеМанёвр

This official entry has no written description.

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o_b_riposte
Стойка непоколебимостиUnwavering StanceOfficial description
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Game detail

Стойка непоколебимостиСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары посохами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).

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o_b_unwavering_stance
ПрицеливаниеTaking AimDescription needed
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Game detail

ПрицеливаниеМанёвр

This official entry has no written description.

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o_b_taking_aim
ПодавлениеSuppressionOfficial description
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Game detail

ПодавлениеСтойка

Применение умений ветки (кроме Прицеливания) увеличивает степень эффекта (вплоть до IV).Обычные выстрелы продлевают длительность эффекта на 1 ход (вплоть до 12), но уменьшают его степень (не более чем на одну за ход).

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Change sources and calculation notes remain to be documented.

o_b_suppression
Болезненные ударыPainful StabsOfficial description
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Game detail

Болезненные ударыСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары кинжалами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).

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Change sources and calculation notes remain to be documented.

o_b_painful_stabs
Метка охотникаHunter's MarkDescription needed
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Game detail

Метка охотникаФизический

This official entry has no written description.

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o_db_hunters_mark
Охотничий азартThrill of the HuntOfficial description
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Game detail

Охотничий азартМанёвр

Убийство целей с "Меткой охотника" или её накладывание на новые цели увеличивают степень эффекта (вплоть до IV).

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Change sources and calculation notes remain to be documented.

o_b_hunter
Зияющая ранаGaping WoundOfficial description
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Game detail

Зияющая ранаФизический

Применение способностей с шансом вызывает кровотечение.
Кровотечения срабатывают дважды за ход при применении способностей, ударах, выстрелах и перемещениях.

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Change sources and calculation notes remain to be documented.

o_db_gaping_wound
Вампирическая кровьVampiric BloodOfficial description
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Game detail

Вампирическая кровьМагический

Восполняет 6% запаса здоровья и 6% запаса энергии.

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Change sources and calculation notes remain to be documented.

o_b_vampiric_blood
Кровавое безумиеBlood CrazeOfficial description
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Game detail

Кровавое безумиеФизический

Нанесение ударов увеличивает степень эффекта (вплоть до VI) и обновляет его длительность.

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Change sources and calculation notes remain to be documented.

o_b_blood_craze
Добровольная жертваWilling SacrificeOfficial description
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Game detail

Добровольная жертваМагический

Каждый раз, когда заклинатель теряет здоровье, аналогичное количество здоровья восстанавливается всем союзникам в его зоне видимости, а их активные перезарядки снижаются на 1 ход.

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Change sources and calculation notes remain to be documented.

o_b_willing_sacrifice
Перехваченная инициативаSeized InitiativeDescription needed
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Game detail

Перехваченная инициативаМанёвр

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_ini_seized
Утрата инициативыInitiative LossDescription needed
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Game detail

Утрата инициативыМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_ini_lost
Оборонительная тактикаDefensive TacticOfficial description
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Game detail

Оборонительная тактикаМанёвр

Обычные удары и выстрелы, а также применение атакующих умений уменьшают степень эффекта (не более чем на одну за ход).Убийства увеличивают степень эффекта на 2 (вплоть до VI).

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Change sources and calculation notes remain to be documented.

o_b_tactics_def
Наступательная тактикаOffensive TacticOfficial description
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Game detail

Наступательная тактикаМанёвр

Обычные удары и выстрелы, а также применение атакующих умений уменьшают степень эффекта (не более чем на одну за ход).Убийства увеличивают степень эффекта на 2 (вплоть до VI).

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Change sources and calculation notes remain to be documented.

o_b_tactics_off
Жажда битвыThirst for BattleOfficial description
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Game detail

Жажда битвыМанёвр

Сила эффекта меняется каждый ход в зависимости от текущего запаса здоровья.

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Change sources and calculation notes remain to be documented.

o_b_battle_thirst
Прилив адреналинаAdrenaline RushOfficial description
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Game detail

Прилив адреналинаМанёвр

III степень: уменьшает время восст. всех способностей на 1 ход.
VI степень: восполняет 4% запаса здоровья, если текущий меньше 40%.

