Stoneshard Wiki

Status dictionary

Bu makalenin seçilen dilde çevirisi henüz yok. Aşağıda İngilizce metin gösterilir; mevcut resmî adlar seçilen dilde kalır.

Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.

İçindekiler

Reading this dictionary

Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.

Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.

Find an entry

211 / 211 entries

Other official effects

İyimserlikOptimismOfficial description
#

Game detail

İyimserlik

Dayanıklılık bonusu Morale bağlıdır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_optimism
KahramanlıkHeroismMechanics explained
#

Game detail

Kahramanlık

İstif sayısı Görüş içindeki düşmanların sayısına bağlıdır (en fazla V).Düşmanları öldürmek her etki istifi için 30 tur boyunca %(0.04 × Energy capacity × strength) Maks Enerji ve +%(10 × strength) İyileşme Verimliliği sağlar.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Energy restored per kill

Energy restoration input = 0.04 × Energy capacity × strength

This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.

Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.

Healing Efficiency after a kill

Healing Efficiency bonus = 10 × stacks × strength (percentage points)

Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.

Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.

Psyche effect strength multiplier

Strength = 1 + Vow of the Feat bonus + crown bonus

Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.

Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.

o_state_heroism
İkinci ŞansSecond WindMechanics explained
#

Game detail

İkinci Şans

Tüm bekleme sürelerini 1 tur kısaltır.Etkinleştirildiğinde tüm olumsuz fiziksel etkileri kaldırır ve %(20 × strength) Maks Can ve %(20 × strength) Maks Enerji yeniler.Her 30 turda bir %50 şansla karakterin ölümden sıyrılmasını sağlar.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Restoration on activation

Base restoration fraction = 20% × strength

Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.

Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.

Psyche effect strength multiplier

Strength = 1 + Vow of the Feat bonus + crown bonus

Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.

Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.

o_state_secondwind
CinnetFrenzyMechanics explained
#

Game detail

Cinnet

%current target-switch chance şansla niyetlenen hedef yerine en yakındaki başka rastgele bir hedefe öncelikle bir saldırı, atış veya büyü yapma şansı.Yürürken, %current movement-redirection chance şansla en yakın düşmana bir adım atma şansı.Her turda iki şans da %5 artar. Bir turu es geçmek her iki şansı da sıfırlar.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Accumulating both loss-of-control chances

Gain each turn = 5 − 0.05 × Sanity (percentage points)

New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.

Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.

o_state_frenzy
MegalomaniMegalomaniaOfficial description
#

Game detail

Megalomani

Pasif olarak düşmanları duyma ve tuzakları ortaya çıkarma şansını sıfıra indirger.Karakteri kendi yapabileceklerini abartılı tahmin etmeye zorlar.Ticaret Elverişliği ve İtibar Kazanımı cezalarını yavaş yavaş artırır (en fazla -%25).Sözleşme tamamlamak her iki cezayı da sıfırlar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_megalomania
Ölüm ArzusuDeath WishOfficial description
#

Game detail

Ölüm Arzusu

Büyülerle verilen hasarın bir yüzdesi kadar Can ve Enerji yeniler.
Hedefle aradaki her karo mesafesi yenilenen Can ve Enerji oranını azaltır.Bonusların gücü ve Can ile Enerji yenileme yüzdesi eksik Cana ve Acıya bağlı olarak değişir.Düşman öldürmek etkinin süresini azaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_deathwish
PanikPanicMechanics explained
#

Game detail

Panik

Etkinleştirildiğinde %30 Maks Enerji tazeler.Görüş dahilindeki her bir düşman için -%10 Yetenek Enerji Bedeli ve -%1 Moral Değişimi verir.Bir turu es geçmek etkinin süresini önemli ölçüde azaltır ve Görüş alanındaki her bir düşman için %1 Moral verir.Her 30 turda bir, Durumsal Moral %0 seviyesine düşmüşse (mevcut seviye: current Situation Morale), karakteri elindeki silahları bırakmaya zorlar.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

The weapon-drop check's input

Check value = current Situation Morale

The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.

Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.

o_state_panic
KaramsarlıkPessimismOfficial description
#

Game detail

Karamsarlık

Dayanıklılık, İyileşme Verimliliği ve Yorgunluk Direnci cezaları Morale bağlıdır.Tüketilirlerle Moral tazelemek etkiyi geçici olarak kaldırır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_pessimism
AnksiyeteAnxietyOfficial description
#

Game detail

Anksiyete

Vuruş ve atışlara +%3 Iskalama Şansı ve -%3 İsabetlilik.
Iskalanan veya boşa çıkan vuruş ve atışlar bu cezayı sıfırlar.Büyü kullanımı +%6 Geri Tepme şansı verir.
Yanlış bir büyü atmak bu etkiyi sıfırlar.Her iki etki de 5 kere istiflenir. %20 şansla rastgele bir Saldırı yeteneğini 1 tur beklemeye sokabilir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_anxiety
ParanoyaParanoiaOfficial description
#

Game detail

Paranoya

Yetenek Enerji Bedeli, Hasar Alımı, Iskalama Şansı ve Geri Tepme Şansı cezaları Yorgunluğa bağlıdır.Karakteri tehlike olmayan yerde bile tehlike görüp duymaya zorlar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_paranoia
HezeyanDeliriumOfficial description
#

Game detail

Hezeyan

Yürürken rastgele bir yöne adım atma şansı.Kullanmak, atmak veya kuşanmak yerine bir eşyayı bırakma ihtimali.Hedefli yetenekleri hedefin 1-2karo etrafına kayacak şekilde kullanma ihtimali.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_irrationality
KatarsisCatharsisOfficial description
#

Game detail

Katarsis

Etkinleştirildiğinde %10 Maks Can ve %10 Maks Enerji yeniler.Tehlikeli düşmanlar öldürmek, karakterin seviyesine göre Can, Enerji, Moral ve Akıl Sağlığı tazeler.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_catharsis
Asit BanyosuAcid BathDescription needed
#

Game detail

Asit BanyosuYavaşlatma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_acid
Istırabın LanetiCurse of AgonyOfficial description
#

