Status dictionary
Ten artykuł nie ma jeszcze tłumaczenia na wybrany język. Poniżej widnieje tekst angielski; dostępne oficjalne nazwy zachowują wybrany język.
Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.
Spis treści
Reading this dictionary
Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.
Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.
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211 / 211 entries
Other official effects
OptymizmOptimismOfficial description
Game detail
Bonus do zahartowania zależy od morale.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_optimism
HeroizmHeroismMechanics explained
Game detail
Kumulacja efektu zależy od liczby wrogów w polu widzenia (maks. V).Zabijanie wrogów przywraca (0.04 × Energy capacity × strength)% maksymalnej energii i daje +(10 × strength)% skuteczności leczenia na 30 tur za każdą kumulację efektu.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Energy restored per kill
Energy restoration input = 0.04 × Energy capacity × strength
This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.
Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.
Healing Efficiency after a kill
Healing Efficiency bonus = 10 × stacks × strength (percentage points)
Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.
Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
Drugi oddechSecond WindMechanics explained
Game detail
Skraca aktywne czasy odnawiania o 1 turę.Przy aktywacji usuwa wszystkie negatywne efekty fizyczne i przywraca (20 × strength)% maksymalnego życia i (20 × strength)% maksymalnej energii.Raz na 30 tur ma 50% szans, by pozwolić postaci na uniknięcie śmierci.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Restoration on activation
Base restoration fraction = 20% × strength
Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.
Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
SzałFrenzyMechanics explained
Game detail
current target-switch chance% szans na zadanie ciosu, oddanie strzału lub rzucenie zaklęcia na losowego wroga zamiast wybranego celu (priorytetem są najbliżsi wrogowie).current movement-redirection chance% szans na krok w stronę najbliższego wroga w czasie chodzenia.Każda mijająca tura zwiększa prawdopodobieństwo na oba efekty w zależności od zdrowia psychicznego. Pominięcie tury resetuje prawdopodobieństwo.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Accumulating both loss-of-control chances
Gain each turn = 5 − 0.05 × Sanity (percentage points)
New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.
Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.
MegalomaniaOfficial description
Game detail
Zeruje pasywne szanse na usłyszenie wrogów i wyjawienie pułapek.Zmusza postać do przecenienia swoich zdolności.Powoli zwiększa kary do korzystności handlu i zdobywanej reputacji (maks. -25%).Wypełnianie kontraktów resetuje obie kary.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_megalomania
Pragnienie śmierciDeath WishOfficial description
Game detail
Przywraca pewien procent obrażeń zadawanych zaklęciami w formie życia i energii.
Każde pole odległości od celu zmniejsza ilość przywracanego życia i energii.Siła bonusów i odsetek przywracanego życia i energii dynamicznie się zmienia w zależności od natężenia bólu i brakującego życia.Zabijanie wrogów skraca czas trwania efektu.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_deathwish
PanikaPanicMechanics explained
Game detail
Przy aktywacji przywraca 30% maksymalnej energii.Daje -10% kosztu energii umiejętności i -1% zmiany sytuacyjnego morale za każdego wroga w polu widzenia.Pominięcie tury znacznie skraca czas trwania efektu i przywraca 1% sytuacyjnego morale za każdego wroga w polu widzenia.Raz na 30 tur, jeśli morale sytuacyjne spadnie do 0% (obecna wartość: current Situation Morale), zmusza postać do upuszczenia używanej broni.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
The weapon-drop check's input
Check value = current Situation Morale
The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.
Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.
PesymizmPessimismOfficial description
Game detail
Kary do zahartowania, skuteczności leczenia i odporności na zmęczenie zależą od morale.Przywracanie sytuacyjnego morale za pomocą przedmiotów używalnych tymczasowo usuwa ten efekt.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_pessimism
StrachAnxietyOfficial description
Game detail
Ciosy i strzały dają +3% szans na porażkę i -3% celności.
Chybianie oraz ciosy i strzały z porażką resetują tę karę.Używanie zaklęć daje +6% szans na rykoszet.
Zaklęcie z rykoszetem resetuje tę karę.Oba efekty kumulują się do 5 razy.Ma zależące od morale szanse na wymuszenie na losowej umiejętności ataku czasu odnawiania trwającego 1 turę.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_anxiety
ParanojaParanoiaOfficial description
Game detail
Kary do kosztu energii umiejętności, odnoszonych obrażeń, szans na porażkę i szans na rykoszet zależą od zmęczenia.Postać może usłyszeć i zobaczyć zagrożenie gdzieś, gdzie żadnego nie ma.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_paranoia
DeliriumOfficial description
Game detail
Szansa na krok w losowym kierunku w czasie chodzenia.Szansa na upuszczenie przedmiotu, który postać próbuje wykorzystać, rzucić, lub zacząć używać.Szansa na użycie celowanej umiejętności z rozrzutem 1-2 pól wokół wybranego celu.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_irrationality
KatharsisCatharsisOfficial description
Game detail
Przy aktywacji przywraca 10% maksymalnego życia i 10% maksymalnej energii.Zabijanie niebezpiecznych wrogów przywraca życie, energię, sytuacyjne morale i zdrowie psychiczne, zależne od poziomu postaci.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_catharsis
Kwasowa kąpielAcid BathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_acid
Klątwa agoniiCurse of AgonyOfficial description
Game detail
Negatywne efekty zmieniają się w zależności od natężenia bólu.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_agony
Zła fazaBad TripOfficial description
Game detail
Powstrzymuje jakiekolwiek pozytywne stany psychiczne .Kończy się nieprzyjemnymi efektami ubocznymi.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_bad_trip
OślepienieBlindnessOfficial description
Game detail
Zmniejsza pole widzenia do zera.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_blind
KrzepkośćSturdinessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_burly
DezorientacjaConfusionOfficial description
Game detail
Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confuse
Szał bitewnyBattle RageDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rage
WilgoćWetnessOfficial description
Game detail
Gdy kumulacja efektu wynosi3 lub 4, twój metalowy ekwipunek rdzewieje.Każda kumulacja efektu, zaczynając od 2, powoduje +10% szans na rykoszet zaklęć elektromancji.Pozostanie w pobliżu źródeł ognia znacznie skraca długość trwania efektu.Używanie płaszcza sprawia, że deszcz może dać najwyżej I kumulację efektu.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wet
NietrzeźwośćDrunkennessOfficial description
Game detail
Kumulacja efektu wynosząca 2, 3 oraz 4 szansa na dezorientację.
