Stoneshard Wiki

Status dictionary

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Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.

Spis treści

Reading this dictionary

Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.

Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.

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211 / 211 entries

Other official effects

OptymizmOptimismOfficial description
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Game detail

Optymizm

Bonus do zahartowania zależy od morale.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_optimism
HeroizmHeroismMechanics explained
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Game detail

Heroizm

Kumulacja efektu zależy od liczby wrogów w polu widzenia (maks. V).Zabijanie wrogów przywraca (0.04 × Energy capacity × strength)% maksymalnej energii i daje +(10 × strength)% skuteczności leczenia na 30 tur za każdą kumulację efektu.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Energy restored per kill

Energy restoration input = 0.04 × Energy capacity × strength

This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.

Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.

Healing Efficiency after a kill

Healing Efficiency bonus = 10 × stacks × strength (percentage points)

Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.

Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.

Psyche effect strength multiplier

Strength = 1 + Vow of the Feat bonus + crown bonus

Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.

Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.

o_state_heroism
Drugi oddechSecond WindMechanics explained
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Game detail

Drugi oddech

Skraca aktywne czasy odnawiania o 1 turę.Przy aktywacji usuwa wszystkie negatywne efekty fizyczne i przywraca (20 × strength)% maksymalnego życia i (20 × strength)% maksymalnej energii.Raz na 30 tur ma 50% szans, by pozwolić postaci na uniknięcie śmierci.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Restoration on activation

Base restoration fraction = 20% × strength

Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.

Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.

Psyche effect strength multiplier

Strength = 1 + Vow of the Feat bonus + crown bonus

Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.

Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.

o_state_secondwind
SzałFrenzyMechanics explained
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Game detail

Szał

current target-switch chance% szans na zadanie ciosu, oddanie strzału lub rzucenie zaklęcia na losowego wroga zamiast wybranego celu (priorytetem są najbliżsi wrogowie).current movement-redirection chance% szans na krok w stronę najbliższego wroga w czasie chodzenia.Każda mijająca tura zwiększa prawdopodobieństwo na oba efekty w zależności od zdrowia psychicznego. Pominięcie tury resetuje prawdopodobieństwo.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Accumulating both loss-of-control chances

Gain each turn = 5 − 0.05 × Sanity (percentage points)

New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.

Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.

o_state_frenzy
MegalomaniaOfficial description
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Game detail

Megalomania

Zeruje pasywne szanse na usłyszenie wrogów i wyjawienie pułapek.Zmusza postać do przecenienia swoich zdolności.Powoli zwiększa kary do korzystności handlu i zdobywanej reputacji (maks. -25%).Wypełnianie kontraktów resetuje obie kary.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_megalomania
Pragnienie śmierciDeath WishOfficial description
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Game detail

Pragnienie śmierci

Przywraca pewien procent obrażeń zadawanych zaklęciami w formie życia i energii.
Każde pole odległości od celu zmniejsza ilość przywracanego życia i energii.Siła bonusów i odsetek przywracanego życia i energii dynamicznie się zmienia w zależności od natężenia bólu i brakującego życia.Zabijanie wrogów skraca czas trwania efektu.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_deathwish
PanikaPanicMechanics explained
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Game detail

Panika

Przy aktywacji przywraca 30% maksymalnej energii.Daje -10% kosztu energii umiejętności i -1% zmiany sytuacyjnego morale za każdego wroga w polu widzenia.Pominięcie tury znacznie skraca czas trwania efektu i przywraca 1% sytuacyjnego morale za każdego wroga w polu widzenia.Raz na 30 tur, jeśli morale sytuacyjne spadnie do 0% (obecna wartość: current Situation Morale), zmusza postać do upuszczenia używanej broni.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

The weapon-drop check's input

Check value = current Situation Morale

The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.

Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.

o_state_panic
PesymizmPessimismOfficial description
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Game detail

Pesymizm

Kary do zahartowania, skuteczności leczenia i odporności na zmęczenie zależą od morale.Przywracanie sytuacyjnego morale za pomocą przedmiotów używalnych tymczasowo usuwa ten efekt.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_pessimism
StrachAnxietyOfficial description
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Game detail

Strach

Ciosy i strzały dają +3% szans na porażkę i -3% celności.
Chybianie oraz ciosy i strzały z porażką resetują tę karę.Używanie zaklęć daje +6% szans na rykoszet.
Zaklęcie z rykoszetem resetuje tę karę.Oba efekty kumulują się do 5 razy.Ma zależące od morale szanse na wymuszenie na losowej umiejętności ataku czasu odnawiania trwającego 1 turę.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_anxiety
ParanojaParanoiaOfficial description
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Game detail

Paranoja

Kary do kosztu energii umiejętności, odnoszonych obrażeń, szans na porażkę i szans na rykoszet zależą od zmęczenia.Postać może usłyszeć i zobaczyć zagrożenie gdzieś, gdzie żadnego nie ma.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_paranoia
DeliriumOfficial description
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Game detail

Delirium

Szansa na krok w losowym kierunku w czasie chodzenia.Szansa na upuszczenie przedmiotu, który postać próbuje wykorzystać, rzucić, lub zacząć używać.Szansa na użycie celowanej umiejętności z rozrzutem 1-2 pól wokół wybranego celu.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_irrationality
KatharsisCatharsisOfficial description
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Game detail

Katharsis

Przy aktywacji przywraca 10% maksymalnego życia i 10% maksymalnej energii.Zabijanie niebezpiecznych wrogów przywraca życie, energię, sytuacyjne morale i zdrowie psychiczne, zależne od poziomu postaci.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_catharsis
Kwasowa kąpielAcid BathDescription needed
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Game detail

Kwasowa kąpielPrzewlekły

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_acid
Klątwa agoniiCurse of AgonyOfficial description
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Game detail

Klątwa agoniiFizyczny

Negatywne efekty zmieniają się w zależności od natężenia bólu.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_agony
Zła fazaBad TripOfficial description
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Game detail

Zła fazaPrzewlekły

Powstrzymuje jakiekolwiek pozytywne stany psychiczne .Kończy się nieprzyjemnymi efektami ubocznymi.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_bad_trip
OślepienieBlindnessOfficial description
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Game detail

OślepieniePsychiczny

Zmniejsza pole widzenia do zera.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_blind
KrzepkośćSturdinessDescription needed
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Game detail

KrzepkośćFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_burly
DezorientacjaConfusionOfficial description
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Game detail

DezorientacjaPsychiczny

Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_confuse
Szał bitewnyBattle RageDescription needed
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Game detail

Szał bitewnyFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_rage
WilgoćWetnessOfficial description
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Game detail

WilgoćPrzewlekły

Gdy kumulacja efektu wynosi3 lub 4, twój metalowy ekwipunek rdzewieje.Każda kumulacja efektu, zaczynając od 2, powoduje +10% szans na rykoszet zaklęć elektromancji.Pozostanie w pobliżu źródeł ognia znacznie skraca długość trwania efektu.Używanie płaszcza sprawia, że deszcz może dać najwyżej I kumulację efektu.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_wet
NietrzeźwośćDrunkennessOfficial description
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Game detail

NietrzeźwośćPrzewlekły

Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację.
3 i 4 szansa na wymioty
4 szansa na wymuszenie snu.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drunk
NieuchwytnośćElusivenessOfficial description
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Game detail

NieuchwytnośćManewr

Poruszanie się na inne pola zwiększa kumulację efektu za każde przebyte pole (maks. V).
Każdy unik lub otrzymany cios lub strzał z porażką przedłuża trwanie efektu o 1 turę (maks. 6), ale zmniejsza kumulację efektu.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_elusive
Nadzwyczajna precyzjaExceptional PrecisionDescription needed
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Game detail

Nadzwyczajna precyzjaPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_accurate
WycieńczenieEnervationDescription needed
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Game detail

WycieńczenieFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fragile
RześkośćVigorDescription needed
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Game detail

RześkośćPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_fresh
Kąsający mrózFreezing StiffDescription needed
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Game detail

Kąsający mrózFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_ice
SiećNetOfficial description
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Game detail

SiećPrzewlekły

Uniemożliwia przemieszczanie sięPominięcie tury skraca czas trwania efektu o kilka tur (w zależności od siły i zręczności postaci).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_net
PajęczynaWebOfficial description
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Game detail

PajęczynaPrzewlekły

Uniemożliwia przemieszczanie sięPominięcie tury skraca czas trwania efektu o kilka tur (w zależności od siły i zręczności postaci).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_web
PodpalenieBurningOfficial description
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Game detail

PodpaleniePrzewlekły

Pominięcie tury skraca czas trwania efektu o kilka tur (w zależności od witalności i zręczności).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fire
Ofiarna krewSacrificial BloodOfficial description
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Game detail

Ofiarna krewMagiczny

Użycie zaklęcia przeciwko celowi z tym efektem daje +6% mocy magicznej i +6% skuteczności leczenia (oba wzmocnienia kumulują się do 6 razy), przywraca 6% maksymalnej energii oraz skraca aktywne czasy odnawiania o 1 turę.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sacrifical
PetryfikacjaPetrificationOfficial description
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Game detail

PetryfikacjaMagiczny

Uniemożliwia otrzymywanie efektów fizycznych.
Uniemożliwia wykonywanie akcji.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stone
OpętaniePossessionDescription needed
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Game detail

OpętanieMagiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_poss
Szybka regeneracjaRapid RestorationDescription needed
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Game detail

Szybka regeneracjaFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_regen
SenSleepOfficial description
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Game detail

SenPsychiczny

Uniemożliwia wykonywanie akcji

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sleep
Kamienna skóraStone SkinDescription needed
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Game detail

Kamienna skóraMagiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stoneskin
OgłuszenieStunOfficial description
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Game detail

OgłuszenieFizyczny

Uniemożliwia wykonywanie akcji

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stun
NawiedzenieSpectral HauntingOfficial description
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Game detail

NawiedzenieMagiczny

Daje wszystkim otrzymywanym ciosom i strzałom +20% szans na porażkę i -10% celności. Odniesienie obrażeń usunie ten efekt.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_unstable
SłabośćWeaknessDescription needed
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Game detail

SłabośćFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_weak
PodatnośćReceptivenessDescription needed
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Game detail

PodatnośćPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_receptive
Wysysanie życiaLife DrainDescription needed
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Game detail

Wysysanie życiaMagiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_lifesteal
Wysysanie energiiEnergy DrainDescription needed
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Game detail

Wysysanie energiiMagiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_manasteal
Czysta wizjaClear VisionDescription needed
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Game detail

Czysta wizjaFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_clearsight
ZmęczenieFatigueMechanics explained
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Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired01
Poważne zmęczenieSevere FatigueMechanics explained
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Game detail

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired02
WyczerpanieExhaustionMechanics explained
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Game detail

WyczerpanieDolegliwość

Ciężkie powieki: szansa na zaśnięcie.
Blisko śmierci: maksymalne życie postaci zmniejsza się co kilka tur.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired03
Wbrew przeciwnościomAgainst the OddsMechanics explained
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Game detail

Wbrew przeciwnościomManewr

Poziom życia nie może spaść poniżej (2.5 × Vitality)%.Zabicie wroga przywraca (2.5 × Vitality)% maksymalnego życia i (2.5 × Willpower)% maksymalnej energii.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Health floor and restoration on a kill

Health floor = Health capacity × 2.5 × Vitality / 100

A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.

Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.

o_b_against_all
Terapia pijawkamiLeech TherapyOfficial description
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Game detail

Terapia pijawkamiFizyczny

Poprawia stan dotkniętej części ciała o +0,5%

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_leech_parent
UnieruchomienieImmobilizationOfficial description
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Game detail

UnieruchomienieFizyczny

Nie można przemieszczać się na inne pola

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_immob
ŚpiączkaComaOfficial description
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Game detail

ŚpiączkaFizyczny

Nie można przemieszczać się na inne pola

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_coma
Klątwa rozkładuCurse of DecayOfficial description
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Game detail

Klątwa rozkładuMagiczny

Jeśli kumulacja efektu wynosi IV, co turę stan losowej części ciała będzie pogarszać się o 1%.Kumulacja efektu zwiększa się co turę (maks. IV). Ataki, strzały oraz używanie umiejętności zmniejszają kumulację efektu o 2.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_curse
Podniesiona tarczaShield RaisedDescription needed
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Game detail

Podniesiona tarczaManewr

This official entry has no written description.