Game detail

Istırabın LanetiFiziksel

Cezalar mevcut Ağrıya bağlı olarak güçlü bir şekilde değişir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_agony
Ölüm TribiBad TripOfficial description
#

Game detail

Ölüm TribiYavaşlatma

Olumlu zihinsel etkiler elde edilemez.Hoş olmayan bir yan etkiye yol açar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_bad_trip
KörlükBlindnessOfficial description
#

Game detail

KörlükMental

Sets the Vision radius to zero.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_blind
SağlamSturdinessDescription needed
#

Game detail

SağlamFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_burly
Kafa KarışıklığıConfusionOfficial description
#

Game detail

Kafa KarışıklığıMental

Sendeleme: hareket ederken, rastgele bir karo ilerleme şansı.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_confuse
Savaş ÖfkesiBattle RageDescription needed
#

Game detail

Savaş ÖfkesiFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_rage
IslakWetnessOfficial description
#

Game detail

IslakYavaşlatma

III ve IV istifliyken: Metal ekipman yavaş yavaş pas tutar.Etkinin II'den sonraki her istifi, Elektromansi büyülerine +%10 Geri Tepme Şansı verir.Ateş kaynakları yanında kalmak etkinin süresini hızla azaltır.Bir pelerin giymek yağmurun I etki istifinden fazla uygulamasını engeller.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_wet
SarhoşDrunkennessOfficial description
#

Game detail

SarhoşYavaşlatma

Etkinin II, III ve IV istifleri: Kafa Karışıklığına neden olabilir, hareket ederken rastgele bir kareye yürüyebilme olasılığına neden olur.
III ve IV istifleri: Kusmaya neden olabilir
IV istifleri: uykuya düşmeye neden olabilir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drunk
YakalanmazElusivenessOfficial description
#

Game detail

YakalanmazManevra

Başka karolara geçmek etkinin ilave bir istifini verir (V istife kadar).
Her sıyrılma veya alınan ıskalanan vuruş ve atış, etkinin süresini 1 tur uzatır (en fazla 6 kadar) ama istif sayısını azaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_elusive
Mükemmel İsabetExceptional PrecisionDescription needed
#

Game detail

Mükemmel İsabetMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_accurate
HalsizlikEnervationDescription needed
#

Game detail

HalsizlikFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fragile
DinçlikVigorDescription needed
#

Game detail

DinçlikMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_fresh
Dondurucu SoğukFreezing StiffDescription needed
#

Game detail

Dondurucu SoğukFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_ice
Ağa YakalanmışNetOfficial description
#

Game detail

Ağa YakalanmışYavaşlatma

Diğer karolara hareket edemezTur atlamak, (Güç ve Çeviklik seviyesine bağlı olarak) etkinin süresini birkaç tur azaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_net
Ağa YakalanmışWebOfficial description
#

Game detail

Ağa YakalanmışYavaşlatma

Diğer karolara hareket edemezTur atlamak, (Güç ve Çeviklik seviyesine bağlı olarak) etkinin süresini birkaç tur azaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_web
YanmışBurningOfficial description
#

Game detail

YanmışYavaşlatma

Tur atlamak, (Canlılık ve Çeviklik seviyesine bağlı olarak) etkinin süresini birkaç tur azaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fire
Kurban KanıSacrificial BloodOfficial description
#

Game detail

Kurban KanıBüyüsel

Bu etkiden etkilenen bir hedefe karşı büyüler kullanmak +%6 Büyü Gücü ve +%6 İyileşme Performansı kazandırır (her iki etki de 6 defaya kadar birikir), %6 Maks Enerji yeniler ve ayrıca tüm bekleme sürelerini 1 tur kısaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sacrifical
TaşlaşmaPetrificationOfficial description
#

Game detail

TaşlaşmaBüyüsel

Fiziksel etkiler işlemez.
Hiçbir aksiyon gerçekleştiremez.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stone
CinnetPossessionDescription needed
#

Game detail

CinnetBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_poss
Hızlı YenilenmeRapid RestorationDescription needed
#

Game detail

Hızlı YenilenmeFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_regen
UykuSleepOfficial description
#

Game detail

UykuMental

Hiçbir aksiyon gerçekleştiremez

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sleep
Taş DeriStone SkinDescription needed
#

Game detail

Taş DeriBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stoneskin
SersemlemeStunOfficial description
#

Game detail

SersemlemeFiziksel

Hiçbir aksiyon gerçekleştiremez

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stun
Lanetli HayaletSpectral HauntingOfficial description
#

Game detail

Lanetli HayaletBüyüsel

Tüm vuruş ve atışlara +%20 Iskalama İhtimali ve -%10 İsabetlilik kazandırır. Hasar almak etkiyi ortadan kaldırır.Etki sona erdiğinde, Heyula 2-4 tur boyunca ortadan kaybolur, ardından düşmanın bitişiğindeki bir karede cisimlenir ve ona bir vuruş yapar.Hedefi vurursa, Heyula'nın Maks. Canını %20 artırır ve kalıcı olarak +%3 Kritik Şans verir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_unstable
ZayıflıkWeaknessDescription needed
#

Game detail

ZayıflıkFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_weak
Çabuk KavramaReceptivenessDescription needed
#

Game detail

Çabuk KavramaMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_receptive
Can ÇalmaLife DrainDescription needed
#

Game detail

Can ÇalmaBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_lifesteal
Enerji ÇalmaEnergy DrainDescription needed
#

Game detail

Enerji ÇalmaBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_manasteal
Net GörüClear VisionDescription needed
#

Game detail

Net GörüFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_clearsight
HalsizlikFatigueMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired01
YorgunlukSevere FatigueMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired02
BitkinlikExhaustionMechanics explained
#

Game detail

BitkinlikKondisyon

Ayakta zor duruyorsun: her turda kısa bir süre uykuya dalma şansı vardır.
Ölüme Yakın: Enerji %25'ten düşükse, karakterin Maksimum Sağlığı her birkaç turda azalır.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired03
Her Şeye RağmenAgainst the OddsMechanics explained
#

Game detail

Her Şeye RağmenManevra

Can %(2.5 × Vitality) altına düşemez.Düşman öldürmek, %(2.5 × Vitality) Maks Can ve %(2.5 × Willpower) Maks Enerji yeniler.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Health floor and restoration on a kill

Health floor = Health capacity × 2.5 × Vitality / 100

A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.

Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.

o_b_against_all
Sülük TerapisiLeech TherapyOfficial description
#

Game detail

Sülük TerapisiFiziksel

Etkilenen uzvun Kondisyonunu +%0,5 iyileştirir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_leech_parent
HareketsizleşmeImmobilizationOfficial description
#

Game detail

HareketsizleşmeFiziksel

Hareket edemez

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_immob
KomaComaOfficial description
#

Game detail

KomaFiziksel

Hareket edemez

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_coma
Çürüme LanetiCurse of DecayOfficial description
#

Game detail

Çürüme LanetiBüyüsel

IV yığını: her tur rastgele bir vücut parçasının Durumunu %1 kötüleştirir.Her tur etkinin fazladan bir yığınını uygular (IV'e kadar). Temel vuruşlar, atışlar ve yeteneklerin kullanımı, yığın sayısını 2 azaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_curse
Kalkanı KaldırShield RaisedDescription needed
#

Game detail

Kalkanı KaldırManevra

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_shield_raised
Yıldırım EfsunuLightning EnchantmentDescription needed
#

Game detail

Yıldırım EfsunuBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_electric
Ziyafet İşaretiMark of the FeastOfficial description
#

Game detail

Ziyafet İşaretiBüyüsel

Alınan tüm darbelere +%13 Can Çalma verir.Bir Kanama almak, etkinin süresini 1 tur uzatır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_feast
Kızıl SancakCrimson GiftDescription needed
#

Game detail

The icon mapping has not been verified.

Kızıl Sancak

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_crimson_banner_effect
Kan YeminiBlood OathDescription needed
#

Game detail

Kan YeminiBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_blood_vow
Melun KutsamaUnholy BlessingOfficial description
#

Game detail

Melun KutsamaFiziksel

The repeated application of the effect grants an extra stack of it (up to III) and refreshes its duration.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_dark_blessing
Eskrimci DuruşuFencer StanceOfficial description
#

Game detail

Eskrimci DuruşuDuruş

Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4 istife kadar) sağlar.Temel kılıç saldırıları istif sayısını azaltır ancak etkinin süresini 1 tur uzatır (10'ye kadar) (her tur yalnızca bir kere).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_fencer_stance
Taş ZırhıStone ArmorOfficial description
#

Game detail

Taş ZırhıBüyüsel

Summoning runic boulders prolongs the effect's duration by 2 turns.When the effect expires or is activated again, the armor explodes, dealing Arcane and Crushing Damage to all adjacent targets and potentially Knocking them back.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stone_armor
Runik GüçlendirmeRunic EmpowermentDescription needed
#

Game detail

Runik GüçlendirmeBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_runic_power
AfallamaDazeOfficial description
#

Game detail

AfallamaMental

Yetenekler kullanılamaz

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_daze
Safları Bozma!Hold the Line!Official description
#

Game detail

Safları Bozma!Manevra

Yetenek ağacının becerilerini kullanmak etkinin 2 istifini verir (IV'e kadar) ancak süresini 1 tur azaltır.Alınan her darbe etkinin süresini 1 tur uzatır (10'ye kadar) ancak yük sayısını azaltır (her tur yalnızca bir kere).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_defence_stance
KatliamMassacreOfficial description
#

Game detail

KatliamDuruş

Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4 istife kadar) sağlar.Temel balta saldırıları istif sayısını azaltır ancak etkinin süresini 1 tur uzatır(10'ye kadar)(her tur yalnızca bir kere).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_massacre
Örs ve ÇekiçHammer and AnvilOfficial description
#

Game detail

Örs ve ÇekiçDuruş

Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4 istife kadar) sağlar.Temel topuz saldırıları istif sayısını azaltır ancak etkinin süresini 1 tur uzatır(10'ye kadar)(her tur yalnızca bir kere).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_hammer_and_anvil
Çelik ŞöleniFeast of SteelOfficial description
#

Game detail

Çelik ŞöleniDuruş

Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4 istife kadar) sağlar.Temel büyük kılıç saldırıları istif sayısını azaltır ancak etkinin süresini 1 tur uzatır(10'ye kadar)(her tur yalnızca bir kere).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_steel_feast
SiperParryDescription needed
#

Game detail

SiperManevra

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_riposte
Sarsılmaz DuruşUnwavering StanceOfficial description
#

Game detail

Sarsılmaz DuruşDuruş

Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (IV'e kadar) sağlar.Temel asa saldırıları istif sayısını azaltır (her tur yalnızca bir kere) ancak etkinin süresini 1 tur uzatır(10'ye kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_unwavering_stance
Hedef AlmaTaking AimDescription needed
#

Game detail

Hedef AlmaManevra

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_taking_aim
BaskılamaSuppressionOfficial description
#

Game detail

BaskılamaDuruş

Yetenek ağacındaki becerileri kullanmak (Nişan Alma hariç), bu etkiye ek istif (4'e kadar) sağlar.Temel menzilli saldırıları istif sayısını azaltır (her tur yalnız bir kere) ancak etkinin süresini 1 tur uzatır (12'ye kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_suppression
Acıtan BıçaklamaPainful StabsOfficial description
#

Game detail

Acıtan BıçaklamaDuruş

Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4'e kadar) sağlar.Temel hançer saldırıları istif sayısını azaltır (her tur yalnız bir kere) ancak etkinin süresini 1 tur uzatır (10'ye kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_painful_stabs
Avcı İşaretiHunter's MarkDescription needed
#

Game detail

Avcı İşaretiFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_hunters_mark
Av HeyecanıThrill of the HuntOfficial description
#

