Status dictionary
Cet article n’est pas encore traduit dans la langue choisie. Le texte anglais apparaît ci-dessous ; les noms officiels disponibles restent dans la langue sélectionnée.
Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.
Sommaire
Reading this dictionary
Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.
Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.
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211 / 211 entries
Other official effects
OptimismeOptimismOfficial description
Game detail
Le bonus de détermination dépend du moral.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_optimism
HéroïsmeHeroismMechanics explained
Game detail
Le nombre de cumuls dépend du nombre d'ennemis dans la vision (maximum V).Tuer des ennemis régénère (0.04 × Energy capacity × strength)% d'énergie maximale et augmente de +(10 × strength) % l'efficacité des soins pendant 30 tours pour chaque cumul de l'effet.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Energy restored per kill
Energy restoration input = 0.04 × Energy capacity × strength
This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.
Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.
Healing Efficiency after a kill
Healing Efficiency bonus = 10 × stacks × strength (percentage points)
Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.
Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
Second souffleSecond WindMechanics explained
Game detail
Réduit tous les temps de recharge de 1 tour.Retire tous les effets physiques négatifs et restaure (20 × strength) % de la santé maximale et (20 × strength) % de l'énergie maximale.Une fois tous les 30 tours, le personnage a 50 % de probabilité d'échapper à la mort.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Restoration on activation
Base restoration fraction = 20% × strength
Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.
Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
FrénésieFrenzyMechanics explained
Game detail
current target-switch chance % de probabilité de porter un coup, attaquer à distance ou utiliser un sort contre un ennemi au hasard au lieu de la cible, en priorité les ennemis les plus prochescurrent movement-redirection chance % de probabilité de faire un pas vers l'ennemi le plus proche en marchant.Chaque tour augmente ces probabilités de 5 %. Passer un tour réinitialise ces probabilités.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Accumulating both loss-of-control chances
Gain each turn = 5 − 0.05 × Sanity (percentage points)
New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.
Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.
MégalomanieMegalomaniaOfficial description
Game detail
Annule la probabilité passive d'entendre les ennemis et de détecter les pièges.Oblige le personnage à surestimer ses capacités.Augmente peu à peu les malus à la disposition commerciale et au gain de réputation (maximum -25 %).Terminer des contrats réinitialise les malus.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_megalomania
Volonté de mortDeath WishOfficial description
Game detail
Restaure la santé et l'énergie à hauteur d'un pourcentage des dégâts infligés par des sorts.
Chaque case jusqu'à la cible diminue la quantité restaurée.La puissance du bonus, et le pourcentage de régénération de santé et d'énergie fluctue en fonction de la douleur et de la santé manquante.Tuer des ennemis réduit la durée de l'effet.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_deathwish
PaniquePanicMechanics explained
Game detail
Restaure 30 % de l'énergie maximale.Octroie -10 % de coût en énergie des compétences et -1 % de variation du moral pour chaque ennemi dans la vision.Passer un tour réduit significativement la durée de l'effet et octroie 1 % de moral pour chaque ennemi dans la vision.Une fois tous les 30 tours, si le moral atteint 0 % (pourcentage actuel : current Situation Morale), le personnage est obligé de lâcher les armes équipées.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
The weapon-drop check's input
Check value = current Situation Morale
The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.
Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.
PessimismePessimismOfficial description
Game detail
Le malus à la détermination, l'efficacité des soins et la résistance à la fatigue dépend du morale.Restaurer le moral avec des consommables supprime temporairement cet effet.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_pessimism
AnxiétéAnxietyOfficial description
Game detail
Les attaques et les tirs octroient +3 % de chance de maladresse et -3 % de précision.
Les attaques maladroites ou ratées réinitialisent ce malus.Utiliser des sorts octroie +6 % de chances de retour de flamme.
Rater un sort réinitialise ce malus.Les deux effets peuvent se cumuler jusqu'à 5 fois.A 20 % de probabilité d'appliquer un temps de recharge de 1 tour à une capacité d'attaque .