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o_b_shield_raised
Zaklęcie błyskawicyLightning EnchantmentDescription needed
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Game detail

Zaklęcie błyskawicyMagiczny

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_electric
Piętno ucztyMark of the FeastOfficial description
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Game detail

Piętno ucztyMagiczny

Wszystkie otrzymane ciosy zyskują +13% wysysania życia.Otrzymanie krwawienia przedłuża czas trwania efektu o 1 turę.

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o_db_feast
Szkarłatny darCrimson GiftDescription needed
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Game detail

The icon mapping has not been verified.

Szkarłatny dar

This official entry has no written description.

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o_b_crimson_banner_effect
Krwawa przysięgaBlood OathDescription needed
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Game detail

Krwawa przysięgaMagiczny

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_blood_vow
Przeklęte błogosławieństwoUnholy BlessingOfficial description
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Game detail

Przeklęte błogosławieństwoFizyczny

Ponowne danie tego efektu kumuluje go (maks. III) i odnawia czas jego trwania.

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Change sources and calculation notes remain to be documented.

o_b_dark_blessing
Postawa szermierzaFencer StanceOfficial description
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Game detail

Postawa szermierzaPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki mieczem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

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Change sources and calculation notes remain to be documented.

o_b_fencer_stance
Kamienny pancerzStone ArmorOfficial description
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Game detail

Kamienny pancerzMagiczny

Przywoływanie runicznych głazów przedłuża czas trwania efektu o 2 tury.Gdy efekt zakończy działanie, lub zostanie aktywowany ponownie, kamienna zbroja eksploduje, zadając tajemne i obuchowe obrażenia wszystkim przyległym celom i ma szansę na odepchnięcie ich.

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Change sources and calculation notes remain to be documented.

o_b_stone_armor
Runiczne wzmocnienieRunic EmpowermentDescription needed
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Game detail

Runiczne wzmocnienieMagiczny

This official entry has no written description.

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o_b_runic_power
OszołomienieDazeOfficial description
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Game detail

OszołomieniePsychiczny

Uniemożliwia używanie umiejętności

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Change sources and calculation notes remain to be documented.

o_db_daze
Utrzymać szyk!Hold the Line!Official description
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Game detail

Utrzymać szyk!Manewr

Używanie umiejętności z tego drzewka zapewnia kumulację efektu o 2 (maks. IV).Otrzymane ataki przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

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Change sources and calculation notes remain to be documented.

o_b_defence_stance
RzeźniaMassacreOfficial description
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Game detail

RzeźniaPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki toporem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

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Change sources and calculation notes remain to be documented.

o_b_massacre
Młot i kowadłoHammer and AnvilOfficial description
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Game detail

Młot i kowadłoPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki buławami przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

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Change sources and calculation notes remain to be documented.

o_b_hammer_and_anvil
Uczta staliFeast of SteelOfficial description
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Game detail

Uczta staliPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki dwuręcznym mieczem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

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Change sources and calculation notes remain to be documented.

o_b_steel_feast
ParowanieParryDescription needed
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Game detail

ParowanieManewr

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_riposte
Niezachwiana postawaUnwavering StanceOfficial description
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Game detail

Niezachwiana postawaPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki kosturami przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

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o_b_unwavering_stance
CelowanieTaking AimDescription needed
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Game detail

CelowanieManewr

This official entry has no written description.

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o_b_taking_aim
StłumienieSuppressionOfficial description
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Game detail

StłumieniePostawa

Używanie umiejętności z tego drzewka (z wyjątkiem umiejętności "Przymierzenie") zwiększa kumulację efektu (maks. IV).Podstawowe ataki dystansowe przedłużają działanie efektu o 1 turę (maks. 12 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

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Change sources and calculation notes remain to be documented.

o_b_suppression
Bolesne dźgnięciaPainful StabsOfficial description
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Game detail

Bolesne dźgnięciaPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki sztyletami przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

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Change sources and calculation notes remain to be documented.

o_b_painful_stabs
Piętno łowcyHunter's MarkDescription needed
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Game detail

Piętno łowcyFizyczny

This official entry has no written description.

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o_db_hunters_mark
Dreszcz polowaniaThrill of the HuntOfficial description
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Game detail

Dreszcz polowaniaManewr

Zabicie celu, który jest pod wpływem efektu Dreszcz polowania, lub danie tego efektu innemu celowi, zwiększa kumulację efektu (maks. IV).

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o_b_hunter
Otwarta ranaGaping WoundOfficial description
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Game detail

Otwarta ranaFizyczny

Używanie umiejętności może wywołać krwawienie.
Ciosy, strzały, przemieszczanie się na inne pola i używanie umiejętności sprawia, że krwawienie może aktywować się dwa razy na turę.

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Change sources and calculation notes remain to be documented.

o_db_gaping_wound
Wampiryczna krewVampiric BloodOfficial description
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Game detail

Wampiryczna krewMagiczny

Odnawia 6% maksymalnego życia oraz 6% maksymalnej energii.

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Change sources and calculation notes remain to be documented.

o_b_vampiric_blood
Krwawy szałBlood CrazeOfficial description
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Game detail

Krwawy szałFizyczny

Uderzanie wroga zwiększa kumulację efektu (maks. VI) i resetuje czas jego trwania.

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Change sources and calculation notes remain to be documented.

o_b_blood_craze
Dobrowolne poświęcenieWilling SacrificeOfficial description
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Game detail

Dobrowolne poświęcenieMagiczny

Za każdym razem, gdy używający otrzymuje obrażenia, równa obrażeniom ilość życia zostaje przywrócona wszystkim sojusznikom używającego w zasięgu wzroku, a ich aktywne czasy odnawiania, zostają skrócone o 1 turę.

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o_b_willing_sacrifice
Przejęcie inicjatywySeized InitiativeDescription needed
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Game detail

Przejęcie inicjatywyManewr

This official entry has no written description.

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o_b_ini_seized
Utrata inicjatywyInitiative LossDescription needed
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Game detail

Utrata inicjatywyPsychiczny

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_db_ini_lost
Taktyka defensywnaDefensive TacticOfficial description
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Game detail

Taktyka defensywnaManewr

Ciosy i strzały dają +3% szans na porażkę i -3% celności.
Chybianie oraz ciosy i strzały z porażką resetują tę karę.Używanie zaklęć daje +6% szans na rykoszet.
Zaklęcie z rykoszetem resetuje tę karę.Oba efekty kumulują się do 5 razy.Ma 20% szans na wymuszenie na losowej umiejętności ataku, czasu odnawiania trwającego 1 turę.