Game detail

Av HeyecanıManevra

"Avcı İşareti" etkisindeki hedefleri öldürmek ya da yeni hedeflere uygulamak, fazladan bir etki yükü kazandırır (IV'e kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_hunter
Açık YaraGaping WoundOfficial description
#

Game detail

Açık YaraFiziksel

Yetenekleri kullanmak Kanama oluşturabilir.
Vuruşlar, atışlar, diğer karolara ilerleme ve yetenek kullanmak Kanamaların her tur iki katı tetiklenmesine neden olur.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gaping_wound
Vampir KanıVampiric BloodOfficial description
#

Game detail

Vampir KanıBüyüsel

Her tur %6 Maks. Can ve %6 Maks. Enerji yenilenir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_vampiric_blood
Kan ÇılgınlığıBlood CrazeOfficial description
#

Game detail

Kan ÇılgınlığıFiziksel

Vuruş yapmak, etkinin fazladan bir istifini (VI'ya kadar) verir ve süresini yeniler.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_blood_craze
Gönüllü KurbanWilling SacrificeOfficial description
#

Game detail

Gönüllü KurbanBüyüsel

Büyünün sahibi her Hasar aldığında, onun Görüş Alanı içerisindeki müttefiklerinin aynı miktarda canı yenilenir ve aktif Bekleme süreleri 1 tur kısalır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_willing_sacrifice
Önceliği KazanmaSeized InitiativeDescription needed
#

Game detail

Önceliği KazanmaManevra

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ini_seized
Önceliği KaybetmeInitiative LossDescription needed
#

Game detail

Önceliği KaybetmeMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_ini_lost
Defansif TaktikDefensive TacticOfficial description
#

Game detail

Defansif TaktikManevra

Temel vuruşlar ve atışların yanı sıra Saldırı becerilerini kullanmak istif sayısını azaltır (her tur yalnız bir kere). Düşman öldürmek istif sayısını 2 artırır (VI'ya kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_tactics_def
Ofansif TaktikOffensive TacticOfficial description
#

Game detail

Ofansif TaktikManevra

Temel vuruşlar ve atışların yanı sıra Saldırı becerilerini kullanmak istif sayısını azaltır (her tur yalnız bir kere). Düşman öldürmek istif sayısını 2 artırır (VI'ya kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_tactics_off
Savaşa SusamışThirst for BattleOfficial description
#

Game detail

Savaşa SusamışManevra

Etkinin kuvveti, Can miktarına göre dinamik değişir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_battle_thirst
Adrenalin PatlamasıAdrenaline RushOfficial description
#

Game detail

Adrenalin PatlamasıManevra

III istif: Tüm bekleme sürelerini 1 tur kısaltır.
VI istif: Mevcut Can %40 altındaysa %4 Maks Can yeniler.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_adrenaline
KutsamaBlessingDescription needed
#

Game detail

KutsamaMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_bless
Peace of MindOfficial description
#

Game detail

Peace of MindMental

Receiving experience reduces the effect's duration.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_bless_elf
Gaze of the AncestorsAncestors' GazeOfficial description
#

Game detail

Gaze of the AncestorsMental

Düşman öldürmek yığın sayısını artırır (en fazla VI kadar).
Her 60 turda yığın sayısı azalır.Can %30. altına indiğinde etki kalkar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_bless_dwarf
Trol YenilenmesiTroll RegenerationDescription needed
#

Game detail

Trol YenilenmesiFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_troll_regeneration
ToparlanmaRegroupDescription needed
#

Game detail

ToparlanmaManevra

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_regroup
Kargıcı DuruşuPikeman StanceOfficial description
#

Game detail

Kargıcı DuruşuDuruş

Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (IV'e kadar) sağlar.Temel mızrak saldırıları istif sayısını azaltır (her tur yalnız bir kere) ve aynı karo üzerinde kalmak etkinin süresini 1 tur uzatır (10'ye kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_pikemanstance
Kargıcı DuruşuPikeman StanceDescription needed
#

Game detail

The icon mapping has not been verified.

Kargıcı Duruşu

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_spear
KonsantrasyonConcentrationOfficial description
#

Game detail

KonsantrasyonManevra

Silahlı Saldırı becerilerini kullanmak, etkinin fazladan bir istifini verir (IV istife kadar).Bu yetenek ağacının Saldırı becerilerini kullanmak, yığın sayısını 2 azaltır.Düşman öldürmek, etkinin süresini 2 tur uzatır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_honed_moves
Herkese YeterEnough for EveryoneOfficial description
#

Game detail

Herkese YeterManevra

Bu etkinin sahibi her sefer farklı bir hedefe vurduğunda, onlardan temel bir saldırı görür.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_crowdcontrol
Ruh KurbanıSoul SacrificeOfficial description
#

Game detail

Ruh KurbanıFiziksel

Etki sona erdiğinde, etkilenen hedef ~ur~Patlar~/~, tüm komşu karolara kalan sağlık miktarına eşit ~ur~Melun Hasar~/~ verir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_soul_sacrifice
Bağlama MührüBinding SigilOfficial description
#

Game detail

Bağlama MührüBüyüsel

Hedef ve Hortlak müttefiki arasında sihirli bir bağ.Müttefike, -%33 Hasar Alımı verir.
Büyü atanın aldığı hasarın %33 kadarını müttefike aktarır.
Müttefikin verdiği hasarın %33 kadarı büyü atanın Enerjisini Tazeler.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_binding_sigil
Saldır Oğlum!Sic!Official description
#

Game detail

Saldır Oğlum!Fiziksel

Köpeklerden alınan tüm saldırılara +%50 Hasar sağlar.
Köpekler, bu etki altındaki hedef Görüş alanlarında olduğu sürece kaçmaz.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sic_em
Boğucu BulutSuffocating CloudOfficial description
#

Game detail

Boğucu Bulut

Öksürüğe neden olma şansı vardır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_suffocating_cloud
ÖksürmeCoughingOfficial description
#

Game detail

ÖksürmeFiziksel

Ses çıkartır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_cough
Alkolle KaplıDoused in AlcoholDescription needed
#

Game detail

Alkolle KaplıYavaşlatma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_soaked_alco
Yağla KaplıDoused in OilDescription needed
#

Game detail

Yağla KaplıYavaşlatma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_soaked_oil
Güçlü SavurmaMighty SwingOfficial description
#

Game detail

Güçlü SavurmaManevra

Yetenek ağacının diğer becerilerini güçlendirerek onlara benzersiz özellikler kazandırır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_mighty_swing
KıyımStriker StanceOfficial description
#

Game detail

KıyımDuruş

Yetenek ağacındaki becerileri kullanmak, etkinin ek istiflerini verir (IV'e kadar).Temel çift elli topuz saldırıları istif sayısını azaltır (her tur yalnız bir kere), ancak etkinin süresini 1 tur uzatır (10'ye kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_carnage
KıyımStriker StanceDescription needed
#

Game detail

The icon mapping has not been verified.

