Status dictionary
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Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.
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Reading this dictionary
Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.
Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.
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211 / 211 entries
Other official effects
OttimismoOptimismOfficial description
Game detail
Il bonus alla Forza d'Animo è proporzionale al Morale.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_optimism
EroismoHeroismMechanics explained
Game detail
Il numero di livelli acquisiti dipende dal numero di nemici presenti entro il Campo Visivo (fino a V).Uccidere nemici ripristina (0.04 × Energy capacity × strength)% Energia Massima e conferisce +(10 × strength)% Efficienza Vitale per 30 per ogni livello dell'effetto.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Energy restored per kill
Energy restoration input = 0.04 × Energy capacity × strength
This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.
Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.
Healing Efficiency after a kill
Healing Efficiency bonus = 10 × stacks × strength (percentage points)
Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.
Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
Secondo VentoSecond WindMechanics explained
Game detail
Riduce tutti i tempi di ricarica di 1 turno.Dopo l'attivazione, rimuove tutti gli effetti fisici negativi e ripristina (20 × strength)% Salute Massima e (20 × strength)% Energia Massima.Una volta ogni 30 turni, ha una prob. pari al 50% di prevenire la morte.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Restoration on activation
Base restoration fraction = 20% × strength
Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.
Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
FrenesiaFrenzyMechanics explained
Game detail
Una prob. pari al current target-switch chance% di effettuare un attacco, lanciare un proiettile o usare un incantesimo contro un nemico casuale diverso dal bersaglio selezionato (dando priorità a quelli più vicini).Una prob. pari al current movement-redirection chance% di spostarsi verso il nemico più vicino durante il movimento.Entrambe le prob. aumentano in proporzione alla Sanità ad ogni turno. Salta un turno per resettarle entrambe.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Accumulating both loss-of-control chances
Gain each turn = 5 − 0.05 × Sanity (percentage points)
New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.
Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.
MegalomaniaOfficial description
Game detail
Annulla la capacità passiva di udire i nemici e rivelare le trappole.Spinge il personaggio a sovrastimare le sue capacità.Aumenta lentamente le penalità a Favore di Scambio e Reputazione Ottenuta (fino a -25%).Completa contratti per resettare entrambe le penalità.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_megalomania
Desiderio di MorteDeath WishOfficial description
Game detail
Ripristina una quantità di Salute ed Energia pari ad una percentuale dei danni inflitti con incantesimi.
Ogni casella di distanza dal bersaglio riduce la quantità di Salute ed Energia ripristinate.L'entità dei bonus e la percentuale di Salute ed Energia ripristinata varia in base al Dolore percepito e alla Salute mancante.Uccidere nemici riduce la durata dell'effetto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_deathwish
PanicoPanicMechanics explained
Game detail
Dopo l'attivazione, ripristina 30% Energia Massima.Conferisce -10% Costo delle Abilità e -1% Sensibilità al Morale Situazionale per ogni nemico presente entro il Campo Visivo.Saltare un turno riduce notevolmente la durata dell'effetto e ripristina 1% Morale Situazionale per ogni nemico presente entro il Campo Visivo.Una volta ogni 30 turni, se il Morale Situazionale viene ridotto a 0% (valore attuale: current Situation Morale), il personaggio è costretto a lasciar cadere le armi equipaggiate.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
The weapon-drop check's input
Check value = current Situation Morale
The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.
Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.
PessimismoPessimismOfficial description
Game detail
Le penalità applicate a Forza d'Animo, Efficienza Vitale e Resistenza alla Fatica dipendono dal Morale.Ripristinare il Morale Situazionale mediante oggetti consumabili rimuove temporaneamente l'effetto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_pessimism
AnsiaAnxietyOfficial description
Game detail
Attacchi ravvicinati e a distanza conferiscono +3% Prob. di Tentennamento e -3% Precisione.
I colpi mancati e tentennanti resettano questa penalità.Usare incantesimi conferisce +6% Prob. di Ritorsione.
Il lancio fallito di un incantesimo resetta questa penalità.Entrambi gli effetti sono cumulabili fino a 5 volte.Ha una prob. proporzionale al Morale di porre un'abilità Offensiva casuale in ricarica per 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_anxiety
ParanoiaOfficial description
Game detail
Le penalità a Costo delle Abilità, Danni Subiti, Prob. di Tentennamento e Prob. di Ritorsione dipendono dalla Fatica percepita dal personaggio.Spinge il personaggio e sentire e vedere pericoli inesistenti.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_paranoia
DelirioDeliriumOfficial description
Game detail
Una prob. di effettuare uno spostamento in una direzione casuale durante il movimento.Una prob. di lasciar cadere un oggetto anziché usarlo, lanciarlo o equipaggiarlo.Una prob. di colpire un punto distante 1-2 caselle dal bersaglio usando abilità mirate.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_irrationality
CatarsiCatharsisOfficial description
Game detail
Dopo l'attivazione, ripristina 10% Salute Massima e 10% Energia Massima.Uccidere nemici pericolosi ripristina Salute, Energia, Morale Situazionale e Sanità in base al livello del personaggio.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_catharsis
Pioggia AcidaAcid BathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_acid
Maledizione dell'AgoniaCurse of AgonyOfficial description
Game detail
Le penalità cambiano in base al Dolore.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_agony
Bad TripOfficial description
Game detail
Insensibile agli effetti mentali positivi.Provoca Postumi spiacevoli.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_bad_trip
CecitàBlindnessOfficial description
Game detail
Azzera il raggio del Campo Visivo.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_blind
RobustezzaSturdinessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_burly
ConfusioneConfusionOfficial description
Game detail
Incespicamento: possibilità di muoversi in una direzione diversa da quella scelta.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confuse
Furia BattaglieraBattle RageDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rage
FradiciumeWetnessOfficial description
Game detail
III o IV livelli: determina un lento deterioramento dell'equipaggiamento in metallo.Ogni livello dell'effetto a partire dal II conferisce +10% Prob. di Ritorsione agli incantesimi di Elettromanzia.Sosta presso una fonte di fuoco per ridurre rapidamente la durata dell'effetto.Equipaggia un mantello per impedire alla pioggia di applicare più di I livello dell'effetto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wet
UbriachezzaDrunkennessOfficial description
Game detail
II, III, e IV livelli dell'effetto: può provocare Confusione, spostandoti verso una casella casuale durante il movimento.