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Change sources and calculation notes remain to be documented.

o_b_tactics_def
Taktyka ofensywnaOffensive TacticOfficial description
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Game detail

Taktyka ofensywnaManewr

Podstawowe ciosy, strzały oraz umiejętności ataku zmniejszają kumulację efektu (najwyżej raz na turę).Zabijanie wrogów przedłuża czas trwania efektu o 2 tury (maks. VI).

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Change sources and calculation notes remain to be documented.

o_b_tactics_off
Żądza walkiThirst for BattleOfficial description
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Game detail

Żądza walkiManewr

Siła efektu zmienia się na bieżąco w zależności od obecnego życia.

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Change sources and calculation notes remain to be documented.

o_b_battle_thirst
Napływ adrenalinyAdrenaline RushOfficial description
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Game detail

Napływ adrenalinyManewr

Gdy kumulacja wynosi III: skraca wszystkie aktywne czasy odnawiania o 1 turę.
Gdy kumulacja wynosi VI: przywraca 4% maksymalnego życia, jeśli obecna wartość życia jest poniżej 40%.

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Change sources and calculation notes remain to be documented.

o_b_adrenaline
BłogosławieństwoBlessingDescription needed
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Game detail

BłogosławieństwoPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

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o_b_bless
UspokojeniePeace of MindOfficial description
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Game detail

UspokojeniePsychiczny

Zdobywanie doświadczenia skraca czas trwania efektu.

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Change sources and calculation notes remain to be documented.

o_b_bless_elf
Spojrzenie przodkówAncestors' GazeOfficial description
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Game detail

Spojrzenie przodkówPsychiczny

Zabijanie wrogów zwiększa kumulację efektu (maks. VI).
Co 60 tur kumulacja się zmniejsza.Efekt zostanie usunięty, gdy życie spadnie poniżej 30%.

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Change sources and calculation notes remain to be documented.

o_b_bless_dwarf
Regeneracja trollaTroll RegenerationDescription needed
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Game detail

Regeneracja trollaFizyczny

This official entry has no written description.

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o_b_troll_regeneration
PrzegrupowanieRegroupDescription needed
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Game detail

PrzegrupowanieManewr

This official entry has no written description.

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o_b_regroup
Postawa pikinieraPikeman StanceOfficial description
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Game detail

Postawa pikinieraPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Pozostanie na tym samym polu przedłuża działanie efektu o 1 turę (maks. 10 tur), a podstawowe ataki włócznią zmniejszają kumulację efektu (najwyżej raz na turę).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_pikemanstance
Postawa pikinieraPikeman StanceDescription needed
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Game detail

The icon mapping has not been verified.

Postawa pikiniera

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_spear
KoncentracjaConcentrationOfficial description
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Game detail

KoncentracjaManewr

Użycie umiejętności ataku orężem zwiększa kumulację efektu (maks. IV).
Użycie umiejętności ataku z tego drzewka zmniejsza kumulację o 2.Zabicie wroga wydłuża czas trwania efektu o 2 tury.

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Change sources and calculation notes remain to be documented.

o_b_honed_moves
Starczy dla wszystkichEnough for EveryoneOfficial description
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Game detail

Starczy dla wszystkichManewr

Jeśli postać przylega, otrzymuje cios za każdym razem, gdy wykona atak wymierzony w inny cel.

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Change sources and calculation notes remain to be documented.

o_db_crowdcontrol
Poświęcenie duszySoul SacrificeOfficial description
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Game detail

Poświęcenie duszyFizyczny

Po upływie efektu cel eksploduje, zadając ~ur~obrażenia przeklęte~/~ równe ilości pozostałego życia (ale nie więcej niż 20% jego maksymalnego życia) wszystkim jednostkom na przyległych polach.

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Change sources and calculation notes remain to be documented.

o_db_soul_sacrifice
Wiążąca pieczęćBinding SigilOfficial description
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Game detail

Wiążąca pieczęćMagiczny

Magiczna więź między używającym i jego nieumarłym sprzymierzeńcem.Daje nieumarłemu -33% otrzymywanych obrażeń
Przekierowuje 33% obrażeń otrzymanych przez używającego na nieumarłego
Przywraca używającemu energię w ilości równej 33% obrażeń zadanych przez nieumarłego.

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Change sources and calculation notes remain to be documented.

o_b_binding_sigil
Bierz go!Sic!Official description
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Game detail

Bierz go!Fizyczny

Psy zadają +50% obrażeń, gdy atakują cel, mający ten efekt.
Psy nie uciekają, gdy mają w zasięgu wzroku cel, mający ten efekt.

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Change sources and calculation notes remain to be documented.

o_db_sic_em
Dusząca chmuraSuffocating CloudOfficial description
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Game detail

Dusząca chmura

Może powodować kaszel.

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o_db_suffocating_cloud
KaszelCoughingOfficial description
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Game detail

KaszelFizyczny

Robi hałas.

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o_db_cough
Oblanie alkoholemDoused in AlcoholDescription needed
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Game detail

Oblanie alkoholemPrzewlekły

This official entry has no written description.

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o_db_soaked_alco
Oblanie olejemDoused in OilDescription needed
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Game detail

Oblanie olejemPrzewlekły

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_db_soaked_oil
Potężny zamachMighty SwingOfficial description
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Game detail

Potężny zamachManewr

Wzmacnia pozostałe zdolności z tego drzewka, nadając im unikalne właściwości.

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o_b_mighty_swing
Postawa uderzeniowaStriker StanceOfficial description
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Game detail

Postawa uderzeniowaPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki dwuręcznym obuchem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_carnage
Postawa uderzeniowaStriker StanceDescription needed
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Game detail

The icon mapping has not been verified.

Postawa uderzeniowa

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_2hmace
SzałRampageOfficial description
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Game detail

SzałPostawa

Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki dwuręcznym toporem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_rampage
Postawa uderzeniowaStriker StanceDescription needed
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Game detail

The icon mapping has not been verified.

