Status dictionary
Bu makalenin seçilen dilde çevirisi henüz yok. Aşağıda İngilizce metin gösterilir; mevcut resmî adlar seçilen dilde kalır.
Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.
İçindekiler
Reading this dictionary
Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.
Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.
Find an entry
211 / 211 entries
Other official effects
İyimserlikOptimismOfficial description
Game detail
Dayanıklılık bonusu Morale bağlıdır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_optimism
KahramanlıkHeroismMechanics explained
Game detail
İstif sayısı Görüş içindeki düşmanların sayısına bağlıdır (en fazla V).Düşmanları öldürmek her etki istifi için 30 tur boyunca %(0.04 × Energy capacity × strength) Maks Enerji ve +%(10 × strength) İyileşme Verimliliği sağlar.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Energy restored per kill
Energy restoration input = 0.04 × Energy capacity × strength
This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.
Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.
Healing Efficiency after a kill
Healing Efficiency bonus = 10 × stacks × strength (percentage points)
Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.
Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
İkinci ŞansSecond WindMechanics explained
Game detail
Tüm bekleme sürelerini 1 tur kısaltır.Etkinleştirildiğinde tüm olumsuz fiziksel etkileri kaldırır ve %(20 × strength) Maks Can ve %(20 × strength) Maks Enerji yeniler.Her 30 turda bir %50 şansla karakterin ölümden sıyrılmasını sağlar.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Restoration on activation
Base restoration fraction = 20% × strength
Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.
Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
CinnetFrenzyMechanics explained
Game detail
%current target-switch chance şansla niyetlenen hedef yerine en yakındaki başka rastgele bir hedefe öncelikle bir saldırı, atış veya büyü yapma şansı.Yürürken, %current movement-redirection chance şansla en yakın düşmana bir adım atma şansı.Her turda iki şans da %5 artar. Bir turu es geçmek her iki şansı da sıfırlar.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Accumulating both loss-of-control chances
Gain each turn = 5 − 0.05 × Sanity (percentage points)
New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.
Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.
MegalomaniMegalomaniaOfficial description
Game detail
Pasif olarak düşmanları duyma ve tuzakları ortaya çıkarma şansını sıfıra indirger.Karakteri kendi yapabileceklerini abartılı tahmin etmeye zorlar.Ticaret Elverişliği ve İtibar Kazanımı cezalarını yavaş yavaş artırır (en fazla -%25).Sözleşme tamamlamak her iki cezayı da sıfırlar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_megalomania
Ölüm ArzusuDeath WishOfficial description
Game detail
Büyülerle verilen hasarın bir yüzdesi kadar Can ve Enerji yeniler.
Hedefle aradaki her karo mesafesi yenilenen Can ve Enerji oranını azaltır.Bonusların gücü ve Can ile Enerji yenileme yüzdesi eksik Cana ve Acıya bağlı olarak değişir.Düşman öldürmek etkinin süresini azaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_deathwish
PanikPanicMechanics explained
Game detail
Etkinleştirildiğinde %30 Maks Enerji tazeler.Görüş dahilindeki her bir düşman için -%10 Yetenek Enerji Bedeli ve -%1 Moral Değişimi verir.Bir turu es geçmek etkinin süresini önemli ölçüde azaltır ve Görüş alanındaki her bir düşman için %1 Moral verir.Her 30 turda bir, Durumsal Moral %0 seviyesine düşmüşse (mevcut seviye: current Situation Morale), karakteri elindeki silahları bırakmaya zorlar.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
The weapon-drop check's input
Check value = current Situation Morale
The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.
Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.
KaramsarlıkPessimismOfficial description
Game detail
Dayanıklılık, İyileşme Verimliliği ve Yorgunluk Direnci cezaları Morale bağlıdır.Tüketilirlerle Moral tazelemek etkiyi geçici olarak kaldırır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_pessimism
AnksiyeteAnxietyOfficial description
Game detail
Vuruş ve atışlara +%3 Iskalama Şansı ve -%3 İsabetlilik.
Iskalanan veya boşa çıkan vuruş ve atışlar bu cezayı sıfırlar.Büyü kullanımı +%6 Geri Tepme şansı verir.
Yanlış bir büyü atmak bu etkiyi sıfırlar.Her iki etki de 5 kere istiflenir. %20 şansla rastgele bir Saldırı yeteneğini 1 tur beklemeye sokabilir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_anxiety
ParanoyaParanoiaOfficial description
Game detail
Yetenek Enerji Bedeli, Hasar Alımı, Iskalama Şansı ve Geri Tepme Şansı cezaları Yorgunluğa bağlıdır.Karakteri tehlike olmayan yerde bile tehlike görüp duymaya zorlar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_paranoia
HezeyanDeliriumOfficial description
Game detail
Yürürken rastgele bir yöne adım atma şansı.Kullanmak, atmak veya kuşanmak yerine bir eşyayı bırakma ihtimali.Hedefli yetenekleri hedefin 1-2karo etrafına kayacak şekilde kullanma ihtimali.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_irrationality
KatarsisCatharsisOfficial description
Game detail
Etkinleştirildiğinde %10 Maks Can ve %10 Maks Enerji yeniler.Tehlikeli düşmanlar öldürmek, karakterin seviyesine göre Can, Enerji, Moral ve Akıl Sağlığı tazeler.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_catharsis
Asit BanyosuAcid BathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_acid
Istırabın LanetiCurse of AgonyOfficial description
Game detail
Cezalar mevcut Ağrıya bağlı olarak güçlü bir şekilde değişir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_agony
Ölüm TribiBad TripOfficial description
Game detail
Olumlu zihinsel etkiler elde edilemez.Hoş olmayan bir yan etkiye yol açar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_bad_trip
KörlükBlindnessOfficial description
Game detail
Sets the Vision radius to zero.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_blind
SağlamSturdinessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_burly
Kafa KarışıklığıConfusionOfficial description
Game detail
Sendeleme: hareket ederken, rastgele bir karo ilerleme şansı.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confuse
Savaş ÖfkesiBattle RageDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rage
IslakWetnessOfficial description
Game detail
III ve IV istifliyken: Metal ekipman yavaş yavaş pas tutar.Etkinin II'den sonraki her istifi, Elektromansi büyülerine +%10 Geri Tepme Şansı verir.Ateş kaynakları yanında kalmak etkinin süresini hızla azaltır.Bir pelerin giymek yağmurun I etki istifinden fazla uygulamasını engeller.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wet
SarhoşDrunkennessOfficial description
Game detail
Etkinin II, III ve IV istifleri: Kafa Karışıklığına neden olabilir, hareket ederken rastgele bir kareye yürüyebilme olasılığına neden olur.