III e IV livelli: può provocare Vomito
IV livelli: può farti addormentare.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drunk
ElusivitàElusivenessOfficial description
Game detail
Lo spostamento su altre caselle conferisce un ulteriore livello dell'effetto (fino a V).
Ogni schivata o tentennamento nemico (di colpi ravvicinati o tiri) estende la durata dell'effetto di 1 turno (fino a un massimo di 6) ma riduce il numero di livelli accumulati.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_elusive
Precisione EccezionaleExceptional PrecisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_accurate
LanguoreEnervationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fragile
VigoreVigorDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fresh
CongelamentoFreezing StiffDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ice
ReteNetOfficial description
Game detail
Impossibile compiere movimentiSaltare un turno riduce la durata dell'effetto di alcuni turni (determinati dalla tua Forza e Agilità).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_net
TelaWebOfficial description
Game detail
Impossibile compiere movimentiSaltare un turno riduce la durata dell'effetto di alcuni turni (determinati dalla tua Forza e Agilità).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_web
In FiammeBurningOfficial description
Game detail
Saltare un turno riduce la durata dell'effetto di alcuni turni (determinati dalla tua Vitalità e Agilità).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fire
Sangue SacrificaleSacrificial BloodOfficial description
Game detail
Utilizzare incantesimi contro un bersaglio colpito da questo effetto conferisce +6% Potere Magico e +6% Efficienza Vitale (entrambi cumulabili fino a 6 volte), ripristina 6% Energia Massima e riduce tutti i tempi di ricarica di 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sacrifical
PietrificazionePetrificationOfficial description
Game detail
Insensibilità agli effetti fisici.
Impossibile compiere alcuna azione.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stone
PossessionePossessionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_poss
Rigenerazione RapidaRapid RestorationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regen
SonnoSleepOfficial description
Game detail
Impossibile compiere alcuna azione
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sleep
Pelle di PietraStone SkinDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stoneskin
StordimentoStunOfficial description
Game detail
Impossibile compiere alcuna azione.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stun
Tormento SpettraleSpectral HauntingOfficial description
Game detail
Conferisce +20% Prob. di Tentennamento e -10% Precisione a tutti i colpi subiti. L'effetto viene rimosso quando vengono subiti danni.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_unstable
DebolezzaWeaknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_weak
RicettivitàReceptivenessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_receptive
Prosciugamento VitaleLife DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_lifesteal
Prosciugamento EnergeticoEnergy DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_manasteal
Visione NitidaClear VisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_clearsight
StanchezzaFatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired01
Forte StanchezzaSevere FatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired02
SfinimentoExhaustionMechanics explained
Game detail
Sonnolenza: ha una certa probabilità di addormentarsi.
Morente: la Salute Massima del personaggio può calare da un turno all'altro.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired03
Contro Ogni PrevisioneAgainst the OddsMechanics explained
Game detail
Impedisce alla Salute di scendere sotto la soglia del (2.5 × Vitality)%.Uccidere nemici ripristina (2.5 × Vitality)% Salute Massima e (2.5 × Willpower)% Energia Massima.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Health floor and restoration on a kill
Health floor = Health capacity × 2.5 × Vitality / 100
A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.
Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.