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Change sources and calculation notes remain to be documented.

o_b_adrenaline
БлагословениеBlessingDescription needed
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Game detail

БлагословениеМентальный

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_bless
УмиротворениеPeace of MindOfficial description
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Game detail

УмиротворениеМентальный

Получение опыта уменьшает длительность эффекта.

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Change sources and calculation notes remain to be documented.

o_b_bless_elf
Взор предковAncestors' GazeOfficial description
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Game detail

Взор предковМентальный

Убийства увеличивают степень эффекта (вплоть до VI).
Каждые 60 ходов уменьшает степень.Сбрасывает эффект, если текущий запас здоровья опускается ниже 30%.

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Change sources and calculation notes remain to be documented.

o_b_bless_dwarf
Троллиная регенерацияTroll RegenerationDescription needed
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Game detail

Троллиная регенерацияФизический

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_troll_regeneration
ОтходRegroupDescription needed
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Game detail

ОтходМанёвр

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_regroup
Стойка пикинёраPikeman StanceOfficial description
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Game detail

Стойка пикинёраСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Нахождение на одной и той же клетке продлевает длительность эффекта на 1 ход (вплоть до 10), а обычные удары копьями уменьшают его степень.

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Change sources and calculation notes remain to be documented.

o_b_pikemanstance
Стойка пикинёраPikeman StanceDescription needed
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Game detail

The icon mapping has not been verified.

Стойка пикинёра

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_stance_spear
СосредоточенностьConcentrationOfficial description
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Game detail

СосредоточенностьМанёвр

Применение атакующих оружейных умений увеличивает степень эффекта (вплоть до IV).
Применение атакующих умений ветки уменьшает степень эффекта на 2.Убийства продлевают длительность эффекта на 2 хода.

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Change sources and calculation notes remain to be documented.

o_b_honed_moves
Достанется каждомуEnough for EveryoneOfficial description
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Game detail

Достанется каждомуМанёвр

Получает удар каждый раз, когда персонаж находится на соседней клетке и наносит удар по другой цели.

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Change sources and calculation notes remain to be documented.

o_db_crowdcontrol
Жертвоприношение душиSoul SacrificeOfficial description
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Game detail

Жертвоприношение душиФизический

По истечении эффекта цель взрывается, нанося ~ur~нечестивый урон~/~ по всем соседним клеткам, равный остававшемуся запасу здоровья (но не более 20% от макс. запаса).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_soul_sacrifice
Связующий сигилBinding SigilOfficial description
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Game detail

Связующий сигилМагический

Магическая связь между заклинателем и союзником-нежитью.Даёт союзнику -33% к получаемому урону.
Перенаправляет союзнику 33% получаемого заклинателем урона.
Восполняет заклинателю энергию, равную 33% нанесенного союзником урона.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_binding_sigil
Ату!Sic!Official description
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Game detail

Ату!Физический

Даёт получаемым от собак атакам +50% урона.
Пока цель с этим эффектом находится в зоне видимости, собаки не обращаются в бегство.

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Change sources and calculation notes remain to be documented.

o_db_sic_em
Удушающее облакоSuffocating CloudOfficial description
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Game detail

Удушающее облако

С шансом вызывает кашель.

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o_db_suffocating_cloud
КашельCoughingOfficial description
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Game detail

КашельФизический

Издаёт шум.

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Change sources and calculation notes remain to be documented.

o_db_cough
Облитие алкоголемDoused in AlcoholDescription needed
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Game detail

Облитие алкоголемВоздействие

This official entry has no written description.

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o_db_soaked_alco
Облитие масломDoused in OilDescription needed
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Game detail

Облитие масломВоздействие

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_db_soaked_oil
Могучий замахMighty SwingOfficial description
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Game detail

Могучий замахМанёвр

Усиливает другие способности ветки, придавая им уникальные свойства.

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Change sources and calculation notes remain to be documented.

o_b_mighty_swing
Стойка молотобойцаStriker StanceOfficial description
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Game detail

Стойка молотобойцаСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары двуручными булавами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_carnage
Стойка молотобойцаStriker StanceDescription needed
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Game detail

The icon mapping has not been verified.

