Stoneshard Wiki

Status dictionary

Cet article n’est pas encore traduit dans la langue choisie. Le texte anglais apparaît ci-dessous ; les noms officiels disponibles restent dans la langue sélectionnée.

Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.

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Reading this dictionary

Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.

Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.

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211 / 211 entries

Other official effects

OptimismeOptimismOfficial description
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Game detail

Optimisme

Le bonus de détermination dépend du moral.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_optimism
HéroïsmeHeroismMechanics explained
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Game detail

Héroïsme

Le nombre de cumuls dépend du nombre d'ennemis dans la vision (maximum V).Tuer des ennemis régénère (0.04 × Energy capacity × strength)% d'énergie maximale et augmente de +(10 × strength) % l'efficacité des soins pendant 30 tours pour chaque cumul de l'effet.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Energy restored per kill

Energy restoration input = 0.04 × Energy capacity × strength

This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.

Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.

Healing Efficiency after a kill

Healing Efficiency bonus = 10 × stacks × strength (percentage points)

Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.

Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.

Psyche effect strength multiplier

Strength = 1 + Vow of the Feat bonus + crown bonus

Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.

Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.

o_state_heroism
Second souffleSecond WindMechanics explained
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Game detail

Second souffle

Réduit tous les temps de recharge de 1 tour.Retire tous les effets physiques négatifs et restaure (20 × strength) % de la santé maximale et (20 × strength) % de l'énergie maximale.Une fois tous les 30 tours, le personnage a 50 % de probabilité d'échapper à la mort.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Restoration on activation

Base restoration fraction = 20% × strength

Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.

Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.

Psyche effect strength multiplier

Strength = 1 + Vow of the Feat bonus + crown bonus

Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.

Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.

o_state_secondwind
FrénésieFrenzyMechanics explained
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Game detail

Frénésie

current target-switch chance % de probabilité de porter un coup, attaquer à distance ou utiliser un sort contre un ennemi au hasard au lieu de la cible, en priorité les ennemis les plus prochescurrent movement-redirection chance % de probabilité de faire un pas vers l'ennemi le plus proche en marchant.Chaque tour augmente ces probabilités de 5 %. Passer un tour réinitialise ces probabilités.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Accumulating both loss-of-control chances

Gain each turn = 5 − 0.05 × Sanity (percentage points)

New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.

Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.

o_state_frenzy
MégalomanieMegalomaniaOfficial description
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Game detail

Mégalomanie

Annule la probabilité passive d'entendre les ennemis et de détecter les pièges.Oblige le personnage à surestimer ses capacités.Augmente peu à peu les malus à la disposition commerciale et au gain de réputation (maximum -25 %).Terminer des contrats réinitialise les malus.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_megalomania
Volonté de mortDeath WishOfficial description
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Game detail

Volonté de mort

Restaure la santé et l'énergie à hauteur d'un pourcentage des dégâts infligés par des sorts.
Chaque case jusqu'à la cible diminue la quantité restaurée.La puissance du bonus, et le pourcentage de régénération de santé et d'énergie fluctue en fonction de la douleur et de la santé manquante.Tuer des ennemis réduit la durée de l'effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_deathwish
PaniquePanicMechanics explained
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Game detail

Panique

Restaure 30 % de l'énergie maximale.Octroie -10 % de coût en énergie des compétences et -1 % de variation du moral pour chaque ennemi dans la vision.Passer un tour réduit significativement la durée de l'effet et octroie 1 % de moral pour chaque ennemi dans la vision.Une fois tous les 30 tours, si le moral atteint 0 % (pourcentage actuel : current Situation Morale), le personnage est obligé de lâcher les armes équipées.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

The weapon-drop check's input

Check value = current Situation Morale

The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.

Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.

o_state_panic
PessimismePessimismOfficial description
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Game detail

Pessimisme

Le malus à la détermination, l'efficacité des soins et la résistance à la fatigue dépend du morale.Restaurer le moral avec des consommables supprime temporairement cet effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_pessimism
AnxiétéAnxietyOfficial description
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Game detail

Anxiété

Les attaques et les tirs octroient +3 % de chance de maladresse et -3 % de précision.
Les attaques maladroites ou ratées réinitialisent ce malus.Utiliser des sorts octroie +6 % de chances de retour de flamme.
Rater un sort réinitialise ce malus.Les deux effets peuvent se cumuler jusqu'à 5 fois.A 20 % de probabilité d'appliquer un temps de recharge de 1 tour à une capacité d'attaque .

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_anxiety
ParanoïaParanoiaOfficial description
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Game detail

Paranoïa

Le malus au coût en énergie des compétences, dégâts reçus, chance de maladresse et chances de retour de flamme dépend de la fatigue.Oblige le personnage à entendre et percevoir un danger qui n'existe pas.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_paranoia
DélireDeliriumOfficial description
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Game detail

Délire

Probabilité en marchant de faire un pas dans une direction au hasard.Probabilité de lâcher un objet au lieu de l'utiliser, de le lancer ou de l'équipe.Probabilité d'utiliser des compétences de visée dans une zone de 1 à 2 cases autour de la cible.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_irrationality
CatharsisOfficial description
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Game detail

Catharsis

Restaure 10 % de la santé maximale et 10 % de l'énergie maximale.Tuer des ennemis dangereux restaure la santé, l'énergie, le moral et la santé mentale en fonction du niveau du personnage.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_state_catharsis
Bain d'AcideAcid BathDescription needed
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Game detail

Bain d'AcidePersistant

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_acid
Malédiction d'agonieCurse of AgonyOfficial description
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Game detail

Malédiction d'agoniePhysique

Les malus évoluent dynamiquement en fonction de la douleur actuelle.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_agony
Mauvais délireBad TripOfficial description
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Game detail