SalassoLeech TherapyOfficial description
Game detail
Migliora la Condizioni della parte del corpo affetta del +0,5%
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leech_parent
ImmobilitàImmobilizationOfficial description
Game detail
Impossibile compiere movimenti
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_immob
ComaOfficial description
Game detail
Impossibile compiere movimenti
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_coma
Maledizione del DecadimentoCurse of DecayOfficial description
Game detail
IV livelli dell'effetto: peggiora dell'1% le Condizioni di una parte del corpo casuale.Ogni turno conferisce un livello aggiuntivo dell'effetto (fino a IV). Effettuare attacchi in mischia, a distanza, o usare abilità riduce il numero di livelli accumulati di 2.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_curse
Scudo AlzatoShield RaisedDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_shield_raised
Incantamento FulmineoLightning EnchantmentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_electric
Marchio del BanchettoMark of the FeastOfficial description
Game detail
Conferisce +13% Prosciugamento Vitale a tutti gli attacchi da mischia subiti.Subire un Sanguinamento estende la durata dell'effetto di 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_feast
Patto di SangueBlood OathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_vow
Empia BenedizioneUnholy BlessingOfficial description
Game detail
L'applicazione ripetuta dell'effetto conferisce un ulteriore livello dello stesso (fino a III) e ne azzera il tempo di ricarica.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_dark_blessing
Posa dello SchermagliatoreFencer StanceOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a un massimo di IV).I normali attacchi effettuati con spade estendono la durata dell'effetto di 1 turno (fino a 10) ma riducono i livelli accumulati (non più di una volta per turno).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fencer_stance
Armatura di PietraStone ArmorOfficial description
Game detail
Evocare massi runici estende la durata dell'effetto di 2 turni.Quando l'effetto scade o viene riattivato, l'armatura esplode infliggendo Danni Arcani e Danni da Impatto a tutti i bersagli adiacenti, potenzialmente respingendoli.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stone_armor
Potenziamento RunicoRunic EmpowermentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_runic_power
SpiazzamentoDazeOfficial description
Game detail
Impossibile usare abilità
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_daze
Mantenere la Posizione!Hold the Line!Official description
Game detail
Utilizzare le abilità di questo albero conferisce 2 livelli dell'effetto (fino a IV) ma ne riduce la durata di 1 turno.Gli attacchi subiti estendono la durata dell'effetto di 1 turno (fino a 10) ma riducono i livelli accumulati (non più di una volta per turno).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_defence_stance
MassacroMassacreOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a IV).I normali attacchi effettuati con asce estendono la durata dell'effetto di 1 turno (fino a 10), ma riducono i livelli accumulati (non più di una volta per turno).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_massacre
Incudine e MartelloHammer and AnvilOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a IV).I normali attacchi effettuati con mazze estendono la durata dell'effetto di 1 turno (fino a 10), ma riducono i livelli accumulati (non più di una volta per turno).
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Change sources and calculation notes remain to be documented.
o_b_hammer_and_anvil
Furia d'AcciaioFeast of SteelOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a IV).I normali attacchi effettuati con spadoni estendono la durata dell'effetto di 1 turno (fino a 10), ma riducono i livelli accumulati (non più di una volta per turno).
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Change sources and calculation notes remain to be documented.
o_b_steel_feast
ParataParryDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_riposte
Posa IncrollabileUnwavering StanceOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a IV).I normali attacchi effettuati con bastoni estendono la durata dell'effetto di 1 turno (fino a 10), ma riducono i livelli accumulati (non più di una volta per turno).
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Change sources and calculation notes remain to be documented.
o_b_unwavering_stance
Prendere la MiraTaking AimDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_taking_aim
SoppressioneSuppressionOfficial description
Game detail
Utilizzare le abilità di questo albero (tranne Prendere la Mira) conferisce un ulteriore livello dell'effetto (fino a IV).I normali tiri effettuati con armi da tiro estendono la durata dell'effetto di 1 turno (fino a 12), ma riducono i livelli accumulati (non più di una volta per turno).
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Change sources and calculation notes remain to be documented.
o_b_suppression
Pugnalate DolorosePainful StabsOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a IV).I normali attacchi effettuati con pugnali estendono la durata dell'effetto di 1 turno (fino a 10), ma riducono i livelli accumulati (non più di una volta per turno).
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Change sources and calculation notes remain to be documented.
o_b_painful_stabs
Marchio del CacciatoreHunter's MarkDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hunters_mark
Brivido della CacciaThrill of the HuntOfficial description
Game detail
Uccidere bersagli affetti da Marchio del Cacciatore o infliggere l'effetto a nuovi bersagli conferisce un ulteriore livello dell'effetto stesso (fino a IV).
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Change sources and calculation notes remain to be documented.
o_b_hunter
Ferita ApertaGaping WoundOfficial description
Game detail
Una prob. di determinare Sanguinamento dopo l'uso di un'abilità.
Colpi ravvicinati, tiri, abilità e spostamenti su altre caselle provocano due istanze di Sanguinamento per turno.
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Change sources and calculation notes remain to be documented.
o_db_gaping_wound
Sangue VampiricoVampiric BloodOfficial description
Game detail
Ripristina 6% Salute Massima e 6% Energia Massima.
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Change sources and calculation notes remain to be documented.
o_b_vampiric_blood
Mania SanguinariaBlood CrazeOfficial description
Game detail
Colpire un bersaglio conferisce un livello aggiuntivo dell'effetto (fino a VI) e ne ripristina la durata.
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Change sources and calculation notes remain to be documented.
o_b_blood_craze
Sacrificio VolontarioWilling SacrificeOfficial description
Game detail
Quando l'invocatore subisce Danni, la stessa quantità di Salute viene ripristinata agli alleati presenti entro il suo campo visivo, riducendo inoltre i loro Tempi di Ricarica attivi di 1 turno.
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Change sources and calculation notes remain to be documented.
o_b_willing_sacrifice
Presa di IniziativaSeized InitiativeDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ini_seized
Perdita di IniziativaInitiative LossDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ini_lost
Tattica DifensivaDefensive TacticOfficial description
Game detail
Attacchi ravvicinati e a distanza e le abilità offensive riducono i livelli dell'effetto accumulati (non più di una volta per turno).Uccidere nemici aumenta i livelli accumulati di 2 (fino a VI).
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Change sources and calculation notes remain to be documented.
o_b_tactics_def
Tattica OffensivaOffensive TacticOfficial description
Game detail
Attacchi ravvicinati e a distanza e le abilità offensive riducono i livelli dell'effetto accumulati (non più di una volta per turno).Uccidere nemici aumenta i livelli accumulati di 2 (fino a VI).