Стойка молотобойца

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_2hmace
БуйствоRampageOfficial description
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Game detail

БуйствоСтойка

Применение умений ветки увеличивает степень эффекта (вплоть до IV).Обычные удары двуручными топорами продлевают длительность эффекта на 1 ход (вплоть до 10), но уменьшают его степень (не более чем на одну за ход).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_rampage
Стойка молотобойцаStriker StanceDescription needed
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Game detail

The icon mapping has not been verified.

Стойка молотобойца

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_2haxe
Аль'кудAl'qudOfficial description
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Game detail

Аль'кудМентальный

Приводит к последствиям.

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Change sources and calculation notes remain to be documented.

o_b_drug_alqud
АбасаAbasaOfficial description
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Game detail

АбасаМентальный

Приводит к последствиям.

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Change sources and calculation notes remain to be documented.

o_b_drug_abasa
Осиный мёдHornet HoneyOfficial description
#

Game detail

Осиный мёдМентальный

Приводит к последствиям.

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Change sources and calculation notes remain to be documented.

o_b_drug_honey
НиккафNikkafOfficial description
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Game detail

НиккафМентальный

Приводит к последствиям.

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Change sources and calculation notes remain to be documented.

o_b_drug_nikkaf
Звёздная пыльStardustDescription needed
#

Game detail

Звёздная пыльМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_stardust
ПарегорикParegoricOfficial description
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Game detail

ПарегорикМентальный

Уменьшает штрафы кашля вдвое.Приводит к последствиям.

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Change sources and calculation notes remain to be documented.

o_b_drug_paregoric
Последствия аль'кудаAl'qud AftermathOfficial description
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Game detail

Последствия аль'кудаВоздействие

Шанс вызвать ошеломление или замешательство.

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Change sources and calculation notes remain to be documented.

o_db_drug_alqud
Последствия осиного мёдаHornet Honey AftermathOfficial description
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Game detail

Последствия осиного мёдаВоздействие

Шанс вызвать рвоту.

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Change sources and calculation notes remain to be documented.

o_db_drug_honey
Последствия парегорикаParegoric AftermathOfficial description
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Game detail

Последствия парегорикаВоздействие

Шанс вогнать в сон.

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Change sources and calculation notes remain to be documented.

o_db_drug_paregoric
Последствия никкафаNikkaf AftermathDescription needed
#

Game detail

Последствия никкафаВоздействие

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_nikkaf
Последствия приходаBad Trip AftermathDescription needed
#

Game detail

Последствия приходаВоздействие

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_hungover
НеустойчивостьStaggerDescription needed
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Game detail

НеустойчивостьФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stagger
Розыск: штраф или тюрьмаWanted: Fine or JailMechanics explained
#

Game detail

Розыск: штраф или тюрьмаСостояние

Вы нарушили закон и теперь вас разыскивают.Штраф: current jurisdiction's fine (crowns)
или
Тюремный срок: current jurisdiction's jail term (days)

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Displayed fine and jail term

New fine = previous fine + this event's fine

New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.

Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.

o_db_crime_wanted
Розыск: смерть на местеWanted: Attacked on SightMechanics explained
#

Game detail

Розыск: смерть на местеСостояние

За вашу голову назначена награда. На вас будут нападать, едва завидев.Штраф: current jurisdiction's fine (crowns)
или
Тюремный срок: current jurisdiction's jail term (days)

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Displayed fine and jail term

New fine = previous fine + this event's fine

New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.

Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.

o_db_crime_dead_or_alive
Звериная яростьBestial RageOfficial description
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Game detail

Звериная яростьМагический

66% шанс нанести удар по случайной соседней цели вместо изначальной.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_bestial_rage
МракMurkOfficial description
#

Game detail

МракФизический

Каждый ход увеличивает степень эффекта (вплоть до VI).Получение урона, применение способностей и нанесение ударов сбрасывают эффект.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_murk
Плоть от плотиShared FleshOfficial description
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Game detail

Плоть от плотиМагический

Невозможность передвижения и атак.