Postawa uderzeniowa

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_2haxe
Al'qudOfficial description
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Game detail

Al'qudPsychiczny

Powoduje nieprzyjemne efekty uboczne.

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Change sources and calculation notes remain to be documented.

o_b_drug_alqud
AbasaOfficial description
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Game detail

AbasaPsychiczny

Powoduje nieprzyjemne efekty uboczne.

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Change sources and calculation notes remain to be documented.

o_b_drug_abasa
Miód szerszeniHornet HoneyOfficial description
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Game detail

Miód szerszeniPsychiczny

Powoduje nieprzyjemne efekty uboczne.

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Change sources and calculation notes remain to be documented.

o_b_drug_honey
NikkafOfficial description
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Game detail

NikkafPsychiczny

Powoduje nieprzyjemne efekty uboczne.

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Change sources and calculation notes remain to be documented.

o_b_drug_nikkaf
Gwiezdny pyłStardustDescription needed
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Game detail

Gwiezdny pyłPsychiczny

This official entry has no written description.

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Change sources and calculation notes remain to be documented.

o_b_drug_stardust
Nalewka z opiumParegoricOfficial description
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Game detail

Nalewka z opiumPsychiczny

Zmniejsza o połowę kary z kaszlu.Powoduje nieprzyjemne efekty uboczne.

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o_b_drug_paregoric
Efekt uboczny al'qudAl'qud AftermathOfficial description
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Game detail

Efekt uboczny al'qudPrzewlekły

Ma szansę na wywołanie oszołomienia lub dezorientacji.

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Change sources and calculation notes remain to be documented.

o_db_drug_alqud
Efekt uboczny miodu szerszeniHornet Honey AftermathOfficial description
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Game detail

Efekt uboczny miodu szerszeniPrzewlekły

Ma szansę na wywołanie wymiotów.

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Change sources and calculation notes remain to be documented.

o_db_drug_honey
Efekt uboczny nalewki z opiumParegoric AftermathOfficial description
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Game detail

Efekt uboczny nalewki z opiumPrzewlekły

Ma szansę na spowodowanie snu.

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Change sources and calculation notes remain to be documented.

o_db_drug_paregoric
Efekt uboczny nikkafuNikkaf AftermathDescription needed
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Game detail

Efekt uboczny nikkafuPrzewlekły

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_nikkaf
Efekt uboczny złej fazyBad Trip AftermathDescription needed
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Game detail

Efekt uboczny złej fazyPrzewlekły

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_hungover
NiestabilnośćStaggerDescription needed
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Game detail

NiestabilnośćFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stagger
List gończy: grzywna lub więzienieWanted: Fine or JailMechanics explained
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Game detail

List gończy: grzywna lub więzienieDolegliwość

Wskutek twojego lekceważenia prawa zaczęto cię poszukiwać.Grzywna: current jurisdiction's fine (crowns) koron
lub
Odsiadka: current jurisdiction's jail term (days) dni

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Displayed fine and jail term

New fine = previous fine + this event's fine

New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.

Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.

o_db_crime_wanted
List gończy: śmierć na miejscuWanted: Attacked on SightMechanics explained
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Game detail

List gończy: śmierć na miejscuDolegliwość

Wyznaczono nagrodę za twoją głowę. Będą cię atakować bez ostrzeżenia.Grzywna: current jurisdiction's fine (crowns) koron
lub
Odsiadka: current jurisdiction's jail term (days) dni

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Displayed fine and jail term

New fine = previous fine + this event's fine

New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.

Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.

o_db_crime_dead_or_alive
Bestialski szałBestial RageOfficial description
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Game detail

Bestialski szałMagiczny

66% szans na zmianę celu ataku na inny losowy przyległy cel zamiast wybranego.

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Change sources and calculation notes remain to be documented.

o_b_bestial_rage
MrokMurkOfficial description
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Game detail

MrokFizyczny

Zwiększa kumulację efektu (maks. VI) co turę.Otrzymanie obrażeń, użycie umiejętności lub wykonanie ciosu usuwa efekt.

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Change sources and calculation notes remain to be documented.

o_b_murk
Wspólne ciałoShared FleshOfficial description
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Game detail

Wspólne ciałoMagiczny

Uniemożliwia atakowanie oraz przemieszczanie się

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Change sources and calculation notes remain to be documented.

o_b_flesh_pile
Wola przetrwaniaWill to SurviveOfficial description
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Game detail

Wola przetrwaniaPsychiczny

Tymczasowa niewrażliwość na urazy i negatywne stany.

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Change sources and calculation notes remain to be documented.

o_b_will_to_survive
RezonansResonanceDescription needed
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Game detail

RezonansMagiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_resonance
ImpulsImpulseOfficial description
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Game detail

ImpulsMagiczny

Ma szansę na odrzucenie od używającego.

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Change sources and calculation notes remain to be documented.

o_db_impulse
Pole statyczneStatic FieldOfficial description
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Game detail

Pole statyczneMagiczny

Zadaje obrażenia od porażenia każdemu celowi w polu działania, redukuje ich odporność na porażenie i ma szansę, by je unieruchomić.
Nie wpływa na używającego.

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Change sources and calculation notes remain to be documented.

o_db_static_field
Pieczęć finezjiSeal of FinesseOfficial description
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Game detail

Pieczęć finezjiMagiczny

Pozostanie na tym samym polu zwiększa kumulację efektu (maks. V).Przejście na inne pole zmniejsza kumulację.
Poruszenie się, gdy kumulacja wynosi I, usuwa efekt.

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Change sources and calculation notes remain to be documented.

o_b_seal_finesse
Pieczęć wzmocnieniaSeal of PowerOfficial description
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Game detail

Pieczęć wzmocnieniaMagiczny

Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_power
Miejsce mocyPlace of PowerOfficial description
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Game detail

Miejsce mocyFizyczny

Pozostanie w miejscu mocy zwiększa kumulację efektu (maks. IV) i przedłuża czas jego trwania o 1 turę.Używanie zaklęć zmniejsza kumulację.

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Change sources and calculation notes remain to be documented.

o_b_place_of_power
Pieczęć odbiciaSeal of ReflectionOfficial description
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Game detail

Pieczęć odbiciaMagiczny

Wszystkie zaklęcia wymierzone w cel będący pod wpływem tej Pieczęci zostaną przekierowane na losowy cel w zasięgu 8 pól (o ile taki istnieje).

