Status dictionary
Este artículo aún no está traducido al idioma elegido. Se muestra el texto en inglés; los nombres oficiales disponibles conservan el idioma seleccionado.
Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.
Contenido
Reading this dictionary
Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.
Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.
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211 / 211 entries
Other official effects
OptimismoOptimismOfficial description
Game detail
La bonificación de tenacidad depende de la moral.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_optimism
HeroísmoHeroismMechanics explained
Game detail
La cantidad de acumulaciones depende del número de enemigos en visión (puede aumentar hasta 5).Matar enemigos restaura un (0.04 × Energy capacity × strength)% de la energía máxima y otorga +(10 × strength)% de efectividad de las curaciones durante 30 turnos por cada acumulación del efecto.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Energy restored per kill
Energy restoration input = 0.04 × Energy capacity × strength
This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.
Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.
Healing Efficiency after a kill
Healing Efficiency bonus = 10 × stacks × strength (percentage points)
Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.
Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
Segundo alientoSecond WindMechanics explained
Game detail
Reduce todos los enfriamientos 1 turno.Al activarse, disipa todos los efectos físicos negativos y restaura un (20 × strength)% de la salud máxima y un (20 × strength)% de la energía máxima.Una vez cada 30 turnos tiene un 50% de probabilidad de hacer que el personaje evite la muerte.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Restoration on activation
Base restoration fraction = 20% × strength
Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.
Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
FrenesíFrenzyMechanics explained
Game detail
current target-switch chance% chance to deliver a strike, take a shot, or use a spell against a random enemy instead of the intended target, prioritizing the closest ones.current movement-redirection chance% chance to take a step towards the closest enemy when walking.Each turn increases both chances, depending on Sanity. Saltarse un turno reinicia ambas probabilidades.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Accumulating both loss-of-control chances
Gain each turn = 5 − 0.05 × Sanity (percentage points)
New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.
Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.
MegalomaníaMegalomaniaOfficial description
Game detail
Anula la probabilidad pasiva de oír enemigos y revelar trampas.Obliga al personaje a sobreestimar de lo que es capaz.Aumenta de manera gradual las penalizaciones de la favorabilidad de precios y la obtención de reputación (hasta -25%).Completar contratos reinicia ambas penalizaciones.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_megalomania
Tendencias suicidasDeath WishOfficial description
Game detail
Restaura una cantidad de salud y energía equivalente a un porcentaje del daño infligido con hechizos.
Cada casilla de distancia hasta el objetivo reduce la cantidad de salud y energía restauradas.La potencia de las bonificaciones y el porcentaje de salud y energía restauradas cambian de forma dinámica según el dolor y la salud faltante.Matar enemigos reduce la duración del efecto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_deathwish
PánicoPanicMechanics explained
Game detail
Upon activation, replenishes 30% Max Energy.Grants -10% Abilities Energy Cost and -1% Sit. Morale Change for each enemy within Vision.Skipping a turn significantly reduces the effect's duration and also replenishes 1% Situational Morale for each enemy within Vision.Once per 30 turns , if Situational Morale is reduced to 0% (the current amount: current Situation Morale), forces the character to drop the equipped weapons.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
The weapon-drop check's input
Check value = current Situation Morale
The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.
Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.
PesimismoPessimismOfficial description
Game detail
Las penalizaciones a la tenacidad, la efectividad de las curaciones y la resistencia a la fatiga dependen de la moral.Al restaurarte moral situacional con consumibles se anula temporalmente el efecto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_pessimism
AnsiedadAnxietyOfficial description
Game detail
Los golpes y disparos ganan +3% de probabilidad de golpe débil y -3% de precisión.
Los fallos y los golpes o disparos débiles reinician esta penalización.Lanzar hechizos otorga +6% de probabilidad de contrahechizo.