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Change sources and calculation notes remain to be documented.

o_b_flesh_pile
Воля к жизниWill to SurviveOfficial description
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Game detail

Воля к жизниМентальный

Временный иммунитет к травмам и негативным состояниям.

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Change sources and calculation notes remain to be documented.

o_b_will_to_survive
РезонансResonanceDescription needed
#

Game detail

РезонансМагический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_resonance
ИмпульсImpulseOfficial description
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Game detail

ИмпульсМагический

С шансом отбрасывает от заклинателя.

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Change sources and calculation notes remain to be documented.

o_db_impulse
Статическое полеStatic FieldOfficial description
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Game detail

Статическое полеМагический

Наносит электрический урон всем целям в области действия, а также с шансом обездвиживает их и уменьшает сопротивление электричеству.
Не затрагивает заклинателя.

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Change sources and calculation notes remain to be documented.

o_db_static_field
Печать ИскусностиSeal of FinesseOfficial description
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Game detail

Печать ИскусностиМагический

Нахождение на одной и той же клетке увеличивает степень эффекта (вплоть до V).Каждое перемещение уменьшает степень эффекта. Перемещение на I степени сбрасывает эффект.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_finesse
Печать УсиленияSeal of PowerOfficial description
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Game detail

Печать УсиленияМагический

Применение заклинаний перерождает эффект в "Печать" соответствующей школы (если она еще не активна) и продлевает её длительность на 3 хода (вплоть до 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_power
Место СилыPlace of PowerOfficial description
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Game detail

Место СилыФизический

Нахождение на месте силы продлевает длительность эффекта на 1 ход и увеличивает его степень (вплоть до IV).Применение заклинаний уменьшает степень эффекта.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_place_of_power
Печать ОтраженияSeal of ReflectionOfficial description
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Game detail

Печать ОтраженияМагический

Перенаправляет все получаемые прицельные заклинания на случайную цель в радиусе 8 клеток, если таковая имеется.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_reflection
Печать УзSeal of ShacklesOfficial description
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Game detail

Печать УзМагический

Применение способностей наносит арканический урон равный определённому проценту затраченной энергии.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_mute
Печать ПиромантииSeal of PyromancyOfficial description
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Game detail

Печать ПиромантииМагический

Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_pyromancy
Печать ЭлектромантииSeal of ElectromancyOfficial description
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Game detail

Печать ЭлектромантииМагический

Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_electromancy
Печать ГеомантииSeal of GeomancyOfficial description
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Game detail

Печать ГеомантииМагический

Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_geomancy
Печать АрканистикиSeal of ArcanisticsOfficial description
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Game detail

Печать АрканистикиМагический

Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_arcanistics
Печать НечестивостиSeal of UnholinessOfficial description
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Game detail

Печать НечестивостиМагический

Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_unholy
Печать СангвимантииSeal of SanguimancyOfficial description
#

Game detail

Печать СангвимантииМагический

Применение заклинаний перерождает эффект в "Печать" соответствующей школы и продлевает её длительность на 3 хода (вплоть до 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_vampire
Живым или мёртвымDead or AliveOfficial description
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Game detail

Живым или мёртвымМанёвр

Пока цель с этим эффектом находится в зоне видимости казначея, даёт наносимым по ней ударам и выстрелам +10% к точности, +15% к пробитию брони и +20% к травмирующему урону.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_dead_or_alive
ПохмельеHangoverOfficial description
#

Game detail

ПохмельеВоздействие

Длительность похмелья зависит от уровня интоксикации.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_hangover
Глухая оборонаUnyielding DefenseDescription needed
#

Game detail

Глухая оборонаМанёвр

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_def_unyielding
Приготовиться!Brace for Impact!Official description
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Game detail

Приготовиться!Манёвр

Даёт получаемым ударам и выстрелам штраф к шансу неудачи, точности и пробитию брони.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_brace_for_impact
Похищенная эссенцияStolen EssenceOfficial description
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Game detail

Похищенная эссенцияФизический

Применение заклинаний восполняет здоровье, равное 9% затраченной энергии.Повторное применение "Похищения эссенции" увеличивает степень эффекта (вплоть до III) и обновляет его длительность.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_harvested_essence
Предчувствие смертиDeadly PremonitionOfficial description
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Game detail