III ve IV istifleri: Kusmaya neden olabilir
IV istifleri: uykuya düşmeye neden olabilir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drunk
YakalanmazElusivenessOfficial description
Game detail
Başka karolara geçmek etkinin ilave bir istifini verir (V istife kadar).
Her sıyrılma veya alınan ıskalanan vuruş ve atış, etkinin süresini 1 tur uzatır (en fazla 6 kadar) ama istif sayısını azaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_elusive
Mükemmel İsabetExceptional PrecisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_accurate
HalsizlikEnervationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fragile
DinçlikVigorDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fresh
Dondurucu SoğukFreezing StiffDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ice
Ağa YakalanmışNetOfficial description
Game detail
Diğer karolara hareket edemezTur atlamak, (Güç ve Çeviklik seviyesine bağlı olarak) etkinin süresini birkaç tur azaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_net
Ağa YakalanmışWebOfficial description
Game detail
Diğer karolara hareket edemezTur atlamak, (Güç ve Çeviklik seviyesine bağlı olarak) etkinin süresini birkaç tur azaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_web
YanmışBurningOfficial description
Game detail
Tur atlamak, (Canlılık ve Çeviklik seviyesine bağlı olarak) etkinin süresini birkaç tur azaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fire
Kurban KanıSacrificial BloodOfficial description
Game detail
Bu etkiden etkilenen bir hedefe karşı büyüler kullanmak +%6 Büyü Gücü ve +%6 İyileşme Performansı kazandırır (her iki etki de 6 defaya kadar birikir), %6 Maks Enerji yeniler ve ayrıca tüm bekleme sürelerini 1 tur kısaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sacrifical
TaşlaşmaPetrificationOfficial description
Game detail
Fiziksel etkiler işlemez.
Hiçbir aksiyon gerçekleştiremez.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stone
CinnetPossessionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_poss
Hızlı YenilenmeRapid RestorationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regen
UykuSleepOfficial description
Game detail
Hiçbir aksiyon gerçekleştiremez
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sleep
Taş DeriStone SkinDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stoneskin
SersemlemeStunOfficial description
Game detail
Hiçbir aksiyon gerçekleştiremez
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stun
Lanetli HayaletSpectral HauntingOfficial description
Game detail
Tüm vuruş ve atışlara +%20 Iskalama İhtimali ve -%10 İsabetlilik kazandırır. Hasar almak etkiyi ortadan kaldırır.Etki sona erdiğinde, Heyula 2-4 tur boyunca ortadan kaybolur, ardından düşmanın bitişiğindeki bir karede cisimlenir ve ona bir vuruş yapar.Hedefi vurursa, Heyula'nın Maks. Canını %20 artırır ve kalıcı olarak +%3 Kritik Şans verir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_unstable
ZayıflıkWeaknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_weak
Çabuk KavramaReceptivenessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_receptive
Can ÇalmaLife DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_lifesteal
Enerji ÇalmaEnergy DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_manasteal
Net GörüClear VisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_clearsight
HalsizlikFatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired01
YorgunlukSevere FatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired02
BitkinlikExhaustionMechanics explained
Game detail
Ayakta zor duruyorsun: her turda kısa bir süre uykuya dalma şansı vardır.
Ölüme Yakın: Enerji %25'ten düşükse, karakterin Maksimum Sağlığı her birkaç turda azalır.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired03
Her Şeye RağmenAgainst the OddsMechanics explained
Game detail
Can %(2.5 × Vitality) altına düşemez.Düşman öldürmek, %(2.5 × Vitality) Maks Can ve %(2.5 × Willpower) Maks Enerji yeniler.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Health floor and restoration on a kill
Health floor = Health capacity × 2.5 × Vitality / 100
A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.
Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.