3 i 4 szansa na wymioty
4 szansa na wymuszenie snu.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drunk
NieuchwytnośćElusivenessOfficial description
Game detail
Poruszanie się na inne pola zwiększa kumulację efektu za każde przebyte pole (maks. V).
Każdy unik lub otrzymany cios lub strzał z porażką przedłuża trwanie efektu o 1 turę (maks. 6), ale zmniejsza kumulację efektu.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_elusive
Nadzwyczajna precyzjaExceptional PrecisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_accurate
WycieńczenieEnervationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fragile
RześkośćVigorDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fresh
Kąsający mrózFreezing StiffDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ice
SiećNetOfficial description
Game detail
Uniemożliwia przemieszczanie sięPominięcie tury skraca czas trwania efektu o kilka tur (w zależności od siły i zręczności postaci).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_net
PajęczynaWebOfficial description
Game detail
Uniemożliwia przemieszczanie sięPominięcie tury skraca czas trwania efektu o kilka tur (w zależności od siły i zręczności postaci).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_web
PodpalenieBurningOfficial description
Game detail
Pominięcie tury skraca czas trwania efektu o kilka tur (w zależności od witalności i zręczności).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fire
Ofiarna krewSacrificial BloodOfficial description
Game detail
Użycie zaklęcia przeciwko celowi z tym efektem daje +6% mocy magicznej i +6% skuteczności leczenia (oba wzmocnienia kumulują się do 6 razy), przywraca 6% maksymalnej energii oraz skraca aktywne czasy odnawiania o 1 turę.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sacrifical
PetryfikacjaPetrificationOfficial description
Game detail
Uniemożliwia otrzymywanie efektów fizycznych.
Uniemożliwia wykonywanie akcji.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stone
OpętaniePossessionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_poss
Szybka regeneracjaRapid RestorationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regen
SenSleepOfficial description
Game detail
Uniemożliwia wykonywanie akcji
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sleep
Kamienna skóraStone SkinDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stoneskin
OgłuszenieStunOfficial description
Game detail
Uniemożliwia wykonywanie akcji
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stun
NawiedzenieSpectral HauntingOfficial description
Game detail
Daje wszystkim otrzymywanym ciosom i strzałom +20% szans na porażkę i -10% celności. Odniesienie obrażeń usunie ten efekt.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_unstable
SłabośćWeaknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_weak
PodatnośćReceptivenessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_receptive
Wysysanie życiaLife DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_lifesteal
Wysysanie energiiEnergy DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_manasteal
Czysta wizjaClear VisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_clearsight
ZmęczenieFatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired01
Poważne zmęczenieSevere FatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired02
WyczerpanieExhaustionMechanics explained
Game detail
Ciężkie powieki: szansa na zaśnięcie.
Blisko śmierci: maksymalne życie postaci zmniejsza się co kilka tur.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired03
Wbrew przeciwnościomAgainst the OddsMechanics explained
Game detail
Poziom życia nie może spaść poniżej (2.5 × Vitality)%.Zabicie wroga przywraca (2.5 × Vitality)% maksymalnego życia i (2.5 × Willpower)% maksymalnej energii.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Health floor and restoration on a kill
Health floor = Health capacity × 2.5 × Vitality / 100
A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.
Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.
Terapia pijawkamiLeech TherapyOfficial description
Game detail
Poprawia stan dotkniętej części ciała o +0,5%
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leech_parent
UnieruchomienieImmobilizationOfficial description
Game detail
Nie można przemieszczać się na inne pola
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_immob
ŚpiączkaComaOfficial description
Game detail
Nie można przemieszczać się na inne pola
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_coma
Klątwa rozkładuCurse of DecayOfficial description
Game detail
Jeśli kumulacja efektu wynosi IV, co turę stan losowej części ciała będzie pogarszać się o 1%.Kumulacja efektu zwiększa się co turę (maks. IV). Ataki, strzały oraz używanie umiejętności zmniejszają kumulację efektu o 2.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_curse
Podniesiona tarczaShield RaisedDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_shield_raised
Zaklęcie błyskawicyLightning EnchantmentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_electric
Piętno ucztyMark of the FeastOfficial description
Game detail
Wszystkie otrzymane ciosy zyskują +13% wysysania życia.Otrzymanie krwawienia przedłuża czas trwania efektu o 1 turę.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_feast
Krwawa przysięgaBlood OathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_vow
Przeklęte błogosławieństwoUnholy BlessingOfficial description
Game detail
Ponowne danie tego efektu kumuluje go (maks. III) i odnawia czas jego trwania.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_dark_blessing
Postawa szermierzaFencer StanceOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki mieczem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fencer_stance
Kamienny pancerzStone ArmorOfficial description
Game detail
Przywoływanie runicznych głazów przedłuża czas trwania efektu o 2 tury.Gdy efekt zakończy działanie, lub zostanie aktywowany ponownie, kamienna zbroja eksploduje, zadając tajemne i obuchowe obrażenia wszystkim przyległym celom i ma szansę na odepchnięcie ich.