Si lanzas un contrahechizo se reinicia esta penalización.Ambos efectos se acumulan hasta 5 veces.Según la moral, tiene probabilidad de poner una habilidad de Ataque al azar en un enfriamiento de 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_anxiety
ParanoiaOfficial description
Game detail
Las penalizaciones al costo de energía de las capacidades, el daño recibido, la probabilidad de golpe débil y la probabilidad de contrahechizo dependen de la fatiga.Obliga al personaje a ver y oír peligro donde no lo hay.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_paranoia
DelirioDeliriumOfficial description
Game detail
Tiene una probabilidad de dar un paso en una dirección aleatoria al caminar.Tiene una probabilidad de dejar caer un objeto en lugar de usarlo, arrojarlo o equiparlo.Tiene una probabilidad de usar capacidades apuntadas en un área de 1-2 casillas alrededor del objetivo deseado.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_irrationality
CatarsisCatharsisOfficial description
Game detail
Al activarse, restaura un 10% de la salud máxima y un 10% de la energía máxima.Matar enemigos peligrosos restaura salud, energía, moral situacional y cordura situacional, según el nivel del personaje.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_catharsis
Baño de ácidoAcid BathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_acid
Maldición de la agoníaCurse of AgonyOfficial description
Game detail
Las penalizaciones cambian de forma dinámica según el nivel de dolor.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_agony
Mal viajeBad TripOfficial description
Game detail
No puedes recibir efectos mentales positivos.Provoca unas secuelas desagradables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_bad_trip
CegueraBlindnessOfficial description
Game detail
Sets the Vision radius to zero.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_blind
AguanteSturdinessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_burly
ConfusiónConfusionOfficial description
Game detail
Tropiezo: probabilidad de dar un paso en una dirección aleatoria al caminar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confuse
Furia de batallaBattle RageDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rage
HumedadWetnessOfficial description
Game detail
Con 3 y 4 acumulaciones: el equipo de metal comienza a oxidarse muy lentamente.Cada acumulación, comenzando en 2, aumenta un +10% la probabilidad de contrahechizo de los hechizos de electromancia.Si te paras cerca de algún fuego, la duración del efecto se reducirá rápidamente.Si llevas una capa, la lluvia no podrá aplicar más de 1 acumulación del efecto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wet
BorracheraDrunkennessOfficial description
Game detail
2, 3 y 4 acumulaciones: probabilidad de causar confusión.
3 y 4 acumulaciones: probabilidad de causar vómitos
4 acumulaciones: probabilidad de ponerse a dormir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drunk
EvasiónElusivenessOfficial description
Game detail
Moverse a otras casillas otorga una acumulación adicional del efecto por cada casilla (hasta 5).
Cada evasión y cada ataque débil que recibas (tanto golpes como disparos) consume acumulaciones pero extiende la duración del efecto 1 turno (hasta 6).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_elusive
Precisión excepcionalExceptional PrecisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_accurate
ExtenuaciónEnervationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fragile
VigorDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fresh
CongelaciónFreezing StiffDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ice
RedNetOfficial description
Game detail
No te puedes mover a otras casillasSaltarse un turno reduce la duración del efecto algunos turnos (cuántos dependerá de tu Fuerza y tu Agilidad).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_net
TelarañaWebOfficial description
Game detail
No te puedes mover a otras casillasSaltarse un turno reduce la duración del efecto algunos turnos (cuántos dependerá de tu Fuerza y tu Agilidad).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_web
En llamasBurningOfficial description
Game detail
Saltarse un turno reduce la duración del efecto algunos turnos (cuántos dependerá de tu Vitalidad y tu Agilidad).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fire
Sangre para sacrificioSacrificial BloodOfficial description
Game detail
Lanzar hechizos contra un objetivo marcado por este efecto otorga +6% de poder mágico y +6% de efectividad de las curaciones (ambos efectos se acumulan hasta 6 veces), restaura un 6% de la energía máxima y reduce todos los enfriamientos 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sacrifical
PetrificaciónPetrificationOfficial description
Game detail
No puedes recibir efectos físicos
No puedes realizar ninguna acción
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stone
PosesiónPossessionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_poss
Regeneración rápidaRapid RestorationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regen
DormirSleepOfficial description
Game detail
No puedes realizar ninguna acción.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sleep
Piel de piedraStone SkinDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stoneskin
AturdimientoStunOfficial description
Game detail
No puedes realizar ninguna acción.Inmunidad a aturdimientos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stun
Posesión espectralSpectral HauntingOfficial description
Game detail
Todos los ataques y disparos recibidos tendrán +20% de probabilidad de golpe débil y -10% de precisión.Al recibir daño, el efecto se termina.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_unstable
DebilidadWeaknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_weak
ReceptividadReceptivenessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_receptive
Robo de vidaLife DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_lifesteal
Robo de energíaEnergy DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_manasteal
Visión claraClear VisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_clearsight
FatigaFatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired01
Fatiga graveSevere FatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired02
ExtenuaciónExhaustionMechanics explained
Game detail
Heavy Lids: has a chance to put to Sleep.
Near death: every few turns reduces the character's Max Health.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired03
Contra todo pronósticoAgainst the OddsMechanics explained
Game detail
La salud no puede caer por debajo del (2.5 × Vitality)%.Al matar enemigos, te restauras un (2.5 × Vitality)% de la salud máxima y un (2.5 × Willpower)% de la energía máxima.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Health floor and restoration on a kill
Health floor = Health capacity × 2.5 × Vitality / 100
A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.
Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.