Sülük TerapisiLeech TherapyOfficial description
Game detail
Etkilenen uzvun Kondisyonunu +%0,5 iyileştirir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leech_parent
HareketsizleşmeImmobilizationOfficial description
Game detail
Hareket edemez
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_immob
KomaComaOfficial description
Game detail
Hareket edemez
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_coma
Çürüme LanetiCurse of DecayOfficial description
Game detail
IV yığını: her tur rastgele bir vücut parçasının Durumunu %1 kötüleştirir.Her tur etkinin fazladan bir yığınını uygular (IV'e kadar). Temel vuruşlar, atışlar ve yeteneklerin kullanımı, yığın sayısını 2 azaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_curse
Kalkanı KaldırShield RaisedDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_shield_raised
Yıldırım EfsunuLightning EnchantmentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_electric
Ziyafet İşaretiMark of the FeastOfficial description
Game detail
Alınan tüm darbelere +%13 Can Çalma verir.Bir Kanama almak, etkinin süresini 1 tur uzatır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_feast
Kan YeminiBlood OathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_vow
Melun KutsamaUnholy BlessingOfficial description
Game detail
The repeated application of the effect grants an extra stack of it (up to III) and refreshes its duration.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_dark_blessing
Eskrimci DuruşuFencer StanceOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4 istife kadar) sağlar.Temel kılıç saldırıları istif sayısını azaltır ancak etkinin süresini 1 tur uzatır (10'ye kadar) (her tur yalnızca bir kere).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fencer_stance
Taş ZırhıStone ArmorOfficial description
Game detail
Summoning runic boulders prolongs the effect's duration by 2 turns.When the effect expires or is activated again, the armor explodes, dealing Arcane and Crushing Damage to all adjacent targets and potentially Knocking them back.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stone_armor
Runik GüçlendirmeRunic EmpowermentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_runic_power
AfallamaDazeOfficial description
Game detail
Yetenekler kullanılamaz
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Change sources and calculation notes remain to be documented.
o_db_daze
Safları Bozma!Hold the Line!Official description
Game detail
Yetenek ağacının becerilerini kullanmak etkinin 2 istifini verir (IV'e kadar) ancak süresini 1 tur azaltır.Alınan her darbe etkinin süresini 1 tur uzatır (10'ye kadar) ancak yük sayısını azaltır (her tur yalnızca bir kere).
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Change sources and calculation notes remain to be documented.
o_b_defence_stance
KatliamMassacreOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4 istife kadar) sağlar.Temel balta saldırıları istif sayısını azaltır ancak etkinin süresini 1 tur uzatır(10'ye kadar)(her tur yalnızca bir kere).
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Change sources and calculation notes remain to be documented.
o_b_massacre
Örs ve ÇekiçHammer and AnvilOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4 istife kadar) sağlar.Temel topuz saldırıları istif sayısını azaltır ancak etkinin süresini 1 tur uzatır(10'ye kadar)(her tur yalnızca bir kere).
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Change sources and calculation notes remain to be documented.
o_b_hammer_and_anvil
Çelik ŞöleniFeast of SteelOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4 istife kadar) sağlar.Temel büyük kılıç saldırıları istif sayısını azaltır ancak etkinin süresini 1 tur uzatır(10'ye kadar)(her tur yalnızca bir kere).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_steel_feast
SiperParryDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_riposte
Sarsılmaz DuruşUnwavering StanceOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (IV'e kadar) sağlar.Temel asa saldırıları istif sayısını azaltır (her tur yalnızca bir kere) ancak etkinin süresini 1 tur uzatır(10'ye kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_unwavering_stance
Hedef AlmaTaking AimDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_taking_aim
BaskılamaSuppressionOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak (Nişan Alma hariç), bu etkiye ek istif (4'e kadar) sağlar.Temel menzilli saldırıları istif sayısını azaltır (her tur yalnız bir kere) ancak etkinin süresini 1 tur uzatır (12'ye kadar).
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Change sources and calculation notes remain to be documented.
o_b_suppression
Acıtan BıçaklamaPainful StabsOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (4'e kadar) sağlar.Temel hançer saldırıları istif sayısını azaltır (her tur yalnız bir kere) ancak etkinin süresini 1 tur uzatır (10'ye kadar).
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Change sources and calculation notes remain to be documented.
o_b_painful_stabs
Avcı İşaretiHunter's MarkDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_db_hunters_mark
Av HeyecanıThrill of the HuntOfficial description
Game detail
"Avcı İşareti" etkisindeki hedefleri öldürmek ya da yeni hedeflere uygulamak, fazladan bir etki yükü kazandırır (IV'e kadar).
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Change sources and calculation notes remain to be documented.
o_b_hunter
Açık YaraGaping WoundOfficial description
Game detail
Yetenekleri kullanmak Kanama oluşturabilir.
Vuruşlar, atışlar, diğer karolara ilerleme ve yetenek kullanmak Kanamaların her tur iki katı tetiklenmesine neden olur.
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Change sources and calculation notes remain to be documented.
o_db_gaping_wound
Vampir KanıVampiric BloodOfficial description
Game detail
Her tur %6 Maks. Can ve %6 Maks. Enerji yenilenir.
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Change sources and calculation notes remain to be documented.
o_b_vampiric_blood
Kan ÇılgınlığıBlood CrazeOfficial description
Game detail
Vuruş yapmak, etkinin fazladan bir istifini (VI'ya kadar) verir ve süresini yeniler.
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Change sources and calculation notes remain to be documented.
o_b_blood_craze
Gönüllü KurbanWilling SacrificeOfficial description
Game detail
Büyünün sahibi her Hasar aldığında, onun Görüş Alanı içerisindeki müttefiklerinin aynı miktarda canı yenilenir ve aktif Bekleme süreleri 1 tur kısalır.