Mauvais délirePersistant

Ne peut pas recevoir d'effets mentaux positifs.Conduit à des Conséquences désagréables.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_bad_trip
CécitéBlindnessOfficial description
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Game detail

CécitéMental

Change le champ de vision à zéro.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_blind
SoliditéSturdinessDescription needed
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Game detail

SoliditéPhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_burly
ConfusionOfficial description
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Game detail

ConfusionMental

Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_confuse
Rage de batailleBattle RageDescription needed
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Game detail

Rage de bataillePhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_rage
HumiditéWetnessOfficial description
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Game detail

HumiditéPersistant

Cumuls III et IV : l'équipement en métal se dégrade lentement.Chaque cumul de l'effet à partir de II, augmente les Chances de Retour de flamme des sorts de fulguromancie de +10 %.Rester près de sources de feu réduit rapidement la durée restante de l'effet.Équiper une cape empêche la pluie d'appliquer des cumuls de l'effet au-delà de I.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_wet
IvresseDrunkennessOfficial description
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Game detail

IvressePersistant

Cumuls II, III et IV : peut causer Confusion, ce qui donne des chances de viser une case aléatoire lors d'un déplacement
Cumuls III et IV : peut induire un Vomissement
Cumuls IV : il se peut que vous tombiez de sommeil

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drunk
ÉvasionElusivenessOfficial description
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Game detail

ÉvasionManœuvre

Se déplacer vers d'autres cases octroie un cumul supplémentaire de l'effet pour chaque case parcourue (maximum V).
Chaque esquive, et chaque attaque et tir maladroits reçus prolongent la durée de l'effet de 1 tour (maximum 6), mais diminuent le nombre de cumuls.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_elusive
Précision ExceptionnelleExceptional PrecisionDescription needed
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Game detail

Précision ExceptionnelleMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_accurate
Douleurs musculairesEnervationDescription needed
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Game detail

Douleurs musculairesPhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fragile
VigueurVigorDescription needed
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Game detail

VigueurMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_fresh
CongélationFreezing StiffDescription needed
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Game detail

CongélationPhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_ice
FiletNetOfficial description
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Game detail

FiletPersistant

Impossible de se déplacer sur d'autres casesPasser un tour réduit la durée de l'effet de quelques tours (en fonction de la Force et de l'Agilité).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_net
ToileWebOfficial description
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Game detail

ToilePersistant

Impossible de se déplacer sur d'autres casesPasser un tour réduit la durée de l'effet de quelques tours (en fonction de la Force et de l'Agilité).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_web
BrûlantBurningOfficial description
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Game detail

BrûlantPersistant

Passer un tour réduit la durée de l'effet de quelques tours (en fonction de la Vitalité et de l'Agilité).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fire
Sang SacrificielSacrificial BloodOfficial description
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Game detail

Sang SacrificielMagique

Lancer des sorts contre une cible affectée par cet effet octroie +6 % de puissance magique et +6 % d'efficacité des soins (les deux effets se cumulent jusqu'à 6 fois chacun), restaure 6 % de l'énergie maximale et réduit également tous les temps de recharge de 2 tours.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sacrifical
PétrificationPetrificationOfficial description
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Game detail

PétrificationMagique

Impossible de recevoir des effets physiques.
Impossible d'effectuer des actions.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stone
PossessionDescription needed
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Game detail

PossessionMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_poss
Régénération rapideRapid RestorationDescription needed
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Game detail

Régénération rapidePhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_regen
DormirSleepOfficial description
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Game detail

DormirMental

Impossible d'effectuer des actions

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sleep
Peau de PierreStone SkinDescription needed
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Game detail

Peau de PierreMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stoneskin
ÉtourdiStunOfficial description
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Game detail

ÉtourdiPhysique

Impossible d'effectuer des actions.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stun
Apparition spectraleSpectral HauntingOfficial description
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Game detail

Apparition spectraleMagique

Octroie à toutes les attaques et les tirs +20 % de chance de maladresse et -10 % de précision.Recevoir des dégâts supprime cet effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_unstable
FaiblesseWeaknessDescription needed
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Game detail

FaiblessePhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_weak
RéceptivitéReceptivenessDescription needed
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Game detail

RéceptivitéMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_receptive
Drain de VieLife DrainDescription needed
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Game detail

Drain de VieMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_lifesteal
Drain d'ÉnergieEnergy DrainDescription needed
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Game detail

Drain d'ÉnergieMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_manasteal
Vision ClaireClear VisionDescription needed
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Game detail

Vision ClairePhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_clearsight
LassitudeFatigueMechanics explained
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Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired01
FatigueSevere FatigueMechanics explained
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Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired02
ÉpuisementExhaustionMechanics explained
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Game detail

ÉpuisementÉtat

Paupières lourdes : peut tomber de sommeil pendant une courte période de temps à chaque tour.
Mort imminente : la Santé maximale du personnage diminue régulièrement.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
o_db_tired03
Malgré ToutAgainst the OddsMechanics explained
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Game detail

Malgré ToutManœuvre

Empêche la Santé de chuter en dessous de (2.5 × Vitality) %.Tuer un ennemi reconstitue (2.5 × Willpower) % de Santé et d'Énergie maximales.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Health floor and restoration on a kill

Health floor = Health capacity × 2.5 × Vitality / 100

A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.

Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.

o_b_against_all
HirudothérapieLeech TherapyOfficial description
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Game detail

HirudothérapiePhysique

Améliore l'état de la partie du corps affectée de +0,5 %.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_leech_parent
ImmobilisationImmobilizationOfficial description
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Game detail

ImmobilisationPhysique

Impossible de se déplacer

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_immob
ComaOfficial description
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Game detail

ComaPhysique

Impossible de se déplacer

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_coma
Malédiction de décompositionCurse of DecayOfficial description
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Game detail

Malédiction de décompositionMagique

IV cumuls de l'effet : dégrade l'état du partie de corps aléatoire de 1 %.Chaque tour applique un cumul supplémentaire de l'effet (jusqu'à IV). Les frappes et les tirs basiques, réduisent le nombre de cumuls de 2.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_curse
Bouclier LevéShield RaisedDescription needed
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Game detail

Bouclier LevéManœuvre

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_shield_raised
Enchantement de FoudreLightning EnchantmentDescription needed
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Game detail

Enchantement de FoudreMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_electric
Marque du FestinMark of the FeastOfficial description
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Game detail

Marque du FestinMagique

Octroie à toutes les frappes reçues +13 % de drain de vie.Se voir affecté par un effet de saignement prolonge la durée de l'effet de 1 tour.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_feast
Présent ÉcarlateCrimson GiftDescription needed
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Game detail

The icon mapping has not been verified.

Présent Écarlate

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_crimson_banner_effect
Vœu du SangBlood OathDescription needed
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Game detail

Vœu du SangMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_blood_vow
Bénédiction ImpieUnholy BlessingOfficial description
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Game detail

Bénédiction ImpiePhysique

L'application répétée de l'effet lui octroie un cumul supplémentaire (jusqu'à III) et réinitialise sa durée.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_dark_blessing
Posture de l'EscrimeurFencer StanceOfficial description
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Game detail

Posture de l'EscrimeurPosture

Utiliser des capacités issues de ce même arbre confère des charges supplémentaires de l'effet (jusqu'à IV).Les attaques de base à l'épée prolongent la durée de l'effet de 1 (jusqu'à 10) mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_fencer_stance
Armure de PierreStone ArmorOfficial description
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Game detail

Armure de PierreMagique

Invoquer des rochers runiques prolonge la durée de l'effet de 2 tours.Lorsque l'effet s'achève ou est activé à nouveau, l'armure de pierre explose et inflige des dégâts d'arcane et écrasants à toutes les cibles adjacentes, avec des chances de les repousser.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stone_armor
Potentiel RuniqueRunic EmpowermentDescription needed
#

Game detail

Potentiel RuniqueMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_runic_power
HébéterDazeOfficial description
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Game detail

HébéterMental

Impossible d'utiliser les Compétences

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Change sources and calculation notes remain to be documented.

o_db_daze
Tenir la positionHold the Line!Official description
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Game detail

Tenir la positionManœuvre

Utiliser des capacités issues de ce même arbre confère 2 charges supplémentaires de l'effet (jusqu'à IV) mais réduit sa durée de 1 tour.Les attaques reçues prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_defence_stance
MassacreOfficial description
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Game detail

MassacrePosture

Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la hache prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_massacre
Marteau et EnclumeHammer and AnvilOfficial description
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Game detail

Marteau et EnclumePosture

Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la masse prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_hammer_and_anvil
Festin d'AcierFeast of SteelOfficial description
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Game detail

Festin d'AcierPosture

Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à l'épée à deux mains prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_steel_feast
ParerParryDescription needed
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Game detail

ParerManœuvre

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_riposte
Posture InébranlableUnwavering StanceOfficial description
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Game detail

Posture InébranlablePosture

Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base au bâton prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_unwavering_stance
ViséeTaking AimDescription needed
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Game detail

ViséeManœuvre

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_taking_aim
SuppressionOfficial description
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Game detail

SuppressionPosture

Utiliser des capacités issues de ce même arbre (sauf Visée) confère une charge supplémentaire de l'effet (jusqu'à IV).Les tirs de base prolongent la durée de l'effet de 1 tour (jusqu'à 12), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_suppression
Pointes DouloureusesPainful StabsOfficial description
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Game detail

Pointes DouloureusesPosture

Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la dague prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_painful_stabs
Marque du ChasseurHunter's MarkDescription needed
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Game detail

Marque du ChasseurPhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_hunters_mark
Frisson de la chasseThrill of the HuntOfficial description
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Game detail

Frisson de la chasseManœuvre

Tuer des cibles affectées par Marque du chasseur ou l'appliquer à d'autres cibles confère une charge supplémentaire de l'effet (jusqu'à IV).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_hunter
Blessure BéanteGaping WoundOfficial description
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Game detail

Blessure BéantePhysique

L'utilisation de Compétences peut provoquer Saignement.
Les frappes, les tirs et l’utilisation de compétences déclenchent le saignement deux fois par tour.

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Change sources and calculation notes remain to be documented.

o_db_gaping_wound
Sang VampiriqueVampiric BloodOfficial description
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Game detail

Sang VampiriqueMagique

Restaure 6% de Santé Maximale et 6% d'Énergie Maximale par tour.

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Change sources and calculation notes remain to be documented.

o_b_vampiric_blood
Dingue de SangBlood CrazeOfficial description
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Game detail

Dingue de SangPhysique

Toucher avec des frappes confère un cumul supplémentaire de l'effet (jusqu'à VI) et annule son temps de recharge.

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Change sources and calculation notes remain to be documented.

o_b_blood_craze
Sacrifice VolontaireWilling SacrificeOfficial description
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Game detail

Sacrifice VolontaireMagique

Chaque fois que le lanceur subit des Dégâts, la même quantité de Santé est récupérée par ses alliés dans sa Vision, et leurs Temps de Recharge actifs sont réduits de 1 tour.

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Change sources and calculation notes remain to be documented.

o_b_willing_sacrifice
Initiative SaisieSeized InitiativeDescription needed
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Game detail

Initiative SaisieManœuvre

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ini_seized
Perte d'initiativeInitiative LossDescription needed
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Game detail

Perte d'initiativeMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_ini_lost
Tactique DéfensiveDefensive TacticOfficial description
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Game detail

Tactique DéfensiveManœuvre

Les attaques de base et les capacités d'attaque réduisent le nombre de cumuls (pas plus d'une fois par tour).Tuer des ennemies augmente le nombre du cumuls de l'effet de 2 (jusqu'à VI) .