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Change sources and calculation notes remain to be documented.
o_b_tactics_off
Sete di BattagliaThirst for BattleOfficial description
Game detail
La potenza dell'effetto è calcolata in base alla quantità di Salute del personaggio.
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Change sources and calculation notes remain to be documented.
o_b_battle_thirst
Scarica di AdrenalinaAdrenaline RushOfficial description
Game detail
III livelli: riduce tutti i tempi di ricarica di 1 turno.
VI livelli: ripristina 4% Salute Massima se la Salute attuale è inferiore al 40%.
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Change sources and calculation notes remain to be documented.
o_b_adrenaline
BenedizioneBlessingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless
AtarassiaPeace of MindOfficial description
Game detail
L'esperienza ottenuta riduce la durata dell'effetto.
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Change sources and calculation notes remain to be documented.
o_b_bless_elf
Veglia degli AntenatiAncestors' GazeOfficial description
Game detail
Uccidere nemici aumenta i livelli dell'effetto (fino a VI).Perdi un livello dell'effetto ogni 60 turni.L'effetto viene rimosso quando la tua Salute scende sotto la soglia del 30%.
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Change sources and calculation notes remain to be documented.
o_b_bless_dwarf
Rigenerazione del TrollTroll RegenerationDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_troll_regeneration
RadunoRegroupDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regroup
Posa del PicchierePikeman StanceOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a un massimo di IV).Rimanere sulla stessa casella estende la durata dell'effetto di 1 turno (fino a 10), ma i normali attacchi con lance riducono i livelli accumulati (non più di una volta per turno).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_pikemanstancePosa del PicchierePikeman StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_spear
RaccoglimentoConcentrationOfficial description
Game detail
Utilizzare abilità relative alle Armi conferisce un ulteriore livello dell'effetto (fino a IV).Utilizzare le abilità Offensive di questo albero riduce i livelli accumulati di 2.Ogni nemico ucciso estende la durata dell'effetto di 2 turni.
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Change sources and calculation notes remain to be documented.
o_b_honed_moves
A Sufficienza per TuttiEnough for EveryoneOfficial description
Game detail
Se l'utente è adiacente, esso effettua un attacco contro questo personaggio ogni volta che colpisce un altro bersaglio.
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Change sources and calculation notes remain to be documented.
o_db_crowdcontrol
Sacrificio dell'AnimaSoul SacrificeOfficial description
Game detail
Al termine dell'effetto, il bersaglio esplode infliggendo ~ur~Danni Profani~/~ pari alla sua Salute rimanente (ma non oltre il 20% del suo totale) su tutte le caselle adiacenti.
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Change sources and calculation notes remain to be documented.
o_db_soul_sacrifice
Sigillo VincolanteBinding SigilOfficial description
Game detail
Un vincolo magico tra l'utente e il suo alleato Non Morto.Conferisce -33% Danni Subiti all'alleato.
Trasferisce il 33% dei danni subiti dall'utente all'alleato.
Ripristina Energia dell'utente pari al 33% dei danni inflitti dall'alleato.
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Change sources and calculation notes remain to be documented.
o_b_binding_sigil
Mordi, bello!Sic!Official description
Game detail
Tutti gli attacchi subiti dai Cani infliggono +50% Danni.
I Cani non possono fuggire mentre il bersaglio di questo effetto si trova nel loro Campo Visivo.
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Change sources and calculation notes remain to be documented.
o_db_sic_em
Nube SoffocanteSuffocating CloudOfficial description
Game detail
Può provocare Tosse.
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Change sources and calculation notes remain to be documented.
o_db_suffocating_cloud
TosseCoughingOfficial description
Game detail
Genera rumore.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_cough
Fradicio d'AlcolDoused in AlcoholDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_alco
Fradicio d'OlioDoused in OilDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_oil
Colpo PoderosoMighty SwingOfficial description
Game detail
Potenzia altre abilità di questo albero, conferendogli proprietà speciali.
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Change sources and calculation notes remain to be documented.
o_b_mighty_swing
Posa del CarneficeStriker StanceOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a IV).I normali attacchi effettuati con mazze a due mani estendono la durata dell'effetto di 1 turno (fino a 10), ma riducono i livelli accumulati (non più di una volta per turno).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_carnagePosa del CarneficeStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2hmace
Furia OmicidaRampageOfficial description
Game detail
Utilizzare le abilità di questo albero conferisce un ulteriore livello dell'effetto (fino a IV).I normali attacchi effettuati con asce a due mani estendono la durata dell'effetto di 1 turno (fino a 10), ma riducono i livelli accumulati (non più di una volta per turno).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rampagePosa del CarneficeStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2haxe
Al'qudOfficial description
Game detail
Provoca Postumi spiacevoli.