Предчувствие смертиМагический

Даёт следующему применённому атакующему умению или заклинанию +50% к шансу неудачи, +50% к шансу Отдачи и +50% к времени восстановления.Применение атакующих умений или заклинаний сбрасывает эффект и уменьшает время восст. всех способностей заклинателя на 2 хода.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_deadly_premonition
Призрачное преследованиеSpectral HauntingOfficial description
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Game detail

Призрачное преследованиеМагический

Даёт получаемым ударам и выстрелам +20% к шансу неудачи и -10% к точности.Получение урона сбрасывает эффект.По истечении эффекта умертвие исчезает на 2-4 хода, после чего материализуется на соседней с врагом клетке и наносит по нему удар, усиливая себя при попадании.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ghost_mark
Отдых караванаCaravan's RestOfficial description
#

Game detail

Отдых караванаСобытие

Лошадям нужна передышка.Перемещение каравана временно недоступно.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_caravan_cd
МорPestilenceOfficial description
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Game detail

МорВоздействие

С шансом вызывает отравление.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_pest
Тренировка на ловкостьAgility TrainingDescription needed
#

Game detail

Тренировка на ловкостьМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_agility_training
Тренировка на координациюPrecision TrainingDescription needed
#

Game detail

Тренировка на координациюМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_coordination_training
Тренировка на силуStrength TrainingDescription needed
#

Game detail

Тренировка на силуМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_strength_training
Тренировка на выносливостьEndurance TrainingDescription needed
#

Game detail

Тренировка на выносливостьМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_endurance_training
Зловещее сияниеBaleful GlowDescription needed
#

Game detail

Зловещее сияниеФизический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_baleful_glow
Откровение: СпешкаRevelation: HastinessOfficial description
#

Game detail

Откровение: СпешкаФизический

Перемещение на другие клетки и применение манёвров наносит ~ur~33 нечестивого урона~/~.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_move
Откровение: НеудачиRevelation: MisfortuneOfficial description
#

Game detail

Откровение: НеудачиФизический

Неудачные удары, выстрелы и заклинания уводят все способности на восстановление на 2 хода.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_fumble
Откровение: СамоуверенностьRevelation: OverconfidenceOfficial description
#

Game detail

Откровение: СамоуверенностьФизический

Применение атакующих умений или заклинаний призывает случайное слабое умертвие на соседней клетке.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_attack
Откровение: РасходыRevelation: LossesOfficial description
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Game detail

Откровение: РасходыФизический

Применение или метание предметов вызывает "Слабость", "Разбитость" или замешательство на 10 ходов, либо слепоту на 3 хода.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_item
ВознесениеAscensionOfficial description
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Game detail

ВознесениеМагический

Обращённые усилены ритуалом Вознесения.
Прервите ритуал, чтобы сбросить эффект.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ascension
Ритуал вознесенияRite of AscensionOfficial description
#

Game detail

The icon mapping has not been verified.

Ритуал вознесения

Убийство всех врагов с этим эффектом прервёт ритуал.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ascension_ritual
Вампирическая порчаVampiric CorruptionOfficial description
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Game detail

Вампирическая порчаВоздействие

Вы слабеете от злотворных чар: эффект постепенно усиливается.Найдите их источник, чтобы ослабить или снять проклятие.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_relic_curse
Заговор кровиBlood HexOfficial description
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Game detail

Заговор кровиВоздействие

Вы чувствуете, как кровь сочится изо всех пор: с постепенно растущим шансом вызывает кровотечение.Убивайте, чтобы отсрочить появление кровотечения.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fever
Егерский отварRanger BrewDescription needed
#

Game detail

Егерский отварМентальный

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_gamekeeper_brew
Железная дисциплинаIron DisciplineOfficial description
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Game detail

Железная дисциплинаМентальный

Уменьшает затраты на способности и скорость падения боевого духа за каждого разбойника в зоне видимости.
Уменьшает время восст. способностей и получаемый урон за каждого менее опасного разбойника в зоне видимости.
Увеличивает урон оружия и точность за каждого более опасного разбойника в зоне видимости.Все эффекты суммируются до 5 раз.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_brigand_discipline
ПодкопUndermineOfficial description
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Game detail