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o_b_stone_armor
Runiczne wzmocnienieRunic EmpowermentDescription needed
Game detail
This official entry has no written description.
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o_b_runic_power
OszołomienieDazeOfficial description
Game detail
Uniemożliwia używanie umiejętności
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Change sources and calculation notes remain to be documented.
o_db_daze
Utrzymać szyk!Hold the Line!Official description
Game detail
Używanie umiejętności z tego drzewka zapewnia kumulację efektu o 2 (maks. IV).Otrzymane ataki przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_defence_stance
RzeźniaMassacreOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki toporem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_massacre
Młot i kowadłoHammer and AnvilOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki buławami przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_hammer_and_anvil
Uczta staliFeast of SteelOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki dwuręcznym mieczem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_steel_feast
ParowanieParryDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_riposte
Niezachwiana postawaUnwavering StanceOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki kosturami przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_unwavering_stance
CelowanieTaking AimDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_taking_aim
StłumienieSuppressionOfficial description
Game detail
Używanie umiejętności z tego drzewka (z wyjątkiem umiejętności "Przymierzenie") zwiększa kumulację efektu (maks. IV).Podstawowe ataki dystansowe przedłużają działanie efektu o 1 turę (maks. 12 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_suppression
Bolesne dźgnięciaPainful StabsOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki sztyletami przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_painful_stabs
Piętno łowcyHunter's MarkDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_hunters_mark
Dreszcz polowaniaThrill of the HuntOfficial description
Game detail
Zabicie celu, który jest pod wpływem efektu Dreszcz polowania, lub danie tego efektu innemu celowi, zwiększa kumulację efektu (maks. IV).
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Change sources and calculation notes remain to be documented.
o_b_hunter
Otwarta ranaGaping WoundOfficial description
Game detail
Używanie umiejętności może wywołać krwawienie.
Ciosy, strzały, przemieszczanie się na inne pola i używanie umiejętności sprawia, że krwawienie może aktywować się dwa razy na turę.
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Change sources and calculation notes remain to be documented.
o_db_gaping_wound
Wampiryczna krewVampiric BloodOfficial description
Game detail
Odnawia 6% maksymalnego życia oraz 6% maksymalnej energii.
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Change sources and calculation notes remain to be documented.
o_b_vampiric_blood
Krwawy szałBlood CrazeOfficial description
Game detail
Uderzanie wroga zwiększa kumulację efektu (maks. VI) i resetuje czas jego trwania.
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Change sources and calculation notes remain to be documented.
o_b_blood_craze
Dobrowolne poświęcenieWilling SacrificeOfficial description
Game detail
Za każdym razem, gdy używający otrzymuje obrażenia, równa obrażeniom ilość życia zostaje przywrócona wszystkim sojusznikom używającego w zasięgu wzroku, a ich aktywne czasy odnawiania, zostają skrócone o 1 turę.
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o_b_willing_sacrifice
Przejęcie inicjatywySeized InitiativeDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_ini_seized
Utrata inicjatywyInitiative LossDescription needed
Game detail
This official entry has no written description.
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o_db_ini_lost
Taktyka defensywnaDefensive TacticOfficial description
Game detail
Ciosy i strzały dają +3% szans na porażkę i -3% celności.
Chybianie oraz ciosy i strzały z porażką resetują tę karę.Używanie zaklęć daje +6% szans na rykoszet.
Zaklęcie z rykoszetem resetuje tę karę.Oba efekty kumulują się do 5 razy.Ma 20% szans na wymuszenie na losowej umiejętności ataku, czasu odnawiania trwającego 1 turę.
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Change sources and calculation notes remain to be documented.
o_b_tactics_def
Taktyka ofensywnaOffensive TacticOfficial description
Game detail
Podstawowe ciosy, strzały oraz umiejętności ataku zmniejszają kumulację efektu (najwyżej raz na turę).Zabijanie wrogów przedłuża czas trwania efektu o 2 tury (maks. VI).
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Change sources and calculation notes remain to be documented.
o_b_tactics_off
Żądza walkiThirst for BattleOfficial description
Game detail
Siła efektu zmienia się na bieżąco w zależności od obecnego życia.
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o_b_battle_thirst
Napływ adrenalinyAdrenaline RushOfficial description
Game detail
Gdy kumulacja wynosi III: skraca wszystkie aktywne czasy odnawiania o 1 turę.
Gdy kumulacja wynosi VI: przywraca 4% maksymalnego życia, jeśli obecna wartość życia jest poniżej 40%.
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Change sources and calculation notes remain to be documented.
o_b_adrenaline
BłogosławieństwoBlessingDescription needed
Game detail
This official entry has no written description.
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o_b_bless
UspokojeniePeace of MindOfficial description
Game detail
Zdobywanie doświadczenia skraca czas trwania efektu.
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Change sources and calculation notes remain to be documented.
o_b_bless_elf
Spojrzenie przodkówAncestors' GazeOfficial description
Game detail
Zabijanie wrogów zwiększa kumulację efektu (maks. VI).
Co 60 tur kumulacja się zmniejsza.Efekt zostanie usunięty, gdy życie spadnie poniżej 30%.