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_anxiety
ParanoïaParanoiaOfficial description
Game detail
Le malus au coût en énergie des compétences, dégâts reçus, chance de maladresse et chances de retour de flamme dépend de la fatigue.Oblige le personnage à entendre et percevoir un danger qui n'existe pas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_paranoia
DélireDeliriumOfficial description
Game detail
Probabilité en marchant de faire un pas dans une direction au hasard.Probabilité de lâcher un objet au lieu de l'utiliser, de le lancer ou de l'équipe.Probabilité d'utiliser des compétences de visée dans une zone de 1 à 2 cases autour de la cible.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_irrationality
CatharsisOfficial description
Game detail
Restaure 10 % de la santé maximale et 10 % de l'énergie maximale.Tuer des ennemis dangereux restaure la santé, l'énergie, le moral et la santé mentale en fonction du niveau du personnage.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_catharsis
Bain d'AcideAcid BathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_acid
Malédiction d'agonieCurse of AgonyOfficial description
Game detail
Les malus évoluent dynamiquement en fonction de la douleur actuelle.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_agony
Mauvais délireBad TripOfficial description
Game detail
Ne peut pas recevoir d'effets mentaux positifs.Conduit à des Conséquences désagréables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_bad_trip
CécitéBlindnessOfficial description
Game detail
Change le champ de vision à zéro.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_blind
SoliditéSturdinessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_burly
ConfusionOfficial description
Game detail
Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confuse
Rage de batailleBattle RageDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rage
HumiditéWetnessOfficial description
Game detail
Cumuls III et IV : l'équipement en métal se dégrade lentement.Chaque cumul de l'effet à partir de II, augmente les Chances de Retour de flamme des sorts de fulguromancie de +10 %.Rester près de sources de feu réduit rapidement la durée restante de l'effet.Équiper une cape empêche la pluie d'appliquer des cumuls de l'effet au-delà de I.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wet
IvresseDrunkennessOfficial description
Game detail
Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement
Cumuls III et IV : peut induire un Vomissement
Cumuls IV : il se peut que vous tombiez de sommeil
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drunk
ÉvasionElusivenessOfficial description
Game detail
Se déplacer vers d'autres cases octroie un cumul supplémentaire de l'effet pour chaque case parcourue (maximum V).
Chaque esquive, et chaque attaque et tir maladroits reçus prolongent la durée de l'effet de 1 tour (maximum 6), mais diminuent le nombre de cumuls.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_elusive
Précision ExceptionnelleExceptional PrecisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_accurate
Douleurs musculairesEnervationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fragile
VigueurVigorDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fresh
CongélationFreezing StiffDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ice
FiletNetOfficial description
Game detail
Impossible de se déplacer sur d'autres casesPasser un tour réduit la durée de l'effet de quelques tours (en fonction de la Force et de l'Agilité).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_net
ToileWebOfficial description
Game detail
Impossible de se déplacer sur d'autres casesPasser un tour réduit la durée de l'effet de quelques tours (en fonction de la Force et de l'Agilité).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_web
BrûlantBurningOfficial description
Game detail
Passer un tour réduit la durée de l'effet de quelques tours (en fonction de la Vitalité et de l'Agilité).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fire
Sang SacrificielSacrificial BloodOfficial description
Game detail
Lancer des sorts contre une cible affectée par cet effet octroie +6 % de puissance magique et +6 % d'efficacité des soins (les deux effets se cumulent jusqu'à 6 fois chacun), restaure 6 % de l'énergie maximale et réduit également tous les temps de recharge de 2 tours.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sacrifical
PétrificationPetrificationOfficial description
Game detail
Impossible de recevoir des effets physiques.
Impossible d'effectuer des actions.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stone
PossessionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_poss
Régénération rapideRapid RestorationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regen
DormirSleepOfficial description
Game detail
Impossible d'effectuer des actions
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sleep
Peau de PierreStone SkinDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stoneskin
ÉtourdiStunOfficial description
Game detail
Impossible d'effectuer des actions.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stun
Apparition spectraleSpectral HauntingOfficial description
Game detail
Octroie à toutes les attaques et les tirs +20 % de chance de maladresse et -10 % de précision.Recevoir des dégâts supprime cet effet.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_unstable
FaiblesseWeaknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_weak
RéceptivitéReceptivenessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_receptive
Drain de VieLife DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_lifesteal
Drain d'ÉnergieEnergy DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_manasteal
Vision ClaireClear VisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_clearsight
LassitudeFatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired01
FatigueSevere FatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired02
ÉpuisementExhaustionMechanics explained
Game detail
Paupières lourdes : peut tomber de sommeil pendant une courte période de temps à chaque tour.
Mort imminente : la Santé maximale du personnage diminue régulièrement.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired03
Malgré ToutAgainst the OddsMechanics explained
Game detail
Empêche la Santé de chuter en dessous de (2.5 × Vitality) %.Tuer un ennemi reconstitue (2.5 × Willpower) % de Santé et d'Énergie maximales.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Health floor and restoration on a kill
Health floor = Health capacity × 2.5 × Vitality / 100
A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.
Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.