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Change sources and calculation notes remain to be documented.

o_b_seal_reflection
Pieczęć kajdanSeal of ShacklesOfficial description
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Game detail

Pieczęć kajdanMagiczny

Użycie umiejętności zadaje obrażenia tajemne o wartości równej określonemu procentowi wydanej energii.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_mute
Pieczęć PiromancjiSeal of PyromancyOfficial description
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Game detail

Pieczęć PiromancjiMagiczny

Rzucenie zaklęcia z konkretnej szkoły magii zmieni ten efekt w Pieczęć danej szkoły i przedłuży czas jej trwania o 3 tury (maks. 9 tur).

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Change sources and calculation notes remain to be documented.

o_b_magic_pyromancy
Pieczęć ElektromancjiSeal of ElectromancyOfficial description
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Game detail

Pieczęć ElektromancjiMagiczny

Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_electromancy
Pieczęć GeomancjiSeal of GeomancyOfficial description
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Game detail

Pieczęć GeomancjiMagiczny

Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_geomancy
Tajemna PieczęćSeal of ArcanisticsOfficial description
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Game detail

Tajemna PieczęćMagiczny

Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_arcanistics
Przeklęta PieczęćSeal of UnholinessOfficial description
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Game detail

Przeklęta PieczęćMagiczny

Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_unholy
Pieczęć SangwimancjiSeal of SanguimancyOfficial description
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Game detail

Pieczęć SangwimancjiMagiczny

Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_vampire
Żywy lub martwyDead or AliveOfficial description
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Game detail

Żywy lub martwyManewr

Gdy cel pod wpływem tego efektu zostaje zaatakowany, wszyscy bandyci, znajdujący się w zasięgu wzroku Skarbnika otrzymują:+10% celności
+15% penetracji pancerza
+20% obrażeń w części ciała

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_dead_or_alive
KacHangoverOfficial description
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Game detail

KacPrzewlekły

Czas trwania kaca zależy od poziomu odurzenia

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_hangover
Nieugięta obronaUnyielding DefenseDescription needed
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Game detail

Nieugięta obronaManewr

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_def_unyielding
Przygotuj się!Brace for Impact!Official description
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Game detail

Przygotuj się!Manewr

Daje wszystkim otrzymanym ciosom i strzałom karę do szans na porażkę, celności i penetracji pancerza.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_brace_for_impact
Skradziona esencjaStolen EssenceOfficial description
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Game detail

Skradziona esencjaFizyczny

Używanie zaklęć przywraca życie w ilości równej 9% wykorzystanej energii.Następne użycia Wysysania esencji zwiększą kumulację efektu (maks. III) oraz zresetują czas jego trwania.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_harvested_essence
Przedśmiertne przeczucieDeadly PremonitionOfficial description
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Game detail

Przedśmiertne przeczucieMagiczny

Następna użyta umiejętność ataku lub zaklęcie otrzyma +50% szans na porażkę, +50% szans na rykoszet i +50% czasu odnawiania.Użycie umiejętności ataku lub zaklęcia usunie ten efekt i skróci wszystkie aktywne czasy odnawiania osoby, która spowodowała efekt o 2 tury.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_deadly_premonition
NawiedzenieSpectral HauntingOfficial description
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Game detail

NawiedzenieMagiczny

Wszystkie otrzymywane ciosy i strzały mają +20% szans na porażkę i -10% celności. Odniesienie obrażeń usuwa ten efekt.Gdy trwanie efektu się zakończy, upiór zniknie na 2-4 tury, następnie pojawi się na polu przyległym do wroga i wymierzy mu cios, wzmacniając się, jeśli trafi.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ghost_mark
Odpoczynek karawanyCaravan's RestOfficial description
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Game detail

Odpoczynek karawanyWydarzenie

Konie potrzebują odpoczynku.Podróże karawaną są tymczasowo niedostępne.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_caravan_cd
ZarazaPestilenceOfficial description
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Game detail

ZarazaPrzewlekły

Może spowodować zatrucie.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_pest
Trening zręcznościAgility TrainingDescription needed
#

Game detail

Trening zręcznościPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_agility_training
Trening precyzjiPrecision TrainingDescription needed
#

Game detail

Trening precyzjiPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_coordination_training
Trening siłyStrength TrainingDescription needed
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Game detail

Trening siłyPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_strength_training
Trening wytrzymałościEndurance TrainingDescription needed
#

Game detail

Trening wytrzymałościPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_endurance_training
Złowrogi blaskBaleful GlowDescription needed
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Game detail

Złowrogi blaskFizyczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_baleful_glow
Objawienie: PośpiechRevelation: HastinessOfficial description
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Game detail

Objawienie: PośpiechFizyczny

Przemieszczanie się na inne pola i używanie manewrów zadaje ~ur~33 przeklętych obrażeń~/~.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_move
Objawienie: NieszczęścieRevelation: MisfortuneOfficial description
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Game detail

Objawienie: NieszczęścieFizyczny

Ciosy i strzały z porażką oraz zaklęcia z rykoszetem wymuszają na wszystkich umiejętnościach czas odnawiania trwający 2 tury.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_fumble
Objawienie: Nadmiar pewnościRevelation: OverconfidenceOfficial description
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Game detail

Objawienie: Nadmiar pewnościFizyczny

Używanie umiejętności ataku lub zaklęć przywołuje losowego słabego upiora na przyległym polu.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_attack
Objawienie: StrataRevelation: LossesOfficial description
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Game detail

Objawienie: StrataFizyczny

Używanie lub rzucanie przedmiotów powoduje "słabość", "wycieńczenie", lub dezorientację na 10 tur lub "oślepienie" na 3 tury.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_item
WywyższenieAscensionOfficial description
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Game detail

WywyższenieMagiczny

Rytuał Wywyższenia wypełnia Nawróconych siłą.
Przerwij rytuał, by usunąć ten efekt.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ascension
Rytuał WywższeniaRite of AscensionOfficial description
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Game detail

The icon mapping has not been verified.