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Change sources and calculation notes remain to be documented.
o_b_bless_dwarf
Regeneracja trollaTroll RegenerationDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_troll_regeneration
PrzegrupowanieRegroupDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_regroup
Postawa pikinieraPikeman StanceOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Pozostanie na tym samym polu przedłuża działanie efektu o 1 turę (maks. 10 tur), a podstawowe ataki włócznią zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_pikemanstancePostawa pikinieraPikeman StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_stance_spear
KoncentracjaConcentrationOfficial description
Game detail
Użycie umiejętności ataku orężem zwiększa kumulację efektu (maks. IV).
Użycie umiejętności ataku z tego drzewka zmniejsza kumulację o 2.Zabicie wroga wydłuża czas trwania efektu o 2 tury.
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Change sources and calculation notes remain to be documented.
o_b_honed_moves
Starczy dla wszystkichEnough for EveryoneOfficial description
Game detail
Jeśli postać przylega, otrzymuje cios za każdym razem, gdy wykona atak wymierzony w inny cel.
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Change sources and calculation notes remain to be documented.
o_db_crowdcontrol
Poświęcenie duszySoul SacrificeOfficial description
Game detail
Po upływie efektu cel eksploduje, zadając ~ur~obrażenia przeklęte~/~ równe ilości pozostałego życia (ale nie więcej niż 20% jego maksymalnego życia) wszystkim jednostkom na przyległych polach.
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Change sources and calculation notes remain to be documented.
o_db_soul_sacrifice
Wiążąca pieczęćBinding SigilOfficial description
Game detail
Magiczna więź między używającym i jego nieumarłym sprzymierzeńcem.Daje nieumarłemu -33% otrzymywanych obrażeń
Przekierowuje 33% obrażeń otrzymanych przez używającego na nieumarłego
Przywraca używającemu energię w ilości równej 33% obrażeń zadanych przez nieumarłego.
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Change sources and calculation notes remain to be documented.
o_b_binding_sigil
Bierz go!Sic!Official description
Game detail
Psy zadają +50% obrażeń, gdy atakują cel, mający ten efekt.
Psy nie uciekają, gdy mają w zasięgu wzroku cel, mający ten efekt.
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Change sources and calculation notes remain to be documented.
o_db_sic_em
Dusząca chmuraSuffocating CloudOfficial description
Game detail
Może powodować kaszel.
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o_db_suffocating_cloud
KaszelCoughingOfficial description
Game detail
Robi hałas.
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o_db_cough
Oblanie alkoholemDoused in AlcoholDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_soaked_alco
Oblanie olejemDoused in OilDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_soaked_oil
Potężny zamachMighty SwingOfficial description
Game detail
Wzmacnia pozostałe zdolności z tego drzewka, nadając im unikalne właściwości.
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Change sources and calculation notes remain to be documented.
o_b_mighty_swing
Postawa uderzeniowaStriker StanceOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki dwuręcznym obuchem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_carnagePostawa uderzeniowaStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_stance_2hmace
SzałRampageOfficial description
Game detail
Używanie umiejętności z tego drzewka zwiększa kumulację efektu (maks. IV).Podstawowe ataki dwuręcznym toporem przedłużają działanie efektu o 1 turę (maks. 10 tur), ale zmniejszają kumulację efektu (najwyżej raz na turę).
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Change sources and calculation notes remain to be documented.
o_b_rampagePostawa uderzeniowaStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2haxe
Al'qudOfficial description
Game detail
Powoduje nieprzyjemne efekty uboczne.
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Change sources and calculation notes remain to be documented.
o_b_drug_alqud
AbasaOfficial description
Game detail
Powoduje nieprzyjemne efekty uboczne.
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Change sources and calculation notes remain to be documented.
o_b_drug_abasa
Miód szerszeniHornet HoneyOfficial description
Game detail
Powoduje nieprzyjemne efekty uboczne.
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Change sources and calculation notes remain to be documented.
o_b_drug_honey
NikkafOfficial description
Game detail
Powoduje nieprzyjemne efekty uboczne.
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Change sources and calculation notes remain to be documented.
o_b_drug_nikkaf
Gwiezdny pyłStardustDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_drug_stardust
Nalewka z opiumParegoricOfficial description
Game detail
Zmniejsza o połowę kary z kaszlu.Powoduje nieprzyjemne efekty uboczne.
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Change sources and calculation notes remain to be documented.
o_b_drug_paregoric
Efekt uboczny al'qudAl'qud AftermathOfficial description
Game detail
Ma szansę na wywołanie oszołomienia lub dezorientacji.
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o_db_drug_alqud
Efekt uboczny miodu szerszeniHornet Honey AftermathOfficial description
Game detail
Ma szansę na wywołanie wymiotów.
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Change sources and calculation notes remain to be documented.
o_db_drug_honey
Efekt uboczny nalewki z opiumParegoric AftermathOfficial description
Game detail
Ma szansę na spowodowanie snu.
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o_db_drug_paregoric
Efekt uboczny nikkafuNikkaf AftermathDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_drug_nikkaf
Efekt uboczny złej fazyBad Trip AftermathDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_drug_hungover
NiestabilnośćStaggerDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_stagger
List gończy: grzywna lub więzienieWanted: Fine or JailMechanics explained
Game detail
Wskutek twojego lekceważenia prawa zaczęto cię poszukiwać.Grzywna: current jurisdiction's fine (crowns) koron
lub
Odsiadka: current jurisdiction's jail term (days) dni
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
List gończy: śmierć na miejscuWanted: Attacked on SightMechanics explained
Game detail
Wyznaczono nagrodę za twoją głowę. Będą cię atakować bez ostrzeżenia.Grzywna: current jurisdiction's fine (crowns) koron
lub
Odsiadka: current jurisdiction's jail term (days) dni
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Bestialski szałBestial RageOfficial description
Game detail
66% szans na zmianę celu ataku na inny losowy przyległy cel zamiast wybranego.