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_tactics_def
Tactique OffensiveOffensive TacticOfficial description
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Game detail

Tactique OffensiveManœuvre

Les attaques de base et les capacités d'attaque réduisent le nombre de cumuls (pas plus d'une fois par tour).Tuer des ennemies augmente le nombre du cumuls de l'effet de 2 (jusqu'à VI) .

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_tactics_off
Soif de BatailleThirst for BattleOfficial description
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Game detail

Soif de BatailleManœuvre

La force de l'effet change en fonction de la quantité de Santé.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_battle_thirst
Poussée d'AdrénalineAdrenaline RushOfficial description
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Game detail

Poussée d'AdrénalineManœuvre

III cumuls : réduit tous les temps de recharge de 1 tour.
VI cumuls : restaure 4 % de santé maximale si la santé actuelle est inférieure à 40 %.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_adrenaline
BénédictionBlessingDescription needed
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Game detail

BénédictionMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_bless
Esprit tranquillePeace of MindOfficial description
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Game detail

Esprit tranquilleMental

Recevoir de l'expérience réduit la durée de l'effet.

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Change sources and calculation notes remain to be documented.

o_b_bless_elf
Regard des ancêtresAncestors' GazeOfficial description
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Game detail

Regard des ancêtresMental

Tuer des ennemis augmente le nombre de cumuls (jusqu'à VI).
Tous les 60 tours, le nombre de cumuls diminue.L'effet disparaît lorsque la santé descend en dessous de 30 %.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_bless_dwarf
Régénération de trollTroll RegenerationDescription needed
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Game detail

Régénération de trollPhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_troll_regeneration
RépitRegroupDescription needed
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Game detail

RépitManœuvre

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_regroup
Posture du PiquierPikeman StanceOfficial description
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Game detail

Posture du PiquierPosture

Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Le fait de rester sur la même case prolonge la durée de l'effet de 1 tour (jusqu'à 10), mais les attaques de base à la lance diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_pikemanstance
Posture du PiquierPikeman StanceDescription needed
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Game detail

The icon mapping has not been verified.

Posture du Piquier

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_spear
ConcentrationOfficial description
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Game detail

ConcentrationManœuvre

Utiliser des capacités des Attaques d'arme confère des charges supplémentaires de l'effet (jusqu'à IV).
Utiliser des capacités d'attaque de cet arbre réduit le nombre de charges actives de 2.Tuer des ennemis prolonge la durée de l'effet de 2 tours.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_honed_moves
Y'en Aura Pour Tout le MondeEnough for EveryoneOfficial description
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Game detail

Y'en Aura Pour Tout le MondeManœuvre

Si le personnage est adjacent, recevez une frappe de leur part à chaque fois qu'il frappe une autre cible.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_crowdcontrol
Sacrifice de l'ÂmeSoul SacrificeOfficial description
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Game detail

Sacrifice de l'ÂmePhysique

Quand l'effet expire, la cible explose et inflige des ~ur~dégâts impies~/~ égaux à son montant restant de santé (mais jamais plus que 20 % de son montant maximal) sur toutes les cases adjacentes.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_soul_sacrifice
Sigil de LiaisonBinding SigilOfficial description
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Game detail

Sigil de LiaisonMagique

Lien magique entre le lanceur et son allié mort-vivant.Accorde à l'allié -33 % de dégâts reçus
Transfère 33 % des dégâts reçus par le lanceur à l'allié.
Restaure de l'énergie au lanceur égale à 33 % des dégâts infligés par l'allié

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_binding_sigil
Attaque !Sic!Official description
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Game detail

Attaque !Physique

Les chiens infligent +50 % de Dégâts lorsqu'ils attaquent une cible affectée.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sic_em
Nuage ÉtouffantSuffocating CloudOfficial description
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Game detail

Nuage Étouffant

A une chance de provoquer Toux.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_suffocating_cloud
TouxCoughingOfficial description
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Game detail

TouxPhysique

Fait du Bruit.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_cough
Couvert d'AlcoolDoused in AlcoholDescription needed
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Game detail

Couvert d'AlcoolPersistant

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_soaked_alco
Couvert d'huileDoused in OilDescription needed
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Game detail

Couvert d'huilePersistant

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_soaked_oil
Coup PuissantMighty SwingOfficial description
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Game detail

Coup PuissantManœuvre

Renforce les autres Compétences de l'arbre sélectionné, leur conférant des propriétés uniques.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_mighty_swing
Posture agressiveStriker StanceOfficial description
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Game detail

Posture agressivePosture

Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la masse à deux mains prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_carnage
Posture agressiveStriker StanceDescription needed
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Game detail

The icon mapping has not been verified.

Posture agressive

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_2hmace
DéchaînementRampageOfficial description
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Game detail

DéchaînementPosture

Utiliser des capacités issues de ce même arbre confère une charge supplémentaire de l'effet (jusqu'à IV).Les attaques de base à la hache à deux mains prolongent la durée de l'effet de 1 tour (jusqu'à 10), mais diminuent le nombre de charges (pas plus d'une fois par tour).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_rampage
Posture agressiveStriker StanceDescription needed
#

Game detail

The icon mapping has not been verified.