HirudoterapiaLeech TherapyOfficial description
Game detail
Improves the affected body part's Condition by +0.5%.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leech_parent
InmovilizaciónImmobilizationOfficial description
Game detail
No se puede mover a otra casilla
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_immob
ComaOfficial description
Game detail
No se puede mover a otra casilla.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_coma
Maldición desgastanteCurse of DecayOfficial description
Game detail
Con 4 acumulaciones: empeora el estado de una parte del cuerpo al azar en un 1%.Cada turno, se aplica una acumulación adicional del efecto (hasta 4). Los golpes y disparos básicos y el uso de capacidades consumen 2 acumulaciones.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_curse
ResguardoShield RaisedDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_shield_raised
Encantamiento de rayosLightning EnchantmentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_electric
Marca del festínMark of the FeastOfficial description
Game detail
Todos los ataques recibidos ganan +13% de robo de vida.Sufrir un sangrado extiende la duración del efecto 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_feast
Promesa de sangreBlood OathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_vow
Bendición profanaUnholy BlessingOfficial description
Game detail
The repeated application of the effect grants an extra stack of it (up to III) and refreshes its duration.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_dark_blessing
Postura de duelistaFencer StanceOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Los ataques básicos con espadas gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fencer_stance
Armadura de piedraStone ArmorOfficial description
Game detail
Summoning runic boulders prolongs the effect's duration by 2 turns.When the effect expires or is activated again, the armor explodes, dealing Arcane and Crushing Damage to all adjacent targets and potentially Knocking them back.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stone_armor
Empoderamiento rúnicoRunic EmpowermentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_runic_power
AtontarDazeOfficial description
Game detail
No puedes usar capacidades
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_daze
¡Firme!Hold the Line!Official description
Game detail
Usar habilidades de este árbol otorga 2 acumulaciones adicionales del efecto (hasta 4) pero reduce su duración 1 turno.Cada golpe recibido gasta acumulaciones (hasta 1 por turno) pero extiende la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_defence_stance
MasacreMassacreOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Los ataques básicos con hachas gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_massacre
ContrapesoHammer and AnvilOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Los ataques básicos con mazas gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_hammer_and_anvil
Deleite de aceroFeast of SteelOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Los ataques básicos con espadas de dos manos gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_steel_feast
ParadaParryDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_riposte
Postura inquebrantableUnwavering StanceOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Los ataques básicos con bastones gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_unwavering_stance
ApuntarTaking AimDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_taking_aim
SupresiónSuppressionOfficial description
Game detail
Usar habilidades de este árbol (excepto Apuntar) otorga una acumulación adicional del efecto (hasta 4 acumulaciones).Los disparos básicos gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 12).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_suppression
Puñaladas lacerantesPainful StabsOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Los ataques básicos con dagas gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_painful_stabs
Marca de la cazaHunter's MarkDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hunters_mark
Adrenalina de la cazaThrill of the HuntOfficial description
Game detail
Matar a objetivos de Marca de la caza o aplicársela a un objetivo nuevo otorga una acumulación adicional del efecto (hasta 4).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_hunter
Herida abiertaGaping WoundOfficial description
Game detail
A chance to start Bleeding after using an ability.
Strikes, shots, moving to other tiles, and using abilities causes Bleedings to trigger twice per turn.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_gaping_wound
Sangre vampíricaVampiric BloodOfficial description
Game detail
Restaura un 6% de la salud máxima y un 6% de la energía máxima.
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Change sources and calculation notes remain to be documented.
o_b_vampiric_blood
Locura sanguinariaBlood CrazeOfficial description
Game detail
Asestar golpes otorga una acumulación adicional del efecto (hasta 4) y reinicia su duración.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_craze
Sacrificio a voluntadWilling SacrificeOfficial description
Game detail
Cada vez que el lanzador del hechizo recibe daño, sus aliados dentro de su visión recuperan esa misma cantidad de salud y sus enfriamientos se reducen 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_willing_sacrifice
Iniciativa tomadaSeized InitiativeDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ini_seized
Iniciativa perdidaInitiative LossDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ini_lost
Táctica defensivaDefensive TacticOfficial description
Game detail
Los golpes, los disparos y usar habilidades de Ataque gastan cargas (hasta 1 por turno).Al matar enemigos, se otorgan 2 acumulaciones (hasta 6).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_tactics_def
Táctica ofensivaOffensive TacticOfficial description
Game detail
Los golpes, los disparos y usar habilidades de Ataque gastan cargas (hasta 1 por turno).Al matar enemigos, se otorgan 2 acumulaciones (hasta 6).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_tactics_off
Sed de batallaThirst for BattleOfficial description
Game detail
La potencia del efecto cambia de forma dinámica según la cantidad de salud actual.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_battle_thirst
Subidón de adrenalinaAdrenaline RushOfficial description
Game detail
Con 3 acumulaciones: reduce todos los enfriamientos 1 turno.