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Change sources and calculation notes remain to be documented.
o_b_bestial_rage
MrokMurkOfficial description
Game detail
Zwiększa kumulację efektu (maks. VI) co turę.Otrzymanie obrażeń, użycie umiejętności lub wykonanie ciosu usuwa efekt.
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Change sources and calculation notes remain to be documented.
o_b_murk
Wspólne ciałoShared FleshOfficial description
Game detail
Uniemożliwia atakowanie oraz przemieszczanie się
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Change sources and calculation notes remain to be documented.
o_b_flesh_pile
Wola przetrwaniaWill to SurviveOfficial description
Game detail
Tymczasowa niewrażliwość na urazy i negatywne stany.
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Change sources and calculation notes remain to be documented.
o_b_will_to_survive
RezonansResonanceDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_resonance
ImpulsImpulseOfficial description
Game detail
Ma szansę na odrzucenie od używającego.
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Change sources and calculation notes remain to be documented.
o_db_impulse
Pole statyczneStatic FieldOfficial description
Game detail
Zadaje obrażenia od porażenia każdemu celowi w polu działania, redukuje ich odporność na porażenie i ma szansę, by je unieruchomić.
Nie wpływa na używającego.
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o_db_static_field
Pieczęć finezjiSeal of FinesseOfficial description
Game detail
Pozostanie na tym samym polu zwiększa kumulację efektu (maks. V).Przejście na inne pole zmniejsza kumulację.
Poruszenie się, gdy kumulacja wynosi I, usuwa efekt.
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Change sources and calculation notes remain to be documented.
o_b_seal_finesse
Pieczęć wzmocnieniaSeal of PowerOfficial description
Game detail
Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).
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Change sources and calculation notes remain to be documented.
o_b_seal_power
Miejsce mocyPlace of PowerOfficial description
Game detail
Pozostanie w miejscu mocy zwiększa kumulację efektu (maks. IV) i przedłuża czas jego trwania o 1 turę.Używanie zaklęć zmniejsza kumulację.
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Change sources and calculation notes remain to be documented.
o_b_place_of_power
Pieczęć odbiciaSeal of ReflectionOfficial description
Game detail
Wszystkie zaklęcia wymierzone w cel będący pod wpływem tej Pieczęci zostaną przekierowane na losowy cel w zasięgu 8 pól (o ile taki istnieje).
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Change sources and calculation notes remain to be documented.
o_b_seal_reflection
Pieczęć kajdanSeal of ShacklesOfficial description
Game detail
Użycie umiejętności zadaje obrażenia tajemne o wartości równej określonemu procentowi wydanej energii.
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Change sources and calculation notes remain to be documented.
o_db_mute
Pieczęć PiromancjiSeal of PyromancyOfficial description
Game detail
Rzucenie zaklęcia z konkretnej szkoły magii zmieni ten efekt w Pieczęć danej szkoły i przedłuży czas jej trwania o 3 tury (maks. 9 tur).
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Change sources and calculation notes remain to be documented.
o_b_magic_pyromancy
Pieczęć ElektromancjiSeal of ElectromancyOfficial description
Game detail
Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).
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Change sources and calculation notes remain to be documented.
o_b_magic_electromancy
Pieczęć GeomancjiSeal of GeomancyOfficial description
Game detail
Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).
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Change sources and calculation notes remain to be documented.
o_b_magic_geomancy
Tajemna PieczęćSeal of ArcanisticsOfficial description
Game detail
Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).
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Change sources and calculation notes remain to be documented.
o_b_magic_arcanistics
Przeklęta PieczęćSeal of UnholinessOfficial description
Game detail
Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).
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Change sources and calculation notes remain to be documented.
o_b_magic_unholy
Pieczęć SangwimancjiSeal of SanguimancyOfficial description
Game detail
Rzucenie zaklęcia zmieni ten efekt w "Pieczęć" jego szkoły (jeśli nie jest jeszcze aktywna) i przedłuży czas jej trwania o 3 tury (maks. 9 tur).
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Change sources and calculation notes remain to be documented.
o_b_magic_vampire
Żywy lub martwyDead or AliveOfficial description
Game detail
Gdy cel pod wpływem tego efektu zostaje zaatakowany, wszyscy bandyci, znajdujący się w zasięgu wzroku Skarbnika otrzymują:+10% celności
+15% penetracji pancerza
+20% obrażeń w części ciała
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Change sources and calculation notes remain to be documented.
o_db_dead_or_alive
KacHangoverOfficial description
Game detail
Czas trwania kaca zależy od poziomu odurzenia
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Change sources and calculation notes remain to be documented.
o_db_hangover
Nieugięta obronaUnyielding DefenseDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_def_unyielding
Przygotuj się!Brace for Impact!Official description
Game detail
Daje wszystkim otrzymanym ciosom i strzałom karę do szans na porażkę, celności i penetracji pancerza.
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Change sources and calculation notes remain to be documented.
o_b_brace_for_impact
Skradziona esencjaStolen EssenceOfficial description
Game detail
Używanie zaklęć przywraca życie w ilości równej 9% wykorzystanej energii.Następne użycia Wysysania esencji zwiększą kumulację efektu (maks. III) oraz zresetują czas jego trwania.