Kıyım

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_2hmace
KuduzRampageOfficial description
#

Game detail

KuduzDuruş

Yetenek ağacındaki becerileri kullanmak, etkinin ek istiflerini verir (IV'e kadar).Temel çift elli balta saldırıları istif sayısını azaltır (her tur yalnız bir kere), ancak etkinin süresini 1 tur uzatır (10'ye kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_rampage
KıyımStriker StanceDescription needed
#

Game detail

The icon mapping has not been verified.

Kıyım

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_2haxe
Al'qudOfficial description
#

Game detail

Al'qudMental

Hoş olmayan bir yan etki'ye yol açar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_alqud
AbasaOfficial description
#

Game detail

AbasaMental

Hoş olmayan bir yan etki'ye yol açar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_abasa
Ölüm Arısı BalıHornet HoneyOfficial description
#

Game detail

Ölüm Arısı BalıMental

Hoş olmayan bir yan etki'ye yol açar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_honey
NikkafOfficial description
#

Game detail

NikkafMental

Hoş olmayan bir yan etki'ye yol açar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_nikkaf
Yıldız TozuStardustDescription needed
#

Game detail

Yıldız TozuMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_stardust
YatıştırıcıParegoricOfficial description
#

Game detail

YatıştırıcıMental

Hoş olmayan bir yan etki'ye yol açar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_paregoric
Al'qud Yan EtkisiAl'qud AftermathOfficial description
#

Game detail

Al'qud Yan EtkisiYavaşlatma

Afallama'ya veya Şaşırma'ya neden olma şansı vardır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_alqud
Ölüm Arısı Balı Yan EtkisiHornet Honey AftermathOfficial description
#

Game detail

Ölüm Arısı Balı Yan EtkisiYavaşlatma

Kusmaya neden olma şansı vardır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_honey
Yatıştırıcı Yan EtkisiParegoric AftermathOfficial description
#

Game detail

Yatıştırıcı Yan EtkisiYavaşlatma

Uykuya daldırma şansı vardır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_paregoric
Nikkaf Yan EtkisiNikkaf AftermathDescription needed
#

Game detail

Nikkaf Yan EtkisiYavaşlatma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_nikkaf
Kötü Trip Yan EtkisiBad Trip AftermathDescription needed
#

Game detail

Kötü Trip Yan EtkisiYavaşlatma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_hungover
SendelemeStaggerDescription needed
#

Game detail

SendelemeFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stagger
Aranma: Ceza ya da HapisWanted: Fine or JailMechanics explained
#

Game detail

Aranma: Ceza ya da HapisKondisyon

Yasayı çiğnedin, artık aranıyorsun.Ceza: current jurisdiction's fine (crowns)
ya da
Hapis: current jurisdiction's jail term (days)

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Displayed fine and jail term

New fine = previous fine + this event's fine

New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.

Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.

o_db_crime_wanted
Aranma: Vur EmriWanted: Attacked on SightMechanics explained
#

Game detail

Aranma: Vur EmriKondisyon

Kafanda bir ödül var. Görüldüğün anda saldırılacaksın.Cezan: current jurisdiction's fine (crowns) kron
ya da
current jurisdiction's jail term (days) gün hapis.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Displayed fine and jail term

New fine = previous fine + this event's fine

New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.

Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.

o_db_crime_dead_or_alive
Hayvani ÖfkeBestial RageOfficial description
#

Game detail

Hayvani ÖfkeBüyüsel

%66 şans ile hedef yerine rastgele bitişik bir hedefe saldırır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_bestial_rage
KasvetMurkOfficial description
#

Game detail

KasvetFiziksel

Her turda bir etki (en fazla 6) verir.Hasar almak, yetenek kullanmak veya saldırmak etkiyi kaldırır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_murk
Et DağıShared FleshOfficial description
#

Game detail

Et DağıBüyüsel

Basit saldırılar yapamaz ve başka karoya ilerleyemez

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_flesh_pile
Yaşama İçgüdüsüWill to SurviveOfficial description
#

Game detail

Yaşama İçgüdüsüMental

Yaralanmalar ve olumsuz durumlara karşı Geçici bağışıklık.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_will_to_survive
İletkenResonanceDescription needed
#

Game detail

İletkenBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_resonance
DürtüImpulseOfficial description
#

Game detail

DürtüBüyüsel

Atıcıdan geri tepme şansı vardır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_impulse
Statik AlanStatic FieldOfficial description
#

Game detail

Statik AlanBüyüsel

Etki alanındaki tüm hedeflere Şok Hasarı verir, Şok Dirençlerini azaltır ve hedefleri Hareketsizleştirme şansı vardır.
Büyüyü yapan etkilenmez.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_static_field
Ustalık MührüSeal of FinesseOfficial description
#

Game detail

Ustalık MührüBüyüsel

Her tur (5 istife kadar) 1 etki verir.
Diğer karolara ilerlemek istif sayısını 1 azaltır.
1 istif ile hareket etmek etkiyi kaldırır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_finesse
Güç MührüSeal of PowerOfficial description
#

Game detail

Güç MührüBüyüsel

Büyüler kullanmak etkiyi (zaten aktif değilse) ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_power
Güç AlanıPlace of PowerOfficial description
#