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Change sources and calculation notes remain to be documented.
o_b_willing_sacrifice
Önceliği KazanmaSeized InitiativeDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ini_seized
Önceliği KaybetmeInitiative LossDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ini_lost
Defansif TaktikDefensive TacticOfficial description
Game detail
Temel vuruşlar ve atışların yanı sıra Saldırı becerilerini kullanmak istif sayısını azaltır (her tur yalnız bir kere). Düşman öldürmek istif sayısını 2 artırır (VI'ya kadar).
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Change sources and calculation notes remain to be documented.
o_b_tactics_def
Ofansif TaktikOffensive TacticOfficial description
Game detail
Temel vuruşlar ve atışların yanı sıra Saldırı becerilerini kullanmak istif sayısını azaltır (her tur yalnız bir kere). Düşman öldürmek istif sayısını 2 artırır (VI'ya kadar).
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Change sources and calculation notes remain to be documented.
o_b_tactics_off
Savaşa SusamışThirst for BattleOfficial description
Game detail
Etkinin kuvveti, Can miktarına göre dinamik değişir.
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Change sources and calculation notes remain to be documented.
o_b_battle_thirst
Adrenalin PatlamasıAdrenaline RushOfficial description
Game detail
III istif: Tüm bekleme sürelerini 1 tur kısaltır.
VI istif: Mevcut Can %40 altındaysa %4 Maks Can yeniler.
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Change sources and calculation notes remain to be documented.
o_b_adrenaline
KutsamaBlessingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless
Peace of MindOfficial description
Game detail
Receiving experience reduces the effect's duration.
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Change sources and calculation notes remain to be documented.
o_b_bless_elf
Gaze of the AncestorsAncestors' GazeOfficial description
Game detail
Düşman öldürmek yığın sayısını artırır (en fazla VI kadar).
Her 60 turda yığın sayısı azalır.Can %30. altına indiğinde etki kalkar.
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Change sources and calculation notes remain to be documented.
o_b_bless_dwarf
Trol YenilenmesiTroll RegenerationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_troll_regeneration
ToparlanmaRegroupDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regroup
Kargıcı DuruşuPikeman StanceOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, bu etkiye ek istif (IV'e kadar) sağlar.Temel mızrak saldırıları istif sayısını azaltır (her tur yalnız bir kere) ve aynı karo üzerinde kalmak etkinin süresini 1 tur uzatır (10'ye kadar).
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Change sources and calculation notes remain to be documented.
o_b_pikemanstanceKargıcı DuruşuPikeman StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_spear
KonsantrasyonConcentrationOfficial description
Game detail
Silahlı Saldırı becerilerini kullanmak, etkinin fazladan bir istifini verir (IV istife kadar).Bu yetenek ağacının Saldırı becerilerini kullanmak, yığın sayısını 2 azaltır.Düşman öldürmek, etkinin süresini 2 tur uzatır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_honed_moves
Herkese YeterEnough for EveryoneOfficial description
Game detail
Bu etkinin sahibi her sefer farklı bir hedefe vurduğunda, onlardan temel bir saldırı görür.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_crowdcontrol
Ruh KurbanıSoul SacrificeOfficial description
Game detail
Etki sona erdiğinde, etkilenen hedef ~ur~Patlar~/~, tüm komşu karolara kalan sağlık miktarına eşit ~ur~Melun Hasar~/~ verir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soul_sacrifice
Bağlama MührüBinding SigilOfficial description
Game detail
Hedef ve Hortlak müttefiki arasında sihirli bir bağ.Müttefike, -%33 Hasar Alımı verir.
Büyü atanın aldığı hasarın %33 kadarını müttefike aktarır.
Müttefikin verdiği hasarın %33 kadarı büyü atanın Enerjisini Tazeler.
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Change sources and calculation notes remain to be documented.
o_b_binding_sigil
Saldır Oğlum!Sic!Official description
Game detail
Köpeklerden alınan tüm saldırılara +%50 Hasar sağlar.
Köpekler, bu etki altındaki hedef Görüş alanlarında olduğu sürece kaçmaz.
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Change sources and calculation notes remain to be documented.
o_db_sic_em
Boğucu BulutSuffocating CloudOfficial description
Game detail
Öksürüğe neden olma şansı vardır.
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Change sources and calculation notes remain to be documented.
o_db_suffocating_cloud
ÖksürmeCoughingOfficial description
Game detail
Ses çıkartır.
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Change sources and calculation notes remain to be documented.
o_db_cough
Alkolle KaplıDoused in AlcoholDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_alco
Yağla KaplıDoused in OilDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_oil
Güçlü SavurmaMighty SwingOfficial description
Game detail
Yetenek ağacının diğer becerilerini güçlendirerek onlara benzersiz özellikler kazandırır.
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Change sources and calculation notes remain to be documented.
o_b_mighty_swing
KıyımStriker StanceOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, etkinin ek istiflerini verir (IV'e kadar).Temel çift elli topuz saldırıları istif sayısını azaltır (her tur yalnız bir kere), ancak etkinin süresini 1 tur uzatır (10'ye kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_carnageKıyımStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2hmace
KuduzRampageOfficial description
Game detail
Yetenek ağacındaki becerileri kullanmak, etkinin ek istiflerini verir (IV'e kadar).Temel çift elli balta saldırıları istif sayısını azaltır (her tur yalnız bir kere), ancak etkinin süresini 1 tur uzatır (10'ye kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rampageKıyımStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2haxe
Al'qudOfficial description
Game detail
Hoş olmayan bir yan etki'ye yol açar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_alqud
AbasaOfficial description
Game detail
Hoş olmayan bir yan etki'ye yol açar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_abasa
Ölüm Arısı BalıHornet HoneyOfficial description
Game detail
Hoş olmayan bir yan etki'ye yol açar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_honey
NikkafOfficial description
Game detail
Hoş olmayan bir yan etki'ye yol açar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_nikkaf
Yıldız TozuStardustDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_stardust
YatıştırıcıParegoricOfficial description
Game detail
Hoş olmayan bir yan etki'ye yol açar.