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Change sources and calculation notes remain to be documented.
o_b_drug_alqud
AbasaOfficial description
Game detail
Provoca Postumi spiacevoli.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_abasa
Miele di CalabroneHornet HoneyOfficial description
Game detail
Provoca Postumi spiacevoli.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_honey
NikkafOfficial description
Game detail
Provoca Postumi spiacevoli.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_nikkaf
Polvere di StelleStardustDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_stardust
ParegoricoParegoricOfficial description
Game detail
Dimezza le penalità derivate dalla Tosse.Provoca Postumi spiacevoli.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_paregoric
Postumi (Al'qud)Al'qud AftermathOfficial description
Game detail
Può provocare Spiazzamento o Confusione.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_alqud
Postumi (Miele di Calabrone)Hornet Honey AftermathOfficial description
Game detail
Può provocare Vomito.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_honey
Postumi (Paregorico)Paregoric AftermathOfficial description
Game detail
Può far Addormentare.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_paregoric
Postumi (Nikkaf)Nikkaf AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_nikkaf
Postumi (Bad Trip)Bad Trip AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_hungover
VacillamentoStaggerDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stagger
Ricercato: Multa o PrigioneWanted: Fine or JailMechanics explained
Game detail
Hai infranto la legge, e ora tutti sono sulle tue tracce.Multa: current jurisdiction's fine (crowns)
o
Prigione: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Ricercato: Attaccato a VistaWanted: Attacked on SightMechanics explained
Game detail
È stata posta una taglia sulla tua testa. Tutti ti attaccheranno a vista.Multa: current jurisdiction's fine (crowns)
o
Prigione: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Furia BestialeBestial RageOfficial description
Game detail
Ha una prob. pari al 66% di attaccare un bersaglio adiacente casuale anziché quello scelto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bestial_rage
TenebreMurkOfficial description
Game detail
Conferisce un livello dell'effetto (fino a VI) ad ogni turno.Subire danni, usare Abilità o attaccare comporta la rimozione dell'effetto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_murk
Montagna di CarneShared FleshOfficial description
Game detail
Non può usare attacchi normali o spostarsi su altre caselle
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_flesh_pile
Spirito di SopravvivenzaWill to SurviveOfficial description
Game detail
Temporary immunity to injuries and negative states.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_will_to_survive
RisonanzaResonanceDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_resonance
ImpulsoImpulseOfficial description
Game detail
Ha una prob. di venire respinto dall'invocatore.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_impulse
Campo StaticoStatic FieldOfficial description
Game detail
Infligge Danni da Shock a tutti i bersagli nella sua area d'effetto, ne riduce la Resistenza allo Shock e ha una certa prob. di Immobilizzarli.
Non ha effetto sull'utente.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_static_field
Sigillo di FinezzaSeal of FinesseOfficial description
Game detail
Restare sulla stessa casella conferisce un ulteriore livello dell'effetto (fino a un massimo di V).Spostarsi verso altre caselle riduce i livelli accumulati.
Spostarsi quando si dispone di I livello comporta la rimozione dell'effetto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_finesse
Sigillo del PotereSeal of PowerOfficial description
Game detail
Il lancio di incantesimi specializzati trasforma questo effetto nel "Sigillo" della Scuola Magica corrispondente ed estende la durata dell'effetto stesso di 3 turni (fino a 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_power
Luogo del PoterePlace of PowerOfficial description
Game detail
Sostare su un luogo del potere conferisce un ulteriore livello dell'effetto (fino a IV) e ne estende la durata di 1 turno.Usare incantesimi riduce il numero di livelli accumulati.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_place_of_power
Sigillo RiflettenteSeal of ReflectionOfficial description
Game detail
Devia tutti gli incantesimi mirati nemici verso un altro bersaglio casuale entro 8 caselle di distanza (se presente).
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Change sources and calculation notes remain to be documented.
o_b_seal_reflection
Sigillo delle CateneSeal of ShacklesOfficial description
Game detail
Utilizzare abilità infligge Danni Arcani pari ad una data percentuale dell'Energia consumata.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_mute
Sigillo della PiromanziaSeal of PyromancyOfficial description
Game detail
Il lancio di incantesimi specializzati trasforma questo effetto nel "Sigillo" della Scuola Magica corrispondente ed estende la durata dell'effetto stesso di 3 turni (fino a 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_pyromancy
Sigillo dell'ElettromanziaSeal of ElectromancyOfficial description
Game detail
Il lancio di incantesimi specializzati trasforma questo effetto nel "Sigillo" della Scuola Magica corrispondente ed estende la durata dell'effetto stesso di 3 turni (fino a 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_electromancy
Sigillo della GeomanziaSeal of GeomancyOfficial description
Game detail
Il lancio di incantesimi specializzati trasforma questo effetto nel "Sigillo" della Scuola Magica corrispondente ed estende la durata dell'effetto stesso di 3 turni (fino a 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_geomancy
Sigillo ArcanisticoSeal of ArcanisticsOfficial description
Game detail
Il lancio di incantesimi specializzati trasforma questo effetto nel "Sigillo" della Scuola Magica corrispondente ed estende la durata dell'effetto stesso di 3 turni (fino a 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_arcanistics
Sigillo SacrilegoSeal of UnholinessOfficial description
Game detail
Il lancio di incantesimi specializzati trasforma questo effetto nel "Sigillo" della Scuola Magica corrispondente ed estende la durata dell'effetto stesso di 3 turni (fino a 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_unholy
Sigillo della SanguimanziaSeal of SanguimancyOfficial description
Game detail
Il lancio di incantesimi specializzati trasforma questo effetto nel "Sigillo" della Scuola Magica corrispondente ed estende la durata dell'effetto stesso di 3 turni (fino a 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_vampire
Vivo o MortoDead or AliveOfficial description
Game detail
Finché il bersaglio di questo effetto si trova entro il Campo Visivo del Tesoriere, tutti gli attacchi effettuati contro di esso ottengono +10% Precisione
+15% Penetrazione Armatura
+20% Danni Anatomici.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_dead_or_alive
SborniaHangoverOfficial description
Game detail
La durata delle Sbornie dipende dal livello di Intossicazione.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hangover
Difesa IrremovibileUnyielding DefenseDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_def_unyielding
Impatto Imminente!Brace for Impact!Official description
Game detail
Tutti i colpi ravvicinati e i tiri subiti ottengono una penalità a Prob. di Tentennamento, Precisione e Penetrazione Armatura.