HirudothérapieLeech TherapyOfficial description
Game detail
Améliore l'état de la partie du corps affectée de +0,5 %.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leech_parent
ImmobilisationImmobilizationOfficial description
Game detail
Impossible de se déplacer
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_immob
ComaOfficial description
Game detail
Impossible de se déplacer
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_coma
Malédiction de décompositionCurse of DecayOfficial description
Game detail
IV cumuls de l'effet : dégrade l'état du partie de corps aléatoire de 1 %.Chaque tour applique un cumul supplémentaire de l'effet (jusqu'à IV). Les frappes et les tirs basiques, réduisent le nombre de cumuls de 2.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_curse
Bouclier LevéShield RaisedDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_shield_raised
Enchantement de FoudreLightning EnchantmentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_electric
Marque du FestinMark of the FeastOfficial description
Game detail
Octroie à toutes les frappes reçues +13 % de drain de vie.Se voir affecté par un effet de saignement prolonge la durée de l'effet de 1 tour.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_feast
Vœu du SangBlood OathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_vow
Bénédiction ImpieUnholy BlessingOfficial description
Game detail
L'application répétée de l'effet lui octroie un cumul supplémentaire (jusqu'à III) et réinitialise sa durée.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_dark_blessing
Posture de l'EscrimeurFencer StanceOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère des charges supplémentaires de l'effet (jusqu'à IV).Les attaques de base à l'épée prolongent la durée de l'effet de 1 (jusqu'à 10) mais diminuent le nombre de charges (pas plus d'une fois par tour).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fencer_stance
Armure de PierreStone ArmorOfficial description
Game detail
Invoquer des rochers runiques prolonge la durée de l'effet de 2 tours.Lorsque l'effet s'achève ou est activé à nouveau, l'armure de pierre explose et inflige des dégâts d'arcane et écrasants à toutes les cibles adjacentes, avec des chances de les repousser.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stone_armor
Potentiel RuniqueRunic EmpowermentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_runic_power
HébéterDazeOfficial description
Game detail
Impossible d'utiliser les Compétences
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_daze
Tenir la positionHold the Line!Official description
Game detail
Utiliser des capacités issues de ce même arbre confère 2 charges supplémentaires de l'effet (jusqu'à IV) mais réduit sa durée de 1 tour.Les attaques reçues prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_defence_stance
MassacreOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la hache prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_massacre
Marteau et EnclumeHammer and AnvilOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la masse prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_hammer_and_anvil
Festin d'AcierFeast of SteelOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à l'épée à deux mains prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_steel_feast
ParerParryDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_riposte
Posture InébranlableUnwavering StanceOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base au bâton prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).
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Change sources and calculation notes remain to be documented.
o_b_unwavering_stance
ViséeTaking AimDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_taking_aim
SuppressionOfficial description
Game detail
Utiliser des capacités issues de ce même arbre (sauf Visée) confère une charge supplémentaire de l'effet (jusqu'à IV).Les tirs de base prolongent la durée de l'effet de 1 tour (jusqu'à 12), mais diminuent le nombre de charges (pas plus d'une fois par tour).
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Change sources and calculation notes remain to be documented.
o_b_suppression
Pointes DouloureusesPainful StabsOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la dague prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).
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Change sources and calculation notes remain to be documented.
o_b_painful_stabs
Marque du ChasseurHunter's MarkDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hunters_mark
Frisson de la chasseThrill of the HuntOfficial description
Game detail
Tuer des cibles affectées par Marque du chasseur ou l'appliquer à d'autres cibles confère une charge supplémentaire de l'effet (jusqu'à IV).
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Change sources and calculation notes remain to be documented.
o_b_hunter
Blessure BéanteGaping WoundOfficial description
Game detail
L'utilisation de Compétences peut provoquer Saignement.
Les frappes, les tirs et l’utilisation de compétences déclenchent le saignement deux fois par tour.
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Change sources and calculation notes remain to be documented.
o_db_gaping_wound
Sang VampiriqueVampiric BloodOfficial description
Game detail
Restaure 6% de Santé Maximale et 6% d'Énergie Maximale par tour.
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Change sources and calculation notes remain to be documented.
o_b_vampiric_blood
Dingue de SangBlood CrazeOfficial description
Game detail
Toucher avec des frappes confère un cumul supplémentaire de l'effet (jusqu'à VI) et annule son temps de recharge.
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Change sources and calculation notes remain to be documented.
o_b_blood_craze
Sacrifice VolontaireWilling SacrificeOfficial description
Game detail
Chaque fois que le lanceur subit des Dégâts, la même quantité de Santé est récupérée par ses alliés dans sa Vision, et leurs Temps de Recharge actifs sont réduits de 1 tour.
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Change sources and calculation notes remain to be documented.
o_b_willing_sacrifice
Initiative SaisieSeized InitiativeDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ini_seized
Perte d'initiativeInitiative LossDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ini_lost
Tactique DéfensiveDefensive TacticOfficial description
Game detail
Les attaques de base et les capacités d'attaque réduisent le nombre de cumuls (pas plus d'une fois par tour).Tuer des ennemies augmente le nombre du cumuls de l'effet de 2 (jusqu'à VI) .
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Change sources and calculation notes remain to be documented.
o_b_tactics_def
Tactique OffensiveOffensive TacticOfficial description
Game detail
Les attaques de base et les capacités d'attaque réduisent le nombre de cumuls (pas plus d'une fois par tour).Tuer des ennemies augmente le nombre du cumuls de l'effet de 2 (jusqu'à VI) .
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Change sources and calculation notes remain to be documented.
o_b_tactics_off
Soif de BatailleThirst for BattleOfficial description
Game detail
La force de l'effet change en fonction de la quantité de Santé.
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Change sources and calculation notes remain to be documented.
o_b_battle_thirst
Poussée d'AdrénalineAdrenaline RushOfficial description
Game detail
III cumuls : réduit tous les temps de recharge de 1 tour.
VI cumuls : restaure 4 % de santé maximale si la santé actuelle est inférieure à 40 %.
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Change sources and calculation notes remain to be documented.
o_b_adrenaline
BénédictionBlessingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless
Esprit tranquillePeace of MindOfficial description
Game detail
Recevoir de l'expérience réduit la durée de l'effet.