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Change sources and calculation notes remain to be documented.
o_b_drug_paregoric
Al'qud Yan EtkisiAl'qud AftermathOfficial description
Game detail
Afallama'ya veya Şaşırma'ya neden olma şansı vardır.
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Change sources and calculation notes remain to be documented.
o_db_drug_alqud
Ölüm Arısı Balı Yan EtkisiHornet Honey AftermathOfficial description
Game detail
Kusmaya neden olma şansı vardır.
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Change sources and calculation notes remain to be documented.
o_db_drug_honey
Yatıştırıcı Yan EtkisiParegoric AftermathOfficial description
Game detail
Uykuya daldırma şansı vardır.
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Change sources and calculation notes remain to be documented.
o_db_drug_paregoric
Nikkaf Yan EtkisiNikkaf AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_nikkaf
Kötü Trip Yan EtkisiBad Trip AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_hungover
SendelemeStaggerDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stagger
Aranma: Ceza ya da HapisWanted: Fine or JailMechanics explained
Game detail
Yasayı çiğnedin, artık aranıyorsun.Ceza: current jurisdiction's fine (crowns)
ya da
Hapis: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Aranma: Vur EmriWanted: Attacked on SightMechanics explained
Game detail
Kafanda bir ödül var. Görüldüğün anda saldırılacaksın.Cezan: current jurisdiction's fine (crowns) kron
ya da
current jurisdiction's jail term (days) gün hapis.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Hayvani ÖfkeBestial RageOfficial description
Game detail
%66 şans ile hedef yerine rastgele bitişik bir hedefe saldırır.
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Change sources and calculation notes remain to be documented.
o_b_bestial_rage
KasvetMurkOfficial description
Game detail
Her turda bir etki (en fazla 6) verir.Hasar almak, yetenek kullanmak veya saldırmak etkiyi kaldırır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_murk
Et DağıShared FleshOfficial description
Game detail
Basit saldırılar yapamaz ve başka karoya ilerleyemez
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Change sources and calculation notes remain to be documented.
o_b_flesh_pile
Yaşama İçgüdüsüWill to SurviveOfficial description
Game detail
Yaralanmalar ve olumsuz durumlara karşı Geçici bağışıklık.
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Change sources and calculation notes remain to be documented.
o_b_will_to_survive
İletkenResonanceDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_resonance
DürtüImpulseOfficial description
Game detail
Atıcıdan geri tepme şansı vardır.
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Change sources and calculation notes remain to be documented.
o_db_impulse
Statik AlanStatic FieldOfficial description
Game detail
Etki alanındaki tüm hedeflere Şok Hasarı verir, Şok Dirençlerini azaltır ve hedefleri Hareketsizleştirme şansı vardır.
Büyüyü yapan etkilenmez.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_static_field
Ustalık MührüSeal of FinesseOfficial description
Game detail
Her tur (5 istife kadar) 1 etki verir.
Diğer karolara ilerlemek istif sayısını 1 azaltır.
1 istif ile hareket etmek etkiyi kaldırır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_finesse
Güç MührüSeal of PowerOfficial description
Game detail
Büyüler kullanmak etkiyi (zaten aktif değilse) ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_power
Güç AlanıPlace of PowerOfficial description
Game detail
Bir güç yerinde kalmak etkinin ek bir istifini verir (IV'e kadar) ve süresini 1 tur uzatır.Büyü kullanmak istif sayısını azaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_place_of_power
Yansıtma MührüSeal of ReflectionOfficial description
Game detail
Sana hedefli yapılan tüm büyüleri 8 karo içindeki rastgele bir hedefe (varsa) Yansıtır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_reflection
Kelepçe MührüSeal of ShacklesOfficial description
Game detail
Yetenekleri kullanmak, harcanan Enerjinin belirli bir yüzdesine eşit Mistik Hasar verir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_mute
Ateş Büyüleri MührüSeal of PyromancyOfficial description
Game detail
Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_pyromancy
Elektrik Büyüleri MührüSeal of ElectromancyOfficial description
Game detail
Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_electromancy
Toprak Büyüleri MührüSeal of GeomancyOfficial description
Game detail
Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_geomancy
Seal of ArcanisticsOfficial description
Game detail
Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_arcanistics
Melun MührüSeal of UnholinessOfficial description
Game detail
Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_unholy
Kan MührüSeal of SanguimancyOfficial description
Game detail
Büyüler kullanmak etkiyi ilgili Okula ait bir "Mühür"e dönüştürür ve süresini 3 tur uzatır (9'a kadar).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_vampire
Ölü ya da DiriDead or AliveOfficial description
Game detail
Bu etkideki hedef Haznedar'ın Görüş alanındayken, aldığı tüm atış ve vuruşlara +%10 İsabet,+%15 Zırh Delme, +%20 Uzuv Hasarı verir.