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Change sources and calculation notes remain to be documented.
o_b_brace_for_impact
Essenza RubataStolen EssenceOfficial description
Game detail
Utilizzare Incantesimi ripristina una quantità di Salute pari al 9% dell'Energia consumata.L'uso ripetuto di Rubessenza conferisce un livello aggiuntivo dell'effetto (fino a III) e ne ripristina la durata.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_harvested_essence
Premonizione FataleDeadly PremonitionOfficial description
Game detail
Conferisce alla prossima abilità di Attacco o al prossimo Incantesimo usato +50% Prob. di Tentennamento, +50% Prob. di Ritorsione e +50% Tempo di Ricarica.Utilizzare abilità di Attacco o Incantesimi rimuove l'effetto e riduce i tempi di ricarica dell'utente di 2 turni.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_deadly_premonition
Tormento SpettraleSpectral HauntingOfficial description
Game detail
Conferisce +20% Prob. di Tentennamento e -10% Precisione a tutti i colpi subiti.L'effetto viene rimosso quando vengono subiti danni.Quando l'effetto scade, la Furia scompare per 2-4 turni, poi ricompare su una casella adiacente al nemico e l'attacca, ricavando potere se l'attacco va a segno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ghost_mark
Riposo presso CarovanaCaravan's RestOfficial description
Game detail
I cavalli hanno bisogno di tempo per riposare.La carovana è temporaneamente bloccata.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_caravan_cd
PestilenzaPestilenceOfficial description
Game detail
Può causare Avvelenamento.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_pest
Addestramento: AgilitàAgility TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_agility_training
Addestramento: PrecisionePrecision TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_coordination_training
Addestramento: ForzaStrength TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_strength_training
Addestramento: ResistenzaEndurance TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_endurance_training
Bagliore FunestoBaleful GlowDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_baleful_glow
Rivelazione: FrettaRevelation: HastinessOfficial description
Game detail
Lo spostamento verso altre caselle e l'utilizzo di manovre infligge ~ur~33 Danni Profani~/~.
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Change sources and calculation notes remain to be documented.
o_db_revelation_move
Rivelazione: SventuraRevelation: MisfortuneOfficial description
Game detail
Attacchi ravvicinati o tiri tentennanti e incantesimi falliti pongono tutte le abilità in ricarica per 2 turni
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Change sources and calculation notes remain to be documented.
o_db_revelation_fumble
Rivelazione: PresunzioneRevelation: OverconfidenceOfficial description
Game detail
L'utilizzo di abilità o incantesimi Offensivi evoca un debole Spettro casuale su una casella adiacente.
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Change sources and calculation notes remain to be documented.
o_db_revelation_attack
Rivelazione: PerditaRevelation: LossesOfficial description
Game detail
L'utilizzo o il lancio di oggetti provoca "Debolezza", "Languore" o Confusione per 10 turni, o "Cecità" per 3 turni.
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Change sources and calculation notes remain to be documented.
o_db_revelation_item
AscensioneAscensionOfficial description
Game detail
I Proseliti sono potenziati dal Rito di Ascensione.
Interrompi il Rito per rimuovere l'effetto.
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Change sources and calculation notes remain to be documented.
o_b_ascensionRito di AscensioneRite of AscensionOfficial description
Game detail
The icon mapping has not been verified.
Uccidi tutti i nemici dotati di questo effetto per interrompere il Rito.
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Change sources and calculation notes remain to be documented.
o_b_ascension_ritual
Corruzione VampiricaVampiric CorruptionOfficial description
Game detail
La magia nera ti sta indebolendo: questo effetto cresce col passare del tempo.Trova la fonte della maledizione per ridurre la forza del sortilegio e spezzarlo.
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Change sources and calculation notes remain to be documented.
o_db_relic_curse
Febbre del SangueBlood HexOfficial description
Game detail
Senti il sangue sgorgare da ogni poro: questo effetto ha una probabilità di causare Sanguinamento che aumenta col passare del tempo.Uccidi nemici per attenuare l'effetto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fever
Infuso del RangerRanger BrewDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_gamekeeper_brew
Disciplina FerreaIron DisciplineOfficial description
Game detail
Riduce il Costo in Energia delle Abilità e la perdita della Volontà di Combattere per ogni Brigante presente entro il Campo Visivo.
Riduce i Tempi di Ricarica e i Danni Subiti per ogni Brigante meno pericoloso presente entro il Campo Visivo.
Aumenta i Danni d'Arma e la Precisione per ogni Brigante più pericoloso presente entro il Campo Visivo.Tutti gli effetti sono cumulabili fino a 5 volte.
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Change sources and calculation notes remain to be documented.
o_b_brigand_discipline
SovversioneUndermineOfficial description
Game detail
Ripristina 5% Salute Massima
Non può eseguire azioni.L'effetto viene rimosso quando vengono subiti 25 danni.Allo scadere dell'effetto, la Mangiaroccia Soldato può riposizionarsi in un punto situato entro 4 caselle di distanza, ignorando eventuali ostacoli e aumentando Penetrazione Armatura e Danni inflitti.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_dig_in
Faglia SpaziotemporaleWormholeOfficial description
Game detail
Quando l'effetto scade o viene rimosso, il bersaglio viene teletrasportato sulla casella indicata e subisce Danni Arcani.Se tale casella è già occupata, il bersaglio viene teletrasportato sulla più vicina casella vuota, subendo Danni Arcani maggiori e rischiando lo Stordimento.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wormhole
Scudo EtericoAether ShieldOfficial description
Game detail
Ripristina una quantità di Energia pari al 20% dei danni subiti.