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Change sources and calculation notes remain to be documented.
o_b_bless_elf
Regard des ancêtresAncestors' GazeOfficial description
Game detail
Tuer des ennemis augmente le nombre de cumuls (jusqu'à VI).
Tous les 60 tours, le nombre de cumuls diminue.L'effet disparaît lorsque la santé descend en dessous de 30 %.
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Change sources and calculation notes remain to be documented.
o_b_bless_dwarf
Régénération de trollTroll RegenerationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_troll_regeneration
RépitRegroupDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regroup
Posture du PiquierPikeman StanceOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Le fait de rester sur la même case prolonge la durée de l'effet de 1 tour (jusqu'à 10), mais les attaques de base à la lance diminuent le nombre de charges (pas plus d'une fois par tour).
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Change sources and calculation notes remain to be documented.
o_b_pikemanstancePosture du PiquierPikeman StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_spear
ConcentrationOfficial description
Game detail
Utiliser des capacités des Attaques d'arme confère des charges supplémentaires de l'effet (jusqu'à IV).
Utiliser des capacités d'attaque de cet arbre réduit le nombre de charges actives de 2.Tuer des ennemis prolonge la durée de l'effet de 2 tours.
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Change sources and calculation notes remain to be documented.
o_b_honed_moves
Y'en Aura Pour Tout le MondeEnough for EveryoneOfficial description
Game detail
Si le personnage est adjacent, recevez une frappe de leur part à chaque fois qu'il frappe une autre cible.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_crowdcontrol
Sacrifice de l'ÂmeSoul SacrificeOfficial description
Game detail
Quand l'effet expire, la cible explose et inflige des ~ur~dégâts impies~/~ égaux à son montant restant de santé (mais jamais plus que 20 % de son montant maximal) sur toutes les cases adjacentes.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soul_sacrifice
Sigil de LiaisonBinding SigilOfficial description
Game detail
Lien magique entre le lanceur et son allié mort-vivant.Accorde à l'allié -33 % de dégâts reçus
Transfère 33 % des dégâts reçus par le lanceur à l'allié.
Restaure de l'énergie au lanceur égale à 33 % des dégâts infligés par l'allié
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Change sources and calculation notes remain to be documented.
o_b_binding_sigil
Attaque !Sic!Official description
Game detail
Les chiens infligent +50 % de Dégâts lorsqu'ils attaquent une cible affectée.
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Change sources and calculation notes remain to be documented.
o_db_sic_em
Nuage ÉtouffantSuffocating CloudOfficial description
Game detail
A une chance de provoquer Toux.
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Change sources and calculation notes remain to be documented.
o_db_suffocating_cloud
TouxCoughingOfficial description
Game detail
Fait du Bruit.
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Change sources and calculation notes remain to be documented.
o_db_cough
Couvert d'AlcoolDoused in AlcoholDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_alco
Couvert d'huileDoused in OilDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_oil
Coup PuissantMighty SwingOfficial description
Game detail
Renforce les autres Compétences de l'arbre sélectionné, leur conférant des propriétés uniques.
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Change sources and calculation notes remain to be documented.
o_b_mighty_swing
Posture agressiveStriker StanceOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la masse à deux mains prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_carnagePosture agressiveStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2hmace
DéchaînementRampageOfficial description
Game detail
Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la hache à deux mains prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rampagePosture agressiveStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2haxe
Al'qudOfficial description
Game detail
Provoque des Conséquences désagréables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_alqud
AbasaOfficial description
Game detail
Provoque des Conséquences désagréables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_abasa
Miel de FrelonHornet HoneyOfficial description
Game detail
Provoque des Conséquences désagréables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_honey
NikkafOfficial description
Game detail
Provoque des Conséquences désagréables.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_nikkaf
Poussière d'ÉtoilesStardustDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_stardust
ParégoriqueParegoricOfficial description
Game detail
Divise par deux les malus de la toux.Entraîne une conséquence déplaisante.
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Change sources and calculation notes remain to be documented.
o_b_drug_paregoric
Conséquence d'Al'qudAl'qud AftermathOfficial description
Game detail
A une chance de provoquer Hébètement ou Confusion.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_alqud
Conséquence du Miel de FrelonHornet Honey AftermathOfficial description
Game detail
A une chance de provoquer Vomissements.