ПодкопФизический

Восполняет 5% запаса здоровья.
Невозможность выполнения действий.Получение 25 ед. урона сбрасывает эффект.По истечении эффекта позволяет переместиться на расстояние до 4 клеток, игнорируя все препятствия, а также даёт суммирующиеся бонусы к пробитию брони и урону.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_dig_in
ЧервоточинаWormholeOfficial description
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Game detail

ЧервоточинаМагический

По истечении эффекта или при его сбросе, телепортирует цель на отмеченную клетку, нанося арканический урон.Если отмеченная клетка занята, телепортирует цель на ближайшую свободную клетку, нанося ей дополнительный арканический урон и с шансом оглушая её.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_wormhole
Эфирный щитAether ShieldOfficial description
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Game detail

Эфирный щитМагический

Восполняет количество энергии, равное 20% получаемого урона.
Уничтожает попавшие по заклинателю физические и магические снаряды (включая метаемые предметы), предотвращая их урон и эффекты.Телепортация продлевает длительность эффекта на 3 хода (вплоть до 8), а каждый уничтоженный снаряд уменьшает её на 1 ход.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_aether_shield
СтазисStasisOfficial description
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Game detail

СтазисФизический

Иммунитет ко всем типам урона, кроме арканического.
Иммунитет ко всем эффектам, кроме "Червоточины".
Невозможность выполнения любых действий.
Предотвращает смерть.
Замораживает длительность активных эффектов и перезарядку способностей.По истечении эффекта или при его сбросе, наносит определённый процент полученного за время действия "Стазиса" арканического урона по области 3х3 клетки и с шансом ошеломляет все задетые цели.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stasis
Призванная сущностьSummoned EntityOfficial description
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Game detail

The icon mapping has not been verified.

Призванная сущность

По истечении эффекта или при его сбросе, призванная сущность исчезает.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_summoned_entity
НеосязаемостьIntangibilityOfficial description
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Game detail

НеосязаемостьМагический

Персонажа невозможно выбрать целью для ударов, выстрелов и заклинаний.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_untargetable
НепреклонностьDeterminationMechanics explained
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Game detail

НепреклонностьМанёвр

Наносит не тратящие ход удары с +round(Agility + Perception)% к урону оружия и +round(55 + 2 × Strength)% к шансу кровотечения по каждому передвигающемуся на соседние клетки врагу.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Bonuses to the triggered strike

Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%

Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.

Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.

o_b_determination
ОбжорствоGluttonyOfficial description
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Game detail

ОбжорствоФизический

Этому упырю наконец-то улыбнулась удача: он едва не лопается от всего съеденного за ночь.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gluttony
Во славу Престола!Praise the Court!Official description
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Game detail

Во славу Престола!Воздействие

По истечении эффекта молельщик трансформируется в порабощённого и накладывает эффект "Клятва на крови" на всех Обращённых в зоне видимости на 9 ходов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_worship
Клятва защитыOath of ProtectionOfficial description
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Game detail

Клятва защитыМагический

Перенаправляет заклинателю 100% получаемого урона.
Получение урона уменьшает время восст. всех способностей заклинателя на 1 ход.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_protection
Клятва воздаянияOath of RetributionOfficial description
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Game detail

Клятва воздаянияМагический

Отражает 33% получаемого от ударов и выстрелов урона в виде ~ur~нечестивого~/~.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_retribution
Клятва наставленияOath of GuidanceOfficial description
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Game detail

Клятва наставленияМагический

Промахи, неудачи, получаемые удары и выстрелы, а также дистанция до ближайшего врага усиливают эффект.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_guidance
Кровная связьBlood BondOfficial description
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Game detail

Кровная связьМагический

100% получаемого союзниками урона также наносится и по заклинателю.
33% восполняемого заклинателем здоровья также восполняется и союзникам.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_blood_bond
Кипящая кровьBoiling BloodMechanics explained
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Game detail