Distrugge tutti i proiettili fisici e magici (inclusi gli oggetti lanciati) scagliati contro il personaggio, prevenendone danni ed effetti.Il Teletrasporto estende la durata dell'effetto di 3 turni (fino a 8), ed ogni proiettile distrutto la riduce di 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_aether_shield
StasiStasisOfficial description
Game detail
Conferisce immunità a tutti i danni tranne quelli Arcani.
Conferisce immunità a tutti gli effetti tranne "Faglia Spaziotemporale".
Impedisce di compiere azioni.
Previene la morte.
Congela i tempi di ricarica e la durata degli effetti attivi.Quando l'effetto scade o viene rimosso, infligge una percentuale dei Danni Arcani subiti dal suo autore durante la "Stasi" in un'area di 3x3 caselle, potenzialmente Spiazzando tutti i bersagli colpiti.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stasisEntità EvocataSummoned EntityOfficial description
Game detail
The icon mapping has not been verified.
L'entità svanisce allo scadere o alla rimozione di questo effetto.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_summoned_entity
IntangibilitàIntangibilityOfficial description
Game detail
Il personaggio non può essere bersagliato da colpi ravvicinati, tiri o incantesimi.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_untargetable
DeterminazioneDeterminationMechanics explained
Game detail
Effettua un attacco libero caratterizzato da +round(Agility + Perception)% Danni d'Arma e +round(55 + 2 × Strength)% Prob. di Sanguinamento contro ogni nemico che si sposta su una casella adiacente.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Bonuses to the triggered strike
Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%
Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.
Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.
VoracitàGluttonyOfficial description
Game detail
La fortuna ha finalmente sorriso a questo ghoul: è prossimo a scoppiare a causa di tutto il cibo che ha divorato durante la notte.
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Change sources and calculation notes remain to be documented.
o_db_gluttony
Lode alla Corte!Praise the Court!Official description
Game detail
Quando l'effetto scade, il Supplicante si trasforma in uno Schiavo e conferisce "Patto di Sangue" a tutti i Proseliti presenti entro il suo Campo Visivo per 9 turni.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_worship
Voto della ProtezioneOath of ProtectionOfficial description
Game detail
Trasferisce il 100% dei danni subiti all'autore dell'effetto.
Subire danni riduce tutti i tempi di ricarica dell'autore di 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_oath_protection
Voto del CastigoOath of RetributionOfficial description
Game detail
Riflette il 33% dei danni subiti da colpi ravvicinati e tiri come ~ur~Danni Profani~/~.
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Change sources and calculation notes remain to be documented.
o_b_oath_retribution
Voto della GuidaOath of GuidanceOfficial description
Game detail
L'effetto è potenziato da colpi a vuoto, tentennamenti, colpi ravvicinati e tiri subiti, e dalla distanza dal nemico più vicino.
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Change sources and calculation notes remain to be documented.
o_b_oath_guidance
Legame SanguiferoBlood BondOfficial description
Game detail
Il 100% dei danni subiti dagli alleati vengono subiti anche dall'autore dell'effetto.
Il 33% della Salute ripristinata dall'autore dell'effetto viene ripristinata anche dai suoi alleati.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_bond
Sangue BollenteBoiling BloodMechanics explained
Game detail
Ogni spostamento provoca ~ur~Danni Profani~/~ e peggiora le Condizioni di una parte anatomica casuale del 3% per ogni casella attraversata.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 3
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.
ConfessioneConfessionOfficial description
Game detail
L'utilizzo di abilità conferisce al suo autore e a tutti i Proseliti presenti entro il suo Campo Visivo uno dei seguenti effetti per 3 turni (6 turni se non sono presenti alleati entro il Campo Visivo dell'autore):Le abilità offensive conferiscono "Furia Battagliera".
Le abilità di Carica conferiscono "Patto di Sangue".
Le Manovre conferiscono 1 livello di "Elusività".
Gli incantesimi conferiscono "Rigenerazione Rapida".
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confession
Fardello del PeccatoBurden of SinOfficial description
Game detail
Ogni turno trascorso dal bersaglio al di fuori del Campo Visivo dell'autore e ogni abilità usata da quest'ultimo conferiscono un livello aggiuntivo dell'effetto (fino a VI).
L'uccisione di un nemico riduce il numero di livelli accumulati di 3.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sin
CostrizioneConstrictionOfficial description
Game detail
Infligge Danni da Impatto, Danni Penetranti e ~ur~Danni Profani~/~. Ogni turno aumenta i danni inflitti del 15%.
Impossibile spostarsi su altre caselle.