Rytuał Wywższenia

Zabicie wszystkich wrogów z tym efektem przerwie rytuał.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ascension_ritual
Wampiryczne spaczenieVampiric CorruptionOfficial description
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Game detail

Wampiryczne spaczeniePrzewlekły

Słabniesz przez złowrogie czarnoksięstwo: ten efekt z czasem staje się silniejszy.Znajdź źródło klątwy, by ją osłabić i ostatecznie usunąć.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_relic_curse
Krwawy urokBlood HexOfficial description
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Game detail

Krwawy urokPrzewlekły

Czujesz krew cieknącą z wszystkich porów: ma powoli rosnącą szansę na wywołanie krwawienia.Zabijaj wrogów, by opóźnić ten efekt.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fever
Wywar leśnikaRanger BrewDescription needed
#

Game detail

Wywar leśnikaPsychiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_gamekeeper_brew
Żelazna dyscyplinaIron DisciplineOfficial description
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Game detail

Żelazna dyscyplinaPsychiczny

Zmniejsza koszt energii umiejętności i prędkość utraty woli walki za każdego rozbójnika w polu widzenia.
Zmniejsza czasy odnawiania i odnoszone obrażenia za każdego mniej niebezpiecznego rozbójnika w polu widzenia.
Zwiększa obrażenia broni i celność za każdego bardziej niebezpiecznego rozbójnika w polu widzenia.Wszystkie efekty kumulują się do 5 razy.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_brigand_discipline
PodkopanieUndermineOfficial description
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Game detail

PodkopanieFizyczny

Przywraca 5% maksymalnego życia
Uniemożliwia wykonanie akcjiOdniesienie 25 punktów obrażeń usunie ten efekt.Gdy efekt się skończy, pozwala głazożerowi żołnierzowi przemieścić się na obszarze 4 pól, ignorując wszystkie przeszkody, oraz daje mu kumulujące się bonusy do penetracji pancerza i obrażeń.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_dig_in
Tunel czasoprzestrzennyWormholeOfficial description
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Game detail

Tunel czasoprzestrzennyMagiczny

Gdy ten efekt się skończy lub zostanie usunięty, teleportuje cel na oznaczone pole, zadając obrażeń tajemnych.Jeśli oznaczone pole jest zajęte, teleportuje cel na najbliższe wolne pole, zadając dodatkowe obrażenia tajemne i mając szansę na ogłuszenie go.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_wormhole
Eteryczna tarczaAether ShieldOfficial description
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Game detail

Eteryczna tarczaMagiczny

Przywraca 20% odnoszonych obrażeń jako energię.
Niszczy wszystkie fizyczne i magiczne pociski (łącznie z rzuconymi przedmiotami), które trafiłyby używającego, chroniąc przed obrażeniami i efektami.Teleportacja przedłuża czas trwania efektu o 3 tury (maks. 8), a każdy zniszczony pocisk skraca go o 1 turę.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_aether_shield
ZastójStasisOfficial description
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Game detail

ZastójFizyczny

Niewrażliwość na wszystkie typy obrażeń oprócz tajemnych.
Niewrażliwość na wszystkie efekty oprócz "Tunelu czasoprzestrzennego".
Uniemożliwia wykonywanie akcji.
Powstrzymuje śmierć.
Zatrzymuje wszystkie czasy odnawiania i czas trwania aktywnych efektów.Gdy efekt się skończy lub zostanie usunięty, zadaje pewien procent odniesionych przez cel w czasie "Zastoju" obrażeń tajemnych na obszarze 3x3 pól i ma szansę na oszołomienie wszystkich trafionych celów.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stasis
Przywołana istotaSummoned EntityOfficial description
#

Game detail

The icon mapping has not been verified.

Przywołana istota

Gdy ten efekt się skończy lub zostanie usunięty, przywołany byt zniknie.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_summoned_entity
NiematerialnośćIntangibilityOfficial description
#

Game detail

NiematerialnośćMagiczny

Postać nie może być celem ciosów, strzałów i zaklęć.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_untargetable
DeterminacjaDeterminationMechanics explained
#

Game detail

DeterminacjaManewr

Zadaje darmowy cios mający +round(Agility + Perception)% obrażeń broni i +round(55 + 2 × Strength)% szans na wywołanie krwawienia każdemu wrogowi, który przemieszcza się na przyległe pola.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Bonuses to the triggered strike

Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%

Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.

Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.

o_b_determination
ŁakomstwoGluttonyOfficial description
#

Game detail

ŁakomstwoFizyczny

Los zaczął wreszcie sprzyjać temu ghulowi: stwór aż pęka od tego, co zdołał pożreć tej nocy.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gluttony
Chwała Dworowi!Praise the Court!Official description
#

Game detail

Chwała Dworowi!Przewlekły

Gdy efekt się skończy, Suplikant zmieni się w Sługę i da efekt "Krwawa przysięga" wszystkim Nawróconym w polu widzenia na 9 tur.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_worship
Przysięga ObronyOath of ProtectionOfficial description
#

Game detail

Przysięga ObronyMagiczny

Przekierowuje 100% odnoszonych obrażeń na używającego umiejętności.
Odnoszenie obrażeń skraca wszystkie czasy odnawiania używającego umiejętności o 1 turę.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_protection
Przysięga OdwetuOath of RetributionOfficial description
#

Game detail

Przysięga OdwetuMagiczny

Odbija 33% odnoszonych obrażeń od ciosów i strzałów jako ~ur~obrażenia przeklęte~/~.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_retribution
Przysięga PrzewodnictwaOath of GuidanceOfficial description
#

Game detail

Przysięga PrzewodnictwaMagiczny

Nietrafione ataki, porażki, odniesione ciosy i strzały, oraz dystans do najbliższego wroga zwiększają siłę efektu.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_guidance
Więzy krwiBlood BondOfficial description
#

Game detail

Więzy krwiMagiczny

100% obrażeń odnoszonych przez sprzymierzeńców odnosi również używający umiejętności.
33% życia przywracanego używającemu umiejętności jest również przywracane sprzymierzeńcom.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_blood_bond
Wrząca krewBoiling BloodMechanics explained
#

Game detail

Wrząca krewMagiczny

Przemieszczanie się zadaje ~ur~3 obrażeń przeklętych~/~ i pogarsza stan losowej części ciała o 3% za każde przebyte pole.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Damage input triggered by movement

Unholy damage input = 3

With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.

o_db_boiling_blood
SpowiedźConfessionOfficial description
#

Game detail

SpowiedźMagiczny

Używanie umiejętności daje używającemu i wszystkim Nawróconym jego polu widzenia jeden z następujących efektów na 3 tury (6 tur, jeśli w polu widzenia używającego umiejętności nie ma sprzymierzeńców):Umiejętnościataku dają efekt "Szał bitewny".
Umiejętności szarży dają efekt "Krwawa przysięga".
Manewry dają 1 kumulację efektu "Nieuchwytność".
Zaklęcia dają efekt "Szybka regeneracja".