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Change sources and calculation notes remain to be documented.
o_db_dead_or_alive
Akşamdan KalmaHangoverOfficial description
Game detail
Akşamdan kalmanın süresi İntoksikasyona bağlıdır
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Change sources and calculation notes remain to be documented.
o_db_hangover
Sert SavunmaUnyielding DefenseDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_def_unyielding
Vuruşmaya Hazır Ol!Brace for Impact!Official description
Game detail
Alınan tüm saldırı ve atışlara Iskalama Şansı, İsabet ve Zırh Delimi cezası verir.
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Change sources and calculation notes remain to be documented.
o_b_brace_for_impact
Çalıntı CevherStolen EssenceOfficial description
Game detail
Büyü kullanmak, harcanan Enerjinin %9'u kadar Can yeniler. Öz Çalma'nın tekrarlanan kullanımı, etkinin fazladan bir istifini (III'e kadar) verir ve süresini yeniler.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_harvested_essence
Ölümcül BasiretDeadly PremonitionOfficial description
Game detail
Bir sonraki kullanılan Saldırı becerisine veya Büyü'e +%50 Iskalama Şansı, +%50 Geri Tepme Şansı ve +%50 Bekleme Süresi verir. Saldırı becerilerinin veya Büyü'nün kullanılması etkiyi ortadan kaldırır ve etki sahibinin bekleme süresini 2 tur kısaltır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_deadly_premonition
Lanetli HayaletSpectral HauntingOfficial description
Game detail
Tüm vuruş ve atışlara +%20 Iskalama İhtimali ve -%10 İsabetlilik kazandırır. Hasar almak etkiyi ortadan kaldırır.Etki sona erdiğinde, Heyula 2-4 tur boyunca ortadan kaybolur, ardından düşmanın bitişiğindeki bir karede cisimlenir ve ona bir vuruş yapar.Hedefi vurursa, Heyula'nın Maks. Canını %20 artırır ve kalıcı olarak +%3 Kritik Şans verir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ghost_mark
Kervan DurağıCaravan's RestOfficial description
Game detail
Atların dinlenmek için zamana ihtiyacı var.Kervan seyahati geçici olarak yapılamıyor.
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Change sources and calculation notes remain to be documented.
o_db_caravan_cd
KıranPestilenceOfficial description
Game detail
Has a chance to cause Poisoning.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_pest
Çeviklik TalimiAgility TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_agility_training
İsabet TalimiPrecision TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_coordination_training
Kuvvet TalimiStrength TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_strength_training
Dayanıklılık TalimiEndurance TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_endurance_training
Meşum IşıltıBaleful GlowDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_baleful_glow
Keşif: AcelecilikRevelation: HastinessOfficial description
Game detail
Başka karolara geçmek ve manevralar kullanmak ~ur~33 Melun Hasar~/~ verir.
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Change sources and calculation notes remain to be documented.
o_db_revelation_move
Keşif: TalihsizlikRevelation: MisfortuneOfficial description
Game detail
Iskalanan vuruş ve atışlar ve yanlış yapılan büyüler tüm yetenekleri 2 tur beklemeye sokar.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_revelation_fumble
Keşif: Aşırı ÖzgüvenRevelation: OverconfidenceOfficial description
Game detail
Saldırı yetenekleri veya büyüleri, bitişiğindeki karoya rastgele zayıf bir Heyula çağırır.
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Change sources and calculation notes remain to be documented.
o_db_revelation_attack
Keşif: KayıplarRevelation: LossesOfficial description
Game detail
Öge kullanmak veya atmak 10 tur boyunca "Zayıflık", "Vücut Ağrısı" veya Kafa Karışıklığı uygular ya da 3 turluğuna "Körlük" yapar.
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Change sources and calculation notes remain to be documented.
o_db_revelation_item
UruçAscensionOfficial description
Game detail
Bu Kankancığı uruç Ayini ile güç kazanmış.
Etkiyi kaldırmak için ayini engelle.
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Change sources and calculation notes remain to be documented.
o_b_ascensionUruç AyiniRite of AscensionOfficial description
Game detail
The icon mapping has not been verified.
Bu etkiye sahip tüm düşmanları öldürmek Ayine engel olur.
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Change sources and calculation notes remain to be documented.
o_b_ascension_ritual
Vampir YozlaşmasıVampiric CorruptionOfficial description
Game detail
Zararlı efsun yüzünden gücün zayıflıyor: Bu etki zamanla daha da güçlenir.Gücünü azaltmak ve yok etmek için lanetin kaynağını bul.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_relic_curse
Kan HummasıBlood HexOfficial description
Game detail
Her gözeneğinden kan sızdığını hissediyorsun: Yavaşça giderek artan bir kanama yapma olasılığı var.Etkiyi geciktirmek için düşman öldür.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fever
Kolcu GüveciRanger BrewDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_gamekeeper_brew
Demir DisiplinIron DisciplineOfficial description
Game detail
Görüş dahilindeki her bir Eşkıya için Yetenek Enerji Bedelini ve Savaşma İsteği kayıp oranını azaltır.
Görüş alanındaki her bir daha az tehlikeli Eşkıya için Bekleme Sürelerini ve Hasar Alımını azaltır.
Görüş alanındaki her bir daha tehlikeli Eşkıya için Silah Hasarı ve İsabetliliği artırır.Tüm etkiler 5 kere istiflenir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_brigand_discipline
BaltalamaUndermineOfficial description
Game detail
%5 Maks Can yeniler.
Herhangi bir hamle yapamaz.25 puan hasar almak etkiyi kaldırır.