Posture agressive

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_stance_2haxe
Al'qudOfficial description
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Game detail

Al'qudMental

Provoque des Conséquences désagréables.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_alqud
AbasaOfficial description
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Game detail

AbasaMental

Provoque des Conséquences désagréables.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_abasa
Miel de FrelonHornet HoneyOfficial description
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Game detail

Miel de FrelonMental

Provoque des Conséquences désagréables.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_honey
NikkafOfficial description
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Game detail

NikkafMental

Provoque des Conséquences désagréables.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_nikkaf
Poussière d'ÉtoilesStardustDescription needed
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Game detail

Poussière d'ÉtoilesMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_stardust
ParégoriqueParegoricOfficial description
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Game detail

ParégoriqueMental

Divise par deux les malus de la toux.Entraîne une conséquence déplaisante.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_drug_paregoric
Conséquence d'Al'qudAl'qud AftermathOfficial description
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Game detail

Conséquence d'Al'qudPersistant

A une chance de provoquer Hébètement ou Confusion.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_alqud
Conséquence du Miel de FrelonHornet Honey AftermathOfficial description
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Game detail

Conséquence du Miel de FrelonPersistant

A une chance de provoquer Vomissements.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_honey
Conséquences parégoriquesParegoric AftermathOfficial description
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Game detail

Conséquences parégoriquesPersistant

A une chance de provoquer Sommeil.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_paregoric
Conséquence NikkafNikkaf AftermathDescription needed
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Game detail

Conséquence NikkafPersistant

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_nikkaf
Conséquence Mauvais DélireBad Trip AftermathDescription needed
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Game detail

Conséquence Mauvais DélirePersistant

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_drug_hungover
DéstabilisationStaggerDescription needed
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Game detail

DéstabilisationPhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stagger
Hors-la-loi : amende ou prisonWanted: Fine or JailMechanics explained
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Game detail

Hors-la-loi : amende ou prisonÉtat

Vous avez enfreint la loi, et on vous recherche activement.Amende : current jurisdiction's fine (crowns) couronnes
ou
Prison :current jurisdiction's jail term (days) jours

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Displayed fine and jail term

New fine = previous fine + this event's fine

New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.

Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.

o_db_crime_wanted
Hors-la-loi : attaqué à vueWanted: Attacked on SightMechanics explained
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Game detail

Hors-la-loi : attaqué à vueÉtat

Il y a une prime sur votre tête. Vous vous ferez attaquer à vue.Amende : current jurisdiction's fine (crowns) couronnes
ou
Prison :current jurisdiction's jail term (days) jours

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Displayed fine and jail term

New fine = previous fine + this event's fine

New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.

Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.

o_db_crime_dead_or_alive
Rage bestialeBestial RageOfficial description
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Game detail

Rage bestialeMagique

A 66 % de chances d'attaquer une cible adjacente aléatoire au lieu de celle escomptée

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_bestial_rage
ObscuritéMurkOfficial description
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Game detail

ObscuritéPhysique

Accorde un cumul de l'effet (jusqu'à VI) à chaque tour.Recevoir des dégâts, utiliser des compétences ou attaquer annule l'effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_murk
Montagne de chairShared FleshOfficial description
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Game detail

Montagne de chairMagique

Ne peut pas utiliser des attaques de base ou se déplacer vers une autre case.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_flesh_pile
Volonté de survivreWill to SurviveOfficial description
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Game detail

Volonté de survivreMental

Immunité temporaire contre les blessures et les états négatifs.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_will_to_survive
RésonanceResonanceDescription needed
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Game detail

RésonanceMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_resonance
ÉlectrochocImpulseOfficial description
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Game detail

ÉlectrochocMagique

A des chances de repousser à partir du lanceur de sorts.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_impulse
ImpulsionStatic FieldOfficial description
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Game detail

ImpulsionMagique

Inflige des dégâts électriques à toutes les cibles dans la zone, réduit leur résistance aux dégâts électriques et a une chance de les Immobiliser.
N'affecte pas le lanceur.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_static_field
Sceau de finesseSeal of FinesseOfficial description
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Game detail

Sceau de finesseMagique

Rester sur la même case augmente de un (jusqu'à V) le nombre de cumuls de l'effet.Se déplacer sur une autre case réduit le nombres de cumuls.
Se déplacer avec seulement I cumul annule complètement l'effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_finesse
Sceau de puissanceSeal of PowerOfficial description
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Game detail

Sceau de puissanceMagique

L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante (s'il n'est pas déjà actif) et prolonge la durée de l'effet de 3 tours (jusqu'à 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_power
Nœud de puissancePlace of PowerOfficial description
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Game detail

Nœud de puissancePhysique

Rester sur le noeud de puissance ajoute un cumul supplémentaire (jusqu'à IV) à l'effet et prolonge sa durée de 1 tour.Lancer des sorts réduit le nombre de cumuls de l'effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_place_of_power
Sceau de refletSeal of ReflectionOfficial description
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Game detail

Sceau de refletMagique

Redirige tous les sorts reçus vers une cible aléatoire dans les 8 cases de distance (si possible).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_seal_reflection
Sceau d'entraveSeal of ShacklesOfficial description
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Game detail

Sceau d'entraveMagique

Utiliser des capacités inflige des Dégâts arcaniques égaux à un certain pourcentage de l'énergie utilisée.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_mute
Sceau de pyromancieSeal of PyromancyOfficial description
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Game detail

Sceau de pyromancieMagique

L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_pyromancy
Sceau de fulguromancieSeal of ElectromancyOfficial description
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Game detail

Sceau de fulguromancieMagique

L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_electromancy
Sceau de géomancieSeal of GeomancyOfficial description
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Game detail

Sceau de géomancieMagique

L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_geomancy
Sceau d'arcanesSeal of ArcanisticsOfficial description
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Game detail

Sceau d'arcanesMagique

L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_arcanistics
Sceau d'impiétéSeal of UnholinessOfficial description
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Game detail

Sceau d'impiétéMagique

L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_unholy
Sceau de sanguinomancieSeal of SanguimancyOfficial description
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Game detail

Sceau de sanguinomancieMagique

L'incantation d'un sort transforme cet effet en un sceau de l'école de magie correspondante et prolonge sa durée de l'effet de 3 tours (jusqu'à 9).