Game detail

Güç AlanıFiziksel

Bir güç yerinde kalmak etkinin ek bir istifini verir (IV'e kadar) ve süresini 1 tur uzatır.Büyü kullanmak istif sayısını azaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_place_of_power
Yansıtma MührüSeal of ReflectionOfficial description
#

Game detail

Yansıtma MührüBüyüsel

Sana hedefli yapılan tüm büyüleri 8 karo içindeki rastgele bir hedefe (varsa) Yansıtır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_reflection
Kelepçe MührüSeal of ShacklesOfficial description
#

Game detail

Kelepçe MührüBüyüsel

Yetenekleri kullanmak, harcanan Enerjinin belirli bir yüzdesine eşit Mistik Hasar verir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_mute
Ateş Büyüleri MührüSeal of PyromancyOfficial description
#

Game detail

Ateş Büyüleri MührüBüyüsel

Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_pyromancy
Elektrik Büyüleri MührüSeal of ElectromancyOfficial description
#

Game detail

Elektrik Büyüleri MührüBüyüsel

Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_electromancy
Toprak Büyüleri MührüSeal of GeomancyOfficial description
#

Game detail

Toprak Büyüleri MührüBüyüsel

Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_geomancy
Seal of ArcanisticsOfficial description
#

Game detail

Seal of ArcanisticsBüyüsel

Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_arcanistics
Melun MührüSeal of UnholinessOfficial description
#

Game detail

Melun MührüBüyüsel

Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_unholy
Kan MührüSeal of SanguimancyOfficial description
#

Game detail

Kan MührüBüyüsel

Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_vampire
Ölü ya da DiriDead or AliveOfficial description
#

Game detail

Ölü ya da DiriManevra

Bu etkideki hedef Haznedar'ın Görüş alanındayken, aldığı tüm atış ve vuruşlara +%10 İsabet,+%15 Zırh Delme, +%20 Uzuv Hasarı verir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_dead_or_alive
Akşamdan KalmaHangoverOfficial description
#

Game detail

Akşamdan KalmaYavaşlatma

Akşamdan kalmanın süresi İntoksikasyona bağlıdır

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_hangover
Sert SavunmaUnyielding DefenseDescription needed
#

Game detail

Sert SavunmaManevra

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_def_unyielding
Vuruşmaya Hazır Ol!Brace for Impact!Official description
#

Game detail

Vuruşmaya Hazır Ol!Manevra

Alınan tüm saldırı ve atışlara Iskalama Şansı, İsabet ve Zırh Delimi cezası verir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_brace_for_impact
Çalıntı CevherStolen EssenceOfficial description
#

Game detail

Çalıntı CevherFiziksel

Büyü kullanmak, harcanan Enerjinin %9'u kadar Can yeniler. Öz Çalma'nın tekrarlanan kullanımı, etkinin fazladan bir istifini (III'e kadar) verir ve süresini yeniler.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_harvested_essence
Ölümcül BasiretDeadly PremonitionOfficial description
#

Game detail

Ölümcül BasiretBüyüsel

Bir sonraki kullanılan Saldırı becerisine veya Büyü'e +%50 Iskalama Şansı, +%50 Geri Tepme Şansı ve +%50 Bekleme Süresi verir. Saldırı becerilerinin veya Büyü'nün kullanılması etkiyi ortadan kaldırır ve etki sahibinin bekleme süresini 2 tur kısaltır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_deadly_premonition
Lanetli HayaletSpectral HauntingOfficial description
#

Game detail

Lanetli HayaletBüyüsel

Tüm vuruş ve atışlara +%20 Iskalama İhtimali ve -%10 İsabetlilik kazandırır. Hasar almak etkiyi ortadan kaldırır.Etki sona erdiğinde, Heyula 2-4 tur boyunca ortadan kaybolur, ardından düşmanın bitişiğindeki bir karede cisimlenir ve ona bir vuruş yapar.Hedefi vurursa, Heyula'nın Maks. Canını %20 artırır ve kalıcı olarak +%3 Kritik Şans verir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ghost_mark
Kervan DurağıCaravan's RestOfficial description
#

Game detail

Kervan DurağıOlay

Atların dinlenmek için zamana ihtiyacı var.Kervan seyahati geçici olarak yapılamıyor.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_caravan_cd
KıranPestilenceOfficial description
#

Game detail

KıranYavaşlatma

Has a chance to cause Poisoning.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_pest
Çeviklik TalimiAgility TrainingDescription needed
#

Game detail

Çeviklik TalimiMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_agility_training
İsabet TalimiPrecision TrainingDescription needed
#

Game detail

İsabet TalimiMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_coordination_training
Kuvvet TalimiStrength TrainingDescription needed
#

Game detail

Kuvvet TalimiMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_strength_training
Dayanıklılık TalimiEndurance TrainingDescription needed
#

Game detail

Dayanıklılık TalimiMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_endurance_training
Meşum IşıltıBaleful GlowDescription needed
#

Game detail

Meşum IşıltıFiziksel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_baleful_glow
Keşif: AcelecilikRevelation: HastinessOfficial description
#

Game detail

Keşif: AcelecilikFiziksel

Başka karolara geçmek ve manevralar kullanmak ~ur~33 Melun Hasar~/~ verir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_move
Keşif: TalihsizlikRevelation: MisfortuneOfficial description
#

Game detail

Keşif: TalihsizlikFiziksel

Iskalanan vuruş ve atışlar ve yanlış yapılan büyüler tüm yetenekleri 2 tur beklemeye sokar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_fumble
Keşif: Aşırı ÖzgüvenRevelation: OverconfidenceOfficial description
#

Game detail

Keşif: Aşırı ÖzgüvenFiziksel

Saldırı yetenekleri veya büyüleri, bitişiğindeki karoya rastgele zayıf bir Heyula çağırır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_attack
Keşif: KayıplarRevelation: LossesOfficial description
#

Game detail

Keşif: KayıplarFiziksel

Öge kullanmak veya atmak 10 tur boyunca "Zayıflık", "Vücut Ağrısı" veya Kafa Karışıklığı uygular ya da 3 turluğuna "Körlük" yapar.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_item
UruçAscensionOfficial description
#

Game detail

UruçBüyüsel

Bu Kankancığı uruç Ayini ile güç kazanmış.
Etkiyi kaldırmak için ayini engelle.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ascension
Uruç AyiniRite of AscensionOfficial description
#

Game detail

The icon mapping has not been verified.