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Change sources and calculation notes remain to be documented.
o_b_dig_in
Solucan deliğiWormholeOfficial description
Game detail
When the effect expires or is removed, teleports the target to the marked tile, dealing Arcane Damage.If the marked tile is occupied, teleports the target to the closest empty tile, dealing additional Arcane Damage and potentially Stunning it.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wormhole
Eter KalkanıAether ShieldOfficial description
Game detail
Replenishes Energy for 20% of the damage received.
Destroys all physical and magical projectiles (including thrown items) that would hit the caster, preventing their damage and effects.
Colliding with targets deals additional Arcane Damage to them.Teleporting prolongs the effect's duration by 3 turns (up to 6), and grants all strikes and shots bonus Arcane Damage for 4 turns.The effect stacks up to 2 times.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_aether_shield
DurgunlukStasisOfficial description
Game detail
Immunity to all damage types except Arcane.
Immunity to all effects except "Wormhole".
Prevents death.
Freezes all cooldowns and the duration of active effects.When the effect expires or is removed, deals a certain percentage of the Arcane Damage the target received over the course of "Stasis" to a 3x3 tile area, and potentially Dazes all affected targets.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stasisÇağrılan VarlıkSummoned EntityOfficial description
Game detail
The icon mapping has not been verified.
When the effect expires or is removed, the summoned entity disappears.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_summoned_entity
Alemler ArasıIntangibilityOfficial description
Game detail
The character is untargetable by strikes, shots, and spells.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_untargetable
İnatDeterminationMechanics explained
Game detail
Bitişikteki bir karoya geçen her düşmana +%round(Agility + Perception) Silah Hasarı ve +%round(55 + 2 × Strength) Kanama Şansı olan bedelsiz bir saldırı yapar.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Bonuses to the triggered strike
Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%
Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.
Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.
GluttonyOfficial description
Game detail
This ghoul's fortune has finally taken a turn for the better: the creature is nearly bursting from all it devoured overnight.
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Change sources and calculation notes remain to be documented.
o_db_gluttony
Praise the Court!Official description
Game detail
When the effect expires, the Supplicant transforms into a Thrall and grants "Blood Oath" to all Proselytes within Vision for 9 turns.
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Change sources and calculation notes remain to be documented.
o_b_worship
Oath of ProtectionOfficial description
Game detail
Transfers 100% of the received damage to the caster.
Receiving damage reduces all of the caster's cooldowns by 1 turn.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_oath_protection
Oath of RetributionOfficial description
Game detail
Reflects 33% of the damage received from strikes and shots as ~ur~Unholy Damage~/~.
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Change sources and calculation notes remain to be documented.
o_b_oath_retribution
Oath of GuidanceOfficial description
Game detail
Misses, fumbles, received strikes and shots, and the distance to the closest enemy empower the effect.
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Change sources and calculation notes remain to be documented.
o_b_oath_guidance
Blood BondOfficial description
Game detail
100% of the damage received by the allies is also dealt to the caster.
33% of the Health replenished by the caster is also replenished to the allies.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_bond
Boiling BloodMechanics explained
Game detail
Moving deals ~ur~Unholy Damage~/~ and worsens the Condition of a random body part by 3% for each traveled tile.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 3
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.
ConfessionOfficial description
Game detail
Using abilities grants the caster and all Proselytes within their Vision one of the following effects for 3 turns (6 turns if there are no allies within the caster's Vision):Attack skills grant "Battle Rage".
Charge skills grant "Blood Oath".
Maneuvers grant 1 stack of "Elusiveness".
Spells grant "Rapid Restoration".
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confession
Burden of SinOfficial description
Game detail
Each turn outside of the caster's Vision, and each ability they use, applies an extra stack of the effect (up to VI).
Killing enemies reduces the number of stacks by 3.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sin
ConstrictionOfficial description
Game detail
Deals Crushing, Piercing, and ~ur~Unholy Damage~/~. Each turn increases the damage dealt by 15%.
Can't move to other tiles.
Skipping a turn reduces the effect's duration by a few turns (depending on Strength and Agility).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_constricted
Heart of DarknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_heart_of_darkness
Gift RescindedOfficial description
Game detail
Upon death, leaves 2-3 Blood Puddles on random adjacent tiles.When the effect expires, the Proselyte dies, instantly refreshing the caster's cooldowns and replenishing 33% Max Health and 33% Max Energy to them.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_gift_denied
ExaltationOfficial description
Game detail
Grants all received strikes and shots +26% Fumble Chance and -26% Accuracy.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_exaltation
Judgement DayMechanics explained
Game detail
Moving to other tiles or teleporting removes the effect, dealing ~ur~Unholy Damage~/~, and has a chance to cause Bleeding and Immobilization.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 9
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.
MiasmaOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_miasmaWand Charge: FireOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_fireWand Charge: FrostOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_frostWand Charge: ElectricityOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_shockWand Charge: PoisonOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_poisonWand Charge: AcidOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_acidWand Charge: ArcaneOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_arcaneWand Charge: PsionicOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_psionicWand Charge: EntropyOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_entropyLey Line AlignmentOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leyCore health and survival effects
KanamaBleedingMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Her tur, etkilenen Uzuv kondisyonu %1 azalır.
Code-reviewed mechanics
- Ongoing bleeding
- Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
- What changes it
- Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
Further reading:Body conditions and injuries
o_db_bleed
BulantıVomitingMechanics explained
Game detail
Uyurken kusmak Sağlık hasarı verir.