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_magic_vampire
Mort ou vifDead or AliveOfficial description
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Game detail

Mort ou vifManœuvre

Quand ils attaquent la cible affectée, tous les Brigands qui ont le Payeur en vue gagnent :+10 % de Précision
+15 % de Pénétration d'armure
+20 % de Dégâts corporels

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_dead_or_alive
Gueule de boisHangoverOfficial description
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Game detail

Gueule de boisPersistant

La durée de la Gueule de bois dépend de l'Intoxication

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_hangover
Défense inflexibleUnyielding DefenseDescription needed
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Game detail

Défense inflexibleManœuvre

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_def_unyielding
Attention à l'impact !Brace for Impact!Official description
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Game detail

Attention à l'impact !Manœuvre

Donne à toutes les frappes et les tirs reçus une pénalité aux chances de maladresse, à la précision et à la pénétration d'armure.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_brace_for_impact
Essence dérobéeStolen EssenceOfficial description
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Game detail

Essence dérobéePhysique

Lancer des sorts restaure une quantité de santé égale à 9 % de l'énergie utilisée.L'utilisation répétée de Vol d'essence octroie un cumul supplémentaire de l'effet (jusqu'à III) et annule son temps de recharge.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_harvested_essence
Prémonition mortelleDeadly PremonitionOfficial description
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Game detail

Prémonition mortelleMagique

Donne à la capacité d'attaque ou au sort suivant +50 % de chances de maladresse, +50 % de chances de retour de flamme et +50 % de temps de recharge.Utiliser une capacité d'attaque ou un sort retire l'effet et réduit les temps de recharges du lanceur de l'effet de 2 tours.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_deadly_premonition
Apparition spectraleSpectral HauntingOfficial description
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Game detail

Apparition spectraleMagique

Octroie à toutes les frappes et tous les tirs reçus +20 % de chances de maladresse et -10 % de précision.Subir des dégâts annule l'effet.Lorsque l'effet expire, le spectre disparaît pendant 2 à 4 tours, puis se rematérialise sur une case adjacente à un ennemi pour lui délivrer une frappe, ce qui le rend plus puissant.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ghost_mark
Repos en caravaneCaravan's RestOfficial description
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Game detail

Repos en caravaneÉvènement

Les chevaux ont besoin de temps pour se reposer.Les voyages en caravane sont temporairement indisponibles.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_caravan_cd
PestilenceOfficial description
#

Game detail

PestilencePersistant

Peut provoquer un empoisonnement.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_pest
Entraînement d'agilitéAgility TrainingDescription needed
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Game detail

Entraînement d'agilitéMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_agility_training
Entraînement de précisionPrecision TrainingDescription needed
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Game detail

Entraînement de précisionMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_coordination_training
Entraînement de forceStrength TrainingDescription needed
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Game detail

Entraînement de forceMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_strength_training
Entraînement d'enduranceEndurance TrainingDescription needed
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Game detail

Entraînement d'enduranceMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_endurance_training
Lueur sinistreBaleful GlowDescription needed
#

Game detail

Lueur sinistrePhysique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_baleful_glow
Révélation : hâteRevelation: HastinessOfficial description
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Game detail

Révélation : hâtePhysique

Se déplacer sur une case et se servir de manoeuvres inflige ~ur~33 dégâts impies~/~.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_move
Révélation : malchanceRevelation: MisfortuneOfficial description
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Game detail

Révélation : malchancePhysique

Les frappes et tir maladroits ainsi que les sorts manqués force un temps de recharge de 2 tours pour toutes les compétences.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_fumble
Révélation : excès de confianceRevelation: OverconfidenceOfficial description
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Game detail

Révélation : excès de confiancePhysique

Utiliser une capacité d'attaque ou des sorts invoque un spectresur une case adjacente.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_attack
Révélation : pertesRevelation: LossesOfficial description
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Game detail

Révélation : pertesPhysique

Utiliser ou lancer des objets applique Faiblesse, Douleurs musculaires ou Confusion pendant 10 tours ou Cécité pendant 3 tours.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_revelation_item
AscensionOfficial description
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Game detail

AscensionMagique

Ce prosélyte est renforcé par un Rite d'ascension.
Interrompez le rite pour annuler l'effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ascension
Rite d'ascensionRite of AscensionOfficial description
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Game detail

The icon mapping has not been verified.

Rite d'ascension

Tuez tous les ennemis qui ont cet effet interrompra le rite.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ascension_ritual
Corruption vampiriqueVampiric CorruptionOfficial description
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Game detail

Corruption vampiriquePersistant

Une infâme sorcellerie vous affaiblit : l'effet s'amplifie avec le temps.Trouvez la source de la malédiction pour d'abord réduire sa puissance, puis la faire disparaître.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_relic_curse
Malédiction de sangBlood HexOfficial description
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Game detail

Malédiction de sangPersistant

Vous sentez votre sang suinter par tous vos pores. Chances croissantes de provoquer un saignement.Tuer des ennemis pour retarder l'effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_fever
Boisson de forestierRanger BrewDescription needed
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Game detail

Boisson de forestierMental

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_gamekeeper_brew
Discipline de ferIron DisciplineOfficial description
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Game detail

Discipline de ferMental

Réduit le coût en énergie des compétences et le taux de diminution de la volonté de se battre pour chaque brigand dans la vision.
Réduit la durée du temps de recharge et les dégâts subis pour chaque brigand moins dangereux dans la vision.
Augmente les dégâts des armes et la précision pour chaque brigand plus dangereux dans la vision.Tous les effets se cumulent jusqu'à 5 fois.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_brigand_discipline
SapeUndermineOfficial description
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Game detail