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Change sources and calculation notes remain to be documented.
o_b_harvested_essence
Przedśmiertne przeczucieDeadly PremonitionOfficial description
Game detail
Następna użyta umiejętność ataku lub zaklęcie otrzyma +50% szans na porażkę, +50% szans na rykoszet i +50% czasu odnawiania.Użycie umiejętności ataku lub zaklęcia usunie ten efekt i skróci wszystkie aktywne czasy odnawiania osoby, która spowodowała efekt o 2 tury.
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o_db_deadly_premonition
NawiedzenieSpectral HauntingOfficial description
Game detail
Wszystkie otrzymywane ciosy i strzały mają +20% szans na porażkę i -10% celności. Odniesienie obrażeń usuwa ten efekt.Gdy trwanie efektu się zakończy, upiór zniknie na 2-4 tury, następnie pojawi się na polu przyległym do wroga i wymierzy mu cios, wzmacniając się, jeśli trafi.
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o_b_ghost_mark
Odpoczynek karawanyCaravan's RestOfficial description
Game detail
Konie potrzebują odpoczynku.Podróże karawaną są tymczasowo niedostępne.
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o_db_caravan_cd
ZarazaPestilenceOfficial description
Game detail
Może spowodować zatrucie.
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o_db_pest
Trening zręcznościAgility TrainingDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_agility_training
Trening precyzjiPrecision TrainingDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_coordination_training
Trening siłyStrength TrainingDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_strength_training
Trening wytrzymałościEndurance TrainingDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_endurance_training
Złowrogi blaskBaleful GlowDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_baleful_glow
Objawienie: PośpiechRevelation: HastinessOfficial description
Game detail
Przemieszczanie się na inne pola i używanie manewrów zadaje ~ur~33 przeklętych obrażeń~/~.
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Change sources and calculation notes remain to be documented.
o_db_revelation_move
Objawienie: NieszczęścieRevelation: MisfortuneOfficial description
Game detail
Ciosy i strzały z porażką oraz zaklęcia z rykoszetem wymuszają na wszystkich umiejętnościach czas odnawiania trwający 2 tury.
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Change sources and calculation notes remain to be documented.
o_db_revelation_fumble
Objawienie: Nadmiar pewnościRevelation: OverconfidenceOfficial description
Game detail
Używanie umiejętności ataku lub zaklęć przywołuje losowego słabego upiora na przyległym polu.
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o_db_revelation_attack
Objawienie: StrataRevelation: LossesOfficial description
Game detail
Używanie lub rzucanie przedmiotów powoduje "słabość", "wycieńczenie", lub dezorientację na 10 tur lub "oślepienie" na 3 tury.
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o_db_revelation_item
WywyższenieAscensionOfficial description
Game detail
Rytuał Wywyższenia wypełnia Nawróconych siłą.
Przerwij rytuał, by usunąć ten efekt.
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Change sources and calculation notes remain to be documented.
o_b_ascensionRytuał WywższeniaRite of AscensionOfficial description
Game detail
The icon mapping has not been verified.
Zabicie wszystkich wrogów z tym efektem przerwie rytuał.
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Change sources and calculation notes remain to be documented.
o_b_ascension_ritual
Wampiryczne spaczenieVampiric CorruptionOfficial description
Game detail
Słabniesz przez złowrogie czarnoksięstwo: ten efekt z czasem staje się silniejszy.Znajdź źródło klątwy, by ją osłabić i ostatecznie usunąć.
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Change sources and calculation notes remain to be documented.
o_db_relic_curse
Krwawy urokBlood HexOfficial description
Game detail
Czujesz krew cieknącą z wszystkich porów: ma powoli rosnącą szansę na wywołanie krwawienia.Zabijaj wrogów, by opóźnić ten efekt.
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o_db_fever
Wywar leśnikaRanger BrewDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_gamekeeper_brew
Żelazna dyscyplinaIron DisciplineOfficial description
Game detail
Zmniejsza koszt energii umiejętności i prędkość utraty woli walki za każdego rozbójnika w polu widzenia.
Zmniejsza czasy odnawiania i odnoszone obrażenia za każdego mniej niebezpiecznego rozbójnika w polu widzenia.
Zwiększa obrażenia broni i celność za każdego bardziej niebezpiecznego rozbójnika w polu widzenia.Wszystkie efekty kumulują się do 5 razy.
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Change sources and calculation notes remain to be documented.
o_b_brigand_discipline
PodkopanieUndermineOfficial description
Game detail
Przywraca 5% maksymalnego życia
Uniemożliwia wykonanie akcjiOdniesienie 25 punktów obrażeń usunie ten efekt.Gdy efekt się skończy, pozwala głazożerowi żołnierzowi przemieścić się na obszarze 4 pól, ignorując wszystkie przeszkody, oraz daje mu kumulujące się bonusy do penetracji pancerza i obrażeń.
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Change sources and calculation notes remain to be documented.
o_b_dig_in
Tunel czasoprzestrzennyWormholeOfficial description
Game detail
Gdy ten efekt się skończy lub zostanie usunięty, teleportuje cel na oznaczone pole, zadając obrażeń tajemnych.Jeśli oznaczone pole jest zajęte, teleportuje cel na najbliższe wolne pole, zadając dodatkowe obrażenia tajemne i mając szansę na ogłuszenie go.
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Change sources and calculation notes remain to be documented.
o_db_wormhole
Eteryczna tarczaAether ShieldOfficial description
Game detail
Przywraca 20% odnoszonych obrażeń jako energię.