Saltare un turno riduce la durata dell'effetto di alcuni turni (in proporzione a Forza e Agilità).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_constricted
Cuore di TenebraHeart of DarknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_heart_of_darkness
Dono RescissoGift RescindedOfficial description
Game detail
Al momento della morte, genera 2-3 Pozze di Sangue su caselle adiacenti casuali.Allo scadere dell'effetto, il Proselito muore ripristinando subito i tempi di ricarica dell'autore dell'abilità, che recupera inoltre 33% Salute Massima e 33% Energia Massima.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_gift_denied
EsaltazioneExaltationOfficial description
Game detail
Conferisce a tutti i colpi ravvicinati e i tiri subiti +26% Prob. di Tentennamento e -26% Precisione.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_exaltation
Giorno del GiudizioJudgement DayMechanics explained
Game detail
Lo spostamento su altre caselle e il teletrasporto rimuovono l'effetto, infliggendo ~ur~Danni Profani~/~, e possono causare Sanguinamento e Immobilizzazione.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 9
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.
MiasmaOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_miasmaWand Charge: FireOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_fireWand Charge: FrostOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_frostWand Charge: ElectricityOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_shockWand Charge: PoisonOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_poisonWand Charge: AcidOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_acidWand Charge: ArcaneOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_arcaneWand Charge: PsionicOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_psionicWand Charge: EntropyOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_entropyLey Line AlignmentOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leyCore health and survival effects
SanguinamentoBleedingMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
L'integrità della Parte del Corpo in oggetto cala dell'1%.
Code-reviewed mechanics
- Ongoing bleeding
- Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
- What changes it
- Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
Further reading:Body conditions and injuries
o_db_bleed
VomitoVomitingMechanics explained
Game detail
Vomitare mentre si dorme provoca notevoli danni.
Code-reviewed mechanics
- What happens after entry
- Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
- Why vomiting occurs
- Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Sazietà
Further reading:Hunger and ThirstCooking
o_db_nause
SazietàSatietyMechanics explained
Game detail
Finché questo effetto rimane attivo, l'uso di consumabili comporta Vomito.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Satiety and overeating
- Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Vomito
Further reading:Hunger and ThirstCooking
o_db_hunger0
AvvelenamentoPoisoningMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Code-reviewed mechanics
- Per-turn poison damage
- Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
- Worked example
- At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
- What changes it
- Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
Further reading:Pain and IntoxicationDamage and resistances
o_db_poison
IntossicazioneIntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Il tasso di recupero passivo dell'Intossicazione dipende dalla tua Immunità.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DoloreForte DoloreShock da DoloreForte IntossicazioneIntossicazione Mortale
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox1
Forte IntossicazioneSevere IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Incespicamento: possibilità di muoversi in una direzione diversa da quella scelta.Il tasso di recupero passivo dell'Intossicazione dipende dalla tua Immunità.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DoloreForte DoloreShock da DoloreIntossicazioneIntossicazione Mortale
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox2
Intossicazione MortaleDeadly IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Incespicamento: possibilità di muoversi in una direzione diversa da quella scelta.
Possibilità di Vomito.Il tasso di recupero passivo dell'Intossicazione dipende dalla tua Immunità.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DoloreForte DoloreShock da DoloreIntossicazioneForte Intossicazione
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox3
DolorePainMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:Forte DoloreShock da DoloreIntossicazioneForte IntossicazioneIntossicazione Mortale
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain1
Forte DoloreSevere PainMechanics explained
Game detail
Incespicamento: possibilità di muoversi in una direzione diversa da quella scelta.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DoloreShock da DoloreIntossicazioneForte IntossicazioneIntossicazione Mortale
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain2
Shock da DolorePain ShockMechanics explained
Game detail
Incespicamento: possibilità di muoversi in una direzione diversa da quella scelta.
Morente: la Salute Massima del personaggio cala ogni pochi turni.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DoloreForte DoloreIntossicazioneForte IntossicazioneIntossicazione Mortale
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain3
FameHungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:Fame TerribileInediaSeteForte SeteDisidratazione
Further reading:Hunger and ThirstRest mode
o_db_hunger1
Fame TerribileTerrible HungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FameInediaSeteForte SeteDisidratazione
Further reading:Hunger and ThirstRest mode
o_db_hunger2
InediaStarvationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Morente: la Salute Massima del personaggio cala ogni pochi turni.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FameFame TerribileSeteForte SeteDisidratazione
Further reading:Hunger and ThirstRest mode
o_db_hunger3
SeteThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FameFame TerribileInediaForte SeteDisidratazione
Further reading:Hunger and ThirstRest mode
o_db_thirst1
Forte SeteTerrible ThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FameFame TerribileInediaSeteDisidratazione
Further reading:Hunger and ThirstRest mode
o_db_thirst2
DisidratazioneDehydrationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Morente: la Salute Massima del personaggio cala ogni pochi turni.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FameFame TerribileInediaSeteForte Sete
Further reading:Hunger and ThirstRest mode
o_db_thirst3
Ferita LieveMinor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferita MediaFerita GraveFerita Lieve StabileFerita Media StabileFerita Grave Stabile
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1
Ferita MediaModerate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferita LieveFerita GraveFerita Lieve StabileFerita Media StabileFerita Grave Stabile
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2
Ferita GraveSevere InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferita LieveFerita MediaFerita Lieve StabileFerita Media StabileFerita Grave Stabile
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3
Ferita Lieve StabileStabilized Minor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferita LieveFerita MediaFerita GraveFerita Media StabileFerita Grave Stabile
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1_stabil
Ferita Media StabileStabilized Moderate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferita LieveFerita MediaFerita GraveFerita Lieve StabileFerita Grave Stabile
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2_stabil
Ferita Grave StabileStabilized Severe InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferita LieveFerita MediaFerita GraveFerita Lieve StabileFerita Media Stabile
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3_stabil