SapePhysique

Restaure 5 % de santé maximale.
Impossible d'effectuer des actions.Subir 25 points de dégâts supprime l'effet.Quand l'effet s'achève, permet à la mangepierre guerrière de se repositionner dans un rayon de 4 cases en ignorant tous les obstacles et lui octroie des bonus cumulables à la pénétration d'armure et aux dégâts.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_dig_in
Trou de verWormholeOfficial description
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Game detail

Trou de verMagique

Lorsque l'effet expire ou est supprimé, téléporte la cible vers la case désignée et lui inflige des dégâts arcaniques.Si la case désignée est occupée, téléporte la cible vers la case vide la plus proche, lui inflige des dégâts arcaniques supplémentaires et peut l'étourdir.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_wormhole
Bouclier éthériqueAether ShieldOfficial description
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Game detail

Bouclier éthériqueMagique

Restaure de l'énergie à hauteur de 20 % des dégâts subis.
Détruit tous les projectiles physiques et magiques (objets lancés y compris) qui toucheraient le lanceur, les empêchant d'infliger des dégâts et des effets.
Entrer en collision avec les cibles leur inflige des dégâts arcaniques supplémentaires.La téléportation prolonge la durée de l'effet de 3 tours (maximum 6), et octroie à tous les tirs et les attaques des dégâts arcaniques supplémentaires pendant 4 tours.L'effet se cumule maximum 2 fois.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_aether_shield
StaseStasisOfficial description
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Game detail

StasePhysique

Immunité à tous les types de dégâts sauf les dégâts arcaniques.
Immunité à tous les effets sauf "Trou de ver".
Impossible d'effectuer des actions.
Empêche la mort.
Suspend tous les temps de recharge et la durée des effets actifs.Lorsque l'effet expire ou est supprimé, inflige un certain pourcentage des dégâts arcaniques reçus par la cible pendant "Stase" à une zone de 3 cases de côté, et peut hébéter les cibles affectées.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_stasis
Entité invoquéeSummoned EntityOfficial description
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Game detail

The icon mapping has not been verified.

Entité invoquée

Lorsque l'effet expire ou est supprimé, l'entité invoquée disparaît.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_summoned_entity
IntangibleIntangibilityOfficial description
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Game detail

IntangibleMagique

Impossible de cibler le personnage avec une attaque, un tir ou un sort.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_untargetable
DéterminationDeterminationMechanics explained
#

Game detail

DéterminationManœuvre

Inflige une attaque gratuite à hauteur de +round(Agility + Perception) % des dégâts des armes et +round(55 + 2 × Strength) % de chance de saignement à chaque ennemi qui se déplace sur des cases adjacentes.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Bonuses to the triggered strike

Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%

Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.

Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.

o_b_determination
GluttonyOfficial description
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Game detail

GluttonyPhysique

This ghoul's fortune has finally taken a turn for the better: the creature is nearly bursting from all it devoured overnight.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gluttony
Louée soit la Cour !Praise the Court!Official description
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Game detail

Louée soit la Cour !Persistant

Lorsque l'effet s'achève, le Suppliant se change en Thrall et octroie serment de sang à tous les prosélytes dans son champ de vision pendant 9 tours.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_worship
Serment de protectionOath of ProtectionOfficial description
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Game detail

Serment de protectionMagique

Transfère 100 % des dégâts subis au lanceur.
Chaque fois que des dégâts sont subis, tous les temps de recharge du lanceur sont réduits de 1 tour..

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_protection
Serment de vengeanceOath of RetributionOfficial description
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Game detail

Serment de vengeanceMagique

Renvoie 33 % des dégâts subis (frappes et tirs) sous forme de ~ur~dégâts impies~/~.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_retribution
Serment d'inspirationOath of GuidanceOfficial description
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Game detail

Serment d'inspirationMagique

Les tirs ou coups manqués, maladroits ou subis et la distance de l'ennemi le plus proches augmentent l'effet.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_oath_guidance
Lien de sangBlood BondOfficial description
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Game detail

Lien de sangMagique

100 % des dégâts subis par les alliés sont également ingligés au lanceur. 33 % de la santé restaurée par le lanceur est également distribuée aux alliés.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_blood_bond
Sang bouillonnantBoiling BloodMechanics explained
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Game detail

Sang bouillonnantMagique

Se déplacer inflige des ~ur~dégâts impies~/~ et aggrave l'état d'une partie aléatoire du corps de 3 % par case traversée.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Damage input triggered by movement

Unholy damage input = 3

With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.

o_db_boiling_blood
ConfessionOfficial description
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Game detail

ConfessionMagique

Utiliser des compétences octroie au lanceur et à tous les Prosélytes dans son champ de vision l'un des effets suivants pendant 3 tours (6 tours si aucun allié ne se trouve dans son champ de vision) :Les capacités d'attaque octroient Rage de bataille.
Les capacités de charge octroient Serment de sang.
Les manœuvres octroient 1 cumul d'Insaisissable.
Les sorts octroient Régénération rapide.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_confession
Fardeau du péchéBurden of SinOfficial description
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Game detail

Fardeau du péchéMagique

Chaque tour hors du champ de vision du lanceur et chaque compétence qu'il utilise ajoutent un cumul de l'effet (jusqu'à VI).
Tuer des ennemis réduit le nombre de cumuls de 3.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_sin
ConstrictionOfficial description
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Game detail

ConstrictionMagique

Inflige des dégâts écrasants, perforants et ~ur~impies~/~. Chaque tour augmente les dégâts infligés de 15 %.
Impossible de se déplacer vers une autre case.
Passer un tour réduit la durée de l'effet de plusieurs tours (en fonction de la force et de l'agilité)