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Change sources and calculation notes remain to be documented.
o_db_drug_honey
Conséquences parégoriquesParegoric AftermathOfficial description
Game detail
A une chance de provoquer Sommeil.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_paregoric
Conséquence NikkafNikkaf AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_nikkaf
Conséquence Mauvais DélireBad Trip AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_hungover
DéstabilisationStaggerDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stagger
Hors-la-loi : amende ou prisonWanted: Fine or JailMechanics explained
Game detail
Vous avez enfreint la loi, et on vous recherche activement.Amende : current jurisdiction's fine (crowns) couronnes
ou
Prison :current jurisdiction's jail term (days) jours
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Hors-la-loi : attaqué à vueWanted: Attacked on SightMechanics explained
Game detail
Il y a une prime sur votre tête. Vous vous ferez attaquer à vue.Amende : current jurisdiction's fine (crowns) couronnes
ou
Prison :current jurisdiction's jail term (days) jours
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Rage bestialeBestial RageOfficial description
Game detail
A 66 % de chances d'attaquer une cible adjacente aléatoire au lieu de celle escomptée
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bestial_rage
ObscuritéMurkOfficial description
Game detail
Accorde un cumul de l'effet (jusqu'à VI) à chaque tour.Recevoir des dégâts, utiliser des compétences ou attaquer annule l'effet.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_murk
Montagne de chairShared FleshOfficial description
Game detail
Ne peut pas utiliser des attaques de base ou se déplacer vers une autre case.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_flesh_pile
Volonté de survivreWill to SurviveOfficial description
Game detail
Immunité temporaire contre les blessures et les états négatifs.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_will_to_survive
RésonanceResonanceDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_resonance
ÉlectrochocImpulseOfficial description
Game detail
A des chances de repousser à partir du lanceur de sorts.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_impulse
ImpulsionStatic FieldOfficial description
Game detail
Inflige des dégâts électriques à toutes les cibles dans la zone, réduit leur résistance aux dégâts électriques et a une chance de les Immobiliser.
N'affecte pas le lanceur.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_static_field
Sceau de finesseSeal of FinesseOfficial description
Game detail
Rester sur la même case augmente de un (jusqu'à V) le nombre de cumuls de l'effet.Se déplacer sur une autre case réduit le nombres de cumuls.
Se déplacer avec seulement I cumul annule complètement l'effet.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_finesse
Sceau de puissanceSeal of PowerOfficial description
Game detail
L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante (s'il n'est pas déjà actif) et prolonge la durée de l'effet de 3 tours (jusqu'à 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_power
Nœud de puissancePlace of PowerOfficial description
Game detail
Rester sur le noeud de puissance ajoute un cumul supplémentaire (jusqu'à IV) à l'effet et prolonge sa durée de 1 tour.Lancer des sorts réduit le nombre de cumuls de l'effet.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_place_of_power
Sceau de refletSeal of ReflectionOfficial description
Game detail
Redirige tous les sorts reçus vers une cible aléatoire dans les 8 cases de distance (si possible).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_reflection
Sceau d'entraveSeal of ShacklesOfficial description
Game detail
Utiliser des capacités inflige des Dégâts arcaniques égaux à un certain pourcentage de l'énergie utilisée.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_mute
Sceau de pyromancieSeal of PyromancyOfficial description
Game detail
L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_pyromancy
Sceau de fulguromancieSeal of ElectromancyOfficial description
Game detail
L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_electromancy
Sceau de géomancieSeal of GeomancyOfficial description
Game detail
L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_geomancy
Sceau d'arcanesSeal of ArcanisticsOfficial description
Game detail
L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_arcanistics
Sceau d'impiétéSeal of UnholinessOfficial description
Game detail
L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_unholy
Sceau de sanguinomancieSeal of SanguimancyOfficial description
Game detail
L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_vampire
Mort ou vifDead or AliveOfficial description
Game detail
Quand ils attaquent la cible affectée, tous les Brigands qui ont le Payeur en vue gagnent :+10 % de Précision
+15 % de Pénétration d'armure
+20 % de Dégâts corporels
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Change sources and calculation notes remain to be documented.
o_db_dead_or_alive
Gueule de boisHangoverOfficial description
Game detail
La durée de la Gueule de bois dépend de l'Intoxication
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Change sources and calculation notes remain to be documented.
o_db_hangover
Défense inflexibleUnyielding DefenseDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_def_unyielding
Attention à l'impact !Brace for Impact!Official description
Game detail
Donne à toutes les frappes et les tirs reçus une pénalité aux chances de maladresse, à la précision et à la pénétration d'armure.
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Change sources and calculation notes remain to be documented.
o_b_brace_for_impact
Essence dérobéeStolen EssenceOfficial description
Game detail
Lancer des sorts restaure une quantité de santé égale à 9 % de l'énergie utilisée.L'utilisation répétée de Vol d'essence octroie un cumul supplémentaire de l'effet (jusqu'à III) et annule son temps de recharge.
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Change sources and calculation notes remain to be documented.
o_b_harvested_essence
Prémonition mortelleDeadly PremonitionOfficial description
Game detail
Donne à la capacité d'attaque ou au sort suivant +50 % de chances de maladresse, +50 % de chances de retour de flamme et +50 % de temps de recharge.Utiliser une capacité d'attaque ou un sort retire l'effet et réduit les temps de recharges du lanceur de l'effet de 2 tours.
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Change sources and calculation notes remain to be documented.
o_db_deadly_premonition
Apparition spectraleSpectral HauntingOfficial description
Game detail
Octroie à toutes les frappes et tous les tirs reçus +20 % de chances de maladresse et -10 % de précision.Subir des dégâts annule l'effet.Lorsque l'effet expire, le spectre disparaît pendant 2 à 4 tours, puis se rematérialise sur une case adjacente à un ennemi pour lui délivrer une frappe, ce qui le rend plus puissant.