Кипящая кровьМагический

Перемещения наносят ~ur~нечестивый урон~/~ и ухудшают состояние случайной части тела на 3% за каждую преодолённую клетку.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Damage input triggered by movement

Unholy damage input = 3

With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.

o_db_boiling_blood
ИсповедьConfessionOfficial description
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Game detail

ИсповедьМагический

Применение способностей накладывает на заклинателя и всех Обращённых в его зоне видимости один из эффектов на 3 хода (6 ходов, если в зоне видимости заклинателя нет союзников):Атакующие умения накладывают "Боевой раж".
Умения-рывки накладывают "Клятву на крови".
Манёвры накладывают 1 степень "Неуловимости".
Заклинания накладывают "Ускоренную регенерацию".

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_confession
Бремя грехаBurden of SinOfficial description
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Game detail

Бремя грехаМагический

Каждый ход вне зоны видимости заклинателя, а также использование им умений увеличивает степень эффекта (вплоть до VI). Убийство врагов уменьшает степень эффекта на 3.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sin
УдушениеConstrictionOfficial description
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Game detail

УдушениеМагический

Наносит дробящий, колющий и ~ur~нечестивый урон~/~. Каждый ход увеличивает наносимый урон на 15%.
Невозможность передвижения.
Пропуск хода уменьшает длительность эффекта на несколько ходов (в зависимости от силы и ловкости).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_constricted
Сердце тьмыHeart of DarknessDescription needed
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Game detail

Сердце тьмыМагический

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_heart_of_darkness
Отнятый ДарGift RescindedOfficial description
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Game detail

Отнятый ДарМагический

После смерти оставляет 2-3 лужи крови на случайных соседних клетках.По истечении эффекта Обращённый умирает, мгновенно завершая восстановление всех способностей заклинателя и восполняя ему 33% запаса здоровья и 33% запаса энергии.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gift_denied
ВоспарениеExaltationOfficial description
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Game detail

ВоспарениеМагический

Даёт получаемым ударам и выстрелам +26% к шансу неудачи и -26% к точности.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_exaltation
Судный деньJudgement DayMechanics explained
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Game detail

Судный деньМагический

Перемещения или телепортация сбрасывают эффект, нанося ~ur~нечестивый урон~/~ и с шансом вызывая кровотечение и обездвиживание.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Damage input triggered by movement

Unholy damage input = 9

With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.

o_db_judgement_day
МиазмыMiasmaOfficial description
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Game detail

The icon mapping has not been verified.

Миазмы

С шансом вызывает кашель.
Наносит ядовитый урон, если интоксикация равна 100%.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_miasma
Заряд жезла: ОгоньWand Charge: FireOfficial description
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Game detail

The icon mapping has not been verified.

Заряд жезла: Огонь

Задаёт способностям жезлов огненный урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_fire
Заряд жезла: МорозWand Charge: FrostOfficial description
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Game detail

The icon mapping has not been verified.

Заряд жезла: Мороз

Задаёт способностям жезлов морозный урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_frost
Заряд жезла: ЭлектричествоWand Charge: ElectricityOfficial description
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Game detail

The icon mapping has not been verified.

Заряд жезла: Электричество

Задаёт способностям жезлов электрический урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_shock
Заряд жезла: ЯдWand Charge: PoisonOfficial description
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Game detail

The icon mapping has not been verified.

Заряд жезла: Яд

Задаёт способностям жезлов ядовитый урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_poison
Заряд жезла: КислотаWand Charge: AcidOfficial description
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Game detail

The icon mapping has not been verified.

Заряд жезла: Кислота

Задаёт способностям жезлов разъедающий урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_acid
Заряд жезла: АрканаWand Charge: ArcaneOfficial description
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Game detail

The icon mapping has not been verified.

Заряд жезла: Аркана

Задаёт способностям жезлов арканический урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_arcane
Заряд жезла: ПсионикаWand Charge: PsionicOfficial description
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Game detail

The icon mapping has not been verified.

Заряд жезла: Псионика

Задаёт способностям жезлов псионический урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_psionic
Заряд жезла: ЭнтропияWand Charge: EntropyOfficial description
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Game detail

The icon mapping has not been verified.