Con 6 acumulaciones: restaura un 4% de la salud máxima si la salud actual está por debajo del 40%.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_adrenaline
BendiciónBlessingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless
Paz mentalPeace of MindOfficial description
Game detail
Al recibir experiencia, se reduce la duración del efecto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless_elf
Mirada de los ancestrosAncestors' GazeOfficial description
Game detail
Al matar enemigos, se otorgan acumulaciones (hasta 6).
Cada 60 turnos, se pierden acumulaciones.El efecto termina cuando la salud cae por debajo del 30%.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless_dwarf
Regeneración de trolTroll RegenerationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_troll_regeneration
ReagruparRegroupDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regroup
Postura de piqueroPikeman StanceOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Si te quedas en la misma casilla, se extiende la duración del efecto 1 turno (hasta 10), y los golpes básicos con lanzas gastan acumulaciones (hasta 1 por turno).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_pikemanstancePostura de piqueroPikeman StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_spear
ConcentraciónConcentrationOfficial description
Game detail
Usar habilidades de Armas (tipo Ataque) otorga acumulaciones adicionales del efecto (hasta 4).
Usar habilidades de tipo Ataque de este árbol de capacidades consume 2 acumulaciones.Matar enemigos extiende la duración del efecto 2 turnos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_honed_moves
Hay para todosEnough for EveryoneOfficial description
Game detail
Si el personaje está adyacente, recibe un golpe suyo cada vez que asesta un golpe contra otro objetivo.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_crowdcontrol
Sacrificio del almaSoul SacrificeOfficial description
Game detail
Cuando termina el efecto, el objetivo explota y les inflige ~ur~daño profano~/~ equivalente a su salud restante (pero no más del 20% de su salud máxima) a todas las casillas adyacentes.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soul_sacrifice
Sello vinculanteBinding SigilOfficial description
Game detail
Un vínculo mágico entre el lanzador del hechizo y su aliado no muerto.Le otorga al aliado -33% de daño recibido
Transfiere un 33% del daño recibido por el lanzador al aliado
Le restaura energía al lanzador, equivalente al 33% del daño infligido por el aliado
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_binding_sigil
¡Muerde!Sic!Official description
Game detail
Los perros le infligen +50% de daño.
Los perros no huirán mientras el objetivo con este efecto esté en su visión.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sic_em
Nube sofocanteSuffocating CloudOfficial description
Game detail
Tiene probabilidad de causar tos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_suffocating_cloud
TosCoughingOfficial description
Game detail
Produce ruido.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_cough
Cubierto de alcoholDoused in AlcoholDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_alco
Cubierto de aceiteDoused in OilDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_oil
Ataque incontenibleMighty SwingOfficial description
Game detail
Potencia las demás habilidades del árbol, lo que les otorga propiedades únicas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_mighty_swing
Postura de agresiónStriker StanceOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Los ataques básicos con mazas de dos manos gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_carnagePostura de agresiónStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2hmace
DevastaciónRampageOfficial description
Game detail
Usar habilidades de este árbol otorga una acumulación adicional del efecto (hasta 4).Los ataques básicos con hachas de dos manos gastan acumulaciones (hasta 1 por turno) pero extienden la duración del efecto 1 turno (hasta 10).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rampagePostura de agresiónStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2haxe
Al'qudOfficial description
Game detail
Provoca unas secuelas desagradables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_alqud
AbasaOfficial description
Game detail
Provoca unas secuelas desagradables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_abasa
Miel de avispaHornet HoneyOfficial description
Game detail
Provoca unas secuelas desagradables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_honey
NikkafOfficial description
Game detail
Provoca unas secuelas desagradables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_nikkaf
Polvo de estrellasStardustDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_stardust
ParegóricoParegoricOfficial description
Game detail
Divide a la mitad las penalizaciones de la tos.Provoca unas secuelas desagradables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_paregoric
Secuelas de al'qudAl'qud AftermathOfficial description
Game detail
Tiene probabilidad de atontar o confundir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_alqud
Secuelas de miel de avispaHornet Honey AftermathOfficial description
Game detail
Tiene probabilidad de causar vómitos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_honey
Secuelas de paregóricoParegoric AftermathOfficial description
Game detail
Tiene probabilidad de ponerte a dormir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_paregoric
Secuelas de nikkafNikkaf AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_nikkaf
Secuelas de Mal viajeBad Trip AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_hungover
ConmociónStaggerDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stagger
Te buscan: multa o cárcelWanted: Fine or JailMechanics explained
Game detail
Infringiste la ley, y ahora te buscan.Multa: current jurisdiction's fine (crowns)
o
Cárcel: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Te buscan: ataque en el actoWanted: Attacked on SightMechanics explained
Game detail
Hay una recompensa por ti. Los guardias te atacarán al instante.Multa: current jurisdiction's fine (crowns)
o
Cárcel: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Furia bestialBestial RageOfficial description
Game detail
Tiene un 66% de probabilidad de redirigir un ataque a un objetivo adyacente al azar, en lugar de golpear al objetivo original.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bestial_rage
OscuridadMurkOfficial description
Game detail
Cada turno otorga una acumulación adicional del efecto (hasta 4).El efecto se disipa si recibes daño, usas capacidades o asestas un golpe.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_murk
Shared FleshOfficial description
Game detail
No puede realizar ataques básicos ni moverse a otra casilla.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_flesh_pile
Voluntad de SobrevivirWill to SurviveOfficial description
Game detail
Inmunidad temporal a las heridas y los estados negativos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_will_to_survive
ResonanciaResonanceDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_resonance
ImpulsoImpulseOfficial description
Game detail
Tiene una probabilidad de ser empujado y alejado de quien lanzó el hechizo.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_impulse
Campo electrostáticoStatic FieldOfficial description
Game detail
Les inflige daño eléctrico a todos los objetivos en el área de efecto, reduce su resistencia eléctrica y tiene una probabilidad de inmovilizarlos.