Code-reviewed mechanics
- What happens after entry
- Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
- Why vomiting occurs
- Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Tokluk
Further reading:Hunger and ThirstCooking
o_db_nause
ToklukSatietyMechanics explained
Game detail
Bu etki aktifken, açlığı azaltan malzemelerin kullanılması Bulantı ile sonuçlanır.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Satiety and overeating
- Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Bulantı
Further reading:Hunger and ThirstCooking
o_db_hunger0
ZehirlenmePoisoningMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Code-reviewed mechanics
- Per-turn poison damage
- Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
- Worked example
- At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
- What changes it
- Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
Further reading:Pain and IntoxicationDamage and resistances
o_db_poison
Hafif İntoksikasyonIntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Zehirlenmeden pasif iyileşme oranı Bağışıklığa bağlıdır.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:AğrıŞiddetli AğrıAğrı ŞokuYoğun İntoksikasyonÖlümcül İntoksikasyon
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox1
Yoğun İntoksikasyonSevere IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Sendeleme: hareket ederken, rastgele bir karo ilerleme şansı.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:AğrıŞiddetli AğrıAğrı ŞokuHafif İntoksikasyonÖlümcül İntoksikasyon
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox2
Ölümcül İntoksikasyonDeadly IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Sendeleme: hareket ederken, rastgele bir karo ilerleme şansı.
Koma veya Bulantı yapabilir.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:AğrıŞiddetli AğrıAğrı ŞokuHafif İntoksikasyonYoğun İntoksikasyon
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox3
AğrıPainMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:Şiddetli AğrıAğrı ŞokuHafif İntoksikasyonYoğun İntoksikasyonÖlümcül İntoksikasyon
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain1
Şiddetli AğrıSevere PainMechanics explained
Game detail
Sendeleme: yürürken, rastgele bir yönde bir adım atma şansı.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:AğrıAğrı ŞokuHafif İntoksikasyonYoğun İntoksikasyonÖlümcül İntoksikasyon
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain2
Ağrı ŞokuPain ShockMechanics explained
Game detail
Sendeleme: hareket ederken, rastgele bir karo ilerleme şansı.
Ölüme Yakın: her birkaç tur karakterin Maks. Can değeri azalır.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:AğrıŞiddetli AğrıHafif İntoksikasyonYoğun İntoksikasyonÖlümcül İntoksikasyon
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain3
AçlıkHungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:Şiddetli AçlıkAçlıktan ÖlmeSusamaDehidrasyonÖlümcül Dehidrasyon
Further reading:Hunger and ThirstRest mode
o_db_hunger1
Şiddetli AçlıkTerrible HungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:AçlıkAçlıktan ÖlmeSusamaDehidrasyonÖlümcül Dehidrasyon
Further reading:Hunger and ThirstRest mode
o_db_hunger2
Açlıktan ÖlmeStarvationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Ölüme Yakın: her birkaç tur karakterin Maks. Can değeri azalır.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:AçlıkŞiddetli AçlıkSusamaDehidrasyonÖlümcül Dehidrasyon
Further reading:Hunger and ThirstRest mode
o_db_hunger3
SusamaThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:AçlıkŞiddetli AçlıkAçlıktan ÖlmeDehidrasyonÖlümcül Dehidrasyon
Further reading:Hunger and ThirstRest mode
o_db_thirst1
DehidrasyonTerrible ThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:AçlıkŞiddetli AçlıkAçlıktan ÖlmeSusamaÖlümcül Dehidrasyon
Further reading:Hunger and ThirstRest mode
o_db_thirst2
Ölümcül DehidrasyonDehydrationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Ölüme Yakın: her birkaç tur karakterin Maks. Can değeri azalır.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:AçlıkŞiddetli AçlıkAçlıktan ÖlmeSusamaDehidrasyon
Further reading:Hunger and ThirstRest mode
o_db_thirst3
Hafif Kol YaralanmasıMinor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Orta Kol YaralanmasıAğır Kol YaralanmasıHafif Kol Yaralanması (Stabilize)Orta Kol Yaralanması (Stabilize)Ağır Kol Yaralanması (Stabilize)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1
Orta Kol YaralanmasıModerate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Hafif Kol YaralanmasıAğır Kol YaralanmasıHafif Kol Yaralanması (Stabilize)Orta Kol Yaralanması (Stabilize)Ağır Kol Yaralanması (Stabilize)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2
Ağır Kol YaralanmasıSevere InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Hafif Kol YaralanmasıOrta Kol YaralanmasıHafif Kol Yaralanması (Stabilize)Orta Kol Yaralanması (Stabilize)Ağır Kol Yaralanması (Stabilize)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3
Hafif Kol Yaralanması (Stabilize)Stabilized Minor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Hafif Kol YaralanmasıOrta Kol YaralanmasıAğır Kol YaralanmasıOrta Kol Yaralanması (Stabilize)Ağır Kol Yaralanması (Stabilize)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1_stabil
Orta Kol Yaralanması (Stabilize)Stabilized Moderate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Hafif Kol YaralanmasıOrta Kol YaralanmasıAğır Kol YaralanmasıHafif Kol Yaralanması (Stabilize)Ağır Kol Yaralanması (Stabilize)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2_stabil
Ağır Kol Yaralanması (Stabilize)Stabilized Severe InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Hafif Kol YaralanmasıOrta Kol YaralanmasıAğır Kol YaralanmasıHafif Kol Yaralanması (Stabilize)Orta Kol Yaralanması (Stabilize)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3_stabil