Заряд жезла: Энтропия

Задаёт способностям жезлов энтропический урон.Применение заклинаний и критические попадания жезлами увеличивает степень эффекта (вплоть до IV).Степени расходуются некоторыми способностями жезлов.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_entropy
Сопряжение лей-линийLey Line AlignmentOfficial description
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Game detail

The icon mapping has not been verified.

Сопряжение лей-линий

Попадания атаками жезлов, а также умениями "Фокусирующий удар" и "Вспышка" наносят 33% изначального урона по всем соседним с основной целью врагам.Применение способностей жезлов увеличивает степень эффекта (вплоть до VI) и продлевают длительность эффекта на 1 ход (вплоть до 6).Применение заклинаний уменьшает его степень.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ley

Core health and survival effects

КровотечениеBleedingMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

КровотечениеВоздействие

Ухудшает состояние затронутой части тела на 1%.

Code-reviewed mechanics

Ongoing bleeding
Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
What changes it
Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
o_db_bleed
РвотаVomitingMechanics explained
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Game detail

РвотаФизический

Рвота во время сна наносит значительный урон.

Code-reviewed mechanics

What happens after entry
Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
Why vomiting occurs
Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
What changes it
Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
o_db_nause
СытостьSatietyMechanics explained
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Game detail

СытостьСостояние

Пока активен эффект, утоление голода будет приводить к рвоте.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Satiety and overeating
Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
What changes it
Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
o_db_hunger0
ОтравлениеPoisoningMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

ОтравлениеВоздействие

Code-reviewed mechanics

Per-turn poison damage
Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
Worked example
At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
What changes it
Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
o_db_poison
ИнтоксикацияIntoxicationMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

ИнтоксикацияСостояние

Пассивное уменьшение интоксикации зависит от иммунитета.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox1
Тяжелая интоксикацияSevere IntoxicationMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Тяжелая интоксикацияСостояние

Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.Пассивное уменьшение интоксикации зависит от иммунитета.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox2
Смертельная интоксикацияDeadly IntoxicationMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Смертельная интоксикацияСостояние

Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.
Шанс вызвать рвоту.Пассивное уменьшение интоксикации зависит от иммунитета.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox3
БольPainMechanics explained
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Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain1
Сильная больSevere PainMechanics explained
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Game detail

Сильная больСостояние

Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain2
Болевой шокPain ShockMechanics explained
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Game detail

Болевой шокСостояние

Ноги заплетаются: шанс сделать шаг в случайную сторону при ходьбе.
Смерть близка: каждые несколько ходов уменьшает макс. здоровье персонажа.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain3
ГолодHungerMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger1
Мучительный голодTerrible HungerMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger2
Голодная смертьStarvationMechanics explained
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Game detail

Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.

Голодная смертьСостояние

Смерть близка: каждые несколько ходов уменьшает макс. здоровье персонажа.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Accumulating capacity loss
Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger3
ЖаждаThirstMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst1
Мучительная жаждаTerrible ThirstMechanics explained
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Game detail

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst2
ОбезвоживаниеDehydrationMechanics explained
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Game detail

Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.

ОбезвоживаниеСостояние

Смерть близка: каждые несколько ходов уменьшает макс. здоровье персонажа.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Accumulating capacity loss
Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst3
Лёгкая травмаMinor InjuryMechanics explained
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Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Лёгкая травмаРанение

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj1
Средняя травмаModerate InjuryMechanics explained
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Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Средняя травмаРанение

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj2
Тяжелая травмаSevere InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Тяжелая травмаРанение

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj3
Стабилизированная лёгкая травмаStabilized Minor InjuryMechanics explained
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Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Стабилизированная лёгкая травмаРанение

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj1_stabil
Стабилизированная средняя травмаStabilized Moderate InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Стабилизированная средняя травмаРанение

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj2_stabil
Стабилизированная тяжёлая травмаStabilized Severe InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Стабилизированная тяжёлая травмаРанение

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj3_stabil

Источники

Версия игры 0.9.4.25

  1. Same-release official attribute and effect name/description tables
  2. Same-release restoration, stat recalculation, attack and effect processing; explanations reviewed per entry
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