Niszczy wszystkie fizyczne i magiczne pociski (łącznie z rzuconymi przedmiotami), które trafiłyby używającego, chroniąc przed obrażeniami i efektami.Teleportacja przedłuża czas trwania efektu o 3 tury (maks. 8), a każdy zniszczony pocisk skraca go o 1 turę.
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Change sources and calculation notes remain to be documented.
o_b_aether_shield
ZastójStasisOfficial description
Game detail
Niewrażliwość na wszystkie typy obrażeń oprócz tajemnych.
Niewrażliwość na wszystkie efekty oprócz "Tunelu czasoprzestrzennego".
Uniemożliwia wykonywanie akcji.
Powstrzymuje śmierć.
Zatrzymuje wszystkie czasy odnawiania i czas trwania aktywnych efektów.Gdy efekt się skończy lub zostanie usunięty, zadaje pewien procent odniesionych przez cel w czasie "Zastoju" obrażeń tajemnych na obszarze 3x3 pól i ma szansę na oszołomienie wszystkich trafionych celów.
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Change sources and calculation notes remain to be documented.
o_db_stasisPrzywołana istotaSummoned EntityOfficial description
Game detail
The icon mapping has not been verified.
Gdy ten efekt się skończy lub zostanie usunięty, przywołany byt zniknie.
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o_b_summoned_entity
NiematerialnośćIntangibilityOfficial description
Game detail
Postać nie może być celem ciosów, strzałów i zaklęć.
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Change sources and calculation notes remain to be documented.
o_b_untargetable
DeterminacjaDeterminationMechanics explained
Game detail
Zadaje darmowy cios mający +round(Agility + Perception)% obrażeń broni i +round(55 + 2 × Strength)% szans na wywołanie krwawienia każdemu wrogowi, który przemieszcza się na przyległe pola.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
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Value formulas
Bonuses to the triggered strike
Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%
Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.
Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.
ŁakomstwoGluttonyOfficial description
Game detail
Los zaczął wreszcie sprzyjać temu ghulowi: stwór aż pęka od tego, co zdołał pożreć tej nocy.
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Change sources and calculation notes remain to be documented.
o_db_gluttony
Chwała Dworowi!Praise the Court!Official description
Game detail
Gdy efekt się skończy, Suplikant zmieni się w Sługę i da efekt "Krwawa przysięga" wszystkim Nawróconym w polu widzenia na 9 tur.
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Change sources and calculation notes remain to be documented.
o_b_worship
Przysięga ObronyOath of ProtectionOfficial description
Game detail
Przekierowuje 100% odnoszonych obrażeń na używającego umiejętności.
Odnoszenie obrażeń skraca wszystkie czasy odnawiania używającego umiejętności o 1 turę.
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Change sources and calculation notes remain to be documented.
o_b_oath_protection
Przysięga OdwetuOath of RetributionOfficial description
Game detail
Odbija 33% odnoszonych obrażeń od ciosów i strzałów jako ~ur~obrażenia przeklęte~/~.
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Change sources and calculation notes remain to be documented.
o_b_oath_retribution
Przysięga PrzewodnictwaOath of GuidanceOfficial description
Game detail
Nietrafione ataki, porażki, odniesione ciosy i strzały, oraz dystans do najbliższego wroga zwiększają siłę efektu.
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o_b_oath_guidance
Więzy krwiBlood BondOfficial description
Game detail
100% obrażeń odnoszonych przez sprzymierzeńców odnosi również używający umiejętności.
33% życia przywracanego używającemu umiejętności jest również przywracane sprzymierzeńcom.
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Change sources and calculation notes remain to be documented.
o_b_blood_bond
Wrząca krewBoiling BloodMechanics explained
Game detail
Przemieszczanie się zadaje ~ur~3 obrażeń przeklętych~/~ i pogarsza stan losowej części ciała o 3% za każde przebyte pole.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 3
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.
SpowiedźConfessionOfficial description
Game detail
Używanie umiejętności daje używającemu i wszystkim Nawróconym jego polu widzenia jeden z następujących efektów na 3 tury (6 tur, jeśli w polu widzenia używającego umiejętności nie ma sprzymierzeńców):Umiejętnościataku dają efekt "Szał bitewny".
Umiejętności szarży dają efekt "Krwawa przysięga".
Manewry dają 1 kumulację efektu "Nieuchwytność".
Zaklęcia dają efekt "Szybka regeneracja".
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Change sources and calculation notes remain to be documented.
o_db_confession
Brzemię GrzechuBurden of SinOfficial description
Game detail
Każda tura spędzona poza polem widzenia używającego umiejętności i każda użyta przez niego umiejętność kumuluje efekt (maks. VI).
Zabijanie wrogów zmniejsza kumulację efektu o 3.
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Change sources and calculation notes remain to be documented.
o_db_sin
UciskConstrictionOfficial description
Game detail
Zadaje obuchowe, kłute i ~ur~przeklęte obrażenia~/~. Każda tura zwiększa zadawane obrażenia o 15%.
Uniemożliwia przemieszczanie się na inne pola.
Pominięcie tury skraca czas trwania efektu o kilka tur (w zależności od siły i zręczności).
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o_db_constricted
Jądro CiemnościHeart of DarknessDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_heart_of_darkness
Dar odebranyGift RescindedOfficial description
Game detail
Ginąc, pozostawia 2-3 kałuże krwi na losowych przyległych polach. Utrzymują się one przez 6 tur.Gdy efekt się wyczerpie, Nawrócony umiera, natychmiast zeruje wszystkie czasy odnawiania używającego umiejętności i przywraca mu 33% maksymalnego życia i 33% maksymalnej energii.