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Change sources and calculation notes remain to be documented.
o_b_ghost_mark
Repos en caravaneCaravan's RestOfficial description
Game detail
Les chevaux ont besoin de temps pour se reposer.Les voyages en caravane sont temporairement indisponibles.
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Change sources and calculation notes remain to be documented.
o_db_caravan_cd
PestilenceOfficial description
Game detail
Peut provoquer un empoisonnement.
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Change sources and calculation notes remain to be documented.
o_db_pest
Entraînement d'agilitéAgility TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_agility_training
Entraînement de précisionPrecision TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_coordination_training
Entraînement de forceStrength TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_strength_training
Entraînement d'enduranceEndurance TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_endurance_training
Lueur sinistreBaleful GlowDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_baleful_glow
Révélation : hâteRevelation: HastinessOfficial description
Game detail
Se déplacer sur une case et se servir de manoeuvres inflige ~ur~33 dégâts impies~/~.
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Change sources and calculation notes remain to be documented.
o_db_revelation_move
Révélation : malchanceRevelation: MisfortuneOfficial description
Game detail
Les frappes et tir maladroits ainsi que les sorts manqués force un temps de recharge de 2 tours pour toutes les compétences.
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Change sources and calculation notes remain to be documented.
o_db_revelation_fumble
Révélation : excès de confianceRevelation: OverconfidenceOfficial description
Game detail
Utiliser une capacité d'attaque ou des sorts invoque un spectresur une case adjacente.
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Change sources and calculation notes remain to be documented.
o_db_revelation_attack
Révélation : pertesRevelation: LossesOfficial description
Game detail
Utiliser ou lancer des objets applique Faiblesse, Douleurs musculaires ou Confusion pendant 10 tours ou Cécité pendant 3 tours.
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Change sources and calculation notes remain to be documented.
o_db_revelation_item
AscensionOfficial description
Game detail
Ce prosélyte est renforcé par un Rite d'ascension.
Interrompez le rite pour annuler l'effet.
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Change sources and calculation notes remain to be documented.
o_b_ascensionRite d'ascensionRite of AscensionOfficial description
Game detail
The icon mapping has not been verified.
Tuez tous les ennemis qui ont cet effet interrompra le rite.
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Change sources and calculation notes remain to be documented.
o_b_ascension_ritual
Corruption vampiriqueVampiric CorruptionOfficial description
Game detail
Une infâme sorcellerie vous affaiblit : l'effet s'amplifie avec le temps.Trouvez la source de la malédiction pour d'abord réduire sa puissance, puis la faire disparaître.
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Change sources and calculation notes remain to be documented.
o_db_relic_curse
Malédiction de sangBlood HexOfficial description
Game detail
Vous sentez votre sang suinter par tous vos pores. Chances croissantes de provoquer un saignement.Tuer des ennemis pour retarder l'effet.
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Change sources and calculation notes remain to be documented.
o_db_fever
Boisson de forestierRanger BrewDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_gamekeeper_brew
Discipline de ferIron DisciplineOfficial description
Game detail
Réduit le coût en énergie des compétences et le taux de diminution de la volonté de se battre pour chaque brigand dans la vision.
Réduit la durée du temps de recharge et les dégâts subis pour chaque brigand moins dangereux dans la vision.
Augmente les dégâts des armes et la précision pour chaque brigand plus dangereux dans la vision.Tous les effets se cumulent jusqu'à 5 fois.
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Change sources and calculation notes remain to be documented.
o_b_brigand_discipline
SapeUndermineOfficial description
Game detail
Restaure 5 % de santé maximale.
Impossible d'effectuer des actions.Subir 25 points de dégâts supprime l'effet.Quand l'effet s'achève, permet à la mangepierre guerrière de se repositionner dans un rayon de 4 cases en ignorant tous les obstacles et lui octroie des bonus cumulables à la pénétration d'armure et aux dégâts.
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Change sources and calculation notes remain to be documented.
o_b_dig_in
Trou de verWormholeOfficial description
Game detail
Lorsque l'effet expire ou est supprimé, téléporte la cible vers la case désignée et lui inflige des dégâts arcaniques.Si la case désignée est occupée, téléporte la cible vers la case vide la plus proche, lui inflige des dégâts arcaniques supplémentaires et peut l'étourdir.
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Change sources and calculation notes remain to be documented.
o_db_wormhole
Bouclier éthériqueAether ShieldOfficial description
Game detail
Restaure de l'énergie à hauteur de 20 % des dégâts subis.
Détruit tous les projectiles physiques et magiques (objets lancés y compris) qui toucheraient le lanceur, les empêchant d'infliger des dégâts et des effets.
Entrer en collision avec les cibles leur inflige des dégâts arcaniques supplémentaires.La téléportation prolonge la durée de l'effet de 3 tours (maximum 6), et octroie à tous les tirs et les attaques des dégâts arcaniques supplémentaires pendant 4 tours.L'effet se cumule maximum 2 fois.