No afecta al lanzador del hechizo.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_static_field
Sello de sutilezaSeal of FinesseOfficial description
Game detail
Quedarse en la misma casilla otorga una acumulación adicional del efecto (hasta 5).Moverse a otras casillas gasta acumulaciones. El efecto se termina al moverse con 1 acumulación restante.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_finesse
Sello de poderSeal of PowerOfficial description
Game detail
Lanzar hechizos transforma este efecto en un Sello de la escuela mágica correspondiente (si no está activo ya) y extiende su duración 3 turnos (hasta 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_power
Sitio de poderPlace of PowerOfficial description
Game detail
Quedarse en un sitio de poder otorga una acumulación adicional del efecto (hasta 4) y extiende su duración 1 turno.Lanzar hechizos gasta acumulaciones.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_place_of_power
Sello de reflejoSeal of ReflectionOfficial description
Game detail
Redirige todos los hechizos recibidos hacia otro objetivo al azar en un rango de 8 casillas, si hay uno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_reflection
Sello de cadenasSeal of ShacklesOfficial description
Game detail
Cuando usas una capacidad, infliges daño arcano equivalente a un porcentaje de la energía gastada.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_mute
Sello de piromanciaSeal of PyromancyOfficial description
Game detail
Lanzar hechizos transforma este efecto en un Sello de la escuela mágica correspondiente y extiende su duración 3 turnos (hasta 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_pyromancy
Sello de electromanciaSeal of ElectromancyOfficial description
Game detail
Lanzar hechizos transforma este efecto en un Sello de la escuela mágica correspondiente y extiende su duración 3 turnos (hasta 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_electromancy
Sello de geomanciaSeal of GeomancyOfficial description
Game detail
Lanzar hechizos transforma este efecto en un Sello de la escuela mágica correspondiente y extiende su duración 3 turnos (hasta 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_geomancy
Sello de arcanísticaSeal of ArcanisticsOfficial description
Game detail
Lanzar hechizos transforma este efecto en un Sello de la escuela mágica correspondiente y extiende su duración 3 turnos (hasta 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_arcanistics
Sello de profanidadSeal of UnholinessOfficial description
Game detail
Lanzar hechizos transforma este efecto en un Sello de la escuela mágica correspondiente y extiende su duración 3 turnos (hasta 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_unholy
Sello de hemomanciaSeal of SanguimancyOfficial description
Game detail
Lanzar hechizos transforma este efecto en un Sello de la escuela mágica correspondiente y extiende su duración 3 turnos (hasta 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_vampire
Se buscaDead or AliveOfficial description
Game detail
Cuando el objetivo de este efecto está en visión del Tesorero, todos los golpes y disparos contra ese objetivo tendrán +10% de precisión, +15% de penetración de armadura y +20% de daño al cuerpo.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_dead_or_alive
ResacaHangoverOfficial description
Game detail
La duración de la resaca depende de la intoxicación.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hangover
Defensa tenazUnyielding DefenseDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_def_unyielding
¡Resistiré!Brace for Impact!Official description
Game detail
Todos los ataques y disparos recibidos tendrán una penalización a la probabilidad de golpe débil, a la precisión y a la penetración de armadura.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_brace_for_impact
Esencia robadaStolen EssenceOfficial description
Game detail
Using spells replenishes Health for 9% of the Energy spent.The repeated use of "Steal Essence" grants an extra stack of the effect (up to III) and refreshes its duration.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_harvested_essence
Presagio de ruindadDeadly PremonitionOfficial description
Game detail
La próxima habilidad de tipo Ataque o hechizo tendrá +50% de probabilidad de golpe débil, +50% de probabilidad de contrahechizo y +50% a la duración de su enfriamiento.Al usar habilidades de tipo Ataque o hechizos, el efecto se termina y reduce todos los enfriamientos de quien lanzó el efecto 2 turnos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_deadly_premonition
Posesión espectralSpectral HauntingOfficial description
Game detail
Grants all received strikes and shots +20% Fumble Chance and -10% Accuracy.Receiving damage removes the effect.When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to the enemy and delivers a strike to them, empowering itself if it hits.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ghost_mark
Descanso de la caravanaCaravan's RestOfficial description
Game detail
Los caballos necesitan tiempo para descansar.La caravana no puede viajar en este momento.