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Change sources and calculation notes remain to be documented.
o_db_gift_denied
EgzaltacjaExaltationOfficial description
Game detail
Wszystkie odnoszone ciosy i strzały otrzymują +26% szans na porażkę i -26% celności.
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Change sources and calculation notes remain to be documented.
o_b_exaltation
Dzień SąduJudgement DayMechanics explained
Game detail
Przemieszczenie się na inne pola lub teleportacja usuwa efekt, zadając ~ur~9 obrażeń przeklętych~/~, mając przy tym szanse na wywołanie krwawienia i unieruchomienie.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 9
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.
WyziewyMiasmaOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_miasmaWand Charge: FireOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_fireWand Charge: FrostOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_frostWand Charge: ElectricityOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_shockWand Charge: PoisonOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_poisonWand Charge: AcidOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_acidWand Charge: ArcaneOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_arcaneWand Charge: PsionicOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_psionicWand Charge: EntropyOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_entropyLey Line AlignmentOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leyCore health and survival effects
KrwawienieBleedingMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Co turę pogarsza stan dotkniętej części ciała o 1%.
Code-reviewed mechanics
- Ongoing bleeding
- Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
- What changes it
- Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
Further reading:Body conditions and injuries
o_db_bleed
WymiotyVomitingMechanics explained
Game detail
Wymiotowanie we śnie zadaje znaczne obrażenia.
Code-reviewed mechanics
- What happens after entry
- Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
- Why vomiting occurs
- Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Sytość
Further reading:Hunger and ThirstCooking
o_db_nause
SytośćSatietyMechanics explained
Game detail
Gdy ten efekt jest aktywny, użycie przedmiotu redukującego głód będzie skutkowało wymiotami.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Satiety and overeating
- Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Wymioty
Further reading:Hunger and ThirstCooking
o_db_hunger0
ZatruciePoisoningMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Code-reviewed mechanics
- Per-turn poison damage
- Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
- Worked example
- At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
- What changes it
- Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
Further reading:Pain and IntoxicationDamage and resistances
o_db_poison
OdurzenieIntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Częstotliwość pasywnego spadku poziomu odurzenia zależy od odporności.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:BólSilny bólSzok bólowyPoważne odurzenieŚmiertelne odurzenie
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox1
Poważne odurzenieSevere IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia.Częstotliwość pasywnego spadku poziomu odurzenia zależy od odporności.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:BólSilny bólSzok bólowyOdurzenieŚmiertelne odurzenie
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox2
Śmiertelne odurzenieDeadly IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia..
Szansa na wywołanie wymiotów lub śpiączkę.Częstotliwość pasywnego spadku poziomu odurzenia zależy od odporności.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:BólSilny bólSzok bólowyOdurzeniePoważne odurzenie
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox3
BólPainMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:Silny bólSzok bólowyOdurzeniePoważne odurzenieŚmiertelne odurzenie
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain1
Silny bólSevere PainMechanics explained
Game detail
Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:BólSzok bólowyOdurzeniePoważne odurzenieŚmiertelne odurzenie
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain2
Szok bólowyPain ShockMechanics explained
Game detail
Zachwiane kroki: szansa na krok w losowym kierunku w czasie chodzenia.
Blisko śmierci: co kilka tur zmniejsza maksymalne życie postaci.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:BólSilny bólOdurzeniePoważne odurzenieŚmiertelne odurzenie
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain3
GłódHungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:Ogromny głódWygłodzeniePragnienieOgromne pragnienieOdwodnienie
Further reading:Hunger and ThirstRest mode
o_db_hunger1
Ogromny głódTerrible HungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:GłódWygłodzeniePragnienieOgromne pragnienieOdwodnienie
Further reading:Hunger and ThirstRest mode
o_db_hunger2
WygłodzenieStarvationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Blisko śmierci: co kilka tur zmniejsza maksymalne życie postaci.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:GłódOgromny głódPragnienieOgromne pragnienieOdwodnienie
Further reading:Hunger and ThirstRest mode
o_db_hunger3
PragnienieThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:GłódOgromny głódWygłodzenieOgromne pragnienieOdwodnienie
Further reading:Hunger and ThirstRest mode
o_db_thirst1
Ogromne pragnienieTerrible ThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:GłódOgromny głódWygłodzeniePragnienieOdwodnienie
Further reading:Hunger and ThirstRest mode
o_db_thirst2
OdwodnienieDehydrationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Blisko śmierci: co kilka tur zmniejsza maksymalne życie postaci.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:GłódOgromny głódWygłodzeniePragnienieOgromne pragnienie
Further reading:Hunger and ThirstRest mode
o_db_thirst3
Lekki urazMinor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Średni urazPoważny urazUstabilizowany lekki urazUstabilizowany średni urazUstabilizowany poważny uraz
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1
Średni urazModerate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Lekki urazPoważny urazUstabilizowany lekki urazUstabilizowany średni urazUstabilizowany poważny uraz
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2
Poważny urazSevere InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Lekki urazŚredni urazUstabilizowany lekki urazUstabilizowany średni urazUstabilizowany poważny uraz
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3
Ustabilizowany lekki urazStabilized Minor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Lekki urazŚredni urazPoważny urazUstabilizowany średni urazUstabilizowany poważny uraz
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1_stabil
Ustabilizowany średni urazStabilized Moderate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Lekki urazŚredni urazPoważny urazUstabilizowany lekki urazUstabilizowany poważny uraz
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2_stabil
Ustabilizowany poważny urazStabilized Severe InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Lekki urazŚredni urazPoważny urazUstabilizowany lekki urazUstabilizowany średni uraz
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3_stabil