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Change sources and calculation notes remain to be documented.
o_b_aether_shield
StaseStasisOfficial description
Game detail
Immunité à tous les types de dégâts sauf les dégâts arcaniques.
Immunité à tous les effets sauf "Trou de ver".
Impossible d'effectuer des actions.
Empêche la mort.
Suspend tous les temps de recharge et la durée des effets actifs.Lorsque l'effet expire ou est supprimé, inflige un certain pourcentage des dégâts arcaniques reçus par la cible pendant "Stase" à une zone de 3 cases de côté, et peut hébéter les cibles affectées.
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Change sources and calculation notes remain to be documented.
o_db_stasisEntité invoquéeSummoned EntityOfficial description
Game detail
The icon mapping has not been verified.
Lorsque l'effet expire ou est supprimé, l'entité invoquée disparaît.
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Change sources and calculation notes remain to be documented.
o_b_summoned_entity
IntangibleIntangibilityOfficial description
Game detail
Impossible de cibler le personnage avec une attaque, un tir ou un sort.
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Change sources and calculation notes remain to be documented.
o_b_untargetable
DéterminationDeterminationMechanics explained
Game detail
Inflige une attaque gratuite à hauteur de +round(Agility + Perception) % des dégâts des armes et +round(55 + 2 × Strength) % de chance de saignement à chaque ennemi qui se déplace sur des cases adjacentes.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Bonuses to the triggered strike
Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%
Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.
Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.
GluttonyOfficial description
Game detail
This ghoul's fortune has finally taken a turn for the better: the creature is nearly bursting from all it devoured overnight.
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Change sources and calculation notes remain to be documented.
o_db_gluttony
Louée soit la Cour !Praise the Court!Official description
Game detail
Lorsque l'effet s'achève, le Suppliant se change en Thrall et octroie serment de sang à tous les prosélytes dans son champ de vision pendant 9 tours.
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Change sources and calculation notes remain to be documented.
o_b_worship
Serment de protectionOath of ProtectionOfficial description
Game detail
Transfère 100 % des dégâts subis au lanceur.
Chaque fois que des dégâts sont subis, tous les temps de recharge du lanceur sont réduits de 1 tour..
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Change sources and calculation notes remain to be documented.
o_b_oath_protection
Serment de vengeanceOath of RetributionOfficial description
Game detail
Renvoie 33 % des dégâts subis (frappes et tirs) sous forme de ~ur~dégâts impies~/~.
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Change sources and calculation notes remain to be documented.
o_b_oath_retribution
Serment d'inspirationOath of GuidanceOfficial description
Game detail
Les tirs ou coups manqués, maladroits ou subis et la distance de l'ennemi le plus proches augmentent l'effet.
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Change sources and calculation notes remain to be documented.
o_b_oath_guidance
Lien de sangBlood BondOfficial description
Game detail
100 % des dégâts subis par les alliés sont également ingligés au lanceur. 33 % de la santé restaurée par le lanceur est également distribuée aux alliés.
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Change sources and calculation notes remain to be documented.
o_b_blood_bond
Sang bouillonnantBoiling BloodMechanics explained
Game detail
Se déplacer inflige des ~ur~dégâts impies~/~ et aggrave l'état d'une partie aléatoire du corps de 3 % par case traversée.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 3
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.
ConfessionOfficial description
Game detail
Utiliser des compétences octroie au lanceur et à tous les Prosélytes dans son champ de vision l'un des effets suivants pendant 3 tours (6 tours si aucun allié ne se trouve dans son champ de vision) :Les capacités d'attaque octroient Rage de bataille.
Les capacités de charge octroient Serment de sang.
Les manœuvres octroient 1 cumul d'Insaisissable.
Les sorts octroient Régénération rapide.
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Change sources and calculation notes remain to be documented.
o_db_confession
Fardeau du péchéBurden of SinOfficial description
Game detail
Chaque tour hors du champ de vision du lanceur et chaque compétence qu'il utilise ajoutent un cumul de l'effet (jusqu'à VI).
Tuer des ennemis réduit le nombre de cumuls de 3.
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Change sources and calculation notes remain to be documented.
o_db_sin
ConstrictionOfficial description
Game detail
Inflige des dégâts écrasants, perforants et ~ur~impies~/~. Chaque tour augmente les dégâts infligés de 15 %.
Impossible de se déplacer vers une autre case.
Passer un tour réduit la durée de l'effet de plusieurs tours (en fonction de la force et de l'agilité)
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_constricted
Cœur des ténèbresHeart of DarknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_heart_of_darkness
Présent retiréGift RescindedOfficial description
Game detail
Crée 2 à 3 flaques de sang sur des cases adjacentes aléatoires en mourant. Lorsque l'effet s'achève, le Prosélyte meurt, réinitialise immédiatement les temps de recharge du lanceur et lui rend 33 % de santé maximale et 33 % d'énergie maximale.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_gift_denied
ExaltationOfficial description
Game detail
Tous les tirs et les frappes subis ont +26% de chances de maladresse et-26% de précision.