Uruç Ayini

Bu etkiye sahip tüm düşmanları öldürmek Ayine engel olur.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ascension_ritual
Vampir YozlaşmasıVampiric CorruptionOfficial description
#

Game detail

Vampir YozlaşmasıYavaşlatma

Zararlı efsun yüzünden gücün zayıflıyor: Bu etki zamanla daha da güçlenir.Gücünü azaltmak ve yok etmek için lanetin kaynağını bul.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_relic_curse
Kan HummasıBlood HexOfficial description
#

Game detail

Kan HummasıYavaşlatma

Her gözeneğinden kan sızdığını hissediyorsun: Yavaşça giderek artan bir kanama yapma olasılığı var.Etkiyi geciktirmek için düşman öldür.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fever
Kolcu GüveciRanger BrewDescription needed
#

Game detail

Kolcu GüveciMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_gamekeeper_brew
Demir DisiplinIron DisciplineOfficial description
#

Game detail

Demir DisiplinMental

Görüş dahilindeki her bir Eşkıya için Yetenek Enerji Bedelini ve Savaşma İsteği kayıp oranını azaltır.
Görüş alanındaki her bir daha az tehlikeli Eşkıya için Bekleme Sürelerini ve Hasar Alımını azaltır.
Görüş alanındaki her bir daha tehlikeli Eşkıya için Silah Hasarı ve İsabetliliği artırır.Tüm etkiler 5 kere istiflenir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_brigand_discipline
BaltalamaUndermineOfficial description
#

Game detail

BaltalamaFiziksel

%5 Maks Can yeniler.
Herhangi bir hamle yapamaz.25 puan hasar almak etkiyi kaldırır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_dig_in
Solucan deliğiWormholeOfficial description
#

Game detail

Solucan deliğiBüyüsel

When the effect expires or is removed, teleports the target to the marked tile, dealing Arcane Damage.If the marked tile is occupied, teleports the target to the closest empty tile, dealing additional Arcane Damage and potentially Stunning it.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_wormhole
Eter KalkanıAether ShieldOfficial description
#

Game detail

Eter KalkanıBüyüsel

Replenishes Energy for 20% of the damage received.
Destroys all physical and magical projectiles (including thrown items) that would hit the caster, preventing their damage and effects.
Colliding with targets deals additional Arcane Damage to them.Teleporting prolongs the effect's duration by 3 turns (up to 6), and grants all strikes and shots bonus Arcane Damage for 4 turns.The effect stacks up to 2 times.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_aether_shield
DurgunlukStasisOfficial description
#

Game detail

DurgunlukFiziksel

Immunity to all damage types except Arcane.
Immunity to all effects except "Wormhole".
Prevents death.
Freezes all cooldowns and the duration of active effects.When the effect expires or is removed, deals a certain percentage of the Arcane Damage the target received over the course of "Stasis" to a 3x3 tile area, and potentially Dazes all affected targets.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stasis
Çağrılan VarlıkSummoned EntityOfficial description
#

Game detail

The icon mapping has not been verified.

Çağrılan Varlık

When the effect expires or is removed, the summoned entity disappears.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_summoned_entity
Alemler ArasıIntangibilityOfficial description
#

Game detail

Alemler ArasıBüyüsel

The character is untargetable by strikes, shots, and spells.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_untargetable
İnatDeterminationMechanics explained
#

Game detail

İnatManevra

Bitişikteki bir karoya geçen her düşmana +%round(Agility + Perception) Silah Hasarı ve +%round(55 + 2 × Strength) Kanama Şansı olan bedelsiz bir saldırı yapar.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Bonuses to the triggered strike

Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%

Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.

Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.

o_b_determination
GluttonyOfficial description
#

Game detail

GluttonyFiziksel

This ghoul's fortune has finally taken a turn for the better: the creature is nearly bursting from all it devoured overnight.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gluttony
Praise the Court!Official description
#

Game detail

Praise the Court!Yavaşlatma

When the effect expires, the Supplicant transforms into a Thrall and grants "Blood Oath" to all Proselytes within Vision for 9 turns.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_worship
Oath of ProtectionOfficial description
#

Game detail

Oath of ProtectionBüyüsel

Transfers 100% of the received damage to the caster.
Receiving damage reduces all of the caster's cooldowns by 1 turn.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_protection
Oath of RetributionOfficial description
#

Game detail

Oath of RetributionBüyüsel

Reflects 33% of the damage received from strikes and shots as ~ur~Unholy Damage~/~.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_retribution
Oath of GuidanceOfficial description
#

Game detail

Oath of GuidanceBüyüsel

Misses, fumbles, received strikes and shots, and the distance to the closest enemy empower the effect.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_guidance
Blood BondOfficial description
#

Game detail

Blood BondBüyüsel

100% of the damage received by the allies is also dealt to the caster.
33% of the Health replenished by the caster is also replenished to the allies.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_blood_bond
Boiling BloodMechanics explained
#

Game detail

Boiling BloodBüyüsel

Moving deals ~ur~Unholy Damage~/~ and worsens the Condition of a random body part by 3% for each traveled tile.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Damage input triggered by movement

Unholy damage input = 3

With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.

o_db_boiling_blood
ConfessionOfficial description
#

Game detail

ConfessionBüyüsel

Using abilities grants the caster and all Proselytes within their Vision one of the following effects for 3 turns (6 turns if there are no allies within the caster's Vision):Attack skills grant "Battle Rage".
Charge skills grant "Blood Oath".
Maneuvers grant 1 stack of "Elusiveness".
Spells grant "Rapid Restoration".