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Change sources and calculation notes remain to be documented.
o_db_caravan_cd
PestilenciaPestilenceOfficial description
Game detail
Tiene probabilidad de causar envenenamiento.
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Change sources and calculation notes remain to be documented.
o_db_pest
Entrenamiento de agilidadAgility TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_agility_training
Entrenamiento de precisiónPrecision TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_coordination_training
Entrenamiento de fuerzaStrength TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_strength_training
Entrenamiento de resistenciaEndurance TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_endurance_training
Brillo siniestroBaleful GlowDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_baleful_glow
Revelación: ImprudenciaRevelation: HastinessOfficial description
Game detail
Moverse a otras casillas y usar maniobras inflige ~ur~33 de daño profano~/~.
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Change sources and calculation notes remain to be documented.
o_db_revelation_move
Revelación: InfortunioRevelation: MisfortuneOfficial description
Game detail
Los golpes y disparos débiles y los contrahechizos ponen todas las capacidades en un enfriamiento de 2 turnos.
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Change sources and calculation notes remain to be documented.
o_db_revelation_fumble
Revelación: ArroganciaRevelation: OverconfidenceOfficial description
Game detail
Al usar hechizos o habilidades de Ataque se invoca un ánima débil al azar en una casilla adyacente.
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Change sources and calculation notes remain to be documented.
o_db_revelation_attack
Revelación: PérdidasRevelation: LossesOfficial description
Game detail
Usar o arrojar objetos causa Debilidad, Extenuación o Confusión durante 10 turnos, o Ceguera durante 3 turnos.
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Change sources and calculation notes remain to be documented.
o_db_revelation_item
AscensiónAscensionOfficial description
Game detail
Los prosélitos están potenciados por el rito de ascensión.
Interrumpe el rito para detener el efecto.
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Change sources and calculation notes remain to be documented.
o_b_ascensionRito de ascensiónRite of AscensionOfficial description
Game detail
The icon mapping has not been verified.
Matar a todos los enemigos con este efecto interrumpirá el rito.
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Change sources and calculation notes remain to be documented.
o_b_ascension_ritual
Corrupción vampíricaVampiric CorruptionOfficial description
Game detail
Te estás debilitando por un conjuro dañino: el efecto se va potenciando con el tiempo.Encuentra la fuente de la maldición para reducir su fuerza y detenerla.
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Change sources and calculation notes remain to be documented.
o_db_relic_curse
Aojo sanguíneoBlood HexOfficial description
Game detail
Sientes que la sangre te chorrea de los poros: tiene una probabilidad que va creciendo de a poco de causarte sangrado.Mata enemigos para postergar el efecto.
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Change sources and calculation notes remain to be documented.
o_db_fever
Cerveza de exploradoraRanger BrewDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_gamekeeper_brew
Disciplina férreaIron DisciplineOfficial description
Game detail
Reduce el costo de energía de las capacidades y la pérdida de la voluntad de luchar por cada bandido en visión.
Reduce la duración de enfriamientos y el daño recibido por cada bandido en visión que sea menos peligroso.
Aumenta el daño de arma y la precisión por cada bandido en visión que sea más peligroso.Todos los efectos pueden acumularse hasta 5 veces.
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Change sources and calculation notes remain to be documented.
o_b_brigand_discipline
Bajo tierraUndermineOfficial description
Game detail
Replenishes 5% Max Health.
Can't perform any actions.Receiving 25 points of damage removes the effect.When the effect expires, allows the Rockeater Soldier to reposition within 4 tiles, ignoring all obstacles, and also grants stacking bonuses to Armor Penetration and Damage.
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Change sources and calculation notes remain to be documented.
o_b_dig_in
Agujero de gusanoWormholeOfficial description
Game detail
Cuando el efecto se termina o se disipa, teletransporta al objetivo a la casilla marcada y le inflige daño arcano.Si la casilla marcada está ocupada, teletransporta al objetivo a la casilla vacía más cercana y le inflige daño arcano adicional, con una probabilidad de aturdirlo.
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Change sources and calculation notes remain to be documented.
o_db_wormhole
Escudo etéreoAether ShieldOfficial description
Game detail
Replenishes Energy for 20% of the damage received.