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_constricted
Cœur des ténèbresHeart of DarknessDescription needed
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Game detail

Cœur des ténèbresMagique

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_heart_of_darkness
Présent retiréGift RescindedOfficial description
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Game detail

Présent retiréMagique

Crée 2 à 3 flaques de sang sur des cases adjacentes aléatoires en mourant. Lorsque l'effet s'achève, le Prosélyte meurt, réinitialise immédiatement les temps de recharge du lanceur et lui rend 33 % de santé maximale et 33 % d'énergie maximale.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_gift_denied
ExaltationOfficial description
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Game detail

ExaltationMagique

Tous les tirs et les frappes subis ont +26% de chances de maladresse et-26% de précision.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_exaltation
Jugement dernierJudgement DayMechanics explained
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Game detail

Jugement dernierMagique

Se déplacer vers une autre case ou se téléporter annule l'effet, inflige des ~ur~dégâts impies~/~ et a une chance d'infliger saignement et immobilisation.

The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Value formulas

Damage input triggered by movement

Unholy damage input = 9

With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.

o_db_judgement_day
MiasmeMiasmaOfficial description
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Game detail

The icon mapping has not been verified.

Miasme

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_db_miasma
Wand Charge: FireOfficial description
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Game detail

The icon mapping has not been verified.

Wand Charge: Fire

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_fire
Wand Charge: FrostOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Frost

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_frost
Wand Charge: ElectricityOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Electricity

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_shock
Wand Charge: PoisonOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Poison

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_poison
Wand Charge: AcidOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Acid

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_acid
Wand Charge: ArcaneOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Arcane

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_arcane
Wand Charge: PsionicOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Psionic

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_psionic
Wand Charge: EntropyOfficial description
#

Game detail

The icon mapping has not been verified.

Wand Charge: Entropy

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_wand_charge_entropy
Ley Line AlignmentOfficial description
#

Game detail

The icon mapping has not been verified.

Ley Line Alignment

WIP

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Change sources and calculation notes remain to be documented.

o_b_ley

Core health and survival effects

SaignementBleedingMechanics explained
#

Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

SaignementPersistant

Chaque tour réduit l'état de la partie du corps affectée de 1%.

Code-reviewed mechanics

Ongoing bleeding
Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
What changes it
Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
o_db_bleed
VomissementVomitingMechanics explained
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Game detail

VomissementPhysique

Vomir en dormant inflige de lourds dégâts.

Code-reviewed mechanics

What happens after entry
Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
Why vomiting occurs
Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
What changes it
Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
o_db_nause
SatiétéSatietyMechanics explained
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Game detail

SatiétéÉtat

Tant que cet effet est actif, l'utilisation de consommables réduisant la faim provoque des Vomissements.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Satiety and overeating
Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
What changes it
Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
o_db_hunger0
EmpoisonnementPoisoningMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Code-reviewed mechanics

Per-turn poison damage
Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
Worked example
At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
What changes it
Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
o_db_poison
Intoxication légèreIntoxicationMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Intoxication légèreÉtat

Le taux de récupération passive après une intoxication dépend de limmunité.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox1
Intoxication sévèreSevere IntoxicationMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Intoxication sévèreÉtat

Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.Le taux de récupération passive de l'intoxication dépend de l'immunité.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox2
Intoxication mortelleDeadly IntoxicationMechanics explained
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Game detail

Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.

Intoxication mortelleÉtat

Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.
Probabilité de faire vomir.Le taux de récupération passive de l'intoxication dépend de l'immunité.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_tox3
DouleurPainMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain1
Forte douleurSevere PainMechanics explained
#

Game detail

Forte douleurÉtat

Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain2
Choc traumatiquePain ShockMechanics explained
#

Game detail

Choc traumatiqueÉtat

Trébuchant : probabilité en marchant de faire un pas dans une direction au hasard.
Proche de la mort : chaque quelques tours, la santé maximale du personnage est réduite.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
o_db_pain3
FaimHungerMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger1
Faim terribleTerrible HungerMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger2
InanitionStarvationMechanics explained
#

Game detail

Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.

InanitionÉtat

Proche de la Mort : Chaque quelques tours, la Santé Maximale du personnage est réduite.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Accumulating capacity loss
Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_hunger3
SoifThirstMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst1
Soif terribleTerrible ThirstMechanics explained
#

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst2
DéshydratationDehydrationMechanics explained
#

Game detail

Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.

DéshydratationÉtat

Proche de la Mort : Chaque quelques tours, la Santé Maximale du personnage est réduite.

Code-reviewed mechanics

Entry and removal
Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
How modifiers apply
The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Accumulating capacity loss
Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
What changes it
The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
o_db_thirst3
Blessure légèreMinor InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Blessure légèreBlessure

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj1
Blessure modéréeModerate InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Blessure modéréeBlessure

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj2
Blessure graveSevere InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Blessure graveBlessure

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj3
Blessure légère (stabilisée)Stabilized Minor InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Blessure légère (stabilisée)Blessure

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj1_stabil
Blessure modérée (stabilisée)Stabilized Moderate InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Blessure modérée (stabilisée)Blessure

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj2_stabil
Blessure grave (stabilisée)Stabilized Severe InjuryMechanics explained
#

Game detail

Human head injury example; the actual icon and penalties depend on the injured body part.

Blessure grave (stabilisée)Blessure

This official entry has no written description.

This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.

Code-reviewed mechanics

Injury versus stabilization
Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
What changes it
Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
o_db_inj3_stabil

Sources

Version du jeu 0.9.4.25

  1. Same-release official attribute and effect name/description tables
  2. Same-release restoration, stat recalculation, attack and effect processing; explanations reviewed per entry
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