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_confession
Burden of SinOfficial description
#

Game detail

Burden of SinBüyüsel

Each turn outside of the caster's Vision, and each ability they use, applies an extra stack of the effect (up to VI).
Killing enemies reduces the number of stacks by 3.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sin
ConstrictionOfficial description
#

Game detail

ConstrictionBüyüsel

Deals Crushing, Piercing, and ~ur~Unholy Damage~/~. Each turn increases the damage dealt by 15%.
Can't move to other tiles.
Skipping a turn reduces the effect's duration by a few turns (depending on Strength and Agility).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_constricted
Heart of DarknessDescription needed
#

Game detail

Heart of DarknessBüyüsel

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_heart_of_darkness
Gift RescindedOfficial description
#

Game detail

Gift RescindedBüyüsel

Upon death, leaves 2-3 Blood Puddles on random adjacent tiles.When the effect expires, the Proselyte dies, instantly refreshing the caster's cooldowns and replenishing 33% Max Health and 33% Max Energy to them.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gift_denied
ExaltationOfficial description
#

Game detail

ExaltationBüyüsel

Grants all received strikes and shots +26% Fumble Chance and -26% Accuracy.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_exaltation
Judgement DayMechanics explained
#

Game detail

Judgement DayBüyüsel

Moving to other tiles or teleporting removes the effect, dealing ~ur~Unholy Damage~/~, and has a chance to cause Bleeding and Immobilization.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Damage input triggered by movement

Unholy damage input = 9

With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.

o_db_judgement_day
MiasmaOfficial description
#

Game detail

The icon mapping has not been verified.

Miasma

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_miasma
Wand Charge: FireOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Fire

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_fire
Wand Charge: FrostOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Frost

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_frost
Wand Charge: ElectricityOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Electricity

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_shock
Wand Charge: PoisonOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Poison

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_poison
Wand Charge: AcidOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Acid

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_acid
Wand Charge: ArcaneOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Arcane

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_arcane
Wand Charge: PsionicOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Psionic

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_psionic
Wand Charge: EntropyOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Entropy

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_entropy
Ley Line AlignmentOfficial description
#

Game detail

The icon mapping has not been verified.

Ley Line Alignment

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ley

Core health and survival effects

KanamaBleedingMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

KanamaYavaşlatma

Her tur, etkilenen Uzuv kondisyonu %1 azalır.

Code-reviewed mechanics

Ongoing bleeding
Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
What changes it
Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
o_db_bleed
BulantıVomitingMechanics explained
#

Game detail

BulantıFiziksel

Uyurken kusmak Sağlık hasarı verir.

Code-reviewed mechanics

What happens after entry
Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
Why vomiting occurs
Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
What changes it
Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
o_db_nause
ToklukSatietyMechanics explained
#

Game detail

ToklukKondisyon

Bu etki aktifken, açlığı azaltan malzemelerin kullanılması Bulantı ile sonuçlanır.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Satiety and overeating
Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
What changes it
Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
o_db_hunger0
ZehirlenmePoisoningMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Code-reviewed mechanics

Per-turn poison damage
Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
Worked example
At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
What changes it
Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
o_db_poison
Hafif İntoksikasyonIntoxicationMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Hafif İntoksikasyonKondisyon

Zehirlenmeden pasif iyileşme oranı Bağışıklığa bağlıdır.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox1
Yoğun İntoksikasyonSevere IntoxicationMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Yoğun İntoksikasyonKondisyon

Sendeleme: hareket ederken, rastgele bir karo ilerleme şansı.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox2
Ölümcül İntoksikasyonDeadly IntoxicationMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Ölümcül İntoksikasyonKondisyon

Sendeleme: hareket ederken, rastgele bir karo ilerleme şansı.
Koma veya Bulantı yapabilir.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox3
AğrıPainMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain1
Şiddetli AğrıSevere PainMechanics explained
#

Game detail

Şiddetli AğrıKondisyon

Sendeleme: yürürken, rastgele bir yönde bir adım atma şansı.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain2
Ağrı ŞokuPain ShockMechanics explained
#

Game detail

Ağrı ŞokuKondisyon

Sendeleme: hareket ederken, rastgele bir karo ilerleme şansı.
Ölüme Yakın: her birkaç tur karakterin Maks. Can değeri azalır.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain3
AçlıkHungerMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger1
Şiddetli AçlıkTerrible HungerMechanics explained
#

Game detail

Şiddetli AçlıkKondisyon

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger2
Açlıktan ÖlmeStarvationMechanics explained
#

Game detail

Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.

Açlıktan ÖlmeKondisyon

Ölüme Yakın: her birkaç tur karakterin Maks. Can değeri azalır.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Accumulating capacity loss
Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger3
SusamaThirstMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst1
DehidrasyonTerrible ThirstMechanics explained
#

Game detail

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst2
Ölümcül DehidrasyonDehydrationMechanics explained
#

Game detail

Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.

Ölümcül DehidrasyonKondisyon

Ölüme Yakın: her birkaç tur karakterin Maks. Can değeri azalır.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Accumulating capacity loss
Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst3
Hafif Kol YaralanmasıMinor InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Hafif Kol YaralanmasıYaralanma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj1
Orta Kol YaralanmasıModerate InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Orta Kol YaralanmasıYaralanma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj2
Ağır Kol YaralanmasıSevere InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Ağır Kol YaralanmasıYaralanma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj3
Hafif Kol Yaralanması (Stabilize)Stabilized Minor InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Hafif Kol Yaralanması (Stabilize)Yaralanma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj1_stabil
Orta Kol Yaralanması (Stabilize)Stabilized Moderate InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Orta Kol Yaralanması (Stabilize)Yaralanma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj2_stabil
Ağır Kol Yaralanması (Stabilize)Stabilized Severe InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Ağır Kol Yaralanması (Stabilize)Yaralanma

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj3_stabil

Kaynaklar

Oyun sürümü 0.9.4.25

  1. Same-release official attribute and effect name/description tables
  2. Same-release restoration, stat recalculation, attack and effect processing; explanations reviewed per entry
Başa dön ↑