Destroys all physical and magical projectiles (including thrown items) that would hit the caster, preventing their damage and effects.Teleporting prolongs the effect's duration by 3 turns (up to 8), and each destroyed projectile reduces it by 1 turn.
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Change sources and calculation notes remain to be documented.
o_b_aether_shield
EstasisStasisOfficial description
Game detail
Immunity to all damage types except Arcane.
Immunity to all effects except "Wormhole".
Can't perform any actions.
Prevents death.
Freezes all cooldowns and the duration of active effects.When the effect expires or is removed, deals a certain percentage of the Arcane Damage the target received over the course of "Stasis" to a 3x3 tile area, and potentially Dazes all affected targets.
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Change sources and calculation notes remain to be documented.
o_db_stasisEntidad invocadaSummoned EntityOfficial description
Game detail
The icon mapping has not been verified.
Cuando el efecto se disipa o se termina, la entidad invocada desaparece.
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Change sources and calculation notes remain to be documented.
o_b_summoned_entity
IntangibilidadIntangibilityOfficial description
Game detail
El personaje es inalcanzable por golpes, disparos o hechizos.
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Change sources and calculation notes remain to be documented.
o_b_untargetable
DeterminaciónDeterminationMechanics explained
Game detail
Asesta un golpe gratuito con +round(Agility + Perception)% de daño de arma y +round(55 + 2 × Strength)% de probabilidad de sangrado a cada enemigo que se mueva a una casilla adyacente.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Bonuses to the triggered strike
Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%
Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.
Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.
GluttonyOfficial description
Game detail
This ghoul's fortune has finally taken a turn for the better: the creature is nearly bursting from all it devoured overnight.
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Change sources and calculation notes remain to be documented.
o_db_gluttony
¡Alabada sea la Corte!Praise the Court!Official description
Game detail
When the effect expires, the Supplicant transforms into a Thrall and grants "Blood Oath" to all Proselytes within Vision for 9 turns.
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Change sources and calculation notes remain to be documented.
o_b_worship
Promesa de protecciónOath of ProtectionOfficial description
Game detail
Transfers 100% of the received damage to the caster.
Receiving damage reduces all of the caster's cooldowns by 1 turn.
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Change sources and calculation notes remain to be documented.
o_b_oath_protection
Promesa de represaliaOath of RetributionOfficial description
Game detail
Reflects 33% of the damage received from strikes and shots as ~ur~Unholy Damage~/~.
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Change sources and calculation notes remain to be documented.
o_b_oath_retribution
Promesa de guíaOath of GuidanceOfficial description
Game detail
Misses, fumbles, received strikes and shots, and the distance to the closest enemy empower the effect.
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Change sources and calculation notes remain to be documented.
o_b_oath_guidance
Blood BondOfficial description
Game detail
100% of the damage received by the allies is also dealt to the caster.
33% of the Health replenished by the caster is also replenished to the allies.
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Change sources and calculation notes remain to be documented.
o_b_blood_bond
Sangre hirvienteBoiling BloodMechanics explained
Game detail
Moving deals ~ur~Unholy Damage~/~ and worsens the Condition of a random body part by 3% for each traveled tile.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 3
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.
ConfessionOfficial description
Game detail
Using abilities grants the caster and all Proselytes within their Vision one of the following effects for 3 turns (6 turns if there are no allies within the caster's Vision):Attack skills grant "Battle Rage".
Charge skills grant "Blood Oath".
Maneuvers grant 1 stack of "Elusiveness".
Spells grant "Rapid Restoration".
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confession
Marca del pecadoBurden of SinOfficial description
Game detail
Each turn outside of the caster's Vision, and each ability they use, applies an extra stack of the effect (up to VI).
Killing enemies reduces the number of stacks by 3.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sin
ConstrictionOfficial description
Game detail
Inflige daño aplastante, perforador y ~ur~profano~/~. El daño infligido aumenta un 15% con cada turno que pasa.
No se puede mover a otras casillas.
Saltarse un turno reduce la duración del efecto algunos turnos (el número exacto dependerá de la Fuerza y la Agilidad).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_constricted
Corazón tenebrosoHeart of DarknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_heart_of_darkness
Gift RescindedOfficial description
Game detail
Upon death, leaves 2-3 Blood Puddles on random adjacent tiles.When the effect expires, the Proselyte dies, instantly refreshing the caster's cooldowns and replenishing 33% Max Health and 33% Max Energy to them.
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Change sources and calculation notes remain to be documented.
o_db_gift_denied
ExaltationOfficial description
Game detail
Grants all received strikes and shots +26% Fumble Chance and -26% Accuracy.
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Change sources and calculation notes remain to be documented.
o_b_exaltation
Día del juicioJudgement DayMechanics explained
Game detail
Moving to other tiles or teleporting removes the effect, dealing ~ur~Unholy Damage~/~, and has a chance to cause Bleeding and Immobilization.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 9
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.
MiasmaOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_miasmaWand Charge: FireOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_fireWand Charge: FrostOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_frostWand Charge: ElectricityOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_shockWand Charge: PoisonOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_poisonWand Charge: AcidOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_acidWand Charge: ArcaneOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_arcaneWand Charge: PsionicOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_psionicWand Charge: EntropyOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_entropyLey Line AlignmentOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leyCore health and survival effects
HemorragiaBleedingMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Empeora en un 1% el estado de la parte del cuerpo afectada.
Code-reviewed mechanics
- Ongoing bleeding
- Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
- What changes it
- Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
Further reading:Body conditions and injuries
o_db_bleed
VómitosVomitingMechanics explained
Game detail
Vomitar mientras duermes inflige una gran cantidad de daño.
Code-reviewed mechanics
- What happens after entry
- Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
- Why vomiting occurs
- Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Saciedad
Further reading:Hunger and ThirstCooking
o_db_nause
SaciedadSatietyMechanics explained
Game detail
Cuando este efecto está activo, los consumibles que sacian el hambre te harán vomitar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Satiety and overeating
- Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Vómitos
Further reading:Hunger and ThirstCooking
o_db_hunger0
EnvenenamientoPoisoningMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Code-reviewed mechanics
- Per-turn poison damage
- Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
- Worked example
- At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
- What changes it
- Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
Further reading:Pain and IntoxicationDamage and resistances
o_db_poison
IntoxicaciónIntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
El índice de recuperación pasiva de la intoxicación depende de la inmunidad.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DolorDolor graveDolor traumáticoIntoxicación graveIntoxicación fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox1
Intoxicación graveSevere IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Tropiezo: probabilidad de dar un paso en una dirección aleatoria al caminar.El índice de recuperación pasiva de la intoxicación depende de la inmunidad.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DolorDolor graveDolor traumáticoIntoxicaciónIntoxicación fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox2
Intoxicación fatalDeadly IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Tropiezo: probabilidad de dar un paso en una dirección aleatoria al caminar.
Puede provocar vómitos.El índice de recuperación pasiva de la intoxicación depende de la inmunidad.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DolorDolor graveDolor traumáticoIntoxicaciónIntoxicación grave
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox3
DolorPainMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:Dolor graveDolor traumáticoIntoxicaciónIntoxicación graveIntoxicación fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain1
Dolor graveSevere PainMechanics explained
Game detail
Tropiezo: probabilidad de dar un paso en una dirección aleatoria al caminar.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DolorDolor traumáticoIntoxicaciónIntoxicación graveIntoxicación fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain2
Dolor traumáticoPain ShockMechanics explained
Game detail
Stumbling: a chance to take a step in a random direction when walking.
Near death: every few turns reduces the character's Max Health.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DolorDolor graveIntoxicaciónIntoxicación graveIntoxicación fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain3
HambreHungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:Hambre terribleInaniciónSedSed terribleDeshidratación
Further reading:Hunger and ThirstRest mode
o_db_hunger1
Hambre terribleTerrible HungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:HambreInaniciónSedSed terribleDeshidratación
Further reading:Hunger and ThirstRest mode
o_db_hunger2
InaniciónStarvationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Near death: every few turns reduces the character's Max Health.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:HambreHambre terribleSedSed terribleDeshidratación
Further reading:Hunger and ThirstRest mode
o_db_hunger3
SedThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:HambreHambre terribleInaniciónSed terribleDeshidratación
Further reading:Hunger and ThirstRest mode
o_db_thirst1
Sed terribleTerrible ThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:HambreHambre terribleInaniciónSedDeshidratación
Further reading:Hunger and ThirstRest mode
o_db_thirst2
DeshidrataciónDehydrationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Near death: every few turns reduces the character's Max Health.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:HambreHambre terribleInaniciónSedSed terrible
Further reading:Hunger and ThirstRest mode
o_db_thirst3
Minor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Moderate InjurySevere InjuryStabilized Minor InjuryStabilized Moderate InjuryStabilized Severe Injury
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1
Moderate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Minor InjurySevere InjuryStabilized Minor InjuryStabilized Moderate InjuryStabilized Severe Injury
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2
Severe InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Minor InjuryModerate InjuryStabilized Minor InjuryStabilized Moderate InjuryStabilized Severe Injury
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3
Stabilized Minor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Minor InjuryModerate InjurySevere InjuryStabilized Moderate InjuryStabilized Severe Injury
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1_stabil
Stabilized Moderate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Minor InjuryModerate InjurySevere InjuryStabilized Minor InjuryStabilized Severe Injury
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2_stabil
Stabilized Severe InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Minor InjuryModerate InjurySevere InjuryStabilized Minor InjuryStabilized Moderate Injury
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3_stabil