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Change sources and calculation notes remain to be documented.
o_b_exaltation
Jugement dernierJudgement DayMechanics explained
Game detail
Se déplacer vers une autre case ou se téléporter annule l'effet, inflige des ~ur~dégâts impies~/~ et a une chance d'infliger saignement et immobilisation.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 9
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.
MiasmeMiasmaOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_miasmaWand Charge: FireOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_fireWand Charge: FrostOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_frostWand Charge: ElectricityOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_shockWand Charge: PoisonOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_poisonWand Charge: AcidOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_acidWand Charge: ArcaneOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_arcaneWand Charge: PsionicOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_psionicWand Charge: EntropyOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_entropyLey Line AlignmentOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leyCore health and survival effects
SaignementBleedingMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Chaque tour réduit l'état de la partie du corps affectée de 1%.
Code-reviewed mechanics
- Ongoing bleeding
- Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
- What changes it
- Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
Further reading:Body conditions and injuries
o_db_bleed
VomissementVomitingMechanics explained
Game detail
Vomir en dormant inflige de lourds dégâts.
Code-reviewed mechanics
- What happens after entry
- Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
- Why vomiting occurs
- Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Satiété
Further reading:Hunger and ThirstCooking
o_db_nause
SatiétéSatietyMechanics explained
Game detail
Tant que cet effet est actif, l'utilisation de consommables réduisant la faim provoque des Vomissements.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Satiety and overeating
- Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Vomissement
Further reading:Hunger and ThirstCooking
o_db_hunger0
EmpoisonnementPoisoningMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Code-reviewed mechanics
- Per-turn poison damage
- Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
- Worked example
- At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
- What changes it
- Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
Further reading:Pain and IntoxicationDamage and resistances
o_db_poison
Intoxication légèreIntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Le taux de récupération passive après une intoxication dépend de limmunité.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DouleurForte douleurChoc traumatiqueIntoxication sévèreIntoxication mortelle
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox1
Intoxication sévèreSevere IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.Le taux de récupération passive de l'intoxication dépend de l'immunité.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DouleurForte douleurChoc traumatiqueIntoxication légèreIntoxication mortelle
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox2
Intoxication mortelleDeadly IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.
Probabilité de faire vomir.Le taux de récupération passive de l'intoxication dépend de l'immunité.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DouleurForte douleurChoc traumatiqueIntoxication légèreIntoxication sévère
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox3
DouleurPainMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:Forte douleurChoc traumatiqueIntoxication légèreIntoxication sévèreIntoxication mortelle
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain1
Forte douleurSevere PainMechanics explained
Game detail
Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DouleurChoc traumatiqueIntoxication légèreIntoxication sévèreIntoxication mortelle
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain2
Choc traumatiquePain ShockMechanics explained
Game detail
Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.
Proche de la mort : chaque quelques tours, la santé maximale du personnage est réduite.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DouleurForte douleurIntoxication légèreIntoxication sévèreIntoxication mortelle
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain3
FaimHungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:Faim terribleInanitionSoifSoif terribleDéshydratation
Further reading:Hunger and ThirstRest mode
o_db_hunger1
Faim terribleTerrible HungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FaimInanitionSoifSoif terribleDéshydratation
Further reading:Hunger and ThirstRest mode
o_db_hunger2
InanitionStarvationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Proche de la Mort : Chaque quelques tours, la Santé Maximale du personnage est réduite.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FaimFaim terribleSoifSoif terribleDéshydratation
Further reading:Hunger and ThirstRest mode
o_db_hunger3
SoifThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FaimFaim terribleInanitionSoif terribleDéshydratation
Further reading:Hunger and ThirstRest mode
o_db_thirst1
Soif terribleTerrible ThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FaimFaim terribleInanitionSoifDéshydratation
Further reading:Hunger and ThirstRest mode
o_db_thirst2
DéshydratationDehydrationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Proche de la Mort : Chaque quelques tours, la Santé Maximale du personnage est réduite.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FaimFaim terribleInanitionSoifSoif terrible
Further reading:Hunger and ThirstRest mode
o_db_thirst3
Blessure légèreMinor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Blessure modéréeBlessure graveBlessure légère (stabilisée)Blessure modérée (stabilisée)Blessure grave (stabilisée)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1
Blessure modéréeModerate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Blessure légèreBlessure graveBlessure légère (stabilisée)Blessure modérée (stabilisée)Blessure grave (stabilisée)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2
Blessure graveSevere InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Blessure légèreBlessure modéréeBlessure légère (stabilisée)Blessure modérée (stabilisée)Blessure grave (stabilisée)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3
Blessure légère (stabilisée)Stabilized Minor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Blessure légèreBlessure modéréeBlessure graveBlessure modérée (stabilisée)Blessure grave (stabilisée)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1_stabil
Blessure modérée (stabilisée)Stabilized Moderate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Blessure légèreBlessure modéréeBlessure graveBlessure légère (stabilisée)Blessure grave (stabilisée)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2_stabil
Blessure grave (stabilisée)Stabilized Severe InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Blessure légèreBlessure modéréeBlessure graveBlessure légère (stabilisée)Blessure modérée (stabilisée)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3_stabil