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_confession
Brzemię GrzechuBurden of SinOfficial description
#

Game detail

Brzemię GrzechuMagiczny

Każda tura spędzona poza polem widzenia używającego umiejętności i każda użyta przez niego umiejętność kumuluje efekt (maks. VI).
Zabijanie wrogów zmniejsza kumulację efektu o 3.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sin
UciskConstrictionOfficial description
#

Game detail

UciskMagiczny

Zadaje obuchowe, kłute i ~ur~przeklęte obrażenia~/~. Każda tura zwiększa zadawane obrażenia o 15%.
Uniemożliwia przemieszczanie się na inne pola.
Pominięcie tury skraca czas trwania efektu o kilka tur (w zależności od siły i zręczności).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_constricted
Jądro CiemnościHeart of DarknessDescription needed
#

Game detail

Jądro CiemnościMagiczny

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_heart_of_darkness
Dar odebranyGift RescindedOfficial description
#

Game detail

Dar odebranyMagiczny

Ginąc, pozostawia 2-3 kałuże krwi na losowych przyległych polach. Utrzymują się one przez 6 tur.Gdy efekt się wyczerpie, Nawrócony umiera, natychmiast zeruje wszystkie czasy odnawiania używającego umiejętności i przywraca mu 33% maksymalnego życia i 33% maksymalnej energii.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gift_denied
EgzaltacjaExaltationOfficial description
#

Game detail

EgzaltacjaMagiczny

Wszystkie odnoszone ciosy i strzały otrzymują +26% szans na porażkę i -26% celności.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_exaltation
Dzień SąduJudgement DayMechanics explained
#

Game detail

Dzień SąduMagiczny

Przemieszczenie się na inne pola lub teleportacja usuwa efekt, zadając ~ur~9 obrażeń przeklętych~/~, mając przy tym szanse na wywołanie krwawienia i unieruchomienie.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Damage input triggered by movement

Unholy damage input = 9

With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.

o_db_judgement_day
WyziewyMiasmaOfficial description
#

Game detail

The icon mapping has not been verified.

Wyziewy

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_miasma
Wand Charge: FireOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Fire

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_fire
Wand Charge: FrostOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Frost

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_frost
Wand Charge: ElectricityOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Electricity

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_shock
Wand Charge: PoisonOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Poison

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_poison
Wand Charge: AcidOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Acid

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_acid
Wand Charge: ArcaneOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Arcane

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_arcane
Wand Charge: PsionicOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Psionic

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_psionic
Wand Charge: EntropyOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Entropy

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_entropy
Ley Line AlignmentOfficial description
#

Game detail

The icon mapping has not been verified.

Ley Line Alignment

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ley

Core health and survival effects

KrwawienieBleedingMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

KrwawieniePrzewlekły

Co turę pogarsza stan dotkniętej części ciała o 1%.

Code-reviewed mechanics

Ongoing bleeding
Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
What changes it
Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
o_db_bleed
WymiotyVomitingMechanics explained
#

Game detail

WymiotyFizyczny

Wymiotowanie we śnie zadaje znaczne obrażenia.

Code-reviewed mechanics

What happens after entry
Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
Why vomiting occurs
Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
What changes it
Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
o_db_nause
SytośćSatietyMechanics explained
#

Game detail

SytośćDolegliwość

Gdy ten efekt jest aktywny, użycie przedmiotu redukującego głód będzie skutkowało wymiotami.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Satiety and overeating
Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
What changes it
Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
o_db_hunger0
ZatruciePoisoningMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Code-reviewed mechanics

Per-turn poison damage
Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
Worked example
At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
What changes it
Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
o_db_poison
OdurzenieIntoxicationMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

OdurzenieDolegliwość

Częstotliwość pasywnego spadku poziomu odurzenia zależy od odporności.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox1
Poważne odurzenieSevere IntoxicationMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Poważne odurzenieDolegliwość

Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia.Częstotliwość pasywnego spadku poziomu odurzenia zależy od odporności.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox2
Śmiertelne odurzenieDeadly IntoxicationMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Śmiertelne odurzenieDolegliwość

Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia..
Szansa na wywołanie wymiotów lub śpiączkę.Częstotliwość pasywnego spadku poziomu odurzenia zależy od odporności.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox3
BólPainMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain1
Silny bólSevere PainMechanics explained
#

Game detail

Silny bólDolegliwość

Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain2
Szok bólowyPain ShockMechanics explained
#

Game detail

Szok bólowyDolegliwość

Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia.
Blisko śmierci: co kilka tur zmniejsza maksymalne życie postaci.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain3
GłódHungerMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger1
Ogromny głódTerrible HungerMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger2
WygłodzenieStarvationMechanics explained
#

Game detail

Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.

WygłodzenieDolegliwość

Blisko śmierci: co kilka tur zmniejsza maksymalne życie postaci.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Accumulating capacity loss
Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger3
PragnienieThirstMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst1
Ogromne pragnienieTerrible ThirstMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst2
OdwodnienieDehydrationMechanics explained
#

Game detail

Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.

OdwodnienieDolegliwość

Blisko śmierci: co kilka tur zmniejsza maksymalne życie postaci.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Accumulating capacity loss
Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst3
Lekki urazMinor InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Lekki urazRana

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj1
Średni urazModerate InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Średni urazRana

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj2
Poważny urazSevere InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Poważny urazRana

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj3
Ustabilizowany lekki urazStabilized Minor InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Ustabilizowany lekki urazRana

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj1_stabil
Ustabilizowany średni urazStabilized Moderate InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Ustabilizowany średni urazRana

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj2_stabil
Ustabilizowany poważny urazStabilized Severe InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Ustabilizowany poważny urazRana

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj3_stabil

Źródła

Wersja gry 0.9.4.25

  1. Same-release official attribute and effect name/description tables
  2. Same-release restoration, stat recalculation, attack and effect processing; explanations reviewed per entry
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